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All Journal International Journal of Evaluation and Research in Education (IJERE) Cakrawala Pendidikan Tekno - Pedagogi : Jurnal Teknologi Pendidikan Paradigma : Journal of Science, Religion and Culture Studies SAINSMAT Jurnal Pendidikan Indonesia Jurnal Inovasi Teknologi Pendidikan Edulib Mimbar Agribisnis: Jurnal Pemikiran Masyarakat Ilmiah Berwawasan Agribisnis Al Ishlah Jurnal Pendidikan REiD (Research and Evaluation in Education) SEJ (Science Education Journal) Jurnal Matematika Sains dan Teknologi Journal of Natural Science and Integration Kindergarten: Journal of Islamic Early Childhood Education Jurnal Organisasi Dan Manajemen Jurnal Pendidikan Terbuka Dan Jarak Jauh Pendas : Jurnah Ilmiah Pendidikan Dasar MATAPPA: Jurnal Pengabdian Kepada Masyarakat Jurnal Basicedu International Journal of Elementary Education Jurnal Pendidikan Fisika dan Teknologi EDUKATIF : JURNAL ILMU PENDIDIKAN Al-Ta'lim Literasi : Jurnal Ilmu Pendidikan J-Dinamika: Jurnal Pengabdian Kepada Masyarakat JURNAL PENDIDIKAN MIPA Instructional Development Journal Science Education and Application Journal Natural Science: Jurnal Penelitian Bidang IPA dan Pendidikan IPA Milenial: Journal for Teachers and Learning Tasnim Journal for Community Service SAINSMAT: Jurnal Ilmiah Ilmu Pengetahuan Alam Jurnal Basicedu Action Research Journal Indonesia (ARJI) Kartika: Jurnal Studi Keislaman Madania: Jurnal Kajian Keislaman Abdurrauf Science and Society Al Ibtida: Jurnal Pendidikan Guru MI
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The Needs Analysis of Teachers and Students towards the Online Comic as the Learning Media Berlian, Mery; Vebrianto, Rian; Thahir, Musa
KINDERGARTEN: Journal of Islamic Early Childhood Education Vol 6, No 2 (2023): November
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/kjiece.v6i2.22715

Abstract

This research aims to analyze the needs of teachers and students towards the online comic as the learning media. This research is a survey research with a qualitative descriptive approach. The sample in this study was 417 people consisting of 323 students, 55 teachers and 39 lecturers who were taken by stratified sampling and random. The research data was obtained from distributing questionnaires through google form and analyzed using the percentage formula. The findings obtained were: 1) 69.15% of teachers and 58.15% of students often use the audio-visual as the learning media; 2) the characteristics of the online comics that have been used by teachers and students have met good criteria with a percentage of 80.91%; 3) 84.04% of teachers and 74.92% of students have never used online comics as the learning media; 4) 93.26% of teachers and 92.26% of students are interested in using online comics as the learning media; 5) 97.87% of teachers and 97.52% of students want online comic designs to have a color combination; 6) 97.87% of teachers and 89.16% of students want a story in the form of a dialogue text. From the results of the study, it reveals that the online comics are needed as a media of learning among teachers and students. All in all, the research results can be used as information for researchers, further researchers or teachers in general as a reference for developing or using the learning media.
Evaluation of the Usage of SSCS-Based E-Module Among Students Yuliastrin, Adisti; Vebrianto, Rian; Fiqri, Muhammad; Berlian, Mery
Jurnal Pendidikan Fisika dan Teknologi (JPFT) Vol 9 No 1 (2023): Januari - Juni
Publisher : Department of Physics Education, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpft.v9i1.4620

Abstract

Knowledge is an ability that students must possess in solving various problems and applying them in everyday life. This study aimed to determine how far the Effectiveness of knowledge variables for students in the learning process. This study uses the ADDIE development model. with the instrument in the form of a questionnaire consisting of 2 constructs. The survey study was carried out by involving ten teachers from various schools. Data collection techniques were carried out by filling out online questionnaires, which were then analyzed with the help of the SPSS program. The results of the research prove that: 1) the preparation and development of the evaluation of the problem variable instrument in the media for students in this study was carried out by testing two research constructs, namely 1) the accuracy of the variable and 2) the Effectiveness of the variable. As well as the results of testing the validity and reliability indicate that the data validity of the evaluation instrument meets the valid criteria. This research shows that the developed instrument meets the requirements for use in media development in the form of an e-module.
Pelatihan Digital Marketing untuk Generasi Z: Mengembangkan Produk Edukasi berbasis Online Radeswandri; Vebrianto, Rian; Berlian, Mery; Thahir, Musa
Tasnim Journal for Community Service Vol. 6 No. 2 (2025): Tasnim
Publisher : Anotero Lembaga Scientific Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This community service program aimed to enhance digital marketing skills and develop online educational products among Generation Z. The program involved 32 participants with diverse backgrounds, predominantly aged over 24 years (59.4%) with high school/vocational education backgrounds (71.9%). Using a blended learning approach combining webinars, interactive online classes, and group mentoring, the program focused on fundamental digital marketing, social media marketing, and content creation. Evaluation results demonstrated significant success: 96.9% of participants showed improved digital marketing capabilities, with 87.5% implementing or currently implementing their acquired knowledge. The program achieved a 93.8% satisfaction rate, with participants reporting increased confidence (87.5%) and better understanding of reaching Gen Z audiences (84.4%). Key outcomes included the establishment of a content creator community, development of 6 online courses, and 7 participants actively working as educational content creators. The program successfully addressed the need for practical digital skills among youth while fostering digital entrepreneurship initiatives. Recommendations include implementing differentiated learning paths, establishing post-training mentoring programs, and strengthening industry collaborations for sustainable impact.
Pemetaan Literasi Lingkungan pada Materi Pencemaran Lingkungan Berlian, Mery; Vebrianto, Rian; Yuliastrin, Adisti; Efendi, Silvina
Literasi: Jurnal Ilmu Pendidikan Vol. 14 No. 1 (2023)
Publisher : Universitas Alma Ata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21927/literasi.2023.14(1).47-53

Abstract

Tujuan dari penelitian ini yaitu untuk mengetahui tingkat literasi lingkungan siswa. Manfaat dari penelitian ini yaitu untuk memperoleh hasil test terkait kemampuan literasi lingkungan siswa. Metodologi pada penelitian ini menggunakan metode survey yang melibatkan siswa 60 siswa SMP kelas 8 yang diambil secara random (acak). Instrumen yang digunakan berupa soal literasi lingkungan yang disebarkan melalui gform. Data yang didapatkan di analisis menggunakan SPSS. Berdasarkan hasil survei diketahui bahwa jumlah subjek sebanyak 64 siswa kelas 8 SMP yang terdiri dari 39 perempuan dan 25 laki-laki. serta terdiri dari 4 suku yaitu melayu, minang, batak dan jawa. Berdasarkan hasil survey juga diketahui bahwa rata-rata kemampuan literasi lingkungan siswa yaitu dalam kategori baik dengan skor 7,6 yang dapat dijelaskan secara terperinci yaitu konstrak Kompetensi lingkungan 7,8 (baik), konstrak Pengetahuan lingkungan 7,6 (baik), konstrak Sikap terhadap lingkungan 7,3 (baik). Rekomendasi dari penelitian ini adalah masih perlu ditingkatkan kemampuan literasi lingkungan siswa dan para guru dapat menggunakan instrument yang sudah digunakan ini.
Optimalisasi Sumber Daya Manusia: Memetakan Keterlibatan Mahasiswa UT dalam Percepatan Suistainable Development Goals (Sdgs) di Tengah Resesi Ekonomi Radeswandri, Radeswandri; Berlian, Mery; Herlinda, Herlinda
Instructional Development Journal Vol 8, No 3 (2025): IDJ
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/idj.v8i3.39314

Abstract

Penelitian ini memiliki dua aspek utama, yakni analisis kesiapan Sumber Daya Manusia (SDM) dalam konteks percepatan Sustainable Development Goals (SDGs) 2025, khususnya terkait isu resesi ekonomi, dan pemetaan jumlah SDM mahasiswa di Universitas Terbuka (UT) untuk mendukung SDGs. Dalam analisis kesiapan SDM terkait SDGs 2025 dan isu resesi ekonomi, kami menemukan beberapa faktor penting. Pertama, mayoritas responden memiliki pemahaman yang beragam mengenai SDM dalam situasi resesi ekonomi, dengan kesadaran akan peran krusial SDM dalam mengatasi resesi dan mencapai SDGs. Kedua, responden mengakui pentingnya investasi dalam pengembangan SDM dalam menghadapi resesi. Ketiga, pengetahuan sebelumnya tentang pengembangan SDM terkait SDGs bervariasi, menunjukkan potensi untuk peningkatan pemahaman. Keempat, akses terhadap teknologi yang mendukung pemahaman SDM memiliki keterbatasan yang signifikan. Kelima, minat untuk meningkatkan SDM dalam konteks resesi ekonomi cukup tinggi. Hasil pemetaan jumlah SDM mahasiswa UT mengungkapkan hal-hal penting lainnya. UT memiliki jumlah mahasiswa yang signifikan dengan latar belakang pendidikan dan keterampilan yang beragam, yang dapat menjadi potensi besar dalam mendukung berbagai target SDGs. Namun, diperlukan upaya untuk meningkatkan kesadaran dan pemahaman mahasiswa terkait SDGs dan kontribusi mereka. Selain itu, pemetaan ini mengidentifikasi kebutuhan pengembangan keterampilan khusus yang relevan dengan tujuan SDGs, seperti keterampilan kepemimpinan dan teknologi. Untuk memaksimalkan kontribusi mahasiswa UT dalam mendukung SDGs, kami merekomendasikan serangkaian tindakan. Pertama, UT harus mengintegrasikan konsep SDGs dalam kurikulum dan melakukan kampanye kesadaran teratur. Kedua, UT perlu mengevaluasi dan memperbarui kurikulum dengan memasukkan pelatihan keterampilan yang relevan dengan SDGs. Ketiga, UT harus menjalin kemitraan dengan organisasi terkait SDGs dan memberikan pengalaman praktis kepada mahasiswa melalui proyek-proyek terkait SDGs. Keempat, UT harus memperluas sumber daya pengembangan karier dan menyediakan informasi tentang peluang kerja yang mendukung pembangunan berkelanjutan. Kelima, UT harus mendorong inovasi dan penelitian mahasiswa dalam solusi ekonomi berkelanjutan. Terakhir, UT dapat menyelenggarakan program mentoring dan bimbingan oleh para profesional berpengalaman. Dengan menerapkan rekomendasi ini, UT dapat memanfaatkan potensi mahasiswanya sebagai agen perubahan yang kuat dalam mendukung SDGs, terutama dalam menghadapi tantangan resesi ekonomi, dan berperan penting dalam mencapai tujuan pembangunan berkelanjutan ini.
Media IQ Interactive Games Assessment Using a Contextual Teaching Learning (CTL) Approach to Improve Primary School Students' Critical Thinking Ability Yovita; Mery Berlian; Alaniyah Syafaren
Kartika: Jurnal Studi Keislaman Vol. 6 No. 2 (2026): Kartika: Jurnal Studi Keislaman (May)
Publisher : Lembaga Pendidikan Tinggi Nahdlatul Ulama (LPT NU) PCNU Kabupaten Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59240/kjsk.v6i2.741

Abstract

Primary school students' critical thinking skills currently face significant obstacles, mainly due to constraints on teachers' pedagogical skills, which include the use of learning methods and models, classroom practice. The aim of this research is to utilize industry 4.0 technology, one of which is an educational game based on IQ Interactive. The important urgency in developing this media is based on research by that educational games can improve students' cognitive abilities. The benefit of learning using the CTL method is changing the conventional learning system to a modern one. This research is development research (Research and Development), the development of IQ Interactive Games was carried out using the CTL Approach using the ADDIE development model. The results of the IQ Games Interactive research showed that the majority of respondents responded positively to the use of IQ Games Interactive, including ease of use, layout, access to information, effectiveness, text presentation, use of QR, color composition, systematics and efficiency. Aspects of readability and understanding of concepts are very important in assessing the quality of media, including IQ Interactive Games
Expert Validation: Development of an Ethnoscience-Based E-Module to Improve Students' Critical Thinking Skills and Environmental Awareness Yovita, Yovita; Pizaini, Pizaini; Berlian, Mery; Tahir, Musa; Vebrianto, Rian
Tekno - Pedagogi : Jurnal Teknologi Pendidikan Vol. 16 No. 2 (2026): Tekno-Pedagogi
Publisher : Program Magister Teknologi Pendidikan Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop an ethnoscience-based e-module on the subject of Living Things and Their Environment to improve critical thinking skills and environmental awareness of junior high school students. The background of this study is based on the weaknesses of conventional learning which is still teacher-centered, abstract, and does not integrate local cultural values thus hampering active student involvement and their understanding of environmental issues. The study used the Research and Development (R&D) method with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The subjects were junior high school students in Pekanbaru City. The instruments used included a validity questionnaire from media & technology experts, material & pedagogical experts, linguists, and ethnoscience experts; as well as a questionnaire on teacher practicality and student practicality. The results of validation by media, language, material, and ethnoscience experts showed that the e-module had a very good validity level with an average of 88.25%, as well as a very good practicality value with an average of 85%. Thus, this ethnoscience- based e-module is declared feasible, practical, and effective as a contextual learning medium that integrates scientific concepts with local wisdom and supports 21st-century learning
The Influence of Virtual Science Laboratory Design to Increase the Visual Literacy of Prospective Science Teachers Yuliastrin, Adisti; Mery Berlian; Alaniyah Syafaren
Kartika: Jurnal Studi Keislaman Vol. 6 No. 2 (2026): Kartika: Jurnal Studi Keislaman (May)
Publisher : Lembaga Pendidikan Tinggi Nahdlatul Ulama (LPT NU) PCNU Kabupaten Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59240/kjsk.v6i2.743

Abstract

Research that uses quasi-experimental methods to reveal the impact of using virtual laboratory media on visual literacy abilities. This research involved two groups, namely an experimental group that was exposed to virtual laboratory media, and a control group that received conventional learning. Both groups underwent a pretest and posttest to measure changes in visual literacy. This research design uses "Nonequivalent Control Group Design" and applies statistical tests such as the Kolmogorov-Smirnov test, Wilcoxon Signed Ranks Test, and Mann-Whitney Test for data analysis. The results showed that the experimental group was superior to the control group, indicating the effectiveness of virtual laboratory media in increasing visual literacy. This indicates that virtual laboratory media can be a valuable tool for modern education, providing a more interactive and interesting learning experience. This media is an alternative and needs to be developed further
Initial Ability in Online Learning Process of Elementary School Teachers; Case Studies in Riau Province Radeswandri Radeswandri; Rian Vebrianto; Mery Berlian; Musa Thahir; Cahyani Elvira
Al Ibtida: Jurnal Pendidikan Guru MI Vol. 9 No. 1 (2022): June 2022
Publisher : UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/al.ibtida.snj.v9i1.8901

Abstract

AbstractThis study describes the initial ability of teachers in carrying out online learning activities. This research was conducted through survey research involving 154 elementary school teachers in Pelalawan and Rengat Regencies, Riau Provinces as the research samples were taken by purposive sampling. Research data were obtained through a survey using google forms and distributed via WhatsApp. Data analysis was carried out descriptively and inferentially using SPSS version 26. Based on the data analysis, it was identified that 97 teachers (63%) choose a combination learning model between offline and online as the most frequently learning model used during the covid-19 pandemic. In carrying out the learning process, 93 teachers (60.4%) chose schools as teaching locations. Regarding the quality of the internet in schools, 110 teachers (71.4%) assessed that the quality of the internet in schools was good and could support learning activities. Furthermore, teachers also apply various ways of teaching online learning, for example, 50 teachers (32.5%) choose to provide interactive material through online media and 45 teachers (29.2%) ask students to learn to use textbooks and give assignments to students in the form of assignments on worksheets, projects, books, etc. The main obstacle for teachers during online learning is that they find it difficult to observe student progress and have difficulty communicating with parents. The efforts made by teachers to adapt online learning is by providing materials/tasks and establishing basic competencies according to student needs.Keywords: teacher ability, online learning, covid-19 pandemic. AbstrakPenelitian ini mendeskripsikan kemampuan awal guru dalam melaksanakan kegiatan pembelajaran online. Penelitian ini dilakukan melalui penelitian survei yang melibatkan 154 guru SD di Kabupaten Pelalawan dan Rengat, Provinsi Riau sebagai sampel penelitian yang diambil secara purposive sampling. Data penelitian diperoleh melalui survei menggunakan google form dan disebarluaskan melalui WhatsApp. Analisis data dilakukan secara deskriptif dan inferensial menggunakan SPSS versi 26. Berdasarkan analisis data diketahui bahwa 97 guru (63%) memilih model pembelajaran kombinasi antara offline dan online sebagai model pembelajaran yang paling sering digunakan selama masa pandemi covid-19. Dalam melaksanakan proses pembelajaran, 93 guru (60,4%) memilih sekolah sebagai lokasi mengajar. Terkait dengan kualitas internet yang ada di sekolah, 110 guru (71,4%) menilai bahwa kualitas internet yang ada di sekolah sudah baik dan dapat mendukung kegiatan pembelajaran. Selanjutnya, guru juga menerapkan berbagai cara dalam mengajar pembelajaran online, misalnya 50 guru (32,5%) memilih memberikan materi interaktif melalui media online dan 45 guru (29,2%) meminta siswa belajar menggunakan buku teks dan memberikan tugas kepada siswa berupa tugas pada LKS, proyek, buku, dan lain-lain. Kendala utama guru selama pembelajaran online adalah mereka menemukan kesulitan dalam mengamati perkembangan siswa dan kesulitan dalam berkomunikasi dengan orang tua. Adapun upaya yang dilakukan guru untuk menyesuaikan pembelajaran online adalah dengan menyediakan materi/tugas dan menetapkan kompetensi dasar sesuai kebutuhan siswa.Kata kunci: kemampuan guru, pembelajaran online, pandemic covid-19.
The Evaluation of the Use of Line Webtoon: A Development Study Mery Berlian; Iqbal Miftakhul Mujtahid
Action Research Journal Indonesia (ARJI) Vol. 7 No. 4 (2025): Action Research Journal Indonesia (ARJI)
Publisher : PT. Pusmedia Group Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61227/arji.v7i4.559

Abstract

Webtoon is a popular Line Webtoon platform in Indonesia that can be used as education and information media among the users. The Internet users make the information that is available in webtoon can be spread to all Indonesian people since webtoon applies the online-based comic system. Through this webtoon comic, it is expected that it can justify the wrong perception of open university to the users. Consequently, it can improve the users’ motivation and interest to continue their study at open university. This study uses a quantitative research design with a survey method. A survey study had been conducted toward 55 users. Data collection technique was done by distributing online questionnaires, and then, the data were analyzed by using quantitative data analysis assisted by SPSS version 23.00 for Windows. Based on the result and the discussion of the study that had been revealed previously, it can be drawn a conclusion that line webtoon as education media in increasing the users’ interest and motivation developed using the ADDIE model has been successfully developed and published; therefore, it can be widely used. Also, the use of webtoon among the users in Riau province as education media is categorized as good (3.09). It can be seen from the eight components, namely didactic component (2.93); webtoon construction (3.13); the technique of webtoon (3.20); ease of use (3.13); the efficiency of webtoon (3.11); benefits (3.13); interests (3.07); and motivation (3.04). These findings make an important contribution that popular digital-based media, such as webtoons, can be an innovative alternative in supporting the learning process. The main implication is that teachers and education practitioners can leverage webtoons to increase student engagement, motivation, and interest in learning because this medium is close to their daily lives.
Co-Authors Alaniyah Syafaren Alaniyah Syafaren Aldi Prasetia Anam, Moh. Khairul Annisa, Annisa Fazila Sabrina Damanik Aramudin Arrumi, Khairunnissa Arsad, Nurazidawati Mohd Cahyani Elvira Cahyani Elvira Dedy Affandy Desi Nori Sahputri Devionita, Dheanda Dilva Hardila Dindawini Salsabilla Diniya Diniya Efendi, Silvina Elza Ardea Nadela Fiqri, Muhammad Fitriyadi, Muhammad Habibul Hakim Hanifah Putri Azizah Hardila, Dilva Hariman, Faisal Hasbiadi Hasbiadi Herlinda Herlinda Herlinda Herlinda, Herlinda Ilhami, Aldeva Iqbal Miftakhul Mujtahid Jafar, Rayhana Jaiz, Mutiara Khairunnissa Arrumi Kholid Junaidi Lilandariati, Fadhillah Lina Asnamawati Lina Asnamawati, Lina Lontoh, Rinny M. Alfikri Romadan Mappeali, Mappeali MERRY SISKA Miftah Audhiha Muhammad Istan Muhammad Istan, Muhammad Mujtahid, Iqbal Miftakhul Musa Thahir Musa Thahir Musa Thahir Mutiara Jaiz Nasution, Desi Nori Nelly Yusra Niki Dian Permana P Ningsih, Very Yarda Nova, Theresia Lidya NURHASNAWATI NURHASNAWATI Pizaini Pizaini Prihantini, Campina Illa Radeswandri Radeswandri Radeswandri RADESWANDRI, RADESWANDRI Ririn Novelina Rosmaina Rosmaina Sahputri, Desi Nori Sakilah Sakilah Shahali, Edy Hafizan Mohd Silvina Efendi Sonia, Gina Sukor, Nur Suhaidah Susilawati Susilawati Susilawati, Susilawati Syafaren, Alaniyah Tahir, Musa Thahir, Musa Vebrianto , Rian Vebrianto, Rian Winda Fajar Qomariah YOVITA Yovita Yovita Yovita Yovita Yuliastrin, Adisti Yuliastrin, Adisti Zarkasih Zarkasih Zarkasih zelly putriani Zulhidah Zulhidah Zulhidah, Zulhidah