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Impelementasi model discovery learning berbasis media educandy terhadap hasil belajar IPAS peserta didik kelas IV sekolah dasar Tri Septiana Sari; Fadhilah Khairani; Deviyanti Pangestu; Frida Destini
Didaktika Dwija Indria Vol 13, No 5 (2025): Didaktika Dwija Indria
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ddi.v13i5.105920

Abstract

The problem in this study is the low learning outcomes of students in IPAS subjects in grade 4 of SD Negeri 1 Nunggalrejo. This happens because of the use of learning models and media that are less innovative. The purpose of this study was to determine the effect of discovery learning model based on educandy media on learning outcomes. The research design used is a non-equivalent control group design that uses experimental classes and control classes with a population and a sample of 40 students. Data collection techniques using tests and nontests. Data were analyzed through simple regression tests. The results of the simple regression test show that the results of Fcount> Ftable are 77,353 > 4.41 with a significance of 0.000 <0.05, which means that there is a significant effect on the implementation of the discovery learning model based on educandy media on the learning outcomes of IPAS class IV elementary school students.
NING MODEL BASED ON POP-UP BOOK ON CONCEPTUAL UNDERSTANDING OF FIFTH-GRADE ELEMENTARY SCHOOL STUDENTS Widia Nata Saputri; Deviyanti Pangestu; Yoga Fernando Rizqi; Fadhilah Khairani
Jurnal Pendidikan Dasar Vol. 17 No. 1 (2026): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v17i1.68388

Abstract

Pemahaman konsep merupakan kemampuan penting yang membantu peserta didik dalam memahami, menghubungkan, serta menerapkan pengetahuan secara bermakna dalam berbagai situasi pembelajaran. Namun, kemampuan pemahaman konsep peserta didik kelas V sekolah dasar, khususnya pada mata pelajaran IPAS, masih tergolong rendah. Penelitian ini bertujuan untuk menganalisis efektivitas penggunaan model Discovery Learning berbasis Pop-Up Book terhadap pemahaman konsep peserta didik. Penelitian ini menggunakan pendekatan kuantitatif dengan metode quasi experimental design melalui desain non-equivalent control group. Populasi penelitian berjumlah 42 peserta didik, dengan teknik pengambilan sampel menggunakan sampling jenuh, sehingga seluruh peserta didik kelas V dijadikan sebagai sampel penelitian. Teknik pengumpulan data dilakukan melalui tes dan non-tes berupa lembar observasi. Analisis data dilakukan menggunakan uji regresi linear sederhana. Hasil penelitian menunjukkan bahwa penggunaan model Discovery Learning berbasis Pop-Up Book efektif dalam meningkatkan pemahaman konsep IPAS peserta didik kelas V sekolah dasar.
Implementation of the RME Approach to Numeracy Skills in Elementary School Students Vera Nalia; Frida Frida Destini; Fatkhur Rohman; Fadhilah Khairani
Inovasi Sekolah Dasar: Jurnal Kajian Pengembangan Pendidikan Vol. 13 No. 1 (2026): Inovasi Sekolah Dasar: Jurnal Kajian Pengembangan Pendidikan
Publisher : Universitas Sriwijaya in Collaboration with HDPGSDI (Himpunan Dosen PGSD Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jisd.v13i1.136

Abstract

This study was conducted to investigate the effect of the Realistic Mathematics Education (RME) approach on improving the numeracy skills of third grade students at SD Negeri 4 Metro Utara. The purpose of this study was to determine the implementation of the Realistic Mathematics Education (RME) approach to numeracy skills in students. This research method was Quasi Experimental Design. The population amounted to 52 students at SD Negeri 4 Metro Utara, and a sample of 52 students. Determination of the research sample using non probability sampling. Data collection techniques used are tests, and observation. Data processing using the Data were analyzed using the chi-square test, F-test, N-Gain analysis, and simple linear regression. which shows the results of the effect of the Realistic Mathematics Education (RME) approach on numeracy skills in third grade students of SD Negeri 4 Metro Utara in the 2024/2025 school year as evidenced by Fcount> Ftabel (11.92> 4.24).
Pengaruh Game Based Learning Berbasis Puzzle terhadap Kemampuan Berpikir Kreatif Matematika Siswa Sekolah Dasar Yuani Tri Astuti; Jody Setya Hermawan; Fadhilah Khairani; Frida Destini
Cokroaminoto Journal of Primary Education Vol. 9 No. 2 (2026): April - Juni 2026
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/cjpe.9.2.2026.8747

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kemampuan berpikir kreatif pada pembelajaran Matematika peserta didik kelas V SD Negeri 2 Gondang Rejo. Solusi yang diajukan untuk mengatasi permasalahan tersebut dengan penggunaan model pembelajaran game based learning berbasis media puzzle dalam pembelajaran untuk meningkatkan kemampuan berpikir kreatif peserta didik. Penelitian ini bertujuan untuk menguji pengaruh penggunaan model pembelajaran game based learning berbasis puzzle terhadap terhadap kemampuan berpikir kreatif Matematika kelas V SD Negeri 2 Gondang Rejo. Metode penelitian yang digunakan adalah eksperimen dengan desain penelitian yaitu quasi eksperimental. Penelitian ini menggunakan kelas eksperimen yang diberi perlakukan menggunakan model pembelajaran game based learning berbasis puzzle dan kelas kontrol menggunakan model pembelajaran game based learning berbasis media audio visual. Teknik analisis yang digunakan yaitu Uji Normalitas, Uji Homogenitas, Uji Hipotesis, dengan menggunakan bantuan aplikasi SPSS versi 25. Hasil penelitian yaitu: 1) Penggunaan model pembelajaran game based learning berbasis puzzle terhadap kemampuan berpikir kreatif Matematika pada kelas eksperimen dihasilkan skor rata-rata pretest 48 dan skor rata-rata posttest 80. 2) Penggunaan model pembelajaran game based learning berbasis audio visual terhadap kemampuan berpikir kreatif Matematika pada kelas kontrol dihasilkan skor rata-rata pretest 61 dan skor rata-rata posttest 71. 3) Terdapat pengaruh yang signifikan penggunaan model pembelajaran game based learning berbasis puzzle terhadap kemampuan berpikir kreatif Matematika. Hal ini terbukti dengan hasil uji hipotesis dengan menggunakan uji regresi linear sederhana pada kelas eksperimen dengan nilai signifikansi 0,000 < 0,05. Artinya model pembelajaran game based learning berbasis puzzle memiliki pengaruh yang dalam meningkatkan kemampuan berpikir kreatif Matematika peserta didik.
Efektivitas Media Wordwall dan Power Point Interaktif terhadap Hasil Belajar Peserta Didik pada Mata Pelajaran Pendidikan Pancasila Riski Agistia; Dayu Rika Perdana; Handoko Handoko; Fadhilah Khairani
Cokroaminoto Journal of Primary Education Vol. 9 No. 3 (2026): Juli - September 2026
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/cjpe.9.3.2026.8864

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar peserta didik pada mata pelajaran Pendidikan Pancasila yang masih berada di bawah KKTP 80 dengan rata-rata nilai awal sebesar 70,6. Penelitian ini bertujuan untuk mengetahui pengaruh serta membandingkan efektivitas penggunaan media Wordwall dan PowerPoint interaktif terhadap hasil belajar peserta didik. Penelitian menggunakan metode kuantitatif dengan desain quasi experiment tipe two group pretest-posttest. Teknik pengambilan sampel yang digunakan adalah sampel jenuh, yaitu seluruh populasi dijadikan sebagai sampel penelitian. Subjek penelitian terdiri dari 40 peserta didik kelas IV SD Negeri 2 Banarjoyo yang dibagi menjadi dua kelompok eksperimen. Pengumpulan data dilakukan melalui tes dan observasi. Hasil penelitian menunjukkan bahwa media Wordwall dan PowerPoint interaktif mampu meningkatkan hasil belajar peserta didik secara signifikan. Rata-rata nilai posttest pada kelompok yang menggunakan Wordwall sebesar 81,91, sedangkan pada kelompok yang menggunakan PowerPoint interaktif sebesar 78,64. Berdasarkan hasil uji hipotesis diperoleh nilai signifikansi < 0,05, sehingga dapat disimpulkan bahwa kedua media tersebut efektif digunakan dalam pembelajaran Pendidikan Pancasila dan dapat meningkatkan keaktifan peserta didik selama proses pembelajaran berlangsung.
Pengaruh pendekatan open-ended terhadap kemampuan berpikir kreatif peserta didik sekolah dasar Frida Destini; Herman Tarigan; Nelly Astui; Fadhilah Khairani; Santi Amanda
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 8, No 1 (2024): April 2024
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jdc.v8i1.76414

Abstract

Masalah dalam penelitian ini adalah rendahnya kemampuan berpikir kreatif peserta didik kelas IV SDN 8 Metro Timur. Tujuan penelitian adalah untuk mengetahui pengaruh yang positif dan signifikan dari pendekatan open ended terhadap kemampuan berpikir kreatif peserta didik mata pelajaran matematika kelas IV SDN Metro Timur. Jenis penelitian ini adalah penelitian eksperimen dengan menggunakan metode quasi esperiment desain  bentuk desain non equivalent control group desain. Teknik pengumpulan data dilakukan dengan teknik nontes dan tes. Analisis data menggunakan uji t. hasil penelitian menunjukkan terdapat pengaruh yang positif dan signifikan dari pendekatan open ended terhadap kemampuan berpikir peserta didik kelas IV SDN 8 Metro Timur dan Ha diterima. Selain itu, hasil penelitian juga menunjukkan bahwasannya siswa kelas eksperimen mengalami kenaikan rerata yang lebih besar jika dibandingkan dengan kelas kontrol. The effect of open-ended approach on creative thinking skills of elementary school students Abstract: The problem with this study is the low creative thinking ability of grade IV SDN 8 Metro Timur students. This study aimed to determine the positive and significant influence of the open-ended approach on the creative thinking abilities of students in mathematics at grade IV SDN Metro Timur. This type of research is an experimental study using a quasi-experimental design method for nonequivalent control group design. The data collection technique was carried out using non-test and test techniques. Data analysis using t-test. The results showed that the open-ended approach positively and significantly affected the thinking skills of fourth-grade students at SDN 8 Metro Timur and Ha. In addition, the study's results also showed that the experimental class students experienced a greater average increase compared to the control class.
Analisis Kemampuan Membaca Permulaan Peserta Didik Berdasarkan Hasil Early Greade Reading Assessment Sekar Tyas Ayu Ningruum; Nindy Profithasari; Fadhilah Khairani; Nelly Astuti
Didaktika Dwija Indria Vol 13, No 3 (2025): Didaktika Dwija Indria
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ddi.v13i3.102276

Abstract

The problem in this study was related to the difficulties in beginning reading, which became an obstacle for students in participating in learning activities in grade 1 of elementary school. The purpose of this study was to analyze the beginning reading ability of grade 1of elementary school. The type of research used in this study was qualitative research presented in descriptive form. This study involved students, teachers, and parents. The data were obtained through interviews, tests, and documentation. Data collection used the purposive sampling technique, which was data collection based on certain considerations. The results of this study showed that the beginning reading ability of grade 1 students, as measured by the five aspects of EGRA, included 7 students categorized as very good readers, 8 students categorized as good readers, 7 students categorized as sufficient readers, and 5 students categorized as poor readers. The average beginning reading ability of grade 1 of elementary schoolwas 74.25, which fell into the good category. The beginning reading ability of the students was influenced by internal and external factors.
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTUAN MEDIA WORDWALL TERHADAP HASIL BELAJAR IPAS KELAS IV SD Intan Sari; Ulwan Syafrudin; Handoko; Fadhilah Khairani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13131

Abstract

The problem in this study is the low learning outcomes of fourth-grade students of SD Negeri 1 Natar. The purpose of this study is to determine the significant effect of the use of problem-based learning models assisted by wordwall media on learning outcomes of science. This research method is a quasi-experimental. The research design used is a non-equivalent control group design. The study population was 110 students and the number of samples taken was 54 students, this sample was determined based on school considerations and recommendations and the learning outcomes of students of SD Negeri 1 Natar (purposive sampling). Data collection techniques were carried out using test and non-test techniques. The test used was the N-gain test and the hypothesis test of the simple linear regression test. The results of the N-Gain test showed that the experimental class that implemented the Problem Based Learning learning model assisted by wordwall media achieved an N-Gain score of 62.55% referring to the moderate level category (30% ≤ N-Gain < 70%). Then the results of the hypothesis test, namely the simple regression test, obtained the result 0.01 < 0.005, so H0 was rejected and Ha was accepted, namely Fcount > Ftable, meaning there was a significant influence of the use of the problem-based learning model assisted by wordwall media on the science learning outcomes of grade IV students of SD Negeri 1 Natar in the 2025/2026 academic year.
ANALISIS PENGGUNAAN CANVA SEBAGAI MEDIA PEMBELAJARAN PADA PESERTA DIDIK MATA PELAJARAN IPAS DI SEKOLAH DASAR Khalidah Aurora; Frida Destini; Amrina Izzatika; Fadhilah Khairani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14995

Abstract

Science education in elementary schools still faces challenges in understanding abstract material and a lack of engaging instructional media, making technology-based innovations such as Canva necessary. This study aimed to analyze the use of Canva as an instructional medium for the IPAS subject in the fourth grade at UPT SD Negeri 1 Pringsewu Selatan, with teachers and students as the research subjects. This study focused on four sub-focuses: ease of use, interactivity, learning motivation, and material relevance. The research employed a qualitative method using a case study approach, with data collection conducted through observation, interviews with the school principal, teachers, and students, as well as documentation. The results indicated that the use of Canva had a positive impact and supported the science learning process in Grade IV. Furthermore, regarding the first sub-focus, operational ease showed positive results in Grade IV. Second, Canva’s interactivity demonstrated that its use enhanced students’ active participation during science lessons. Third, learning motivation related to Canva showed a positive increase among students. Fourth, the relevance of Canva’s content indicated that the material presented aligned with learning objectives and was closely related to daily life.