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Implementation of Character Education in Madrasah Aliyah in Era 5. 0 Patty, Elyakim Nova Supriyedi; Sunardin, Sunardin; Sutrisno, Sutrisno; Ilmi, Darul
International Journal of Educational Narratives Vol. 2 No. 2 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/ijen.v2i2.1072

Abstract

Background. The 5.0 era generation is a generation that has developed knowledge of Information and Communication Technology (ICT). Some of the skills that students must have are: Productive thinking, innovative, artistic, mastery of communication and mastery of cooperation. Strengthening character education certainly needs to be realized, this aims to instill moral traits (ethical character) which makes morals an individual characteristic. Purpose. The aim of this research is to understand the outline and system for determining character education for students at Madrasah Aliyah. Apart from that, this research also aims to explain to students what character education looks like in passing through the 5.0 education era. Method. The method used is a quantitative survey model, a survey using online-based Google Form and in-depth interviews with students.    Results. The results of the research can explain that the implementation of character education is actually very important to equip students for the future. Character education is implemented with a system that utilizes information technology available in schools, so that morals can be formed and at the same time can also develop mastery of skills in the field of ICT, think productively, innovatively and can be achieved by students in the future in the 5.0 era. Conclusion. Research limitations that is, researchers cannot explain the overall implementation of character education for students at Madrasah Aliyah in depth and effectively. Researchers hope that future research can handle the implementation of character education for Madarasah Aliyah students in the 5.0 era well and more thoroughly.
Integrasi Projek Penguatan Profil Pelajar Pancasila pada Shalat Dhuha di SMAN 1 Tilatang Kamang Fajri, M.; F, Fauzan; Ilmi, Darul; N, Nurhasnah
Socius: Jurnal Penelitian Ilmu-Ilmu Sosial Vol 1, No 11 (2024): June
Publisher : Penerbit Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.12597732

Abstract

In this study, initial observations at SMAN 1 Tilatang Kamang showed that the Pancasila learning profile integration project had been implemented, but only limited to theory without adequate exposure to students. The purpose of the study was to understand the problems and solutions in the integration of Pancasila learning profile, especially in Dhuha class. Field research methods were used to collect information directly, with a qualitative descriptive approach. It was found that not all students and parents attended Salat Dhuha, which affected the implementation of the project. Coordination between teaching staff and students is also needed to deepen the understanding of concepts such as the meaning of Salat Dhuha.
Perancangan Aplikasi Game Edukasi Berbasis Android Menggunakan Mit App Inventor Sebagai Media Pembelajaran TIK di SMPN 03 Sungai Pua Syukra, Annisa Jannatul; Zakir, Supratman; Ilmi, Darul; Efriyanti, Liza
Journal of Information System and Education Development Vol. 1 No. 3 (2023): Journal of Information System and Education Development
Publisher : Manna wa Salwa Foundation (Yayasan Manna wa Salwa)

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Abstract

ABSTRACKThis research is motivated by Japanese language lessons. The results of interviews with teachers of Japanese subjects at SMKN 4 Payakumbuh that the media used are modules, and blackboards that do not fully support learning, using conventional methods or lectures, students' knowledge of foreign language vocabulary is low, students' learning motivation is low and less variety of media used. Meanwhile, students said that Japanese lessons are quite difficult to remember the vocabulary and the media used are modules and blackboards where the modules given to students cannot be taken home only to be studied in class, so many students have learned vocabulary in class when they arrive. At home, many of them forget the vocabulary they have learned. Based on this, the solution given is to design an interesting learning educational game. The researcher provides a solution by providing a technological approach, namely producing an Educational Game Design for Class X Japanese Language Lessons by Using the Educandy Application at SMKN 4 Payakumbuh.
PERANCANGAN VIDEO ANIMASI PADA MATA PELAJARAN IPA SEKOLAH DASAR MENGGUNAKAN APLIKASI ANIMAKER Mardanila, Widya; Zakir, Supratman; Ilmi, Darul; Efriyanti, Liza
JATI (Jurnal Mahasiswa Teknik Informatika) Vol. 7 No. 4 (2023): JATI Vol. 7 No. 4
Publisher : Institut Teknologi Nasional Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36040/jati.v7i4.7610

Abstract

Penelitian ini dilatar belakangi pada permasalahan yang penulis ditemukan setelah malakukan wawancara. Dari hasil wawancara tersebut penulis menyimpulkan masalah yang didapat yaitu dalam penyampaian pembelajaran pendidik cenderung menggunakan metode ceramah dan hanya terfokus kepada buku cetak. Dengan adanya permasalahan tersebut maka penulis merancang video animasi pada mata pelajaran IPA sekolah dasar menggunakan aplikasi Animeker dan diharapkan video animasi yang dihasilkan dapat digunakan dengan valid, praktis dan efektif. Penelitian ini menggunakan metode penelitian dan pengembangan atau Research and Development (R&D). Pengembangan media dengan model 4D terdiri dari define, design, develop, dan disseminate. Pada media yang dihasilkan dilakukan uji validitas, uji praktikalitas, dan uji efektivitas produk menggunakan angket untuk menilai produk yang ditujukan kepada ahli media, guru dan peserta didik. Hasil dari penelitian ini berupa video animasi yang bisa diakses melalui alamat link yang dapat digunakan oleh guru dan perseta didik. Hasil dari prioduk yang penulis lakukan memperoleh uji validitas dari 4 orang expert diperoleh nilai 0,84 dengan kategori valid, uji praktikalitas dari 6 orang praktikalas diperoleh hasil 0,89 dengan kategori sangat tinggi, dan uji efektivitas dari 16 peserta didik diperoleh nilai 0,95 dengan kategori efektivitas tinggi.
PERANCANGAN GAME EDUKASI PENGENALAN HURUF DAN ANGKA MENGGUNAKAN MIT APP INVENTOR DI TAMAN KANAK-KANAK AISYIYAH BUSTANUL ATHFAL GUNUNG TUA MANDAILING NATAL SUMATERA UTARA Hajjah, Nurul; Zakir, Supratman; Ilmi, Darul; Efriyanti, Liza
JATI (Jurnal Mahasiswa Teknik Informatika) Vol. 7 No. 5 (2023): JATI Vol. 7 No. 5
Publisher : Institut Teknologi Nasional Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36040/jati.v7i5.7828

Abstract

Dalam prosels bellajar dibutuhkan suatu alat bantu atau meldia agar guru dan siswa dapat mellaksanakan prosels bellajar dan melngajar delngan baik. Delngan meldia yang telpat pelrantara komunikasi antara guru dan siswa bisa melnciptakan suasana elvelktif keltika prosels melngajar. Namun umumnya guru masih mellakukan prosels melngajar melnggunakan meltodel konvelsional atau celramah dan meltodel diskusi kellompok. Pelnggunaan meltodel ini melnjadikan siswa melrasa bosan bahkan melmbuat forum selndiri di melja bellajar siswa telrselbut. Hasil wawancara pelnulis delngan kelpala selkolah Taman kanak-kanak Aisyiyah Bustanul Athfal, yaitu Ibu Siti Adellina Lubis,S.pd pada tanggal 16 Novelmbelr 2022, dalam prosels pelngajaran guru- guru di selkolah celndelrung masih melnggunakan meltodel celramah keltika pelmbellajaran selrta delngan melnggunakan meldia kelrtas origami dan papan tulis saja, cara ini melmang bagus namun masih kurang elvelktif. Selrta lelmahnya kelmauan bellajar, dan guru kurang krelatif dalam melrancang meldia pelmbellajaran yang melnarik. Dari pelrmasalahan di atas pelnulis telrtarik untuk melmbelrikan solusi belrupa gamel eldukasi pelngelnalan huruf dan angka. Tujuan dari pelnellitian ini adalah untuk melmbuat selbuah aplikasi pelngelnalan huruf dan angka di taman kanak-kanak aisyiyah bustanul athfal gunung tua. Meltodel yang digunakan dalam pelnellitian ini adalah Relselarch and Delvellopmelnt (R&D). Dalam melakukan uji coba produk ada tiga pelnguji yang dilakukan, yaitu uji validitas 3 orang ahli delngan nilai 0,84 katelgori valid, uji praktikalitas dari 1 orang delngan nilai 0,92 katelgori sangat tinggi, dan uji elvelktivitas dari 7 orang pelnilai delngan nilai 0,87 katelgori tinggi.
Administrasi dan Sistem Pendidikan Di Negara Maju Finlandia dan Mesir Putri, Lidia; Rouf, Assa Dullah; Dafirsam, Dafirsam; Ilmi, Darul
Innovative: Journal Of Social Science Research Vol. 3 No. 6 (2023): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

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Abstract

Administration is an activity that occupies a major position in providing training and developing all cooperation activities of a group of people, and there must also be an organization that can provide development and achieve the goals of education in the field of education. Finland implemented peruskoulu, a new system of education designed to correct many of the problems created by the corresponding system. Finland has embodied an education system with consistent features, such as free education, free school meals, and special needs education, while adhering to the principle of inclusivity. Islamic education has a long history. In the field of social history, the Prophet Muhammad, who became the disseminator of God's commandments, was born in a region with a culture that was hard to change.
Development of Learning Media Using the Lectora Inspire Application for PAI Subjects in Class VIII at SMPN 2 Payakumbuh Maulid, Muhammad Iqbal; Ilmi, Darul
IJLHE: International Journal of Language, Humanities, and Education Vol. 7 No. 2 (2024): IJLHE: International Journal of Language, Humanities, and Education
Publisher : Master Program in Indonesian Language Education and The Institute for Research and Community Service STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/ijlhe.v7i2.1634

Abstract

The lack of adequate learning media for Class VIII PAI subjects at SMPN 2 Payakumbuh served as the impetus for this research, as it has adversely affected the overall learning process. To address this issue, the study focused on the development of PAI learning media tailored to Class VIII, ensuring it met validity standards. The objective was to design valid learning media using the Lectora Inspire application for use at SMPN 2 Payakumbuh. This study employed a developmental research approach based on the 4D model, which encompasses four main stages: Define, Design, Develop, and Disseminate. However, this research was confined to the Develop stage. The findings indicate that the learning media achieved validity criteria, as evidenced by its alignment with the CP, TP, and ATP standards, as well as the suitability of its graphics, layout, and typography. Expert validation, conducted by two PAI content specialists and one media expert, rated the quality of the interactive learning media produced using the Lectora Inspire application as "very valid," with an average validation score of 92.1%. The implications of this research suggest that the integration of interactive and validated learning media, such as the Lectora Inspire application, can enhance the teaching and learning process, providing educators and students with more effective tools to achieve learning objectives.
Pengaruh Penerapan Model Pembelajaran Kooperatif Tipe Quick on the Draw terhadap Keaktifan Belajar pada Pembelajaran PAI-BP Kelas VIII di SMP Negeri 1 Sungai Pua Melati, Rima; Arifmiboy, Arifmiboy; Ilmi, Darul; Afrinaldi, Afrinaldi
YASIN Vol 4 No 6 (2024): DESEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v4i6.4214

Abstract

This research is motivated by the fact that students' learning activity is still relatively low. The aim is to find out whether the average learning activity of participants is above 75 and whether there is a significant influence on PAI-BP class VIII learning on the subject matter "Usury in Buying and Selling and Accounts Payable". This research is experimental research with a static group comparison design. The population was all students in class VIII of SMP Negeri 1 Sungai Pua and the sampling technique used probability sampling with class VIII 1 as the experimental class and VIII 3 as the control class. Data was collsected using questionnaires and documentation, then analyzed using the T-test, namely the one sample t-test and the independent t-test. It was found that the average learning activity of students using the Quick On The Draw cooperative learning model was above 75, confirmed by the results of the one sample t-test, namely sig.(2-tailed) 0.002<0.05. The tcount value is 3.468>ttable 2.064. The next finding is that there is a significant influence of using the Quick On The Draw cooperative learning model on learning activity, confirmed by the results of the independent sample t-test, namely the Sig value. (2-tailed) 0.000 < 0.05 and has an average difference (Mean Difference¬) 13.14000.
Kesulitan Siswa dalam Menghafal Ayat di SMP Negeri 2 Sungai Pua Hasibuan, Irma Dhani; Ilmi, Darul
MASALIQ Vol 3 No 2 (2023): MARET
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v3i2.891

Abstract

The difficulty of memorizing verses of the Qur'an is a situation that makes it difficult for students to embed memorized verse material into memory when recalling verses that have been memorized. The research objectives were to find out: 1) Students' difficulties in memorizing verses at Sungai Pua 2 Public Middle School, 2) Supporting factors and obstacles in memorizing Al-Qur'an verses at Sungai Pua 2 Public Middle School. The research method is qualitative with observational data collection techniques, interviews with school principals, Islamic religious education teachers and several students as well as documentation. Based on the results of the study it can be seen that: 1) students' difficulties in memorizing verses of the Al-Qur'an. : a) the appearance of laziness in the memorizer. b) Students lack focus and concentration. c) when you experience this, the mind will be overstimulated (distracted), thus reducing the ability to remember. 2) Supporting factors and obstacles in memorizing verses of the Qur'an for second grade students at SMP N 2 Sungai Pua. There is support from parents and Islamic religion teachers and there is cohesiveness to motivate students to always memorize verses so that there are no mistakes when depositing verses those who have memorized, to know and understand the meaning or meaning contained in the verses of the Qur'an a) cannot divide the time properly, forget about similar verses. b) love disturbances, difficulty repeating memorization, weakening enthusiasm for memorizing, and not being consistent in memorizing verses of the Qur'an.
Implementasi Model Pembelajaran Make a Match pada Pembelajaran Sejarah Kebudayaan Islam Kelas XI di MAN 4 Agam Kec. Tanjung Raya Chaniago, Linia Chindi; Ilmi, Darul; Zakir, Supratman; Jasmienti, Jasmienti
ARZUSIN Vol 3 No 2 (2023): APRIL
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v3i2.1012

Abstract

This research is motivated by the implementation of the make a match learning model which has not been running properly. The make a match model (looking for pairs of cards) requires media in the form of cards containing questions and answers. Question and answer card material that should have been made by the teacher was in fact made by the students. This causes some students to be less precise in making questions. They also asked each other about the questions and answers they made, so they already knew the questions and answers beforehand. Determination of time and student confidence are also needed so that students do not carelessly match cards without being guided by the topic of the material being studied. The purpose of this study was to determine the implementation of the make a match model in class XI SKI learning at MAN 4 Agam Kec. Tanjung Raya. The type of research used is field research (field research). This research is descriptive qualitative which aims to describe the research results in accordance with the actual data. The informants in this study were divided into two, namely key informants and supporting informants. The key informants were class XI SKI teachers, while the supporting informants were class XI MIPA 2 students and Waka. Curriculum MAN 4 Religion. Data collection techniques using observation, interviews, and documentation. The results of the research can be stated that the implementation or implementation of the make a match model used by the teacher in the material "Reform Movement in Islam" has been carried out properly and correctly. This can be seen from the steps of the make a match model carried out by the teacher in SKI learning in the right class.
Co-Authors Afrinaldi Afrinaldi Agus Parta Wijaya, Novri Ainun Mardiah Akhyar, Muaddyl Alfarisyi, M. Iqbal Alimir, Alimir Ananda, Dillah Suci Andriani, Popi Annisa, Maripa Anshari, Muhammad Ersyad Arifmiboy, Arifmiboy Arsya, Fajriyani Asri, Rafiqa Witri Aulia Gusli, Ramadhoni Ayunda, Annisa Desri Bertaria Sohnata Hutauruk Chaniago, Linia Chindi Charles Charles Dafirsam, Dafirsam Deisye Supit Deswalantri, Deswalantri Devi, Indra Dewi, Anisa Aulia Dian Cahyani, Dian Efriyanti, Liza Elyakim Nova Supriyedi Patty, Elyakim Nova Supriyedi F, Fauzan Fatah, Dimas Kamal Fauzan . Fazalani, Runi Febriani, Susanda Fiandi, Arif Fuad, Rahmad Gusli, Ramadhona Aulia Gusli, Ramadhoni Aulia Hajjah, Nurul Hannum, Riska Haruna, Dennis Hasibuan, Irma Dhani Hasni, Dwi Meutia Herlina, Novia Jasmienti, Jasmienti Junaidi Junaidi Kartini, Fina Khairuddin - Khumairotin, Umi Lathifa, Nurrahmi Lestari, Kurnia Mira Lidia Putri M. Fajri, M. Manasikana, Arina Mardanila, Widya Masyithah, Qonita Maulid, Muhammad Iqbal Muhamad Iqbal Mulia, Ezi Mustopa Yakub Simbolon, Ali Musyrif, Moh Tholhah N, Nurhasnah Nadir Nadir, Nadir Nelfia Nofitri Novita, Lenny Nurbaiti, Intan Nurfaradila, Elin Nurhasnah Papude, Nabjema Iqnesdha Syahwir Pilbahri, Sarah Puspa Dewi, Putri Putri Pasaribu, Fathiyyah Putri. K, Isrotul Nur Qonitatun. H, Rona Rifki, Ahmad Rima Melati Rizki, Riza Aulia Rouf, Assa Dullah Rusyunizal, Dori Salsabila, Ayunda Sesmeri, Fitria Setia Pramana, Roby Simbolon, Ali Mustopa Yakub Sri Devi, Sri Sunardin, Sunardin Supriadi Supriadi Susanti, Haria Sutrisno, Sutrisno Syafitri, Aisyah Syamsurizal - - Syukra, Annisa Jannatul Vedira, Mila W, Winda Wati, Salmi wati, Yusra Wedra Aprison Wulandari, Vivi Wahyu Yakub Simbolon, Ali Mustopa Zahara, Novsa’ Diyah Zakir, Supratman Zulfani Sesmiarni Zulwiddi, Neka