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All Journal Jurnal Pendidikan Humaniora Jurnal Pendidikan Sains PIONIR: Jurnal Pendidikan Jurnal Ilmiah Manajemen dan Bisnis (JIMB) Naturalistic : Jurnal Kajian dan Penelitian Pendidikan dan Pembelajaran Jurnal Mirai Management Jurnal Pendidikan Dasar Jurnal Studi Manajemen dan Bisnis DWIJA CENDEKIA: Jurnal Riset Pedagogik MODELING: Jurnal Program Studi PGMI Jurnal Ilmiah Manajemen "E M O R" Educatio Pendas : Jurnah Ilmiah Pendidikan Dasar Justek : Jurnal Sains Dan Teknologi Indonesian Journal of Primary Education Jurnal Cendekia : Jurnal Pendidikan Matematika Jurnal Basicedu Journal on Education JURTEKSI Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara Abdimas Umtas : Jurnal Pengabdian kepada Masyarakat EDUKATIF : JURNAL ILMU PENDIDIKAN SAP (Susunan Artikel Pendidikan) Faktor Jurnal Ilmiah Kependidikan COLLASE (Creative of Learning Students Elementary Education) Jurnal Pendidikan JURNAL PEMASARAN KOMPETITIF Communications Al-Kharaj: Journal of Islamic Economic and Business Jurnal Educatio FKIP UNMA Jurnal Ilmiah Profesi Pendidikan Jurnal Industri Kreatif dan Kewirausahaan JIKA (Jurnal Informatika) Didaktik : Jurnal Ilmiah PGSD STKIP Subang Ideguru: Jurnal Karya Ilmiah Guru JURNAL PENDIDIKAN DASAR FLOBAMORATA Jurnal Kajian Ilmiah Economics and Digital Business Review Dawuh Guru: Jurnal Pendidikan MI/SD Jurnal Abmas Negeri (JAGRI) TIERS Information Technology Journal Jurnal Minfo Polgan (JMP) Indonesian Journal of Digital Business Jurnal Algoritma Jurnal Basicedu Maeswara: Jurnal Riset Ilmu Manajemen dan Kewirausahaan Journal of Information Systems Management and Digital Business JEBD Indonesian Journal of Primary Education J-CEKI Jurnal Ekonomi, Manajemen, Akuntansi
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DEVELOPING ANIMATED VIDEO FOR WATER CYCLE TOPIC IN FIFTH GRADE OF ELEMENTARY SCHOOL Hani, Ma'iswati; Yulistia, Arin; Anindya, Arini; Islamiati, Asti; Alwini, Selin Nadia; Nuryadin, Asep
PIONIR: JURNAL PENDIDIKAN Vol. 13 No. 1 (2024): PIONIR: JURNAL PENDIDIKAN
Publisher : Prodi PGMI FTK UIN Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/pjp.v13i1.22033

Abstract

The low level of student motivation in studying the water cycle has resulted in reduced instructional effectiveness. This factor is attributed to the limited utilization of technology by teachers to enhance the appeal of the learning process, with teachers predominantly relying on textbooks as the primary instructional resource. The research aims to evaluate the validity and practicality of animated video media as a supplementary tool for understanding the subject matter and fostering learning motivation, specifically concerning the water cycle topic for 5th- grade elementary school students. Data were obtained through the ADDIE model phases (Analysis, Design, Development, Implementation, Evaluation). The research findings indicated that the material presented in the instructional videos exhibits a remarkably high level of suitability for delivery to students, with an average validation percentage of 100% by subject matter expert and 95,14% by media expert. Additionally, an evaluation of the practicality of this media revealed an average percentage of 89% from student feedback and 100% from teacher assessment. Consequently, it can be inferred that this animated video product is both valid and practical for utilization within the realm of educational instruction.Keywords: learning media, animated video, water cycle.
Pemodelan RASCH terhadap Soal Konsep Geometri dengan Pembelajaran Blended Learning di Sekolah Dasar Putri, Irni Rachmawati; Lidinillah, Dindin Abdul Muiz; Nuryadin, Asep
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 7 No 1: Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 7 Nomor 1 Tahun 2023
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v7i1.2005

Abstract

Penelitian ini bertujuan untuk menganalisis kemampuan pemahaman konsep geometri siswa sekolah dasar yang dilaksanakan dengan model pembelajaran blended learning melalui pemodelan RASCH. Pemodelan RASCH mampu mengidentifikasi kemampuan pemahaman siswa terhadap suatu konsep yang dianalisis melalui kemampuan siswa dalam menjawab soal. Pemodelan RASCH mampu memberikan gambaran secara jelas bagi guru dalam mengidentifikasi pengukuran kemampuan pemahaman yang dimiliki siswa dengan tepat. Penelitian ini yakni deskriptif kualitatif bertujuan untuk menganalisis kemampuan pemahaman konsep geometri siswa pada pembelajaran yang dilaksanakan dengan model blended learning melalui analisas pemodelan RASCH. Terdapat 27 siswa di SD Laboratorium UPI Kampus Tasikmalaya sebagai subjek penelitian. Adapun teknik analisis data melalui tes mengenai materi konsep geometri. Hasil data ditabulasikan melalui pemodelan RASCH mencakup (a) analisis peta WRIGHT (b) analisis kesesuaian butir soal (c) analisis abilitas siswa (d) analisis scalogram dan (e) analisis reliabilitas. Hasil penelitian ini menunjukan bahwasannya pemahaman konsep geometri dengan pembelajaran yang dilaksanakan dengan menggunakan model pembelajaran blended learning memberikan optimalisasi terhadap kemampuan pemahaman konsep siswa pada materi konsep geometri yang diukur melalui pemodelan RASCH. Pemodelan RASCH menunjukan bahwasannya pembelajaran geometri yang dilaksanakan dengan model blended learning memberikan kemampuan yang optimal bagi siswa dalam memahami konsep geometri dilihat dari kualitas kemampuan siswa dalam menjawab soal.
ANALISIS KEBUTUHAN MULTIMEDIA INTERAKTIF BERBASIS GAME PADA MATERI PERKALIAN DI SEKOLAH DASAR Marwiyyah, Linda; Karlimah; Asep Nuryadin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31149

Abstract

The background to this research is based on conditions in the field, namely that there are still many students who experience difficulties in understanding the basic concepts of multiplication calculation operations, as well as the limited use of innovative learning media in the classroom. This research aims and is useful to analyze the need for developing game-based interactive multimedia on multiplication material in elementary schools, so that it can provide alternative learning media that are more interesting, easy to access, and in accordance with student characteristics. The research method used was a qualitative approach with data collection techniques through interviews with class III teachers at SDN Condong, Tasikmalaya City. The results and discussion show that teachers in learning activities use the Contextual Teaching Learning (CTL) approach, with the lecture method, and media in the form of concrete objects around them and learning videos. However, teachers have not utilized game-based interactive multimedia, even though this media is considered to have great potential to increase student motivation and understanding. Teachers also hope that there will be learning media that is interactive, fun, easy to access, and in accordance with the cognitive needs of class III students. Thus, it can be concluded that there is a need for the development of game-based interactive multimedia that can facilitate visual and kinesthetic learning styles, as well as support the achievement of competencies in the Independent Curriculum.
Komparasi Model IndoBERT dan IndoGPT untuk Analisis Sentimen pada Produk E-commerce Moch. Habibi, Fajar; Gelar Guntara, Rangga; Nuryadin, Asep
Jurnal Algoritma Vol 22 No 2 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-2.3070

Abstract

The growth of the e-commerce industry in Indonesia has generated a huge volume of user comments, which contain important opinions for business people and NLP researchers. Automatic processing of comments through deep learning models poses a challenge, especially in the context of sentiment classification. This study aims to compare the performance of two transformer-based models, namely IndoBERT and IndoGPT, in sentiment analysis tasks on Indonesian-language e-commerce beauty product comments. The method used is quantitative comparative with testing two hyperparameter scenarios (variations in batch size, learning rate, and epoch), and using evaluation metrics in the form of precision, recall, f1-score, and accuracy. The main contribution of this research is to present a head-to-head evaluation of IndoBERT and IndoGPT on an informal Indonesian-language e-commerce dataset, a context that has not been directly tested in previous literature. The results of the experiment show that IndoBERT consistently provides superior results compared to IndoGPT on all sentiment labels. The highest accuracy was achieved by IndoBERT at 83 percent, surpassing IndoGPT, which only reached 80 percent. These findings indicate that IndoBERT is more effective in handling class imbalance and language complexity in product reviews, making it more suitable for application in automated opinion analysis systems on e-commerce platforms.
KOL Credibility Influence on Generation Z TikTok Skincare Purchase Decision-Making Process: Mediated by Brand Image and Digital Consumer Behavior Izqulby, Mochammad Revo; Syti Sarah Maesaroh; Asep Nuryadin
Al-Kharaj: Journal of Islamic Economic and Business Vol. 7 No. 4 (2025): All articles in this issue include authors from 3 countries of origin (Indonesi
Publisher : LP2M IAIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/kharaj.v7i4.8239

Abstract

This study aimed to analyze the influence of Key Opinion Leader (KOL) Credibility on TikTok on the Purchase Decisions-Making Process of skincare products among Indonesian Generation Z, examining the mediating roles of Brand Image and Digital Consumer Behavior. Employing a quantitative, causal-correlational survey design, data were collected from 265 Indonesian Generation Z respondents (ages 15-25, 79.2% female, 90.2% daily TikTok users) interested in skincare, with KOL Credibility measured by expertise, trustworthiness, and attractiveness; Brand Image by brand associations; Digital Consumer Behavior by information search, engagement, and purchase intention; and Purchase Decision-Making Process by frequency and probability of purchase, analyzed using SPSS and PROCESS Macro Hayes. Results indicated that KOL Credibility significantly influenced Purchase Decision Making-Process directly (Direct Effect = .116, p=.005), and also significantly impacted Brand Image (.625) and Digital Consumer Behavior (.460), both of which positively and significantly influenced Purchase Decision- Making Process (.231 and .620 respectively). Bootstrapping confirmed the mediating roles of Brand Image (.144, CI: .064-.214) and Digital Consumer Behavior (.285, CI: .190-.374), with Digital Consumer Behavior showing a significantly larger mediating contribution. Implications suggest that skincare brands should focus on credible KOLs and content strategies that foster active digital engagement, contributing to digital marketing theory by highlighting the dominance of the Digital Consumer Behavior mediation pathway among young audiences
Evaluating Marketing Strategy GrabFood Through Agile Marketing Capability Framework: A Case Study of XYZ Coffee Rahmawati, Wulan Yuniar; Adam Hermawan; Asep Nuryadin
Al-Kharaj: Journal of Islamic Economic and Business Vol. 7 No. 4 (2025): All articles in this issue include authors from 3 countries of origin (Indonesi
Publisher : LP2M IAIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/kharaj.v7i4.8255

Abstract

The rapid growth of digital food delivery platforms has transformed marketing practices among micro and small enterprises (MSMEs), requiring greater adaptability and data-driven decision-making. This study aims to evaluate how Soulja Coffee’s digital marketing strategy on the GrabFood platform demonstrates the four dimensions of the Agile Marketing Capability (AMC) framework: adaptability, collaborative integration, continual innovation, and forecasting and monitoring of market needs. An explanatory sequential mixed-method design was employed. The quantitative phase analyzed six-month Grab Merchant Dashboard data (January–June 2025), including sales trends, advertising performance indicators such as click-through rate and return on ad spend, and promotional outcomes. The qualitative phase involved semi-structured interviews with two internal informants (a manager and a marketing staff member) to contextualize the quantitative findings. Results indicate evidence of adaptability through rapid promotional adjustments following sales declines; collaboration through routine coordination between management, marketing, and frontline staff; and innovation through dashboard-based experimentation, including the use of a discount calculator, which contributed to an increase in ROAS from 1.68 in March to 37.43 in June. Forecasting and monitoring practices were still descriptive, relying on manual dashboard review rather than predictive analysis. Overall, Soulja Coffee demonstrates early-stage marketing agility that remains operational rather than strategically institutionalized. The study extends AMC application to Indonesian micro-MSMEs, showing how informal learning, platform-provided tools, and iterative experimentation shape marketing agility under resource constraints, offering guidance for MSMEs to strengthen data-driven decision-making in platform-based commerce.
The Effect of Product Quality and Price Perception on Purchase Decision-Making Process Mediated by Brand Image in EdTech Start-Up Astrid Nurul Azizah; Syti Sarah Maesaroh; Asep Nuryadin
Al-Kharaj: Journal of Islamic Economic and Business Vol. 7 No. 4 (2025): All articles in this issue include authors from 3 countries of origin (Indonesi
Publisher : LP2M IAIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/kharaj.v7i4.8256

Abstract

The quick development of digital technology has changed consumer behavior and sped up the expansion of Indonesian educational technology (EdTech) platforms.  Among these, one of the digital training platforms is crucial for enhancing digital proficiency.  With brand image acting as a mediating variable, this study attempts to investigate how product quality and price perception affect the decision to buy.  205 respondents, who were both participants and alumni of Dibimbing's bootcamp programs, participated in a quantitative study that used a convenience sample strategy. The findings reveal that the purchase decision-making process is positively and significantly impacted by both price perception (β = 0.214; p < 0.000) and product quality (β = 0.397; p < 0.000). Moreover, The impacts of Price Perception (indirect effect β = 0.123; p < 0.000) and Product Quality (indirect effect β = 0.183; p < 0.000) on the Purchase Decision-Making Process are considerably mediated by Brand Image. The direct effect of Product Quality remains stronger than the mediated one, suggesting that perceived quality is the dominant factor influencing purchasing behavior in EdTech contexts. These results highlight the strategic importance of enhancing product quality, implementing value-driven pricing, and strengthening brand image through testimonials and digital innovation to improve users’ purchasing decisions
Analysis Of The Communication Style Of Tiktok Shop Live Streaming Hosts Based On The Aida Model Stages Nazwa Syahda Anisa; Btari Mariska Purwaamijaya; Asep Nuryadin
Al-Kharaj: Journal of Islamic Economic and Business Vol. 7 No. 4 (2025): All articles in this issue include authors from 3 countries of origin (Indonesi
Publisher : LP2M IAIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/kharaj.v7i4.8267

Abstract

The rapid growth of social commerce in Indonesia has given rise to live streaming commerce, an interactive marketing strategy that merges entertainment, communication, and real-time sales. Within this context, hosts act as cruciall role as the primary mediators between products and audiences. This study examines TikTok Shop hosts communication styles in relation to the AIDA model stages. A qualitative approach was employed using a case study of the TikTok Shop account @alamme.official, a brand specializing in healthy food products. Data were collected through audio-visual content observation, semi-structured interviews, and key data metrics. The audio-visual observation data were analyzed using the Reflexive Content Analysis (RCA) technique, while the interview and performance data were utilized to provide contextual and complementary insights for interpreting the results. The findings reveal three distinct communication style patterns which interaction-oriented with emotive characteristics (Host A), task-oriented with emotive characteristics (Host B), and a combination of task-oriented with supportive characteristics (Host C). Among these, the task-oriented and supportive communication style was most successful in optimizing all stages of the AIDA model, as reflected in the highest levels of audience interaction, product clicks, and transactions compared to other communication styles identified in this study. Base on findings, this study conclude that a warm, empathetic, and responsive communication style contributes significantly to enhancing marketing communication effectiveness within the live streaming commerce. This research contributes for developing effective live streaming commerce style communication and recommends further analysis to assess the scalability of task-oriented and supportive interactions across diverse live commerce environments.
ANALYZING STUDENTS’ EXPERIENCE IN LMS SPOT UPI USING THE UEQ Azhari, Fairuz Azka; Asep Nuryadin; Muhammad Dzikri Ar Ridlo
JURTEKSI (jurnal Teknologi dan Sistem Informasi) Vol. 12 No. 1 (2025): Desember 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Royal Kisaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurteksi.v12i1.4247

Abstract

Abstract: The rapid expansion of digital learning environments has increased students’ reliance on Learning Management Systems (LMS), including SPOT UPI. However, limited studies have examined the platform’s overall user experience across all User Experience Questionnaire (UEQ) dimensions. This study aims to evaluate the user experience (UX) of SPOT UPI, identify its strengths and weaknesses, and provide recommendations for system improvement. A quantitative-dominant mixed-method design was applied, involving 81 student respondents for the UEQ survey and two participants for follow-up semi-structured interviews selected through purposive sampling. The UEQ data were analyzed to generate mean scores for six UX dimensions, while interview data were thematically analyzed to support the interpretation of quantitative findings. The results indicate that Perspicuity (1.05) and Efficiency (0.78) achieved the highest scores, reflecting adequate clarity and functionality. In Contrast, Stimulation (0.50) and Novelty (-0.15) were the lowest, indicating limited engagement and innovation. Overall, pragmatic quality (0.84) outperformed hedonic quality (0.17), suggesting that users value functionality more than enjoyment. In conclusion, SPOT UPI is generally usable but lacks aesthetic appeal, emotional engagement, and innovative features, highlighting the need for interface redesign and performance optimization to enhance the overall learning experience. Keywords: learning management system; user experience; user experience questionnaire Abstrak: Perkembangan pembelajaran digital membuat mahasiswa semakin bergantung pada Learning Management System (LMS), termasuk SPOT UPI. Meski digunakan secara luas, evaluasi pengalaman pengguna secara komprehensif berdasarkan seluruh dimensi User Experience Questionnaire (UEQ) masih belum banyak dilakukan. Penelitian ini bertujuan untuk mengevaluasi user experience (UX) pada SPOT UPI, mengidentifikasi keunggulan dan kelemahannya, serta memberikan rekomendasi perbaikan sistem. Penelitian menggunakan desain penelitian mixed-method dominan kuantitatif, melibatkan 81 responden pada survei UEQ dan dua partisipan pada wawancara semi-terstruktur yang dipilih melalui purposive sampling. Data UEQ dianalisis untuk memperoleh nilai rata-rata pada enam dimensi UX, sedangkan data wawancara dianalisis secara tematik untuk memperkaya interpretasi temuan kuantitatif. Hasil menunjukkan bahwa Perspicuity (1,05) dan Efficiency (0,78) menjadi dimensi dengan skor tertinggi, mencerminkan bahwa SPOT UPI mudah dipahami dan cukup membantu dalam menyelesaikan tugas. Sebaliknya, Stimulation (0,50) dan Novelty (-0,15) memperoleh skor terendah, menandakan rendahnya tingkat keterlibatan dan inovasi yang dirasakan pengguna. Secara keseluruhan, pragmatic quality (0,84) lebih tinggi dibandingkan hedonic quality (0,17), menunjukkan bahwa pengguna lebih mengutamakan aspek fungsional daripada kenyamanan emosional. Temuan tersebut mengindikasikan bahwa SPOT UPI sudah layak digunakan secara fungsional, tetapi masih memerlukan peningkatan pada interface, pengalaman visual, dan fitur inovatif agar dapat memberikan pengalaman belajar digital yang lebih menarik dan optimal. Kata kunci: learning management system; pengalaman pengguna; user experience questionnaire
Co-Authors Adam Hermawan Adam Hermawan Adam Hermawan Adetia, Adetia Adi Prehanto Adisubagja, Balebat Dwi Agra Fadhiila Tamara Ahmad Rafli Ananda Putra Akhmad Nugraha Akmal Ramadhan Putra Setiawan Alwini, Selin Nadia Amaliyatul, Mita Ana Ratnasari Anggit Merliana Anindya, Arini Anugerah Tirta Kenanga Unggul Mitra Mandiri Apriliya, Seni Ar-Ridlo, Muhammad Dzikri Aryanto, Sani Asep Herry Hernawan Astrid Nurul Azizah Aulia Rahma Syadila Azhar, Azizah Azhari, Fairuz Azka Azizah Azhar Azzizah, Diah Siti Nur Balebat Dwi Adisubagja Benyamin Hartanto Benyamin Hartanto Btari Mariska Purwaamijaya Conquero, Hilzi Maulana Dahlia Sidabutar Dede Nurhidayah Deni Hadiana Dessy Nur Amelia Devina Fauziyah Devina Fauziyah Dhea Febrianti Dinda Rizki Lestari Dindin Abdul Muiz Lidinillah Djogi Banyu Adem Donny Karunia Pratama Ejah Siti Ejah Siti Hodijah Erif Ramadansyah Eva Silvia Agustin Fadhilah S.R, Shifa Fauziyah, Devina Febrianti, Dhea Fitri Indriyanti Fitri Nur Ramdaniyah Fitria Wulanadari, Riska Fitry Fakhirah Azzahra Gelar Guntara, Rangga Ghullam Hamdu Gina Cissy Aprilia Ginna Islamiati Guntara, Rangga Gelar Gupi Rohman Nurmansyah Hani Pertiwi Hani, Ma'iswati Hanif Pradika Indradi Henri Yawan Herdiana, Oding Hidayat, Syarip Iftia Nur Azizah Ika Fitri Apriani Indrianingsih, Reva Irni Rachmawati Putri Irni Rachmawati Putri Islamiati, Asti Izqulby, Mochammad Revo Karlimah Karlimah Khoerunnisa, Karina Laela Nur Fauziah Lilis Susilawati Lilis Susilawati Maesaroh, Syti Sarah Maharani, Melani Defina Marsanda Marsanda Marwiyyah, Linda Maulidhia, Qikha Maulidhia, Qikha Moch. Habibi, Fajar Muhammad Aizuddin bin Ab Alim Muhammad Dito Marcelino Muhammad Dzikri Ar Ridlo Muhammad Fadli Al-Multazim Muhammad Naufal Nurfirmansyah Muhammad Rijal Wahid Muharram Muhammad Rizki Nugraha Nadiyah Husniyah Nahda Nabilaturrahma Nandang Rusmana Nandita Afifah Nazwa Syahda Anisa Nizar, Zahara Fajriati Nizza Nadya Rachmani Noeryuliza, Noeryuliza Noor Kholis Budiman Nugraha, Ardiansyah Nunuy Nurkaeti Nurfadilah, Sani Sarah Nurkaeti, Nunuy Nursaadah, Wida Octapiana Aulia Oktapiana Aula Opi Irmayani Pratiwi, Shinta Ade Puspitasari, Ina Putri Alawiyah Putri, Irni Rachmawati Rabiatul Adwiah Rahayu Saputra, Erwin Rahmawati, Wulan Yuniar Ramadhani, Raja Almas Ramasiah, Suci Ramdaniyah, Fitri Nur Rangga Gelar Guntara Rasyid Nata Mulyana Regina Regina Regina, Regina Respati, Resa Reyhan Qatrunada Usulu Risma Rahatuningtyas Risma Rahatuningtyas Risyani, Nina Ruth, Joy Noeliona Salsabila, Khairinnisa Salwa Nur Albania Sani Aryanto Saputra, Erwin Rahayu Siahaan, Michael Abraham Sintya Setia Ningrum Sipa, Padilatul Sri Ariyani Desmawati Sri Ariyani Desmawati Sri Rahmayanti, Sri Suci Islami Suci Ramasiah Swardana, Ardli Syarip Hidayat Syifa Unnafsyah Taofik Hidayat Taofik Hidayat, Taofik Tasya Novita Sari Tia Komala Sari Tia Nurul Fauziah Tiara Melinda Usulu, Reyhan Qatrunada Wardah, Sansan Khaulatul Windy Widya Kusuma Ningrum Winny Josephine Wulansari Wulansari Wulansari Wulansari yogi prasetyo Yulistia, Arin Yuni Nurfauziah Yunita Susanti Zam Zam Jamaludin