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Designing Windows Based Learning Applications Using Biology Material (Viruses) Fahmy Syahputra; Tansa Trisna Astono Putri; Andika Sitorus; Safira Nazwa; Sandha Calista
QISTINA: Jurnal Multidisiplin Indonesia Vol. 3 No. 2 (2024): December 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/qistina.v3i2.4224

Abstract

In the current era of computers and the internet, the use of technology in education is becoming increasingly important to increase the efficiency and effectiveness of the learning process. In this article, we will learn how to create a Windows-based learning application using the Visual Studio Framework and the Visual Basic programming language. By providing interactive and easy-to-use tools, this application is intended to support the educational process. User needs analysis is the main stage in the application design process, such as system design, implementation, and testing. User needs analysis is carried out to determine the special needs of teachers and students, such as managing learning materials, monitoring learning progress, and evaluation. System design also includes application architecture and user interfaces that enable easy and effective interaction. The research results show that this Windows-based learning application has the ability to improve interaction between teachers and students, facilitate access to learning materials, and provide useful evaluation tools. However, issues such as hardware compatibility and user training requirements were also discovered. As a result, it is hoped that this application can help learning in the digital era while development continues to be carried out to overcome existing problems.
Design of Windows-Based Learning Applications on Educational Philosophy Material Fahmy Syahputra; Tansa Trisna Astono Putri; Tirta Yasa Agung Barus; Jauharah Jauharah; Febrinata Silvinna Boru Tarigan; Novi Novani Sinaga
QISTINA: Jurnal Multidisiplin Indonesia Vol. 3 No. 2 (2024): December 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/qistina.v3i2.4225

Abstract

This journal discusses the design and development of Windows-based learning applications focused on educational philosophy material. Philosophy of education has an important role in shaping the goals and methods of education, but is often considered difficult by students. This research focuses on the development of a Windows-based learning application aimed at the topic of Philosophy of Education. Information technology is essential for teaching in the modern era to improve student interaction and their understanding of the subject matter. Students can learn the basic concepts of philosophy of education with this interactive application. Planning, modeling, construction, verification, and maintenance are the stages of the waterfall model used as the development method. This application uses Visual Basic.Net and Microsoft Visual Studio development tools. The results show that this application not only fulfills educational needs but also improves the quality of learning because it has features that support a more dynamic learning process. Therefore, it is expected that this learning application will help improve the quality of education in Indonesia by offering students a more efficient and engaging learning method.
Development of VB.Net Based Educational Psychology Learning Media Applications Fahmy Syahputra; Tansa Trisna Astono Putri; Ricardo Manurung; Suci Nurrahma; Ariyantika Br Ginting
QISTINA: Jurnal Multidisiplin Indonesia Vol. 3 No. 2 (2024): December 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/qistina.v3i2.4226

Abstract

This article aims to develop a learning multimedia application specifically designed to support the learning process of educational psychology using the VB.Net programming language. With the increasing utilization of technology in education, the need for effective and interactive learning materials is becoming more urgent. This application comes with various features including learning material modules, interactive quizzes, and evaluation of learning outcomes that allow users to track their learning progress. In addition, the app is designed to be easily accessed and used by teachers and students, both in the classroom and in a self-study environment. The application development process includes many stages, from requirements analysis, system design, software development to testing and evaluation. The trial results show that this application has the potential to improve understanding of educational psychology concepts and provide a more dynamic learning experience. Through the use of this application, students can learn more deeply and repeatedly, thus significantly increasing their motivation and learning outcomes.
Developing a Desktop-Based OSI Model Interactive Learning Application Using VB.NET Fahmy Syahputra; Tansa Trisna Astono Putri; Hanifah Mardhiyah; Frans Jhonatan Saragi; Alya Rahmi
QISTINA: Jurnal Multidisiplin Indonesia Vol. 3 No. 2 (2024): December 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/qistina.v3i2.4227

Abstract

This research focuses on developing a desktop-based learning application to help students understand the concept of OSI Model using VB.NET. The purpose of this application is to provide interactive learning media that can facilitate understanding of the seven layers of OSI and the process of data transmission in the network. This research applies the Waterfall method, starting from requirements analysis, system design, implementation, testing, to the operation and maintenance stage. The development results show that this application is equipped with structured learning material features, evaluation quizzes, and user-friendly navigation. The application trial shows performance in accordance with the design, where the quiz evaluation feature is able to provide an accurate assessment of student understanding. In conclusion, this learning application can be an innovative solution in the delivery of OSI Model material, with further development opportunities that include the addition of interactive simulations and support for mobile devices.
Interactive Teaching Media Design for Past Tense Lesson Material Using VB.NET Fahmy Syahputra; Tansa Trisna Astono Putri; Khodijah May Nuri Lubis; Alfi Rahmadhani; M Fattah
QISTINA: Jurnal Multidisiplin Indonesia Vol. 3 No. 2 (2024): December 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/qistina.v3i2.4228

Abstract

The development of information technology has influenced the use of various types of media, as a tool in the learning process. So teachers are expected to be able to use these tools or equipment effectively classroom learning. In this article, we design teaching media or applications for English subjects. This teaching media is designed using the Microsoft Visual Studio 2022/VB.Net programming language with Past Tense subject matter. The aim of this teaching media design is to increase students' understanding through a visual and interactive approach. This application provides a menu including simple past tense, past continuous tense, past perfect tense, past perfect continuous tense, and is equipped with quiz questions. With this, it is hoped that students will be more involved in the learning process so that they can master the use of past tense effectively and have fun.
Designing a Windows-Based Learning Application About the History of Batik in Indonesia Fahmy Syahputra; Tansa Trisna Astono Putri; Rabiatul Adwiyah; Ray Rivandi Tarigan; Loveyanni Marito Benedikta Gorat
QISTINA: Jurnal Multidisiplin Indonesia Vol. 3 No. 2 (2024): December 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/qistina.v3i2.4229

Abstract

The development of information technology has brought significant changes to the world of education, including in history learning methods. Application-based learning provides a more interactive and effective learning experience. Traditional batik, which has developed over the past centuries, has produced various types and patterns of traditional batik that are unique to every region in Indonesia. Indonesian batik is very popular in various countries. Batik as a cultural heritage from our ancestors needs to be preserved so that it does not become extinct over time. This research aims to create a learning application to introduce batik originating from Indonesia. The application was built using Windows Visual Studio, making it easier for users to run the application and understand the information.
Designing Windows-Based Learning Applications Using Computer Network Material Fahmy Syahputra; Tansa Trisna Astono Putri; Nadila Ramadani; M Farid Al farishi; M Nadhif Faturrahman
QISTINA: Jurnal Multidisiplin Indonesia Vol. 3 No. 2 (2024): December 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/qistina.v3i2.4230

Abstract

This article discusses the design of a Windows-based learning application for computer network hardware. In the context of education, providing computer network hardware is often a challenge, especially in terms of understanding complex concepts. Therefore, interactive and interesting learning materials are needed to help students understand the material better. The application is designed using an interactive multimedia approach, combining text, images, animations, and videos to present information in a computer network. The design process includes needs analysis, user interface design, and development of program-related content. Application testing is carried out to ensure that the application meets learning objectives and can be used effectively by students. The results of the study show that this application not only improves students' understanding of computer networks but also provides a more enjoyable learning experience. Therefore, hopefully this learning application can be an effective tool in the teaching and learning process in educational environments.
Meta Analisis: Pengembangan Media Pembelajaran Dasar-Dasar Pemrograman Berbasis Desktop Fahmy Syahputra; Elsa Sabrina; Teguh Mediansyah; Gali Armando; Abel Sinaga; Yosa Perangin Angin
AR-RUMMAN: Journal of Education and Learning Evaluation Vol. 1 No. 2 (2024): Desember 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/arrumman.v1i2.3966

Abstract

Dalam konteks pendidikan yang semakin dipengaruhi oleh kemajuan teknologi, kebutuhan akan alat pembelajaran yang inovatif menjadi sangat penting, terutama dalam bidang pemrograman yang merupakan keterampilan yang sangat dicari di pasar kerja saat ini. Penelitian ini bertujuan untuk menciptakan aplikasi yang tidak hanya berfungsi sebagai alat pembelajaran alternatif, tetapi juga membantu dalam pengolahan data untuk komunitas lokal serta meminimalkan kesalahan dalam entri data. Metodologi yang digunakan dalam penelitian ini mencakup tinjauan pustaka dan studi dokumentasi untuk pengumpulan data, serta penerapan model waterfall dalam pengembangan sistem. Model ini terdiri dari beberapa tahap, yaitu analisis kebutuhan, desain sistem, pengkodean, pengujian, dan pemeliharaan. Dengan pendekatan ini, diharapkan aplikasi yang dihasilkan dapat memenuhi kebutuhan pengguna dan memberikan pengalaman belajar yang lebih baik bagi siswa. Hasil dari penelitian ini menunjukkan bahwa aplikasi pembelajaran yang dikembangkan memiliki potensi untuk meningkatkan pemahaman siswa tentang pemrograman dasar. Selain itu, aplikasi ini juga diharapkan dapat menjadi sumber daya yang berguna bagi pengajar dalam menyampaikan materi pembelajaran. Penulis juga mengidentifikasi beberapa tantangan yang mungkin dihadapi selama proses pengembangan, termasuk kebutuhan untuk terus memperbarui konten dan fitur aplikasi agar tetap relevan dengan perkembangan teknologi terkini.
Perancangan Aplikasi Edukasi Untuk Meningkatkan Pemahaman Dalam Mata Kuliah Perkembangan Peserta Didik Fahmy Syahputra; Elsa Sabrina; Grace Roni Anuar Lase; Artiani Zebua; Steven Eben Ezer Lase
AR-RUMMAN: Journal of Education and Learning Evaluation Vol. 1 No. 2 (2024): Desember 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/arrumman.v1i2.3971

Abstract

Dalam dunia pendidikan, pemanfaatan teknologi informasi dan komunikasi (TIK) telah menjadi salah satu sarana yang efektif untuk meningkatkan kualitas pembelajaran. Penelitian ini bertujuan untuk merancang sebuah aplikasi edukasi yang dapat meningkatkan pemahaman peserta didik dalam mata kuliah Perkembangan Peserta Didik. Aplikasi ini dirancang dengan pendekatan interaktif, menggunakan metode pembelajaran yang adaptif dan berbasis pada kebutuhan individu peserta didik.Aplikasi ini dinamai MENTORA yang berasal dari kata Mentor dan a.  Fitur-fitur utama dari aplikasi ini meliputi modul pembelajaran yang terstruktur, kuis interaktif, dan panduan penggunaan aplikasi. Hasil dari penelitian ini diharapkan dapat memberikan kontribusi signifikan dalam meningkatkan pemahaman peserta didik, mempermudah proses belajar mengajar, serta mendukung pencapaian hasil belajar yang lebih baik. Penelitian ini diberi judul: “Perancangan Aplikasi Edukasi Untuk Meningkatkan Pemahaman Dalam Mata Kuliah Perkembangan Peserta Didik”.
AI dan Masa Depan Pekerjaan: Ancaman Atau Peluang Fahmy Syahputra; Elsa Sabrina; Carlo Heskia; Liska Yuni Br Lumban Gaol; Maya Sari; Rachel Christa Masniari Pardede; Razha Jamsik Syah; Riza Irfanny; Rizkina Ramadhani Rambe
Journal of Management Education Social Sciences Information and Religion Vol. 2 No. 1 (2025): Maret 2025
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/mesir.v2i1.5608

Abstract

Kecerdasan buatan (AI) telah membawa perubahan signifikan dalam dunia kerja dengan meningkatkan efisiensi di berbagai sektor, tetapi juga menimbulkan tantangan, terutama dalam hal penggantian tenaga kerja manusia oleh sistem otomatis. Tujuan penelitian ini adalah untuk mengevaluasi dampak AI terhadap masa depan pekerjaan dengan melihat literatur. Hasil penelitian menunjukkan bahwa AI lebih cenderung menggantikan pekerjaan rutin dan berulang. Namun, jenis pekerjaan yang membutuhkan keterlibatan manusia seperti kreativitas, pemecahan masalah, dan interaksi sosial tetap lebih rentan tergantikan oleh AI. Sebaliknya, kecerdasan buatan menawarkan peluang pekerjaan baru, seperti analis data dan insinyur kecerdasan buatan. Namun, masalah etika seperti perlindungan data pribadi dan bias algoritma masih menjadi masalah utama saat menerapkannya. Oleh karena itu, kebijakan yang tepat dan peningkatan keterampilan tenaga kerja diperlukan agar AI dapat digunakan secara optimal di era digital tanpa mengorbankan nilai-nilai kemanusiaan atau kesejahteraan tenaga kerja.
Co-Authors -, Basyiah -, Basyiah Abdurrahman, Umar Abel Sinaga Ade Anggraini Adhitya, Wisnu Rayhan Adi Sutopo Adwiyah, Rabiatul Afandi Yusuf Lubis Afriansyah Pulungan, Wira Al Farishi, M Farid Al Husna, Saiba Aldy Primanda Barus Alfi Rahmadhani Alhadi, M.Raflie Alvin Evraim Situmorang Alya Rahmi Amanda, Nayla Ami, Hutri Amirhud Dalimunthe Ananda, Muhammad Rendi Andika Sitorus Angelina Putri Sembiring, Dheany Anggraini, Ade Anjelita Ardiansyah, Muhammad Fadhill Arif Rahman Ariyantika Br Ginting Artiani Zebua Asisah, Fatma Atan Fices Barus Aulia Simangunsong, Marta Azura Sakhi Salsabila Azzahra Syahbila Barus, Michael Steven F. Barus, Tirta Yasa Agung Calista, Sandha Carlo Heskia Chan, M Fajar Sahendra Christian Johansen Sihombing Cristina Elseria Rahelta Debora Cindy Purba Dewi, Nora Ronita Dheany Angelina Putri Sembiring Diah Fadilillah Diyaul Fikri Dwi Febrina Echon Haqnizo Eka Dodi Suryanto Eliasta Agustinus Sebayang Elsa Sabrina Elsa Sabrina Elsadin, Ratih Tri Elvana, Ayu ELVI MAILANI Erika Togito Siahaan Erita Astrid Fadhil Ardiansyah Fakhri Lubis, Muhammad Fali, Rifki Fatma Asisah Fattah, M Faturrahman, M Nadhif Fauzan Fachruzi Febiola Simatupang Febrinata Silvianna Br Tarigan Febrinata Silvinna Boru Tarigan Fikri, Diyaul Fitri, Destiana Frans Jhonatan Saragi Frans Pratamarifai Doya Zai Gabriel Frandika Tarigan Gali Armando Gaol, Liska Yuni Br Lumban Ghaitsa Zahira Lubis Ginting, Ariyantika Br Ginting, Leo Elfrata Gorat, Loveyanni Marito Benedikta Grace Roni Anuar Lase Guidio Leonarde Ginting Hanifah Mardhiyah Harahap, Ihsan Heldi Harahap, Zulkaidah Harun Sitompul Harvei Desmon Hutahean Hawari, Mhd Fadhlan Hendratmo, Joko Henny Puspa Hendrani Nasution Heskia, Carlo Hutagalung, Namira Rahmadina Hutauruk, Karel Rolian Hutri Ami Imam F Hutasuhut Imanta Sianturi Ira Gusdhini Harahap Irfanny, Riza Jauharah Jauharah Jauharah, Jauharah Jeremia Sitepu Jesica Aime Siahaan Joko Hendratmo Khodijah May Nuri Lubis Laili Tanzila Liska Yuni Br Lumban Gaol Loveyanni Marito Benedikta Gorat Lubis, Azmi Rizki Lubis, Khodijah May Nuri M Fajar Sahendra Chan M Farid Al Farishi M Fattah M Nadhif Faturrahman M. Bahrul Ilmi Manurung, Marchell Gabriel Manurung, Ricardo Marchell Gabriel Manurung Mardhiyah, Hanifah Maria Niscaya Ndruru Marta Aulia Simangunsong Martino Bijeloys Siagian Marwan Affandi Matius Irvan Sarumaha Maulana, Bagoes Maya Sari Maya Sari Mazaya Amalia Mendoza, Muhammad Dominique Monika Putri Puspita Siagian Muchsin Harahap Muhammad Fadhlan Hawari Muhammad Fakhri Lubis Muhammad Fattah MUHAMMAD ILHAM Muhammad Zaki Ulwi Munawwar, Muhammad Nababan, Leoni Try Oxana Nadia Costarika Simanjuntak Nadila Ramadani Naomi Pranatasyah Nasution, Aulia Rivansy Nasution, Henny Puspa Hendrani Nasution, Romadon Nasution, Willy Oktaviano Yehezkiel Naufal Ilham, Muhammad Nazwa, Safira Novi Novani Sinaga Novi Novanni Sinaga Nugraha Aditama Putra Perdana Nur Azlina Mohamed Mokmin Nurrahma, Suci Olnes Y. Hutajulu Otniel Manurung Pangaribuan, Samuel Jonathan Pardede, Rachel Christa Masniari Perdana, Nugraha Aditama Putra Permata, Sahly Na’ila Pinkan Ramadhani Pohan, Ahmad Rizal Padana Pradana, Raflie Sultan Pratama, Saras Putri, Tansa Trisna Astono Rabiatul Adwiyah Rachel Christa Masniari Pardede Raden Muhammad Fathur Rahman Rafael Owen Kevin Nainggolan Raffi Hidayat Raflie Sultan Pradana Rafly Adhitiya Wardana Rahelta, Christina Elseria Rahmadhani, Alfi Rahmansyah Angga Saputra Rahmi Isnaini Rahmi, Alya Raisa Nadrah Shafira Hia Ramadani, Nadila Rambe, Rizkina Ramadhani Ratih Tri Elsadin Ray Rivandi Tarigan Razha Jamsik Syah Reyvaldo Gilbert Sitinjak Ricardo Manurung Rifki Fali Ririn Handayani Nst Rivany Virenzia Riza Irfanny Rizkina Ramadhani Rambe Rizky Abimayu Utama Tanjung Rosnelli SABRINA, ELSA Safira Nazwa Safira Nazwa Putri Saiba Al Husna Salima, Khofifah Qalbun Samuel Jonathan Pangaribuan Sandha Calista Sandha Calista Simanjorang Sandy Sanjaya S Saragi, Frans Jhonatan Sari, Angereiny Citra Sarumaha, Matius Irvan Sarwedi Parhehean Tua Selvia Amanda Kayla Shafira, Amanda Shinta Eva Celina Siboro, Sari Agustina Siburian, Joy Silalahi, Yohanes Febrian Silitonga, Alfredo Alpansa Silvi Amelia Simanjuntak, Nadia Costarika Simbolon, Angga Baginda Sinaga, Enny Keristiana Sinaga, Novi Novani Sirait, Steven Siregar, Hanfiandi Akbar Sitepu, Filza Kirani Br Sitepu, Jeremia Sitorus, Andika Situmorang, Alvin Evraim Situmorang, Gaudensius J.A Sopiah Rahmadani br Torus Sriadhi Sriadhi Steven Eben Ezer Lase Suci Nurrahma Suhairiani Suhairiani Syah, Razha Jamsik Syahbila, Azzahra Tanzila, Laili Tarigan, Febrinata Silvinna Boru Tarigan, Gabriel Frandika Tarigan, Ray Rivandi Teguh Arif Mediansyah Teguh Mediansyah Teuku Naufal Tirta Yasa Agung Barus Togito Siahaan, Erika Umar Abdurrahman Wahyu Ramadhi Wan Ahmad Jaafar Wan Yahaya Wan Safari Ramadhan Yosa Perangin Angin Yosa Steven Perangin-Angin Yunansyah Siregar, Wal Zai, Frans Pratamarifai Doya Zaki Ulwi, Muhammad Zherina Br Sitepu Zulfa, Zaid Zaidan Zulkaidah Harahap Zulkifli Matondang