Articles
Design Answer Agent And Knowledge Repository For IQA (Interactive Question Answering) On Swamedikasi Mild Illness
Mulyanto, Agus;
Nurhuda, Yeni Agus;
Apriyanto, Tony Reza
Prosiding International conference on Information Technology and Business (ICITB) 2017: INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY AND BUSINESS (ICITB) 3
Publisher : Prosiding International conference on Information Technology and Business (ICITB)
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Self-medication is a self-administered treatment, Self-medication is the most public effort to overcome the symptoms of disease without medical supervision. Lack of public knowledge about over-the-counter and drug-limited medicines in drug services. Therefore, there is a need for a system to find related information about Self-Medication knowledge, such as a system that can answer questions posed by user interactively about knowledge of Self-medication or commonly known as interactive question and answer system. Self-Medication Interactive Question Answering System (SMIQA) is a question and answer system about minor illnesses that can be tried the medicine. To be able to build SMIQA it is necessary to establish a knowledge repository of an agentâs reply containing the knowledge of Self-Medication of a common health problems compiled using a tree structure stored in an AIML document. While the answer agent is a system that serves to find answers. To find answers in the knowledge repository will be used state concept information. This research produces Answer Agent design for IQA (Interactive Question Answering) on swadication of minor ailments based on free and restricted drug use according to the health department 2007. Testing conducted is a recall test where the data in the test is based on the sentence question, statement, dialogue grouding and clarification, and ellipsis dialogue with the results of the total accuracy of the test recall of 97.58%Â Keywords: Answer Agent, AIML, Interactive Answering Question, Knowledge Repository, and Self-Medication.
Implementasi Sensor Light Dependent Resistor (LDR) Dan LM35 Pada Prototipe Atap Otomatis Berbasis Arduino
Utama, Satriyan;
Mulyanto, Agus;
Arif Fauzi, Muhammad Arif Fauzi;
Utami Putri, Novia
CIRCUIT: Jurnal Ilmiah Pendidikan Teknik Elektro Vol 2, No 2 (2018): Edisi Agustus 2018
Publisher : PTE FTK UIN Ar-Raniry
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In designing and making an automatic roof tool that serves to help humans in terms of drying clothes, when exposed to rain then automatically the roof will be closed by itself because this tool uses raindrop sensor, and in cloudy / dark weather conditions the roof will be automatically closed, while at the time bright roof is open by itself, because it uses LDR (Light Dependent Resistor) sensors that can read the intensity of light. In order for the roof to open and close automatically this tool uses a rotating servo 180 degrees. This tool also uses a temperature sensor to determine the condition of the room during rain, cloudy, and bright. How this tool works when the weather conditions outside the bright LDR (Light Dependent Resistor) will read the intensity of light received and has been entered, then the servo will open the roof 180 degrees, and at that time the clothes are being sun-dried can be exposed to the sun, then otherwise if the outside conditions are overcast / dark servo will close the roof 0 degrees. And if the rain is outside raindrop sensor conditions will read the raindrop rain drops and then servo will close the roof 0 degrees so that clothes are dried sdang not be exposed to rain, so we no longer need to back and forth warmed and drying back clothes.
Implementasi Sensor Light Dependent Resistor (LDR) Dan LM35 Pada Prototipe Atap Otomatis Berbasis Arduino
Utama, Satriyan;
Mulyanto, Agus;
Arif Fauzi, Muhammad;
Utami Putri, Novia
CIRCUIT: Jurnal Ilmiah Pendidikan Teknik Elektro Vol 2, No 2 (2018): Edisi Agustus 2018
Publisher : PTE FTK UIN Ar-Raniry
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In designing and making an automatic roof tool that serves to help humans in terms of drying clothes, when exposed to rain then automatically the roof will be closed by itself because this tool uses raindrop sensor, and in cloudy / dark weather conditions the roof will be automatically closed, while at the time bright roof is open by itself, because it uses LDR (Light Dependent Resistor) sensors that can read the intensity of light. In order for the roof to open and close automatically this tool uses a rotating servo 180 degrees. This tool also uses a temperature sensor to determine the condition of the room during rain, cloudy, and bright. How this tool works when the weather conditions outside the bright LDR (Light Dependent Resistor) will read the intensity of light received and has been entered, then the servo will open the roof 180 degrees, and at that time the clothes are being sun-dried can be exposed to the sun, then otherwise if the outside conditions are overcast / dark servo will close the roof 0 degrees. And if the rain is outside raindrop sensor conditions will read the raindrop rain drops and then servo will close the roof 0 degrees so that clothes are dried sdang not be exposed to rain, so we no longer need to back and forth warmed and drying back clothes.
Penerapan Convolutional Neural Network (CNN) pada Pengenalan Aksara Lampung Berbasis Optical Character Recognition (OCR)
Mulyanto, Agus;
Susanti, Erlina;
Rossi, Farli;
Wajiran, Wajiran;
Borman, Rohmat Indra
JEPIN (Jurnal Edukasi dan Penelitian Informatika) Vol 7, No 1 (2021): Volume 7 No 1
Publisher : Program Studi Informatika
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DOI: 10.26418/jp.v7i1.44133
Provinsi Lampung memiliki bahasa dan aksara daerah yang disebut juga dengan Had Lampung atau KaGaNga yang merupakan aksara asli lampung. Melihat bagaimana pentingnya nilai akan eksistensi sebuah budaya dan pentingnya pelestarian aksara lampung maka dibutuhkan teknologi yang membantu dalam mengenalkan aksara lampung, salah satunya dengan teknologi optical character recognition (OCR) yang digunakan untuk merubah citra kedalam teks. Untuk mengenali pola citra Aksara Lampung dan klasifikasi model maka digunakan Convolutional Neural Network (CNN). CNN memiliki lapisan convolution yang terbentuk dari beberapa gabungan lapisan konvolusi, lapisan pooling dan lapisan fully connected. Pada peneilitian yang dilakukan dataset dikembangkan dengan pengumpulan hasil tulis tangan dari sampel responden yang telah ditentukan, kemudian dilakukan scanning gambar. Selanjutnya, dilakukan proses pelabelan dan disimpan dengan format YOLO yaitu TXT. Dari asitektur CNN yang dibangun berdasarkan hasil evaluasi menunjukan loss, accuracy menghasilkan nilai training accuracy mendapatkan nilai sebesar 0.57 dan precision mendapatkan nilai sebesar 0.87. Dari hasil nilai accuracy dan precision menunjukkan bahwa model training sudah baik karena mendekati angka 1.
Implementation 2D Lidar and Camera for detection object and distance based on RoS
Agus Mulyanto;
Rohmat Indra Borman;
Purwono Prasetyawan;
A Sumarudin
JOIV : International Journal on Informatics Visualization Vol 4, No 4 (2020)
Publisher : Society of Visual Informatics
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DOI: 10.30630/joiv.4.4.466
The advanced driver assistance systems (ADAS) are one of the issues to protecting people from vehicle collision. Collision warning system is a very important part of ADAS to protect people from the dangers of accidents caused by fatigue, drowsiness and other human errors. Multi-sensors has been widely used in ADAS for environment perception such as cameras, radar, and light detection and ranging (LiDAR). We propose the relative orientation and translation between the two sensors are things that must be considered in performing fusion. we discuss the real-time collision warning system using 2D LiDAR and Camera sensors for environment perception and estimate the distance (depth) and angle of obstacles. In this paper, we propose a fusion of two sensors that is camera and 2D LiDAR to get the distance and angle of an obstacle in front of the vehicle that implemented on Nvidia Jetson Nano using Robot Operating System (ROS). Hence, a calibration process between the camera and 2D LiDAR is required which will be presented in session III. After that, the integration and testing will be carried out using static and dynamic scenarios in the relevant environment. For fusion, we use the implementation of the conversion from degree to coordinate. Based on the experiment, we result obtained an average of 0.197 meters
Sistem Kontrol Pergerakan Robot Beroda Pemadam Api
Agus Mulyanto;
Rikendry Rikendry
Seminar Nasional Aplikasi Teknologi Informasi (SNATI) 2007
Publisher : Jurusan Teknik Informatika, Fakultas Teknologi Industri, Universitas Islam Indonesia
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Seiring perkembangan teknologi pekerjaan manusia saat ini mulai dapat digantikan oleh robot. Akantetapi Robot diciptakan bukannya untuk menggantikan manusia sepenuhnya karena walau bagaimanapun adapekerjaan-pekerjaan tertentu yang tak dapat digantikan dan diselesaikan oleh robot tanpa bantuan manusiadan begitu pula sebaliknya. Robot diciptakan untuk memudahkan manusia dalam menyelesaikan masalah,contohnya dalam memadamkan api / kebakaran, resiko yang harus ditanggung oleh tim pemadam kebakaransangat tinggi, untuk itu diciptakanlah Robot Pemadam Api untuk membantu manusia dalam pekerjaan ini. Padapenelitian ini penulis mengambil contoh kebakaran di rumah yang sering terjadi untuk disimulasikan. Robotdisini berfungsi sebagai pencari sumber api dan kemudian memadamkanya. Proses pencarian sumber apidengan cara memeriksa tiap ruangan apakah terdapat sumber ap atau tidaki. Proses pencarian titik apidilakukan dengan mendeteksi pancaran sinar Ultraviolet yang dipancarkan api dengan menggunakan sensorpendeteksi sinar ultraviolet. Dalam melakukan pencarian ruangan robot menggunakan sensor Ultrasonic untukmemandu navigasi robot dalam pencarian rungan, menghindari halangan, memandu arah gerak dan untukkembali ke tempat asal robot diberangkatkan.Diharapkan dengan proses penelitian di atas dapat membuat robot otomatis untuk menyelesaikanbeberapa tugas yang diambil dari tema Kontes Robot Cerdas Indonesia 2007, yaitu “Robot Cerdas PemadamApi”.Kata kunci: Robot Beroda, Sensor, Motor DC
RANCANG BANGUN GAME EDUKASI “MATCHING AKSARA LAMPUNG” BERBASIS SMARTPHONE ANDROID
Agus Mulyanto;
Apriyadi Apriyadi;
Purwono Prasetyawan
CESS (Journal of Computer Engineering, System and Science) Vol 3, No 1 (2018): Januari 2018
Publisher : Universitas Negeri Medan
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DOI: 10.24114/cess.v3i1.8225
Abstrak–Aksara Lampung merupakan bentuk tulisan yang memiliki hubungan dengan aksara Pallawa dari India Selatan. Saat ini minat dan keinginan masyarakat terutama di kalangan anak-anak dalam mempelajari Aksara Lampung semakin menurun.Dalam perkembangan teknologi yang ada saat ini, diperlukan sebuah media pendukung pembelajaran yang interaktif dan menghibur dengan tetap mengikuti perkembangan teknologi yang ada. Android merupakan sistem operasi berbasis open source membebaskan pengguna untuk mengembangkan aplikasi.Tujuan dari penulisan ini adalah membuat game edukasi. GameEdukasi Matching merupakan game mencocokkan gambar dengan menggunakan pengacakan gambar terlebih dahulu. Pengacakan gambar pada game menggunakan algoritma fisher yates.Pengembangan aplikasi game matching Aksara Lampung menggunakan software Construct 2 yang akan dijalankan pada platform Android. Metode pengujian kualitas pada game menggunakan iso 9126. Hasil pengujian kualitas yang diperoleh aspek functionality 100% valid, aspek portability dengan OS Android versi Lolipop, Marshmello, dan Nougat 100% valid, aspek usability diperoleh nilai 95,22%, dan aspek efficiency menunjukan tidak adanya kekurangan memory dan penggunaan CPU oleh aplikasi sebesar 44%.
Sistem Kendali Lampu Rumah Menggunakan Smartphone Android
Agus Mulyanto;
Yeni Agus Nurhuda;
Imam Khoirurosid
Jurnal Teknoinfo Vol 11, No 2 (2017): Juli
Publisher : Universitas Teknokrat Indonesia
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DOI: 10.33365/jti.v11i2.28
Pemanfaatan energi listrik dewasa ini kurang efektif khususnya dalam hal penerangan penggunaan lampu di dalam ruangan, dimana sering kali dijumpai keadaan energi listrik yang dipakai untuk menerangi ruangan terbuang secara percuma karena kelalaian pemakai yang lupa untuk memadamkan kembali lampu ruangan apabila sudah tidak diperlukan lagi. Maka pada penelitian ini di buat sebuah prototype Sistem Kendali Lampu Ruangan yang dapat dikendalikan melalui Smartphone Android dengan menggunakan media komunikasi Bluetooth HC-05, dan mikrokontroler Arduino Uno R3 serta sensor LDR. Tujuan penelelitian ini adalah supaya pemakaian energi listrik ini dimanfaatkan secara tepat dan efisien dengan adanya sistem timer dan sistem pemberitahuan jika kondisi lampu dalam kondisi hidup dengan melakukan beberapa pengaturan. Sistem dapat mengendalikan lampu ruangan pada jarak 9-17 meter dengan kondisi ruangan yang bersekat-sekat maupun rumah 2 lantai, dan jika dikendalikan dari luar rumah maka jarak jangkaunya mencapai 30-60 meter. Jarak jangkau pengendalian di pengaruhi oleh kualitas Bluetooth yang dimiliki smartphone. Pengujian dengan menggunakan smartphone Cross A88, Smartfren C2, dan Lenovo, dan hasilnya menunjukkan bahwa Bluetooth smartphone Smartfren C2 memiliki jangkauan yang paling jauh yaitu 20 meter untuk dalam ruang tertutup, dan 62 meter dari raungan terbuka atau dari luar rumah.Kata kunci: kendali lampu, bluetooth HC-05, arduino uno R3, LDR, smartphone android.
Pemasaran digital dengan memanfaatkan landing page pada perusahaan start-up
Angga Febrian;
Lia Febria Lina;
Vera Apri Dina Safitri;
Agus Mulyanto
Jurnal Inovasi Hasil Pengabdian Masyarakat (JIPEMAS) Vol 4, No 3 (2021): Jurnal Inovasi Hasil Pengabdian Masyarakat (JIPEMAS)
Publisher : University of Islam Malang
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DOI: 10.33474/jipemas.v4i3.10103
The increasing use of social media such as Instagram and Facebook can be utilized to reach a wider and more targeted consumer by creating the right content organically (free of charge), and doing paid advertising on these platforms. However, his lack of knowledge about how to make real content and paid advertising is an obstacle for marketers to take advantage of it. So that we need the right strategy in marketing products through these media. The marketer's job is to increase the number of followers on social media and customer interactions because there is a positive relationship between the number of followers and sales. This training aims to help startups in Lampung to maximize the use of social media, in this case, we provide training in creating landing pages and financial preparation training. Partners in this activity are sharia motorcycle taxi transportation companies (OJESA). In the end, this activity can be beneficial for partners by increasing knowledge about digital marketing by utilizing landing pages in advertising and managing finances. Partners can use the facilities provided by the platform in advertising. As well as understanding effective and efficient advertising tactics and strategies.
Design Answer Agent And Knowledge Repository For IQA (Interactive Question Answering) On Swamedikasi Mild Illness
Agus Mulyanto;
Yeni Agus Nurhuda;
Tony Reza Apriyanto
Prosiding International conference on Information Technology and Business (ICITB) 2017: INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY AND BUSINESS (ICITB) 3
Publisher : Proceeding International Conference on Information Technology and Business
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Self-medication is a self-administered treatment, Self-medication is the most public effort to overcome the symptoms of disease without medical supervision. Lack of public knowledge about over-the-counter and drug-limited medicines in drug services. Therefore, there is a need for a system to find related information about Self-Medication knowledge, such as a system that can answer questions posed by user interactively about knowledge of Self-medication or commonly known as interactive question and answer system. Self-Medication Interactive Question Answering System (SMIQA) is a question and answer system about minor illnesses that can be tried the medicine. To be able to build SMIQA it is necessary to establish a knowledge repository of an agent’s reply containing the knowledge of Self-Medication of a common health problems compiled using a tree structure stored in an AIML document. While the answer agent is a system that serves to find answers. To find answers in the knowledge repository will be used state concept information. This research produces Answer Agent design for IQA (Interactive Question Answering) on swadication of minor ailments based on free and restricted drug use according to the health department 2007. Testing conducted is a recall test where the data in the test is based on the sentence question, statement, dialogue grouding and clarification, and ellipsis dialogue with the results of the total accuracy of the test recall of 97.58% Keywords: Answer Agent, AIML, Interactive Answering Question, Knowledge Repository, and Self-Medication.