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Pengaruh Model Pembelajaran Probing Prompting Berbantuan Media Question Card Terhadap Kemampuan Pemahaman Konsep Matematis Siswa SMA Dea Octa Riani; Rizki Wahyu Yunian Putra; Nurhasanah Leni; Ahmad Shodiq
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 6 No 3 (2022): Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 6 Nomor 3 Tahun 2022
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v6i3.1412

Abstract

Mayoritas siswa SMA Negeri 7 Bandar Lampung masih cenderung mengalami kesulitan saat mengerjakan beragam soal matematika serta model dan media pembelajaran masih kurang bervariasi diterapkan, hal tersebut menyebabkan lemahnya kemampuan pemahaman konsep matematis siswa. Tujuan dari penelitian ini guna mengetahui pengaruh model pembelajaran Probing Prompting berbantuan Question Card serta taraf klasifikasi peningkatan kelas yang paling berpengaruh terhadap kemampuan pemahaman konsep matematis. Jenis penelitian ini adalah quasi eksperimen dengan desain pretest posttest control grup desain. Sampel penelitian dipilih tiga kelas secara acak, dua kelas sebagai kelas eksperimen dan satu kelas sebagai kelas kontrol. Kelas eksperimen I menerapkan model pembelajaran Probing Prompting berbantuan media Question Card, kelas eksperimen II menerapkan model pembelajaran Probing Prompting dan kelas kontrol menggunakan model pembelajaran Ekspositori. Teknik pengumpulan data berupa observasi dan tes kemampuan pemahaman konsep matematis. Peneliti menggunakan uji normalitas dan uji homogenitas, selanjutnya analasis data akhir mengunakan uji ANOVA dan uji komparasi ganda. Didapatkan hasil bahwa data berdistribusi normal dan homogen, hasil uji ANOVA H0 ditolak yang berarti terdapat minimal satu pasang model pembelajaran yang memberikan rataan hasil yang berbeda.. Hasil data uji N-Gain pada kelas eksperimen I sebesar 68,30% dengan klasifikasi cukup efektif daripada kelas eksperimen II dengan presentase N-Gain sebesar 55,56% berklasifikasi kurang efektif dan kelas kontrol dengan presentase 43,21% berklasifikasi kurang efektif. Maka dapat disimpulkan bahwa adanya pengaruh model pembelajaran Probing Prompting berbantuan media Question Card terhadap kemampuan pemahaman konsep matematis siswa SMA dan kelas eksperimen I peningkatanya lebih baik dengan presentase 68,30% berkategori cukup efektif dibandingkan kelas ekperimen II dan kelas kontrol.
Pengembangan Media Pembelajaran Matematika Berupa Game Edukasi Berbasis Android Berbantu Software Construct 2 Rizki Armanto; Netriwati Netriwati; Rizki Wahyu Yunian Putra; Riyama Ambarwati
JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Vol 8, No 1 (2022)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jp2m.v8i1.2427

Abstract

Penelitian ini mengembangkan sebuah media pembelajaran berupa game edukasi berbasis android berbantu software construct 2 pada materi peluang yang digunakan pada  peserta didik kelas VIII Sekolah Menengah Pertama (SMP). Metode penelititian yang digunakan adalah RD  (research and development) dengan model pengembangan ADDIE yaitu: (1) analysis (Analisis), meliputi: analisis kebutuhan, analisis karakteristik siswa, dan analisis kurikulum, (2) design (Perencanaan), meliputi : pembuatan prototipe, menentukan materi, membuat instrumen, (3) development (Pengembangan), meliputi : pengembangan produk, validasi ahli materi, dan ahli media, (4) implementation (Implementasi), meliputi : uji coba media pada peserta didik, memberikan angket respon, (5) evaluation (Evaluasi). Berdasarkan penilaian yang diberikan oleh para ahli, dapat disimpulkan bahwa desain pembelajaran matematika tingkat SMP dengan software Construct 2 berbasis android memperoleh nilai dari ahli materi  yaitu persentase rata-rata sebesar 89% dengan kriteria “sangat layak ,dan ahli media 75% dengan kriteria “layak”. Adapun hasil penelitian respon peserta didik di SMP Amal Bakti dengan uji coba kelompok kecil mendapatkan persentase sebesar 88% dengan kriteria “sangat menarik” dan uji coba kelompok besar mendapatkan persentse 95% dengan kriteria “sangat menarik”. Sedangkan uji coba di SMP Negeri 3 Jati Agung pada kelompok kecil mendapatkan persentase 90% dengan kriteria “sangat menarik”, dan pada uji coba kelompok besar mendapatkan persentase 89% dengan kriteria “sangat menarik” sehingga produk yang dikembangkan bisa dikategorikan sangat layak dan sudah memenuhi kualifikasi valid untuk digunakan dalam melakukan pembelajaran matematika. Kata Kunci: Construct 2, Game Edukasi, Android, Media pembelajaran.
KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS: DAMPAK MODEL HERMENEUTIKA DENGAN BAHAN AJAR GAMIFIKASI Juwita Sari; Netriwati Netriwati; Rizki Wahyu Yunian Putra
AdMathEdu : Jurnal Ilmiah Pendidikan Matematika, Ilmu Matematika dan Matematika Terapan Vol 12, No 1: Juni 2022
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/admathedu.v12i1.22451

Abstract

Pembelajaran matematika memerlukan pemahaman konsep pada proses pembelajaran untuk memecahkan permasalahan yang dihadapi. Penelitian ini bertujuan mengetahui dampak model pembelajaran Hermeneutika dengan bahan ajar gamifikasi terhadap kemampuan pemahaman konsep matematis siswa. Penelitian ini berjenis Quasy Eksperimental Design faktorial . Teknik pengumpulan data yakni tes kemampuan pemahaman konsep matematis. Teknik analisis data pada penelitian ini yakni uji normalitas, uji homogenitas, dan uji Anova Satu Jalur. Hasil penelitian disimpulkan bahwa terdapat dampak penerapan model pembelajaran Hermeneutika dengan bahan ajar gamifikasi terhadap kemampuan pemahaman konsep matematis siswa. Model pembelajaran Hermeneutika dengan bahan ajar gamifikasi memberikan dampak yang signifikan terhadap kemampuan pemahaman konsep matematis siswa.
Pengaruh Model Pembelajaran Search, Solve, Create and Share Menggunakan Bahan Ajar Gamifikasi Terhadap Kemampuan Pemahaman Konsep Matematis Rekasepti Anggraini; Achi Rinaldi; Rizki Wahyu Yunian Putra
Al-Khwarizmi : Jurnal Pendidikan Matematika dan Ilmu Pengetahuan Alam Vol 11, No 1 (2023): Al-Khwarizmi : Jurnal Pendidikan Matematika dan Ilmu Pengetahuan Alam
Publisher : Prodi Pendidikan Matematika FTIK IAIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/jpmipa.v11i1.1939

Abstract

Abstract:Understanding mathematical concepts is an important foundation for thinking in solving a mathematical problem or everyday problem. This study aims to determine the influence of the SSCS (Search, Solve, Create, and Share) learning model using gamification teaching materials on improving students' mathematical concept comprehension ability. The type of research used is Quasy Experimental. Samples were taken randomly with the cluster random sampling technique. Before conducting research, first, analyze-trial-instrument-research is carried out in the form of validity tests, reliability tests, difficulty tests, and, differentiability tests. Data analysis techniques with one-way ANOVA test. The results showed that the SSCS (Search, Solve, Create, and Share) learning model using gamification teaching materials had a significant effect on students' mathematical concept comprehension ability.Abstrak:Pemahaman konsep matematis merupakan landasan penting untuk berpikir dalam menyelesaikan suatu persoalan matematika maupun permasalahan sehari-hari. Penelitian ini bertujuan mengetahui pengaruh model pembelajaran SSCS (Search, Solve, Create and Share) menggunakan bahan ajar gamifikasi terhadap peningkatan kemampuan pemahaman konsep matematis peserta didik. Jenis penelitian yang digunakan adalah Quasy Experimental. Sampel diambil secara random dengan teknik cluster random sampling. Sebelum dilakukan penelitian, terlebih dahulu dilakukan analisis-uji coba-instrumen-penelitian berupa uji validitas, uji reliabilitas, uji tingkat kesukaran, dan, uji daya beda. Teknik analisis data dengan uji ANOVA satu arah. Hasil penelitian menunjukkan model pembelajaran SSCS menggunakan bahan ajar gamifikasi berpengaruh secara signifikan terhadap kemampuan pemahaman konsep matematis peserta didik.
Pengaruh Model Pembelajaran Auditory Intellectually Repetition terhadap Kemampuan Pemahaman Konsep Matematis Siti Sarniah; Chairul Anwar; Rizki Wahyu Yunian Putra
Jurnal Pendidikan Matematika IKIP Veteran Semarang Vol 3 No 1 (2019): Journal of Medives : Journal of Mathematics Education IKIP Veteran Semarang
Publisher : Urogram Studi Pendidikan Matematika, Universitas IVET

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (531.597 KB) | DOI: 10.31331/medivesveteran.v3i1.709

Abstract

Penelitian ini bertujuan untuk mengetahui apakah peningkatan kemampuan pemahaman konsep matematis siswa dengan model pembelajaran Auditory Intellectually Repetition (AIR) lebih baik dari pada siswa yang menggunakan model pembelajaran yang biasa digunakan oleh guru. Penelitian ini menggunakan penelitian kuantitatif, dengan metode eksperimen semu. Desain yang digunakan adalah Pretest-Posttest Control Group Design. Populasinya adalah seluruh siswa kelas VIII di salah satu SMP Lampung Selatan. Simple random sampling merupakan teknik dalam pengambilan sampel pada penelitian ini. Kelas VIII A sebagai kelas eksperimen dan kelas VIII B sebagai kelas kontrol. Berdasarkan hasil uji hipotesis N-gain kemampuan pemahaman konsep matematis pada materi relasi dan fungsi diperoleh bahwa kemampuan pemahaman konsep matematis siswa dengan model pembelajaran Auditory Intellectually Repetition (AIR) lebih baik dari pada siswa yang menggunakan model pembelajaran biasa. Kata kunci: Auditory Intellectually Repetition, pemahaman konsep. ABSTRACT This study aims to determine whether the increasing of students mathematical concepts understanding on the class with Auditory Intellectually Repetition (AIR) model is better than on the class with usual learning models. This study is a quantitative research by using the quasi-experimental method. The design is Pretest-Posttest Control Group Design. The population is all of eighth grade students of a Junior High School in South Lampung. Simple random sampling technique is used to get the sample. The VIII A class is the experimental class and VIII B class is the control class. Based on the results of the N-gain hypothesis test of the ability to understand mathematical concepts in relation and function material, the understanding of students' mathematical concepts with the Auditory Intellectually Repetition (AIR) learning model is better than students who use usual learning models. Keywords: Auditory Intellectually Repetition, concept understanding.
The Development of Teaching Materials Gamification-Based Problem Solving on the Material in Terms of Four Rizki Wahyu Yunian Putra; Jamal Fakhri; Dewi Fitriani
International Journal of Trends in Mathematics Education Research Vol 2, No 2 (2019)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (788.078 KB) | DOI: 10.33122/ijtmer.v2i2.30

Abstract

This study aims to develop teaching materials gamification-based problem solving on the material in terms of four. To view the judging of the validator against the feasibility of teaching materials gamification-based problem solving on the material  terms of four and see the response of students to the attractiveness of the teaching materials gamification-based problem solving on the material in terms of four. This research use type research of research and development with a research model ADDIE (Analysis, Design, Development, Implementation and Evaluation. Stage of development (development) involving 9 validator (three validator matter experts, three media experts and three language experts) to assess the feasibility of the material, the media and the Indonesian language good and right. Stage of Implementation (field trials) involving 80 students ( 20 students trial of small group and 60 students test a large group). The assessment of the attractiveness of the teaching materials gamification-based problem solving on the material in terms of four using the questionnaire i.e. a questionnaire the validator and questionnaires of learners. Data analysis using descriptive analysis using Microsoft Office Excel 2010. The results of the validation matter experts from the 3 validator shows that the overall product to obtain an average value of 3.7 and the Results of the validation media experts obtained an average value of 3.3 while the results of the validation of language experts to obtain an average value of 3.4. While the results of the trials of a small group of 10 students of MTs N 1 Bandar Lampung obtained the results of the attractiveness of the teaching materials with an average value of 3.4. while the test is a large group that was conducted in SMP 30 Bandar Lampung to obtain an average value of 3.5. Thus, it can be concluded that the development of teaching materials gamification-based problem solving on the criteria of very worthy and interesting.
Pengembangan Modul Matematika Bernuansa Islam dan Lingkungan pada Materi Bilangan Bulat Elsa Tia Ariski; Rizki Wahyu Yunian Putra; Arini Alhaq
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3717

Abstract

The development research was conducted as an innovation of learning modules with Islamic nuances and the environment of whole number material at the junior high school / MTs level that are feasible, interesting, and effective for use in learning. The development model used is the ADDIE model. The data analysis technique used is the analysis of validation of material, media, and religious experts, the response of the attractiveness of educators and students, and the effectiveness test. The feasibility test was conducted by three material expert validators, three media experts, and one religious expert. Attractiveness and effectiveness response tests were conducted at SMP Swadiri 1 Seputih Agung and MTs Darussalam Adijaya. The results of the feasibility test by material expert validators 3.53, media experts 3.69, and religious experts 3.77 with the criteria "feasible". The attractiveness response test by educator 1 was 3.88 and educator 2 was 3.29 with the criteria "very interesting", the response of students in the small group test was 3.53, the large group was 3.57 with the criteria "very interesting" at SMP Mandiri 1 Seputih Agung and the small group 3.57 and the large group 3.60 with the criteria of "very interesting" at MTs Darussalam Adijaya. The product effectiveness results obtained an effect size score of 0.68 in the "medium" category at SMP Swadiri 1 and 0.85 in the "high" category at MTs Darussalam Adijaya so that the module was declared effective for use in learning. Therefore, it can be concluded that the mathematics module with Islamic nuances and the material environment for integers is feasible, interesting, and quite effective in learning.
Systematic literature review on the recent three-year trend mathematical representation ability in scopus database Rizki Wahyu Yunian Putra; Sunyono Sunyono; Een Yayah Haenilah; Hasan Hariri; Sugeng Sutiarso; Nurhanurawati Nurhanurawati; Nanang Supriadi
Jurnal Infinity Vol 12 No 2 (2023): VOLUME 12, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v12i2.p243-260

Abstract

Mathematical representation is essential as the gateway to mastering mathematical literacy. This literature study aims to determine the growth of students' mathematical representation abilities in the last three years. This literature study presents a literature review on the development of mathematical representations, including media, strategies, and measurement instruments to serve as the basis for future mathematical representations. The literature study method used is the SLR (Systematic Literature Review), utilizing a review procedure that refers to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) framework in the period 2020 to 2022 because the growth in literature studies on mathematical representations is very significant and latest. Data were collected by reviewing 24 Scopus-indexed articles and proceedings from the Scopus database. The study's results reveal that from the 24 selected literature, it can be interpreted if the mathematical representation ability can be improved and fulfills the indicators of mathematical representation itself by providing innovation in media, strategies, and instruments in learning mathematics. The innovations provided can be in the form of technology integration (Geogebra), no longer conventional strategies (RME strategy), and instrument indicators of the representation itself. Thus the ability of students' mathematical representations is no longer included in the low category in solving mathematical problems.
PENDIDIKAN DI INDONESIA DALAM TINJAUAN KONSEP PENDIDIKAN IBNU KHALDUN Iis Faridah; Rizki Wahyu Yunian Putra
ISTIGHNA: Jurnal Pendidikan dan Pemikiran Islam Vol 6, No 2 (2023): Edisi Juli
Publisher : stit-islamic-village

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33853/istighna.v6i2.597

Abstract

The purpose of this study is to find out how the concept of Ibn Khaldun's thinking and its relevance to education in Indonesia. Data collection using documentation. Data analysis used descriptive qualitative method, using literature research. The research results obtained by Ibn Khaldun classify science based on the material discussed in it and consider the usefulness of the science into: oral science (language), naqli science, and aqli science. An educator is someone who has broad knowledge and insight and has a good personality. A student is someone who is considered immature and has potential that can be developed. Thus, students need the help of adults to develop their potential. The learning methods offered by Ibn Khaldun include: the scientific rihlah method, the phasing and repetition method (tadarruj wat tikrari), and the general introduction method. The relevance of Ibn Khaldun's concept of thought to education in Indonesia, among others, is in terms of human insight in Indonesia, the goals of Islamic education, and the educational curriculum.
Pengaruh Konsep Gamifikasi Dalam Model Pembelajaran IMPROVE Terhadap Kemampuan Berpikir Kritis Matematis Siswa SMP Arini Alhaq; Rizki Wahyu Yunian Putra; Tati Apriyanti
J-PiMat : Jurnal Pendidikan Matematika Vol 5, No 2 (2023): J-PiMat
Publisher : Prodi Pendidikan Matematika STKIP Persada Khatu;istiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/j-pimat.v5i2.2857

Abstract

All students should develop their mathematical critical thinking skills to aid their learning and overcome various mathematical challenges. The purpose of this study is to find out how the idea of gamification of IMPROVE learning model affects students' mathematical critical thinking skills. This study used a quasi-experimental design to collect data by using a test in the form of description questions. Normality test and homogeneity test are the two data analysis procedures used. One-way ANOVA test was used in testing the hypothesis of this study. Based on the results of the study, the idea of gamification of IMPROVE learning model has an impact on students' mathematical critical thinking skills.
Co-Authors A.A. Ketut Agung Cahyawan W Aan Subhan Pamungkas Abi Fadila Abi Fadila Achi Rinaldi Adinti, Chinthia Adiwinata, Rulli Adji, Vicka Pradana Adolf Simatupang Adolf Simatupang Adolf T Simatupang Agus Pahrudin Agus Pamuji Agustina, Dita Sukma Ahmad Charissudin Ahmad Mukhayat Ahmad Shodiq Ahmad Sodiq Ahmad Sodiq Ahmad Sodiq, Ahmad Aini Rembulan Ainun Sholihah Aisyah Novera Hamdia Aji Arif Nugroho Ana Risqa JL Anggraini, Rekasepti Anita Febriana APRILYANTI, EVI Ardian Asyhari Arini Alhaq Arini Yanfauni Asri, Elsa Widya Astriana Putri Ayu Dewi Prastika Putri Baher, Maylia Khairunnisa Bambang Sri Anggoro Chairul Anwar Cindy Safitri Clara Octaviany Cynthia Gapila Dea Octa Riani Dewi Fitriani Dian Purnama Sari Dian Purnamasari Dimas Vajar Oktaviana Dina Nurhasanah Dona Dinda Pratiwi Dwi Adianti Putri Dwijowati Asih Saputri Dyan Revianto Een Yayah Haenilah Elsa Tia Ariski Fahrudin Fahrudin Fahrudin Fahrudin Fajar, Rahmat Farida Farida Farida Farida Farida, Farida Febriana, Anita Fera Aprianti Ferlia, Wahyuni Fitri Isnaini Fitri Yanti Fitriani Fitriani Fitriani Fitriani Fraulein Intan Suri Fredi Ganda Putra Friska Ninda Safilda Gios Adhyaksa Gunawan, Syahrul Hadi Nugroho Hafis, Fathimah Azzahra Handayani, lusi Hanifa Ainun Nisa Hariri, Hasan Heni Pujiastuti Henny Wulandari, Henny Herdianto Herdianto Heru Juabdin Sada Hezvi Yulinsa Husen, Nisrina Iis Faridah Ima Damayanti Imam Syafei Indah Resti Ayuni Suri Indah Resti Ayuni Suri Indriani, Wiwid Afma Istihana Istihana Jamal Fakhri Jamhari Jamhari Julya, Ayu Julya Junarni, Junarni Juwita Sari Kesumayanti, Nur Kurniawan, Muhammad Dandi Laila Maharani Mardiana Mardiana Mardiyah Marisa Seftika Sari Masykur, Rubhan Masykur, Rubhan Mawaddah, Anisa Rima Melliana Melliana Meri Yani Meyronita Firja Mks Mohamad Muhassin Muhamad Syazali Muhammad Kosim Ali Muharomah, Ayu Mujib Mujib Mujib Mujib, Mujib Nanang Supriadi Nanang Supriadi NELAWATI NELAWATI, NELAWATI Neni Setiawati Netriwati Netriwati Netriwati NINGSIH, NINGSIH Novian Riskiana Dewi Noviana, Dewi Novita Indriyani Novita Sari Novitasari Novitasari Nugraha Wisnu Putra Nugroho, Aji Arif Nur Azmi, Nazwa Nuzul Nur Kesumayanti Nurbaiti, Anis Nurhaliza Nurhaliza Nurhaliza, Nurhaliza Nurhanurawati Nurhanurawati Nurhanurawati Nurhanurawati Nurhasanah Leni Nurhasanah Leni Nurhasanah Lenni Nurhayati T. Nursalim, Riki NURUL HIDAYAH Nurul Muslimah Nurwani Nurwani Nuryati Nuryati Oktaviana, Dimas Vajar Popi Indriani Rahman Hakim Rahmat Fajar Rahmat Syukur Rekasepti Anggraini Rembulan, Aini Rembulan, Aini Riana Sari Rina Widya Ningrum Rini Pangestu Risky Adhyaksono Risky Adhyaksono Riyama Ambarwati Rizki Armanto Rosida Rakhmawati Rubhan Masykur Ruhban Maskur Ruhban Masykur Rully Anggraini Rully Anggraini, Rully Santi Widyawati Saputri, Dina Sari, Filian Yunita SARI, MINDA AYU RAHMA Sarniah, Siti Selvia Lovita Sari Shahril, Sulthan Sholeh, Sofyan M Simatupang, Adolf T Simatupang, Adolf Taylor Siska Andriani Siska Andriani Siti Hasanah Siti Juariah Siti Sarniah Siti Ulfa Nabila Sri Purwanti Nasution, Sri Purwanti Sugeng Sutiarso Sugeng Sutiarso Suherman Suherman, Suherman Sulthan Shahril Sunyono - - Suri, Indah Resti Ayuni Syafrimen Syafril Syarif Maulidin Syawardhan, Elnando Tati Apriyanti Thea Suci Wulandari Tri Oka Akram Tumirah Tumirah Ulfa Iqoh Ulfa Nabila, Siti Umi Afifah Umi Hijriyah Veithzal Rivai Zainal Wahyuni Ferlia Wirawan, Yosi Marenda Wirawan, Yosi Marenda Yani, Meri Yoraida Khoirunnisa Yosi Marenda Wirawan Yulita Anggun Sari YUSMANIAR, RAHMA YUSUF, FITRIA AGUSTINA