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The Development of Scrapbook Media to Increase Learning Interest at PPKN Learning Environment Materials Azizah, Uswatun; Mahmudah, Masrurotul; Aisyah, Nurul
International Journal on Advanced Science, Education, and Religion Vol 8 No 2 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i2.851

Abstract

The Learning media is used to bridge teachers in delivering material in class. Apart from using media effectively and efficiently, learning media can increase students' interest in learning. The aim of this research is to determine the development of scrapbook media in increasing interest in learning for class IV MINU Tri Bhakti At-Taqwa students. The type of research used by researchers is Research and Development (R&D). By using the ADDIE theory which consists of the stages Analysis (analysis), Design (design), Development (development), Implementation (implementation), Evaluation (evaluation). Judging from the level of feasibility of scrapbook media in this research, it is based on validation carried out by material experts, media experts and student responses. The material expert validation results obtained 91.8% in the "very valid" category. Furthermore, the media expert validation questionnaire obtained 96.8% in the "very valid" category. Based on student responses, they obtained 91.6% in the "very appropriate" category. From the research results, scrapbook media can foster students' interest in learning as seen from students' feelings of joy, interest, attention and activeness in asking questions in the learning process.
The Implementation of Jigsaw Type Cooperative Learning Model to Improve Student Learning Outcomes in Class VI Indonesian Language Subjects Sari, Desi Anita; Mahmudah, Masrurotul; Aisyah, Nurul
International Journal on Advanced Science, Education, and Religion Vol 8 No 2 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i2.877

Abstract

This study aims to describe the application of the jigsaw type cooperative learning model to improve the learning outcomes of Indonesian language of grade VI students of SDN 3 Bumi Nabung Baru. The approach used in this study is a descriptive qualitative research method. The subjects of the study were grade VI teachers and grade VI students with a total of 12 students. The techniques used in data collection were carried out by means of observation, interviews, and documentation. The results of the study showed that the application of the Jigsaw type cooperative learning model in Indonesian language learning can improve student learning outcomes. Student learning outcomes in the material Analyzing intrinsic elements of narrative text using the jigsaw type cooperative learning model can be seen from Three Domains, namely the cognitive domain, the affective domain and the psychomotor domain. The Cognitive Domain is a person's behavior that emphasizes intellectual aspects such as knowledge and thinking skills such as developing students' social skills, developing students' potential, developing students' abilities in understanding the material. The affective domain is a domain related to interests, attitudes, values and behaviors such as attitudes of mutual respect for opinions, increasing attitudes of cooperation, increasing attitudes of responsibility. Psychomotor domain is an aspect related to skills or the ability to act after students receive learning experiences such as presenting in front of the class to convey the results of discussions. Thus, the jigsaw type cooperative learning model has proven to be an effective alternative to improve the quality of learning in class VI of SDN 3 Bumi Nabung Baru
An Application of the Discovery Earning Model to Analyze Class V Fiction and Nonfiction Stories Rozi, Ahmas Souma Fahrur; Mahmudah, Masrurotul; Aisyah, Nurul
International Journal on Advanced Science, Education, and Religion Vol 8 No 2 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i2.878

Abstract

This research aims to determine the application of the Discovery Learning learning model in improving the ability to analyze fiction and non-fiction stories in class V students at SDN 3 Bumi Nabung Baru. The approach used in this research is descriptive qualitative research. The research subjects used were class V teachers and class V students with a total of 14 students. The method used in collecting data was observation, interviews and documentation. The focus of this research is the application of discovery learning to determine students' analytical skills in fiction and non-fiction stories. The success of student analysis in stories can be determined from the indicators that have been determined. The results of the research show that there is an increase in students' analytical skills in the learning process by applying the discovery learning learning model
The Effectiveness of the Application of Audio Visual Learning Media on Student Learning Outcomes in Class III Natural Science Juriyah, Rini; Amrullah ZA, Hanif; Aisyah, Nurul
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.885

Abstract

The aim of this research is to assess how well class III science students at MI Munada Sungai Nibung learn when using audio-visual based learning resources. The background to this research is the lack of use of technology in the classroom, which contributes to poor learning outcomes for students. This research methodology is quantitative and uses a pretest-posttest control group design, which is a real experimental design. Two groups formed the sample: a control group, which used traditional techniques, and an experimental group, which received treatment using audio-visual media. According to the findings, the average pretest score of the experimental class was 64.2, while the control group was 63.8. After therapy, the experimental class's average posttest score rose to 81.6, compared to 72.4 for the control group. There is a substantial difference in the learning outcomes of students using audio-visual media and traditional techniques, according to the t-test, which revealed a significance value of 0.000 <0.05. This study shows how the use of audio-visual materials can improve students' understanding of the subject matter, increase their motivation to learn, and encourage more interaction between them during class. The success of implementing learning media is also influenced by the availability of infrastructure and facilities, as well as instructors' readiness to use technology, according to this study. The implications of this research emphasize the importance of developing technology-based learning media in improving the quality of learning and student learning outcomes. Therefore, the use of audio-visual media is recommended as an effective strategy for increasing students' conceptual understanding and absorption in science learning.
The Development of Scrapbook Media to Increase Learning Interest at PPKN Learning Environment Materials Azizah, Uswatun; Mahmudah, Masrurotul; Aisyah, Nurul
International Journal on Advanced Science, Education, and Religion Vol 8 No 2 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i2.851

Abstract

The Learning media is used to bridge teachers in delivering material in class. Apart from using media effectively and efficiently, learning media can increase students' interest in learning. The aim of this research is to determine the development of scrapbook media in increasing interest in learning for class IV MINU Tri Bhakti At-Taqwa students. The type of research used by researchers is Research and Development (R&D). By using the ADDIE theory which consists of the stages Analysis (analysis), Design (design), Development (development), Implementation (implementation), Evaluation (evaluation). Judging from the level of feasibility of scrapbook media in this research, it is based on validation carried out by material experts, media experts and student responses. The material expert validation results obtained 91.8% in the "very valid" category. Furthermore, the media expert validation questionnaire obtained 96.8% in the "very valid" category. Based on student responses, they obtained 91.6% in the "very appropriate" category. From the research results, scrapbook media can foster students' interest in learning as seen from students' feelings of joy, interest, attention and activeness in asking questions in the learning process.
The Implementation of Jigsaw Type Cooperative Learning Model to Improve Student Learning Outcomes in Class VI Indonesian Language Subjects Sari, Desi Anita; Mahmudah, Masrurotul; Aisyah, Nurul
International Journal on Advanced Science, Education, and Religion Vol 8 No 2 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i2.877

Abstract

This study aims to describe the application of the jigsaw type cooperative learning model to improve the learning outcomes of Indonesian language of grade VI students of SDN 3 Bumi Nabung Baru. The approach used in this study is a descriptive qualitative research method. The subjects of the study were grade VI teachers and grade VI students with a total of 12 students. The techniques used in data collection were carried out by means of observation, interviews, and documentation. The results of the study showed that the application of the Jigsaw type cooperative learning model in Indonesian language learning can improve student learning outcomes. Student learning outcomes in the material Analyzing intrinsic elements of narrative text using the jigsaw type cooperative learning model can be seen from Three Domains, namely the cognitive domain, the affective domain and the psychomotor domain. The Cognitive Domain is a person's behavior that emphasizes intellectual aspects such as knowledge and thinking skills such as developing students' social skills, developing students' potential, developing students' abilities in understanding the material. The affective domain is a domain related to interests, attitudes, values and behaviors such as attitudes of mutual respect for opinions, increasing attitudes of cooperation, increasing attitudes of responsibility. Psychomotor domain is an aspect related to skills or the ability to act after students receive learning experiences such as presenting in front of the class to convey the results of discussions. Thus, the jigsaw type cooperative learning model has proven to be an effective alternative to improve the quality of learning in class VI of SDN 3 Bumi Nabung Baru
An Application of the Discovery Earning Model to Analyze Class V Fiction and Nonfiction Stories Rozi, Ahmas Souma Fahrur; Mahmudah, Masrurotul; Aisyah, Nurul
International Journal on Advanced Science, Education, and Religion Vol 8 No 2 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i2.878

Abstract

This research aims to determine the application of the Discovery Learning learning model in improving the ability to analyze fiction and non-fiction stories in class V students at SDN 3 Bumi Nabung Baru. The approach used in this research is descriptive qualitative research. The research subjects used were class V teachers and class V students with a total of 14 students. The method used in collecting data was observation, interviews and documentation. The focus of this research is the application of discovery learning to determine students' analytical skills in fiction and non-fiction stories. The success of student analysis in stories can be determined from the indicators that have been determined. The results of the research show that there is an increase in students' analytical skills in the learning process by applying the discovery learning learning model
The Effectiveness of the Application of Audio Visual Learning Media on Student Learning Outcomes in Class III Natural Science Juriyah, Rini; Amrullah ZA, Hanif; Aisyah, Nurul
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.885

Abstract

The aim of this research is to assess how well class III science students at MI Munada Sungai Nibung learn when using audio-visual based learning resources. The background to this research is the lack of use of technology in the classroom, which contributes to poor learning outcomes for students. This research methodology is quantitative and uses a pretest-posttest control group design, which is a real experimental design. Two groups formed the sample: a control group, which used traditional techniques, and an experimental group, which received treatment using audio-visual media. According to the findings, the average pretest score of the experimental class was 64.2, while the control group was 63.8. After therapy, the experimental class's average posttest score rose to 81.6, compared to 72.4 for the control group. There is a substantial difference in the learning outcomes of students using audio-visual media and traditional techniques, according to the t-test, which revealed a significance value of 0.000 <0.05. This study shows how the use of audio-visual materials can improve students' understanding of the subject matter, increase their motivation to learn, and encourage more interaction between them during class. The success of implementing learning media is also influenced by the availability of infrastructure and facilities, as well as instructors' readiness to use technology, according to this study. The implications of this research emphasize the importance of developing technology-based learning media in improving the quality of learning and student learning outcomes. Therefore, the use of audio-visual media is recommended as an effective strategy for increasing students' conceptual understanding and absorption in science learning.
Pengembangan Media Crossword Puzzle dalam Meningkatkan Hasil Belajar Siswa Mata Pelajaran IPAS Kelas III D MI NU Metro Lampung Alvitriani, Alvitriani; Mahmudah, Masrurotul; Aisyah, Nurul
Jurnal Simki Pedagogia Vol 8 No 1 (2025): Volume 8 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v8i1.1063

Abstract

This research is a development research (R&D) that aims to develop Crossword Puzzle learning media in the subject of Science on the material about the characteristics of living things in order to improve student learning outcomes. The model used in this study is the 4D model consisting of 4 stages, namely Define, Design, Development and Disseminate. At the develop stage, the researcher validated the media expert and material expert. The subjects of this study were 24 students in class III D in a trial at MI NU Metro Lampung. The results of the study showed the results of media expert validation of 82%, material expert validation of 84% with the criteria "Very valid". The percentage of validity in the student response questionnaire was 88% in a large-scale trial with the category "Very good". Based on the development research conducted on the Crossword Puzzle media to improve student learning outcomes covering 3 domains. This study shows a significant increase in these three aspects where students are more motivated and active in learning, gain a better understanding of the learning material and are able to develop skills relevant to the topics being studied. It can be concluded that the Crossword Puzzle media can improve learning outcomes in the classroom learning process.
The Development of Scrapbook Media to Increase Learning Interest at PPKN Learning Environment Materials Azizah, Uswatun; Mahmudah, Masrurotul; Aisyah, Nurul
International Journal on Advanced Science, Education, and Religion Vol 8 No 2 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i2.851

Abstract

The Learning media is used to bridge teachers in delivering material in class. Apart from using media effectively and efficiently, learning media can increase students' interest in learning. The aim of this research is to determine the development of scrapbook media in increasing interest in learning for class IV MINU Tri Bhakti At-Taqwa students. The type of research used by researchers is Research and Development (R&D). By using the ADDIE theory which consists of the stages Analysis (analysis), Design (design), Development (development), Implementation (implementation), Evaluation (evaluation). Judging from the level of feasibility of scrapbook media in this research, it is based on validation carried out by material experts, media experts and student responses. The material expert validation results obtained 91.8% in the "very valid" category. Furthermore, the media expert validation questionnaire obtained 96.8% in the "very valid" category. Based on student responses, they obtained 91.6% in the "very appropriate" category. From the research results, scrapbook media can foster students' interest in learning as seen from students' feelings of joy, interest, attention and activeness in asking questions in the learning process.
Co-Authors Abelia, Kiki Adianta Sebayang, Adianta Ahmad Jupri Alfarabi, Andi Ahmad Alvitriani Alvitriani, Alvitriani Amalia, Dian Risky Amalia, Dinda Aman Dasopang, Akhirul Ambarwati, Fitri Amrullah ZA, Hanif Amrulloh, Hanif Anarku, Faras Fazira Andi Sapiddin, Andi Syahwiah Aprianie, Wiwin Arlina Arlina, Arlina Arranz, Maria Jesus Perucha Aryadi, Ikhsan As'ari, Hasyim Astuti, Yoni Atfiano, Tio Aziz Q, Ikhwan Azizah, Ismi Azizah, Uswatun Azmi Alwi, Nur Bimantoro, Adi Dadang Kurnia, Dadang Danuar, Ilham Deby Marta, Claudea Dedia, Selsa Destiana, Nadia Dewanti, Andi Putri Dharmawan, Aldi Dindin Abdul Muiz Lidinillah Diniati, Rina Ervina Ervina Fadli Fadli Fahreza, M. Khoirul Faizah, Salma Febriani, Lia Putri Fitri, Rizka Aida Fitria, Indah Nurul Fitriyani, Tiyas Hanif Amrullah, Hanif Hasanah, Lutfatul Hidayat, M. Nuha Hidayati, Laratika HM, Syarifuddin Husain, Pahmi I Nengah Suwastika Idah Yuniasih Ika Kurnia Sofiani Inggria Kharisma Irhamuddin, Irhamuddin Izzati, Aufi Nadra Jatmiko, Ahmad Juriyah, Rini Jusri Kahar, Abd. Khoiriyah, Dawaa-ul Lilik Hidayati, Lilik Lismawati, Lismawati Madrisah, Elsi Maharani, Aulia Putri Makmun, Muh Ngali Zainal Masrurotul Mahmudah, Masrurotul Maula, Matsna Lulu’il Maulana Maulana, Maulana Mawadda, Nurul Mubarak, Nurfitah Ersya Muh Irwan, Muh Muhammad Amin Muslimin Muslimin Muth'mainnah, Sarah Nahar, Syamsu Nilasari, Nurhasanah Putri Ningrum, Nabila Cahya Nita Merlina, Nita Novena Yety Lindawati, Novena Yety Nur Hasanah Nurekta, Azzalya Itmi Nurhayati, Binti Permana, Zaghi Pratama Siregar, Alde Rizky Pratiwi, Anisy Dwi Purbakawaca, Rady Purnama, Andi Gagah Purnomo, Nurul Puspa Dewi, Ni Putu Sinta Putra, Andi Nurqamal Ady Putri, Ayilzi Rafifah, Salsabilah Inda Raharjo, Arif Budi Rahayuningrum, Septiana Rahman, M. Ikhsasanuddin Rahmansyah Rahmansyah Rahmi, Ulva Rifka Rifka Rini Amelia, Rini Robi’ah, Robi’ah Rozi, Ahmas Souma Fahrur Salam , Abdul Salsabila, Azka Salsabila, Nadina Sangadah, Inayatus Saphira, Nadya Sari, Desi Anita Sijabat, Saut Gracer Sinaga, Enjelina C Siti Roudhotul Jannah, Siti Roudhotul SOFIYAH, KHOTNA Sri Wahyuni Supardiono, Supardiono Suryani, Rani Taopik Rahman Tjahjanto, Tjahjanto Ulhaq, Early Dia Utami, Miranti Pradipta Wibisono, Ariyo Winata, Fatma Ayu Zahira, Safna Tiara Zuhria Fitri, Ulfa