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Using QR-Coded Geometry Cards to Improve Elementary School Students' Mathematics Learning Outcomes Tunjung Sabdarifanti; Fery Muhamad Firdaus; Setiawan Edi Wibowo
Jurnal Pedagogi dan Pembelajaran Vol. 8 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v8i1.89061

Abstract

Low mathematics learning outcomes and the lack of learning media are problems that should be considered. The purpose of this study is to create a QR coded geometry card learning media that is feasible, practical, and effective for learning mathematics on flat shapes. This study uses the R&D (Research and Development) research type with the ADDIE development method. The research was conducted at an elementary school involving grade II students. Data were collected through interviews, observations, media and material validation questionnaires, teacher and student response questionnaires, and learning outcome tests. The research data were analyzed using quantitative and qualitative analysis techniques. The results of the study showed that the media had been assessed as feasible by media experts and material experts with the criteria of "very feasible", the practicality test of teachers and students obtained a score criterion of "very practical" and the effectiveness test obtained an N gain score of 0.9253 with a high category. It can be concluded that the QR coded geometry card media is effective and efficient in improving mathematics learning outcomes. The implications of this study are that the innovation of the QR coded card media that has been developed can be used in learning so that students can understand geometry material well and improve students' mathematics learning outcomes.
Development of Virtual Reality (VR)-Based “Jelajah Geometri” Animation Media to Improve Critical Thinking Skills of Grade IV Elementary School Students Wahyuningrum, Fanny; Arifuddin, Ahmad; Andini, Wulan; Firdaus, Fery Muhamad
Jurnal Metaedukasi: Jurnal Ilmiah Pendidikan Vol 7, No 1 (2025): Metaedukasi
Publisher : Universitas Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/metaedukasi.v7i1.16482

Abstract

This research aims to understand the development process of the "Jelajah Geometri" animation media based on virtual reality (VR) to enhance critical thinking skills in fourth-grade elementary school students, as well as to determine the students' responses after using the "Jelajah Geometri" animation media based on virtual reality (VR) to improve critical thinking skills in fourth-grade elementary school students on the topic of composition and decomposition of flat shapes. This research was conducted at SDN Penggung I, involving 20 fourth-grade students as respondents. The method used in this research is Research and Development (RD) based on the ADDIE development model, which consists of five main stages: 1) Analysis, 2) Design, 3) Development, 4) implementation, and 5) Evaluation. Based on the validation results from the expert team, the media feasibility levels are as follows: media expert 96%, language expert 100%, and material expert 95%, all of which fall into the very valid category. After revisions were made to the media and materials according to the suggestions from the validators, the researcher proceeded to the implementation stage, or trial, with 20 fourth-grade students. The implementation results indicate  that the media received a score of 76%, which falls into the "good" category.
Desain Pengembangan E-Modul IPAS Terintegrasi Educaplay pada Siswa Kelas III Sekolah Dasar Deniarti, Wikut; Kawuryan, Sekar Purbarini; Firdaus, Fery Muhamad
Ideguru: Jurnal Karya Ilmiah Guru Vol 10 No 2 (2025): Edisi Mei 2025
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i2.1881

Abstract

Penelitian ini mengkaji secara mendalam tahap pengembangan (development) dalam proses penciptaan e-modul IPAS yang terintegrasi dengan platform Educaplay. Latar belakang penelitian ini adalah urgensi untuk menyediakan bahan ajar inovatif yang mampu meningkatkan interaktivitas dan motivasi belajar siswa, khususnya pada mata pelajaran IPAS di jenjang Sekolah Dasar. E-modul IPAS yang interaktif dan adaptif, dengan memanfaatkan fitur gamifikasi dari Educaplay, diharapkan dapat menjadi solusi untuk mencapai tujuan pembelajaran yang lebih efektif dan menarik. Penelitian ini mengadopsi pendekatan Research and Development (R&D) dengan menggunakan metode campuran. Model pengembangan yang digunakan adalah ADDIE yang diusung oleh Branch. Model ADDIE terdiri dari lima tahapan sistematis: (1) Analisis kebutuhan (Analyze), (2) Perancangan produk (Design), (3) Pengembangan produk (Development), (4) Implementasi produk (Implementation), dan (5) Evaluasi produk (Evaluation). Fokus utama penelitian ini secara spesifik adalah pada tahap ketiga, yaitu tahap pengembangan (development). Dalam tahap ini, peneliti berupaya menghasilkan prototipe awal e-modul IPAS yang terintegrasi dengan Educaplay. Proses pengembangan melibatkan perumusan konsep, penentuan konten materi IPAS yang relevan untuk siswa kelas III SD, dan integrasi elemen-elemen Educaplay ke dalam struktur e-modul. Hasil konkret dari penelitian ini adalah flowchart (diagram alir) yang menggambarkan alur penggunaan e-modul secara keseluruhan dan storyboard yang memvisualisasikan setiap halaman atau bagian dari e-modul, termasuk penempatan aktivitas Educaplay. Kedua luaran ini menjadi rancangan awal yang komprehensif untuk pembuatan e-modul IPAS terintegrasi Educaplay yang nantinya akan diimplementasikan pada pembelajaran IPAS siswa kelas III Sekolah Dasar.
DEVELOPING AUGMENTED REALITY-BASED COMICS IN IMPROVING COMPUTATIONAL THINKING AND NUMERACY FOR ELEMENTARY SCHOOL STUDENTS Fatimatuzzahro; Fery Muhamad Firdaus
Jurnal Math-UMB.EDU Vol. 12 No. 3 (2025): JULY
Publisher : Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/mathumbedu.v12i3.8282

Abstract

This research aimed to produce augmented reality-based comics to determine the effectiveness, the worthiness, and the practicality of the comics produced in improving computational thinking and numeracy skill for fifth grade elementary school students. This research and development were carried out referring to the steps developed by Borg and Gali. Thus, indicatingthat a statement items were valid. Reliability test showed that the variables were reliable, with Cronbachs Alpha values exceeding 0,60. Reliability test for Computatinal thinking and numeracy showed reliability, with a Cronbachs Alpha value of 0,762>0,60. Data Analysis techniques included preliminary test such as normality test, homogeneity test, independent sample t-test hypothesis test and efective relative.  The results of the research are as follows: (1) augmented reality-based comics according to the assessment of material experts and media experts is very worthy of being tested in research to improve students' computational thinking and numeracy skills. (2)  augmented reality-based comics as media with a significance value of 0.00< 0,05. The Average pretest score for Computational Thinking and Numerasy is 48,66, while in the control class, it is 49,56. The average posttest score for Computational Thinking and Numerasy in the experimental class is 74,29, whereas, in the control class, it is 65,46. (3) Augmented reality-based comics obtained significant results in improving students' computational thinking and numeracy skills, based on the results of the t-test of post-test with a significance value of 0.00<0.05 students before and after using augmented reality-based comics. Keywords: media, comics, augmented reality, computational thinking, numeracy
Implementasi Proyek Penguatan Profil Pelajar Pancasila (P5) dalam Meningkatkan Keterampilan Seni Kriya dan Nilai Karakter Siswa Sekolah Dasar (Studi Kasus di SDN Sukomulyo, Magelang) Khoir, Muhammad; Sartono, E. Kus Eddy; Firdaus, Fery Muhamad
Ideguru: Jurnal Karya Ilmiah Guru Vol 10 No 2 (2025): Edisi Mei 2025
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i2.1928

Abstract

Penelitian ini bertujuan untuk mengkaji implementasi Proyek Penguatan Profil Pelajar Pancasila (P5) sebagai bagian dari penguatan pembelajaran Pendidikan Pancasila di SDN Sukomulyo, dengan menekankan seni kriya sebagai media kontekstual dalam menginternalisasi nilai-nilai luhur Pancasila. Fokus utama penelitian diarahkan pada kontribusi nyata P5 dalam meningkatkan kualitas pembelajaran karakter berbasis nilai. Penelitian ini menggunakan pendekatan kualitatif dengan desain studi kasus. Teknik pengumpulan data meliputi observasi partisipatif, wawancara mendalam dengan guru, kepala sekolah, dan siswa, serta dokumentasi proses perencanaan hingga hasil karya siswa. Hasil penelitian menunjukkan bahwa P5 berperan penting dalam membentuk karakter siswa melalui pembelajaran berbasis proyek yang menekankan pada nilai gotong royong, kemandirian, tanggung jawab, dan kepedulian sosial. Nilai-nilai tersebut diaktualisasikan secara konkret dalam praktik seni kriya, yang tidak hanya melatih keterampilan motorik halus dan kreativitas, tetapi juga menjadi wadah refleksi nilai-nilai Pancasila. SDN Sukomulyo merespons tantangan tersebut dengan strategi kolaboratif. Penelitian ini menegaskan pentingnya sinergi antara mata pelajaran Pendidikan Pancasila, seni, dan proyek P5 dalam menciptakan lingkungan belajar yang membina keterampilan abad ke-21 dan karakter kebangsaan siswa. Temuan ini memberikan kontribusi terhadap pengembangan model pembelajaran Pendidikan Pancasila yang lebih kontekstual melalui seni kriya sebagai media penguatan nilai dan ekspresi budaya lokal di tingkat sekolah dasar.
Efektivitas Pendekatan Pendidikan Matematika Realistik terhadap Kemampuan Pemecahan Masalah Cerita Perkalian Pecahan Berdasarkan Variasi Gaya Belajar Siswa Widianti, Wahyu; Purnomo, Yoppy Wahyu; Firdaus, Fery Muhamad
Ideguru: Jurnal Karya Ilmiah Guru Vol 10 No 3 (2025): Edisi September 2025
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i3.1957

Abstract

Penelitian ini bertujuan untuk mengevaluasi efektivitas pendekatan Realistic Mathematics Education (RME) dibandingkan dengan metode pembelajaran tradisional dalam meningkatkan kemampuan siswa sekolah dasar dalam menyelesaikan soal matematika, dengan mempertimbangkan perbedaan gaya belajar (Visual, auditori, dan kinestetik). Penelitian ini menggunakan metode eksperimen semu dengan rancangan posttest-only control group design. Subjek terdiri atas dua kelompok siswa kelas VI yang masing-masing menerima perlakuan berbeda, yaitu pembelajaran dengan pendekatan RME dan pembelajaran konvensional. Data dianalisis menggunakan ANOVA dua arah untuk mengidentifikasi pengaruh masing-masing variabel, yaitu jenis pendekatan pembelajaran, tipe gaya belajar, serta interaksi di antara keduanya terhadap hasil belajar matematika. Hasil analisis menunjukkan bahwa pendekatan RME secara signifikan lebih unggul dalam meningkatkan kemampuan pemecahan matematika siswa dibandingkan dengan pendekatan konvensional. Selain itu, ditemukan pengaruh signifikan dari gaya belajar, di mana siswa dengan gaya belajar visual dan kinestetik menunjukkan pencapaian yang lebih tinggi dibandingkan siswa dengan gaya belajar auditori. Interaksi antara pendekatan pembelajaran dan gaya belajar juga terbukti signifikan terhadap kemampuan pemecahan soal matematika. Temuan ini menggarisbawahi pentingnya penerapan pendekatan pembelajaran kontekstual yang selaras dengan karakteristik belajar siswa untuk meningkatkan kualitas pembelajaran matematika di tingkat sekolah dasar.
Pengaruh Teknik Takalintar terhadap Kemampuan Proses Kognitif Siswa Sekolah Dasar Firdaus, Fery Muhamad
Mosharafa: Jurnal Pendidikan Matematika Vol. 7 No. 3 (2018): September
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v7i3.526

Abstract

Penelitian ini dilatarbelakangi dari masalah rendahnya kemampuan proses kognitif siswa pada konsep perkalian. Tujuan penelitian adalah untuk mengetahui pengaruh teknik takalintar terhadap kemampuan proses kognitif pada konsep perkalian di sekolah dasar. Penelitian dilakukan pada siswa kelas III semester 1 tahun akademik 2017-2018 di Sekolah Dasar Negeri Nangela sebagai kelompok eksperimen, dan di Sekolah Dasar Negeri Cipaku 03 sebagai kelompok kontrol. Sampel penelitian yaitu 20 siswa dari masing-masing kelompok. Selama proses penelitian, kelompok eksperimen diberikan teknik takalintar, sedangkan kelompok kontrol diberikan pembelajaran konvensional. Pendekatan penelitian yang digunakan yaitu pendekatan kuantitatif dengan metode eksperimen kuasi desain Two Group Randomized Subject Posttest Only. Analisis data dilakukan dengan uji-t. Tingkat signifikansi 0,05. Hasil penelitian menunjukkan perbedaan yang signifikan antara skor kemampuan proses kognitif siswa dari kelompok eksperimen dan kelompok kontrol. Hasil uji effect sizemenunjukkan nilai sebesar 0,892, dengan interpretasi termasuk pengaruh yang tinggi. Sehingga dapat disimpulkan bahwa teknik takalintar memberikan pengaruh tinggi terhadap kemampuan proses kognitif siswa pada konsep perkalian. Oleh karena itu, teknik takalintardapat menjadi alternatif pembelajaran yang dapat diterapkan dalam upaya meningkatkan kemampuan proses kognitif siswa sekolah dasar. This research is motivated by the problem of the low ability of students' cognitive processes on multiplication concepts. The study aimed to determine the effect of intelligent techniques on the ability of cognitive processes on the concept of multiplication in elementary schools. The study was conducted on third-grade students of semester 1 of the 2017-2018 academic year in Nangela State Elementary School as an experimental group and in Cipaku State Elementary School 03 as a control group. Research samples were 20 students from each group. During the research process, the experimental group was given takalintar techniques, while the controlgroup was given conventional learning. The research approach used is a quantitative approach with the Two Group Randomized Subject Posttest Only quasi design experimental method. Data analysis was carried out by t-test. 0.05 significance level. The results showed a significant difference between students' cognitive process ability scores from the experimental group and the control group. The effect size test results show a value of 0.892, with interpretation including high influence. So it can be concluded that the takalintar technique has a high influence on the ability of students' cognitive processes on multiplication concepts. Therefore, takalintar technique can be an alternative learning that can be applied in an effort to improve the cognitive processing abilities of elementary school students.
Enhancing Fourth-Grade Elementary Students Mathematical Reasoning Skills Through the SAVI Model Viantorus, Verrill Adha Vi; Wibowo, Setiawan Edi; Firdaus, Fery Muhamad
Jurnal Pendidikan Progresif Vol 14, No 3 (2024): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Enhancing Fourth-Grade Elementary Students Mathematical Reasoning Skills Through the SAVI Model. Objective: This study aimed to evaluate the impact of the Somatic, Auditory, Visual, Intellectual (SAVI) model on the mathematical reasoning skills of fourth-grade students in the context of fractions and to compare its effectiveness with the Numbered Heads Together (NHT) cooperative learning model. Methods: A quantitative research approach with a quasi-experimental design was adopted. The study population comprised 100 fourth-grade students at SD Muhammadiyah Bogor, from which 50 students were selected through purposive sampling. Class IV A served as the experimental group, employing the SAVI model, while Class IV B acted as the control group, utilizing the NHT model. Data collection was conducted through validated pretests and posttests using a mathematical reasoning test with established reliability. Findings: The data analysis indicated a significant improvement in the mathematical reasoning abilities of the experimental group, which achieved a "very good" category. In contrast, the control group using the NHT model reached only a "satisfactory" category. Statistical analysis produced a t-value of 13.416, exceeding the critical t-value, with a significance level below 0.05. Conclusion: The findings conclude that the SAVI model significantly enhances the mathematical reasoning skills of fourth-grade students in the context of fractions at SD Muhammadiyah Bogor. Keywords: SAVI model, elementary education, mathematical reasoning.DOI: http://dx.doi.org/10.23960/jpp.v14.i3.2024141
Optimalisasi Hasil Belajar IPA dan Kemampuan Berpikir Kritis Siswa Kelas VI SD Melalui Pendekatan Contextual Teaching and Learning. Nurnianingsih, Eneng Fenti; Yarni, Gusti; Firdaus , Fery Muhamad
Jurnal Impresi Indonesia Vol. 4 No. 11 (2025): Indonesian Impression Journal (JII)
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/jii.v4i11.7165

Abstract

Rendahnya hasil belajar IPA dan kemampuan berpikir kritis (KBK) siswa Sekolah Dasar masih menjadi tantangan. Pendekatan pembelajaran konvensional seringkali kurang membantu siswa menghubungkan materi dengan kehidupan nyata, sehingga diperlukan pendekatan alternatif seperti Contextual Teaching and Learning (CTL). Penelitian ini bertujuan untuk menganalisis: (1) Perbedaan hasil belajar IPA antara siswa yang diajar dengan CTL dan Pendekatan Saintifik; (2) Perbedaan hasil belajar IPA di antara kelompok siswa dengan KBK tinggi, sedang, dan rendah; dan (3) Eksistensi interaksi antara pendekatan pembelajaran dan tingkat KBK terhadap hasil belajar IPA. Penelitian ini menggunakan desain kuantitatif eksperimen faktorial 2×3 dengan subjek 46 siswa di Kecamatan Kalideres, Jakarta Barat. Instrumen yang digunakan meliputi tes hasil belajar IPA (materi Hantaran Panas Benda) dan tes Kemampuan Berpikir Kritis. Data dianalisis menggunakan Analisis Varian Dua Jalur (Two-Way ANOVA) setelah memenuhi uji asumsi normalitas dan homogenitas. Hasil ANOVA menunjukkan bahwa: (1) Pendekatan CTL berpengaruh signifikan terhadap hasil belajar IPA (F=74,399; Sig.=0,000); (2) Tingkat KBK berpengaruh signifikan terhadap hasil belajar IPA (F=19,441; Sig.=0,000); dan (3) Terdapat interaksi yang signifikan antara Pendekatan Pembelajaran dan KBK terhadap hasil belajar IPA (F=4,217; Sig.=0,022). Hasil uji lanjut menunjukkan bahwa pendekatan CTL memberikan manfaat terbesar (efek kompensasi) pada kelompok siswa dengan KBK rendah dan sedang. Disimpulkan bahwa CTL berperan sebagai penjembatan (bridge) yang efektif dalam mengkompensasi keterbatasan kemampuan berpikir kritis siswa terhadap perolehan hasil belajar IPA.
The impact of the Jigsaw cooperative learning model on creative thinking and collaboration in fifth-grade natural and social sciences Tara, Leri; Firdaus, Fery Muhamad
Jurnal Penelitian Ilmu Pendidikan Vol. 17 No. 2 (2024): September-November
Publisher : Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpip.v17i2.91257

Abstract

This classroom action research (CAR) aimed to investigate the impact of the Jigsaw cooperative learning model on fifth-grade students' creative thinking and collaboration skills in Natural and Social Sciences. Conducted over two cycles at SD Negeri Baturetno in the 2024/2025 academic year, the study involved 12 fifth-grade students. Data were collected through a creative thinking test and a validated collaboration observation sheet. The findings demonstrated significant improvements in both domains. Students' active collaboration increased from 66.7% in the first cycle to 91.7% in the second, while lesson implementation completeness reached 100%. The average score on the creative thinking test rose from 72.5 to 81.25, and the percentage of students achieving mastery increased from 75% to 91.7%. Improvements were observed across all indicators: fluency, flexibility, originality, and elaboration in creative thinking, as well as effective communication, respect for others' opinions, and conflict resolution in collaboration. The study concludes that the Jigsaw model is an effective and innovative pedagogical strategy for enhancing meaningful and collaborative learning in elementary school settings.
Co-Authors Adi Suryanto Afani, Aqila Shofia Afifah, Farah Nabila Nur Ahmad Arifuddin Akalili, Awanis Al Mega, Resta Amalia Rizki Ardiansyah Aman Aman Aman Aman Amanah, Dita Noor Amir Pada, Amir Amir, Fadila Amrih Setyo Raharjo Andi Kurniadi, Andi Andini, Wulan Anggit Pangestu Anis Fuadah Z Anisa Khayati Nur Kafah Anita Dwi Yani Astuti Anwar Senen Aprillia Sabrina, Herra Ardiansyah, Muhammad Nurwidya Ariefa Efianingrum Arina Septianingtias Aris Suharyadi Aryna Hana Rahmanda Asbah, Jamilahtul Banu Setyo Adi Bintan Munjiyah Zahroh Budiawan, Budiawan Calik, Muammer Danuri Devie Anggita Akbaresti Diana Peggy Putinella Dika Afianti Diyya Fathya Jannah Fajrina, Zharfa Nur Farid Bashirudin Yusuf Fathurrohman Fathurrohman Fatika Chandra Annisa FATIMATUZZAHRO Fatkhul Arifin Fatkhur Rizki Raharjo Fauzi Yuberta Fauziah, Rihlah Firmanti, Pipit Hanaris, Rianti Hassan, Nurulhuda Md Herra Aprillia Sabrina Herwin Hidayat, Andi Reza Hilya Puspita Ida Wuri Handayani Ika Nur Azizah Insani, Zakiyah Irfan Wahyu Prananto Irman Artobatama Jannah, Diyya Fathya Jatmiko Utomo Kadir Khalimi Khalimi, Khalimi Khoir, Muhammad Khoirun Nisa Kus Eddy Sartono Lantip Diat Prasojo Latif Pertiwi Lenia Dwi Normayani Lia Yuliana Lia Yuliana Luluk Mauluah Lusiana, Heni Marwan Maulana Arafat Lubis Meilina Bustari Muhammad Nur Wangid Musyarofah, Naifatul Nashran Azizan Nirmala Arum Pratiwi Nisha Marina Nora Idiawati Nur Fadhilah Nurfauzan, Prayogi Nurnianingsih, Eneng Fenti Nurtanio Agus Purwanto Nurul Badriyah Nurul Badriyah Oktiana Damayanti Prastya, Budi Pratiwi Pujiastuti Rahayu Condro Murti Rahayu, Wiwin Noviyati Rahmat Fadhli Raisah, Nur Razali, Fazilah Razali, Fazilah binti Ririn Novita Sari Riuddani, Auliyah Lisyuffah Rizki Cahya Rossy Arlinda Safitri, Amalia Dyah Safril Haskin Sekar Purbarini Kawuryan Sendi Ramdhani Septia, Nur Septia Isma Gunarti Setiawan Edi Wibowo Setyawati, Risha Sigit Wibowo Sonia Pritin Sri Dewi Nirmala Sri Hasturi, Woro Sri Riyani Sri Rochadi Sri Utami stuti, Elfa Dwi A Sunyono Syahrizal, Irvan Tara, Leri Tika Aprilia Tria Puspasanti Tunjung Sabdarifanti Unik Ambar Wati Unik Ambarwati Utami, Nadia Nur Vaziana Qatrunnada Salmawati Vi Viantorus, Verrill Adha Viantorus, Verrill Adha Vi Viviani Nurmala Wahyuningrum, Fanny Widia Murni Wijaya Widianti, Wahyu Wikut Deniarti, Wikut Wuryandari, Indriana Trisoma Yarni, Gusti Yoppy Wahyu Purnomo