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Pengembangan Media Pembelajaran Flashcard Berbasis Augmented Reality Pada Materi Sel Di Kelas XI SMA Negeri 1 Tibawa Tamboo, Cicin Igirisa; Mardin, Herinda; Husain, Ilyas; Ibrahim, Mustamin; Usman, Nurul Fajriyani
ORYZA ( JURNAL PENDIDIKAN BIOLOGI ) Vol 13 No 2 (2024): ORYZA: Jurnal Pendidikan Biologi
Publisher : Program Studi Pendidikan Biologi STKIP Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33627/oz.v13i2.2750

Abstract

Penelitian ini bertujuan untuk mendeskripsikan validitas dan kepraktisan media pembelajaran flashcard berbasis Augmented Reality pada materi sel di kelas XI SMA Negeri 1 Tibawa. Metode yang digunakan dalam penelitian ini yaitu metode penelitian dan pengembangan (Research and Development) dengan model pengembangan yang sampai pada tahap development dengan uji coba terbatas. Hasil penellitian menujukkan bahwa keval__idan media pembelajaran flashcard berbasis Augmented Reality pada materi sel memproleh persentase 90% ahli materi dan 74% ahli media yang jika dirata-ratakan mendapatkan persentase 83% dengan kriteria sangat valid. Kepraktisan media pembelajaran dilihat melalui hasil angket respon guru memproleh rata-rata 98%, angket respon peserta didik 89% dan angket keterlaksanaan pembelajaran menunjukkan bahwa semua aspek terlaksana dengan baik sehingga memperoleh persentase 100%. Berdasarkan hasil penelitian yang diperoleh, dapat disimpulkan bahwa media pembelajaran flashcard berbasis Augmented Reality materi sel dinyatakan valid dan praktis sehingga layak digunakan sebagai alat bantu dalam pembelajaran biologi khususnya materi sel.
Pengembangan Modul Pembelajaran Berbasis Augmented Reality Pada Materi Sel Untuk Meningkatkan Kemampuan Berpikir Kritis Peserta Didik SMA Negeri 1 Tibawa Anapia, Sitriyanti; Husain, Ilyas H.; Mardin, Herinda; Mamu, Hartono D.; Akbar, Muhammad Nur
ORYZA ( JURNAL PENDIDIKAN BIOLOGI ) Vol 13 No 2 (2024): ORYZA: Jurnal Pendidikan Biologi
Publisher : Program Studi Pendidikan Biologi STKIP Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33627/oz.v13i2.2751

Abstract

Penelitian ini bertujuan untuk mendeskripsikan validitas, kepaktisan dan kemampuan berpikir kritis peserta didik melalui modul pembelajaran berbasis Augmented Reality pada materi sel kelas XI SMA Negeri 1 Tibawa. Jenis penelitian pengembangan atau Research and Development (R&D) menggunakan model pengembangan ADDIE yang dilaksanakan hingga tahap development yaitu uji coba terbatas. Hasil penelitian menunjukan keval_idan modul pembelajaran Augmented Reality pada meteri sel untuk meningkatkan kemampuan berpikir kritis peserta didik rata-rata persentase 94% ahli materi dan 75% ahli media dengan kriteria valid. Kepraktisan modul pembelajaran berdasarkan respon guru rata-rata memperoleh nilai 97%, resepon peserta didik 91% dan keterlaksanaan pembelajaran untuk keseluruhan pertemuan berada pada kategori terlaksana keseluruhan yang berarti praktis. Hasil prestest kemampuan berpikir krtis peserta didik memperoleh nilai 50,76 dan postets memperoleh nilai 75% menunjukkan peningkatan kemampuan berpikir kritis peserta didik. Berdasarkan hasil tersebut, modul ini dinyatakan valid, praktis dan layak digunakan dalam proses pembelajaran.
An Exploratory Study of Augmented Reality for Teaching the Human Skeletal System at SMA Negeri 1 Suwawa Akbar, Muh. Nur; Mardin, Herinda; Mangge, Aditya Z.; Daud, Pransiska Sunarti
Bioilmi: Jurnal Pendidikan Vol. 10 No. 2 (2024): Bioilmi: Jurnal Pendidikan
Publisher : Program Studi Pendidikan Biologi Fakultas Ilmu Tarbiyah dan Keguruan Universitas Islam Negeri Raden Fatah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19109/bioilmi.v10i2.26190

Abstract

The study addresses the challenges students face in understanding the human skeletal system and the need for innovative learning media. The research aimed to analyze the needs of students and teachers while evaluating the potential of Augmented Reality (AR) cards as a teaching tool. Conducted at SMA Negeri 1 Suwawa, Gorontalo Regency, the study employed a descriptive qualitative approach with data collection through observations, interviews, and student needs surveys. Findings revealed a strong interest among teachers in adopting AR-based media and high enthusiasm among students, with 84.2% recognizing its importance and 94.2% owning compatible devices. The results highlight the necessity for print-based learning media integrated with AR technology to deliver three-dimensional and realistic visualizations. This approach effectively bridges theoretical concepts and interactive representations, addressing comprehension challenges. The study concludes that AR-integrated learning tools have significant potential to enhance engagement and understanding in biology education, emphasizing the importance of their development and implementation.
Pengembangan Media Pembelajaran Berbasis Video Animasi Pada Materi Klasifikasi Makhluk Hidup Kelas X Di SMA Negeri 1 Suwawa Permatasari, Intan; Ahmad, Jusna; Febriyanti, Febriyanti; Uno, Wirnangsi Din.; Latjompoh, Masra; Mardin, Herinda
JUPEIS : Jurnal Pendidikan dan Ilmu Sosial Vol. 4 No. 1 (2025): JUPEIS: Jurnal Pendidikan dan Ilmu Sosial
Publisher : Jompa Research and Development

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57218/jupeis.Vol4.Iss1.1335

Abstract

Penelitian ini bertujuan untuk mengetahui dan mendeskripsikan validitas, kepraktisan serta hasil belajar Pengembangan Media Pembelajaran Berbasis Video Animasi Pada Materi Klasifikasi Makhluk Hidup di SMA Negeri 1 Suwawa. Penelitian ini tergolong pada penelitian pengembanagan dengan model yang digunakan adalah ADDIE dengan uji coba pada 20 peserta didik dikelas X SMA Negeri 1 Suwawa. Hasil pada penelitian ini menunjukan bahwa (1) Uji validitas media berdasarkan persentase memperoleh nilai sebesar 90,19% (Sangat Layak), dan Uji validitas materi berdasarkan persentase memperoleh nilai sebesar 80.83% (Layak), (2) Uji kepraktisan terdiri respon peserta didik dan guru. Uji respon peserta didik berdasarkan persentase meperoleh nilai 89,41%, Uji respon guru memperoleh nilai 96,66% (Sangat Baik), (3) Uji hasil belajar  diperoleh dari hasil tes belajar peserta didik melaui evaluasi Preetest dan Posttes,  berdasarkan skala N-Gain memperoleh nilai sebesar 0.6 (Efektif). Berdasarkan uraian seluruh nilai persentase validasi dan uji coba  membuktikan bahwa Media Pembelajaran Berbasis Video Animasi Pada Materi Klasifikasi Makhluk Hidup di SMA Negeri 1 Suwawa yang dikembangkan telah memenuhi kriteria valid, praktis serta efektif sehingga dapat atau layak digunakan pada pembelajaran biologi materi klasifikasi makhluk hidup.
Product Innovation Through Chip Making Training Bidara Leaves to Improve The Community's Economy Buhudaa Village, Gorontalo Province Mardin, Herinda; Taan, Hapsawati
Panrannuangku Jurnal Pengabdian Masyarakat Vol. 4 No. 3 (2024)
Publisher : Lembaga Penelitian dan Pengembangan Teknologi dan Rekayasa, Yayasan Ahmar Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/panrannuangku3171

Abstract

Innovation products are able to help the economy and provide knowledge to the community or village residents. Especially how to package a product to make it more attractive. With KKN, students are expected to be able to become an active, creative and innovative part of society, involved in the dynamics that occur in society. The activities carried out were Leaf Bidara UMKM Product Innovation and Product Packaging for the Community in Buhudaa Village, Batudaa Beach District, Gorontalo Regency. The methods in this activity are training and demonstration. The form of training is by providing material related to how to make bidara leaf chips and participants are trained to make bidara leaf chips. There were 15 participants who took part in this activity who were housewives and young people from Karang Taruna Buhudaa village. The activity was carried out on September 9 2024 at the Buhudaa village office hall, Batudaa Pantai District, Gorontalo Regency. The stages of this activity are the preparation stage, implementation stage, organoleptic test stage and evaluation stage. The training activity for making bidara leaf chips in Buhudaa village went smoothly and the activity participants were very enthusiastic during the activity process. Based on the results of organoleptic tests on the results of bidara leaf chips in training regarding aroma, taste, color and texture, they were very well received by the panelists.
Website-Based Village Digitalization Assistance As Information And Promotion Media In Kayubulan Village, Gorontalo Province Mardin, Herinda; Nur Akbar, Muh.
Panrannuangku Jurnal Pengabdian Masyarakat Vol. 4 No. 3 (2024)
Publisher : Lembaga Penelitian dan Pengembangan Teknologi dan Rekayasa, Yayasan Ahmar Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/panrannuangku3172

Abstract

One of the functions of a village website is as an effective promotional tool to introduce the village's local potential to the wider community. Tourism potential, MSME products and local cultural riches can be promoted through interesting and informative content on the website. Websites allow villages to market their uniqueness, both to city residents and the international community. In villages, especially in Kayubulan village, Gorontalo Province, they do not yet have a village website. For this reason, we carry out community service activities in order to realize website-based village digitalization in Kayubulan village, Batudaa Pantai District, Gorontalo Regency as an information and promotional medium. This activity was carried out on Saturday 14 September 2024 at the Kayubulan village office hall, Batudaa Pantai District, Gorontalo Regency. The method of this service activity is demonstration and launching. Demonstrations are carried out for website development training. Websites are created by purchasing a domain and hosting at rumahweb with a term of 1 year. After the website was ready to be used, material was provided regarding how to develop a village website as a medium for information and promotion and the final session was to launch the website. Participants who attended the activity were village government officials and local communities. This activity consists of 3 stages, namely the preparation stage, implementation stage and reflection stage. The activity ran smoothly and the activity participants were very enthusiastic during the activity process. This service activity provides insight for participants regarding the development and use of websites as information and promotional media. A website can be developed and utilized as well as possible by the Kayubulan village government as a medium for information and promotion as well as services to the community.
Entrepreneurship Motivation and Managerial Skills Training for Sugar Palm Farmers in Langke Village, North Gorontalo Regency Hasan, Fardyansjah; Anas, Muhammad; Sudiarta, I Made; Taan, Hapsawati; Hasanuddin, Hasanuddin; Dako, Amirudin Y.; Mardin, Herinda
Panrannuangku Jurnal Pengabdian Masyarakat Vol. 4 No. 4 (2024)
Publisher : Lembaga Penelitian dan Pengembangan Teknologi dan Rekayasa, Yayasan Ahmar Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/panrannuangku3255

Abstract

The Langke village community is known as a community where the majority of its residents work as sugar palm farmers. Palm trees have become the main source of livelihood in this village, because almost every family there depends on their income from processed palm products, such as palm sugar and sap. Motivational training and entrepreneurial managerial skills for sugar palm farmers in Langke village is a strategic step to increase the capacity and economic independence of the local community. This training aims to foster an entrepreneurial spirit in sugar palm farmers so that they not only focus on production, but also have the skills to manage their business professionally. Through the motivation provided, farmers are encouraged to see the potential of the sugar palm business as an opportunity to improve their standard of living and play a role in driving the village economy. This activity was carried out on Saturday 4 October 2024 at the Langke village office hall, Gentuma Raya District, North Gorontalo Regency. The method of this service activity is in the form of training and lectures. Service activities in the form of Motivational Training and Entrepreneurial Managerial Skills for Sugar Palm Farmers in Langke Village, North Gorontalo Regency, have had a positive impact in increasing farmers' understanding and entrepreneurial skills. Through this training, sugar palm farmers are equipped with better managerial skills, which are very useful in managing their farming business and increasing the added value of their products. Apart from that, motivational training helps increase farmers' enthusiasm and self-confidence to continue to develop and innovate, so that it is hoped that they can open wider market access and create better economic opportunities for village communities.
Strengthening Sociopreneurship of Sugar Palm Farmers in Langke Village Gentuma Raya District, Gorontalo Province Hasan, Fardyansjah; Anas, Muhammad; Sudiarta, I Made; Taan, Hapsawati; Hasanuddin, Hasanuddin; Dako, Amirudin Y.; Mardin, Herinda
Panrannuangku Jurnal Pengabdian Masyarakat Vol. 4 No. 4 (2024)
Publisher : Lembaga Penelitian dan Pengembangan Teknologi dan Rekayasa, Yayasan Ahmar Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/panrannuangku3256

Abstract

Sugar palm plants have great potential as a superior commodity that can support the community's economy, especially in rural areas. Apart from being a source of food, such as palm sugar and palm fruit, this plant also has high economic value because it can be utilized optimally from the roots, stems, leaves, and sap. Limited knowledge in business management and marketing also makes it difficult for farmers to compete with other products that are more easily accessible to consumers. These factors often cause low selling prices and suboptimal profits for sugar palm farmers. However, behind these challenges, there are a number of opportunities that can be exploited to improve the welfare of sugar palm farmers in Langke Village. One of them is the increasing market demand for natural and organic products, such as palm sugar which is healthier than granulated sugar. Apart from that, with a sociopreneurship approach, farmers can be empowered to manage their businesses more professionally, expand markets, and process other sugar palm derivative products such as palm fruit or handicraft products from sugar palm stems and leaves. With the support of training, better market access, and innovation in business management, the potential of palm trees in Langke Village can be developed to open up new economic opportunities and improve the welfare of the local community. Activities to strengthen sociopreneurship for sugar palm farmers in Langke Village are that this activity has succeeded in increasing understanding and strengthening the spirit of social entrepreneurship among farmers, encouraging them to not only pursue profits, but also have a positive impact on the surrounding community. With continued support, the potential of sugar palm plants in Langke Village can be more optimal, opening up new economic opportunities and improving community welfare.
VALIDITAS MEDIA PEMBELAJARAN FLASHCARD BERBASIS AUGMENTED REALITY PADA MATERI SEL KELAS XI SMA Mardin, Herinda; D. Mamu, Hartono; Husain, Ilyas; Yasser Arafat, Muhammad
Jurnal Biogenerasi Vol. 10 No. 1 (2024): Volume 10 Nomor 1, Agustus 2024 - Februari 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i1.5378

Abstract

Augmented Reality (AR)-based flashcard learning media is the latest innovation that presents attractive 3D visual animations. This technology can make complex and abstract concepts easier to understand, triggering students' creativity, interest and curiosity in learning. Thus, this media can be an alternative solution in overcoming various learning problems. The purpose of this study is to test the validity of Augmented Reality-based flashcard learning media on cell material in class XI SMA, to ensure its effectiveness in improving student understanding. This research method uses a research and development approach with the ADDIE development model. The results showed that the assessment of the validity of Augmented Reality-based flashcard learning media by material experts included, 93% feasibility aspects, 86% presentation components, 92% language, and 90% AR media, with an average of 90% which included the category "Very Valid." Media experts assessed aspects of display design 70%, text design 76%, and Augmented Reality images 73%, with an average obtained of 74% or "Valid". The validity results obtained from material experts and media experts show an average percentage of 83% on each aspect assessed, which is included in the "Very Valid" category. Based on the results of the study it can be concluded that Augmented Reality-based flashcard learning media is feasible to use to support the learning process.
VALIDITAS MODUL PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA MATERI SEL KELAS XI SMA H. Husain, Ilyas; D. Mamu, Hartono; Mardin, Herinda; Yasser Arafat, Muhammad; Maryati Yusuf, Frida
Jurnal Biogenerasi Vol. 10 No. 1 (2024): Volume 10 Nomor 1, Agustus 2024 - Februari 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i1.5379

Abstract

Augmented Reality (AR) is a technology that is one of the new innovations in learning by displaying images in 3D form which makes abstract concepts more real, such as students can observe cell models directly through Augmented Reality visualization. This research aims to test the validity of Augmented Reality-based learning modules in class XI SMA cell material. This type of development research or Research and Development (R&D) uses the ADDIE development model which is carried out up to the development stage, namely validity testing. The results of the validity test show that the Augmented Reality-based learning module on cell material obtained an average validity value of 94% by material experts and validation carried out by media experts showed an average of 75.38% which meets validity standards. Based on these results, this module was declared valid and suitable for use in learning.
Co-Authors A.S. Alonemarera Abdjul, Tirtawati Abdul Rahim Abdul Rasyid Abdul, Aryati Abubakar Sidik Katili Adam, Rosdiana Alfi Sahri Remi Baruadi Alisa H. Kadir, Nur Amirudin Y. Dako Anapia, Sitriyanti Anisa Handani Uno Anita I. Sado Arafat, Muhammad Yasser Aryati Abdul Asriani, Darti Badia, Vicha Pebrianti Baharuddin Baharuddin Baharuddin Baharuddin Chairunnisah J Lamangantjo D. Uno, Wirnangsi Darti Asriani Daud, Pransiska Sunarti Desy Nuraini Lakutu Devi Bunga Pagalla Dewi Wahyuni K. Baderan Dian Alfiani Din Uno, Wirnangsi Djuna Lamondo Elya Nusantari Febriyanti febriyanti febriyanti Febriyanti Febriyanti Frida Maryati Yusuf H. Husain, Ilyas Hafid Rahmandan Hapsawati Taan Hariana Hariana Hariana Hariana Hariana Hariana Hariana, Hariana Hartono D Mamu Hartono D. Mamu Hartono D. Mamu HASAN, ANI M. Hasan, Fardyansjah Hasanuddin Hasanuddin Hendra Uloli Husain , Ilyas H. Husain, Ilyas Husain, Ilyas H. Ibrahim, Darwin Ilyas H. Husain Ilyas Husain Inaku, Irhamna Intan Permatasari Irhamna Inaku Jumadil Jusna Ahmad Kalbi, Kalbi La Nane Lamangida, Novi Safitri Lamante, Sukmawati Larosa, Esta Ledy Muthmainnah Y. Syahril Lilan Dama Liytan, Elan Oktavia M. Hasan, Ani M. Iqbal Liayong Pratama M. Yogi Riyantama Isjoni Mangge, Aditya Z. Margaretha Solang Marini Susanti Hamidun Masra Latjompoh Masra Latjompoh Meilan Demulawa Moha, Siti Nurliana Muh. Nur Akbar Muh. Nur Akbar Muhammad Anas Muhammad Yasser Mustamin Ibrahim Mustaqimah, Nur Nadia Fajri Panyilie Noka, Isara Abda Nur Hayati Nur Mustaqimah Nurhayati B., Nurhayati Nurul Fajryani Usman Nurul Fajryani Usman Nurul Maulida Alwi Pobela, Juliani Pramudibyo, Sugeng Rahmatia Ramlawati Ramlawati Riska Iman Rusman, Rizkiyanto Sabrina Mohamad, Sitti Sadikin, Agriani Sado, Anita I. Safri Muhaimin Datau Sidik Katili, Abubakar Sindyawati Lasangole Sitti Resti Despianti Sri Ayu Ashari Sri Fujiatun Mardjun Sudiarta, I Made Supartin, Supartin Syahriani Syahriani Syam S. Kumaji Syamsul Tamboo, Cicin Igirisa Trifandi Lasalewo Uno, Wirnangsi Din. Usman, Nurul Fajriyani Waode Eti Hardianti Wirnangsih D. Uno Wiwin Kobi Yuliana Retnowati Yuszda K Salimi Zakaria , Zuliyanto Zuliyanto Zakaria