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All Journal Publikasi Pendidikan Primary: Jurnal Pendidikan Guru Sekolah Dasar SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Mimbar Sekolah Dasar Pedagogia: Jurnal Pendidikan Al Ibtida: Jurnal Pendidikan Guru MI Resona : Jurnal Ilmiah Pengabdian Masyarakat JPI ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Pendas : Jurnah Ilmiah Pendidikan Dasar Al Qalam: Jurnal Ilmiah Keagamaan dan Kemasyarakatan Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah JURNAL PENDIDIKAN TAMBUSAI SJME (Supremum Journal of Mathematics Education) AT-TA`DIB Journal on Education JMIE (Journal of Madrasah Ibtidaiyah Education) JURNAL INOVASI PENDIDIKAN DAN PEMBELAJARAN SEKOLAH DASAR Jurnal Review Pendidikan dan Pengajaran (JRPP) To Maega: Jurnal Pengabdian Masyarakat Islamika: Jurnal Keislaman dan Ilmu Pendidikan SCAFFOLDING: Jurnal Pendidikan Islam dan Multikulturalisme Attadib: Journal of Elementary Education Ideguru: Jurnal Karya Ilmiah Guru Ainara Journal (Jurnal Penelitian dan PKM Bidang Ilmu Pendidikan) Didaktika: Jurnal Kependidikan These proceedings represent the work of researchers participating in The International Conference on Elementary Education (ICEE) which is being hosted by the Elementary Education Study Programme School of Postgraduate Studies, Universitas Pendidikan Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Cokroaminoto Journal of Primary Education JUTECH : Journal Education and Technology Afeksi: Jurnal Penelitian dan Evaluasi Pendidikan Indo-MathEdu Intellectuals Journal Didaktis: Proseding Seminar Nasional Pendidikan Dasar Journal of Education Research Tarbiyah Wa Ta'lim: Jurnal Penelitian Pendidikan dan Pembelajaran Jurnal Cakrawala Pendas Edukasia: Jurnal Pendidikan dan Pembelajaran JS (Jurnal Sekolah) PROSIDING SEMINAR NASIONAL PENELITIAN DAN PENGABDIAN KEPADA MASYARAKAT (SNPPM) UNIVERSITAS MUHAMMADIYAH METRO AMMA : Jurnal Pengabdian Masyarakat Ta'dib Proceedings Series of Educational Studies SJME (Supremum Journal of Mathematics Education)
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Pengembangan Media Voice E-book sebagai Upaya Penguatan Profil Pelajar Pancasila Andes, Delusi; Hanifah, Nurdinah; Syahid, Aah Ahmad
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 2 (2024): Edisi Mei 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i2.902

Abstract

This research aims to determine a the results of the feasibility validation of the IPAS learning in the Merdeka Curriculum known as Voice E-book as an effort to strengthen the profile of Pancasila students. Voice E-books can cater to the various learning styles of students. The method used in this research is the Research and Development development method of the ADDIE model proposed by Dick and Carry in 1996. This study utilizes a five-stage approach, which includes analysis, design, development, implementation, and evaluation. The participants in this study consisted of 4th grade students from SD Negeri 1 Kebarepan, Cirebon Regency. The findings of this study have been thoroughly validated, with a material validation score of 90% and a media validation score of 99% . The learning process using Voice E-book has been validated with an impressive score of 96%, indicating excellent performance. Furthermore, the findings include the results of students' questionnaires regarding the profile of Pancasila students, which achieved a score of 92% and questionnaires on voice E-book media received a score of 93%. Thus, it can be concluded that utilizing Voice E-book media to strengthen the profile of Pancasila students is highly suitable.
Analisis Penerapan Program BERSATU dalam Menanamkan Pendidikan Karakter Peduli Lingkungan di Sekolah Dasar Negeri Gunungsari Riadi, Aliyya Putri; Hanifah, Nurdinah; Nugraha, Rana Gustian
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 2 (2024): Edisi Mei 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i2.940

Abstract

This study was conducted with the aim of describing the implementation of the BERSATU program in instilling environmental character education at Gunungsari State Elementary School, describing the obstacles during the implementation of the BERSATU program and finally, to find out the students' responses to the activities carried out in the BERSATU program to form environmental care characters. This research is a descriptive qualitative research with a case study approach. The participants or subjects in this study were teachers and students at SDN Gunungsari. The method of data collection is through direct observation to the field, through interviews with school residents and documentation. The data analysis technique uses the data analysis model according to Miles and Huberman, namely data collection, data reduction, data display, and conclusion. The results of research related to the implementation of the united program obtained good results through the implementation of daily picket habituation, SABSIH (Sabtu Bersih), and SILISA (Siapa Lihat Sampah Ambil), conditioning and class hygiene competitions. The obstacles found in the process of implementing the BERSATU program are the low awareness of students towards environmental awareness, inadequate facilities, lack of support from parents of students. The response of students is quite good because most of them have been equipped with awareness from their parents to protect the environment, so they are active and enthusiastic when there is this program. In the future, this program is expected to continue so that environmental care character education can grow well in students, implementing character education by bringing students to a place where they can explore and know the importance of caring for the environment.
Pengaruh Model Pembelajaran Kooperatif Tipe Jigsaw untuk Meningkatkan Berpikir Tingkat Tinggi Siswa di Kelas V Khulqi, Rifa’ul; Hanifah, Nurdinah; Sunaengsih, Cucun
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 2 (2024): Edisi Mei 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i2.967

Abstract

Conventional learning activities have an impact on learning outcomes which are still low, therefore it is important to choose the right learning model to improve students' high-level thinking abilities. The research aims to improve the learning model for learning outcomes, so it is necessary to apply the jigsaw type cooperative learning model to improve students' high-level thinking abilities as a form of learning outcomes in the material forms of human interaction with the science and science environment in class V of SDN Tegalkalong. This research method uses a design (quasi-experimental) which involves two classes, a control class using a conventional model with 30 students and an experiment using a cooperative jigsaw type model with 30 students from class V at SDN Tegalkalong. Use descriptions of pretest questions to determine initial abilities and posttests to measure final abilities of learning outcomes. In the final test results after implementing the science and science learning model in the control and experimental classes, the average score of the students experienced a difference in the learning outcomes that were treated with the jigsaw type cooperative learning model, which had a higher average score (100), whereas compared to conventional class learning outcomes, it had average value (80). This research provides benefits to students involved in the research as well as insight to teachers as a reference in implementing the learning model that has been implemented which can have a positive influence. This criterion shows the success of using the jigsaw type cooperative learning model which is very suitable for application at the elementary school level in improving high-level thinking skills as a form of learning outcome.
Pengembangan Media Pembelajaran IPS dengan Konsep IPSAC menggunakan Powerpoint Interaktif Materi ASEAN Country Putri, Andini Eka; Julia, J.; Hanifah, Nurdinah
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 2 (2024): Edisi Mei 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i2.979

Abstract

This development research is to describe the design and construction of social studies learning media at MI Al-Mu'awanah Bekasi City in anticipating the need for learning media that is easier to understand for class VI students in ASEAN Country material, the aim of creating innovative learning media using computer methods using PowerPoint interactive. This development research model uses the ADDIE procedural research model through five stages of development, namely the Analyze, Design, Development, Implementation, and Evaluation stages, the research method uses a descriptive qualitative method, the results of research in small groups get students' Posttest scores increased by 0.55 is in the range 0.3 ≤ g ≤0.70, meaning Fairly Adequate from the pretest learning results using NGain Score, media expert validation with good or appropriate criteria of 80% of the assessment degree and the validation value is quite high at 84% of the assessment degree by material experts. Validation of the questionnaire instrument in small group response assessment trials with Cronbach's Alpha, the average product validation in small group trials was 0.9623 > rtable value 0.3783, rtable on df 20 = N-2 =20-2=18, equal to 0.05=0.3783, meaning rcount valid, Cronbach'Alpha is 3714.00 > 0.70, then the test instrument is declared reliable.
Pengembangan Pop-Up Book Digital untuk Meningkatkan Pemahaman Siswa pada Materi Kegiatan Ekonomi Kelas IV SD Maulifia, Rizky Rindayu; Hanifah, Nurdinah; Syahid, Aah Ahmad
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 3 (2024): Edisi September 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i3.1259

Abstract

Penelitian ini dilatarbelakangi oleh siswa yang cenderung mudah jenuh dalam belajar dan tidak menaruh perhatian kepada materi yang sedang diajarkan. Hal tersebut terjadi karena kemampuan guru dalam menggunakan media pembelajaran yang terbilang kurang mumpuni. Guru lebih banyak menggunakan media pembelajaran konvensional dan tidak memanfaatkan perkembangan digital. Dengan demikian, tujuan dari penelitian ini adalah untuk menganalisis kebutuhan, merancang, mengembangkan media pembelajaran digital, khususnya Pop-up Book Digital dengan melakukan uji kelayakan yang dievaluasi oleh para ahli, meningkatan pemahaman siswa dan mengetahui umpan balik dari pengguna. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan menerapkan prosedur ADDIE yang memiliki lima tahapan, yaitu analisis, desian, pengembangan, implementasi dan evaluasi. Berdasarkan hasil penelitian, evaluasi kelayakan media dilakukan oleh tiga ahli, yakni ahli materi memberikan skor sebesar 94%, ahli media memberikan skor sebesar 94% dan ahli praktisi memberikan nilai sebesar 93%. Uji coba produk ini dilakukan di SDN Periuk 1 Tangerang dengan melakukan tiga kali pertemuan, yaitu pretest, treatment dan posttest. Berdasarkan hasil tes pemahaman tersebut menunjukkan bahwa terdapat peningkatan pemahaman siswa dengan menggunakan media Pop-up Book Digital dalam pembelajaran. Media Pop-up Book Digital mendapatkan tanggapan positif dari siswa, yakni dengan memperoleh sekor sebesar 86,4% dengan kategori sangat baik melalui lembar angket tanggapan siswa.
Penerapan Game Ular Tangga Berbasis Peta Kebudayaan Untuk meningkatkan Hasil Belajar IPAS Kelas IV Sekolah Dasar Syalfirah, Vina; Nur Aeni, Ani; Hanifah, Nurdinah
ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 8 No 1 (2024): FEBRUARI
Publisher : UNIVERSITAS MUHAMMADIYAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/else.v8i1.21331

Abstract

The aim of this research is to find out whether using the snakes and ladders game media based on cultural maps can help improve the cognitive learning outcomes of class IV students in the science and sciences subject on Indonesian cultural riches. The method used in this research is quantitative with a quasi experiment type and a nonequivalent control group design model. There were two sample groups in this study, namely the control class and the experimental class, each class received different treatment. Students in grades IV A and IV B from SDN Sindang IV in North Sumedang District, Sumedang Regency (n=60) were the subjects of this research. According to research results, the snake and ladder game media based on cultural maps can improve students' learning outcomes on Indonesian cultural riches. Learning using this media reaches an N-gain value of 56.03% so it can be categorized as quite effective in improving student learning outcomes, whereas classes that do not use this gaming media only achieve an N-gain value of 36.85% which is considered ineffective. In short, this cultural map-based snakes and ladders game media is superior and quite effective in improving students' cognitive learning outcomes on Indonesian cultural riches material.
PENGARUH PENDEKATAN MINDFUL LEARNING TERHADAP HASIL BELAJAR IPAS KELAS V SEKOLAH DASAR Abdurrochim, Putri Laisya; Hanifah, Nurdinah; Syahid, Aah Ahmad
ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 8 No 2 (2024): AGUSTUS
Publisher : UNIVERSITAS MUHAMMADIYAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/else.v8i2.22704

Abstract

Elementary schools' IPAS (Natural and Social Sciences) learning process still emphasizes transforming factual information and developing verbalistic reasoning. Also, the presentation process has yet to be integrated, as science and social studies are still taught separately, and its evaluation process is still based on students' comprehension of a concept. This study aims to analyze the effect of a mindful learning approach on science and social studies (IPAS) learning outcomes in the fifth-grade elementary school class focusing on the topic "Daerahku Kebanggaanku" with the subtopic A: "Seperti Apakah Budaya Daerahku?". The study samples, selected using purposive non-random sampling, included grade V students from SDN Wangisagara 02 as the experimental class and SDN Toblong 02 as the control class, located in Majalaya District, Bandung Regency. The study's method was quasi-experimental, with a pre-and post-respond design using a non-equivalent control group design. The study's instrument was a learning outcome test instrument that passed the expert judgment validation process and instrument trials. The data analysis results show a significant difference in IPAS learning outcomes between the experimental and control classes. The mindful learning approach has a 38.56% effect on IPAS learning outcomes, while the conventional approach has a 30.47% effect. Keywords: Approach Learning; Mindful learning; IPAS Learning Outcomes
Creation of MOPOKAR (Card Monopoly) to Enhance Learning Skills in Comparing the Social Conditions of Indonesia and Neighboring Countries in Grade 6 Dirgantara, Cahya Sukma; Hanifah, Nurdinah; Nugraha, Dadan
Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme Vol. 6 No. 1 (2024): Geographical Coverage: Indonesia, Malaysia, Turkey, Iraq, and Nigeria
Publisher : Institut Agama Islam Sunan Giri (INSURI) Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/scaffolding.v6i1.4161

Abstract

This research aims to create MPOKAR-based (Monopoly Card) learning media and determine its effectiveness in improving students' learning skills. The research employs the Research & Development (R&D) method with the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). Data collection techniques include observation, questionnaires, and tests. The study population consists of sixth-grade students in SDN Pakubeureum 1, located in the Kertajati sub-district of Majalengka Regency, West Java. Random sampling is used to select ten respondents for the study. The collected data are then descriptively analyzed using the SPSS program. The resulting media is highly valid, with a material percentage of 82.5% and a media aspect percentage of 98%. The media's feasibility test yields a percentage of 95%, categorized as highly feasible. Subsequently, the test results (pre-test and post-test) using the one-group pretest-posttest design on ten sixth-grade students show an average pre-test score of 54.00 and a post-test score of 82.00. It is concluded that the post-test results are greater than the pre-test, indicating an improvement in students' learning outcomes. Based on the research findings, it can be stated that the MOPOKAR ASEAN (Monopoly Card) media can enhance learning skills and is thus deemed suitable for use as a learning tool in elementary schools.
PENGEMBANGAN MEDIA APLIKASI GAPEN UNTUK MENINGKATKAN MINAT BELAJAR IPS SISWA KELAS 4 SEKOLAH DASAR Amaria, Waode Lely; Hanifah, Nurdinah; Karlina, Dety Amelia
JUTECH : Journal Education and Technology Vol 5, No 1 (2024): JUTECH JUNI
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jutech.v5i1.3547

Abstract

Pengembangan ini dilatarbelakangi oleh kurangnya minat belajar siswa kelas 4 dalam pembelajaran IPS karena penggunaan metode ceramah dan penggunaan media buku yang monoton. Selain itu, sebagai upaya mengintegrasikan teknologi IOT dalam pembelajaran. Tujuan penelitian ini ialah mengembangkan media aplikasi GAPEN (Gali Pengetahuan) berbasis android untuk meningkatkan minat belajar IPS siswa kelas 4 khususnya pada materi Keberagaman Budaya. Metode yang diterapkan penelitian ini yakni R&D atau Research and Development dengan model ADDIE mulai dari tahap analyze, design, development, implementation, hingga evaluation. Teknik pengumpulan data melalui wawancara, penyebaran angket, dan observasi. Media aplikasi GAPEN yang dikembangkan memperoleh rata-rata persentase kelayakan sebesar 92% dari ahli media, pembelajaran, dan materi yang termasuk kategori sangat layak. Respon pengguna coba terbatas dan coba luas terkait media aplikasi GAPEN memperoleh persentase yakni sebesar 95% dan termasuk kategori sangat baik. Siswa juga mengalami peningkatan minat belajar setelah menggunakan media aplikasi GAPEN dengan persentase 79% menjadi 95% dari tingkat minat belajar sedang ke sangat tinggi. Selain itu, memperoleh nilai N-Gain 67%. Hal tersebut membuktikan bahwa penggunaan media aplikasi GAPEN cukup efektif digunakan untuk meningkatkan minat belajar IPS siswa kelas 4.
PENGEMBANGAN APLIKASI BERBASIS ANDROID ALE “ASEAN LEARN“ UNTUK SISWA SEKOLAH DASAR KELAS VI Azhary, Putri Aulia; Hanifah, Nurdinah; Aeni, Ani Nur
JUTECH : Journal Education and Technology Vol 5, No 2 (2024): JUTECH DESEMBER
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jutech.v5i2.3686

Abstract

This research is based on the lack of utilisation of technology in learning so that less optimal learning is done. This study aims to develop an android-based learning application using the ADDIE research model (Analysis, Design, Development, Implementation, and Evaluation). This research was conducted in class VI at a public elementary school in West Jakarta with a total of 30 respondents with individual, small group, and large group trials. The results of the validity test conducted to media experts and material experts, both get a percentage of 92% which proves that this application is very feasible. The results of the individual, small group, and large group tests resulted in an average value of 85% which can indicate a very feasible predicate. The acquisition of student learning outcomes with the N-gain test obtained 0.6329 in 63% percent which is included in the moderate category and it can be concluded that there is an increase in learning outcomes after the use of the ALE application.
Co-Authors A.A. Ketut Agung Cahyawan W Aah Ahmad Syahid, Aah Ahmad Abdurrochim, Putri Laisya Adawiyah, Tasya Rubaiatul Aeni, Ani Nur Ahda, Tsaqila Ziyan Ahmad Arifuddin Ahmad, Ikhsan Ibrahim Aisyah, Dinda Resa Ayu Akbar, Kamal Aramdan Al Ghazali, Muhammad Iqbal Al-Faridzi, Muhammad Dzikri Ajri Ali Ismail Alkiftiyah, Mariyah Alliyah Putri Supriyatna Amaria, Waode Lely Amelia Pratiwi Andes, Delusi Anggarani, Mayang Ani Nur Aeni, Ani Nur Ani Nuraeni Anisa Rahmaniyah Apriyanti, Nabilah Nur Arifuddin, Ahmad Atep Sujana Aulia, Corry Rahma Azhary, Putri Aulia Cucun Sunaengsih, Cucun Dadan Djuanda, Dadan Dadan Nugraha Dadang Kurnia, Dadang dede tatang sunarya, Dede tatang sunarya Delviani, Delia Dewi Ratnawati Dewi, Diana Puspita Diah Gusrayani, Diah Diana Puspita Dewi Dirgantara, Cahya Sukma Dwi Hadiyani, Fitriya Erina, Dwi Erlina, Tiara Fadila, Fanny Siti Fadila, Rahma Isnaini Faizal, Ajie Fakhri Lukman Hadi Fakhri Luqman Hadi Faroby, Firman Al Fauziah, Mila Sri Fauziah, Risma Hayati Feronika, Ranti Firdaus, Muhamad Lukman Gustiana, Muhamad Iqbal Gustini, Windi Hadi, Fakhri Luqman Hafidz, Achmad Nurul Hanifah, Nurul Alif Hanum, Citra Bahadur Hardani, Nadia Sumaya Hendrawan, Ruhiat Herman Subarjah Hesti Agustini Hulpa, Widia Nurul Husnianingtyas, Ardelya I. Isrok’atun Ikhsan Ibrahim Insan, Ana Dwi Nur Irawati, Riana Isrok'atun Isrok'atun Isrokatun Isrokatun Isrok’atun, I. ISTIQOMAH, IIS Jauhariatun, Viera Zahra Jayadinata, Asep Kurnia Jihan Jovanka Oktavia Venneza Zahra Julia Julia Julia, J. Karima, Syakira Aulia Karina, Indi Karlina, Dety Amelia Khulqi, Rifa’ul Lestari, Sulastri Puji Luky Adrianto M, Mukhaloroh M. Ilham Firdaus Mandala, Riswanto Maulana Maulana Maulana Maulana Maulana, Maulana Maulana, Marwan Maulida, Dea Maulifia, Rizky Rindayu Mellyana, Mellyana Milhatun Zannah Muhamad Ramdan, Muhamad Mulia, Novia Sri Mulyana, Mutia Agisni Muzzilawati, Serli Nitidisastra, Tri Sulistio Nofita Amaliahrahma Miftah Novita Wulandari Nur Aeni, Ani Nur Aeni, Ani Nur Inayah Nuraeni, Ai Nuraeni, Tresna Nuraisah, Eva Nurlina, Tresna Nurul Awalina, Nurul Nurul Inayah Oktiani, Ega Paridah, Anisa Nur Pradanasty, Eksa Putri Prana Dwija Iswara, Prana Dwija Pratama, Rio Isham Pruistin, Windi Adhani Purwasih, Pupun Puspitasari, Ai Nina Karlina Putra, Dika Esa Putri, Andini Eka Rahayu, Yunicka Satrusna Rahimah Rahimah, Rahimah Rahma, Alvina Alya Rahman, Delfia Ikhlasiah Ramadanti, Ayu Ramadhani, Safitri Ramdayani, Nurlaila Rana Gustian Nugraha Rana Gustian Nugraha, Rana Gustian Ratih, Risna Regina Lichteria Panjaitan, Regina Lichteria Resa Az-Zahra, Hafni Riadi, Aliyya Putri Rifki Febrian Riza hajar sapitri, Riza Hajar sapitri Rizki, Luthfi Muhamad Rizkia, Zakiyah Septia Rohaeni, Ina Rohman, Yusuf Abdul Rohtiana, Safa’ah Nuraini Rosliyani, Ai Rosmiati, Rosi Rukmana, Kusman Saepul, Rizky Safitri Ramadhani Sahmanita, Riqqah Salsabila Salsabilla Ramadhanti Samiyah, Jauza Mumtaz Santoso, Herto Sapari, Muhammad Dadang Saputra, Yudha Munajat Septyani, Natria Setyawaty, Putry Eka Shafira Salsabila Gunadi Silvani, Syuhadah Diah Siti Nur Fatimah Siti Nurasiah Sonjaya, Trisna Sudin, Ali Sudin, Ali Sunarya, Dede Tatang Sunarya, Dede Tatang Sundari, Fitri Supriyatna, Alliyah Putri Suwarno, Ardhio Farzha Putra Pratama Suyanti, Putri Suyanti, Putri Syaibah, Ulfa Maryam Syalfirah, Vina Syarief, Diva Ayuvilia Putri Syaripudin, Asep Syaripudin, Asep Talia, Dwi Imelda Tatang Sunarya, Dede Tiara Erlina Tohari, Egi Rizki Tri Astuti Wibusana, Restu Syahas Widiyanti, Isti Windi Adhani Pruistin Yasmin, Qasthalani Zahra Saleha