p-Index From 2021 - 2026
11.755
P-Index
Claim Missing Document
Check
Articles

Pengembangan Video Termediasikan Augmented Reality sebagai Electronic Performance Support System dalam Pembelajaran Yerry Soepriyanto; Basith Rahmatullah
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 2 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Students sometimes find it difficult to illustrate learning content in the form of conceptual knowledge. Therefore, this development aims to produce video products mediated by Augmented Reality which are valid for use in learning performance support electronic systems (Electronic Performance Support Systems). A marker is placed on the teaching material module in the image part that illustrates a concept, so that when students do not fully understand it, the smartphone camera used as a marker detector captures and runs the video. This study uses Sadiman's development method to develop Augmented Reality mediated videos. The result of the development is Augmented Reality mediated video which is used as a learning performance support system in a valid category.
Pengembangan Augmented Reality Sebagai Electronic Performance Support System dalam Pembelajaran Yerry Soepriyanto; Sulthoni; Saida Ulfa
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 2 No. 1 (2017)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Students sometimes find it difficult to illustrate learning content in the form of knowledge of concepts and procedures. Therefore, this development aims to produce a product in the form of Augmented Reality that is valid for use in learning performance support electronic systems (Electronic Performance Support System). Markers are placed on teaching materials on the part of the image that illustrates a concept, so that when students do not fully understand, the smartphone camera used as a marker detector captures and runs the media to convey knowledge in the form of video and animation. This study uses the Lee-Owen development model with three stages of completion. The result of the development is an Augmented Reality application which is used as a support system for learning performance in teaching materials in valid categories.
Pengembangan Multimedia Pembelajaran dengan Pendekatan Saintifik Yogia Friska Mulyani; Henry Praherdhiono; Yerry Soepriyanto
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 2 No. 2 (2017)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This development aims to produce multimedia products with a valid scientific approach as an effective learning resource in science subjects, the nature of light. This research uses the development model of William W. Lee and Diana L. Owens, the development steps are analysis, design, development, implementation and evaluation. Based on the results of validation to media experts and material experts as well as field trials, multimedia with a scientific approach is declared valid and effective for use as a learning medium
Kajian Deskriptif Penyelenggaraan Kurikulum Muatan Lokal Bahasa Using Di SDN 1 Kertosari Banyuwangi Andrea Yurista Tyasari; Anselmus JE Toenlioe; Yerry Soepriyanto
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 2 No. 2 (2017)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The research objective is to describe the planning of the local content curriculum components as well as to describe the implementation of the local content curriculum in schools. This research use desciptive qualitative approach. The results showed that the implementation of local content in primary schools has many obstacles. The problems in implementing the local content curriculum to date relate to all aspects of planning, implementation and evaluation. Currently, it is very necessary to conduct a review of the implementation of the local content curriculum in Using Language and it requires evaluation as well as a comprehensive renewal. Research will provide input on existing programs.
Pengembangan Thesaurus On-Line sebagai Electronic Performance Supporting System dalam Perkuliahan Teknologi Jaringan Jurusan Teknologi Pendidikan Universitas Negeri Malang Tahun Akademik 2012/2013 Yulias Prihatmoko; Zainul Abidin; Yerry Soepriyanto
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 3 No. 1 (2018)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Lectures for the network technology subject at the Department of Educational Technology (TEP), State University of Malang have been supported by printed teaching materials that have been adapted to the characteristics of TEP students. Printed teaching materials are supported by an on-line thesaurus as an electronic performance supporting system that supports students in interpreting difficult words found in printed teaching materials. The Borg & Gall development model was adapted for development. The development produces an on-line thesaurus based on data analysis from 1 media expert, 1 material expert and the effectiveness of learning outcomes in the limited field test meets the valid criteria, with the results of the calculation of media experts 94.64%. On-line thesaurus material experts 78.33%. There is an increase in learning outcomes in limited trials between before and after the use of media with an average difference in value of 24.375
Webquest sebagai Pembelajaran Abad 21 Yerry Soepriyanto
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 3 No. 2 (2018)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

WebQuest is a type of inquiry-oriented web-based learning by utilizing existing resources on the Internet. Bernie Dodge and Tom March created WebQuest in 1995 or the end of the twentieth century. The twenty-first century experienced rapid changes in economy and technology. These changes have an impact on the need for skills in the workplace. This article aims to discuss Webquest WebQuest which was created 23 years ago to answer the challenges of twenty-first century learning.
Peran Screencast dalam Memfasilitasi Pembelajaran Yerry Soepriyanto
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 4 No. 1 (2019)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v4i12019p67

Abstract

Screencast or screencasting is a term related to videos that capture the content displayed on a computer monitor. The purpose of this article is to provide an explanation and discussion about the history behind these two terms and their roles in facilitating learning. The discussion also includes previous studies conducted to provide evidence of the role of screencasts in supporting the learning process. The sources referenced include articles or documentation published in reputable journals, magazines, and trustworthy websites between 2004 and 2018.
Behavioral Engagement Pada Gamifikasi Perkuliahan Daring Pemrograman Visual Annisa Miranda Permatasari; Saida Ulfa; Dedi Kuswandi; Yerry Soepriyanto
Journal of Educational Technology Studies and Applied Research Vol 1 No 1 (2024): [1] - 2024 Agustus
Publisher : Teknologi Pendidikan ID

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70125/jetsar.v1i1y2024a2

Abstract

Visual programming is one of the courses offered in the bachelor's degree in educational technology. Based on a survey in the field, almost 85% of educational technology students do not have a background in learning programming. To provide motivation in learning visual programming, gamification is required in implementation. Usually the gamification principle is held offline. This study aims to determine the behavioral engagement of students during lectures by implementing online gamification. The method used was a survey of 98 students who were taking classes at the 8th meeting. The results showed that empirically the level of student behavioral engagement in visual programming courses was good in the high and medium categories, although some were categorized as low. Hypothetically, students are taking lectures at high and moderate levels. The overall results are discussed in the discussion section of the article.
Pengaruh Model 7E Learning Cycle Dan Keterampilan Berpikir Kreatif Terhadap Hasil Belajar Mahasiswa Eka Pramono Adi; Agus Wedi; Yerry Soepriyanto; Muhammad Daffa Arifiansyah; Kevin Herdinata Cahyadi Firdaus
Journal of Educational Technology Studies and Applied Research Vol 1 No 2 (2024): [2] - 2024 December
Publisher : Teknologi Pendidikan ID

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70125/jetsar.v1i2y2024a25

Abstract

Integrasi pembelajaran yang interaktif dan mendalam merupakan hal penting pada pengembangan kemampuan abad-21. Mengintegrasikan siklus pembelajaran 7E, pebelajar diberdayakan untuk terlibat, mengeksplorasi, menjelaskan, menguraikan, mengevaluasi, dan memperluas pemahaman mereka, sehingga mendorong tingkat retensi pengetahuan yang lebih dalam. Selain itu, pengembangan keterampilan berpikir kreatif dalam portofolio ini memperkuat pemikiran kreatif dan kemampuan pemecahan masalah, mempersiapkan pebelajar menghadapi tantangan dunia nyata. Saat kita menggali manfaat dan hasil dari kerangka pembelajaran transformatif ini, menjadi jelas bahwa kursus media pembelajaran audio dan video dapat benar-benar berkembang jika dilengkapi dengan siklus pembelajaran 7E dan keterampilan berpikir kreatif. Penelitian menggunakan desain eksperimen semu. Subjek penelitian melibatkan dua kelas yakni kelas A sebagai kelompok eksperimen sejumlah 40 mahasiswa dengan pembelajaran siklus 7E dan kelas B sebagai kelompok kontrol sejumlah 40 mahasiswa dengan pembelajaran konvensional. Data yang telah terkumpul kemudian di Analisa untuk mendapatkan hasil menyeluruh tentang pengaruh antara siklus pembelajaran 7E dan keterampilan berpikir kreatif terhadap hasil portofolio mahasiswa serta interaksi dari kedua faktor tersebut yang diujikan dengan tes ANOVA dua jalur. Hasil penelitian ditemukan : (1) Terdapat perbedaan hasil belajar antara mahasiswa yang menggunakan 7E Learning Cycle dan konvensional. (2)Terdapat perbedaan hasil portofolio mahasiswa yang memiliki keterampilan berpikir kreatif tinggi dan rendah. (3) Terdapat interaksi antara 7E learning cycle dengan keterampilan berpikir kreatif terhadap hasil portofolio.
Korelasi Penggunaan Teknologi Dengan Keterampilan Berpikir Kritis Mahasiswa Pada Pembelajaran Fitri Indra Kusumaningtyas; Henry Praherdhiono; Yerry Soepriyanto
Journal of Educational Technology Studies and Applied Research Vol 2 No 2 (2025): [5] - 2025 December
Publisher : Teknologi Pendidikan ID

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70125/t7rmee96

Abstract

Penelitian ini mengkaji korelasi antara penggunaan teknologi dengan keterampilan berpikir kritis mahasiswa dalam konteks pembelajaran berbasis teknologi di perguruan tinggi. Metode yang digunakan adalah kuantitatif dengan pendekatan korelasional, data dikumpulkan melalui kuesioner yang diisi oleh mahasiswa. Hasil penelitian menunjukkan adanya korelasi positif yang signifikan antara penggunaan teknologi dan keterampilan berpikir kritis, meskipun pada tingkat yang rendah (r = 0,271). Teknologi memiliki potensi untuk mendukung pengembangan kemampuan analisis, evaluasi, dan refleksi mahasiswa, namun, saat ini penggunaannya cenderung lebih difokuskan pada penyampaian materi. Penelitian ini menekankan pentingnya keterampilan dosen dalam memanfaatkan teknologi secara strategis serta perlunya pengembangan inovasi desain pembelajaran untuk memaksimalkan potensi teknologi dalam pendidikan
Co-Authors Adesetyawan Pratama Putra Admaja, Andika Mardi Agus Miftakus Surur, Agus Miftakus Agus Wedi Agus Wedi Ah Zainil Ibad Ahmad Nur Yasin Ahyar Ahyar Aisyah Ayu Qonita Akhmad Arifudin Alby Aruna Alfiansyah, Muhamad Firdaus Alfin Nurullah Amelia Bella Satya Yuda Ananta, Maulana Paramaditya Andrea Yurista T yasari Andrea Yurista Tyasari Angkoso, Yunus Bagus Annisa Miranda Permatasari Anselmus J. E Toenlioe Anselmus J. E. Toenlioe Anselmus JE Toenlioe Anselmus JE Toenlioe Aprianto, Muhamad Tri Panunggal Arafah Husna Ari Gunawan Jatmiko Arief Rahman Hakim Aris Syaifuddin Aris Triwahyu Febriansah Arundina Fajar Andini Asna Istikmalatul Muktamaroh Aziz, Rajif Rizqy Azman, Muhammad Khairul Basith Rahmatullah Basith Rahmatullah Bastian, Titus Agung Bayu Eko Risdiyanto Benaya Teguh Putra Citra Kurniawan Dainamang, Syukri Adisakti Dana Kurniawan Dany Wijaya Kesuma Dedi Kuswandi Degeng, Made Duanda Kartika Deo Dedika Haking Dhifa Putra Ramadhan Dian Franssischa Kusumaningsih Dio Lingga Purwodani Dole, Donatus Duananda Kartika Degeng, Made Dwi Soca Baskara Dyah Lestari Efi Dian Ariska Eka Pramono Adi Elizabeth Lobo Elya Tri Nuraeni Fahmi, Ahmad Ihfan Khalif Fara Nabila Gunawan Farid, Muchammad Fatih Budiman Febriansah, Aris Triwahyu Ferdiansyah, Zaki Daffa Fikri Aulia Fitri Indra Kusumaningtyas Fitri Mutia Fajrin Frinanda Fianstika Evatasari Hadihabibi, Moh Hajjah, Rahma Izzatul Handaruni Dewanti Hardy Padmayudha Nugraha Hasnah Binti , Mohamed Henry Praherdhiono Henry Praherdiono Herlina Ike Oktaviani I Nyoman Sudana Degeng Imelda Florenciana Usfinit Irza Savita Kartika Sari, Dewi Nur Laili Kartika Suci Lestari Kesuma, Dany Wijaya Kevin Herdinata Cahyadi Firdaus Khoirul Muanam Khuluq, Khusnul Lailatus Shoimah Luis Rumianda M Bagus Ainun Najib M. Bashoirul Wahid Sinambela Ma'rifah, Sila Nur Made Duananda Kartika Degeng Maura Salmaa Amalia Miftachul Rohana Sari Miftah Hur Rahman Zh Mochammad Hilman Amirudin Nahri Muchammad Azwar Anas Muh. Ihsan Yudha Pradana Muhamad Firmansya Junus Muhammad Daffa Arifiansyah Muhammad Zidni Ilman Nafiah Muhibuddin Fadhli Nadhif Nashrullah Nahri, Mochammad Hilman Amirudin Negara, Nur Alamsyah Surya Nindia Rada Kusworo Ningrum, Anggita Putri Ni’matul Izza Noven Indra Prasetya Novi Dwi Hapsari Novia Kuswidayani Nur Halimah Nurul Hidayati Otto Fajariyanto Pipit Novita Candra Prasetyo, Aditya Eko Punaji Setyosari Purnomo Purnomo Purnomo Purnomo Purnomo Purnomo, Purnomo Putra, Bima Sayoga Putri Fadilla Azzahra Fazarini Qolbi, Muhammad Syifa'ul Qurrotaa'yun Azhari Hamzah Raden Bambang Sumarsono Rafika Rabba Farah Rahwati, Ardila Ramadana, Muhammad Rifqy Rani Vita Sari Rengga Prakoso Nugroho Rengga Prakoso Nugroho Rifan Nurrofi Rina Tiya Lestari Rosyidah, Fauziah Nur Aisyah S. Auna, Hariyanto Saida Ulfa Salleh , Shaharuddin Md Sani, Nindya Liftia Setiasih, Muhti Shaumi Rani Sherla Sepsa Rosiva Sihkabuden Sihkabuden Sihkabuden Sihkabuden, Sihkabuden Sistina Angga Reni Siti Nurhidayah Slamet, Taufik I Slamet, Taufik Ikhsan Subiyanto, Fadhil Ilham Sulthoni Sulton Sulton Sulton Sulton, Sulton Sumarno Sumarno Surahman, Ence Susilaningsih Susilaningsih Susilaningsih Susilaningsih, Susilaningsih Syeh Aindalloh Syifa’ul Qolbi, Muhammad Taufik Ikhsan Slamet Toenlioe, Anselmus Je Tommy Rahardjo Tri Kukuh Prasetiyo, Tri Kukuh Usfinit, Imelda Florenciana UTOMO, PRASETIO Wahyu Hidayat, Didik Waras Kamdi Wido Ageng Pratama Wikan Budi Utami Yogia Friska Mulyani Yogia Friska Mulyani Yosrila, Yonanda Hana Yulias Prihatmoko Yusuf, Mochamad Farid Zainul Abidin Zainul Abidin Zakiatul Fuada Zakki, Aghisni Nur Zeny Dwi Martha