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All Journal International Journal of Evaluation and Research in Education (IJERE) Jurnal Pendidikan Vokasi Mechatronics, Electrical Power, and Vehicular Technology Jurnal Media Infotama Jurnal Simetris Journal of Education and Learning (EduLearn) Madrasah: Jurnal Pendidikan dan Pembelajaran Dasar VANOS Journal of Mechanical Engineering Education Sistemasi: Jurnal Sistem Informasi Jurnal Taman Vokasi JURNAL MEDIA INFORMATIKA BUDIDARMA Jurnal Penelitian Pendidikan IPA (JPPIPA) al-Afkar, Journal For Islamic Studies Indonesian Journal of Education and Learning SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Premiere Educandum: Jurnal Pendidikan Dasar dan Pembelajaran JURNAL PENDIDIKAN TAMBUSAI Jurnal Basicedu Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) JPPM (Jurnal Pengabdian dan Pemberdayaan Masyarakat) EDUMATIC: Jurnal Pendidikan Informatika Jutisi: Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Progresif: Jurnal Ilmiah Komputer Jurnal Penelitian dan Pengkajian Ilmu Pendidikan: e-Saintika Jurnal Educatio FKIP UNMA JOURNAL OF INFORMATION SYSTEM MANAGEMENT (JOISM) Indonesian Journal of Electrical Engineering and Computer Science Edunesia : jurnal Ilmiah Pendidikan REKA ELKOMIKA: Jurnal Pengabdian kepada Masyarakat Community Empowerment Jurnal Teknimedia: Teknologi Informasi dan Multimedia Jurnal FASILKOM (teknologi inFormASi dan ILmu KOMputer) These proceedings represent the work of researchers participating in The International Conference on Elementary Education (ICEE) which is being hosted by the Elementary Education Study Programme School of Postgraduate Studies, Universitas Pendidikan Enggang: Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya JoMMiT : Jurnal Multi Media dan IT Journal Of Information And Technology Unimor (JITU) Tarbiatuna: Journal of Islamic Education Studies JUSTIN (Jurnal Sistem dan Teknologi Informasi) Jurnal Penelitian Sains dan Pendidikan (JPSP) Indonesian Journal of Community Services in Engineering & Education (IJOCSEE) Jurnal Basicedu J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat) Prosiding Seminar Nasional Teknologi Informasi dan Bisnis JS (Jurnal Sekolah) Nusantara Journal of Computers and its Applications Journal of Demography, Etnography, and Social Transformation Jurnal Sistem Informasi Galuh Integrated : Journal Of Information Technology and Vocational Education Jurnal MEKOM: Media Komunikasi Pendidikan Kejuruan Journal Fascho in Education Conference-Proceedings
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Development of the traditional digital games for strengthening childhood's verbal skill Majid, Nuur Wachid Abdul; Ridwan, Taufik
Jurnal Pendidikan Vokasi Vol. 9 No. 1 (2019): February
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v9i1.22802

Abstract

The aims of this research was to: (1) know the portability aspect of the Traditional Digital Games application as a medium for early childhood learning; and (2) know the usability aspect of the Traditional Digital Games applications as a medium for early childhood learning. The method used in this study is Research and Development (R & D). The stages through which the waterfall will be useful to be able to produce reliable and effective software. The waterfall flowchart consists of: analysis, design, implementation, testing, and improvement. The results of this study were: (1) the results of testing from the portability aspect using a different smartphone, it can be concluded that traditional digital game applications have entered into a very good category; and (2) the results of testing usability aspects averaged over 70%, so that in both aspects the test was considered feasible and good. Although in the aspect of learning games the score shows 70.83% so it needs an increase.
Implementasi Metode Agile Scrum Dalam Perancangan UI/UX Design Command Control Map Service Di PT. Len Industri (Persero) Sholehah, Ragil Siti; Fauzi , Ahmad; Majid, Nuur Wachid Abdul
JURNAL FASILKOM Vol. 14 No. 1 (2024): Jurnal FASILKOM (teknologi inFormASi dan ILmu KOMputer)
Publisher : Unversitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/jf.v14i1.6940

Abstract

The rapid development of technology will create various advancements in digital product development across various life sectors. One of them is the design of UI/UX, which is the interface of a product that interacts directly with users. This is important to produce products that are suitable and satisfying for users. The UI/UX Design Command Control Map Service design uses the Agile Scrum method, with the principle of team collaboration. The research aims to examine how the scrum method is applied, its influence on improving design quality, and the responsibility and collaboration of each team member. Project management needs to use appropriate methods to produce results that are effective and timely. Agile Scrum employs an adaptive and collaborative approach. The product design process follows stages starting from the product backlog, sprint backlog, sprint planning, sprint review, and sprint retrospective. Collaboration among team members, including the product owner, scrum master, and developers, is key. The design results of the system interface using the Agile Scrum method are suitable because they meet user needs and can quickly address issues due to the ability to accept changes in the design process with effective stakeholder communication using Agile Scrum in UI/UX Design Command Control Map Service. Interviews with team members concluded that the Agile Scrum method used in design helps prioritize work tasks for team members and the stages of scrum aid in communication and collaboration among team members. In this study, the Agile Scrum method was only applied to one project, so a suggestion for further research is to investigate the implementation of the Agile Scrum method in various projects and environments to comprehensively evaluate its effectiveness.
PENGELOLAAN MEDIA SOSIAL INSTAGRAM PADA INDUSTRI PARIWISATA (PT GEMILANG MEDIA WISATAMA (TRAVELXISM)).docx Yusuf, Maulana; Andrian, Rian; Abdulmajid, Nuur Wachid
DEMOS: Journal of Demography, Ethnography and Social Transformation Vol. 2 No. 2 (2022): Journal of Demography, Etnography and Social Transformation
Publisher : LPPM UIN SULTHAN THAHA SAIFUDDIN JAMBI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30631/demos.v2i2.1295

Abstract

Digital marketing strategies are now widely used with the use of Instagram social media, including in the tourism industry. Therefore, optimal management of Instagram social media is needed so that it can be a means of communication between companies and the public regarding tourism. The purpose of this study is to explain how to manage Instagram social media at PT Gemilang Media Wisatama. The research method in this study uses a qualitative descriptive method that will describe in detail about Instagram social media on the @Travelxism account. The results of the study note that the management of Instagram social media that is carried out every day on the @Travelxism account uploads at least 1 content per day. This certainly cannot be separated from a well-organized content creation process. As for the flow of content creation, there are 6 stages, namely planning, content search, copywriting, content creation, content publication and evaluation stage.
PENGARUH DIGITAL PEDAGOGICAL COMPETENCE DAN DIGITAL TEACHING INNOVATION TERHADAP KEMAMPUAN GURU MENGEMBANGKAN CRITICAL THINKING SISWA Cantika, Melvi; Majid, Nuur Wachid Abdul
JS (JURNAL SEKOLAH) Vol. 10 No. 1 (2025): DESEMBER 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/js.v10i1.71395

Abstract

Abstract: This research seeks to examine how digital teaching skills and innovative teaching methods affect educators' capacity to enhance students' critical thinking abilities. The approach adopted is a quantitative method featuring a causal associative framework, utilizing a survey method that involves distributing structured questionnaires to all instructors at SMAN 1 Bungursari, with a total of 36 participants. The tool for data collection was validated through Product Moment correlation, while its consistency was evaluated using Cronbach's Alpha. The analysis of the data encompasses classical assumption assessments, multiple linear regression analysis, t-tests, F-tests, and the coefficient of determination (R²). The results indicate that Digital Pedagogical Competence does not significantly impact teachers' capability to foster Critical Thinking Skills in students (Sig. = 0. 856 > 0. 05), whereas Digital Teaching Innovation does have a meaningful positive impact (Sig. = 0. 026).  Keyword: digital pedagogical competence, digital teaching innovation, critical thinking, teachers, 21st-century learning Abstrak: Riset ini memiliki tujuan untuk mengkaji pengaruh dari kompetensi pedagogi digital dan inovasi pengajaran digital terhadap kemampuan guru dalam mengembangkan critical thinking siswa. Metode Penelitian yang dipakai adalah metode kuantitatif dengan desain asosiatif kausal, serta teknik survei melalui penyebaran kuesioner tertutup kepada seluruh guru di SMAN 1 Bungursari, dengan melibatkan 36 responden. Instrumen penelitian divalidasi menggunakan korelasi Product Moment, sedangkan reliabilitasnya diukur dengan Cronbach's Alpha. Analisis data meliputi uji asumsi klasik, analisis regresi linier berganda, uji-t, uji-F, dan koefisien determinasi (R²). Temuan penelitian menunjukkan bahwa digital pedagogical competence tidak memiliki pengaruh yang signifikan terhadap kemampuan guru dalam meningkatkan Keterampilan Berpikir Kritis siswa (Sig. = 0,856 > 0,05), sedangkan digital teaching innovation memiliki pengaruh positif yang signifikan (Sig. = 0,026). Kata Kunci: kompetensi pedagogik digital, inovasi pengajaran digital, berpikir kritis, guru, abad ke-21.
KONTRIBUSI PROGRAM PRAKTIK INDUSTRI DALAM PENINGKATAN KOMPETENSI SISWA SMK: KONTRIBUSI PROGRAM PRAKTIK INDUSTRI DALAM PENINGKATAN KOMPETENSI SISWA SMK Wachid Abdulmajid, Nuur
Jurnal MEKOM (Media Komunikasi Pendidikan Kejuruan) Volume 3, Issue 1, Februari 2016
Publisher : Fakultas Teknik, Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui: (1) kontribusi program PI melalui proses pembelajaran di tempat kerja; dan (2) hasil kompetensi siswa setelah mengikuti program PI di tempat kerja. Penelitian ini menggunakan pendekatan kualitatif jenis studi kasus. Pengumpulan data melalui observasi, wawancara mendalam dan studi dokumentasi. Teknik analisis data mengacu pada analisis model interaktif Miles & Huberman, meliputi pengumpulan data, data condensation, penyajian data, verifikasi, dan penarikan kesimpulan. Hasil penelitian ini menunjukkan bahwa proses perolehan kompetensi TIK dalam program PI melalui: (1) proses untuk memperoleh kompetensi di tempat industri, meliputi: (a) melalui pengamatan dan mendengarkan, (b) belajar sambil menyelesaikan tugas (learning by doing) dan mengikuti aktivitas kerja, (c) belajar melalui pengalaman, (d) belajar memecahkan masalah, (e) belajar melalui kondisi lingkungan kerja, (f) belajar mandiri, dan (g) belajar secara terus menerus dan diulang-ulang; dan (2) hasil yang didapat siswa setelah mengikuti program PI adalah mampu menunjukkan perkembangan kognitif, afektif, dan psikomotorik yang dapat dideskripsikan antara lain: pengetahuan terkait dunia kerja, keterampilan kerja, kemampuan menyelesaikan pekerjaan, dan sikap yang berkaitan dengan DUDI.
A Lightweight Machine Learning Model for Early Detection of Cyberbullying in Online Gaming Communities to Support Digital Character Education Badrani, Farhan; Majid, Nuur Wachid Abdul
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 2 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i2.1650

Abstract

This study develops a lightweight early-warning model to identify toxic utterances as practical indicators of cyberbullying in Indonesian-language conversations within the Roblox gaming community, to support digital character education and child online safety. A corpus of 2,798 publicly available comments was manually annotated into Safe and Toxic categories and divided into training and testing sets. Text preprocessing included case folding, noise removal, tokenization, Roblox-specific slang normalization, stemming, and stopword removal. Text features were represented using term frequency–inverse document frequency (TF-IDF) unigram–bigram vectors. A linear Support Vector Machine (SVM) was evaluated against Multinomial Naïve Bayes as a baseline model. Results from hold-out testing indicate that the SVM achieved 82.14% accuracy and a macro-F1 score of 0.82, outperforming the baseline. Cross-validation results show performance variability, highlighting the need for continuous updates of domain-specific slang resources and broader data coverage. From an educational perspective, the proposed prototype can function as a non-punitive screening tool to support digital literacy instruction, school counselling, and parental mediation within a human-in-the-loop framework.
Vocational Teachers’ Insights on Artificial Intelligence and Computational Thinking Integration Majid, Nuur Wachid Abdul; Barri, Muhamad Akda Fathul; Sari, Ayu Permata; Sodikin, Reisa Aulia; Azman, Mohamed Nor Azhari; Prestoza, Mark Jhon Ramos
Jurnal Penelitian dan Pengkajian Ilmu Pendidikan: e-Saintika Vol. 10 No. 1 (2026): March
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/e-saintika.v10i1.3660

Abstract

This qualitative case study investigates vocational teachers' perceptions of artificial intelligence and computational thinking integration in Indonesian secondary education. Seven vocational high school teachers from West Java Province participated through semi-structured interviews, non-participant observations, and document analysis following artificial intelligence training. The study employed an interactive analysis model to examine teachers' attitudes, concerns, and implementation strategies regarding artificial intelligence in educational contexts. Findings reveal positive teacher perceptions of artificial intelligence as a learning support tool, with applications ranging from creative media production to technical programming assistance. However, significant ethical and pedagogical concerns emerged, including academic integrity challenges, potential student dependency, inadequate prompt engineering skills, and risks of learning dehumanization. Teachers developed sophisticated guidance strategies, positioning artificial intelligence as a verification tool while maintaining human agency in learning processes. Supporting factors included personal initiative and professional learning communities, while barriers encompassed limited infrastructure, absence of formal guidelines, and varied digital competencies. The research contributes to understanding artificial intelligence adoption challenges in Indonesian vocational education and provides insights for implementing artificial intelligence skills curriculum policy. Results of the research are: (1) educators acknowledge significant advantages of AI integration, especially in improving technical learning experiences and promoting innovative educational endeavors, the integration of AI and computational thinking in the learning process must also prioritize the appropriate pattern aspects and requires clear guidance from stakeholders so that it can be implemented in the learning process; (2)  ethical and pedagogical issues arise as significant obstacles, encompassing abuses of academic integrity, threats of student dependency, insufficient prompt engineering skills, and the potential dehumanization of learning experiences; (3) educators demonstrate significant adaptability by formulating advanced guiding systems that utilize AI as a verification and support mechanism while maintaining human agency in educational decision-making.
Application of the Project Based Learning Model Assisted by the Learningapps Application on Student Learning Outcomes in Class IX Muhammad Raihan Zaki; Suprih Widodo; Nuur Wachid Abdul Majid
al-Afkar, Journal For Islamic Studies Vol. 6 No. 4 (2023)
Publisher : Perkumpulan Dosen Fakultas Agama Islam Indramayu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/afkarjournal.v6i4.807

Abstract

The use of learning models and technological assistance in class greatly influences student learning outcomes in ICT subjects. This can be seen from the results of a preliminary study conducted on class IX students at MTs Assalam where learning outcomes in ICT subjects were still lacking. The purpose of this study was to apply the Project Based Learning model assisted by the Learningapps application in IX class IX students at MTs Assalam and improve student learning outcomes. This study used classroom action research with 2 cycles of stages and 30 students as research subjects. The results of the research show that the application of the Project Based Learning model assisted by the Learningapps application can improve the learning outcomes of class IX students at MTs Assalam in ICT subjects. Improved student learning outcomes can be seen based on the results of activities in class, the results of individual tests, as well as the results of group projects. Based on the results of student activities, it was seen that there was an increase from initially obtaining 70% in cycle I to 78% in cycle II. Furthermore, on individual tests, it was found that in cycle I, the class average was 73 with a passing percentage of 67% and an N-Gain score of 70.9. Then in cycle II, obtaining a class average of 86 with a passing percentage of 90% and an N-Gain value of 84.4. Finally, in group projects, it is also known that there is an increase which can be seen from the initial average of 72 in cycle I with a completeness percentage of 63% to an average of 85 in cycle II with a completeness percentage of 100%.
Dashboard Prestasi Siswa SMPN 1 Purwakarta: Visualisasi Data dengan Google Looker Studio Fakhirah Azhar; Nuur Wachid Abdulmajid; Beni Ari Hidayatullah
Progresif: Jurnal Ilmiah Komputer Vol 21, No 2 (2025): Agustus
Publisher : STMIK Banjarbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35889/progresif.v21i2.2883

Abstract

Management of non-academic student achievement data, which has been presented in various formats, is difficult to analyze systematically. This research aims to develop a visual dashboard of student achievement based on Google Looker Studio at SMPN 1 Purwakarta. The research uses the CRISP-DM (Cross Industry Standard Process for Data Mining) method which consists of six stages, namely business understanding, data understanding, data preparation, modeling, evaluation and deployment. The data used includes exam results and student participation in various competitions. Dashboards were developed to present information visually, interactively and in real-time to support data-based evaluation and decision making. The development results show that this dashboard is able to integrate student achievement data into one platform that is easy to access and understand by teachers and school officials. The conclusion of this research is that the use of a dashboard based on Google Looker Studio can make a significant contribution to improving the quality of managers.Keywords: Dashboard; Student Achievement; Data Visualization; Google Looker Studio AbstrakPengelolaan data prestasi siswa non-akademik yang selama ini disajikan dalam berbagai format, sulit dianalisis secara sistematis. Penelitian ini bertujuan untuk mengembangkan dashboard visual prestasi siswa berbasis Google Looker Studio di SMPN 1 Purwakarta. Penelitian menggunakan metode CRISP-DM (Cross Industry Standard Process for Data Mining) yang terdiri dari enam tahapan, yaitu business understanding, data understanding, data preparation, modeling, evaluation, dan deployment. Data yang digunakan mencakup hasil ujian dan keikutsertaan siswa dalam berbagai lomba. Dashboard dikembangkan untuk menyajikan informasi secara visual, interaktif, dan real-time guna mendukung evaluasi dan pengambilan keputusan berbasis data. Hasil pengembangan menunjukkan bahwa dashboard ini mampu mengintegrasikan data prestasi siswa ke dalam satu platform yang mudah diakses dan dipahami oleh guru maupun pihak sekolah. Kesimpulan dari penelitian ini adalah bahwa penggunaan dashboard berbasis Google Looker Studio dapat memberikan kontribusi yang signifikan dalam meningkatkan kualitas pengelola.Kata kunci: Dashboard; Prestasi Siswa; Visualisasi Data, Google Looker Studio
Co-Authors Abdullah Nasih Ulwan Afika Rianti Agitya Ratu Thifana Agus Muharram Ahmad Fauzi Ai Siti Nuratilah Aisyah Cinta Putri Wibawa Alfathin, Aulia Alfira Putri Febryanis Amron Rosyada Andina Aisyah Eka Jati Andri Pramuntadi Andrian, Rian Anida Uswatun Hasanah Anis Hidayatul Ummah Ari Budi Riyanto Arlya, Zaky Khairul Fajar Asri Andriyani Oswita Aulia Abukhair Aulia Alfathin Aulia Alfathin Ayi Suherman Ayi Suherman Ayu Pangestu Ayu Permata Sari Azim, Fauzan Azman, Mohamed Nor Azhari Azzahra, Syifa Aulia Badrani, Farhan Bahy, Ivandio Zahran Barri, Muhamad Akda Fathul Beni Ari Hidayatullah Cantika, Melvi Chairunnisa, Ananda Alma Chandra Motilal Cici Isnawati Dedi Setiawan Desti Setianingsih Deti Indah Kiranti Dian Permata Sari Dian Permata Sari Dicka Assokawati Suryadi Diky Zakaria Dimas Aditama Dita Dwi Andriyani Diyan Anjani Dwi Octaviani Putri Elysa Nensy Irawan Endi Permata Fahrur Aslami Fakhirah Azhar Fasya Amalia Pitaloka Fatimah Nur Robiyah Fauzan Azim Fauzi , Ahmad Fitri Nuraeni Friska Amalia Gartika Dwi Jayanti Goro Fujita Hadi Putri, Dewi Indriati Hafiziani Eka Putri, Hafiziani Eka Hamzah, Muhammad Bilal Hashina Qiamu Mumtaziah Hendriyana Hendriyana Herlandy, Pratama Benny Hikmawan, Rizki Ilham Ramadhan Intan Dwiyanti Ismaya Febrianti Isnantyo, Fajar Danur Kasmad, Mamad Khurilyn Jannah Ladayya, Ulfa Laila Fajriyanti Levy Husnul Lailina Linda Supriatin Liptia Venica Lutfi Haidar Ummah M. Sukarno Maharani, Nurnissa Masnur Maulana Yusuf Maulana Yusuf Meisha Humaira Fauziah Mila Oksanti Miladia Nurunnisa Mipta Miftahul Jannah Mochamad Bruri Triyono Mohamed Nor Azhari Azman Mohamed Nor Azhari Azman Mufidah, Tuhfah Humaira Muhammad Dzikri Danuarteu Muhammad Khoirul Fajri Muhammad Nurtanto Muhammad Rafli MUHAMMAD RAIHAN ZAKI Muhammad Rizalul Wahid Mumtaziah, Hashina Qiamu Mustofa Abi Hamid Mutohhari, Farid Muzaitun Khoiriyah Nabilah Azhar Nadia Tiara Antik Sari Nadia Tiara Antik Sari Nadzifah Nadzifah Najma Azzahro Aulia Naldi, Wahyu Naura Meyriska Neneng Sri Wulan Neng Dhenis Sukmawati Neng Riski Ayu Utami Neng Sholihat Nida Adilah Rahmah Nopi Krisnawati Nova Mira Rizky Wulandari Noviyanti Nurjannah Nur Indah Septiani Nur Kholifah Nurkhotimah, Vidanisa Nurul Ilmi Ovie Ayunda Rahmaputri Isnawan Pahmi Pahmi Pahmi Pahmi Pamungkas, Agung Satria Perdana, Zia Imam Pramudita, Reza Pratiwi, Irra Prestoza, Mark Jhon Ramos Puji Rahayu Puji Rahayu Putri Apriyanti Putu Sudira Putu Sudira Rachma Wardani Rahel Sonia Ambarita Rania Roka Rasyad Amhar Ratih Suci Aryanti Rian Andrian Rima Irfiani Riska Riska Rizki Hikmawan Robi Ah Al Adawiyah Rochmah, Eliya Salma Ayunda Zahra Sarah Agustin Sari, Dian Permata Sembiring, Vladio Sada Arihta Septi Sulistyorini Septy Qurrotu Aini Farradhillah Sholehah, Ragil Siti Siti Mariyam Siti, Ragil Siti Sholehah Sodikin, Reisa Aulia Sofi Kamilatus Sa’diah Sofyan Iskandar, Sofyan Suprih Widodo Suprih Widodo Suprih Widodo, Suprih Suyitno Suyitno Syifaul Fuada Tati Sumiati Taufik Ridwan Taufik Ridwan, Taufik Teresia Ratna Calista Turmudi Ulfa Ladayya Ulwan, Abdullah Nasih WARJU Weby Khamelia Yohanes Adi Nugroho Yuniar, Rani Zhaza Nabila Zahra