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Analisis Soal Ujian Semester Ganjil Mata Pelajaran Sejarah Indonesia Kelas X SMAN di Kota Padang Menggunakan Program AnBuso 8.0
Rizki Oktavian;
Ofianto Ofianto
Jurnal Halaqah Vol 1 No 2 (2019): JURNAL HALAQAH, Publishing April 2019
Publisher : RC-INSTITUT
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DOI: 10.5281/zenodo.3006246
This research aims to determine the quality of the item odd Final Exam Subjects Indonesian History Class X SMAN in Padang Year 2018/2019 the terms of validity, reliability, level of difficulty, distinguishing features and analysis of detractors. This research was quantitative descriptive. Subjects in this research were students of 2 class x SMAN 3 Padang, 2 class x SMAN 7 Padang and 2 class x SMAN 12 Padang. Data was collected by the documentation method. Data were analyzed using the program AnBuso 8.0 and manual calculations with the helped of the Excel program. The results of this research were Quality items based on the total analysis items about the excellent for package 1 good quality about 16 items or 32%, poor quality were 32 items or 64%, and not very good quality amounted to 2 items or 4%. Whereas for package 2 good quality about 16 items or 58%, poor quality were 29 items or 64%, and not very good quality amounted to 5 items or 10%.
Pengembangan Media Digital Game-Based Learning (DGBL) untuk Meningkatkan Kemampuan Berpikir Kronologis Siswa dalam Pembelajaran Sejarah di SMA
Dicky Irawan;
Ofianto Ofianto;
Aisiah Aisiah
Jurnal Halaqah Vol 1 No 1 (2019): JURNAL HALAQAH, Publishing January 2019
Publisher : RC-INSTITUT
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DOI: 10.5281/zenodo.3237232
Background of the research is not yet providing the media emphasis on the aspect of learning to think chronologically. This research aims to: 1) Developing media DGBL viable and practical learning in history. 2) Reveal the effectiveness of media Digital Game-based Learning (DGBL) in improving the chronological thinking ability of students. This development research using model ADDIE (Analyze, Design, Development, Implementation, and Evaluation). The subject of the trial consists of 29 SMAN 1 Padang Panjang of Class XI of SCIENCES 6. The eligibility test is done through assessment of expert material and 2 media expert. In addition, the test is also done by two people the practicalities of history teachers and 29 students to see the practicality of DGBL media. The results indicate that the feasibility of the development of media based on expert assessment of materials, techniques and instruments of data collection, and data analysis to Digital Game-Based Learning (DGBL) is well worth the use (average score of 4.18 research), while According to a feasibility assessment of media experts that the media very worthy DGBL used (average score of 4.26). Research products are effective in improving students ability to think chronologically with n-gain 0.67 (categorize your medium). Product Media DGBL rated very practical by teachers and students (mean score 4.68 and 4.6).
Pengembangan Modul Berbasis Edutainment untuk Meningkatkan Kemampuan Berpikir Kronologis Siswa
Haliza Putri;
Zafri Zafri;
Ofianto Ofianto
Jurnal Halaqah Vol 1 No 1 (2019): JURNAL HALAQAH, Publishing January 2019
Publisher : RC-INSTITUT
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DOI: 10.5281/zenodo.3245298
This research is motivated by the unavailability of learning resources that maximally emphasize aspects of historical thinking, one of which thinks chronologically. One of the learning resources that can improve students’ chronological thinking ability is module based edutainment. This study aims to determine the feasibility, practicality, and effectiveness of modules based edutainment improve students’ chronological thinking ability. The research and development model used is 4D. Product trials were conducted at SMAN 5 Padang class XI IPS 1 in September-October 2017. The instrument of data collection using the questionnaire of the Likert scale. The data analysis techniques used are Qualitative and quantitative. The results showed that the feasibility of the material experts stated module based edutainment is feasible to use with the average data of research of 4.42, and 3.92 with the appropriate category according to expert materials. Effective research products improve students’ chronological thinking ability with n-gain 0.67 and are categorized as being. Research products are also categorized as very practical by teachers and students with a mean score of 4.40 and 4.16.
Pengembangan Majalah untuk Menumbuhkan Kemampuan Berpikir Kausalitas di SMA
Ranti Pebriani;
Zafri Zafri;
Ofianto Ofianto
Jurnal Halaqah Vol 1 No 1 (2019): JURNAL HALAQAH, Publishing January 2019
Publisher : RC-INSTITUT
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DOI: 10.5281/zenodo.3245331
This research aims to determine the practicality of the use and feasibility of magazines in fostering the ability to think of causality in high school students on material efforts to maintain independence from the threat of the Allies and the Netherlands. The method used in this research is R & D research (Research and Development) which aims to produce a certain product and has been tested its effectiveness. Trial-test conducted in SMA N 2 Padang. While the time of research is in May - July 2017. The development step using 4D Thiagarajan, Semmel, and Semmel (1974) model consists of define, design, development, disseminate. The subjects of the research were students of SMA N 2 Padang class XI IPA 2, amounting to 36 people. The instrument of data collection using a questionnaire in the form of a Likert Scale. This scale is structured using the positive category with the highest score of 5 to strongly agree and 1 category strongly disagrees. The data analysis technique used is descriptive quantitative. The results showed that the assessment of the material expert's validator said the magazine is very feasible to use with data analysis of 4.6. While the expert magazine's validator obtained a score of 4.1. After that, the magazine is tested to the students. After a trial-test conducted with the results of 61% of the students are in a good category. Furthermore, the results of calculating using product moment, shows r count 0.635 this figure shows the relationship of magazines and think causality is significant (high). This magazine developed to improve the ability to think the causality of learners declared feasible and can improve the ability to think causality, so that can be utilized by teachers in learning history.
Peningkatan Minat Belajar Sejarah (Pada Materi Jenis Peristiwa) Menggunakan Aplikasi “Prezi” di Kelas XI SMA
Chairul Wahyudi;
Zafri Zafri;
Ofianto Ofianto
Jurnal Halaqah Vol 1 No 1 (2019): JURNAL HALAQAH, Publishing January 2019
Publisher : RC-INSTITUT
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DOI: 10.5281/zenodo.3245343
Penelitian ini merupakan penelitian tindakan kelas (Classroom Action Research) yang dilakukan dengan menggunakan model siklus yang terdiri dari empat langkah yaitu perencanaan, tindakan, observasi, dan refleksi. Penelitian ini dilakukan dalam dua siklus, siklus pertama terdiri dari 3 pertemuan dan siklus II sebanyak 2 pertemuan. Subjek penelitian adalah siswa kelas XI MIPA 5 SMA Negeri 3 Padang semester Januari – Juli 2018 yang berjumlah 33 orang. Instrumen pengumpulan data yang digunakan dalam penelitian ini adalah lembar obervasi yang berbentuk daftar tally yang memuat indikator minat. Hasil penelitian terhadap minat siswa dalam proses pembelajaran sejarah diolah menggunakan rumus persentase P=(F/N)X100%. Hasil penelitian menunjukkan terdapat peningkatan minat belajar sejarah siswa dengan menggunakan aplikasi Prezi dalam pembelajaran sejarah yang dibuktikan dengan meningkatnya 14 (empat belas) indikator minat belajar siswa.Berdasarkan hasil penelitian, dapat disimpulkan bahwa penggunaan media aplikasi Prezi dapat meningkatkan minat belajar sejarah siswa Kelas XI MIPA 5 SMA Negeri 3 Padang.
Pengembangan Instrumen Pengukuran Kemampuan Berpikir Kausalitas Peserta Didik pada Mata Pelajaran Sejarah SMA
Auliani Auliani;
Ofianto Ofianto;
Aisiah Aisiah
Jurnal Halaqah Vol 1 No 1 (2019): JURNAL HALAQAH, Publishing January 2019
Publisher : RC-INSTITUT
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DOI: 10.5281/zenodo.3245356
This research is based on the unavailability of test questions that can measure the ability to think the causality of learners in understanding the material of learning history. The objective of this research is to develop a valid and reliable test instrument to measure students' sense of causality by following the development step of the ADDIE model. The subject of the validator consists of one historical material expert and one evaluation expert, as well as one subject history teacher from SMA 1 Kubung and one from SMA 1 Bukit Sundi. The subjects of the practicality test of learners amounted to 258 students. The data collection instrument consists of an objective analysis tool of relationships between things and validated validity descriptions and a questionnaire. Data analysis techniques from questionnaires using averages to see the feasibility of products and data test results of the instrument analyzed by the quest program to see the quality of the item. The test results of test instruments according to the assessment of experts in terms of material, language and construction obtained value of 4.77 with very decent category, Validity of the instrument from the validator questionnaire pertained validly. Reliability value 0.77 with a high category. Research findings prove that the test instrument developed able to measure the ability to think the causality of learners.
Pengembangan Multimedia Pembelajaran Sejarah Berbasis Chronological Thinking untuk Siswa SMA
Yeni Puspita Sari;
Ofianto Ofianto;
Ridho Bayu Yefterson
Jurnal Halaqah Vol 1 No 1 (2019): JURNAL HALAQAH, Publishing January 2019
Publisher : RC-INSTITUT
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DOI: 10.5281/zenodo.3245383
This research aims to develop a historical video based on multimedia for senior high school. The research produced a product that is a historical video based on multimedia, which is in accordance with the chronology of historical events that are feasible and practical. The type of research is development research using the 4D model, consisting of several stages, The first stages are Define, by observation in SMAN 7 Padang, Design phase by designing media and compiling validation and practicality questionnaire instruments, Develop stages by developing media using videoscribe and movie maker applications. Then, do media validation by the expert lecturer and product trials by history teachers. The test subject of this research is 32 students of grade XI MIPA 3 of SMAN 7 Padang. The result of this research produced a product such a historical video learning based on multimedia. The result of product feasibility conducted by 2 expert lecturers, whereas a product test conducted by 2 historical teachers and 32 students grade XI MIPA 3. The media declared very feasible through the assessment of media experts after being tested and implemented in learning and tested for practicality by students and teachers, the media was very practical to be used as a learning media.
Pengembangan Kamus Mnemonic sebagai Sumber Belajar Sejarah Indonesia di Sekolah Menengah Atas
Suci Ramadani;
Ofianto Ofianto
Jurnal Halaqah Vol 1 No 2 (2019): JURNAL HALAQAH, Publishing April 2019
Publisher : RC-INSTITUT
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DOI: 10.5281/zenodo.3347082
Latar belakang penelitian yaitu : 1) Sumber belajar yang kurang bervariasi; 2) Kesulitan peserta didik dalam mengingat sederet fakta dan konsep yang harus diingat pada pembelajaran sejarah, dan cenderung diingat dalam waktu yang singkat, sehingga beberapa peserta didik belum belajar sampai tingkat pemahaman; 3) Sumber belajar seperti kamus belum digunakan dalam pembelajaran Sejarah Indonesia. Penelitian ini bertujuan untuk menghasilkan kamus mnemonic sebagai sumber belajar Sejarah Indonesia di Sekolah Menengah Atas yang layak, dan praktis. Jenis penelitian yang digunakan adalah Research and Development (R&D), dengan menggunakan model pengembangan 4-D. Model ini terdiri dari 4 tahap pengembangan, yaitu define (pendefinisian), design (perancangan), develop (pengembangan), dan disseminate (penyebaran), penelitian ini dilakukan hanya sampai pada tahap pengembangan saja. Subjek yang diteliti adalah peserta didik kelas X IPS 2 di SMAN 7 Padang. Hasil dari penelitian ini yaitu menghasilkan produk berupa kamus mnemonic sebagai sumber belajar Sejarah Indonesia di Sekolah Menengah Atas. Hasil dari penelitian ini menunjukkan bahwa kamus ini sangat layak dan sangat praktis untuk digunakan sebagai sumber belajar sejarah di Sekolah Menengah Atas, yang dibuktikan dengan skor rata-rata kelayakan dari ahli materi sebesar 3.59 dengan kriteria sangat layak, sedangkan skor rata-rata kelayakan dari ahli sumber belajar sebesar 3.50 dengan kriteria sangat layak digunakan sebagai sumber belajar di Sekolah Menengah Atas. Selanjutnya skor rata-rata kepraktisan kamus mnemonic dari guru yaitu sebesar 3.83 dengan kriteria sangat praktis, serta kepraktisan juga dilihat dari analisis jawaban angket respon yang diberikan kepada 33 orang peserta didik kelas X IPS 2 di SMAN 7 Padang. Hasil yang diperoleh sebesar 3.36 dengan kriteria sangat praktis. Maka kamus mnemonic sebagai sumber belajar Sejarah Indonesia di Sekolah Menengah Atas yang telah diuji cobakan dapat membantu peserta didik dalam mengingat baik fakta maupun konsep yang ada pada mata pelajaran Sejarah Indonesia.
Karakteristik Soal UASBN Mata Pelajaran Sejarah di SMA N 7 Padang dan SMA Pembangunan Laboratorium UNP
Nilawati Nilawati;
Ofianto Ofianto
Jurnal Halaqah Vol 1 No 3 (2019): JURNAL HALAQAH, Publishing July 2019
Publisher : RC-INSTITUT
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DOI: 10.5281/zenodo.3367772
This study aims to get a clear picture of the characteristics of the National Standard School Final Examination subjects in the history of specialization in class XII in SMA N 7 Padang and SMA UNP Laboratory Development in the 2018/2019 school year in terms of the quality of the tests which include: validity, reliability, errors measurement (standard error of measurement / SEM), and in terms of the quality of items that include: Distinguishing Power, Difficulty Level and Effectiveness of Deception. The research approach used is quantitative research, where the data obtained in the form of numbers are then analyzed with the Item and Test Analysis (ITEMAN) program, then described descriptively. This type of research is quantitative descriptive research. The results of this study indicate that the quality of the analysis of items in SMA N 7 Padang is better, this is indicated in: (1) The validity of items is 26 items (65%) while in SMA Pembangunan the validity of valid items is 23 items (57.5% ), (2) Test reliability is 0.592 while in SMA Pembangunan is 0.448, (3) Measurement error / SEM is 2,960 while in SMA Pembangunan is 3,027 meaning the smaller the SEM number, the better the quality of the questions, (4) The different power of the questions as many as 18 items enough category (45%) while in SMA Pembangunan as many as 14 items (35%), (5) Effectiveness of deception as many as 18 items (45%) while in SMA Pembangunan as many as 16 items (40%).
Upaya Meningkatkan Kemampuan Collaboration Siswa pada Pembelajaran Sejarah dengan Menggunakan Model Kooperatif Tipe Teams Games Tournament di SMA
Fahmi Afia;
Ofianto Ofianto
Jurnal Halaqah Vol 1 No 3 (2019): JURNAL HALAQAH, Publishing July 2019
Publisher : RC-INSTITUT
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DOI: 10.5281/zenodo.3479394
Penelitian ini dilatarbelakangi oleh 1) kurangnya keaktifan siswa dalam proses pembelajaran berkelompok, 2) kurangnya penggunaan model yang bervariasi dalam pembelajaran sejarah, 3) kurangnya minat siswa kepada pembelajaran sejarah yang bersifat hafalan sehingga belum mampu mendorong kemampuan kerjasama siswa, 4) kurangnya kemampuan empat c pada pembelajaran sejarah terutama collaboration/kerjasama siswa. Penelitian ini bertujuan untuk meningkatkan kemampuan collaboration dengan menggunakan model kooperatif tipe Teams Games Tournamnet di Kelas XI IPA 9 SMAN 1 Padang. Jenis penelitian yang digunakan adalah penelitian tindakan kelas (classroom action research) yang terdiri dari dua siklus, di mana setiap siklus akan diadakan sebanyak dua kali pertemuan yang artinya keseluruhan siklus akan berlangsung sebanyak empat kali pertemuan. Subjek penelitian ini adalah Kelas XI IPA 9 di SMAN 1 Padang. Teknik analisis data yang digunakan adalah teknik analisis persentase dengan rumus P=(F/N)X 100. Hasil dari penelitian ini adalah model kooperatif tipe Teams Games Tournament mampu meningkatkan kemampuan collaboration siswa dengan peningkatan, yaitu dari observasi awal hanya 48,57% menjadi 64,60% pada siklus I meningkat menjadi 84.80% pada siklus II. Berdasarkan hasil penelitian tersebut maka hipotesis penelitian ini telah berhasil dibuktikan.