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All Journal Jurnal IPTA Corak : Jurnal Seni Kriya JADECS (Journal of Art, Design, Art Education and Culture Studies) JKTP: Jurnal Kajian Teknologi Pendidikan Jurnal Invensi (Jurnal Penciptaan dan Pengkajian Seni) Martabe : Jurnal Pengabdian Kepada Masyarakat NUSANTARA : Jurnal Ilmu Pengetahuan Sosial Jurnal Basicedu Jurnal Penelitian dan Pengabdian Kepada Masyarakat UNSIQ Jurnal Karinov EDUTEC : Journal of Education And Technology Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Asatiza: Jurnal Pendidikan Bubungan Tinggi: Jurnal Pengabdian Masyarakat Community Development Journal: Jurnal Pengabdian Masyarakat Belantika Pendidikan Jurnal Graha Pengabdian Dharmas Education Journal (DE_Journal) Jurnal Pendidikan dan Penciptaan Seni Abdimas Awang Long: Jurnal Pengabdian dan Pemberdayaan Masyarakat International Journal of Education and Social Science (IJESS) Sci-Tech Journal Journal of Language, Literature, and Arts (JoLLA) Jurnal Basicedu Abdimas Indonesian Journal ABDINE Jurnal Pengabdian Masyarakat Education Journal: Journal Educational Research and Development Sepakat : Sesi Pengabdian Kepada Masyarakat VISA: Journal of Vision and Ideas Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam RESLAJ: Religion Education Social Laa Roiba Journal El-Mujtama: Jurnal Pengabdian Masyarakat EduInovasi: Journal of Basic Educational Studies Prosiding Seminar Nasional Unimus Jurnal Medika: Medika Journal of Innovation and Teacher Professionalism Jurnal Abdimas Peradaban Journal of Ekonomics, Finance, and Management Studies Indonesian Journal of Humanities and Social Sciences
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Journal : Jurnal Pendidikan dan Penciptaan Seni

Pengembangan Media Kartu "Juragan Kuliner Nusantara" untuk Meningkatkan Minat P5 Kewirausahaan Siswa SD Kamaliah, Aulan Nisa Ulil; Prasetyo, Abdul Rahman
Jurnal Pendidikan dan Penciptaan Seni Vol 5, No 1 (2025): Jurnal Pendidikan dan Penciptaan Seni - Mei
Publisher : Mahesa Research Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34007/jipsi.v5i1.756

Abstract

In creating learning media, innovation is needed to create an effective and interesting learning environment. Fun learning innovations enable students to be more actively involved and gain meaningful experiences. This research aims to analyze the needs for P5 entrepreneurship learning in elementary schools, develop card game-based learning media as a solution, and test its impact on students' entrepreneurial interest. This research uses the ADDIE development method (Analyze, Design, Development, Implementation, and Evaluate). The expert validation results showed that the material feasibility was 90.8% (Very Feasible category) and the media feasibility was 78.1% (Decent category). The N-gain calculation of 0.75 indicates an increase in students' entrepreneurial interest in the High category. Apart from that, field observations in December 2024 recorded the suitability of the cards and rulebook for the game "Juragan Culinary Archipelago" at 94.4% (Very Feasible category). The percentage of student interest in the game reached 89.25%, categorized as Very Interesting. These findings indicate that the card game "Juragan Kuliner Nusantara" is not only interesting and worth using, but also has the potential to increase students' interest in entrepreneurship. The implication of this research is that card game-based learning media can be widely applied to support entrepreneurship learning in elementary schools.
Pengembangan Media TikTok untuk Meningkatkan Motivasi Belajar Seni Lukis Peserta Didik SMP Dewi, Seryawati Kusuma; Prasetyo, Abdul Rahman
Jurnal Pendidikan dan Penciptaan Seni Vol 5, No 1 (2025): Jurnal Pendidikan dan Penciptaan Seni - Mei
Publisher : Mahesa Research Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34007/jipsi.v5i1.740

Abstract

The painting learning in class IX at SMP Shalahuddin Malang is still traditional without interactive media, leading to low student motivation. This study aims to describe the learning needs related to low motivation, develop media based on TikTok effects, and present the results of media trials. Using the ADDIE development model, the research went through five stages: analysis, design, development, implementation, and evaluation. Data were collected through observation, interviews, document studies, expert validation, and product trials. The analysis results showed the need for a more interactive learning approach. The TikTok effect-based media developed using the Effect House app was deemed highly feasible, with material expert assessment at 84% and media expert assessment at 94%. Product trials scored an average of 86%, and this media increased student motivation by an average of 66%, with an N-Gain value of 81.12%. Observations by teachers and researchers showed an N-Gain motivation increase of 73.89%, rising by 78%. This study shows that TikTok effect-based media can be widely applied in educational institutions to support learning relevant to technological developments. This media not only boosts learning motivation but also provides an engaging and innovative learning experience, making it suitable for fostering students' creativity in digital-era art education.
Pendekatan Inovatif Guru dalam Menghidupkan Pembelajaran Batik melalui Pameran di Sekolah Bina Bangsa Malang Oktaviani, Puteri Anisah; Prasetyo, Abdul Rahman
Jurnal Pendidikan dan Penciptaan Seni Vol 5, No 1 (2025): Jurnal Pendidikan dan Penciptaan Seni - Mei
Publisher : Mahesa Research Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34007/jipsi.v5i1.759

Abstract

Learning strategies are plans designed by teachers to achieve learning goals effectively and efficiently. In learning Fine Arts, especially batik material, teachers at the Bina Bangsa School in Malang apply innovative approaches so that students can understand the material in depth. This research aims to describe teachers' teaching strategies in using the Cambridge Curriculum, explain the challenges faced in craft learning, and describe teachers' strategies for overcoming these challenges. This research uses a descriptive qualitative method with a Creswell case study approach, which includes biographical and ethnographic stages, case studies, theory and phenomenology. The research results show that the methods used by teachers such as direct demonstrations, direct practice, and collaborative projects are proven to be able to build students' in-depth understanding of the process and value of batik art. In conclusion, this innovative strategy supports the achievement of Fine Arts learning objectives, especially batik material, with a creative, flexible and effective approach in building students' understanding of the history of batik and teaching traditional arts in a way that is relevant and attractive to the younger generation. This can be seen in the work that has been created by students which is used on certain days and the good work is exhibited in direct collaboration with external parties.
Pengembangan E-Modul Meporis Berbasis Android untuk Pembelajaran Pola Organis dan Geometris Widari, Maeyrena Ika; Prasetyo, Abdul Rahman
Jurnal Pendidikan dan Penciptaan Seni Vol 5, No 1 (2025): Jurnal Pendidikan dan Penciptaan Seni - Mei
Publisher : Mahesa Research Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34007/jipsi.v5i1.760

Abstract

This research produces learning media in the form of e-modules based on Android applications which are effective in increasing students' understanding of organic and geometric pattern material. The trial results showed that the material validity test reached 75% and the media validity test reached 85%, the effectiveness score was 90% with an increase in learning outcomes based on the N-Gain value of 64%, so this e-module is suitable for implementation in schools. The research model used is 4D, including four stages: Define (define), Design (design), develop (development), and disseminate (dissemination). Data was obtained through observation, interviews, document studies, expert validation, and product trials. The completeness analysis revealed that conventional learning media was less interesting causing low student learning outcomes, so media was needed that utilized interactive technology. The Android application-based e-module was chosen because it suits current developments and students' preferences, allows them to learn independently flexibly and understand the material well. This research aims to describe needs analysis, develop learning media, and test the effectiveness of the media.
Co-Authors Adinda Marcelliantika Afis Baghiz Syafruddin Agus Purnomo Agusta Rakhmat Taufani Al-Haq, Zulfikar Alby Aruna Alby Aruna Alby Aruna Alfahrezal, M. Febian Anak Agung Gde Rai Arimbawa Andi Basuki Andi Basuki, Andi Anggia Erdi Pratiwi Anggraeni, Sefira Oktavia Annisa Ayu Salsabila Annisaa Hammidah Imaduddina Ari Gunawan Ari Gunawan Arianesya, Nadia Aruna, Alby Atma Wijaya, Ginanjar Ayu Pramudya Kusumanada Ayunin, Qurrota Azie, Nanda Safiira Azizah, Wanda Violita Alfi Busthomi, M. Nur Yazid Cahya Indraswari, Dinda Dewi, Seryawati Kusuma Dwi Wulandari Dwi Wulandari Efendi, Miftakhul Firman Ferdiansyah Eka Putri Surya Eka Putri Surya Elvira Kurnia Ramadhani Encik Muhammad Hawari Bin Berahim Fathimah Soraya Fauziyah, Wahyu Dirga Fikri Aulia Firstyan Artista Sakti Firzon Ainur Roziqin, Mohamad Fitriana, Ilma Franciscus Xaverius Langga Friscana, Dhini Fuad Indra Kusuma Gde Rai Arimbawa, Anak Agung Ginanjar Atma Wijaya Hamdani, Ardiansyah Yusuf Hana, Shohwatul HARIYANTO HARIYANTO Hartono Hartono Hidayatullah, M. Refqi Hidayatulloh, M. Refqi Ike Ratnawati Ike Ratnawati Ilham Fatkhu Romadho Ilma Fitriana Inayah, Laila Iraji Iriaji Ishlah, Nadiya Faydinda Putri Joko Sayono Joni Agung Sudarmanto Kamaliah, Aulan Nisa Ulil Karima, Ummul Laila Inayah Linda Afriani Linda Agustin Ningrum Marcelliantika, Adinda Mas'udah, Nabillah Raihanah Maulita, Jharotul Nur Mitra Istiar Wardhana, Mitra Istiar Mohamad Firzon Ainur Roziqin Mohamad Firzon Ainur Roziqin Mohammad Sihabuddin Muhammad Syifa'ul Qolbi Nadiya Faydinda Putri Ishlah Nasrullah, Yusuf Nazwa, Venina Nabilla Nidhom, Ahmad Mursyidun Nila Rahmawati Nila Rahmawati NILA RAHMAWATI Ningrum, Linda Agustin Ningsih, Putri Nonny Aji Sunaryo Oktaviani, Puteri Anisah Otto Fajarianto Pramana Putra, Bryan Pramodana, Ahmad Faiz Fuady Prasetya, Mohammad Zidane Eka Pratama, Deryan Angger Prianto, Tatag Dwi Purnomo Putra Hilmi Prayitno Putra, Suhanda Ade Putri Surya, Eka Qolbi, Muhammad Syifa'ul Rai Arimbawa, Anak Agung Gde Ramdhani, Hikmat Riana Nurmalasari Rohman, Moch. Abdul Rohman, Mohammad Alfan Abdul Roziqin, Mohamad Firzon Ainur Salsabila, Annisa Ayu Saputri, Anggi MJ Saputri, Dela Refi Novi Sari, Vinda Aulia Shirly Rizki Kusumaningrum Sidyawati, Lisa Simonne Andrean Crisdion Siti Nurhidayah Soraya, Fathimah Sumarwahyudi Surya, Eka Putri Susiati, Susiati Swastika Dhesti Anggriani Syabila, Rifka Komala Syafruddin, Afis Baghiz Syai'in, Ahmad Syaifruddin, Afis Baghiz Triyono Triyono Wening Patmi Rahayu Widari, Maeyrena Ika Widodo, Triyono Wijaya, Ginanjar Atma Wijaya, Satria Aji Wikan Budi Utami Wulandari, Widia Ayu