Articles
PENGGUNAAN MEDIA KOMIK UNTUK MENINGKATKAN KEMAMPUAN KONEKSI MATEMATIS SISWA SEKOLAH DASAR
Musyarofah, Naifatul;
Arifin, Fatkhul;
Firdaus, Fery Muhamad
JMIE (Journal of Madrasah Ibtidaiyah Education) Vol 3, No 2 (2019): JMIE (JOURNAL OF MADRASAH IBTIDAIYAH EDUCATION)
Publisher : PD PGMI se Indonesia
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DOI: 10.32934/jmie.v3i2.135
Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media komik terhadap kemampuan koneksi matematis siswa kelas V SDN Lebak Wangi pada materi kecepatan dan debit. Penelitian ini dilaksanakan pada tahun ajaran 2019/2020. Metode yang digunakan dalam penelitian ini adalah metode kuasi eksperimen (quasi eksperimental) dengan desain penelitian Nonequivalent Posttest-Only Group Design. Sampel dalam penelitian ini terdiri atas kelas eksperimen yang berjumlah 33 siswa dan kelas kontrol yang berjumlah 33 siswa. Hasil penelitian menunjukkan bahwa siswa yang diajarkan menggunakan media komik memperoleh rata-rata kemampuan koneksi matematis siswa lebih tinggi dibandingkan dengan nilai rata-rata kemampuan koneksi matematis siswa yang diajarkan tanpa menggunakan media komik. Hal ini dapat dilihat dari hasil uji t-test posttest kelas eksperimen dan kelas kontrol sebesar 0,004 dengan taraf signifikansi 0,05. Dengan demikian, ini menunjukkan bahwa terdapat pengaruh pada penggunaan media komik untuk meningkatkan kemampuan koneksi matematis pada siswa sekolah dasar.
PENGARUH MODEL REALISTIC MATHEMATICS EDUCATION TERHADAP KEMAMPUAN KONEKSI MATEMATIS SISWA
Firdaus, Fery Muhamad;
Afani, Aqila Shofia;
Utami, Nadia Nur;
Al Mega, Resta
JMIE (Journal of Madrasah Ibtidaiyah Education) Vol 6, No 1 (2022): JMIE (JOURNAL OF MADRASAH IBTIDAIYAH EDUCATION)
Publisher : PD PGMI se Indonesia
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DOI: 10.32934/jmie.v6i1.399
Penelitian ini dilatarbelakangi oleh rendahnya kemampuan koneksi matematis siswa kelas V khususnya dalam materi bangun ruang limas. Hal ini dapat dilihat dari hasil observasi dari 14 siswa hanya 5 siswa yang menjawab dengan benar mengenai volume bangun ruang limas. Tujuan penelitian ini untuk mengetahui ada atau tidaknya pengaruh model pembelajaran Realistic Mathematics Education (RME) terhadap kemampuan koneksi matematis siswa kelas V di SDIT Al-Furqoon Klaten. Penelitian ini merupakan penelitian kuantitatif dengan metode quasi eksperimen. Desain penelitian yang digunakan adalah Pretest Posttest Control Group Design. Teknik pengumpulan data yang digunakan adalah teknik tes dan dokumentasi. Sementara itu data hasil penelitian dianalisis menggunakan uji paired sample T test dan uji independet sample T test. Hasil penelitian ini menunjukkan bahwa pada hasil uji paired sample T test diperoleh nilai signifikansi sebesar 0,000 < 0,05 yang artinya model pembelajaran Realistic Mathematics Education (RME) berpengaruh secara signifikan terhadap kemampuan koneksi matematis siswa pada materi bangun ruang limas. Berdasarkan hasil uji independet sample T test diperoleh nilai signifikansi sebesar 0,001 < 0,05 yang artinya terdapat perbedaan pengaruh model Realistic Mathematics Education (RME) dan model konvensional terhadap kemampuan koneksi matematis siswa pada materi bangun ruang limas.
THE INFLUENCE OF MONOPOLY GAME TECHNIQUE ON MATHEMATICAL REASONING OF STUDENTS CLASS V OF MI / SD IN MATERIAL BUILD SPACE VOLUME
Khalimi, Khalimi;
Firdaus, Fery Muhamad;
Fauziah, Rihlah
JMIE (Journal of Madrasah Ibtidaiyah Education) Vol 2, No 2 (2018): JMIE (JOURNAL OF MADRASAH IBTIDAIYAH EDUCATION)
Publisher : PD PGMI se Indonesia
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DOI: 10.32934/jmie.v2i2.74
This study aims to analyze the influence of monopoly game technique on mathematical reasoning of students of grade V of MI/SD in material build space volume. This research was conducted in MI Salafiyah Syafi'iyyah class V second semester of academic year 2017/2018 material volume of cube and beam building space. Monopoly game technique is a monopoly game that is modified as a tool for learning process with the addition of various questions in the game technique. The method used in this research is quasi experiment with research design of The Nonequivalent Pretest-Posttest Control Group, which involves a sample of 32 students of experimental class and 31 students of control class. Based on the posttest result of mathematical reasoning the students who were taught using monopoly game techniques were higher than the uneducated students using the monopoly game technique. This can be seen from the mean value of posttest of students' mathematical reasoning which is taught by monopoly game technique is equal to 77,72 and mean value of posttest of mathematical reasoning of student which not taught by monopoly game technique is equal to 70,32. From Mann Whitney U test results obtained results of 0.029 at significance level of 0.05 (0,000 ≤ 0,05). Then from the calculation of effect size, it is known that the effect size of this research is d = 0,572, so monopoly game technique has influence in medium category. Thus it can be concluded that the use of monopoly game techniques have an effect on mathematical reasoning of grade V students in MI Salafiyah Syafi'iyyah in the material volume of the cube and beam building space.
PENGARUH PENGGUNAAN ALAT PERAGA NUMBER MACHINE TERHADAP KEMAMPUAN PENALARAN MATEMATIS SISWA MADRASAH IBTIDAIYAH
Firdaus, Fery Muhamad;
Prastya, Budi
JMIE (Journal of Madrasah Ibtidaiyah Education) Vol 2, No 1 (2018): JMIE: JMIE (JOURNAL OF MADRASAH IBTIDAIYAH EDUCATION)
Publisher : PD PGMI se Indonesia
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DOI: 10.32934/jmie.v2i1.57
This study aims to determine the effect of the use of number machine props to the mathematical reasoning ability of students of grade IV MIN 2 of South Tangerang City on the matter of integers. The number machine tool is a semi-concrete tool or a function engine that performs mathematics on the task of operation. This research was conducted in class IV MIN 2 Tangerang Selatan City. The method used in this research is quasi experimental method with the design of Nonequivalent Pretest-Posttest Control Group Design. The sample in this study consisted of 30 experimental students and control class which consisted of 29 students. The results showed that students taught by using number machine tools obtained the average value of students 'mathematical reasoning ability is higher than the average value of students' mathematical reasoning skills taught without using the number machine tool that is the significance value t_hitung <0.05. Based on result of calculation of influence test (effect size) obtained d value equal to 0,59. The value of the effect size obtained interprets that the use of number machine tool has an influence in the medium category. Thus, this indicates that there is a moderate effect of using number machine props to the students' mathematical reasoning abilities in Class IV MIN 2 Tangerang Selatan City
Developing a digital learning environment team-based project to support online learning in Indonesia
Rahmat Fadhli;
Aris Suharyadi;
Fery Muhamad Firdaus;
Meilina Bustari
International Journal of Evaluation and Research in Education (IJERE) Vol 12, No 3: September 2023
Publisher : Institute of Advanced Engineering and Science
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DOI: 10.11591/ijere.v12i3.24040
The purpose of this study is to describe the process of developing learning tools to support a team-based digital learning environment (DLE) project in library management courses. The analyze, design, develop, implement, and evaluate (ADDIE) development model is used in this study to investigate this type of research and development (R&D). The study included 162 students from four universities in Indonesia. Data is gathered through media and material validation questionnaires, learning management system (LMS) user satisfaction questionnaires, and lesson learning outcomes tests. Instruments include media and material validation sheets, LMS user satisfaction instruments, and lesson learning outcomes test instrument sheets. The media validation test and material results show that all media can be used with minor adjustments. Students have responded positively to the DLE application for online learning at universities. Learning tools are critical for raising motivation and accomplishing course learning outcomes. In the future, the evolution of learning media may be accompanied by the evolution of learning designs. As a result, the learning process and learning outcomes can be optimized. This study makes recommendations for revamping learning materials, media, and design to increase student motivation to learn.
PENERAPAN PEMBELAJARAN TEMATIK BERBASIS BUDAYA BETAWI UNTUK MENINGKATKAN MUSICAL INTELLIGENCE SISWA SD ISLAM TAMAN QURANIYAH
Fery Muhamad Firdaus;
Tria Puspasanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 5 No. 1 (2019): Vol. 5 No. 1 Juni 2019
Publisher : STKIP Subang
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DOI: 10.36989/didaktik.v5i1.90
This study aims to: (1) find out the thematic learning process based on Betawi culture, and (2) improve the musical intelligence of grade IV Islamic elementary schools in the Quraniyah Park through thematic learning based on Betawi culture. Thematic learning based on Betawi culture is the process of learning about culture, learning with culture, learning through culture, even cultured learning, especially Betawi culture. This study uses the Class Action Research (CAR) method. PTK is implemented as an effort to overcome problems that arise in the classroom. This method is carried out in four stages, namely planning, implementation of the action, the effect of monitor implementation and survey / reflection. Data collection techniques using instrument interviews, the results of observation of teacher and student activities, musical intelligence tests, field notes and documentation. The research subjects were 27th grade Islamic elementary school students in the Quraniyah Park, consisting of 14 female students and 13 male students. This research was conducted in 3 cycles. The collected data is analyzed using quantitative and qualitative descriptive. The results of the students' musical intelligence tests in the first cycle were 14 students (52%) who achieved the target with an average grade of 70. In the second cycle it increased to 20 students (74%) who achieved the target with an average grade of 80. Then in the cycle III has increased to 23 students (85%) who have reached the target with 87 class average res
Context input process product evaluation of hybrid learning practices in Indonesian universities
Adi Suryanto;
Aman Aman;
Lia Yuliana;
Nurtanio Agus Purwanto;
Fery Muhamad Firdaus;
Rahmat Fadhli
International Journal of Evaluation and Research in Education (IJERE) Vol 13, No 1: February 2024
Publisher : Institute of Advanced Engineering and Science
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DOI: 10.11591/ijere.v13i1.26588
The transformation of post-pandemic learning at Indonesian universities is becoming increasingly diverse. Several universities use hybrid learning models to implement hybrid learning practices. The purpose of this study is to assess the hybrid learning process at two Indonesian universities. The context input process product (CIPP) evaluation model is used in this study as part of a mixed method. Quantitative methods are used to get an overview of student and lecturer responses, whereas qualitative methods are used to dig deeper into data about hybrid learning practices. This study included 341 students and 22 lecturers from both universities. Techniques for collecting data include questionnaires, interviews, observation, and documentation studies. The data was analyzed using learning theories. The study’s findings indicate that hybrid learning practices are performing well. The readiness of university infrastructure, as well as the readiness of students and lecturers, determines the success of hybrid learning implementation. In practice, however, some lecturers tend to use face-to-face or online learning practices exclusively to fill gaps in the hybrid learning process. This study suggests that universities investigate an effective model for implementing hybrid learning.
Self-Directed Learning Model Based on Local Wisdom Values on Student Learning Outcomes
Hilya Puspita;
Fery Muhamad Firdaus;
Sekar Purbarini Kawuryan
Journal of Innovation in Educational and Cultural Research Vol 5, No 1 (2024)
Publisher : Yayasan Keluarga Guru Mandiri
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DOI: 10.46843/jiecr.v5i1.839
Learning models are increasingly varied according to the developments and needs of the times. The delivery of learning materials in elementary schools is usually based on books provided by the government, even though learning materials should be taken from local wisdom in the students' environment. This study aims to determine the effect of the self-directed learning model based on local wisdom values on student learning outcomes. This study used a quasi-experimental research type with a one-group pre–test–post–test research design with a total of 27 students, including 15 boys and 12 girls. The data collection method used a questionnaire. The data analysis used was: 1) Descriptive statistics; 2) Analysis assumption test; and 3) Hypothesis testing. The results show that the self-directed learning model based on local wisdom has a significant effect on student learning outcomes, as evidenced by 27 students, 19 students experienced an increase, and no students experienced a decrease in learning outcomes. This research has implications for the education sector to increase knowledge about self-directed learning models that can improve student learning outcomes to become individuals better prepared to face the challenges of the times.
The Effect of Flip PDF Corporate E-Module on Mathematical Concept Understanding of Sixth Grade Elementary School Students
Fery Muhamad Firdaus;
Anita Dwi Yani Astuti;
Aryna Hana Rahmanda
Jurnal Pendidikan dan Pengajaran Vol 56 No 3 (2023): October
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jpp.v56i3.61680
There is an issue concerning the low understanding of students regarding the concepts of surface area and volume of a sphere. Innovative learning media system is needed to increase students' understanding of mathematical concepts. This study aims to analyze the effect of the use of the Flip PDF Corporate e-module on students’ understanding of the concept of surface area and volume of a sphere. This quantitative research study used a quasi-experimental method with the Pretest - Posttest Control Group Design. The data collection techniques in this research include tests, questionnaires, and observations. The population of this study consists of sixth-grade students from State Elementary School. The research sample includes 15 students from the experimental group and 13 students from the control group, all of whom are from the sixth grade of State Elementary School. The experimental group received treatment in the form of the Flip PDF Corporate e-module and the control group was only given textbooks. The test instrument consisted of 10 multiple-choice questions. Data were analyzed using T-test with the help of the SPSS software. The results of the T-test are in the Sig column. (2-tailed) showed a significant p-value of 0.024. This indicates that H0 is rejected and there is a significant difference in the post-test results between the experimental and the control groups. In other words, the use of Flip PDF Corporate e-module affects the student’s ability to understand the concepts of surface area and volume of a sphere in the sixth grade of State Elementary School.
Development of the Fun School Movement Program in Elementary Schools in Support of the Merdeka Belajar Curriculum
Firdaus, Fery Muhamad;
Prasojo, Lantip Diat;
Wijaya, Widia Murni;
Fadhli, Rahmat;
Aman, Aman;
Rochmah, Evy Nur;
Raharjo, Amrih Setyo
International Journal of Public Devotion Vol 7, No 2 (2024): August - December 2024
Publisher : STKIP Singkawang
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DOI: 10.26737/ijpd.v7i2.3899
The Fun School Movement Program (GSM) is a program that encourages a positive, fun, safe learning environment and evokes student enthusiasm for learning. This program aims to improve the quality of learning and good character of students. In addition, the emergence of the concept of freedom of learning for students and teachers through the independent learning curriculum makes the problems faced by schools more complex. This activity aims to assist schools in developing the GSM program and increasing understanding of the independent learning curriculum. The activity was carried out six times which included discussion, practice and program assistance in Depok District, Sleman Regency, Special Region of Yogyakarta. The results of the training and mentoring activities show that there has been an increase in the understanding of educators on the concept of GSM and the Independent Learning Curriculum. In addition, teachers are also able to design products in the form of GSM programs that can be implemented in their schools