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Pengembangan Teaching Factory “Bank Mini” sebagai Upaya link and match dengan Industri Susanti, Asri Diah; Sumaryati, Sri; Ivada, Elvia; Nurhaini, Lies; Sudiyanto, Sudiyanto
BUDIMAS : JURNAL PENGABDIAN MASYARAKAT Vol. 6 No. 3 (2024): BUDIMAS : Jurnal Pengabdian Masyarakat
Publisher : LPPM ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan dari Sekolah Menengah Kejuruan  (SMK) adalah menyiapkan lulusannya untuk siap kerja. Banyak hal yang dilakukan sekolah untuk menyiapkan lulusannya diantaranya program magang industri dan teaching factory (TEFA). Kegiatan magang industri memiliki berbagai kendala. Kendala yang paling sering dialami adalah ketersediaan pekerjaan sesuai dengan program keahliannya masih kurang. Salah satu upaya dalam menutupi kekurangan dalam program magang industri adalah TEFA. TEFA menawarkan lulusan yang kompeten tidak hanya link and match namun juga Plug and Play. Implementasi TEFA  di SMK   dalam pembelajaran perbankan  dengan mengimpelemtasikan  “BANK MINI”.  Pengabdian dilakukan dengan melakukan Focus Group Discussions (FGD) dan pendamingan ke salah satu SMK sebagai Prototype. Hasil FGD menunjukkan bahwa 90% SMK ingin mengembangkan BANK MINI sebagai TEFA di sekolah. Dalam kegiatan pendampingan terdapat kendala yang dialami SMK Wikarya Karanganyar yaitu terkait pengendalian internal dan partisipasi semua pihak dalam TEFA. Solusi yang diberikan atas permaslaah ini yaitu dengan merancang (Standar Operasional Prosedur) SOP dan memunculkan mata pelajaran layanan perbankan sebagai wujud integrasi TEFA ke dalam kurikulum.Keyword: Teaching Factory _1; Bank Mini_2;  Sekolah Menengah Kejuruan_3; AbstractThe aim of Vocational High Schools (SMK) is to prepare graduates to be ready for work. Schools do many things to prepare their graduates, including industrial internship and teaching factory (TEFA) programs. Industrial internship activities have various obstacles. The obstacle that is most often experienced is that the availability of work according to the skills program is still lacking. One effort to cover deficiencies in industrial internship programs is TEFA. TEFA offers competent graduates not only link and match but also Plug and Play. Implementation of TEFA in vocational schools in banking learning by implementing "MINI BANK".  Service is carried out by conducting Focus Group Discussions (FGD) and mentoring to one of the Vocational Schools as a Prototype. The results of the FGD show that 90% of vocational schools want to develop mini banks as TEFA in schools. In mentoring activities, there are obstacles experienced by Wikarya Karanganyar Vocational School, namely related to internal control and participation of all parties in TEFA. The solution given to this problem is to design Standard Operating Procedures (SOP) and create a new subject, namely banking services, as a form of TEFA integration into the curriculum.Keyword: Teaching Factory _1; Bank Mini_2;  Vocational High Schools _3
Business Coaching Method to Increase Student’s Passion in Basic Accounting Phase E Vocational School Sohidin, Sohidin; Sumaryati, Sri
Economic Education Analysis Journal Vol. 14 No. 1 (2025): Economic Education Analysis Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/8na9de82

Abstract

The aim of this research is to examine the effectiveness of the business coaching method in enhancing student interest and understanding in Basic Accounting subjects within the independent curriculum. Specifically, this study aims to: (1) assess the extent to which the business coaching method increases student interest in Basic Accounting Phase E, and (2) analyze differences in student conditions before and after the implementation of the business coaching method in the classroom. This study employs an experimental method with structured stages and an independent t-test for data analysis. The research sample consists of control and experimental groups from Class X students at State Vocational School 1 Boyolali, Central Java. The findings indicate that the application of the business coaching method significantly impacts students' understanding of financial reports in Basic Accounting, demonstrating its effectiveness in making learning more interactive, engaging, and conducive to creative thinking and collaboration.
Pengaruh Penerapan Model Pembelajaran Tipe Teams Games Tournament Terhadap Keterampilan Kolaborasi Siswa Akuntansi: The Effect Of Implementing A Team Games Tournament Type Learning Model On Collaboration Skills Of Accounting Students Joharistima, Kalila Rahma; Sumaryati, Sri
Jurnal Pendidikan Akuntansi Indonesia Vol. 23 No. 01 (2025): Jurnal Pendidikan Akuntansi Indonesia
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpai.v23i01.83984

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh dari penerapan model pembelajaran kooperatif tipe Teams Games Tournament (TGT) terhadap keterampilan kolaborasi siswa akuntansi. Penelitian ini mengamati pentingnya kolaborasi sebagai soft skill yang penting di abad ke-21, yang berguna dalam pembelajaran yang efektif dan kesuksesan di masa depan. Penelitian ini menggunakan eksperimen semu. Penelitian ini diimplementasikan pada siswa kelas X Program Keahlian Akuntansi dan Keuangan Lembaga. Sampel penelitian berupa kelompok kontrol dan kelompok eksperimen yang memiliki jumlah 71 siswa. Pengumpulan data menggunakan kuisioner yang didasarkan pada skala Likert. Uji normalitas dan homogenitas digunakan untuk mengetahui apakah data memenuhi uji prasyarat. Pengujian hipotesis terdiri dari uji Paired Sample t-Test, Independent Sample t-Test, dan N-Gain yang dihitung dengan software SPSS versi 26.0 for windows. Hasil penelitian mengindikasikan bahwa model pembelajaran TGT berbantu media Fabulous secara efektif memengaruhi kemampuan kolaborasi siswa, yang dibuktikan dengan skor N-Gain sebesar 0,4162 pada kelompok eksperimen. Artinya, penerapan model pembelajaran kooperatif tipe TGT berbantu media Fabulous mampu memengaruhi keterampilan kolaborasi siswa pada mata pelajaran akuntansi. Implikasi dari hasil penelitian ini adalah apabila pendidik ingin meningkatkan keterampilan kolaborasi siswa yang dapat membuat kegiatan pembelajaran menjadi efektif, maka pendidik dapat menerapkan metode pembelajaran tipe TGT ini dalam pembelajarannya.
MODEL KOOPERATIF TIPE TEAMS GAMES TOURNAMENT BERBANTU MONAKU PENGARUHNYA TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA Anna, Jesica Martogi; Sumaryati, Sri
Jurnal Visi Ilmu Pendidikan Vol 17, No 2 (2025): Mei 2025
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jvip.v17i2.90938

Abstract

This study analyzes the influence of the Teams Games Tournament (TGT) cooperative learning model assisted by the Accounting Monopoly (MONAKU) media on students' critical thinking skills in learning accounting for trading companies. The research method used is a quasi-experimental design with a non-equivalent control group. The research sample consisted of two XI Accounting classes at SMK Negeri Jumantono, selected randomly. The research results show that the application of the TGT model assisted by MONAKU significantly improves students' critical thinking skills compared to the Discovery Learning model. This is evidenced by the analysis of independent t-tests and N-Gain tests, which show a higher average increase in critical thinking scores in the experimental class compared to the control class. Thus, the MONAKU-assisted TGT model can be an effective strategy in enhancing students' critical thinking skills in accounting subjects.
Web-Based E-Module with a Project Based Learning Approach to Improve Computational Thinking Skills of High School Students Selano, Yohanes Parsaoran; Sutimin, Leo Agung; Sumaryati, Sri
Journal of Education Technology Vol. 8 No. 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i4.85248

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Technology integration in education faces significant challenges, including the limited use of interactive learning media. This study addresses these challenges, so the purpose of this study is to develop a website-based e-module integrated with the Project-Based Learning (PjBL) approach to improve computational thinking skills in high school programming education. This type of research is developed with the Borg & Gall model, which is simplified into three stages (planning, development, and testing). This study involved media experts, content experts, practitioners, and students as research subjects. Data was collected through observation and questionnaires, while the product's effectiveness was analyzed using N-Gain score analysis. The research findings revealed that the limited variety of learning media used by IT teachers reduced students' enthusiasm and hindered their computational thinking development. In response, a website-based e-module was designed and validated during development. Feedback from media experts, content experts, teachers, and students during individual and small group testing indicated a "very good" qualification for product feasibility. The test results showed that the e-module significantly improved students' computational thinking skills, with an increase in scores from 73.6 (pre-test) to 97.3 (post-test), which is categorized as "high" in the N-Gain score analysis. These results confirm that the website-based e-module with the PjBL approach is very effective and suitable for addressing the challenges of programming education and fostering computational thinking skills in high school students. The study implies that the website-based module with the PjBL approach can be used in learning.
PENGARUH PEMBELAJARAN BERBASIS PERMAINAN BERBANTU PERMAINAN KARTU AKUNTANSI TERHADAP KETERAMPILAN BERPIKIR KREATIF Safirah, Dina; Sumaryati, Sri
JURNAL EDUCATION AND DEVELOPMENT Vol 13 No 1 (2025): Vol 13 No 2 Mei 2025
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/ed.v13i1.7005

Abstract

The research was motivated by the problem of creative thinking skills that are not optimal and due to the lack of utilization of various types of learning media. This study aims to examine the effect of game-based learning assisted by accounting card games on creative thinking skills. This research uses a quantitative experimental with a non-equivalent control group pseudo-experimental design. Data collection uses pre-test and post-test of bank reconciliation material that has been adjusted to the indicators of creative thinking skills. Normality test and homogeneity test were used to fulfill the prerequisite test. Hypothesis testing includes Independent Sample t-test, Paired Sample t-test, and N-Gain using SPSS version 26. The results showed that there was an effect of game-based learning assisted by accounting card games on creative thinking skills. This is evidenced by the results of the Independent Sample t-test and Paired Sample t-test tests which show a significance value <0.05 and the N Gain score which shows that there is an increase in creative thinking skills in the moderate category while the control class is in the low category.
Improving Accounting Skills Through Online Learning: The Role of Basic Accounting Websites Fahrunisa, Liana; Gunahardi; Sumaryati, Sri
JTP - Jurnal Teknologi Pendidikan Vol. 27 No. 1 (2025): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v27i1.54258

Abstract

In the era of digital transformation, future accountants are required to have skills with the demands of the industry. The gap between accounting graduates' competencies and industry demands is still a challenge, especially when it comes to financial report preparation skills. This research aims to determine the effectiveness of bacsite (Basic Accounting Website) as a learning medium in improving participants' accounting skills. This research used a pre-test and post-test-based experimental method in the control group and the experimental group, the results showed that participants who used bacsite experienced a 59% higher increase in accounting skills scores than the control group which only increased 54%. Standard deviation analysis showed that the value distribution of the experimental group was more even, signaling a more consistent understanding among participants. Statistical tests also confirmed a significant difference (p < 0.05) between the two groups, reinforcing evidence that bacsite was effective in supporting accounting learning. In addition to improving technical skills, bacsite also encourages self-regulated learning that is in line with the characteristics of today's digital generation. The number of participants who successfully completed the exam correctly increased by 41.7% compared to the previous class. Bacsite is not only a learning tool, but also an innovative solution in bridging the gap between academia and industry.
Choose and Play: Interactive to Facilitate Student Engagement in Basic Accounting Learning Yola Firiana; Sri Sumaryati
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 1 (2025): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i1.93675

Abstract

Basic accounting learning found problems with student involvement both in terms of behavior, cognitive and affective aspects which were indicated by the attitude of not trying to do the assignments themselves but cheating on their friends and when discussing with their group team there were several passive students. The purpose of the study was to develop interactive multimedia Choose and Play Accounting to facilitate student involvement in Basic Accounting learning. The type of research used was R&D with the ADDIE model. This research was conducted in vocational school. The data collection technique used was distributing questionnaires. The results of the validity assessment from material experts were 49 (very good). The assessment from multimedia experts got 60 (very good). The assessment from language experts got 34 (very good). The validity assessment obtained from the material aspect teacher got 51 (very good), the multimedia aspect got 64 (very good), the language aspect got 35 (very good). The results of the trial followed by 14 students got a score of >18 with very good criteria. From the results it can be concluded that interactive multimedia Choose and Play Accounting is feasible to be used to facilitate student involvement, especially in basic accounting learning.
Analisis Efektivitas Metode Kasus dalam Meningkatkan Pemahaman Materi Biaya Overhead Pabrik pada Mahasiswa Saharsini, Astuning; Sumaryati, Sri; Seto, Bayu
Nusantara: Jurnal Pendidikan Indonesia Vol. 5 No. 4 (2025)
Publisher : Lembaga Sosial Rumah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62491/njpi.2025.v5i4-9

Abstract

Purpose –This study investigates the effectiveness of the case method in enhancing students’ conceptual understanding of factory overhead costs in cost accounting courses within the Accounting Education Program at Universitas Sebelas Maret.Method – Adopting a mixed-method sequential explanatory design, the study combined quantitative data from 71 students through questionnaires with qualitative insights from five in-depth interviews. Quantitative data were analyzed using descriptive statistics, while qualitative data were examined thematically to explain the numerical findings. Findings – The findings revealed a substantial improvement in students’ comprehension of cost accounting concepts after participating in case-based learning. The mean understanding score increased from 3.81 to 4.25, indicating a significant enhancement in their ability to differentiate between fixed and variable overhead and to apply cost allocation methods accurately. Reliability analysis produced Cronbach’s Alpha values above 0.85 for all variables, confirming internal consistency. Qualitative data supported the quantitative results, showing that students became more confident in analyzing real-world problems, collaborating in groups, and linking theory to practice. Research Implications – The study demonstrates that the case method can effectively enhance conceptual and applied understanding of cost accounting topics. Practically, it supports the implementation of student-centered and industry-oriented learning strategies to improve graduates’ readiness for professional accounting practice.
Examining Student Satisfaction with Learning Management System-Based E-Learning: A Self-Determination Theory Perspective Sari, Damar Fatika; Efendi, Agus; Sumaryati, Sri
VELES Voices of English Language Education Society Vol 8 No 1 (2024): April 2024
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/veles.v8i1.25297

Abstract

This research aims to examine how e-learning, particularly guided by self-determination theory, impacts student satisfaction by meeting their basic needs and fostering intrinsic motivation. Specifically, we investigate various factors influencing student satisfaction, the role of e-learning, and supportive elements for e-learning satisfaction, focusing on the Indonesian context where e-learning, particularly via Learning Management Systems (LMS), is prevalent in higher education. Despite the widespread use of e-learning, there is a lack of research from the students' perspective. To address this gap, we conducted a descriptive qualitative study using the LMS SPADA platform. Through interviews and observations with 40 students, we explored their experiences with e-learning. Drawing on self-determination theory, which posits autonomy, competence, and relatedness as crucial factors in motivation and satisfaction, we assessed student satisfaction with e-learning. Our findings indicate that students generally find e-learning satisfactory, provided that certain conditions, especially those related to self-determination theory variables, are met. This research underscores the importance of adequately preparing all aspects of e-learning to enhance student satisfaction. Its implications extend to educators, students, and universities utilizing e-learning, particularly those in the Indonesian higher education sector.
Co-Authors - Artianningsih - Ngadiman - Siswandari - Sukirman - Susilaningsih - Susilawati ., Jaryanto ., Sudiyanto Agiel Puji Damayanti Agus Efendi Anitah Diah Mawarni, Anitah Diah Anna Puji Rahayu Anna Yahya Anna, Jesica Martogi Anugrawati, Marina Ari Wibowo Ariana, Yudi Arif Budianto Arifuddin Fathoni Aris Fita Bayu Arnelis Djalil Asri Diah Susanti Binti Muchsini Cut Misni Mulasiwi Damayanti, Lutfiah Endah Dewi Ika Sari Dewi Puspita Sari Dini Oktoria Djono Djono Dwi Hastuti Eka Fitriana Elvia Ivada Fahrunisa, Liana Fatma Sukmawati, Fatma Fina Oktafiani Fitri Sita Pambudi Fitria Novitasari Gunahardi Handini, Oktiana Joharistima, Kalila Rahma Kurniati, Kiki Kusuma, Alfiana Rosita Laras Kusumawardani, Seftia Laili Faiza Ulfa Leny Noviani Leo Agung S Lies Nurhaini Linda Erviyana Luthfi Isna Nur Aini, Luthfi Isna Nur M Rosyid Ali Ridho, M Rosyid Ali Masruri, Muhammad Agil Mufti Zahroh Latifah Auladana Muhtar Muhtar Ngadiman ., Ngadiman Novi Tri Angga Nurhasan Hamidi Oktaviana, Charisma Nur Permatasari, Sinta Dewi Prajanti Kusuma Ningrum Pujiastuti, Royani Puspitasari, Lia Pebriana Qodr, Taufiq Subhanul Rahmawati, Lisa Kartika Reda Taradipa Retno Kadarsih Rini Asnawati Rio Wahyudi Rita Nurhamsah, Rita Rizki Rahmawati, Rizki Safirah, Dina Saharsini, Astuning Sari, Damar Fatika Selano, Yohanes Parsaoran Seto, Bayu Sigit Santosa Sigit Santosa Sigit Santoso Siswandari *, Siswandari Siswandari - Siswandari Siswandari, Siswandari Siti Supeni Sohidin Sohidin, Sohidin Sri Witurachmi Sudiyanto -, Sudiyanto Sudiyanto Sudiyanto Sudiyanto Sudiyanto Sunardi Susanti, Asri Diah Susilaningsih *, Susilaningsih Susilaningsih - Susilaningsih Susilaningsih, Susilaningsih Sutimin, Leo Agung Tiarani, Mukhamad Khasan Triana Rejekiningsih dkk Ulkhafid, Jihan Anisak Wahyu Adi Wiedy Murtini Yola Firiana Yuniarti, Tuti Zarror, Afif Fauzan