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All Journal JURNAL SISTEM INFORMASI BISNIS EDUTECH: Jurnal Ilmu Pendidikan dan Ilmu Sosial CESS (Journal of Computer Engineering, System and Science) Al Ishlah Jurnal Pendidikan JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING SCIENCE TECH: Jurnal Ilmiah Ilmu Pengetahuan dan Teknologi Syntax Literate: Jurnal Ilmiah Indonesia JOURNAL OF APPLIED INFORMATICS AND COMPUTING METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi Jurnal Sisfokom (Sistem Informasi dan Komputer) Jurnal Teknik Informatika UNIKA Santo Thomas INTECOMS: Journal of Information Technology and Computer Science Wacana: Jurnal Ilmiah Ilmu Komunikasi Jurnal Basicedu Journal of Education Technology Aptisi Transactions on Technopreneurship (ATT) SALTeL Journal (Southeast Asia Language Teaching and Learning) JURNAL TEKNOLOGI INFORMASI Jurnal Mantik Jutisi: Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Bahastra: Jurnal Pendidikan Bahasa dan Sastra Indonesia Jurnal Pendidikan dan Konseling Jurnal Teknologi Informasi dan Multimedia Prosiding National Conference for Community Service Project JOURNAL OF INFORMATION SYSTEM MANAGEMENT (JOISM) Abdimas Galuh: Jurnal Pengabdian Kepada Masyarakat JOURNAL OF INFORMATION SYSTEM RESEARCH (JOSH) Community Development Journal: Jurnal Pengabdian Masyarakat BERNAS: Jurnal Pengabdian Kepada Masyarakat Jurnal Teknologi Informatika dan Komputer JURNAL PENDIDIKAN SAINS SOSIAL DAN AGAMA Mitra Mahajana: Jurnal Pengabdian Masyarakat International Journal of Multidisciplinary: Applied Business and Education Research KLIK: Kajian Ilmiah Informatika dan Komputer Journal of Information System and Technology (JOINT) Edu Cendikia: Jurnal Ilmiah Kependidikan Nama jurnal : International Journal of Education and Humanities International Journal of Social Science, Educational, Economics, Agriculture Research, and Technology (IJSET) Jurnal Teknik Informatika Unika Santo Thomas (JTIUST) Joong-Ki : Jurnal Pengabdian Masyarakat KOMMAS: Jurnal Pengabdian Kepada Masyarakat Jurnal Basicedu Jurnal Ilmu Pendidikan dan Sosial Mamangan Social Science Journal Jurnal MENTARI: Manajemen, Pendidikan dan Teknologi Informasi Indonesian Research Journal on Education Innovative: Journal Of Social Science Research TOFEDU: The Future of Education Journal Conference on Management, Business, Innovation, Education and Social Sciences (CoMBInES) Conference on Community Engagement Project (Concept) Conference on Business, Social Sciences and Technology (CoNeScINTech) Social Engagement: Jurnal Pengabdian Kepada Masyarakat Jurnal Ilmiah Research Student Jurnal Sains Student Research Cendikia Pendidikan Joong-Ki Jurnal Ilmiah Betrik : Besemah Teknologi Informasi dan Komputer Blockchain Frontier Technology (BFRONT) Bilingual : Jurnal Pendidikan Bahasa Inggris JURNAL PENDIDIKAN BAHASA Pengembangan Penelitian Pengabdian Jurnal Indonesia (P3JI) Pande Nami Jurnal (PNJ) Joong-Ki INOVTEK Polbeng - Seri Informatika Journal of Computer Science and Technology Application
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Perancangan Sistem Informasi Penjualan Barang Bekas Berbasis Website dengan Metode Extreme Programming Siahaan, Mangapul; Lim, Tevin
CESS (Journal of Computer Engineering, System and Science) Vol 9, No 1 (2024): January 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/cess.v9i1.51465

Abstract

Ketertarikan masyarakat terhadap barang bekas atau preloved semakin meningkat seiring dengan adanya peningkatan daya konsumtif terhadap barang bekas. Saat ini, masih banyak penjualan barang bekas yang dilakukan secara konvensional, terutama di Batam. Untuk mengatasi masalah ini, diperlukan pengembangan aplikasi penjualan barang bekas yang efektif, efisien, terjangkau, dan mudah diakses oleh masyarakat dengan menggunakan model bisnis peer to peer (P2P). Aplikasi ini dibangun dengan model penelitian Extreme Programming yang melibatkan tahap perencanaan, desain, pengkodean, dan pengujian, serta menggunakan berbagai diagram seperti diagram use case, diagram aktivitas, dan diagram hubungan entitas. Metode penelitian ini berfokus pada kualitatif dan Extreme Programming. Hasil penelitian ini berupa sebuah sistem yang telah diimplementasikan menggunakan framework Laravel dan teknologi Livewire, yang telah diuji melalui metode Black-box Testing, dan hasilnya menunjukkan bahwa sistem memenuhi kriteria yang telah ditetapkan. Dengan demikian, sistem ini siap digunakan untuk memfasilitasi transaksi barang bekas secara online.
Utilizing Siakad Web-Based Learning (SWBL) to Promote Creativity Performance for University Students Siahaan, Mungkap Mangapul; Sirait, Jumaria; Purba, Yoel Octobe; Purba, Rudiarman; Simanjuntak, Harry Cristofel
SALTeL Journal (Southeast Asia Language Teaching and Learning) Vol. 7 No. 2: July 2024
Publisher : Association of Language Teachers in Southeast Asia (ALTSA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35307/saltel.v7i2.125

Abstract

This study aimed to investigate and explore potential factors influencing the creative performance of using SIAKAD web-based learning (SWBL). This study utilised the effect of SWBL to improve students’ creative learning in English Syntactic Structure class. However, SWBL was theoretically researched, and this study's perspective enriched teachers' learning creativity. Therefore, the SWBL has been designed as a learning environment system with planning, learning, evaluation, and reflection based on attributes, processes, and learning contexts. Fifty students participated as participants that were randomly assigned to be the experimental and the control group. This study used quantitative research with a quasi-experimental design. This research method was used to determine which group was effective in helping students improve their academic achievement in English Syntactic Structure. Treatment was provided in the experimental group by conducting English Syntactic Structure on the SWBL while the control group was performing a lecturing learning class. The data were analyzed by using tcount and ttable. The final data was evaluated using the Statistical Product and Service Solution (SPSS 23). The result of this study indicated that the students using the SWBL in the English Syntactic Structure class exhibited significant improvement in creativity performance. The experimental class students who used web-based learning scored 16.111 higher than the control class. Furthermore, the SWBL capabilities of the experimental group demonstrated gradual and continuous improvement. In addition, students’ thinking skills and academic achievement in the experimental group are discussed in depth.
Pengaruh Metode Quantum Teaching dalam Menciptakan Pembelajaran Yang Aktif Dan Menyenangkan Pada Anak Sekolah Dasar Siahaan, Mungkap Mangapul; Sianturi, Canni Loren
Jurnal Basicedu Vol. 5 No. 5 (2021)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v5i5.1465

Abstract

Kecakapan literasi menjadi sangat penting dalam proses perkembangan anak. Kemampuan literasi yang baik sangat membantu anak memenuhi kebutuhan masa depannya. Dengan metode quantum teaching dengan penggunaan storytelling dan permainan kata kemampuan literasi anak dapat berkembang. Permasalahan yang dibahas dalam penelitian ini adalah apakah ada pengaruh perlakuan storytelling dan permainan kata terhadap kemampuan literasi anak kelas satu SD Swasta HKBP Balige 1. Penelitian ini menggunakan metode penelitian eksperimental. Sampel penelitian ini adalah kelas IA sebagai kelas eksperimen dan kelas IB sebagai kelas kontrol. Setiap kelas terdiri dari 12 orang anak. Teknik pengumpulan data menggunaka aksidental dengan kuesioner sebagai instrument penelitian. Hasil penelitian ini menunjukkan adanya pengaruh yang disebabkan oleh storytelling dan permainan kata terhadap kemampuan literasi anak kelas satu SD Swasta HKBP Balige 1. Hal ini dibuktikan dengan kenaikan nilai persentase nilai siswa di kelas perlakuan sejumlah 24% pada saat posttest dibandingkan pada saat pretest
The Effect of Crossword Puzzle Game Teaching Media to the Vocabulary Mastery of Seventh Grade Students of SMP Negeri 2 Siantar Siahaan, Sanggam; Siahaan, Mungkap Mangapul; Tamba, Dian Winda
The Future of Education Journal Vol 3 No 5 (2024): December
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v3i5.194

Abstract

This research investigates the impact of crossword puzzle game teaching media on the vocabulary mastery of seventh-grade students at SMP Negeri 2 Siantar. It utilizes Case's theory for crossword puzzles and Amin & Sumendap's theory for scramble games. Employing a quantitative research method with a quasi-experimental design, the study focused on seventh-grade students during the 2024/2025 academic year. The experimental group was taught using crossword puzzles, while the control group used scramble games. The results revealed that the experimental group had a higher mean score, with a pre-test score of 56.5 and a post-test score of 74.33. In comparison, the control group's pre-test mean was 51.83, which increased to 64.33 in the post-test. A t-test analysis showed a t-test value of 2.35, which is greater than the critical value of 1.67. Consequently, the alternative hypothesis (Ha) was accepted, and the null hypothesis (Ho) was rejected, indicating that the crossword puzzle game had a more significant effect on vocabulary mastery than the scramble game for seventh-grade students at SMP Negeri 2 Siantar.
Order Vehicle Washing Online System Design Based On Android System Sama, Hendi; Zulkarnain; Tjahyadi, Surya; Syahputra, Bayu; Siahaan, Mangapul; Muhamad Dody Firmansyah; Hendi Che; Deli
Journal of Information System and Technology (JOINT) Vol. 5 No. 3 (2024): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v5i3.9997

Abstract

This study aims to design an android-based online vehicle washing order application on mobile that aims to increase ease in placing orders. The application is designed using the sublime code editor using the react native framework. The backend part of this application is designed using the basic PHP language and uses the laravel framework to speed up and simplify development. The medium used to connect between the application and the system is using a JSON-based web service. This research and design produce an android-based mobile system. The results of this design shorten the user's time in placing orders and produce a user satisfaction level of 77.5%.
Designing a Web-Based Light Novel Application with an LLM-Powered Chatbot Recommendation System Using Scrum Methodology Christian, Yefta; Siahaan, Mangapul; Hansvirgo
METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi Vol. 8 No. 2 (2024): METHOMIKA: Jurnal Manajemen Informatika & Komputersisasi Akuntansi
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/jmika.Vol8No2.pp174-186

Abstract

In the era of the internet’s exponential growth, readers are often overwhelmed by the plethora of books available, particularly in the genre of light novels. This research aims to address this issue by developing a recommendation system for light novels, utilizing a chatbot interface. The methodology employed follows the Borg and Gall model, with a focus on research, information collection, planning, and development stages. The research stage involved the use of questionnaires to gather data and analyze the parameters to be used in the recommendation system. The development stage was carried out using the Scrum methodology and the Retrieval Augmented Generation (RAG) approach for the chatbot’s functionality. The outcome of this study is a web-based online light novel application and featuring a chatbot conversational recommender system. Through this system, users can access and read light novels online, while also utilizing the chatbot to request novel recommendations. The research findings demonstrate the successful integration of Large Language Model (LLM) technology into the web-based light novel application. The Scrum development approach facilitated efficient system creation, and the RAG-based chatbots are seen as successful in producing recommendations that match user queries based on existing knowledge. Recommendation results are obtained from semantic search and from the ranking vector with the highest score.
An Investigation of Using Think Talk Write Strategy to Enhance Writing Procedure Text Siahaan, Mungkap Mangapul; Sirait, Setia Oktaviana; Nababan, Irene Adryana
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 4 No. 03 (2024): Research Articles, December 2024
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v4i03.4852

Abstract

This study aims to investigate the effect of using the Think Talk Write Strategy on the writing procedure text capability of eleventh-grade students at vocational SMK GKPI 1 Pematangsiantar. This research used a quasi-experimental research design. The population of this study was the eleventh-grade students of vocational SMK GKPI 1 Pematangsiantar, and the total number of students was 216. The sample of this study was divided into two classes: the experimental class was (XI KW), consisting of 27 students who used the Think Talk Write strategy, and the control class (XI TJTL) was composed of 27 students who only used the cturing strategy. The data collection instruments used writing tests for the pre-test and post-test. Brown’s writing assessment rubric was used in this research, and it included content, organization, grammar, vocabulary, and mechanics. SPSS 26 Version was used to analyze the data by conducting descriptive analysis, normality test, Wilcoxon test, homogeneity test, and Mann-Whitney test. The data analysis using the Mann-Whitney test showed that the Assymp. Sig (2-tailed) value of 0.007< 0.05. Based on these findings, Ha is accepted, and Ho is rejected. Therefore, it can be concluded that The ink Talk Write Strategy significantly affected the writing procedure text capability of the eleventh-grade students at vocational SMK GKPI I Pematangsiantar.
Analisa Penerimaan Aplikasi Mypertamina dengan Model Unified Theory of Acceptance and Use of Technology 2 dan Information Systems Success Model Siahaan, Mangapul; Suwarno, Suwarno; Lorenz, Chintya
Journal of Information System Research (JOSH) Vol 6 No 2 (2025): January 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i2.6712

Abstract

This study aims to analyze the factors that influence the acceptance of the MyPertamina application in Batam City using the UTAUT2 model approach and the IS Success Model. This research model includes variables such as performance expectancy, effort expectancy, hedonic motivation, facilitating conditions, information quality, system quality, service quality, behavioral intention, user satisfaction, and use behavior. Data were collected from 177 respondents who used the MyPertamina application in Batam City and analyzed using the PLS-SEM and SEM (Amos) methods. The results showed that factors such as performance expectancy, effort expectancy, supporting conditions, information quality, service quality, user satisfaction, and behavioral intention had a significant influence on the acceptance of the MyPertamina application. In contrast, hedonic motivation and system quality did not show a significant influence. This study provides important insights into the factors that influence the acceptance of technology-based applications and provides recommendations for the development of similar applications in the future.
Application of Social Competence (ASCAAL) to improve student learning creativity in the online learning system (SPADA) in the Covid-19 Pandemic Era Siahaan, Mungkap Mangapul; Purba, Rudiarman; Sianturi, Tambos August
Journal of Education Technology Vol. 5 No. 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i4.40377

Abstract

Social competence ensures teaching objectives in the SPADA system that knows no boundaries of space and timefor teachers and students. 54% of Indonesian teachers do not have sufficient competence to teach. It has an impact on the lackoflearning objectives that are not achieved optimally. This study aims to investigate the innovation of two groups of studentsin learning English Syntactic Structure. With purposive sampling technique, ASCAAL was measured from the results ofseveral methods in the form of a questionnaire, pretest and posttest given to 45 students. The group is the controlclass and the experimental class that study Syntactic Structure. The experimental class consisted of 25 students, andthe control class consisted of 20 students. One group teaches with SPADA, and the other teaches with social media facilitiessuch as Google Classroom and WhatsApp. The technique used to analyze the data is descriptive qualitative andquantitative analysis. The result of the research is that ASCAAL is proven to be positive in increasing students'creativity. ASCAAL also supports a positive learning management system. The features and menus on SPADA show adeveloping learning creativity system that increases student motivation and value.
Digital Marketing Strategy on Fashion Industry among Z Generation in Batam City Susanti, Tri; Siahaan, Mangapul
Journal of Applied Informatics and Computing Vol. 6 No. 2 (2022): December 2022
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jaic.v6i2.4615

Abstract

The Internet has become a part of society in almost all areas of business. The popularity of the internet causes increase in the needs of the community, especially generation z which has a major influence on daily life. Information that is spread through social networks is a solution to the needs of generation z. They can make purchases online by utilizing digital media and available information. This study was conducted to determine the effect of digital marketing on online purchase intention of generation z in Batam City in the fashion industry through brand equity and consumer perceived value. This study uses an explanatory sequential mixed method that combines both quantitative and qualitative methods. Data collection on the quantitative method was carried out by distributing questionnaires to 404 respondents and analyzed by using the Structural Equation Modeling (SEM) using SPSS Statistics 25 and SPSS AMOS 22. The qualitative method was carried out by interviewing 20 sources and analyzed by classifying the data used to support quantitative results. This study shows that digital marketing does not have a positive effect on online purchase intentions, digital marketing does not have a positive effect on online purchase intentions through brand equity as a mediator, and digital marketing has a positive effect on online purchase intentions through consumer perceived value as a mediator.
Co-Authors , Loren Adi Ahmad Gunawan Ahmad Mawardi Lubis Aklani , Syaeful Anas Andik Yulianto Anita Panjaitan Anita Sitanggang Annisya Putri Nadhia Anton Luvi Siahaan Apriani Sijabat Ariq Bimantoro Balinda Oca Rosalia Basar Lolo Siahaan Bertaria Sohnata Hutauruk Canni Loren Sianturi Chandra, Jefriyanto Christian, Yefta Christopher Harsana Jasa Daniel Arnoldi Gultom Darius Angtony David Gordon Gultom Dedy Susanto Deli Dewi, Syasya Tri Puspita Edwards, John Eka Setiawati Eryc, Eryc Febri Yanti Firmansyah, Muhamad Dody Firmansyah, Muhammad Dody Fitri May Danthi Saragih Frank Lurich Gabriella Clarisa Silaban Glorya Natalia Rohani Napitupulu Gultom, Erwin Geovanis Hafizh akmal Haloho, Uci Nursanty Handyca Yeng Hansvirgo Hendi Che Heppy Theresia Sitompul Herna Febrianty Sianipar Herna Febrianty Sianipar Hisar Marulitua Manurung Hutagaol, Yevana Arthika Hutahaean, David Togi Hutahaean, Grace Saurma Indasari Deu Irene Adryana Nababan Jason Angelo Ong Jennifer Jennifer Jocelyn Jocelyn Julia Julia Justin Justin Kelvin Kelvin Kurniawan Kenidy, Ryan Kevin Anderson Kevin William Andri Siahaan Khomali, Carlos Justin Kristiani Siagian Kristina Vaher Leonita Maria E Manihuruk Liang, Suwarno Lie, Joen Lim, Tevin Lim, Vincent Lorenz, Chintya Marbun, Lastri Evati Mori Maret Ningsihermina Sihombing Maryanto Saragih Maulana, Azhar Meilani Sidabutar Melda Veby Ristella Munthe Melissa Valentino Rosiana Mely Christi Sihotang Mikhael Chendra Muhamad Dody Firmansyah Muhammad Dody Firmansyah Muhammad Ridho Alfarizi Muhammad Sulton Maulana Nababan, Irene Adryana Nainggolan, Lonatasya Sevari Napitupulu, Selviana Novita Forena Simanungkalit Oktaviani, Katherine Oktavina Oktavina Pane, Eva Pratiwi PANJAITAN, MUKTAR B Partohap S. R Sihombing, Partohap S. R Partohap Sihombing Pasaribu, Sunggul Purba, Christian Neni Purba, Johannes Riscy Purba, Rudiarman Purba, Yoel Octobe Rendhika Adyatama Restu Maulana Nashuha Ricky Hartanto Rosalia, Balinda Oca Roy Valentino Chandra Ryan Kenidy Ryan Kenidy Sabariman Sabariman Sabariman Sabariman Sama, Hendi Samosir, Hottua Sanggam Magda Lasmaria Siahaan Sanggam Siahaan Satria Lim Sebastian, Rizky Setia Oktaviana Sirait Setiawan Joddy Siahaan, Basar Lolo Siahaan, Rina Devi Siahaan, Theresia Monika SIANTURI, TAMBOS AUGUST Sibagariang, Susy Alestriani Sibarani, Ega Putri Sani Sidabutar, Ropinus Sihombing, Santa R Silitonga, Immanuel Douglas Silvia Torong Simangunsong, Anita Debora Br. Simanjuntak, Fredian Simanjuntak, Harry Cristofel Simatupang, Leo Fernando Sinaga, Asima Rohana Sinaga, Asima Rohani Sinaga, Christa Voni Roulina Sinaga, Lambok Hasudungan Pratama Yuda Sinurat, Bloner Sirait, Esti Marlina Sirait, Jumaria Sirait, Setia Oktaviana Siska Natalia Situmeang Sitorus, Ester Sudy Sumiati Butar-Butar Sunarjo, Richard Andre Sunoto Suwarno Liang Suwarno Suwarno Suwarno Suwarno Syaeful Anas Aklani, Syaeful Syahputra, Bayu Syasya Tri Puspita Dewi Taai, Derwin Tamba, Dian Winda Tambunan, Betty Jeniari Tambunan, Marlina Agkris Terizla, Rizky Fredrin Tevin Lim Theresia Monika Siahaan Thesalonika, Emelda Tiarma Intan Marpaung Tjahyadi, Surya Toktar Kerimbekov TRI SUSANTI Vanessa, Nancy Vendhy Vendhy Vincent Octarian Vianto Wahid, Syahrul MuArif Wahyu Yudianto Wenky, Wenky Wijaya, Ricky Wijaya Wilson Wilson Yanti kristina Sinaga Yeng, Handyca Yeni Enjela Sianturi Yulsen Yulsen, Yulsen Zulkarnain Zulkarnain Zulkarnain