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Platform Literasi Cloud dalam Mendukung Kegiatan Membaca Nyaring Anak TK Tunas Gama Kabupaten Jepara Astutik, Leny Suryaning; Dwinata, Anggara; Af’idah, Noer; Wahyuningsih, Endah Tri
Jurnal Simki Postgraduate Vol 4 No 1 (2025): Volume 4 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i1.896

Abstract

Literacy is one of the skills in children's reading skills. Currently, children are less motivated to read, so applications are needed that support children's reading skills. This research aims to describe the use of the cloud literacy platform in supporting the reading aloud activities of Tunas Gama Kindergarten children in Jepara Regency. The learning journey continues to be innovative and dynamic, children at the Kindergarten level must continue to improve their literacy skills. Literacy skills are very important in building children's intellectual and language culture so that they think correctly and can be held accountable. By providing cloud literacy platform media, it can at least provide something interesting so that children can read interesting story books on the platform. The research approach used is a qualitative study with a narrative study research design. The research was carried out at Tunas Gama Kindergarten in the 2024 academic year with primary data including teachers and children aged 4-6 years. Data collection techniques obtained through observation, documentation studies, and field notes. The research results show that through cloud literacy platform facilities it can at least support children in reading aloud activities on an ongoing basis. The use of cloud literacy media is an effective component in increasing success in children's language development process. The conclusions from the research show that there is a significant influence from the use of the cloud literacy platform in supporting children's reading aloud activities, so that children's literacy skills become significant.
Strategi Pengembangan Agroeduwisata Petik Melon Desa Adan-Adan Kecamatan Gurah Kabupaten Kediri Dwinata, Anggara; Aida Arini; Emy Yunita Rahma Pratiwi; Nur Hayati; Syaipul Pahru; Leny Suryaning Astutik; Fannidya Hamdani Zeho; Elly Rizeqia Fadilah
Dinamis: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 1 (2025): Januari-Juni 2025
Publisher : Universitas Hasyim Asy'ari Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/dinamis.v5i1.8861

Abstract

Pariwisata di era milenial menjadi kawasan destinasi menarik bagi masyarakat. Daya tarik sektor pariwisata secara adaptasi zaman tidak harus berdasarkan kemewahan tempat dan sarana, melainkan potensi kearifan lokal yang mengedukasi. Potensi kawasan tersebut diantaranya ada agroeduwisata petik Melon yang kini menjadi kegiatan penanaman buah menarik bagi masyarakat. Di desa Adan-Adan, Kecamatan Gurah, Kabupaten Kediri terdapat agroeduwisata petik Melon yang sangat menarik untuk dikunjungi. Tim pengabdian kepada masyarakat dari Universitas Hasyim Asy’ari Tebuireng Jombang tertarik untuk mengadakan kegiatan secara implisit bersinergi dengan pengelola agroeduwisata petik Melon sebagai bentuk nyata dari peningkatan secara optimal kawasan tersebut. Langkah-langkah kegiatannya meliputi kegiatan analisis mitra, implementasi pelayanan dan promosi, dan evaluasi. Keseluruhan dari rangkaian kegiatan tersebut berdampak signifikan bagi keberlangsungan pengembangan agroeduwisata petik Melon sebagai bentuk daya tarik destinasi kearifan lokal dengan pemanfaatan alam sebagai sarana dalam berkunjung dan berwisata
Penerapan Model Pembelajaran Problem Based Learning (PBL) dalam Meningkatkan Kemampuan Menyelesaikan Soal Cerita Perkalian Kelas III Sekolah Dasar Ayuningtyas, Vista Putri; Putri, Dya Ayu Agustiana; Astutik, Leny Suryaning
Nusantara Educational Review Vol 3 No 1 (2025): Nusantara Educational Review
Publisher : LPPM UNUSIDA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/ner.v3i1.1538

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran problem-based learning terhadap kemampuan menyelesaikan soal cerita perkalian kelas III Sekolah Dasar. Penelitian eksperimen ini melibatkan 52 peserta didik yang dibagi menjadi dua kelompok, yaitu kelompok eksperimen dengan model problem-based learning dan kelompok kontrol dengan metode pembelajaran konvensional. Instrumen penelitian meliputi tes awal (pre-test) dan tes akhir (post-test), serta observasi proses pembelajaran. Hasil penelitian menunjukkan bahwa model problem-based learning secara signifikan meningkatkan kemampuan peserta didik dalam menyelesaikan soal cerita perkalian. Implikasi dari penelitian ini adalah penggunaan model problem-based learning dapat menjadi alternatif efektif dalam meningkatkan kualitas pembelajaran matematika di Sekolah Dasar. This study aims to analyze the effect of the problem-based learning model on the ability to solve multiplication story problems of grade III Elementary School students. This experimental study involved 52 students divided into two groups: the experimental group with the problem-based learning model and the control group with conventional learning methods. The research instruments included an initial test (pre-test) and a final test (post-test) and observations of the learning process. The results showed that the problem-based learning model significantly improved students' ability to solve multiplication story problems. This study implies that the problem-based learning model can be an effective alternative in improving the quality of mathematics learning in Elementary Schools.
Pelatihan Pemanfaatan AI Quizlet untuk Mempermudah Guru Membuat Alat Penilaian untuk Peserta Didik Astutik, Leny Suryaning; Rizqy Ana, Ria Fajrin; Sari, Nadin Nabila
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 5, No 4 (2025): Abdira, Oktober
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v5i4.950

Abstract

Based on Government Regulation No. 74 of 2008, the main duties of teachers include teaching, guiding, directing, training, assessing, and evaluating students. One AI platform that can be utilized by teachers and students for assessment is Quizlet. Quizlet is an Artificial Intelligence tool designed to help teachers save time in preparing materials and quizzes as objective, effective, and interactive assessment tools. Problem analysis shows that SDN 3 Panjerejo rarely participates in training, even though its technological infrastructure is adequate. This community service aims to (1) conduct training on creating assessments using Quizlet, (2) provide information about AI platforms that support teachers in the learning process, and (3) improve teachers’ competence in using Quizlet effectively. The method includes preparation, implementation, and evaluation stages. Results show that 98% of respondents found the training very useful, improving teachers’ skills and making assessment creation easier.
The Influence of Ludo Game Learning Media on the Learning Motivation of Fifth Grade Elementary School Students Putri, Dya Ayu Agustiana; Astutik, Leny Suryaning; Mwakapemba, James Leonard
Vocational: Journal of Educational Technology Vol. 2 No. 2 (2026)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v2i2.599

Abstract

The research problem in this study concerns the low motivation of elementary school students in learning mathematics, particularly algebra, when taught using conventional methods. The purpose of this research was to examine the effectiveness of Ludo board learning media in enhancing students’ learning motivation of algebraic concepts. A quasi-experimental design with a pretest-posttest control group was employed, involving fifth-grade students divided into an experimental group and a control group. The experimental group received algebra instruction using Ludo board media, which integrated interactive elements such as dice rolls, token movements, and algebra-related questions, while the control group was taught through traditional instruction. Data on student motivation was collected using a validated 15-item questionnaire with high reliability (Cronbach’s Alpha=0.883). Pretest results indicated no significant difference between groups (p=0.548), confirming equivalence, while posttest analysis revealed a significant improvement in the experimental group compared to the control group (p < 0.001). The implications of these findings highlight that game-based learning media can increas the problem of low motivation by creating an engaging, interactive, and collaborative environment. The impact of this study demonstrates that integrating Ludo board media into mathematics instruction can accommodate diverse learning styles, foster social interaction, and improve motivation learning. This approach offers a practical strategy for enhancing the quality of mathematics education at the elementary level.
PEMBERDAYAAN MASYARAKAT DI KAWASAN AGROPOLITAN KABUPATEN KEDIRI Dwinata, Anggara; Faizi, Ahmad; Salamah, Evi Rizqi; Pratiwi, Emy Yunita Rahma; Nugroho, Meriana Wahyu; Af'idah, Noer; Astutik, Leny Suryaning
Madiun Spoor : Jurnal Pengabdian Masyarakat Vol 5 No 2 (2025): Oktober 2025
Publisher : Politeknik Perkeretaapian Indonesia Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37367/jpm.v5i2.437

Abstract

Kediri is one of the regencies in East Java Province with a variety of potential natural resources. In Kediri Regency, there are various potentials and natural resources that can support the welfare of the community spread across several sub-districts. The potential and natural resources that exist can be used as an agropolitan area in order to empower the community. Through the implementation method based on regional area design, sector implementation, and impact on the community which are the three main phases in an effort to increase the spirit of skilled and creative work for the community in the agropolitan area of ​​Kediri Regency. The potential and natural resources that can be maximized for export, processing, and creation into productivity in the agropolitan area include: 1) pineapple, papaya, sorgum, and turmeric which can be maximized in the sub-districts of Ngancar, Wates, Plosoklaten, and Kandat, 2) oyster mushrooms, corn, dragon fruit, and sugar cane which can be maximized in the sub-districts of Ngadiluwih, Ringinrejo, and Kras, 3) chili and vegetables which can be maximized in the sub-districts of Pare, Kandangan, Puncu, and Kepung, 4) rice and secondary crops which can be maximized in the sub-districts of Pagu, Plemahan, Papar, and Purwoasri, and 5) podang mango, coffee, orange, and cassava which can be maximized in the sub-districts of Semen, Grogol, Banyakan, Tarokan, and Mojo. Through the distribution map that has been designed by the Kediri Regency Government, it at least provides an illustration to be maximized massively and sustainably in order to increase income and the economy for the people of Kediri Regency.
Pemberdayaan Masyarakat di Kawasan Agropolitan Kabupaten Kediri Dwinata, Anggara; Meriana Wahyu Nugroho; Emy Yunita Rahma Pratiwi; Evi Rizqi Salamah; Noer Af'idah; Aida Arini; Leny Suryaning Astutik
Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam Vol. 7 No. 1 (2025): Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/abdimaspolibatam.v7i1.9532

Abstract

Kediri is one of the regencies in East Java Province with a variety of potential natural resources. In Kediri Regency, there are various potentials and natural resources that can support the welfare of the community spread across several sub-districts. The potential and natural resources that exist can be used as an agropolitan area in order to empower the community. Through the implementation method based on regional area design, sector implementation, and impact on the community which are the three main phases in an effort to increase the spirit of skilled and creative work for the community in the agropolitan area of Kediri Regency. The potential and natural resources that can be maximized for export, processing, and creation into productivity in the agropolitan area include: 1) Pineapple, Papaya, and Turmeric which can be maximized in the sub-districts of Ngancar, Wates, Plosoklaten, and Kandat, 2) Oyster Mushrooms, Corn, and Sugar Cane which can be maximized in the sub-districts of Ngadiluwih, Ringinrejo, and Kras, 3) Chili and Vegetables which can be maximized in the sub-districts of Pare, Kandangan, Puncu, and Kepung, 4) Rice and Secondary Crops which can be maximized in the sub-districts of Pagu, Plemahan, Papar, and Purwoasri, and 5) Podang Mango, Coffee, Orange, and Cassava which can be maximized in the sub-districts of Semen, Grogol, Banyakan, Tarokan, and Mojo. Through the distribution map that has been designed by the Kediri Regency Government, it at least provides an illustration to be maximized massively and sustainably in order to increase income and the economy for the people of Kediri Regency.
Pengaruh Media Proses Pencernaan Berbantuan Augmented Reality Terhadap Hasil Belajar Siswa Astutik, Leny Suryaning; Ana, Ria Fajrin Rizky; Ulum, Bachrul; Dwinata, Anggara
Jurnal Pendidikan Dasar dan Keguruan Vol 9 No 1 (2024): Jurnal Pendidikan Dasar dan Keguruan
Publisher : Universitas Islam Ahmad dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47435/jpdk.v9i1.2783

Abstract

Elementary school students are required to learn about the digestive system. Direct observation is challenging because the human digestive system is inside the body. The latest advance in technology that allows simultaneous 2D and 3D visualization is augmented reality. This investigating aims to discover how augmented reality-assisted media influences student learning outcomes, especially on material about the digestive system. This investigating uses an experimental design with quantitative methodology. A quasi-experimental investigating design was adopted. The investigating population was all fifth-grade students at SDN 6 Ngunut. The investigating sample was class V students. Multiple choice objective tests, as well as non-test instruments such as questionnaires, interviews, and documentation, were used in this investigating.The hypothesis test used a paired sample t-test, and the results showed that the count was 8.013, t-table dk = 30-1 = 29, and the significance level (????) = 0.05 was 1.660. Hypothesis test findings show that the t-hitung> t-table (8.013 > 1.660). The result is that H0 is rejected, and H1 is accepted. Thus, it can be said that using media related to the human digestive system, activated by augmented reality, significantly impacts student learning outcomes
Efektivitas Model Inkuiri Berbantuan Gambar Ilustrasi Terhadap Kemampuan Mendeskripsikan Gaya Siswa Kelas IV Sekolah Dasar Leny Suryaning Astutik; Dwinata, Anggara; Syaipul Pahru
Ed-Humanistics : Jurnal Ilmu Pendidikan Vol 8 No 1 (2023): Ed-Humanistics
Publisher : Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ed-humanistics.v8i01.3972

Abstract

Salah satu faktor penentu yang dapat meningkatkan hasil belajar siswa adalah model dan media pembelajaran. Efektivitas model pembelajaran inkuiri berbantuan media gambar ilustrasi dapat dijadikan alternatif bagi guru dalam meningkatkan hasil belajar siswa. Tujuan penelitian ini adalah mengetahui pengaruh model pembelajaran inkuiri berbantuan media gambar ilustrasi terhadap kemampuan dalam mendeskripsikannjenis-jenis gaya dan manfaatnya. Penelitian ini menggunakan model penelitian kuantitatif dengan desain penelitian one group pre test-post test. Pengambilan sampel dilakukan secara purposive yang terdiri dari 25 siswa di SD Negeri Waung 1 Kabupaten Tulungagung. Teknik analisis data menggunakan uji-uji relevan kependidikan meliputi uji normalitas, uji homogenitas, dan uji-t. Adapun hasil uji normalitas data diperoleh 0,662 > 0,05 pada kelas pre test dan 0,130 > 0,05 pada kelas post test, sehingga menunjukkan bahwa data berdistribusi normal. Hasil uji homogentias data diperoleh hasil 0,066 > 0,05 pada kelas pre test dan 0,196 pada kelas post test, sehimgga data memiliki homogenitas. Berdasarkan hasil penelitian menunjukkan hasil t-hitung sebesar 19,596 > 2,063 (t-tabel). Dengan demikian Ho ditolak dan Ha diterima, sehingga terdapat perbedaan hasil antara pre tes dan post tes pada mata pelajaran Ilmu Pengetahuan Alam materi tentang jenis-jenis gaya dan manfaatnya dalam kehidupan sehari-hari siswa kelas IV Sekolah Dasar.
Pengembangan LKPD Mengenal Huruf Alfabet dan Coding Untuk Siswa Kelas 1 Sekolah Dasar Astutik, Leny Suryaning; Ana, Ria Fajrin Rizqy; Ulum, Bachrul; Jadmiko, Rahmad Setyo
Ed-Humanistics : Jurnal Ilmu Pendidikan Vol 9 No 2 (2024): Ed-Humanistics
Publisher : Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ed-humanistics.v9i02.7957

Abstract

Introduction to the alphabet and coding for grade 1 elementary school students is important. This is because the alphabet is the main foundation in basic reading and writing. Meanwhile, studying coding for elementary school age sharpens logic and keeps up with developments in technological sophistication. The aim of this research is to produce LKPD (Learner Worksheets) that are valid and practical. The development of this LKPD uses the ADDIE development model. The research results show that the average validity of LKPD experts, material experts and learning experts is 94% in the "Very Valid" category. Meanwhile, practicality was obtained from a questionnaire given to 15 students and an average score of 95% was obtained. So the results of developing LKPD recognizing alphabet letters, coding combinations for grade 1 elementary school students are very valid and practical.
Co-Authors A.A. Putu Eka Putra Aditya Pringga Satria Af'idah, Noer Af’idah, Noer Agustin, Ulva Listya Aida Arini Ali, Makki Alif Fansa Yusril Maulana Ana, Ria Fajrin Ana, Ria Fajrin Rizky Anggara Dwinata Anggara Dwinata Anggara Dwinata Asriyanti, Frita Devi Ayuningtyas, Vista Putri Aziza Sugesti Roqima Bachrul Ulum Bachrul Ulum Dwi Agustina Rahayu Dwi Agustina Rahayu Dwinata, Anggara Dya Ayu Agustiana Putri Dya Ayu Agustiana Putri Elly Rizeqia Fadilah Emy Yunita Rahma Pratiwi, Emy Yunita Rahma Evi Rizqi Salamah Evi Rizqi Salamah, Evi Rizqi Fannidya Hamdani Zeho Fatmasari, Winda Frita Devi Asriyanti Halizah, Thalia Nur Herlin Samrotul Yunaeni Jadmiko, Rahmad Setyo Jannah, Binti Miftahul Kelvin Cahya Kusuma Linda Puspitaningrum, Linda Manuputty, Yolanda Tirza Theresia Markus Diantoro Masitah Ahmad Moh Bagus Dwi Wicaksono Moh. Zaini Moh. Zaini Muhammad Alfin Prayoga Muhammad Nuruddin Mukharomah, Hafisatul Mwakapemba, James Leonard Nadia Citra Agustin Naffah Filatih, Bernika Noer Af'idah Nofirstka Arviariani, Violda Nourma Oktaviarini Nugrananda Janattaka Nugrananda Janattaka Nugroho, Meriana Wahyu Nur Hayati Nur Musdalifah, Linda Oktaviarini, Nourma Pangestu, Ramadhan Fajar Gading Piping Rahadianto Putri, Dya Ayu Agustiana Putri, Dya Ayu Agustina RACHMADYANTI, PUTRI Rahayu, Dwi Agustina Rahmad Setyo Jadmiko Ria Fajrin Rizqy Ana Riswadi Riswadi, Riswadi Saqiyyatirrohmah, Ni'matus Sari, Nadin Nabila Sentot Kusairi Siti Nurjanah Sofia Nanda Octaviani Susilo, Claudya Zahrani Suwandayani, Beti Istanti Syaipul Pahru Syaipul Pahru Ulva Listya Agustin Wahyuningsih, Endah Tri Winda Fatmasari Wulan , Dyah Ayu Nawang Yahya, Mohamad Yunaeni, Herlin Samrotul zen Amrullah, zen Zuni Eka Tiyas Rifayanti, Zuni Eka Tiyas