Articles
Penerapan Model Pembelajaran Jigsaw Berbasis Project Based Learning dalam Meningkatkan Keterampilan dan Hasil Belajar Siswa SMK
Prasojo, Krisna Tri;
Huda, Khoirul;
Kriswanto, Kriswanto;
Kristiawan, Ruben Bayu;
Laksono, Galih Tri
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu
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DOI: 10.36312/panthera.v5i3.428
This study aims to implement and test the effectiveness of the jigsaw learning model based on project based learning in improving students' skills and learning outcomes in the subject of lathe machining at SMK Negeri 5 Sukoharjo. The method used is a quasi-experimental design with a two-group pre-test post-test design, involving 68 students divided into an experimental group and a control group. Data collection was carried out through pre-test and post-test, observation, and documentation. The results of the analysis showed a significant increase in the experimental group's learning outcome score with an average post-test score of 79.85 or an increase of 34.07% compared to the average pre-test score of 59.56. In contrast, the control group only experienced an increase of 28.3%, from an average of 55.44 to 71.18. The t-test showed a significant difference between the experimental group and the control group (p <0.05). N-Gain analysis also showed high effectiveness in the experimental group (0.5166) compared to the moderate category in the control group (0.3503). In addition, the observation results showed an increase in motivation, active participation, and student cooperation during the learning process. Thus, the combination of the jigsaw model with project-based learning has proven effective in improving student learning outcomes and skills significantly compared to conventional learning methods. This study contributes to the development of contextual and collaborative vocational learning strategies to face the demands of the industrial world.
The Effectiveness of Contextual Teaching and Learning (CTL) in Improving Cognitive Learning Outcomes on Bench Work Practice
TriLaksono, Galih;
Huda, Khoirul;
Khumaedi, Muhammad;
Cahyanto, Septian Eko;
Kriswanto, Kriswanto;
Setiyawan, Andri
Jurnal Pemberdayaan Masyarakat Vol 4, No 1 (2025)
Publisher : Yayasan Keluarga Guru Mandiri
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DOI: 10.46843/jpm.v4i1.382
This study examines the contextual teaching and learning (CTL) model's effectiveness in improving cognitive learning outcomes of vocational education students. Using a pretest-posttest quasi-experimental design, this study involved 60 tenth-grade mechanical engineering students, divided equally into control and experimental groups. The experimental group received the CTL learning model treatment, while the control group used conventional learning methods. A 20-item multiple-choice test based on Bloom's Taxonomy was used to measure students' cognitive learning outcomes. Instrument validation showed good content validity (Aiken's V=0.714- 1.00) and obtained good reliability results as well (ICC=0.730). The experimental group received a higher average post-test score (89.17) compared to the control group (75.83), with the acquisition of N-Gain values in the experimental group (0.7427) and control group (0.4013), with statistical analysis showing a significant difference (p0.05). These findings indicate that CTL effectively improves basic understanding and critical thinking skills. This study supports the integration of CTL into vocational education systems aligned with international priorities of competency-based learning and workforce readiness. This study provides empirical evidence that CTL can improve learning outcomes and equip students with critical thinking skills.
Penerapan Multimedia untuk Meningkatkan Capaian Pembelajaran Peserta Didik Memahami Bagian-Bagian Mesin Bubut di SMK Negeri 1 Karangawen
Setyobudi, Mochamad Ari;
Khumaedi, Muhammad;
Huda, Khoirul
Jurnal Studi Guru dan Pembelajaran Vol. 8 No. 2 (2025): Mei - Agustus 2025
Publisher : Universitas Cokroaminoto Palopo
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DOI: 10.30605/jsgp.8.2.2025.6410
Rendahnya capaian pembelajaran peserta didik pada materi bagian-bagian mesin bubut di SMK menjadi permasalahan serius karena kompetensi ini merupakan dasar dalam praktik pemesinan lanjutan. Penelitian ini bertujuan untuk mengetahui efektivitas pengggunaan multimedia dalam meningkatkan capaian pembelajaran peserta didik pada materi bagian-bagian mesin bubut di SMK Negeri 1 Karangawen Kabupaten Demak. Penelitian ini menggunakan pendekatan kuantitatif dengan metode true experiment dan desain pretest-posttest control group. Populasi dalam penelitian ini adalah seluruh peserta didik kelas XI Teknik Pemesinan, dengan teknik cluster random sampling yang dipilih melalui undian. Kelas XI M2 menjadi kelompok eksperimen menerima pembelajaran berbasis multimedia, sementara kelas M1 menjadi kelompok kontrol menerima pembelajaran dengan metode konvensional. Teknik pengumpulan data dilakukan melalui pretest dan posttest untuk mengukur peningkatan pemahaman setelah proses pembelajaran. Validasi instrumen penelitian mencakup validasi media dan materi oleh ahli, serta analisis statistik berupa uji-t dan N-Gain. Hasil validitas menunjukkan bahwa media dan materi yang digunakan layak dan reliabel, dengan nilai CVR di atas 0,75 dan persentase agreement masing-masing sebesar 97% dan 92%. Hasil analisis posttest menunjukkan rata-rata capaian pembelajaran kelompok eksperimen lebih tinggi dibandingkan dengan kelompok kontrol. Uji independent sample t-Test mendapatkan hasil t hitung sebesar 2,253 dengan signifikansi 0,028 (p < 0,05) menunjukkan adanya perbedaan yang signifikan antara kedua kelas. Analisis N-Gain pada kelas eksperimen menunjukkan peningkatan sebesar 62% dengan kategori tinggi dan pada kelas kontrol menunjukkan peningkatan sebesar 49% dengan kategori sedang. Dari analisis tersebut dapat disimpulkan bahwa multimedia berbasis PowerPoint efektif dalam meningkatkan capaian pembelajaran peserta didik terhadap materi yang bersifat visual dan kompleks, serta mendukung teori pembelajaran multimedia sebagai pendekatan yang sesuai untuk pembelajaran kejuruan.
Pengaruh Model Project-Based Learning dan Penggunaan Simulator terhadap Hasil Belajar Mata Pelajaran Computer Numerical Control
Ayubi, Sholahuddin Al;
Huda, Khoirul;
Kriswanto, Kriswanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu
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DOI: 10.36312/panthera.v5i3.473
This study examines the effectiveness of implementing a Project-Based Learning model combined with a CNC simulator in improving student learning outcomes in Computer Numerical Control at SMK IPT Karangpanas. The research design used a one-group pretest-posttest. The study sample consisted of 43 11th-grade Machining Engineering students. Pre-test data were obtained from the final grades of semester 1 with an average of 80.7, while post-test data were obtained after the intervention in semester 2 with an average of 82.6. The Shapiro-Wilk normality test showed a significance value of 0.205 (>0.05), indicating a normally distributed data. Furthermore, an independent t-test yielded p=0.003 (<0.05), indicating a statistically significant increase in learning outcomes. These findings confirm that the integration of Project-Based Learning (PjBL) and CNC simulation media can improve students' conceptual understanding and technical skills. It is recommended that this model be implemented in technology-based vocational learning, utilizing simulation tools optimally, and conducting regular formative evaluations to maximize competency achievement.
Pengembangan Media Pembelajaran untuk Meningkatkan Capaian Pembelajaran pada Mata Pelajaran Teknik Dasar Pengelasan
Harsandi, Zaidan Priya;
Huda, Khoirul;
Kriswanto, Kriswanto;
Darsono, Febri Budi;
Nuryanta, Muhammad Irfan;
Ramadhani, Risky
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu
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DOI: 10.36312/panthera.v5i3.492
This study aims to develop and evaluate the feasibility and effectiveness of Android-based learning media in improving students' Learning Outcomes (CP) in Basic Welding Techniques, especially in Gas Metal Arc Welding (GMAW) material at SMKN 3 Salatiga. A quantitative research approach was used with the ADDIE development model and an experimental method using the Pretest-Posttest Control Group Design. The research subjects consisted of two classes, an experimental class and a control class, each consisting of 35 students. Validation by content experts showed a feasibility score of 82%, categorized as very feasible, while validation by media experts produced a score of 74%, categorized as feasible. The results of the normality and homogeneity tests showed that the data were normally distributed and homogeneous. An independent t-test showed a significant difference between the experimental and control groups (p < 0.05) with an average increase of 22.686. In addition, the average N-Gain score in the experimental class was 0.5171 (moderate category), compared to only 0.0199 (low category) in the control class. These findings demonstrate that Android-based learning media has proven effective, feasible, and can be used as an innovative alternative in engineering learning in Vocational High Schools (SMK). This media not only improves student learning outcomes but also supports a more interactive learning process that aligns with current developments in educational technology. This media also has practical benefits in helping teachers deliver material more efficiently and engagingly, and has the potential to support the development of a vocational curriculum that is more adaptive to the needs of the workplace.
Efektivitas Media Pembelajaran Berbasis Android untuk Meningkatkan Hasil Belajar Mikrometer Sekrup
Akmaludin, Ramdhan;
Khumaedi, Muhammad;
Huda, Khoirul
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu
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DOI: 10.36312/panthera.v5i3.493
This study analyzes the impact of Android-based learning media on improving the competence of reading external micrometer screw scales at SMK Negeri 1 Karangdadap, Pekalongan Regency. This study used a quasi-experimental two-group pretest-posttest design in two eleventh grade classes of Light Vehicle Engineering. Data were collected through cognitive tests. Media analysis used the Content Validity Ratio (CVR) and Percent Agreement (PA). Statistical analysis of student learning outcomes used a two-tailed t-test to test pre-test results, while to test post-test results used descriptive analysis, normality test, homogeneity test, right-tailed t-test, and N-Gain. The pre-test results showed that the two groups' results did not differ, indicating that their initial abilities were similar. The right-tailed t-test results indicated an increase in learning outcomes after using Android-based learning media. The magnitude of the increase was measured using N-Gain, with the experimental group achieving an N-Gain of 55.49% (moderate) and the control group achieving 22.04% (low). Based on the results of this study, the recommendation that learning using Android-based media is effective in improving learning outcomes.
Implementasi Flipbook dalam Pembelajaran CAD untuk Meningkatkan Pemahaman Teknik Assembly Siswa
Alifiansyah, Marcel Bima;
Khumaedi, Muhammad;
Huda, Khoirul
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu
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DOI: 10.36312/panthera.v5i3.505
Learning assembly techniques in Computer-Aided Design (CAD) subjects in Vocational High Schools (SMK) requires media that supports interactive visualization to facilitate understanding of complex technical concepts. The limitations of conventional media in bridging this need encourages innovation in the use of learning technology. This study aims to analyze the effectiveness of flipbook-based media in improving students' understanding of assembly engineering material. The method used was a quasi-experimental with a two-group pretest-posttest design, involving 40 eleventh-grade students of Mechanical Engineering at SMK Negeri 5 Semarang. The experimental group used flipbooks as a learning medium, while the control group received conventional learning. The results showed a significant increase in the experimental group based on posttest scores (p < 0.05) and an N-Gain value of 64.15%, compared to the control group, which only achieved 43.27%. Thus, flipbooks proved effective in improving students' understanding of assembly engineering material in a more flexible, engaging, and contextual way.
Pengembangan Media Pembelajaran Berbasis Android pada Mata Pelajaran Gambar Teknik
Zaelani, Alfian Rifky;
Huda, Khoirul;
Kriswanto, Kriswanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu
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DOI: 10.36312/panthera.v5i3.556
This study aims to develop Android-based learning media for the Technical Drawing subject for grade X students of Machining Engineering at SMK Negeri Jawa Tengah, Semarang. The main focus of this media development is on the material of pictorial and orthogonal projections which have often been a problem for students, because they are abstract and require high visualization skills. This study uses the Research and Development (R&D) method with a 4D model approach (Define, Design, Develop, Disseminate), but is limited to the Develop stage. The media was designed using iSpring Suite software which was then converted into an Android application format via Web2Apk Builder. Validation was carried out by material experts and media experts, as well as practicality tests by students as users. The validation results showed that this learning media was in the "very feasible" category, with an average percentage of 87.5% from material experts, and 84.5% from media experts. The practicality test by 24 students showed a score of 88% which indicates that this media is very practical to use in the learning process. These results indicate that the developed media is classified as very feasible and practical to use in learning activities. This media has the potential to support independent, flexible, and interactive learning for vocational high school students and is an innovative alternative for implementing mobile technology in learning.
Pengembangan Media Pembelajaran Flipbook Materi Alat Ukur Dasar-dasar Teknik Mesin
Nugroho, Ananda Tri Bintang;
Huda, Khoirul;
Kriswanto, Kriswanto;
Cahyanto, Septian Eko;
Priyanto, Kaleb
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu
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DOI: 10.36312/panthera.v5i3.566
Learning in the Measuring Instruments subject in Vocational High Schools (SMK) is still dominated by traditional methods, such as lectures and the use of printed textbooks. This results in low student engagement and difficulty in understanding technical material in a practical manner. This study aims to develop and evaluate interactive flipbook-based learning media to improve student understanding of the Measuring Instruments material in the Basics of Mechanical Engineering subject. The development model used is the 4D model (Define, Design, Develop, and Disseminate), involving a validation process by material and media experts, as well as a limited trial with 40 students. The validation results showed that the material aspect achieved a feasibility score of 91.32%, while the media and design aspects achieved 94.31%. Meanwhile, student responses to the media showed an average score of 82.29%, which is categorized as very valid. This flipbook media integrates text, images, and attractive visual design, thus facilitating student understanding in a more concrete and enjoyable way.
Tinjauan Mini: Perkembangan Teknologi dan Tantangan Mobil Listrik dalam Dekade Terakhir
Faizhata, Lutfi Pramudya;
Huda, Khoirul
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu
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DOI: 10.36312/panthera.v5i3.609
Over the past decade, electric vehicles (EVs) have experienced significant development and become a focal point of the global agenda for sustainable transportation. This study aims to systematically examine the technological dynamics and challenges of electric vehicle implementation, particularly in the context of developing countries like Indonesia. The method used was a PRISMA-based Systematic Literature Review (SLR) of relevant scientific articles published between 2020 and 2024. The study results show significant progress in battery technology, including the development of solid-state and artificial intelligence-based management systems for in-wheel electric motors, fast charging systems, and the integration of AI- and IoT-based connectivity. However, key challenges remain, including limited infrastructure, high initial costs, interoperability issues, and cybersecurity risks. In the Indonesian context, structural constraints such as the distribution of charging stations and the lack of fiscal incentives have hampered the widespread adoption of EVs. These findings underscore the need for an interdisciplinary approach and integrated policies to accelerate the transition to inclusive and efficient low-emission mobility. This study provides an academic contribution through a comprehensive mapping of technological developments and offers practical implications for the formulation of future transportation strategies.