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All Journal International Journal of Evaluation and Research in Education (IJERE) Jurnal Pendidikan Vokasi Mechatronics, Electrical Power, and Vehicular Technology Jurnal Media Infotama Jurnal Simetris Journal of Education and Learning (EduLearn) Madrasah: Jurnal Pendidikan dan Pembelajaran Dasar VANOS Journal of Mechanical Engineering Education Sistemasi: Jurnal Sistem Informasi Jurnal Taman Vokasi JURNAL MEDIA INFORMATIKA BUDIDARMA Jurnal Penelitian Pendidikan IPA (JPPIPA) al-Afkar, Journal For Islamic Studies Indonesian Journal of Education and Learning SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Premiere Educandum: Jurnal Pendidikan Dasar dan Pembelajaran JURNAL PENDIDIKAN TAMBUSAI Jurnal Basicedu Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) Indonesian Journal on Learning and Advanced Education (IJOLAE) JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) JPPM (Jurnal Pengabdian dan Pemberdayaan Masyarakat) EDUMATIC: Jurnal Pendidikan Informatika Jutisi: Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Progresif: Jurnal Ilmiah Komputer Jurnal Educatio FKIP UNMA JOURNAL OF INFORMATION SYSTEM MANAGEMENT (JOISM) Indonesian Journal of Electrical Engineering and Computer Science REKA ELKOMIKA: Jurnal Pengabdian kepada Masyarakat Community Empowerment Jurnal Teknimedia: Teknologi Informasi dan Multimedia Jurnal FASILKOM (teknologi inFormASi dan ILmu KOMputer) These proceedings represent the work of researchers participating in The International Conference on Elementary Education (ICEE) which is being hosted by the Elementary Education Study Programme School of Postgraduate Studies, Universitas Pendidikan Enggang: Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya JoMMiT : Jurnal Multi Media dan IT Journal Of Information And Technology Unimor (JITU) Tarbiatuna: Journal of Islamic Education Studies JUSTIN (Jurnal Sistem dan Teknologi Informasi) Jurnal Penelitian Sains dan Pendidikan (JPSP) Indonesian Journal of Community Services in Engineering & Education (IJOCSEE) Jurnal Basicedu J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat) Prosiding Seminar Nasional Teknologi Informasi dan Bisnis JS (Jurnal Sekolah) Nusantara Journal of Computers and its Applications Journal of Demography, Etnography, and Social Transformation Jurnal Sistem Informasi Galuh Integrated : Journal Of Information Technology and Vocational Education Jurnal MEKOM: Media Komunikasi Pendidikan Kejuruan Journal Fascho in Education Conference-Proceedings
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Analisis Pemanfaatan Media Digital Terhadap Pemahaman Literasi Baca Tulis Calon Guru Fasya Amalia Pitaloka; Intan Dwiyanti; Linda Supriatin; Andina Aisyah Eka Jati; Weby Khamelia; Sofyan Iskandar; Neneng Sri Wulan; Nuur Wachid Abdul Majid
ENGGANG: Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya Vol. 4 No. 1 (2023): Desember : Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya
Publisher : FKIP, Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/enggang.v4i1.12110

Abstract

According to UNESCO data, it is explained that Indonesia ranks second from the bottom, because literacy is very low, namely only 0.001%. Indonesia has a very low percentage in literacy. This study uses qualitative research, with a descriptive method. Data collection was carried out by distributing questionnaires to student teacher candidates. Based on the diagram, it shows that 90 respondents (100%) stated that digital media had an effect on understanding of literacy. The demands of technological developments make students study digital media for classroom learning. the use of digital media is important to use as a provision to face the times. As a prospective teacher, you should know more about digital media in the surrounding environment to make it easier when making teaching materials and developing learning
Kemampuan Literasi Baca-Tulis Dan Literasi Digital Calon Guru Sekolah Dasar Deti Indah Kiranti; Dwi Octaviani Putri; Cici Isnawati; Septi Sulistyorini; Riska Riska; Sofyan Iskandar; Nuur Wachid Abdul Majid; Neneng Sri Wulan
ENGGANG: Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya Vol. 4 No. 1 (2023): Desember : Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya
Publisher : FKIP, Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/enggang.v4i1.12122

Abstract

The research conducted aims to determine the extent of literacy and digital literacy of prospective elementary school teacher at one of the tertiary institutions in Purwakarta Regency. This research was conducted because it saw how big the teacher’s role was in the success of teaching and learning in the schools. Quality learning activities, of course, require the ability of educators and prospective educators who are competent. Through qualified teachers, students literacy skills in the future will be realized as expected. This study used data collections techniques by distributing questionnaires containing questions regarding understanding the concepts of literacy and digital literacy, as one of the competencies that prospective elementary school teachers must possess. The results of the questionnaire were filled out by a sample of 52 respondents, and it was proven by the fact on the ground that prospective elementary school teacher students were able to implement creative learning simulations so as to create interactive learning conditions with students inside and outside the classroom.
Evaluasi Kualitas Website MetroTV Xtend dalam Penyajian Informasi Berita Menggunakan Metode Usability Testing dan USE Quetionnaire Maharani, Nurnissa; Sari, Dian Permata; Abdulmajid, Nuur Wachid
Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Vol 13, No 1: April 2024
Publisher : STMIK Banjarbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35889/jutisi.v13i1.1854

Abstract

The research was motivated by the existence of obstacles that often occur in website interfaces and feature functions that are not yet optimal, which can affect the speed and responsiveness of the website system. System evaluation is carried out by involving users, so as to increase the usability of the system. This research aims to find aspects that influence ease of use and the level of user satisfaction with MetroTV Xtend. This research uses the Usability Testing method with the USE model because it is divided into ease of use, usefulness and ease of learning factors involving aspects of easy navigation, presentation of updated information, adequate system performance, and user satisfaction. This research was conducted with a questionnaire survey of Media Group Network employees who frequently or not frequently use it. The analysis results obtained show that a number of employees are satisfied with the quality of the website when searching for news, but there are still certain aspects that need to be improved to face future challenges.Keywords: Usability Testing; USE Questionnaire; MetroTV Xtend AbstrakPenelitian dilatarbelakangi adanya hambatan yang sering terjadi pada antarmuka website dan fungsi fitur yang belum optimal, yang dapat mempengaruhi kecepatan dan responsivitas sistem website. Evaluasi sistem dilakukan dengan melibatkan pengguna, sehingga dapat meningkatkan kegunaan sistem. Penelitian ini bertujuan untuk menemukan aspek-aspek yang mempengaruhi kemudahan penggunaan dan Tingkat kepuasan pengguna terhadap MetroTV Xtend. Penelitian ini menggunakan metode Usability Testing dengan model USE karena terbagi menjadi factor ease of use, usefulness dan ease of learning dengan melibatkan aspek navigasi yang mudah, penyajian informasi ter-update, kinerja sistem yang memadai, serta kepuasan pengguna. Penelitian ini dilakukan dengan survei kuesioner kepada karyawan Media Group Network yang sering atau tidak sering menggunakannya. Hasil analisis yang didapat menunjukkan bahwa sejumlah karyawan merasa puas dengan kualitas website saat mencari berita, namun masih ada aspek-aspek tertentu yang perlu ditingkatkan untuk menghadapi tantangan di masa depan
Developing a Digital Module for Integrating Islamic and Muhammadiyah Values with Pancasila in Vocational Education: A Sadiman Method Approach Herlandy, Pratama Benny; Sholihat, Neng; Pahmi, Pahmi; Majid, Nuur Wachid Abdul; Azman, Mohamed Nor Azhari; Ulwan, Abdullah Nasih
Indonesian Journal on Learning and Advanced Education (IJOLAE) Vol. 6, No. 2, May 2024
Publisher : Faculty of Teacher Training and Education, Universitas Muhammadiyah Surakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ijolae.v6i2.23208

Abstract

This research aims to produce a module that is relevant to the character of Muhammadiyah Vocational School, namely integrating Islamic and Muhammadiyah values with the Pancasila student profile. This research was a type of development research by applying the Sadiman Development Method. Analysis of the result quality of the developed module was carried out using a validation test from the material aspect and media aspect as well as a trial by respondents to the developed module. The evaluation was conducted by media professionals using a 20-item questionnaire, yielded an average score of 84, indicating a high level of appropriateness. Similarly, material experts assessed the validators using a 30-item questionnaire and found the performance to be highly appropriate, resulting in a score of 89. Based on these findings, it can be stated that the developed digital module has relevant validity values and is suitable to be used in vocational learning which can be integrated with Islamic and Muhammadiyah values. The use of this module has an impact on cultivating Islamic character and Pancasila students for Muhammadiyah Vocational School students. This distinctive character is a provision for alumni to be able to compete in the work world in today's digital era.
Proses perolehan kompetensi TIK melalui program praktik industri siswa SMKN 2 Pengasih Kulon Progo Majid, Nuur Wachid Abdul; Sudira, Putu
Jurnal Pendidikan Vokasi Vol. 7 No. 1 (2017): Februari
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (422.778 KB) | DOI: 10.21831/jpv.v7i1.12712

Abstract

Penelitian ini bertujuan untuk menemukan: (1) proses perolehan kompetensi melalui program PI di DUDI; dan (2) hasil perolehan kompetensi siswa setelah mengikuti program PI di DUDI. Penelitian ini menggunakan pendekatan kualitatif jenis studi kasus. Setting penelitian ini adalah di PT. JMI sebagai industri pasangan SMKN 2 Pengasih. Informan pada penelitian ini adalah pimpinan atau pemilik PT JMI, pembimbing industri, pembimbing siswa dari sekolah, dan siswa peserta PI. Pengumpulan data melalui observasi, wawancara mendalam dan studi dokumentasi. Teknik analisis data mengacu pada analisis model interaktif Miles & Huberman, meliputi pengumpulan data, data condensation, penyajian data, verifikasi, dan penarikan kesimpulan. Hasil penelitian ini menunjukkan bahwa proses perolehan kompetensi TIK dalam program PI melalui: (1) proses untuk memperoleh kompetensi di tempat industri, meliputi: (a) melalui pengamatan dan mendengarkan, (b) belajar sambil menyelesaikan tugas (learning by doing) dan mengikuti aktivitas kerja, (c) belajar melalui pengalaman, (d) belajar memecahkan masalah, (e) belajar melalui kondisi lingkungan kerja, (f) belajar mandiri, dan (g) belajar secara terus menerus dan diulang-ulang; dan (2) hasil yang didapat siswa setelah mengikuti program PI adalah mampu menunjukkan perkembangan kognitif, afektif, dan psikomotorik yang dapat dideskripsikan antara lain: pengetahuan terkait dunia kerja, keterampilan kerja, kemampuan menyelesaikan pekerjaan, dan sikap yang berkaitan dengan DUDI.Kata kunci: proses perolehan kompetensi, hasil perolehan kompetensi, Program PI, TIK THE ACQUISITION PROCESS OF ICT COMPETENCE THROUGH INDUSTRIAL PRACTICE PROGRAM OF THE STUDENTS OF SMKN 2 PENGASIH KULON PROGOAbstractThis research aims to investigate: (1) the acquisition process competency through industrial practice program in DUDI; and (2) students' acquisition outcomes in the industrial practice program. The research used the qualitative case study approach. This research took place at PT JMI as a partner of SMKN 2 Pengasih. The informants in this research were the owner PT. JMI, the industrial mentors, the school mentor, and students who participated in the industrial practice program. The data were collected through observations, in-depth interviews, and documentation. The technical analysis of the data refered to the analysis of Miles & Huberman interactive model, including data collection, data condensation, data display, and drawing and verifying conclusions. The result shows that the process of acquisition of ICT competencies in the PI program is through: (1) process of acquiring competencies in the industry, including: (1) learning through observing and listening, (b) learning while completing the task (learning by doing) and work activities; (c) learning through experiences, (d) learning to solve problems, (e) learning through work environment, (f) self-directed learning, and (g) continuous and repeated learning; and (2) students' learning outcomes in the industrial practice program are able to demonstrate cognitive, affective, and psychomotor developments, including knowledge of the world of work, job skills, ability to finish the job, and attitudes related to DUDI.Keywords: the acquisition process of competencies, the acquisition outcome of competencies, PI program, ICT
Development of the traditional digital games for strengthening childhood's verbal skill Majid, Nuur Wachid Abdul; Ridwan, Taufik
Jurnal Pendidikan Vokasi Vol. 9 No. 1 (2019): February
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v9i1.22802

Abstract

The aims of this research was to: (1) know the portability aspect of the Traditional Digital Games application as a medium for early childhood learning; and (2) know the usability aspect of the Traditional Digital Games applications as a medium for early childhood learning. The method used in this study is Research and Development (R & D). The stages through which the waterfall will be useful to be able to produce reliable and effective software. The waterfall flowchart consists of: analysis, design, implementation, testing, and improvement. The results of this study were: (1) the results of testing from the portability aspect using a different smartphone, it can be concluded that traditional digital game applications have entered into a very good category; and (2) the results of testing usability aspects averaged over 70%, so that in both aspects the test was considered feasible and good. Although in the aspect of learning games the score shows 70.83% so it needs an increase.
Implementasi Metode Agile Scrum Dalam Perancangan UI/UX Design Command Control Map Service Di PT. Len Industri (Persero) Sholehah, Ragil Siti; Fauzi , Ahmad; Majid, Nuur Wachid Abdul
JURNAL FASILKOM Vol. 14 No. 1 (2024): Jurnal FASILKOM (teknologi inFormASi dan ILmu KOMputer)
Publisher : Unversitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/jf.v14i1.6940

Abstract

The rapid development of technology will create various advancements in digital product development across various life sectors. One of them is the design of UI/UX, which is the interface of a product that interacts directly with users. This is important to produce products that are suitable and satisfying for users. The UI/UX Design Command Control Map Service design uses the Agile Scrum method, with the principle of team collaboration. The research aims to examine how the scrum method is applied, its influence on improving design quality, and the responsibility and collaboration of each team member. Project management needs to use appropriate methods to produce results that are effective and timely. Agile Scrum employs an adaptive and collaborative approach. The product design process follows stages starting from the product backlog, sprint backlog, sprint planning, sprint review, and sprint retrospective. Collaboration among team members, including the product owner, scrum master, and developers, is key. The design results of the system interface using the Agile Scrum method are suitable because they meet user needs and can quickly address issues due to the ability to accept changes in the design process with effective stakeholder communication using Agile Scrum in UI/UX Design Command Control Map Service. Interviews with team members concluded that the Agile Scrum method used in design helps prioritize work tasks for team members and the stages of scrum aid in communication and collaboration among team members. In this study, the Agile Scrum method was only applied to one project, so a suggestion for further research is to investigate the implementation of the Agile Scrum method in various projects and environments to comprehensively evaluate its effectiveness.
PENGELOLAAN MEDIA SOSIAL INSTAGRAM PADA INDUSTRI PARIWISATA (PT GEMILANG MEDIA WISATAMA (TRAVELXISM)).docx Yusuf, Maulana; Andrian, Rian; Abdulmajid, Nuur Wachid
DEMOS: Journal of Demography, Ethnography and Social Transformation Vol. 2 No. 2 (2022): Journal of Demography, Etnography and Social Transformation
Publisher : LPPM UIN SULTHAN THAHA SAIFUDDIN JAMBI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30631/demos.v2i2.1295

Abstract

Digital marketing strategies are now widely used with the use of Instagram social media, including in the tourism industry. Therefore, optimal management of Instagram social media is needed so that it can be a means of communication between companies and the public regarding tourism. The purpose of this study is to explain how to manage Instagram social media at PT Gemilang Media Wisatama. The research method in this study uses a qualitative descriptive method that will describe in detail about Instagram social media on the @Travelxism account. The results of the study note that the management of Instagram social media that is carried out every day on the @Travelxism account uploads at least 1 content per day. This certainly cannot be separated from a well-organized content creation process. As for the flow of content creation, there are 6 stages, namely planning, content search, copywriting, content creation, content publication and evaluation stage.
PENGARUH DIGITAL PEDAGOGICAL COMPETENCE DAN DIGITAL TEACHING INNOVATION TERHADAP KEMAMPUAN GURU MENGEMBANGKAN CRITICAL THINKING SISWA Cantika, Melvi; Majid, Nuur Wachid Abdul
JS (JURNAL SEKOLAH) Vol. 10 No. 1 (2025): DESEMBER 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/js.v10i1.71395

Abstract

Abstract: This research seeks to examine how digital teaching skills and innovative teaching methods affect educators' capacity to enhance students' critical thinking abilities. The approach adopted is a quantitative method featuring a causal associative framework, utilizing a survey method that involves distributing structured questionnaires to all instructors at SMAN 1 Bungursari, with a total of 36 participants. The tool for data collection was validated through Product Moment correlation, while its consistency was evaluated using Cronbach's Alpha. The analysis of the data encompasses classical assumption assessments, multiple linear regression analysis, t-tests, F-tests, and the coefficient of determination (R²). The results indicate that Digital Pedagogical Competence does not significantly impact teachers' capability to foster Critical Thinking Skills in students (Sig. = 0. 856 > 0. 05), whereas Digital Teaching Innovation does have a meaningful positive impact (Sig. = 0. 026).  Keyword: digital pedagogical competence, digital teaching innovation, critical thinking, teachers, 21st-century learning Abstrak: Riset ini memiliki tujuan untuk mengkaji pengaruh dari kompetensi pedagogi digital dan inovasi pengajaran digital terhadap kemampuan guru dalam mengembangkan critical thinking siswa. Metode Penelitian yang dipakai adalah metode kuantitatif dengan desain asosiatif kausal, serta teknik survei melalui penyebaran kuesioner tertutup kepada seluruh guru di SMAN 1 Bungursari, dengan melibatkan 36 responden. Instrumen penelitian divalidasi menggunakan korelasi Product Moment, sedangkan reliabilitasnya diukur dengan Cronbach's Alpha. Analisis data meliputi uji asumsi klasik, analisis regresi linier berganda, uji-t, uji-F, dan koefisien determinasi (R²). Temuan penelitian menunjukkan bahwa digital pedagogical competence tidak memiliki pengaruh yang signifikan terhadap kemampuan guru dalam meningkatkan Keterampilan Berpikir Kritis siswa (Sig. = 0,856 > 0,05), sedangkan digital teaching innovation memiliki pengaruh positif yang signifikan (Sig. = 0,026). Kata Kunci: kompetensi pedagogik digital, inovasi pengajaran digital, berpikir kritis, guru, abad ke-21.
Co-Authors Abdullah Nasih Ulwan Afika Rianti Agitya Ratu Thifana Agus Muharram Ai Siti Nuratilah Aisyah Cinta Putri Wibawa Alfathin, Aulia Alfira Putri Febryanis Amron Rosyada Andina Aisyah Eka Jati Andri Pramuntadi Andrian, Rian Anida Uswatun Hasanah Anis Hidayatul Ummah Ari Budi Riyanto Arlya, Zaky Khairul Fajar Asri Andriyani Oswita Aulia Abukhair Aulia Alfathin Aulia Alfathin Ayi Suherman Ayi Suherman Ayu Pangestu Azhar, Fakhirah Azim, Fauzan Azman, Mohamed Nor Azhari Azzahra, Syifa Aulia Bahy, Ivandio Zahran Cantika, Melvi Chairunnisa, Ananda Alma Chandra Motilal Cici Isnawati Dedi Setiawan Desti Setianingsih Deti Indah Kiranti Dian Permata Sari Dian Permata Sari Dicka Assokawati Suryadi Diky Zakaria Dimas Aditama Dita Dwi Andriyani Diyan Anjani Dwi Octaviani Putri Elysa Nensy Irawan Endi Permata Fahrur Aslami Fasya Amalia Pitaloka Fatimah Nur Robiyah Fauzan Azim Fauzi , Ahmad Fitri Nuraeni Friska Amalia Gartika Dwi Jayanti Goro Fujita Hadi Putri, Dewi Indriati Hafiziani Eka Putri, Hafiziani Eka Hamzah, Muhammad Bilal Hashina Qiamu Mumtaziah Hendriyana Hendriyana Herlandy, Pratama Benny Hidayatullah, Beni Ari Hikmawan, Rizki Ilham Ramadhan Intan Dwiyanti Ismaya Febrianti Isnantyo, Fajar Danur Kasmad, Mamad Khurilyn Jannah Ladayya, Ulfa Laila Fajriyanti Levy Husnul Lailina Linda Supriatin Liptia Venica Lutfi Haidar Ummah M. Sukarno Maharani, Nurnissa Masnur Maulana Yusuf Maulana Yusuf Meisha Humaira Fauziah Mila Oksanti Miladia Nurunnisa Mipta Miftahul Jannah Mochamad Bruri Triyono Mohamed Nor Azhari Azman Mohamed Nor Azhari Azman Mufidah, Tuhfah Humaira Muhammad Dzikri Danuarteu Muhammad Khoirul Fajri Muhammad Nurtanto Muhammad Rafli Muhammad Raihan Zaki Muhammad Rizalul Wahid Mumtaziah, Hashina Qiamu Mustofa Abi Hamid Mutohhari, Farid Muzaitun Khoiriyah Nabilah Azhar Nadia Tiara Antik Sari Nadia Tiara Antik Sari Nadzifah Nadzifah Najma Azzahro Aulia Naldi, Wahyu Naura Meyriska Neneng Sri Wulan Neng Dhenis Sukmawati Neng Riski Ayu Utami Neng Sholihat Nida Adilah Rahmah Nopi Krisnawati Nova Mira Rizky Wulandari Noviyanti Nurjannah Nur Indah Septiani Nur Kholifah Nurkhotimah, Vidanisa Nurul Ilmi Ovie Ayunda Rahmaputri Isnawan Pahmi Pahmi Pahmi Pahmi Pamungkas, Agung Satria Perdana, Zia Imam Pramudita, Reza Pratiwi, Irra Puji Rahayu Puji Rahayu Putri Apriyanti Putu Sudira Putu Sudira Rachma Wardani Rahel Sonia Ambarita Rania Roka Rasyad Amhar Ratih Suci Aryanti Rian Andrian Rima Irfiani Riska Riska Rizki Hikmawan Robi Ah Al Adawiyah Rochmah, Eliya Salma Ayunda Zahra Sarah Agustin Sari, Dian Permata Sembiring, Vladio Sada Arihta Septi Sulistyorini Septy Qurrotu Aini Farradhillah Sholehah, Ragil Siti Siti Mariyam Siti, Ragil Siti Sholehah Sodikin, Reisa Aulia Sofi Kamilatus Sa’diah Sofyan Iskandar, Sofyan Suprih Widodo Suprih Widodo, Suprih Suyitno Suyitno Syifaul Fuada Tati Sumiati Taufik Ridwan Taufik Ridwan, Taufik Teresia Ratna Calista Turmudi Ulfa Ladayya Ulwan, Abdullah Nasih WARJU Weby Khamelia Yohanes Adi Nugroho Yuniar, Rani Zhaza Nabila Zahra