Articles
Creative Content Marketing In Scientific Publication Management In Industrial Era 4.0
Rahardja, Untung;
Lutfiani, Ninda;
Amelia, Sindy
APTISI Transactions on Management (ATM) Vol 3 No 2 (2019): ATM (APTISI Transactions on Management)
Publisher : Pandawan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (698.773 KB)
|
DOI: 10.33050/atm.v3i2.991
Industry 4.0 is a development trend of intelligent industries where all use of sophisticated equipment and are influenced by technological factors that are developing at this time. The emergence of industry 4.0 affects all aspects of the field including the field of marketing. Marketing is a marketing technique or introducing a product to the public to attract a lot of people. The role of Creative Content is needed in the publication of scientific papers in Industry 4.0. Creative Content can facilitate writers to publish scientific work. Social media is a medium for media creative content in scientific publications. However, the management of online scientific publications or e-journals is still of little use. To achieve Creative Content in scientific publications the need to conduct research or research to find out and obtain information about the role of creative content in scientific publications. The method used in the research is literature study, design, and mind map. Doing research / research is not just going to a place but looking for data in a journal is also needed. This study aims to determine the importance of digital content to improve the dissemination of information on publication management or e-journal in its application within the scope of APTISI Transactions on Management (ATM) journals that have been published online. It can be concluded that the role of creative content in scientific publications is very important, especially in the face of the industrial era 4.0.
Scientific Publication Management Transformation In Disruption Era
Rahardja, Untung;
Lutfiani, Ninda;
Juniar, Hega Lutfilah
APTISI Transactions on Management (ATM) Vol 3 No 2 (2019): ATM (APTISI Transactions on Management)
Publisher : Pandawan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (400.54 KB)
|
DOI: 10.33050/atm.v3i2.1008
New innovations enter the market and create a strong disruption effect, a sign that the era of the decade that is currently happening has experienced many changes in various sectors, including economics, technology, education and politics. This study aims to examine the aspects and direction of the development of research related to the Disruption Age that affects technological developments, one of which is in the field of publication management. The approach used is a study of various definitions and model frameworks that developed around the era of disruption and management of publications as well as mapping and analysis of a number of publications. Judging from the research method, most of the research was carried out through descriptive and conceptual methods in which technological aspects became the focus of research by researchers. Disruption innovation has an impact on publication management, where publication management is increasingly developing with additional technological spices. Management of online-based scientific publications or e-journals that are able to manage scientific publication activities to create better management and publications and improve accessibility. The Ministry of Research, Technology and Higher Education targets 7,000 nationally accredited journals with six ratings. In 2018 there were 20,610 internationally published scientific works in Indonesia. The application of this online-based or e-journal scientific publication management system is able to improve the quality of the process of managing scientific journals to be more systematic and organized to achieve efficiency and improve publications to be global.
Implementation of OJS Based iJC Media E-Journal System at University of Pramita Indonesia
Mumen, Md. Abdul;
Oganda, Fitra Putri;
Lutfiani, Ninda;
Handayani, Indri
APTISI Transactions on Management (ATM) Vol 4 No 2 (2020): ATM (APTISI Transactions on Management)
Publisher : Pandawan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.33050/atm.v4i2.1338
The increasing development of information technology in the era of 5.0 can provide information that is informative and very easy to obtain in the form of electronics. But not at Pramita University of Indonesia in managing journals or other scientific works still using conventional or manual methods that cause the main problem that is causing increased costs and time, the data can be separated because the old data is not archived properly and the management of scientific works also does not meet the specified requirements by Ristekdikti with regard to Journal Accreditation which requires that journals be managed online because that will be easier and faster. With the iJC (iLearning Journal Center) can publish journals online, make it easier for users to submit journals, change the management of ejournal to be more distributed and can simplify the process of submitting manuscripts, reviewing, editing, until the publication stage and by using iLearning Journal Center will produce e quality journal. In this study, researchers used several methods, namely the method of observation and study of literature and using Flowcharts.
The Role of Duty Complexity as a Moderation of the Influence Auditor's Professional Knowledge and Ethics on Audit Quality
Setyowati, Widhy;
Kurniawan, Pratomo Cahyo;
Mardiansyah, Aditya;
Harahap, Eka Purnama;
Lutfiani, Ninda
APTISI Transactions on Management (ATM) Vol 5 No 1 (2021): ATM (APTISI Transactions on Management: January)
Publisher : Pandawan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.33050/atm.v5i1.1483
This study aims to analyze the effect of professional knowledge and auditor ethics to audit quality with task complexity as moderating variable. which consists of 80 respondents, data collection methods using questionnaires, data analysis methods using multiple linear regression analysis and data processing using SPSS application. From the results of the partial test, professional knowledge variable gives positive and significant effect to the quality of audit quality, as well as the auditor ethics variable that gives positive and significant effect to audit quality . Task complexity can not moderate the effect of professional knowledge to audit quality but task complexity as moderate variable the effect of auditor ethics to audit quality. Those variables simultaneously have the positive and significant influence to the audit quality
Blockchain For Education Purpose: Essential Topology
Aini, Qurotul;
Lutfiani, Ninda;
Santoso, Nuke Puji Lestari;
Sulistiawati, Sulistiawati;
Astriyani, Erna
APTISI Transactions on Management (ATM) Vol 5 No 2 (2021): ATM (APTISI Transactions on Management: July)
Publisher : Pandawan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.33050/atm.v5i2.1506
Blockchain technology is known for its large-scale digitisation trends that play an important role in various organisations. Because it is distributed and decentralized from blockchain, this feature makes the role of blockchain technologies based on products and services significantly different from previous technology offerings. The value proposition offered by this blockchain is very suitable to be applied in education. After a few years this caused disruption from various industry circles, current educational areas including those that are very perceived by the Indonesian people there is no progress and road in place. It is possible that in the next ten years, the educational actors who are less sensitive will one by one fall because of the storm-cast disruption technology. The educational institution is one of which is aware of the advantages and extraordinary potential of blockchain technology. Among other things, a digital signature certificate is important in the context of digital archiving to verify the authenticity of a document in an educational institution. But the lack of education from the community makes ignorance about the point of the advantage of blockchain technology that can be applied in the field of education. Therefore, a public understanding of the blockchain is packaged in the form of ontology on the education shutter. This research in particular is exploring the ontology approach of using root merkle methods in providing solutions to the application of blockchain, including slow process and small storage space. This issue causes it to be very difficult for educational institutions to store processes and stages of learning into the blockchain. This research can be the cornerstone of identifying solutions from certificates of digital signatures in terms of archiving, authentication and digital verification on the design of a new breakthrough framework with an ontology approach to blockchain educational design.
Analysis of the Effect of Service Quality on Company Reputation on Purchase Decisions for Professional Recruitment Services
Fernando;
Bintoro, B. P. Kusumo;
Lutfiani, Ninda;
Haryanto;
Julianingsih, Dwi
APTISI Transactions on Management (ATM) Vol 7 No 1 (2023): ATM (APTISI Transactions on Management: January )
Publisher : Pandawan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.33050/atm.v7i1.1736
This study aims to analyze the effect of company reputation and service quality on purchasing decisions for headhunter services. This study is to determine the basis for consumer considerations in choosing a headhunter company, and for headhunter companies this research can be a reference in maintaining relationships with their customers. There are 3 hypotheses tested, and this study uses quantitative methods by conducting surveys. The sampling method is using probability sampling with a sample size of 115 respondents based on the hair formula. As for analyzing the data of this study using multiple linear regression analysis methods.The company's reputation and service quality both influence the decision to purchase headhunter services, with the main factor having higher relevance being the service quality variable. This study aims to determine the relationship of company reputation and service quality to purchasing decisions on professional recruitment services. Future research is expected to raise one case from a large headhunter company (local/international) regarding building the reputation of a headhunter service company. This is so that the headhunter Industry has a proven academic subject of what reputation looks like in the Headhunter Industry
Analisis Sistem Sertifikasi Profesi Untuk Pengembangan Kompetensi Mahasiswa
Sunarya, PO Abas;
Lutfiani, Ninda;
pratiwi, Dinda suci
ADI Bisnis Digital Interdisiplin Jurnal Vol 1 No 1 (2020): ADI Bisnis Digital Interdisiplin (ABDI Jurnal)
Publisher : ADI Publisher
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.34306/abdi.v1i1.104
Evaluasi penilaian sertifikasi kompetensi dilakukan secara manual atau dengan menggunakan kertas. Inimembuatnya cukup sulit bagi penilai untuk mengevaluasi beberapa penilaian dalam waktu singkat.Penelitian ini bertujuan untuk merancang evaluasi penilaian aplikasi. Penelitian ini memodelkan alatevaluasi manual ke dalam bentuk aplikasi mobile. Dengan demikian, penilai dapat melakukanpekerjaannya dengan baik dan data evaluasi dapat disimpan dalam bentuk digital sehingga akan mudahdiakses. Hasilnya penelitian ini adalah aplikasi yang dapat digunakan oleh penilai untuk melakukanpenilaian penilaian. Jenis-jenis penilaian metode yang dapat dievaluasi melalui aplikasi ini adalahpertanyaan dan pengamatan tertulis. Simulasi dilakukan untuk menguji aplikasi secara real time. Hasil tessimulasi menunjukkan bahwa aplikasi dapat digunakan pada sertifikasi kompetensi ujian di UniversitasRaharja.
Analisis Gamifikasi iLearning Berbasis Teknologi Blockchain
Aini, Qurotul;
Lutfiani, Ninda;
Zahran, Muhammad Suzaki
ADI Bisnis Digital Interdisiplin Jurnal Vol 2 No 1 Juni (2021): ADI Bisnis Digital Interdisiplin (ABDI Jurnal)
Publisher : ADI Publisher
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.34306/abdi.v2i1.167
Gamifikasi, pengaplikasian teknik game mekanik pada konteks non-game, menjadi pilihan utama yang mendasari edukasi saat ini. Gamifikasi edukasi mampu memberikan solusi terhadap masalah-masalah yang timbul akibat metode pembelajaran tradisional yang dianggap kurang sesuai dengan perilaku manusia saat ini. Blockchain telah menjadi topik pembicaraan hangat yang sedang berkembang pesat dalam beberapa tahun terakhir. Blockchain berasal dari suatu komunitas maupun perusahaan dunia yang bertindak sebagai teknologi infrastruktur yang berkembang di berbagai bidang baik industri maupun pendidikan. Kelebihan utama dari blockchain yaitu terbebas dari pihak ketiga sehingga tingkat kemanan, transparansi, dan juga integritas blockchain terbilang cukup tinggi. Saat ini, penelitian mengenai blockchain yang diimplementasikan pada bidang gamifikasi edukasi masih minim jumlahnya. Guna memperluas wawasan mengenai penelitian ini, makalah kami akan mengidentifikasi dan mendiskusikan permasalahan utama terkait edukasi dengan menerapkan gamifikasi edukasi yang diterapkan dengan sistem blockchain. Guna memberikan solusi yang relevan, makalah kami mengusulkan model gamifikasi awal sebagai pondasi dari pengembangan terhadap pengaplikasian dan penelitian mendatang.
Blockchain Education Concept 4.0: Student-Centered iLearning Blockchain Framework
Prawiyogi, Anggy Giri;
Aini, Qurotul;
Santoso, Nuke Puji Lestari;
Lutfiani, Ninda;
Juniar, Hega Lutfilah Juniar
JTP - Jurnal Teknologi Pendidikan Vol. 23 No. 2 (2021): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.21009/jtp.v23i2.20978
Technological developments encourage digitization in the learning process. Inversely proportional to the results of competency evaluation which are still centralized. Cause competitiveness and competence of students that are not measured quantitatively. The application of micro-teaching can be an option in solving existing problems. Combining gamification and blockchain makes the learning process more enjoyable with game techniques, where activities such as learning, lecture assignments, and assessments are documented transparently and have reliable security. This student-centered learning process is called GamiChain (Gamification Blockchain). This blockchain gamification-based learning application is also an important activity that can be a brilliant breakthrough in education. This application aims to encourage the student creativity ecosystem, to make students have a more competitive spirit to compete with maximum capabilities. And can display learning outcomes in the form of certificates that are accurate in authenticity and can be used in the industrial world. GamiChain can form an official standard of learning by documenting lectures permanently, transparently, and distributed formally and informally into the Blockchain network with the help of smart contracts. The Gamification method in education is used in this research. Results Evaluation of blockchain application in education through GamiChain (Gamification Blockchain) can benefit universities to create official certifications and increase confidence in student scores transparently and sustainably that they can control.
Manajemen Retail Raharja Enrichment Program Dalam Implementasi Program Merdeka Belajar - Kampus Merdeka: indonesia
Lutfiani, Ninda;
Sunarya, Po Abas;
juniar, hega lutfilah
Universal Raharja Community (URNITY Journal) Vol. 1 No. 2 (2021): URNITY (Universal Raharja Community)
Publisher : UNIVERSITAS RAHARJA
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (655.545 KB)
|
DOI: 10.33050/urnity.v1i2.1559
Perkembangan dalam dunia pendidikan semakin mendorong terjadinya perubahan pada proses pembelajaran. Sejalan dengan program Kementerian Pendidikan dan Kebudayaan yang menetapkan kebijakan Kampus Merdeka pada tahun 2020, merealisasikan terciptanya program Manajemen Retail. Melalui metode pembelajaran simulasi (case study), pembelajaran berbasis pengalaman (experiential learning), dan pembelajaran berbasis (active learning) membuat MR-REP (Manajemen Retail Raharja Enrichment Program) dirancang untuk melahirkan entrepreneur yang memiliki keahlian di bidang retail modern berbasis teknologi informasi. Kurangnya pemahaman masyarakat terhadap kebijakan Merdeka Belajar - Kampus Merdeka menjadi salah satu landasan penelitian. Metode yang digunakan dalam penelitian ini adalah sosialisasi yang dilakukan secara daring dan langsung, melalui kunjungan masyarakat fun and enjoy, di Centre of Excellence Fakultas Ekonomi dan Bisnis Manajemen Retail pada sebuah tempat bernuansa startup yang bernama Alphabet Incubator. Hasil akhir dari sosialisasi pengabdian ini berupa terealisasikannya sosialisasi terkait program MR-REP yang sejalan dengan tujuan Kemendikbud untuk meningkatkan kualitas dan relevansi lulusan program sarjana.