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Assessing Learning Management System (LMS) for The Dairy Farmer: Obstacles to Delivering Online Learning Content Citra Kurniawan; Otto Fajarianto; Ifit Novita Sari; Tri Candra Wulandari; Ena Marlina
JTP - Jurnal Teknologi Pendidikan Vol. 24 No. 3 (2022): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v24i3.31453

Abstract

Online learning is currently an alternative learning strategy for continuous learning amidst the limitations of face-to-face learning due to the spread of the Covid-19 outbreak. However, the implementation of online learning certainly does not only provide solutions but also provides obstacles in its implementation which results in the non-delivery of learning content in online learning. Of course this can have an impact on dairy farmers as new users of the Learning Management System. This study aims to analyze the constraints of online learning based on the responses that have been shared by Twitter social media users towards the implementation of online learning and to assess the use of LMS for dairy farmers. This study uses the Twitter data crawling method on Twitter social media user responses to the topic of online learning constraints and data visualization to analyze LMS usage by . The research findings state that most users of online learning complain about internet quota constraints and the technical constraints experienced by them resulting in learning content not being absorbed optimally. This research can enrich research related to the use of social media data as data that can be analyzed and documented for learning development.
Enhancing Vocational Students’ Creativity via Virtual Project Based Automotive Paint Mixing in Teacher Professional Education Program (PPG) Partner School Irawan, Dani; Kurniawan, Citra; Suhartadi, Syarif; Mindarta, Erwin Komara
Jurnal Riset dan Inovasi Pembelajaran Vol. 5 No. 3 (2025): September-December 2025
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/jrip.v5i3.4000

Abstract

Vocational education in Indonesia faces significant challenges in providing practical learning that is safe, contextual, and aligned with the demands of Industry 4.0. In automotive bodywork painting, vocational students often face constraints such as limited practice facilities, exposure to hazardous chemicals, and restricted opportunities for creative exploration. This study addresses those challenges by developing and implementing a Virtual Project-Based Learning (VPjBL) model at SMK PGRI 3 Malang, a partner school of the Teacher Professional Education (PPG) Program at Universitas Negeri Malang. Using a Design and Development Research (DDR) approach, the study involved three main stages: (1) development of a VPjBL model using the V-MIX AutoPaint simulation software, (2) validation by vocational education experts and industry practitioners, and (3) limited implementation at the partner school. A total of 36 students from the Automotive Body Engineering program participated. Data were collected using creativity pretests and posttests, observations, and interviews. Quantitative data were analyzed using N-Gain scores, while qualitative data were analyzed thematically. Results showed moderate improvement in all creativity dimensions.—with an average N-Gain score of 0.52. The VPjBL model enabled digital-based creative exploration, improved students’ digital literacy, and fostered collaborative skills. Theoretically, these findings provide empirical evidence that integrating VR-supported and project-based learning approaches can enhance creativity, digital competence, and engagement in vocational education. Practically, the VPjBL model offers an innovative framework for schools and teachers to implement safe, interactive, and future-oriented automotive learning aligned with Industry 4.0 and electric vehicle technology development.
Pedagogical Innovation of an Emotional-Responsive Agent to Improve PPG Student Engagement in Synchronous LMS Irawan, Dani; Kurniawan, Citra; Zainul, Municha
Jurnal Riset dan Inovasi Pembelajaran Vol. 5 No. 3 (2025): September-December 2025
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/jrip.v5i3.4001

Abstract

The rapid digital transformation in higher education has accelerated the adoption of Learning Management Systems (LMS) as a primary platform for online learning, including in the Teacher Professional Education (PPG) program at Universitas Negeri Malang. However, synchronous LMS implementation still suffers from low student engagement, particularly in vocational fields such as automotive education which demand procedural knowledge and hands-on practice. Learning interactions tend to be one-way, lack emotional sensitivity, and reduce student participation. This study develops and evaluates an Emotionally Responsive Pedagogical Agent (PAER) to enhance engagement in synchronous LMS learning. PAER is an AI- and NLP-based virtual assistant designed to detect and respond to learners’ emotional states in real time, providing empathetic interaction and instructional support. The research adopts the ADDIE development model, consisting of needs analysis, emotional interaction design, prototype development, implementation in the PPG Automotive class, and evaluation. PAER effectiveness was measured across affective, cognitive, and behavioral engagement. Results show improved engagement: affective (61.3 to 83.4; N-Gain 0.57), cognitive (63.8 to 86.1; N-Gain 0.61), and behavioral (58.2 to 81.6; N-Gain 0.56), with an overall N-Gain of 0.58 (moderate-high category). These results indicate that emotionally adaptive learning agents can significantly improve interaction quality in LMS-based learning and foster more personalized and human-centered learning. This study contributes to the development of emotional AI in education and offers a scalable model for enhancing online pedagogy in vocational teacher training.
Strategi Penguatan Daya Saing Lulusan Teknologi Pendidikan Sebagai Desainer Pembelajaran Di Industri Soepriyanto, Yerry; Praherdhiono, Henry; Kurniawan, Citra; Slamet, Taufik Ikhsan; Ulfa, Saida; Surahman, Ence; Kesuma, Dany Wijaya; Nugroho, Rengga Prakoso; Nahri, Mochammad Hilman Amirudin
Jurnal Pengabdian UntukMu NegeRI Vol. 9 No. 3 (2025): Pengabdian Untuk Mu negeRI
Publisher : LPPM UMRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/jpumri.v9i3.10350

Abstract

Penelitian ini mengeksplorasi strategi untuk meningkatkan keterserapan kerja mahasiswa Teknologi Pendidikan dengan memperkuat identitas profesional mereka sebagai perancang instruksional. Menggunakan Model Pembelajaran Tindakan, penelitian ini melibatkan tiga fase: analisis, desain, dan implementasi, untuk mengembangkan dan menyelenggarakan bootcamp pameran digital. Enam puluh peserta dari tiga universitas di Indonesia mengikuti program online selama seminggu yang menekankan pengembangan keterampilan praktis, termasuk penggunaan sistem manajemen pembelajaran, alat authoring, dan pembuatan portofolio digital. Pelatihan ini berfokus pada pengembangan kompetensi branding digital dan kemampuan desain instruksional melalui pendekatan reflektif dan berbasis kinerja. Evaluasi pra- dan pasca-pelatihan, serta penilaian portofolio, menunjukkan peningkatan signifikan dalam kepercayaan diri peserta, komunikasi profesional, dan kesiapan untuk memasuki peran desain instruksional. Temuan ini menunjukkan bahwa intervensi yang kontekstual dan berorientasi pada praktik dapat menjembatani kesenjangan antara persiapan akademik dan ekspektasi industri, terutama di pasar yang sedang berkembang. Penelitian ini berkontribusi pada diskusi tentang menyelaraskan pendidikan desain instruksional dengan tuntutan tenaga kerja di era digital
Unveiling the Connection Between Online Adaptive Learning and Learning Outcomes in Higher Education Kurniawan, Citra; Dyah Utami, Deka; Susilaningsih, Susilaningsih; Mohd Nordin, Rumaizah; Surahman, Ence; Sumantri, Agus; Aniisah, Amiirah; Nur Hudha, Muhammad
Tadris: Jurnal Keguruan dan Ilmu Tarbiyah Vol 10 No 2 (2025): Tadris: Jurnal Keguruan dan Ilmu Tarbiyah
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/tadris.v10i1.24659

Abstract

Online learning is rapidly growing to meet diverse learning needs. However, the implementation of adaptive learning to better accommodate students' needs remains limited. This study aims to determine the direct relationship between the Frequency of Using Online Learning (FUOL) and the Duration of Using Online Learning (DUOL) on Learning Outcomes (LO), as well as the influence of Online Adaptive Learning (OAL) connectivity in the relationship between these two factors and Learning Outcomes (LO). The study found that FUOL does not have a direct effect on LO, and a similar result was observed for DUOL, which also does not directly affect LO. However, different results were found when adaptive learning strategies were applied to both FUOL and DUOL. The study found that OAL connectivity has an indirect effect on LO when combined with FUOL, while DUOL continues to show no significant effect. The implementation of Online Adaptive Learning is believed to impact student learning outcomes, although further research is needed to explore the role of internal factors such as motivation, self-efficacy, and student interest. These findings suggest that while online learning alone may not directly affect learning outcomes, the implementation of Online Adaptive Learning strategies can influence outcomes, particularly when linked to the frequency of online learning.
Basic, Structured, or Strategic? A Diagnostic Typology of Generation Z's Untrained AI Prompting Skills Praherdhiono, Henry; Soepriyanto, Yerry; Kurniawan, Citra; Slamet, Taufik Ikhsan; Rosyidah, Fauziah Nur Aisyah; Hajjah, Rahma Izzatul
Teaching, Learning, and Development Vol. 4 No. 1 (2026)
Publisher : Education and Development Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62672/telad.v4i1.130

Abstract

This study investigates the intuitive ("organic") capabilities of Generation Z students in designing Generative AI prompts, challenging the assumption that digital native status guarantees effective AI literacy. Through an in-depth qualitative content analysis of 125 prompts crafted by Educational Technology students at State University of Malang, this research maps their initial skill spectrum using a structured assessment rubric. The findings reveal a sharp polarization across three user typologies: Basic Users (42.4%) who tend to be ambiguous, Structured Users (32%) who are logical, and Strategic Users (25.6%) who demonstrate advanced control. This study concludes that general digital fluency does not automatically translate into AI literacy. Consequently, higher education institutions urgently need to explicitly integrate prompt engineering into the curriculum as a core future competency, rather than merely an adjunct technical skill.
The Effect of Project-Based Learning with Gamification and Self-Efficacy on The Software Operation Ability of Junior High School Students Maysyarah, Siti; Kurniawan, Citra; Surahman, Ence
Journal of General Education and Humanities Vol. 5 No. 1 (2026): February
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v5i1.917

Abstract

This study addresses the problem of limited software operation skills among junior high school students and the need for learning strategies that simultaneously enhance technical competence and learner confidence. The objective of this research is to examine the effect of gamification-based Project-Based Learning (PjBL) and students’ self-efficacy levels on software operation skills in Informatics learning. A quasi-experimental method with a posttest-only control group design and a 2×2 factorial arrangement was used, with an experimental group receiving gamified PjBL and a control group receiving non-gamified PjBL. Data were analyzed using two-way ANOVA to identify the effects of learning strategy, self-efficacy, and their interaction on students’ performance. The findings show that students who learned through gamified PjBL demonstrated higher software operation skills than those who experienced PjBL without gamification. The results also reveal a substantial difference in performance between students with high and low self-efficacy, indicating that confidence plays a crucial role in mastering digital technical skills. Although no statistically significant interaction was found between learning strategy and self-efficacy, descriptive analysis suggests that gamification provides greater benefits for students with low self-efficacy by helping reduce skill gaps. Overall, this study confirms that integrating gamification into PjBL effectively improves software operation skills, while reinforcing the importance of strengthening self-efficacy in technology-based learning environments.
Co-Authors Adam, Dwi Adicitadharma, Tantradiva Noftyandikumara Afidah, Atik Nurul Afriani Afriani Agus Sholeh Agus Wedi Agustiawan, Mochammad Pandu Ahmad Akbar Ahmad Akbar, Ahmad ALIM SUMARNO Andi Kristanto Aniisah, Amiirah Annisa Rezki Eka Putri Wahyudi Arief Ardiansyah Aryo Pinandito Cahyasari, Ratri Juwita Dani Irawan Deddy Barnabas Lasfeto Dedi Kuswandi Deka Dyah Utami Dewi Cita Anggarini Dhimas Adhitya Wijanarko Dhini, Bachriah Fatwa Dimas Arif Dewantoro Dina Ustifa Dyah Utami, Deka Eka Pramono Adi Ena Marlina Ena Marlina Erwin Komara Mindarta Fikri Aulia Fitri Wahyuni Fitri, Karina Rahmah Hajjah, Rahma Izzatul Hanif, Ellora Fauziyyah Hasanah, Nila Nisaul Henry Praherdhiono Herlin Pujiarti Ifit Novita Sari Jamaludin . Kee-Fui Turner Lam Kenya, Ponasari Baron Mutiara Kesuma, Dany Wijaya Koli, Maria Carliovita Samita Lobo, Elizabeth Lu'luil Maknuunah Lu'luil Maknuunah Made Duananda Kartika Degeng Maysyarah, Siti Mochammad Pandu Agustiawan Mohd Nordin, Rumaizah Muhammad Mahmud Muhammad Tisna Nugraha, Muhammad Tisna Muhammad Zidni Ilman Nafiah Muhammad, Ilhamuddin Nahri, Mochammad Hilman Amirudin Nggadung, Wilfridus Nindigraha, Nunung Nordin, Rumaizah Mohd Nur Anita Yunikawati Nur Hudha, Muhammad Oktaviani, Herlina Otto Fajarianto Pradipta, Rizqi Fajar Punaji Setyosari Putra, Dimas Arya Rani, Shaumi Ranti Novianti Rengga Prakoso Nugroho Robby Hidajat Rosyidah, Fauziah Nur Aisyah Rukmi, Jayanti Noor Purbo Rumaizah Mohd Nordin Saida Ulfa Salim, Ahkamsyadid Yusmaputra Sayidaturrahmah, Sitti Saum Setiasih, Muhti Shirly Rizki Kusumaningrum Sinaga, Elisha Stephany Siti Nurhidayah Slamet, Taufik Ikhsan Sumantri, Agus Sumarli Sumarli Surahman, Ence Susilaningsih Susilaningsih, Susilaningsih Syahida, Amaliya Syarif Suhartadi Tefa, Maria Angela Christin Tri Candra Wulandari Ubed Sonai Fahruddin Arrozi Usep Kustiawan Ustifa, Dina Utami, Deka Wahyudi, Annisa Rezki Eka Putri Wathanan Srinin Yerry Soepriyanto Yuliani, Katherin Zahid Zufar At Thaariq Zainul, Municha Zakia, Febriana Ibnul Zuhkhriyan Zakaria