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All Journal Publikasi Pendidikan Primary: Jurnal Pendidikan Guru Sekolah Dasar SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Mimbar Sekolah Dasar Pedagogia: Jurnal Pendidikan Al Ibtida: Jurnal Pendidikan Guru MI Resona : Jurnal Ilmiah Pengabdian Masyarakat JPI ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Pendas : Jurnah Ilmiah Pendidikan Dasar Al Qalam: Jurnal Ilmiah Keagamaan dan Kemasyarakatan Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah JURNAL PENDIDIKAN TAMBUSAI SJME (Supremum Journal of Mathematics Education) AT-TA`DIB Journal on Education JMIE (Journal of Madrasah Ibtidaiyah Education) JURNAL INOVASI PENDIDIKAN DAN PEMBELAJARAN SEKOLAH DASAR Jurnal Review Pendidikan dan Pengajaran (JRPP) To Maega: Jurnal Pengabdian Masyarakat Islamika: Jurnal Keislaman dan Ilmu Pendidikan SCAFFOLDING: Jurnal Pendidikan Islam dan Multikulturalisme Attadib: Journal of Elementary Education Ideguru: Jurnal Karya Ilmiah Guru Ainara Journal (Jurnal Penelitian dan PKM Bidang Ilmu Pendidikan) Didaktika: Jurnal Kependidikan These proceedings represent the work of researchers participating in The International Conference on Elementary Education (ICEE) which is being hosted by the Elementary Education Study Programme School of Postgraduate Studies, Universitas Pendidikan Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Cokroaminoto Journal of Primary Education JUTECH : Journal Education and Technology Afeksi: Jurnal Penelitian dan Evaluasi Pendidikan Indo-MathEdu Intellectuals Journal Didaktis: Proseding Seminar Nasional Pendidikan Dasar Journal of Education Research Tarbiyah Wa Ta'lim: Jurnal Penelitian Pendidikan dan Pembelajaran Jurnal Cakrawala Pendas Edukasia: Jurnal Pendidikan dan Pembelajaran JS (Jurnal Sekolah) PROSIDING SEMINAR NASIONAL PENELITIAN DAN PENGABDIAN KEPADA MASYARAKAT (SNPPM) UNIVERSITAS MUHAMMADIYAH METRO AMMA : Jurnal Pengabdian Masyarakat Ta'dib Proceedings Series of Educational Studies SJME (Supremum Journal of Mathematics Education)
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Meningkatkan Keterampilan Abad 21 Guru SD Melalui Pelatihan Convert Powerpoint Menjadi Media Pembelajaran Aplikasi Android Ani Nur Aeni; Nurdinah Hanifah; Dadan Djuanda; Maulana Maulana; Tiara Erlina; Diana Puspita Dewi; Fakhri Luqman Hadi; Safitri Ramadhani
To Maega : Jurnal Pengabdian Masyarakat Vol 7, No 2 (2024): Juni 2024
Publisher : Universitas Andi Djemma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35914/tomaega.v7i2.2656

Abstract

Pembelajaran di Abad 21 menuntut para guru menguasai kerampilan abad 21, salah satunya adalah keterampilan creative thinking. Keterampilan berfikir kreatif ini sangat penting agar guru dapat berinovasi dalam pembelajaran, salah satunya dalam membuat media pembelajaran yang lebih kreatif dan berbasis digital. Keterampilan ini dapat diperoleh guru melalui pelatihan. Metode dalam pengabdian ini adalah pelatihan kepada 15 guru SD yang dilaksanakan pada tanggal 22 Juli 2023 di SDN Sukamaju Sumedang Utara Jawa Barat. Hasil yang diperoleh adalah 1) guru-guru dapat memahami perangkat, program komputer, dan aplikasi yang dibutuhkan untuk membuat media powerpoint menjadi aplikasi Android, yaitu komputer atau laptop berbasis microsoft powerpoint bukan laptop berbasis chromebook, microsoft office windows 10 atau di atasnya, gawai Android versi 9 (Pie) atau di atasnya, aplikasi Canva, microsoft word, microsoft powerpoint, ispring Suite Suite, aplikasi editing video di laptop atau gawai dan website pengunduh audio atau lagu, 2) Guru-guru dapat mengikuti langkah-langkah untuk convert powerpoint menjadi aplikasi Android dengan aplikasi utama yang dibutuhkan adalah aplikasi web2apk dan menu ispring Suite yang sudah terintegrasi pada microsoft  powerpoint.  Perubahan yang terjadi setelah megikuti pelatihan ini adalah guru-guru dapat membuat media pembelajaran berupa powerpoint yang diubah menjadi aplikasi Android. Aplikasi ini dapat diakses oleh siswa melalui gawai Android.
DEVELOPMENT OF THE E-BOOK "KNOWING HISTORY AROUND US" TO INCREASE INTEREST IN LEARNING HISTORY IN ELEMENTARY SCHOOL Anisa Rahmaniyah; Nurdinah Hanifah; Cucun Sunaengsih
Jurnal Cakrawala Pendas Vol. 9 No. 1 (2023)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v9i1.3653

Abstract

Students' interest in studying history is still low. This is caused by various factors, one of which is the monotonous learning media. This research was conducted to increase students' interest in studying history using media in the form of e-books. This research uses the R&D (Research and Development) method with the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). This research was conducted at SD Islam Plus Al Kayyis in Kamulyan, Bantarsari, Cilacap, with research subjects consisting of material validators, media validators, teachers or educators, and 13 grade IV students. Data collection techniques in this study used observation, questionnaires, and tests. The instruments used in this study were questionnaires given to validators, due diligence questionnaires given to teachers, and pretests and posttests given to students. Data analysis was carried out in a quantitative descriptive manner. The validation results from material experts were 82.9% in the very valid category, from media experts, 100% were in the very valid category, and the e-book 86.67% in the very feasible category. And the results of the pretest showed an average student score of 56.00 and, at the time of the posttest, showed an average student score of 91.50 which means there was an increase in learning outcomes. Media e-book is very feasible to use to increase interest in learning history for elementary school students.  Minat siswa dalam mempelajari sejarah masih rendah, hal ini disebabkan oleh berbagai faktor salah satunya media pembelajaran yang monoton. Penelitian ini dilakukan untuk meningkatkan minat belajar siswa dalam mempelajari sejarah menggunakan media berupa e-book. Penelitian ini menggunakan metode R&D (Research and Development) dengan model yang digunakan yaitu ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Penelitian ini dilakukan di SD Islam Plus Al Kayyis yang berada di Kamulyan, Bantarsari, Cilacap dengan subjek penelitian yang terdiri dari validator materi, validator media, guru atau pendidik, dan siswa kelas IV yang berjumlah 13 orang. Teknik pengumpulan data dalam penelitian ini menggunakan observasi, kuesioner dan tes. Instrumen yang digunakan pada penelitian ini berupa angket yang diberikan pada validator dan angket uji kelayakan yang diberikan pada guru, dan pretest dan posttest yang diberikan pada siswa. Analisis data dilakukan secara deskriptif kuantitatif. Hasil validasi dari ahli materi 82,9% dengan kategori sangat valid, dari ahli media 100% dengan kategori sangat valid, dan hasil uji kelayakan e-book 86,67% dengan kategori sangat layak. Serta hasil pretest menunjukan nilai rata-rata siswa sebesar 56,00 dan pada saat posttest menjukan nilai rata-rata siswa sebesar 91,50 yang berarti terdapat peningkatan hasil belajar. Berdasarkan hasil yang diperoleh dapat disimpulkan bahwa media e-book ini sangat layak digunakan untuk meningkatkan minat belajar sejarah siswa sekolah dasar.
THE INFLUENCE OF PROBLEM BASED LEARNING ASSISTED BY MIND MAPPING ON STUDENT LEARNING OUTCOMES AND CREATIVE THINKING SKILLS IN CLASS VI SOCIAL STUDIES LESSONS Siti Nurasiah; Ani Nur Aeni; Nurdinah Hanifah
Jurnal Cakrawala Pendas Vol. 10 No. 1 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v10i1.7570

Abstract

There are fundamental challenges in learning social studies, one of which is that teachers must use the right strategies, approaches, models and methods to make the learning process more effective. But in reality, teachers still use less varied learning models and methods. Thus resulting in the acquisition of learning outcomes and creative thinking skills of students is low.  This study aims to determine the effect of learning outcomes and students' creative thinking skills on social studies lessons in class VI. The method used was quasi-experiment with nonequivalent Control Group Design.  The population in this study were all 6th grade students of SDN Sukaraja 01 as many as 60 students.  The sample of this study was 2 classes, namely experimental classes and control classes, each class consisting of 30 students.  The data collection techniques used were tests and non-tests. Data analysis techniques using Normality Test, homogeneity test, and T test. The results of this study indicate that the problem-based learning model assisted by mind mapping can affect learning outcomes and creative thinking skills of students in social studies lessons. These results are supported by hypothesis testing with the results of the Independent Sample T-Test test showing a significance value (sig.2-tailed) of 0.000 which means <0.05. The results obtained can be concluded that the model and learning methods affect learning outcomes and students' creative thinking skills in social studies lessons in grade VI.
Pengembangan The Amazing E-Book Map Materi Kondisi Letak Geografis Peta Indonesia Sebagai Media Belajar Siswa Kelas V SD Aisyah, Dinda Resa Ayu; Hanifah, Nurdinah; Karlina, Dety Amelia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1240

Abstract

This research is motivated by the difficulties faced by fifth-grade elementary students in understanding the geographical location of Indonesia on a map due to the lack of creative and innovative learning media. Therefore, the study aims to develop a learning media called The Amazing E-Book Map. The research method used is D&D (Design and Development) with the PPE (Planning, Production, and Evaluation) development model. Data was collected through observations, interviews, assessments of media feasibility by subject matter experts and design experts, and user responses (teachers and students). The data analysis employed both qualitative and quantitative descriptive techniques. The results of the media feasibility assessment showed that the subject matter experts gave a score of 88.75%, and the design experts gave a score of 91.42%. The overall average percentage of media feasibility scores from the experts was 90.08%, categorized as "Very Good" with the feasibility level of "Highly Feasible, can be used without revision." Additionally, user responses indicated scores of 98.57% from both teachers and students, with an overall average of 98.57%, also categorized as "Very Good." These results demonstrate that this media is highly relevant for use in teaching, both as a self-learning tool and for overcoming students' difficulties in understanding the material
Pengaruh Metode VAKS (Visual, Auditory, Kinesthetic, Suggestopedia) Terhadap Hasil Belajar Kognitif IPS Siswa Sekolah Dasar M. Ilham Firdaus; Diah Gusrayani; Nurdinah Hanifah
Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah Al-Madrasah Vol. 8, No. 3 (Juli 2024)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (SIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v8i3.3726

Abstract

Realitas fakta di lapangan ditemukan masih banyak guru yang menggunakan metode konvensional yang berorientasi pada guru. Kurangnya pemahaman guru mengenai pembelajaran terdiferensiasi berdampak pada rendahnya kemampuan kognitif dari siswa. Penelitian ini bertujuan untuk mengetahui pengaruh metode VAKS (Visual, Auditory, Kinesthetic, Suggestopedia) terhadap hasil belajar kognitif IPS siswa sekolah dasar. Penelitian ini dilakukan menggunakan pendekatan kuantitatif dengan metode Quasi Eksperimental serta desain penelitian Noneequivalent Control Group Desain. Populasi menggunakan seluruh siswa kelas V SD di Desa Legok Kaler, Kecamatan Paseh, Kabupaten Sumedang dengan 2 sekolah sebagai sampel yaitu SDN Legok I dan SDN Cileuksa. Hasil penelitian diperoleh 0,000 < 0,05 sehingga H1 diterima bahwa terdapat pengaruh Metode VAKS (Visual, Auditory, Kinesthetic, Suggestopedia) terhadap Hasil Belajar Kognitif IPS Siswa Sekolah Dasar pada Muatan IPS Mata Pelajaran IPAS Kelas V Materi Keberagaman Budaya di Indonesia. Sangat penting dan sangat diharapkan jika metode VAKS (Visual, Auditory, Kinesthetic, Suggestopedia) dapat diterapkan oleh para guru dalam pembelajaran di sekolah sebagai alternatif metode pembelajaran yang relevan dengan kurikulum merdeka. Ini dimaksudkan agar guru dan siswa dapat menciptakan iklim pembelajaran aktif dan menyenangkan sehingga dapat berdampak baik bagi optimalisasi pembelajaran.
Analysis of elementary school teacher needs to learning media android apps based on Smart Apps Creator (SAC) Aeni, Ani Nur; Hanifah, Nurdinah; Rahimah, Rahimah; Arifuddin, Ahmad; Maulana, Marwan; Akbar, Kamal Aramdan; Hafidz, Achmad Nurul; Al-Faridzi, Muhammad Dzikri Ajri
Proceedings Series of Educational Studies 2024: International Conference of Research Innovation and Technology on Elementary Education (ICRITE
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is motivated by the fact that learning conditions in the digital era must be supported by digital media, while the use of digital media in learning is still limited due to several obstacles faced by teachers.. The purpose of this study is to analyze the needs of elementary school teachers for SAC-based android application learning media. The research method used a survey with a google form instrument involving 246 elementary school teacher participants from West Java, Central Java and Banten. Data analysis is carried out automatically by google form so that results are obtained in the form of the number and percentage of participants which are visualized in the form of a pie chart and then interpreted into percentage categories and described qualitatively. The results showed that: 1) more than half of the participants already knew the android application learning media, and stated that the android application was appropriate and effective to be used as a learning medium, but less than half of the participants had never made android application media, 2) a small number of participants had known and had seen SAC products, but more than half had the desire to know more about SAC. From these results, it can be concluded that 1) It is necessary to develop a lot of digital learning media such as SAC-based android applications so that they can be used by teachers in teaching, 2) Teachers need to upgrade their knowledge and skills in the use of technology for learning.
The Effect of Animated Video Media on Student Learning Outcomes in Economic Activities Material at Elementary School Adawiyah, Tasya Rubaiatul; Hanifah, Nurdinah; Syahid, Aah Ahmad
Tarbiyah Wa Ta'lim: Jurnal Penelitian Pendidikan dan Pembelajaran Vol 11 No 3 (2024): TARBIYAH WA TA'LIM November 2024
Publisher : UIN Sultan Aji Muhammad Idris Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21093/twt.v11i3.8985

Abstract

Pembelajaran tanpa penggunaan media mengakibatkan siswa merasa bosan dan enggan dalam menyelesaikan permasalahan yang berkaitan dengan mata pelajaran IPS. Nyatanya pengaplikasian media oleh pendidik sebatas hanya dengan media gambar saja serta belum menggunakan media berbasis teknologi. Hal tersebut menghasilkan perolehan hasil belajar siswa rendah. Maka diperlukan media pembelajaran yang menyenangkan salah satunya media video animasi. Penelitian ini bertujuan untuk mengetahui pengaruh video animasi video animasi terhadap hasil belajar siswa pada materi kegiatan ekonomi di kelas V sekolah dasar; untuk mengetahui perbedaan pengaruh media video animasi dengan media gambar konvensional terhadap hasil belajar siswa pada materi kegiatan ekonomi di kelas v sekolah dasar. Metode yang digunakan adalah kuasi eksperimen dengan desain nonequivalent control grup design. Populasi dalam penelitian ini adalah seluruh siswa kelas V SDN Sukamulya dan Cibodas 01 sebanyak 70 orang. Sampel penelitian ini sebanyak 2 kelas, yakni kelas eksperimen dan kontrol yang masing-masing berjumlah 35 siswa. Penelitian dilakukan selama 6 pertemuan, masing-masing 3 kali pertemuan pada setiap kelas. Hasil penelitian menunjukkan bahwa media video animasi berpengaruh terhadap hasil belajar siswa, terbukti melalui hasil uji beda rata-rata kelas eksperimen yang menggunakan media video mengalami peningkatan yang lebih besar dibandingkan kelas kontrol yang menggunakan media konvensional (gambar). Selain itu juga dibuktikan melalui hasil uji N-Gain bahwa media video animasi lebih baik secara signifikan dalam meningkatkan hasil belajar siswa dibandingkan dengan media konvensional (gambar).
Development of HOGU as Digital Storybook for Islamic Education in Elementary School Aeni, Ani Nur; Djuanda, Dadan; Hanifah, Nurdinah; Apriyanti, Nabilah Nur; Yasmin, Qasthalani; Karima, Syakira Aulia
Ta'dib Vol 27, No 2 (2024)
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jt.v27i2.12884

Abstract

a major challenge faced in the world of education today is the lack of student interest and motivation in the learning process. One of the efforts to increase student learning motivation is to see how the role of educators in schools in providing teaching to students. In providing teaching in the classroom, teachers can use learning media as an alternative in delivering material or information about learning. Therefore, the manufacture of products in this study aims to create a solution in increasing student learning motivation in PAI subjects in grade IV SD. This study aims to develop and test the effectiveness of a Canva-based digital storybook entitled 'HOGU' in fostering respect for parents and teachers among fourth grade elementary school students. With this HOGU (Respect for Parents and Teachers) Digital Storybook, it is hoped that it can foster respect for parents and teachers and can be applied in everyday life. This digital storybook received positive responses, with 95% of teachers and 91% of students stating its effectiveness in increasing respect for parents and teachers. This research shows that Canva-based digital storybooks can effectively engage primary school students and reinforce moral teachings in Islamic education. This Digital Storybook is designed in an attractive and easy-to-understand language for students. This research uses the ADDIE model which starts from the analysis stage to the evaluation of the product that has been created and implemented.
Development of Smart Apps Creator (SAC)-Based Android Application Learning Media to Improve Students' Understanding of Islamic Education Materials in Elementary Schools Aeni, Ani Nur; Hanifah, Nurdinah; Rahimah, Rahimah; Arifuddin, Ahmad
Al Ibtida: Jurnal Pendidikan Guru MI Vol 11, No 2 (2024): October 2024
Publisher : UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/al.ibtida.snj.v11i2.18531

Abstract

AbstractThis research is motivated by the importance of creating digital learning media, considering that the learning that is currently carried out is in the digital era. SAC is software to create applications without having to go through programming code. This research aims to create a SAC-based Android application learning media product to improve students' understanding of Islamic education materials in elementary schools. The research method used is R&D, with 4D design (define, design, development, and disseminate). The findings are: The learning media for the andorid application with SCA is called the SAHIH application, an abbreviation for “Sahabat Fikih” (Friends of Fiqh). The SAHIH application is a SAC-based android learning media made for materials to welcome puberty in grade IV of elementary school. The SAHIH application is made based on the analysis of needs and analysis of independent curriculum documents. This app has been validated by media experts and material experts with very decent grades. The SAHIH application has gone through a limited, extensive trial stage and has received a very good and very feasible assessment, it has also been tested for its effectiveness. Thus, it can be concluded that the SAHIH application can be applied to Islamic education.Keywords: smart apps creator, android application, learning media, islamic education, elementary school.AbstrakPenelitian ini dilatarbelakangi oleh pentingnya membuat media pembelajaran digital, mengingat pembelajaran yang dilakukan saat ini berada di era digital. SAC adalah perangkat lunak untuk membuat aplikasi tanpa harus melalui kode pemrograman. Penelitian ini bertujuan untuk menghasilkan produk media pembelajaran aplikasi android berbasis SAC untuk meningkatkan pemahaman siswa tentang materi PAI di sekolah dasar. Metode penelitian yang digunakan adalah R&D, dengan desain 4D (define, design, develop, dan diseminasikan). Temuannya adalah: Media pembelajaran untuk aplikasi andorid berbasis SCA ini diberi nama aplikasi SAHIH, singkatan dari "Sahabat Fikih". Aplikasi SAHIH merupakan media pembelajaran android berbasis SAC yang dibuat untuk materi menyambut pubertas di kelas IV SD. Aplikasi SAHIH dibuat berdasarkan analisis kebutuhan dan analisis dokumen kurikulum merdeka. Aplikasi ini telah divalidasi oleh pakar media dan ahli materi dengan nilai yang sangat layak. Aplikasi SAHIH telah melalui tahap uji coba terbatas dan luas, dan telah mendapatkan penilaian yang sangat baik dan sangat layak, aplikasi ini juga telah diuji efektivitasnya. Dengan demikian, dapat disimpulkan bahwa aplikasi SAHIH dapat diterapkan pada pembelajaran PAI.Kata kunci: smart apps creator, aplikasi andorid, media pembelajaran, PAI, sekolah dasar.
Pengaruh Card Sort Berbantuan Video Animasi Terhadap Pemahaman Siswa Kelas IV Materi Kerajaan di IndonesiaPengaruh Card Sort Berbantuan Video Animasi Terhadap Pemahaman Siswa Kelas IV Materi Kerajaan di Indonesia Suwarno, Ardhio Farzha Putra Pratama; Gusrayani, Diah; Hanifah, Nurdinah
Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah Al-Madrasah Vol. 9, No. 1 (Januari 2025)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (SIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v9i1.4302

Abstract

Pendidikan menjadikan manusia untuk dapat berkembang lebih baik. Kurangnya kualitas pemahaman siswa dalam materi kerajaan di Indonesia yang salah satunya disebabkan pembelajaran yang kurang variatif. Maka dalam permasalahan ini, digunakan media pembelajaran Card Sort berbantuan video animasi dengan tujuan untuk membantu meningkatkan pemahaman siswa. Penelitian ini bertujuan untuk mengetahui pengaruh yang di hasilkan dari penerapan media pembelajaran Card Sort berbantuan video animasi pada siswa kelas IV materi kerajaan di Indonesia. Pendekatan yang digunakan yaitu pendekatan kuantitatif dengan metode penelitian kuasi eksperimen dan desain Non-equivalent Control Group Design. Jumlah partisipan yaitu 60 siswa dari dua sekolah yang berada di kecamatan Sumedang Utara. Data yang telah didapat diolah serta dianalisis untuk ditarik kesimpulan. Hasil penelitian menunjukkan bahwa : 1) Terdapat pengaruh yang signifikan pada pembelajaran di kelompok eksperimen. 2) Terdapat pengaruh signifikan pada pembelajaran di kelompok kontrol. 3) Terdapat perbedaan peningkatan pemahaman siswa pada kelompok eksperimen dan kelompok kontrol. Hasil rata-rata kelompok eksperimen lebih tinggi sehingga dikatakan pembelajaran lebih baik ketika menggunakan media Card Sort berbantuan video animasi.
Co-Authors A.A. Ketut Agung Cahyawan W Aah Ahmad Syahid, Aah Ahmad Abdurrochim, Putri Laisya Adawiyah, Tasya Rubaiatul Aeni, Ani Nur Ahda, Tsaqila Ziyan Ahmad Arifuddin Ahmad, Ikhsan Ibrahim Aisyah, Dinda Resa Ayu Akbar, Kamal Aramdan Al Ghazali, Muhammad Iqbal Al-Faridzi, Muhammad Dzikri Ajri Ali Ismail Alkiftiyah, Mariyah Alliyah Putri Supriyatna Amaria, Waode Lely Amelia Pratiwi Andes, Delusi Anggarani, Mayang Ani Nur Aeni, Ani Nur Ani Nuraeni Anisa Rahmaniyah Apriyanti, Nabilah Nur Arifuddin, Ahmad Atep Sujana Aulia, Corry Rahma Azhary, Putri Aulia Cucun Sunaengsih, Cucun Dadan Djuanda, Dadan Dadan Nugraha Dadang Kurnia, Dadang dede tatang sunarya, Dede tatang sunarya Delviani, Delia Dewi Ratnawati Dewi, Diana Puspita Diah Gusrayani, Diah Diana Puspita Dewi Dirgantara, Cahya Sukma Dwi Hadiyani, Fitriya Erina, Dwi Erlina, Tiara Fadila, Fanny Siti Fadila, Rahma Isnaini Faizal, Ajie Fakhri Lukman Hadi Fakhri Luqman Hadi Faroby, Firman Al Fauziah, Mila Sri Fauziah, Risma Hayati Feronika, Ranti Firdaus, Muhamad Lukman Gustiana, Muhamad Iqbal Gustini, Windi Hadi, Fakhri Luqman Hafidz, Achmad Nurul Hanifah, Nurul Alif Hanum, Citra Bahadur Hardani, Nadia Sumaya Hendrawan, Ruhiat Herman Subarjah Hesti Agustini Hulpa, Widia Nurul Husnianingtyas, Ardelya I. Isrok’atun Ikhsan Ibrahim Insan, Ana Dwi Nur Irawati, Riana Isrok&#039;atun Isrok&#039;atun Isrokatun Isrokatun Isrok’atun, I. ISTIQOMAH, IIS Jauhariatun, Viera Zahra Jayadinata, Asep Kurnia Jihan Jovanka Oktavia Venneza Zahra Julia Julia Julia, J. Karima, Syakira Aulia Karina, Indi Karlina, Dety Amelia Khulqi, Rifa’ul Lestari, Sulastri Puji Luky Adrianto M, Mukhaloroh M. Ilham Firdaus Mandala, Riswanto Maulana Maulana Maulana Maulana Maulana, Maulana Maulana, Marwan Maulida, Dea Maulifia, Rizky Rindayu Mellyana, Mellyana Milhatun Zannah Muhamad Ramdan, Muhamad Mulia, Novia Sri Mulyana, Mutia Agisni Muzzilawati, Serli Nitidisastra, Tri Sulistio Nofita Amaliahrahma Miftah Novita Wulandari Nur Aeni, Ani Nur Aeni, Ani Nur Inayah Nuraeni, Ai Nuraeni, Tresna Nuraisah, Eva Nurlina, Tresna Nurul Awalina, Nurul Nurul Inayah Oktiani, Ega Paridah, Anisa Nur Pradanasty, Eksa Putri Prana Dwija Iswara, Prana Dwija Pratama, Rio Isham Pruistin, Windi Adhani Purwasih, Pupun Puspitasari, Ai Nina Karlina Putra, Dika Esa Putri, Andini Eka Rahayu, Yunicka Satrusna Rahimah Rahimah, Rahimah Rahma, Alvina Alya Rahman, Delfia Ikhlasiah Ramadanti, Ayu Ramadhani, Safitri Ramdayani, Nurlaila Rana Gustian Nugraha Rana Gustian Nugraha, Rana Gustian Ratih, Risna Regina Lichteria Panjaitan, Regina Lichteria Resa Az-Zahra, Hafni Riadi, Aliyya Putri Rifki Febrian Riza hajar sapitri, Riza Hajar sapitri Rizki, Luthfi Muhamad Rizkia, Zakiyah Septia Rohaeni, Ina Rohman, Yusuf Abdul Rohtiana, Safa’ah Nuraini Rosliyani, Ai Rosmiati, Rosi Rukmana, Kusman Saepul, Rizky Safitri Ramadhani Sahmanita, Riqqah Salsabila Salsabilla Ramadhanti Samiyah, Jauza Mumtaz Santoso, Herto Sapari, Muhammad Dadang Saputra, Yudha Munajat Septyani, Natria Setyawaty, Putry Eka Shafira Salsabila Gunadi Silvani, Syuhadah Diah Siti Nur Fatimah Siti Nurasiah Sonjaya, Trisna Sudin, Ali Sudin, Ali Sunarya, Dede Tatang Sunarya, Dede Tatang Sundari, Fitri Supriyatna, Alliyah Putri Suwarno, Ardhio Farzha Putra Pratama Suyanti, Putri Suyanti, Putri Syaibah, Ulfa Maryam Syalfirah, Vina Syarief, Diva Ayuvilia Putri Syaripudin, Asep Syaripudin, Asep Talia, Dwi Imelda Tatang Sunarya, Dede Tiara Erlina Tohari, Egi Rizki Tri Astuti Wibusana, Restu Syahas Widiyanti, Isti Windi Adhani Pruistin Yasmin, Qasthalani Zahra Saleha