Articles
Multimedia Pembelajaran Pada Mata Pelajaran Seni Budaya dan Prakarya untuk Kelas II Sekolah Dasar
Saputra, Putu Eka Bayu;
Tegeh, I Made
Jurnal Media dan Teknologi Pendidikan Vol. 4 No. 4 (2024): October
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jmt.v4i4.84022
Kurangnya media pembelajaran yang interaktif dan menarik pada mata pelajaran Seni Budaya dan Prakarya untuk siswa kelas II sekolah dasar menjadi hambatan dalam meningkatkan kualitas pembelajaran. Penelitian ini bertujuan untuk menganalisis rancang bangun multimedia pembelajaran dan menganalisis validitas multimedia pembelajaran berdasarkan penilaian para ahli serta hasil uji coba produk. Penelitian ini merupakan penelitian pengembangan dengan model ADDIE. Subjek yang terlibat dalam penelitian ini ialah ahli isi pembelajaran, ahli desain pembelajaran, ahli media pembelajaran, serta siswa kelas II sekolah dasar. Jenis data yang digunakan dalam penelitian ini adalah data kuantitatif dan kualitatif. Pengumpulan data dilakukan melalui metode pencatatan dokumen dan kuesioner. Teknik analisis data menggunakan analisis deskriptif kuantitatif dan deskriptif kualitatif. Hasil penelitian menunjukkan bahwa penilaian ahli isi memperoleh skor 96,00% (sangat baik), penilaian ahli desain 92,00% (sangat baik), penilaian ahli media 92,00% (sangat baik), penilaian subjek uji perorangan 93,32% (sangat baik), penilaian subjek uji kelompok kecil 94,99% (sangat baik), dan penilaian subjek uji kelompok besar 92,09% (sangat baik). Dengan demikian, hasil penelitian secara umum menunjukkan bahwa multimedia pembelajaran ini dinyatakan valid dengan kriteria sangat baik dan layak digunakan dalam proses pembelajaran. Inovasi multimedia pembelajaran pada mata pelajaran seni budaya dan prakarya untuk siswa kelas II sekolah dasar berimplikasi pada peningkatan kualitas pembelajaran secara optimal.
User Interface Design of Interactive Video Based on Balinese Local Cultural Values Data in the Menek Daha Ceremony to Support Character Education
Sudiarta, I Wayan;
Divayana, Dewa Gede Hendra;
Tegeh, I Made;
Sudatha, I Gde Wawan
Journal of Applied Data Sciences Vol 6, No 1: JANUARY 2025
Publisher : Bright Publisher
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DOI: 10.47738/jads.v6i1.430
The presence of interactive videos based on Balinese local cultural values data in the Menek Daha ceremony is very important to socialize knowledge about character education in learning process at the senior high school level in the independent learning policy. One of the benchmarks for the ease of developing an interactive video is the readiness of its user interface design. The reality found in the field is that there are still many interactive video creators who do not care about user interface design. The challenges are especially if the stages of making the user interface design are based on data/information related to Balinese local culture. Therefore, the purpose of this study was to show the user interface design of an interactive video based on Balinese local cultural values data (Menek Daha ceremony) in supporting character education in the independent learning policy. This was a research and development using the Borg and Gall development model which focuses on the design stages, initial testing of the design, and revisions. The subjects involved in testing the user interface design were 84 respondents. The test tool was a questionnaire consisting of 15 questions related to the user interface design of an interactive video based on Menek Daha ceremony data. Analysis of trial data was carried out by comparing the percentage of user interface design quality with quality standards referring to the five scale categorizations. The results of this research show that the quality of user interface design of interactive videos based on Menek Daha ceremony data is in the good quality category by a quality percentage of 81.83%. This research novelty is the emergence of an interactive video user interface design integrated with Balinese local cultural values data in the Menek Daha ceremony as a learning technology innovation in supporting character education in independent learning policy.
RPG Game “The English Kingdom” in English Learning
Subakti, Ketut Priadnyana Subakti;
I Made Tegeh;
I Gde Wawan Sudatha
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 8 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jipp.v8i3.78795
English language learning is an increasingly important need in the era of globalization, considering the role of this language as a means of international communication. However, students often consider conventional learning methods less enjoyable, especially at the secondary education level, thus reducing learning motivation and competency achievement. Gamification has been highlighted as an innovation that has increased student engagement in learning. This study attempts to integrate gamification into RPG game-based learning media that is feasible to use. This study aims to analyze the effectiveness of using The English Kingdom game in improving students' English skills, especially in vocabulary, grammar, and speaking. This type of research is development research. The subjects involved in this study were class VIII. The data collection method used was observation with quantitative data analysis. The RPG game product "The English Kingdom" was developed using the ADDIE model. The RPG game product was considered good and feasible based on expert, student and teacher assessments. Overall, the study results showed that the RPG game "The English Kingdom" achieved very good criteria, so it was concluded that the product development of this research was very feasible to be applied in learning. This study's implications are expected to contribute significantly to the development of technology-based interactive learning media, especially in English language learning.
Media Pembelajaran Berbasis Adaptive Mobile Learning untuk Anak Usia Dini
I Gusti Ayu Agung Manik Wulandari;
Putu Aditya Antara;
I Made Tegeh
Journal of Education Action Reseach Vol 8 No 3 (2024): August 2024
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jear.v8i3.83610
Dalam kegiatan belajar sambil bermain anak sulit konsentrasi dan mudah teralih perhatiannya. Beberapa anak mengalami kesulitan dalam berinteraksi dengan temannya. Hal ini berdampak pada kemampuan sosial-emosional anak yang rendah. Berdasarkan hal tersebut maka tujuan penelitian ini yaitu mengembangkan media pembelajaran berbasis adaptive mobile learning untuk anak usia dini. Jenis penelitian ini yaitu penelitian pengembangan dengan menggunakan model ADDIE. Metode pengumpulan data menggunakan kuesioner. Instrumen pengumpulan data dengan lembar kuesioner. Teknik analisis data menggunakan analisis deskriptif kualitatif dan kuantitatif. Hasil penelitian yaitu hasil review ahli isi pembelajaran dengan kualifikasi sangat baik (93,15%). Hasil review ahli media pembelajaran dengan kualifikasi sangat baik (95,25%). Hasil uji coba perorangan 96% dan uji coba kelompok kecil (96,6%) sehingga mendapat kualifikasi sangat baik. Disimpulkan bahwa media pembelajaran berbasis adaptive mobile learning layak digunakan dalam pembelajaran untuk anak usia dini. Implikasi peelitian ini yaitu media pembelajaran berbasis adaptive mobile learning yang dikembangkan dapat menstimulasi sosial-emosional pada anak usia dini.
Real Time Automated Speech Recognition Transcription and Sign Language Character Animation on Learning Media
Widiartha, Komang Kurniawan;
Agustini, Ketut;
Tegeh, I Made;
Warpala, I Wayan Sukra
Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI Vol. 13 No. 3 (2024)
Publisher : Prodi Pendidikan Teknik Informatika Universitas Pendidikan Ganesha
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DOI: 10.23887/janapati.v13i3.85065
Inclusive education for deaf students requires a technology approach to address communication and comprehension challenges. This study aims to develop innovative learning media that integrates real-time ASR (Automated Speech Recognition) transcription technology and sign language character animation to improve accessibility and comprehension of materials for deaf students. This learning media receives input from live voice, voice from learning videos, and text inputted by teachers. Using the Google Cloud API-based ASR transcription module, voice and text are converted into written text, broken down into vocabulary for sign language animation search. The search is carried out using an interpolation algorithm in the sign language animation asset database, allowing the display of animations relevant to the transcribed vocabulary. The development process follows the ADDIE instructional design model, starting with needs analysis and ending with implementation and evaluation. The analysis stage includes data collection through teacher interviews, classroom observations, and curriculum reviews. The media design is designed to meet the specific needs of deaf students, while development and implementation focus on technology integration and effective material delivery. Evaluation is carried out to assess the effectiveness of the media in improving student understanding and participation. The study's results showed that this learning media can improve deaf students' understanding of the material and increase their involvement in the learning process. ASR technology and sign language animation contribute significantly to making learning materials more accessible and understandable, supporting the goals of inclusive education.
PENERAPAN METODE BERCERITA BERBANTUAN MEDIA GAMBAR MODEL ACCORDION UNTUK MENINGKATKAN KEMAMPUAN BAHASA PADA ANAK KELAS B TK TUNAS HARAPAN PENYABANGAN GEROKGAK
Giliwati, Desak Made;
Tegeh, I Made;
Sudhita, I Wayan Romi
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 1 No. 1 (2013): Juli
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/paud.v1i1.1140
Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan bahasa melalui penerapan metode bercerita berbantuan media gambar seri model accordion pada anak kelas B semester II tahun pelajaran 2012/2013 di TK Tunas Harapan Penyabangan Gerokgak. Jenis penelitian ini adalah penelitian tindakan kelas yang dilaksanakan dalam dua siklus. Setiap siklus terdiri dari tahap perencanaan tindakan, pelaksaanaan tindakan, observasi/evaluasi dan refleksi. Subjek penelitian adalah 20 orang anak usia TK pada kelas B Semester II Tahun Pelajaran 2012/2013. Data penelitian tentang kemampuan bahasa dikumpulkan dengan metode observasi dengan instrumen berupa lembar format observasi. Data yang telah dikumpulkan dianalisis dengan menggunakan metode analisis statistik deskriptif dan metode analisis deskriptif kuantitatif. Hasil analisis data menunjukkan bahwa terjadi peningkatan kemampuan bahasa dengan penerapan metode bercerita berbantuan media gambar seri model accordion pada anak kelas B semester II tahun pelajaran 2012/2013 di TK Tunas Harapan Penyabangan Gerokgak. Hal ini dapat dilihat dari adanya peningkatan rerata pada siklus I sebesar 67,2% yang berada pada kategori sedang, dan mengalami peningkatan pada siklus II sebesar 82% tergolong pada kategori tinggi. Jadi dapat disimpulkan adanya peningkatan sebesar 14,8% dalam kemampuan bahasa anak kelas B Semester II Tahun Pelajaran 2012/2013 di TK Tunas Harapan Penyabangan Gerokgak setelah menggunakan metode bercerita berbantuan media gambar seri model accordion. Kata kunci: bercerita, accordion, kemampuan bahasa Abstract This research is aim to know about the development of language competence through the story telling method with accordion model of picture series of the children in class B in the Second Semester of Academic Year 2012/2013 in Tunas Harapan Kindergarten of Penyabangan village in Gerokgak District. This research was a classroom action research which was conducted in two cycles. Each cycle consisted of four stages that were planning, action, observation / evaluation and reflection. The population of the study of this research are the 20 students of kindergarten in class B in the second semester in the academic year of 2012/2013. The data research of language development are measured by using the observation method with a form of observation instrument. The collected data were analyzed using descriptive statistical analysis and quantitative descriptive. The result of the data analysis prove that the development of the language of the children in class B in the second semester of academic year 2012/2013 in Tunas Harapan Kindergarten Penyabangan village of Gerokgak District. It could be seen from the increase in the average of the first cycle was 67,2% which was in the moderate category, and had increased in the second cycle to be 82% with a high criteria. So, it could be concluded that there was an increase of 14,8% achievement in the development of the language class B children in the second semester of academic year 2012/2013 in Tunas Harapan Kindergarten of Penyabangan Village in Gerokgak District after using story telling method with accordion model of picture series. Key words: story telling, accordion, the language development.
PENERAPAN METODE PEMBERIAN TUGAS BERBANTUAN MEDIA POHON HITUNG UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF DI TK WIDYA SUTA KERTI SULANYAH
Tresnawati, Luh Made Ayu;
Wirya, I Nyoman;
Tegeh, I Made
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 1 No. 1 (2013): Juli
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/paud.v1i1.1465
Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan kognitif pada anak kelompok B semester II tahun pelajaran 2012/2013 di TK Widya Suta Kerti Sulanyah dengan menerapkan metode pemberian tugas berbantuan media pohon hitung. Jenis penelitian ini adalah penelitian tindakan kelas yang dilaksanakan dalam dua siklus. Subjek penelitian adalah 20 anak TK pada Kelompok B Semester II Tahun Pelajaran 2012/2013. Data penelitian tentang kemampuan kognitif dikumpulkan dengan metode observasi dengan instrumen berupa pedoman observasi. Data hasil penelitian dianalisis dengan menggunakan metode analisis statistik deskriptif dan metode analisis statistik kuantitatif. Hasil analisis data menunjukkan bahwa terjadi peningkatan kemampuan kognitif dengan penerapan metode pemberian tugas berbantuan media pohon hitung pada siklus I sebesar 57,1% yang berada pada kategori rendah ternyata mengalami peningkatan pada siklus II menjadi 82,1% tergolong pada kategori tinggi. Jadi, terjadi peningkatan kemampuan kognitif pada anak kelompok B semester II di TK WIdya Suta Kerti Sulanyah sebesar 25% dengan penerapan metode pemberian tugas berbantuan media pohon hitung. Kata-kata kunci: metode pemberian tugas, media pohon hitung, kemampuan kognitif Abstract This research was conducted to know the improvement of cognitive ability on children in group B in second semester in the academic year of 2012/2013 in TK Widya Suta Kerti Sulanyah by implementing count tree media aided task administration method. This research was a classroom action based research which was done in two cycles. The subjects of this research were 20 children in group B in the second semester in the academic year of 2012/2013. The data of cognitive abilities were gathered by using observation method with an instrument in the form of observation guidelines. The data of the research result were analysed by using descriptive statistic analysis method and quantitatve statistic analysis method. The result of the data analysis showed that there was an improvement of cogitive ability by implementing count tree media aided task administration method in cycle I for the amount of 57.1% which was categorised as low and it improved in the second cycle became 82.1% which was categorised as high. So, it could be concluded that there was an improvement of cognitive ability on children in group B second semester in TK Widya Suta Kerti Sulanyah for the amount of 25% after the applied count tree media aided task administration method . Keywords: task administration method, count tree media, cognitive ability.
PENERAPAN MODEL PEMBELAJARAN NUMBERED HEAD TOGETHER (NHT) BERBANTUAN MEDIA WAYANG ANGKA UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF DI PAUD WIDYA DHARMA TEMUKUS
Apriani, Putu Desi;
Tegeh, I Made;
Ambara, Didith Pramunditya
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 1 No. 1 (2013): Juli
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/paud.v1i1.1466
Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan kognitif dalam mengurutkan angka pada anak kelompok B Semester II dengan menerapkan model pembelajaran Numbered Head Together (NHT) berbantuan media wayang angka. Subjek penelitian ini adalah 11 siswa kelompok B Paud Widya Dharma Temukus Semester II Tahun Pelajaran 2012/2013. Data penelitian tentang peningkatan kemampuan kognitif. Pengumpulan data menggunakan metode observasi. Data yang telah terkumpul dianalisis dengan dengan menggunakan metode analisis statistik deskriptif dan metode analisis deskiptif. Hasil analisis penelitian menunjukkan bahwa penerapan model pembelajaran Numbered Head Together (NHT) berbantuan media wayang angka dapat meningkatkan kemampuan kognitif dalam mengurutkan angka pada anak kelompok B Semester II Tahun pelajaran 2012/2013 di Paud Widya Dharma Temukus. Ada peningkatan kemampuan kognitif dalam mengurutkan angka sebesar 22,25%. Hal ini terlihat dari rata-rata persen kemampuan kognitif dalam mengurutkan angka pada siklus I sebesar 66,35% yang berada pada kategori cukup dan meningkat pada siklus II menjadi 88,60% yang berada pada kategori tinggi. Kata-kata Kunci : Numbered Head Together (NHT), media wayang angka, kemampuan kognitif mengurutkan angka. Abstract This study was aimed to investigate the improvement of cognitive ability in sorting numbers of the B Group students in the second semester by implementing Numbered Head Together (NHT) learning model integrated with numerical puppets media. The subjects of this study were the 11 students of group B at Widya Dharma Kindergarten in the second semester in academic year of 2012/2013. The data of this research was the improvement of cognitive ability. Observation method was used to collect the data. The data which obtained was analyzed by using statistics descriptive analysis. The result of this study showed that the implementation of Numbered Head Together (NHT) learning model integrated with numerical puppets media can improve the cognitive ability in sorting numbers in B group students in the second semester in academic year of 2012/2013 at Widya Dharma Kindergarten. There is an improvement of cognitive ability in putting number that is 22, 25%. It can be observed from the average percentage of cognitive ability in sorting number in cycle I (66,35%) which can be categorized as adequate and increased in cycle II (88,60%) which can be categorized as high. Key Words: Numbered Head Together (NHT), numerical puppets media, cognitive ability in sorting numbers.
PENERAPAN METODE BERMAIN TEBAK MIMIK BERBANTUAN MEDIA KARTU BERGAMBAR UNTUK MENINGKATKAN KEMAMPUAN SOSIAL EMOSIONAL
., Nyoman Nopi Purnama Yanti;
., Drs. I Nyoman Jampel,M.Pd;
., Dr. I Made Tegeh, S.Pd., M.Pd.
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 2 No. 1 (2014): Juli
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/paud.v2i1.2983
Penelitian ini bertujuan untuk mengetahui: peningkatan kemampuan sosial emosional anak TK pada kelompok B di TK Artha Kumara dengan menerapkan metode bermain tebak mimik berbantuan media kartu bergambar. Jenis penelitian ini adalah penelitian tindakan kelas yang dilaksanakan dalam dua siklus. Subjek penelitian adalah 15 orang anak TK pada kelompok B Semester II Tahun Pelajaran 2013/2014. Data penelitian tentang kemampuan sosial emosional dikumpulkan dengan metode observasi dengan instrumen berupa lembar format observasi. Data hasil penelitian dianalisis dengan menggunakan metode analisis deskriptif dan metode analisis deskriptif kuantitatif. Hasil analisis data menunjukkan bahwa tejadi peningkatan kemampuan sosial emosional dengan penerapan metode bermain tebak mimik berbantuan media kartu bergambar pada siklus I sebesar 63,50% yang berada pada kategori rendah ternyata mengalami peningkatan pada siklus II menjadi 90,30% tergolong pada kategori sangat tinggi. Jadi terjadi peningkatan pada kemampuan sosial emosional anak dalam menyampaikan macam-macam mimik.Kata Kunci : metode bermain tebak mimik, kartu bergambar, sosial emosional. This study aims to determine: emotional social upgrading of kindergarten children in group B in kindergarten Artha Kumara by applying methods of play charades gestures aided picture card media. This research is an action research conducted in two cycles. Subjects were 15 kindergarten children in group B II Semester Academic Year 2013/2014. Research data on the ability of social emotional collected by the method of observation with instruments such as observation sheet format. The data were analyzed using descriptive analysis method and quantitative descriptive analysis method. The results of the data analysis showed that the increase in social skills emotional occurred with the adoption of media -assisted expression play charades picture cards on the first cycle of 63.50 % which is at the low category was experiencing an increase in cycle II to 90.30 % belong to the very high category. So there was an increase in social skills in a child's emotional expressions convey various. keyword : method of play charades gestures, picture cards, social emotional.
PENERAPAN METODE BERCERITA BERBANTUAN MEDIA PANGGUNG BONEKA UNTUK MENINGKATKAN PERKEMBANGAN BAHASA PADA ANAK KELOMPOK B TK GANESA SINGARAJA
., Ni Luh Putu Jesi Agustini;
., Dr. I Made Tegeh, S.Pd., M.Pd.;
., I Kadek Suartama, S.Pd.
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 2 No. 1 (2014): Juli
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/paud.v2i1.3033
Masalah yang menjadi dasar dalam penelitian ini adalah rendahnya kemampuan bahasa pada anak dalam kemampuan berbicara dan menyimak. Penelitian ini bertujuan untuk mengetahui peningkatan perkembangan bahasa setelah penerapan metode bercerita berbantuan media panggung boneka pada anak Kelompok B Semester II Tahun Pelajaran 2013/2014 Di TK Ganesa Singaraja. Penelitian ini adalah penelitian tindakan kelas (PTK) yang dilaksanakan dalam dua siklus. Subjek penelitian adalah Anak Kelompok B Semeseter II Tahun Pelajaran 2013/2014 TK Ganesa Singaraja, sebanyak 13 orang. Pengumpulan data dalam penelitian ini dilakukan dengan metode observasi dan instrument pengumpulan data yang digunakan adalah lembar observasi. Dalam penelitian ini menggunakan metode analisis statistik deskriptif dan metode analisis statistik deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa terdapat peningkatan bahasa setelah penerapan metode bercerita berbantuan media panggung boneka pada anak Kelompok B Semester II Tahun Pelajaran 2013/2014 Di TK Ganesa Singaraja sebesar 13,34%. Hal ini dapat dilihat dari adanya peningkatan rata-rata persentase kemampuan bahasa anak pada siklus I sebesar 67,66% dengan kriteria sedang menjadi sebesar 81,00% pada siklus II yang ada pada kriteria tinggi. Dengan demikian Penerapan Metode Bercerita Berbantuan Media Panggung Boneka mampu meningkatkan Perkembangan Bahasa Anak Kelompok B Semester II Tahun Pelajaran 2013/2014 Di TK Ganesa Singaraja. Kata Kunci : bercerita, panggung boneka, perkembangan bahasa The problems is the basis for this research is the lack of language skills in children in the ability of speaking and listening. This research is aimed to know the increase of language development through the implementation of story telling method by using doll scaffolding in group B students of TK Ganesa Singaraja in academic year 2013/2014. This research is action based research that was done in two cycles. The subject is group B students of TK Ganesa Singaraja in academic year 2013/2014, that consist of 13 students. The collecting data was done by using observation method and the instrument used is the observation sheet. This research used statistik descriptive analysis and statistik descriptive analysis method. The result of this research shows that increasing of the language development after the implementation of story telling method by using doll scaffolding in group B students of TK Ganesa Singaraja in academic year 2013/2014 is 13,34%. It can be seen based on the average percentage of the students languge skill in cycle I is 67,66% with fair criteria increase 81,00% in cycle II with high criteria. Therefore, the implementation of this method is able to increase the language development of group B students of TK Ganesa Singaraja in academic year 2013/2014. keyword : storytelling, doll scaffolding, language development.