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Development of Android-Based Gamification Learning Media for Multiplication Material for Grade III Elementary School Students Suprayekti; Kunto Imbar; Della Nuari; Ariani, Diana; Widyaningrum, Retno; Kustandi, Cecep
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 2 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i2.34717

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The lack of practice questions given by the teacher resulted in students having difficulties in operating multiplication. This study aims to produce an android-based gamification application as a medium to support the learning process in operating multiplication material for third grade elementary school students. This development research uses the Rapid Prototyping model. The subjects involved in this study consisted of 2 material experts, 1 instructional design expert, 1 media expert, 3 students for individual trials, 9 students for small group trials, and 15 students for field trials. Data collection methods used are unstructured interviews and questionnaires. The gamification development process is carried out through 5 stages, namely (a) needs analysis and content analysis, (b) determining objectives, (c) building prototypes, (d) utilizing prototypes, (e) system installation and maintenance. The results of the expert review showed improvement, the results of individual trials and small group trials for all aspects received a positive response but there were 3 suggestions for improvement in the small group test, and the results of the field trial of 15 students had achieved a score above the minimum completeness criteria. Based on the results of this analysis, it can be concluded that Android-based gamification media can be used as enrichment for independent learning for third grade elementary school students.
How to Improved MSMEs Competitiveness in Indonesia?: Augmented Reality for Digital Marketing Innovation Situmorang, Robinson; Kustandi, Cecep; Khaerudin
JTP - Jurnal Teknologi Pendidikan Vol. 26 No. 1 (2024): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v26i1.38972

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This research aims to analyze the development of Augmented Reality (AR) as a digital marketing innovation in tourist villages in West Java. This research uses the Borg and Gall (2003) development model with quantitative and qualitative data analysis techniques. The research results show that this mobile-based AR is said to be feasible for use with an average feasibility test value of 78.7%. The implication of this research is tourist villages in promoting their tourism potential starting from tourist destinations to MSMEs. Apart from that, the presence of MSMEs can also encourage the potential of culinary tourism in tourist villages so that they can develop further following technological developments.
MENINGKATKAN KAPASITAS GURU : DARI KELAS KONVENSIONAL MENUJU KELAS INSPIRATIF Rugaiyah; Rahmawati, Desi; Kustandi, Cecep; Novianti, Rahmah; Fadholi, Muhammad; Cut, Musyaffa; Wulandari, Retno; Mustika, Adelia; Wulan, Cinta
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol. 6 No. 1 (2025): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2025
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

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Abstract

Pembelajaran konvensional yang berpusat pada guru di Pondok Pesantren Darul Irsyad, Kabupaten Bogor, menjadi tantangan dalam menciptakan suasana belajar yang inspiratif dan relevan dengan tuntutan era digital. Program pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kapasitas para guru melalui manajemen pendidikan kreatif dengan mentransformasi kelas konvensional menjadi kelas yang lebih inspiratif. Metode yang digunakan adalah pendekatan Pelatihan dan Pendampingan Partisipatif yang dilaksanakan melalui empat tahap: perencanaan, implementasi, pendampingan, dan evaluasi. Program ini berfokus pada pelatihan metode pembelajaran inovatif SIAP (Smart, Inspiring, Active, Positive) serta peningkatan keterampilan digital guru dalam membuat media ajar interaktif menggunakan aplikasi Mentimeter, Quizizz, dan Canva. Hasil evaluasi menunjukkan peningkatan signifikan pada kompetensi guru, dibuktikan dengan kenaikan skor rata-rata pemahaman dari 55% (pre-test) menjadi 85% (post-test). Selain itu, refleksi kualitatif menunjukkan adanya peningkatan motivasi dan kesadaran guru untuk menjadi lebih kreatif dan inovatif. Program ini berhasil menjadi katalisator perubahan, menciptakan ekosistem pembelajaran yang lebih dinamis, interaktif, dan partisipatif, yang pada akhirnya diharapkan dapat meningkatkan motivasi dan hasil belajar siswa.   Abstract Conventional, teacher-centered learning at the Darul Irsyad Islamic Boarding School in Bogor Regency poses a challenge to creating an inspiring and relevant learning atmosphere for the digital era. This community service program aims to enhance the capacity of teachers through creative educational management by transforming conventional classrooms into more inspiring ones. The method employed was a Participatory Training and Mentoring approach, implemented in four stages: planning, implementation, mentoring, and evaluation. The program focused on training teachers in the innovative SIAP (Smart, Inspiring, Active, Positive) learning method and improving their digital skills in creating interactive teaching media using Mentimeter, Quizizz, and Canva. Evaluation results showed a significant improvement in teacher competence, evidenced by an increase in the average comprehension score from 55% (pre-test) to 85% (post-test). Furthermore, qualitative reflections indicated increased motivation and awareness among teachers to become more creative and innovative. This program successfully catalyzed change, creating a more dynamic, interactive, and participatory learning ecosystem, which is ultimately expected to improve student motivation and learning outcomes.
Pengembangan Website E-mentoring Berbasis DARP (Discuss, Archive, Reflect, and Prepare) Pada Guru Madrasah Salsabila, Shufi; Kustandi, Cecep; Nurjannah, Nurjannah
PROSIDING SENADIKA : Seminar Nasional Akademik Vol 1 No 1 (2024): PROSIDING SEMINAR NASIONAL AKADEMIK (SENADIKA) 2024
Publisher : PROSIDING SENADIKA : Seminar Nasional Akademik

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Abstract

Penelitian ini bertujuan untuk mengembangkan media e-mentoring berbasis model DARP (Discuss, Archive, Reflect, Prepare) guna meningkatkan kompetensi guru madrasah dalam menghadapi tantangan era digital, seperti keterbatasan waktu, biaya, dan diseminasi hasil pelatihan. Model ini mengadopsi teori pembelajaran eksperimen Kolb, yang mencakup tahapan diskusi, pencatatan artefak, refleksi, dan persiapan, untuk mendukung proses pembelajaran yang efektif dan efisien. Dengan pendekatan Research and Development (R&D) berbasis model 4D (Define, Design, Develop, Disseminate), penelitian menghasilkan prototipe website e-mentoring dirancang untuk memfasilitasi interaksi mentor dan mentee melalui fitur diskusi, arsip, refleksi, dan persiapan materi. Hasil pengembangan menunjukkan bahwa e-mentoring berbasis DARP dapat menjadi alternatif pendampingan yang relevan untuk mendukung pembelajaran online di era digital, namun penelitian masih memerlukan pengujian formatif guna memastikan efektivitas dan validitasnya.
Pemanfaatan Mobile Learning Supervisi Klinis Bagi Guru, Kepala Sekolah dan Pengawas Sekolah di Kecamatan Pulo Gadung Jakarta Timur Rugaiyah, Rugaiyah; Rosyidi, Unifah; Nabilah, Siti; Kustandi, Cecep; Rahmawati, Desi
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 6 No 3 (2022): Volume 6 Nomor 3 Tahun 2022
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v6i3.16699

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The pandemic era has brought us to situations where social and physical restrictions are demanded. Therefore, like it or not, school principals and supervisors must change the supervision strategy carried out on their teachers and their target schools. Changing supervision strategy needs to be done because learning is no longer done face-to-face in the classroom but online and through clinical supervision activities. However, the problems found indicate that the implementation of clinical supervision has not been optimal because: (1) principals have not effectively carried out their duties as supervisors, such as monitoring, managing, and collaborating with teachers to improve learning. (2) teachers do not yet have adequate skills in managing classes and improving the learning process. (3) teachers and principals are not accustomed to using clinical supervision mobile learning to assist supervision activities in increasing their professionalism. The training activities include the introduction and use of clinical supervision mobile learning, practical sessions on using clinical supervision mobile learning, and mentoring. The training participants consisted of teachers, school principals, and supervisors. The methods used are socialization, training, and focus group discussions. After the training, participants gained new knowledge about mobile learning clinical supervision training. In addition, participants could practice the stages in utilizing clinical supervision mobile learning. Based on the evaluation results, participants argued that this application is essential and relevant for use during covid 19 pandemic conditions.
Preliminary Study Needs Analysis Developing a Relevant and Effective Learning Model Design of Genetics Course Lastiar Roselyna Sitompul; Robinson Situmorang; Cecep Kustandi; Reisky Tammu
Proceeding International Conference on Digital Education and Social Science Vol. 2 No. 1 (2024): Proceeding International Conference on Digital Education and Social Science 202
Publisher : Asosiasi Pengelola Publikasi Ilmiah (APPI) PT PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55506/icdess.v2i1.81

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Learning genetics courses often faces challenges because the material studied is abstract and complex. A relevant learning model is needed that meets the needs of students to improve their competence in genetics courses. This study aims to identify the needs of students and lecturers through a needs analysis approach as a basis for developing a relevant genetics learning model. The study used a qualitative descriptive method. Data were collected through interviews, questionnaires, and document observations. The results of the analysis showed that students needed learning that was more integrated with the context of everyday life to understand the concept of genetics in depth and needed motivational learning because this course was considered a difficult course. The lecturer explained the need to develop a learning model that provides interactive activities, such as project-based learning, case studies, or other effective strategies to improve student competence. Based on these results, a prototype of a contextual genetics learning model will be developed to meet the needs of students and lecturers teaching the course. These findings are the basis for designing a more relevant and effective genetics learning model. The study provides initial insight into the needs of genetics learning and is the first step in developing an effective learning model according to the context of students. Further research is needed to test and implement the proposed model
Analyzing Trends in Blended Learning for Professional Growth: A Scopus Bibliometric Review siti miati; Eveline Siregar; Cecep Kustandi
Al Ibtida: Jurnal Pendidikan Guru MI Vol. 10 No. 2 (2023): October 2023
Publisher : UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/al.ibtida.snj.v10i2.14984

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AbstractThis bibliometric review study investigates the current state of research on blended learning models for professional development based on articles indexed in the Scopus database. The study utilized various bibliometric methods to analyze publication trends, influential authors, institutions, journals, and keywords related to the topic. The search resulted in a total of 1,349 articles published from 2001 to March 2023, indicating a noticeable increase in publications in recent years. The analysis revealed that the United Kingdom is the leading country in research output, with Griffith University being the most productive institutions. The BMC Medical Education was identified as the top publishing outlet in the field. The study identified four keywords that represent the most commonly used terms in the literature: blended learning, online learning, assessment, and professional development. This study provides insights into the current research trends and gaps in the field of blended learning for professional development, which can inform future research directions and support the design of effective professional development programs.Keywords: bibliometric review, blended learning, professional development, Scopus database, research trends. AbstrakStudi tinjauan bibliometrik ini menyelidiki keadaan penelitian saat ini tentang model pembelajaran campuran untuk pengembangan profesional, berdasarkan artikel yang diindeks di database Scopus. Studi ini menggunakan berbagai metode bibliometrik untuk menganalisis tren publikasi, penulis berpengaruh, institusi, jurnal, dan kata kunci yang terkait dengan topik tersebut. Pencarian menghasilkan total 1.349 artikel yang diterbitkan dari tahun 2001 hingga Maret 2023, dengan peningkatan publikasi yang nyata dalam beberapa tahun terakhir. Analisis mengungkapkan bahwa Inggris adalah negara terdepan dalam hasil penelitian, dengan Universitas Griffith menjadi institusi paling produktif. BMC Medical Education diidentifikasi sebagai outlet penerbitan teratas di lapangan. Studi ini mengidentifikasi empat kata kunci yang mewakili istilah yang paling umum digunakan dalam literatur, termasuk pembelajaran campuran, pembelajaran online, penilaian, dan pengembangan profesional. Studi ini memberikan wawasan tentang tren dan kesenjangan penelitian saat ini di bidang pembelajaran campuran untuk pengembangan profesional, yang dapat menginformasikan arah penelitian di masa depan dan mendukung desain program pengembangan profesional yang efektif.Kata kunci: tinjauan bibliometrik, blended learning, pengembangan profesional, database Scopus, tren penelitian.
MOOC development with case studies method in strategic management course for students to improve learning quality Lylys Endarwati; Eveline Siregar; Cecep Kustandi
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 12 No. 1 (2025)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v12i12025p044

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How to develop MOOCs on Strategic Management courses with case studies method for master’s program students? To produce MOOCs on Strategic Management courses using the case studies method for master’s students, innovation is required in design and planning. This development research uses the research method and development by applying the ASSURE model. Quantitative data was obtained through material expert tests, learning design expert tests, and one-to-one tests. The results of this study showed that the development of MOOCs with the case study method is very feasible to apply to S-2 program students, scoring 4 out of 4. The results of the learning design expert test obtained 3.7 out of 4, declaring that it is feasible to apply to graduate students. This study attempts to help support the Sustainable Development Goals education sector so that the wider public can continue to learn throughout life through MOOCs and so that they can be a guide in developing learning MOOCs with case method studies.
AI-driven feedback system: Implementing advanced NLP and openAI for online learning Liberius Sabinus Koe; Cecep Kustandi; Eveline Siregar
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 11 No. 3 (2024)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v11i32024p137

Abstract

Abstrak:Penelitian ini bertujuan untuk mengembangkan umpan balik otomatis berbasis Artificial Intelligence (AI) dengan teknologi Natural Language Processing (NLP) dan GPT OpenAI dalam pembelajaran online. Jenis penelitian ini adalah penelitian pengembangan atau Research and Development (R&D) dengan model pengembangan Integrative Learning Design Framework (ILDF) sebagai acuan untuk merancang, memproduksi, serta menguji efektivitas produk. Produk yang dikembangkan berperan untuk menganalisis respons siswa secara otomatis, memberikan umpan balik yang cepat, relevan, serta menawarkan saran perbaikan secara real-time yang mencakup fitur-fitur utama seperti sentiment score, entities detection, syntax & grammar, correction, improvement suggestions, hingga relevance score. Pengembangan produk ini mencakup perancangan sistem hingga pengujian awal, namun tidak melibatkan evaluasi para ahli atau uji coba skala besar. Fokus penelitian adalah memastikan bahwa produk dapat berfungsi sesuai dengan rancangan teknis dan memenuhi kebutuhan awal pengguna. Hasil dari tahap pengembangan diharapkan dapat menjadi dasar bagi penelitian lanjutan dan membuka peluang baru untuk inovasi dalam teknologi pendidikan di masa depan.Abstract: This research aims to develop Artificial Intelligence (AI)-based automatic feedback with Natural Language Processing (NLP) technology and OpenAI GPT in online learning. The type of research is Research and Development (R&D) with the Integrative Learning Design Framework (ILDF) development model as a reference for designing, producing, and testing product effectiveness. The developed product plays a role in automatically analysing student responses, providing quick and relevant feedback, and offering real-time improvement suggestions, including key features such as sentiment score, entity detection, syntax & grammar, correction, improvement suggestions, and relevance score. The product development included system design to initial testing but did not involve expert evaluation or large-scale trials. The research focuses on ensuring that the product can function according to the technical design and fulfil the initial user needs. The results of the development phase are expected to form the basis for further research and open up new opportunities for innovation in educational technology in the future.
DESAIN STORYBOARD DIGITAL STORYTELLING UNTUK MERANCANG PENGALAMAN BELAJAR PADA GAME EDUKASI PERCABANGAN Jody Sukma Atmadja; Eveline Siregar; Cecep Kustandi; Imam Fitri Rahmadi
Seminar Nasional Hasil Riset dan Pengabdian Vol. 8 (2026): Seminar Nasional Hasil Riset dan Pengabdian (SNHRP) Ke 8 Tahun 2026
Publisher : LPPM Universitas PGRI Adi Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pembelajaran dasar pemrograman, khususnya pada materi percabangan, masih menghadapi kendala karena media pembelajaran yang digunakan belum mampu memberikan pengalaman belajar yang interaktif dan kontekstual. Penelitian ini bertujuan menghasilkan desain storyboard digital storytelling sebagai dasar pengembangan game edukasi pembelajaran percabangan. Penelitian menggunakan pendekatan desain dengan mengacu pada model ASSURE dan difokuskan pada tahap perancangan storyboard. Hasil penelitian berupa storyboard yang mengintegrasikan tujuan pembelajaran, struktur naratif, karakter, urutan adegan, mekanika permainan, navigasi, feedback, reward, dan flowchart dalam satu rancangan yang sistematis. Hasil analisis menunjukkan bahwa storyboard tidak hanya berfungsi sebagai dokumen perancangan visual, tetapi juga sebagai artefak desain pembelajaran (instructional design artifact) yang menjembatani aspek pedagogis, naratif, dan mekanika permainan. Rancangan tersebut menjadi blueprint pengembangan game edukasi sekaligus panduan dalam merancang pengalaman belajar yang selaras dengan tujuan pembelajaran materi percabangan. Penelitian ini memberikan kontribusi berupa kerangka perancangan storyboard digital storytelling yang dapat dijadikan acuan dalam pengembangan media pembelajaran berbasis game edukasi.
Co-Authors Aam Amaningsih Jumhur Aan Wasan Abd Syakur Adjmal QD Ahmad Lazuardi Al-Fitrie Ajat Sudrajat Al-Fitrie, Ahmad Lazuardi Aldina, Fauzi Alifuddin Imam Andaryati, Arenarita Peni Andinnari, Shaffiya Rasidha Ani Cahyadi Annisa Nur Irfani Ardiyanti, Handrini Asfara Zianadezdha Azahra Kurnia Fitri Badryatusyahryah Badryatusyahryah Bambang Budi Wiyono Budiaman Carlia Isneniwati Chaeruman, Uwes Anis Chatarina Megapuspita Cut, Musyaffa Daddy Darmawan Darmawan, Daddy Dedy Aswan Della Nuari Desi Rahmawati Desi Rahmawati Diana Ariani Dinda Maemunah Durotul Yatimah Elfita Rahmi ELIHAMI, ELIHAMI Erry Utomo Etin Solihatin Eveline Siregar Eveline Siregar Eveline Siregar Eveline Siregar Eveline Siregar FADHOLI, MUHAMMAD Faisal Faisal Gunawan, Arief Ariadi Hirmana Wargahadirata, R. A. HS, Zuhdy Ibrahim, Nurdin Imam Fitri Rahmadi Irnawan, Fernanda Iva Sarifah Jayawarsa, A.A. Ketut Jody Sukma Atmadja Khaerudin Koe, Liberius Sabinus Kunto Imbar Nursetyo Lastiar Roselyna Sitompul Liberius Sabinus Koe Litha Kusuma Wardhani Lutfan Lutfan Lutfan, Lutfan Lylys Endarwati Maulidina, Azmira Mikdar, Syaeful Mira Tri Hasanah Muhammad Farhan Murni Winarsih Mustika, Adelia Nabilah, Siti Nabilla Agustia L Nurdin Ibrahim Nurjannah Nurjannah Nurjannah Nuryati Nuryati Ojat Darojat Pattiasina, Petrus Jacob Permono Adi Putro Petrus Jacob Pattiasina Pohan Rangga Purwatiningsih, Anastasia Sri Endang Putra, Luqman Suyanto R.A Murti Kusuma Wirasti Rahmasari, Anggraeni Rahmat Syah Rahmatullah, Iqbal Refgiufi Patria Avrianto Retno Widyaningrum Retno Widyaningrum, Retno Retno Wulandari Richardus Eko Indrajit Rikko Fajar Ramadhan Rini Agustin Riska, Elena Rizky Fahrenza Rizky Ramadhan Rugaiyah Salsabila, Shufi Siregar, Eveline siti miati Siti Nabila Situmorang, Robinson Solihatin, Etin Suprayekti Suprayekti, Suprayekti Susanti, Astri Febry Syamsiar, Syamsiar Tammu, Reisky Megawati Thalib, Jasmi Bin Abu Unifah Rosyidi, Unifah Wulan, Cinta Wulanda Sari Yulan Mardiati ZARA LARASATI Zuhdy, Zuhdy