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All Journal E-JUPEKhu AdMathEdu : Jurnal Ilmiah Pendidikan Matematika, Ilmu Matematika dan Matematika Terapan Tadris: Jurnal keguruan dan Ilmu Tarbiyah JURNAL E-DUMATH Jurnal Ilmiah Mahasiswa FEB AKSIOMA: Jurnal Program Studi Pendidikan Matematika SIGMA: Jurnal Pendidikan Matematika AlphaMath: Journal of Mathematics Education Edu Sains: Jurnal Pendidikan Sains dan Matematika AKSIOMA Al-Jabar : Jurnal Pendidikan Matematika Computatio : Journal of Computer Science and Information Systems Jurnal Mercumatika : Jurnal Penelitian Matematika dan Pendidikan Matematika Indonesian Journal of Science and Mathematics Education Desimal: Jurnal Matematika Pendas : Jurnah Ilmiah Pendidikan Dasar Theorems (The Original Research of Mathematics) Jurnal Pendidikan Matematika (JUDIKA EDUCATION) Jurnal Cendekia : Jurnal Pendidikan Matematika Jurnal Pemikiran dan Penelitian Pendidikan Matematika (JP3M) MAJU : Jurnal Ilmiah Pendidikan Matematika JKPM (Jurnal Kajian Pendidikan Matematika) MAJAMATH: Jurnal Matematika dan Pendidikan Matematika Laplace : Jurnal Pendidikan Matematika Delta: Jurnal Ilmiah Pendidikan Matematika ALGORITMA : Journal of Mathematics Education JPMI (Jurnal Pembelajaran Matematika Inovatif) Jurnal Riset Pendidikan dan Inovasi Pembelajaran Matematika (JRPIPM) PHI: Jurnal Pendidikan Matematika GAUSS: Jurnal Pendidikan Matematika JTIEE (Journal of Teaching in Elementary Education) Journal of Applied Sciences and Advanced Technology Reswara: Jurnal Pengabdian Kepada Masyarakat Nabla Dewantara : Jurnal Pendidikan Matematika Journal of Mathematics Education and Science Journal Social Science And Technology For Community Service Euler : Jurnal Ilmiah Matematika, Sains dan Teknologi Jurnal Simki Pedagogia Hipotenusa: Journal of Research Mathematics Education (HJRME) SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Kognitif: Jurnal Riset HOTS Pendidikan Matematika Practice of Fashion and Textile Education Journal Collegium Studiosum Journal Arus Jurnal Sosial dan Humaniora Ensiklopedia: Jurnal Pendidikan dan Inovasi Pembelajaran Saburai Jurnal Pijar MIPA Circle: Jurnal Pendidikan Matematika IKA BINA EN PABOLO : PENGABDIAN KEPADA MASYARAKAT Aurelia: Jurnal Penelitian dan Pengabdian Masyarakat Indonesia Jumper : Journal of Educational Multidisciplinary Research Transformasi: Journal of Economics and Business Management Wilangan : Jurnal Inovasi dan Riset Pendidikan Matematika Circle: Jurnal Pendidikan Matematika International Journal of Trends in Mathematics Education Research (IJTMER) Lemma: Letters of Mathematics Education Jurnal Sains Student Research Mengabdi: Jurnal Hasil Kegiatan Bersama Masyarakat Journal of Innovative and Creativity Jurnal Jendela Matematika Gammath : Jurnal Ilmiah Program Studi Pendidikan Matematika JURNAL KEPERAWATAN Indonesia Economic Journal Jurnal Farmasi Sains dan Terapan (Journal of Pharmacy Science and Practice) Jurnal Pengabdian Masyarakat Inovatif Jurnal Pengabdian Masyarakat Inovatif
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Model Pembelajaran MURDER (Mood, Understanding,Recall,Digest, Expand, Review) Berbantuan Media Gamifikasi dan Self Concept: Dampak terhadap Pemahaman Konsep Matematis Peserta Didik Ina Subekti; Siska Andriani; Mujib; Mardiyah
GAUSS: Jurnal Pendidikan Matematika Vol. 5 No. 1 (2022)
Publisher : Universitas Serang Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30656/gauss.v5i1.4726

Abstract

Penelitian ini bertujuan untuk mengetahui apakah terdapat dampak model pembelajaran Mood, Understanding, Recall, Digest, Expand, Review (MURDER) berbantuan gamifikasi dan self concept terhadap dampak kemampuan pemahaman konsep matematis peserta didik. Populasi pada penelitian ini adalah peserta didik kelas X SMK Persada Bandar Lampung. Penelitian ini menggunakan sampel terdiri dari dua kelas, kelas yang pertama yaitu kelas eksperimen yang diberi perlakuan menggunakan model pembelajaran Mood, Understanding, Recall, Digest, Expand, Review (MURDER) berbantuan media gamifikasi dan kelas kedua yaitu kelas kontrol yang diberi perlakuan menggunakan model pembelajaran Problem Based Learning. Penelitian ini menggunakan metode kuantitatif dengan menggunakan strategi quasi eksperiment. Hasil rata rata dari penelitian ini pada kelas eksperimen yang menggunakan model MURDER yaitu sebesar 82,181 dan kelas kontrol dengan model PBL yaitu sebesar 65,587. Rata-rata angket yang diperoleh pada self concept tinggi adalah 77,214, dan pada self concept sedang adalah 73,271, sedangkan pada self concept rendah adalah 71,167. Analisis data yang digunakan dalam penelitian ini menggunakan uji normalitas dan homogenitas, dan uji hipotesis menggunakan uji anova dua arah. Kata Kunci : Murder, Gamifikasi, Pemahaman Konsep Matematis, Self Concept
Improving village officer competence through statistics training as an effort to accelerate development in Cikanyere Village Hagni Wijayanti; Fitria Virgantari; Siska Andriani; Bandar Anzari
Jurnal Pengabdian Masyarakat Inovatif Vol. 4 No. 1 (2026): JPMI (Jurnal Pengabdian Masyarakat Inovatif)
Publisher : Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Village data and information are crucial for supporting village development. The availability of data and information will facilitate the development planning process and enable the making of appropriate and accurate decisions to advance the village based on its characteristics. However, in Cikanyere Village, problems were encountered, including incomplete data, a lack of skills and knowledge among village officials, and limited access to the latest information and technology for collecting and processing basic data. Therefore, training and assistance are needed for Cikanyere Village officials in collecting and processing simple statistical data. This activity equips 12 Cikanyere village officials with statistical skills in collecting data through Google Forms, processing data and presenting data using Excel, analyzing and interpreting results, with guidance from lecturers in utilizing technology for processing village demographic statistical data. The program was implemented through five stages: needs assessment, pretest, theoretical and practical statistics training, post-test accompanied by mentoring, and program evaluation through participant feedback. The results of the activity showed that the pretest and post-test scores increased significantly. This indicates that participants have made encouraging progress in their understanding of basic concepts related to statistical data and its role in development, as well as in data collection using Google Forms and the ability to operate Microsoft Excel to process data. The feedback results indicate that this community service activity aligns with the initiative's objectives and meets the needs of its partners. Respondents assessed that the implementing team demonstrated a professional, communicative, and responsive attitude. The community service program was not only well-received by the participants, but was also anticipated to continue in the future.
INTEGRASI MASTERY LEARNING, CONCRETE-PICTORIAL-ABSTRACT (CPA), DAN STRUCTURED PROBLEM SOLVING DALAM PEMBELAJARAN MATEMATIKA: SYSTEMATIC LITERATURE REVIEW Rintan Mustika; Siska Andriani; Dona Dinda Pratiwi
SIGMA: JURNAL PENDIDIKAN MATEMATIKA Vol. 18 No. 2: In Progress (Juli - Desember 2026)
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/j043kc16

Abstract

Tujuan: Penelitian ini bertujuan untuk menganalisis tren penelitian, hubungan konseptual, serta potensi integrasi Mastery Learning (ML), Concrete-Pictorial-Abstract (CPA), dan Structured Problem Solving (SPS) dalam pembelajaran matematika. Metode: Penelitian menggunakan pendekatan kualitatif dengan desain Systematic Literature Review (SLR) yang mengacu pada pedoman PRISMA. Subjek penelitian berupa artikel ilmiah relevan dari database Google Scholar, Crossref, dan GARUDA pada rentang tahun 2020–2025, yang diseleksi berdasarkan kriteria inklusi dan eksklusi serta dinilai kualitasnya menggunakan instrumen JBI. Analisis data dilakukan melalui analisis deskriptif, sintesis tematik, dan analisis konseptual integratif dengan kerangka A-M-C-O-P (Approach-Mechanism-Cognition-Outcome-Pattern). Hasil: Hasil penelitian menunjukkan bahwa Mastery Learning memastikan ketuntasan belajar, CPA memperkuat representasi matematis secara bertahap, dan Structured Problem Solving mengembangkan pemecahan masalah secara terstruktur. Integrasi ketiganya membentuk pembelajaran yang komprehensif dan saling melengkapi dalam meningkatkan pemahaman konsep, representasi, dan kemampuan pemecahan masalah siswa. Simpulan: Penelitian ini menghasilkan model konseptual integratif ML-CPA-SPS yang memberikan kontribusi teoretis sebagai dasar pengembangan pembelajaran matematika, serta kontribusi praktis dalam merancang pembelajaran yang efektif, terstruktur, dan kontekstual.
ANALISIS MANOVA: STRATEGI GAME BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF DAN PEMECAHAN MASALAH MATEMATIS DITINJAU DARI MINAT BELAJAR PESERTA DIDIK Batin Saputra, Adi; Andriani, Siska; Risqa JL, Ana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.52707

Abstract

This study aims to analyze the effect of the Game Based Learning strategy on students’ creative thinking and mathematical problem-solving skills in terms of their learning interest, using MANOVA analysis. The background of this research is based on the fact that students’ ability to solve mathematical problems creatively is still low, as well as the lack of learning variations that can actively enhance students’ learning interest. This study employs a quantitative approach with a Quasi-Experimental Design. The research subjects were seventh grade students at SMP Negeri 21 Bandar Lampung, consisting of an experimental class and a control class. Data analysis was conducted using two-way MANOVA with Pillai’s Trace test. The MANOVA analysis results show that the Game Based Learning strategy is effective in improving students' creative thinking and mathematical problem solving skills. Learning interest also has an effect; however, no significant interaction was found between the two, indicating that Game Based Learning is effective across all levels of learning interest.
PENGARUH PENDEKATAN DEEP LEARNING TERHADAP LITERASI MATEMATIS DAN SELF AWARENESS PESERTA DIDIK Imelda, Siska; Andriani, Siska; Alhaq, Arini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The low level of students’ mathematical literacy and self-awareness remains one of the major challenges in 21st-century mathematics education. This study aimed to examine the effect of the Deep Learning approach on the mathematical literacy and self-awareness of eighth-grade students at SMP Negeri 31 Bandar Lampung. A quantitative approach with a quasi-experimental design was employed. The sample consisted of two classes: Class VIII A as the experimental group, which received Inquiry learning integrated with the Deep Learning approach, and Class VIII B as the control group, which received Inquiry learning using the scientific approach. The research instruments included a mathematical literacy test and a self-awareness questionnaire that had satisfied the validity and reliability requirements. Data were analyzed using Multivariate Analysis of Variance (MANOVA) after meeting the assumptions of normality and homogeneity. The results revealed that the Deep Learning approach had a significant simultaneous effect on students’ mathematical literacy and self-awareness (Wilks’ Lambda, p = 0.000; Partial Eta Squared = 0.547). It also had significant partial effects on mathematical literacy (p = 0.000; Partial Eta Squared = 0.412) and self-awareness (p = 0.000; Partial Eta Squared = 0.272). Furthermore, the experimental group achieved higher mean scores in mathematical literacy (82.66) and self-awareness (74.91) than the control group (70.94 and 66.49, respectively). Therefore, the Deep Learning approach implemented through the Inquiry model is effective in improving students’ mathematical literacy and self-awareness and can be considered an alternative instructional approach that promotes both cognitive and affective development in mathematics learning.
Co-Authors A.A. Ketut Agung Cahyawan W Abi Fadila Achi Rinaldi Ade Marganda ade, Nur Ade Halimah Afriani, Sahra Alda, Trilisa Amirul Mukminin Ana Risqa JL Anathiya, Ladika Anggraeni, Ade Irma Anggraeni, Ruly Anggraini, Devina Ingrid Anisa Fitri Anisatul Farida Anita Destati APRILYANTI, EVI Ardisal Ardisal Arfani Manda Tama Ariawan, Feri Arini Alhaq Aris Munandar Arrsyi, Esty Nurbaity Atica Puspitaningtyas Az-zahra, Nadia Baderi Baderi Bambang Sri Anggoro Bandar Anzari Batin Saputra, Adi Bettri Yustinaningrum Bettri Yustinaningrum Daniel Happy Putra Desmita Rohadatu Aisy Dewi Robbi Anti Diana Yonika Sari Dinar Munggaran Akhmad, Dinar Munggaran Dona Dinda Pratiwi Dwi Nurmalasari Dwiyanti , Ni Made Ayu Eka Cahyaningsih Eka Suhardi Elvi Salviani Enni Ersari Ernawati Ernawati Fadly Nendra Faidah, Nuzulul Fajar Delli Wihartiko Farida Farida Farida Farida Farida Farida Farida, Farida Febi Febriyanti Feri Ariawan Fitria Virgantari Fitriani, Wa Ode Heni Fitrianingsih Fitrianingsih Fraulein Intan Suri Fuji Ayu Lasmana Geofry, Aldo Gultom, Mey Liana Elisabeth Gusti Ayu Farah Nabilla Gusti Rahmadi Haerlina, Lina Hagni Wijayanti Handayani, Fitroh Haris Budiman Hartika Utami Fitri, Hartika Utami Herman Herman Huda, Luluk Lailul Huri Suhendri Ibnu Akbar Iip Sugiharta Imam Sulhani Imam Syafei Imelda, Siska Imron, HR Muhammad Ina Subekti Indah Resti Ayuni Suri Indri Septiani Indri Septiani Indria, Rani Isnani Isnani Istihana Istihana Izni Marwa Hanifah Julia, Sintia Juliyana, Melinda Jumpa Tuah Saragih Kadir Kadir Kiki Ambar Sari Ladika Anathiya Lina Haerlina Linia Lupita M. Hadin Muhjad M.Rony Muhazir Mardiyah Mardiyah Marina Lestari Maryam Maryam Maskur Maskur Megananda Elvaliana Mila Nirmalasari Hasibuan Mudi, Helena Muhamad Syazali Muhammad Khoirul Ritonga Mujib Mujib Mujib Mujib Mujib, Mujib Nababan, Putri Aprilia Nanang Supriadi Nasrati Natria Netriwati Netriwati Netriwati Nilawati Tadjuddin Nining Ratnasari Novian Riskiana Dewi Noviana, Dewi Novita Indriyani Nur Ana, Sri Nur Faddilah Sani Nur Fitri Lestari Nurmaladewi, Rina Nurul Habibah Nurul Zannah Nuzulul Faidah Oktavia, Yovi Purwanti Nasution, Sri Puspita, Anindita Puspita, Dhea Putri Kusuma, Ana Fatwa Qurotunnisa, Asri Rachmawati, Ruruh Rani Kurniawati Ratnasari, Nining Ratnasari, Nining Reka Septiana Putri Reni Novilia Reni Ulfa Sari Resti Pangestu Ria Indriani Ridha Yoni Astika Ridho, Fachri Ridho, Fachri Rintan Mustika Ririn Cahyani AS Ririn Maratus Solekha Ririn Maratus Solekha Riska, Hadya Risma Risma Riyama Ambarwati Rizal Syahputra Samosir Rizki Wahyu Yunian Putra Roby Firdian Ruswanda Rohana Rohana Romlah Rosida Rakhmawati Rubhan Masykur Rubhan Masykur Rubhan Masykur Ruhban Masykur Ruly Anggraeni Sabilla, Cahya Tri Salsabila, Yumna Lulu Saprudin Sapta Desty Sugiharti Saputra, Wanda Sari, Arissona Dia Indah Sari, Renny Ninda Sarum, Lia Sekar Handayani Septiani, Indri Septia_Marcella Sesnawati, Yeni Sholichatun Nisa Siahaan, Theresia Monika Sri Purwanti Nasution, Sri Purwanti Sri Siti Supatimah Suhendra Suhendra Sundari, Nining Sungkono Sungkono Suryati Suryati Syamsiar, Syamsiar Syarifah Adilla Syarifah, Annisa Jamil Tadjudin, Nilawati Tama, Arfani Manda Tama, Arfani Manda Thessa Angelika Silaban Trilisa Alda Uyun, Nur Wahyuni Ayu Lestari Yahya AD Yahya AD, Yahya Yanuar Hery Murtianto Yanuar Hery Murtianto Yumn Jamilah Yuni Khafifah Putri YUSUF, FITRIA AGUSTINA Yusuf, Ode Yahyu Herliany