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PENINGKATAN KUALITAS PEMBELAJARAN ETNOMATEMATIKA BERBANTUAN MEDIA STIKER-KALENDER DAN BATU WARNA PADA SISWA SEKOLAH DASAR Shinta Pramudya Kusuma Wardani; Julianto; Ayu Intan Nurul Auliya; Rahmat Arifin; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17582

Abstract

Teachers methods tend to be focused on a mechanistic and algorithmic curriculum, making mathematics is scary and unattractive for students which is not in accordance with the characters and learning paths of students who are different. This research aims to improve the quality of learning from teachers and students at the fifth grade elementary school level by analyzing the characteristics of a realistic mathematics-based learning flow with a cultural approach of multiple material. The research method used is the classroom action research method which adopts the Kemmis & McTaggart model which consists of several cycle stages starting from the planning stage using calendar media, color stickers, color stones, and LKPD, action stage, observation stage, and reflection stage, while the technique The data analysis used is qualitative and quantitative descriptive techniques. The results obtained from this research are the use of one dominant medium is more effective, the importance of increasing practices, and detailing instructions. The improvement in learning quality can be seen from the results of calculating the percentage of evaluation, in the pre-cycle stage there were 5 students (17.85%) who reached the standard, 17 students (60.72%) in cycle 1, and 26 students in cycle 2 ( 92.85%).  The responses shown by the students showed that the students were very interested and happy with this learning, their understanding of the cultural and mathematical context increased, and there were no significant difficulties after going through 3 improvement cycles. Thus, the researcher concluded that this research had met the research objectives.
PENERAPAN PEMBELAJARAN ETNOMATEMATIKA MASJID AGUNG TUBAN UNTUK MENINGKATKAN KEMAMPUAN BELAJAR SISWA KELAS V MATERI VOLUME BALOK MELALUI KUBUS SATUAN Rena Fadlilah Rahmawati; Julianto; Anita Kurniasari; Vivi Adrianti; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17583

Abstract

Ethnomathematics, or the integration of cultural elements in Mathematics learning, provides an important contribution for students. In the midst of continuous progress, the existence of culture is often overlooked. Therefore, the solution to this problem is to insert regional cultural elements into Mathematics learning. The aim of this research is that students can identify the historic building of the Tuban Great Mosque to improve student learning outcomes on block volume material and can make a mosque tower from several cubes and then determine the block volume using unit cubes. The research method used is Classroom Action Research (PTK), with a Realistic Mathematic Education (RME) approach. The results of the research show that students succeeded in overcoming the challenges of building a mosque tower and calculating the volume of blocks using unit cubes correctly, as well as identifying mathematical concepts in the Tuban Great Mosque.
PENERAPAN MEDIA KANTONG BILANGAN PADA MATERI OPERASI HITUNG BILANGAN CACAH UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS 4 SEKOLAH DASAR Rahma Nida Diyana; Julianto; Ngasriati; Muzakiyah; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17584

Abstract

Mathematics is considered one of the most difficult and boring subjects, leading many students to dislike it. This affects the students' low performance in mathematics. Moreover, in the fourth grade of elementary school, the topic of adding large whole numbers using carrying techniques is one of the most difficult for students to understand. Some of the reasons for this include the lack of varied teaching media used by teachers and the low motivation of students to engage in learning. The number pocket is introduced as a three-dimensional tool designed to help students perform arithmetic operations, especially addition and subtraction. Therefore, this study aims to analyze the use of number pockets in teaching large whole numbers to improve the learning outcomes of fourth-grade students in arithmetic operations, specifically addition and subtraction. The research method used is Classroom Action Research (CAR), conducted over two cycles with the subjects being 25 fourth-grade students at SDN Petemon Surabaya. Data collection techniques include written tests consisting of 15 questions. Based on the research, it can be concluded that the use of number pockets in teaching arithmetic operations on whole numbers, addition, and subtraction can improve the learning outcomes of fourth-grade students. This is indicated by an increase in student learning outcomes from 52% in the first cycle to 84% with a minimum mastery criterion (MMC) of 75 in the second cycle.
PENERAPAN PEMBELAJARAN BERBASIS ETNOMATEMATIKA MOTIF BATIK SIDO MUKTI UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK KELAS 6 MATERI LUAS BELAH KETUPAT Septya Rama Putri Kinaningtyas; Julianto; Dewi Anjarsari; Muhammad Juri; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17585

Abstract

The purpose of this study was (1) to determine the increase in student learning outcomes in ethnomathematics-based learning on the topic of rhombus area; 2) to determine student responses to ethnomathematics-based learning on the Sido Mukti batik motif. The study was conducted in class 6 of Petemon Elementary School, Surabaya with 26 students as research subjects. The type of research used Classroom Action Research (CAR). Data collection techniques were tests and response questionnaires. The research instruments were (1) tests aimed at measuring the increase in student learning outcomes in cycles I and II; (2) questionnaires intended to determine student responses to the ethnomathematics-based learning process on the Sido Mukti batik motif on the rhombus area material. Pre-cycle data obtained only 15% who completed the KKM. The results of the study after the implementation of ethnomathematics-based learning, learning outcomes from cycle I to cycle II increased. This is evidenced by the percentage of completion of learning outcomes in cycle I, which is 50% and cycle II 85%. The student response percentage was 90%, so overall they were happy and able to understand the extensive material on rhombuses. Thus, it is concluded that the application of ethnomathematics of Sido Mukti batik motifs on the material of the area of ​​a rhombus can improve students' learning outcomes.
PENERAPAN PEMBELAJARAN ETNOMATEMATIKA DALAM JAJANAN TRADISIONAL WAJIK UNTUK MENINGKATKAN KEMAMPUAN BELAJAR DI KELAS V MATERI VOLUME BALOK DENGAN KUBUS SATUAN Putri Thalia Fitria; Julianto; Fathul Bari; Siti Maslikah; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17587

Abstract

This study was conducted with the aim of determining the learning outcomes of cube and block volume material through the RME approach in traditional wajik snacks in class V SDN Petemon Surabaya with 27 students as research subjects. The method used in this study is Classroom Action Research which includes pre-cycle and 2 cycles of data collection techniques using tests and response questionnaires. The two cycles are used to determine the improvement in student learning outcomes. Learning instruments are designed and developed based on the assumption of the learning process and using the Realistic Mathematics Education (RME) approach. This journal will discuss the results of the 2 cycles that have been compiled and implemented by researchers, solving problems in the form of the number of unit cubes that can fill a pan with unit cube and block media. The results of the learning process activities show that through a series of activities created by researchers, it can help improve students' learning abilities in understanding the concept of cube and block volume. The average student understanding ability between cycles I and II increased from 80.07% to 93.33%. Students also showed enthusiasm in learning when interspersed with questions and rewards for those who could answer because it could increase students' enthusiasm in understanding the material.
PENGARUH PEMBELAJARAN BERBASIS PERMAINAN (GAME BASED LEARNING) MATERI SISTEM TATA SURYA TERHADAP HASIL BELAJAR SISWA KELAS VI SEKOLAH DASAR Rafli Akbar Putra; Julianto; Erita Indah Cumalasari; Rizka Lucky Fusianita; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17591

Abstract

The teacher’s misalignment in applying learning techniques or models has led to student learning outcomes in the Solar System material falling short of the Minimum Completeness Criteria (KKM). To address this, efforts are needed, one of which involves using Game-Based Learning assisted by Kahoot! digital media. This study aims to assess the impact of Game-Based Learning, supported by Kahoot!, on improving student learning outcomes in the IPAS subject. The research follows the Classroom Action Research model proposed by Kemmis and McTaggart, consisting of two cycles. The study was conducted in a sixth-grade class at Petemon State Elementary School, comprising 27 students. The results indicated that the average student learning outcomes increased from 75 in cycle 1 to 88 after cycle 2. In conclusion, Game-Based Learning with Kahoot! digital media effectively enhanced students’ understanding of the Solar System.
UPAYA MENINGKATKAN HASIL BELAJAR SISWA DENGAN MENGGUNAKAN ALAT PERAGA DALAM PEMBELAJARAN IPAS KELAS VI SDN KANDANGAN II/620 SURABAYA Afifah, Siti Nur Afifah; Julianto; Nur Lailatul Fithriyyah; Musliha; Hima Kurniawan Arip Piyanto; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17623

Abstract

Observasi yang dilakukan di kelas VI SDN Kandangan II Surabaya peserta didik memiliki pemahaman yang kurang dalam materi pembelajaran sehingga hasil belajar peserta didik menurun. Hasil belajar peserta didik yang menurun disebabkan karena: (1) kurangnya pemahaman peserta didik, (2) kurangnya media pembelajaran yang mendukung pemahaman peserta didik. Sehingga pada penelitian ini peneliti ingin menganalisis peningkatan hasil belajat peserta didik kelas VI pada mata pelajaran IPAS. Penelitian ini difokuskan pada peningkatan hasil belajar dan mata pelajaran IPAS materi sistem gerak manusia. Tujuan dari adanya penelitian ini adalah: untuk menganalisis peningkatan hasil belajar peserta didik kelas VI pada pelajaran IPAS dengan menggunakan alat peraga. Penelitian ini menggunakan penelitian tindakan kelas (PTK). Hasil dari penelitian ini adalah adanya peningkatan hasil belajar pada peserta didik dibuktikan dengan hasil ketuntasn belajar peserta didik. Pada siklus I peserta didik yang mendapatkan nilai 75 terdapat 7 peserta didik (27%), untuk peserta didik yang mendapatkan nilai 75 terdapat 19 peserta didik (73%). Pada siklus II peserta didik yang mendapatkan nilai 75 terdapat 17 peserta didik (65%), peserta didik yang mendapatkan nilai 75 terdapat 9 peserta didik (35%).
PENERAPAN MODEL PEMBELAJARAN DISCOVERY LEARNING DENGAN BANTUAN MEDIA FLASHCARD UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK KELAS II MATERI MENGENAL SIMBOL SILA-SILA PANCASILA Siti Nur Sahila; Julianto; Nur Lailatul Fithriyyah; Lilies Maryana; Hima Kurniawan Arip Piyanto; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17626

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar materi Mengenal Simbol Sila-sila Pancasila melalui penerapan model Discovery Learning berbantuan media Flashcard pada peserta didik kelas 2 SDN Kandangan II/620 Surabaya tahun pelajaran 2024/2025 sebanyak 28 orang sebagai subjek penerima tindakan, sedangkan yang memberikan tindakan adalah peneliti dan guru kelas 2 SD. Proses pengumpulan data menggunakan teknik observasi, tes, dan dokumentasi. Penelitian tindakan kelas ini akan dilaksanakan dalam dua siklus, yang setiap siklusnya terdiri dari perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Hasil penelitian ini menunjukkan bahwa penggunaan model pembelajaran “discovery learning” dengan memanfaatkan media flashcard meningkatkan hasil belajar siswa kelas II sekolah dasar. Peningkatan tersebut terlihat dari kondisi awal rata-rata hasil belajar hanya 51,5 dan hanya 30,77% siswa yang mendapat nilai diatas KKM, sedangkan pada siklus 1 mengalami peningkatan rata-rata hasil belajar menjadi 60,15 dan 46,15% siswa yang mendapatkan KKM diatas rata-rata. Pada siklus 2 rata-rata peningkatan hasil belajar yang didapat menjadi 84,23 dan 84,62% siswa yang mendapat nilai diatas KKM. Berdasarkan hasil penelitian tersebut, dapat disimpulkan bahwa penerapan model Discovery Learning berbantuan media flashcard dapat meningkatkan hasil belajar peserta didik kelas 2 SD.
LIFECYCLE CHALLENGE: MENINGKATKAN KETERAMPILAN KOMUNIKASI BERBASIS GAME EDUKASI DALAM PEMBELAJARAN IPAS KELAS IV Asa Qolbyatin, Nur; Julianto; Ceffiriana, Paramita; Sunariyah; Hidayati, Fitria
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to improve the communication skills of class IV students in Natural and Social Sciences (IPAS) subjects using the educational game "Lifecycle Challenge". The Classroom Action Research (PTK) method was carried out in two cycles, with the participation of 28 students. Data was collected using observation sheets. The research results showed a significant increase from the pre-cycle with students' initial completeness of only 39.29% increasing to 78.57% completeness in cycle 1, and 89.29% in cycle 2. This increase confirms the effectiveness of the "Lifecycle Challenge" in developing students' communication skills. Research recommends educational games as an alternative strategy in science learning and recommends further exploration in a broader context.
IMPLEMENTASI MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT (TGT): HUNTER MAP UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS PADA PEMBELAJARAN IPAS KELAS VI SD Yuliana Safitri, Novita; Julianto; Ceffiriana, Paramita; Dardiri, Alfan; Hidayati, Fitria
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.18138

Abstract

The research was conducted at SDN Pagesangan 426, where when observing class VI, many students were less active and critical during the learning process. In order to improve students' critical thinking skills, the researcher applied the Team Games Tournament learning model in the form of Hunter Map on the Human Movement Organ System material. The research subjects were 31 students in the 2024/2025 academic year. This type of research is classroom action research carried out in 2 cycles. Data collection techniques in this study were observation and tests. The results of students' critical thinking skills classically were obtained in the pre-cycle, namely 41.9%, cycle I 61.3% and cycle II 80.6%. Based on the results of this study, it can be concluded that the TGT model can improve the critical thinking skills of class VI students of SDN Pagesangan, especially on the material of the human movement organ system.
Co-Authors Afifah, Siti Nur Afifah AMALIA AMARTA, ULFA Aminatuz Zahroh, Nuril Anita Kurniasari Antoh, Ariana Epi ARDIANSA, JOFI ARIF BUDIARSA, NOVA Asa Qolbyatin, Nur ASRI SUSETYO RUKMI Asri Wulan Fadillah Sari Ayu Intan Nurul Auliya Bahagia Tondang Beatrice, Clara Caska - Catur Iswahyudi Ceffiriana, Paramita Chafizah CITRA WIDARISMA, FIKA Dardiri, Alfan Dellarosa, Maretha Devi Ristyana Puji Lestari Dewi Anjarsari Dhani Kristiandri Dr. Hendi Sama, S.Kom., M.M.e-Business. Ekananda EL RAKHMAN, KHARIS Endah Rahmawati Erita Indah Cumalasari erna wati Faiz, R. Moh Edi Farida Istianah FARIDAH FATHUL BARI Fatimah Azzahro FATIMAH, ROHMIA FATKUR ROHMAN KAFRAWI Fatya Nisa Salsabila Febriyanti, Ineke Putri Wahyu Fitri Ciptaning Aji, Ari Fitri Nurlaila Fitri, Dyah Ekawati Noor Fitria Hidayati Fitria Hidayati, Fitria FITRIAH AZIZ, NURIL Gabriella Calista Hadi Santoso HARJA MUKTI, SUKMA Harmanto Hartanti , Reni Harumawati, Dessy Mega Hilmi Nanda Nursanto Hima Kurniawan Arip Piyanto Hima Kurniawan Arip Priyanto Ilahiyah Wahyuni, Niswatin Intan Safitri, Intan Kasmiati Kurniasari Kuswoyo, Siskanenda Aidia Lail, Afrilita Hidayatul Latifatul Khoiriyah Lilies Maryana LINA DEWI NAMIROH, DYAH Lismawati Marpaung, Dian Wahyu Miftachul Jannah, Miftachul MINTOHARI Muhammad Juri Muhimmah, Hitta Alfi Mukhzamilah MULYANI Munawwaroh, Azizatul Musliha Muzakiyah Myda Lanniati Nabilah Siregar Namira Kafka Maulidya Ngasriati Nur Lailatul Fithriyyah Nur Lailatul Fitriyah NURHAMIDAH, ULFA NURVITA CANDRA SARI, IKA Pasaribu, Yohanna Adelina PERDIYANTO, HELMI Purba, Evi Ramayanti Purba, Wulan Sari PURNAMASARI, BETI Putri Thalia Fitria Putri, Nabila Rafli Akbar Putra Rahma Nida Diyana Rahmadi Rahmat Arifin Rasyid, Siti Romlah Rena Fadlilah Rahmawati Riady, Iwan Rita Bulan Rizka Lucky Fusianita Rosari, Dina ROSIDA FIRDAUS, ANYELIR SAADAH, RIZAMUS Salma Mayviana Zahrani Salsabila Salsabilla, Zahra Sariana Holandita Prima Putri Daulay Septya Khusnia Putri Septya Rama Putri Kinaningtyas Shafira Azhar Shinta Pramudya Kusuma Wardani Siti A'isyatul Mufidah Siti Maslikah Siti Nur Sahila Sri Defi Sri Hartatik Sulis Wahyuningsih Sunariyah SUPRAYITNO SUPRIYONO Surya Tjahyadi, S.T., M.M. SURYANTI Suwanto Raharjo Syafitri, Rizka Malia Tezar, Muhammad Umi Dary Mu'aafat Vicky Dwi Wicaksono Virna Putri Risia Vivi Adrianti Wahono Widodo WAHYU SUKARTININGSIH Wiludjeng, Sri Yohanna Adelina Pasaribu Yuliana Safitri, Novita