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Journal : JTechLP

THE USE OF KNOW WANT TO LEARN (KWL) METHOD IN IMPROVING STUDENT’S LEVEL OF READING COMPREHENSION IN SENIOR HIGH SCHOOL Musliha, Rina; Jabu, Baso; Munir, Munir
JTechLP: Journal of Technology in Language Pedagogy Vol 1, No 1, March (2022): JTechLP: Journal of Technology in Language Pedagogy
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jtechlp.v2i1, March.45561

Abstract

Abstract The purpose of this research was to determine the use of the KWL method in improving students' level of reading comprehension in senior high school. This research uses quantitative methods in pre-experimental classes as a research strategy. The respondents of this research were 10th-grade students of SMAN 11 Makassar in the odd semester of the 2022/2023 academic year. Respondents were selected randomly to analyze the use of the KWL method in improving students' reading comprehension levels. The instrument of this research is Pre-test, Treatment, and Post-test. Outcomes of data analysis found, that there was an effect of using the KWL method in improving the level of students' reading comprehension and students' responses to the use of the KWL method in learning reading comprehension through Pre-test, treatment, and Post-test were seen to increase. The average score of the students' Pre-test was in the "poor" category, while after the treatment, an average score for the Post-test was categorized as "good". The Post-test mean score after treatment is higher than the Pre-test mean.
THE EFFECT OF ONLINE GAMES AS A MEDIUM TO STUDENTS’ SPEAKING SKILL Wirawati, Nur; Jabu, Baso; Aeni, Nur
JTechLP: Journal of Technology in Language Pedagogy Vol 1, No 1, March (2022): JTechLP: Journal of Technology in Language Pedagogy
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jtechlp.v2i1, March.45552

Abstract

This study aims to determine the effect of online games as a medium on speaking skills. These 4 fundamental English skills are speaking, listening, reading, and writing. The majority of people prefer speaking as their primary mode of communication. In Indonesia, English is a foreign language limited to classroom learning and is rarely used in everyday life, especially in speaking. So, some students need help with mastering English in speaking. Many students nowadays like playing online games as a hobby because Online Games have a worldwide server, so they can communicate with others using English. Online games have good and bad effects on learning, particularly when learning a new language. Most use online games as learning techniques and a friendly approach to learning English. This quantitative research uses a sample of 30 students at the language and literature faculty of Makassar State University. Data collection in this study used a questionnaire distributed by purposive sampling technique. The data were analyzed using simple linear regression (F-Test) and descriptive statistical analysis techniques. The results showed that the influence of online games on students' speaking ability had an effect of 43.4%. It can also be seen that the average student playing time is 2 hours, with the type of game most often played being FPS (First Person Shooter).
AN ANALYSIS OF TEACHERS’ STRATEGIES IN TEACHING READING COMPREHENSION Ulfa, Andi Afifatul; Jabu, Baso; Ariyani, Amra
JTechLP: Journal of Technology in Language Pedagogy Vol 1, No 3, Nov (2022): JTechLP: Journal of Technology in Language Pedagogy
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jtechlp.v2i3, Sept.52970

Abstract

The purpose of this research is to analyze the strategies used by teachers to teach reading comprehension and the factors that influence teachers in choosing strategies for teaching reading comprehension. The subjects of this study were English teachers at SMPN 9 Makassar. This type of research is designed as qualitative descriptive research. To collect data in research, the researcher uses interviews. The data obtained have been processed in several ways, the first is data reduction, data display, and conclusion drawing. The results of the research found that the strategies used by teachers in teaching understanding were Scaffolding, Reciprocal Teaching, and QARs (Question-Answer Relationships). In choosing a strategy to teach reading comprehension, researchers found three factors that influence teachers in choosing teaching strategies, namely characteristics of students, teaching materials, and the teacher's knowledge of the strategy to be used.
USING SOCIAL MEDIA TO IMPROVE STUDENTS’ SPEAKING SKILL Kamaruddin, Adinda; Jabu, Baso; Muhayyang, Maemuna
JTechLP: Journal of Technology in Language Pedagogy Vol 1, No 2, July (2022): JTechLP: Journal of Technology in Language Pedagogy
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jtechlp.v2i2, June.47341

Abstract

The purpose of this study was to determine whether the use of Social Media improves students' speaking accuracy or not. The pre-experimental design was a method used by the Researcher with the quantitative approach that gives pre-test, treatment and last was post-test. The population is class XI SMAN 8 Makassar. The sample of students consisted of 20. This research used an instrument a speaking test which was given as a pretest, and a post-test. The results of this study proved that the students' scores before treatment and students' scores after treatment there was different score, Students' speaking accuracy after the use of social media can improve or get better than before the use of social media. It can be concluded that the use of social media Wa and Youtube has improved students' speaking accuracy in eleven-grade students of SMAN 8 Makassar.
USING FLIPPED LEARNING MODEL IN TEACHING LISTENING COMPREHENSION TO THE STUDENTS IN SMAN 6 MAROS Riani, Nindi Rika; Jabu, Baso; Talib, Ahmad
JTechLP: Journal of Technology in Language Pedagogy Vol 2, No 1, March (2023): JTechLP: Journal of Technology in Language Pedagogy
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jtechlp.v2i4, Dec.56786

Abstract

New technologies have given students better ways to invest more productive time in class, such as listening classes. This study focuses on the effect of flipped learning on students' listening comprehension. Its objectives are to evaluate students' reactions to the flipped learning paradigm and to examine the effectiveness of flipped learning in enhancing high school students English listening skills. Quantitative research methodologies were used in this experiment. The outcomes demonstrated that the flipped learning methodology at SMA Negeri 6 Maros increased students' English listening abilities. Based on the questionnaire, students have a positive view of learning English with the flipped learning model. They agreed that using the flipped learning model made them more active in class. The results of this study can be very helpful in guiding the teaching of listening comprehension for high school teachers and improving listening comprehension for high school students.
THE USE OF KNOW WANT TO LEARN (KWL) METHOD IN IMPROVING STUDENT’S LEVEL OF READING COMPREHENSION IN SENIOR HIGH SCHOOL Musliha, Rina; Jabu, Baso; Munir, Munir
JTechLP: Journal of Technology in Language Pedagogy Vol 1, No 1: March (2022) JTechLP: Journal of Technology in Language Pedagogy
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jtechlp.v1i1.77458

Abstract

The purpose of this research was to determine the use of the KWL method in improving students' level of reading comprehension in senior high school. This research uses quantitative methods in pre-experimental classes as a research strategy. The respondents of this research were 10th-grade students of SMAN 11 Makassar in the odd semester of the 2022/2023 academic year. Respondents were selected randomly to analyze the use of the KWL method in improving students' reading comprehension levels. The instrument of this research is Pre-test, Treatment, and Post-test. Outcomes of data analysis found, that there was an effect of using the KWL method in improving the level of students' reading comprehension and students' responses to the use of the KWL method in learning reading comprehension through Pre-test, treatment, and Post-test were seen to increase. The average score of the students' Pre-test was in the "poor" category, while after the treatment, an average score for the Post-test was categorized as "good". The Post-test mean score after treatment is higher than the Pre-test mean.
THE EFFECT OF ONLINE GAMES AS A MEDIUM TO STUDENTS’ SPEAKING SKILL Wirawati, Nur; Jabu, Baso; Aeni, Nur
JTechLP: Journal of Technology in Language Pedagogy Vol 1, No 1: March (2022) JTechLP: Journal of Technology in Language Pedagogy
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jtechlp.v1i1.77450

Abstract

This study aims to determine the effect of online games as a medium on speaking skills. These 4  fundamental  English  skills  are  speaking,  listening,  reading,  and  writing.  The  majority  of people prefer speaking as their primary mode of communication. In Indonesia, English is a foreign language limited to classroom learning and is rarely used in everyday life, especially in speaking. So, some students need help with mastering English in speaking. Many students nowadays  like  playing  online  games  as  a  hobby  because  Online  Games  have  a  worldwide server, so they can communicate with others using English. Online games have good and bad effects on learning, particularly when learning a new language.  Most use online games as learning techniques and a friendly approach to learning English. This quantitative research uses  a  sample  of  30  students  at  the  language  and  literature  faculty  of  Makassar  State University.  Data  collection  in  this  study  used  a  questionnaire  distributed  by  purposive sampling  technique.  The  data  were  analyzed  using  simple  linear  regression  (F-Test)  and descriptive  statistical  analysis  techniques.  The  results  showed  that  the  influence  of  online games  on  students'  speaking  ability  had  an  effect  of  43.4%.  It  can  also  be  seen  that  the average student playing time is 2 hours, with the type of game most often played being FPS (First Person Shooter). Keywords — Effect, Online Game, Speaking Skill. 
Co-Authors A Halim Abduh, Amirullah Abdul Halim Abdullah Abdullah Abdullah Abdullah Abdurrahman Hi. Usman Abubakar, Sugirawati Abubakar, Sugurawati Ahmad Ridwan Ahmad Talib Ahyadi, Ahyadi Alif S, Andi Amalia, Nurul Ilmi Ambo Dalle Ammade, Salasiah Amra Ariyani Amsar Ramadhan Ana Mariana, Ana Andi Haeriati Alimuddin, Andi Haeriati Andi Muliati Andi Musdariah Andi Nur Hasanah Andi, Endah Pratiwi Ani Putri Aneliya April Ade Sunia Ardiningtyas, Sri Yulianti Arifin Ahmad Arifuddin Hamra Ariyani, Amra Arjuna Al Albani Ilyas Asriati Asriati Asriati Asriati Asriati, Asriati Awaludin Rizal Azis, Nurhikma Azis, Nurul Maghfirah Baa, Sultan Bachtiar, Aulia Mutmainna Bilal, Buya Ahmad Chaerul Fadlan Saud Delfina Gemely Dhin Rizky R. Junaid Dzulfikar, Ahmad Eka Nurindah Sari Emelia Mustika Efendi Fadillah Fadillah Fauzan Hari Sudding Geminastiti Sakkir Haedar Akib Hamka, Hudzaifa Afifah Hardianti Hardianti, Hardianti Haryanto Atmowardoyo Hasmawaty Hasmawaty Hasrullah Hasrullah Ikram Nur Amri Akbar Indah Triana Putri ISKANDAR Iskandar Iskandar Ismail Sangkala Iswahyudi, Sabrina Retnasari Jamil, Nurasyia Jelita Purnamasari Judith Ratu Tandi Arrang Julianti Sapta Nadilla Kamaruddin, Adinda Kisman Salija, Kisman Korompot, Chairil Anwar Kurniadi, Muslimah Kurniawan Saputra La Sunra Latifa, Ammang M, Andi Ikhsan Anggriawan Maemuna Muhayyang Mardiana Mardiana Mardiana Nasta Meta Mutiamiftah Miftahul Jannah Mochammad Imron Awalludin Muh. Farid Sehuddin Muh. Tahir Muhalim, Muhalim Muhammad Agus Muljanto Muhammad Asrul Sultan Muhammad Basri Muhammad Basri Muhammad Basri Muhammad Fajri Fadli Muliati, A. Muliyati, Andi Munir Munir Munir Munir, Munir Murni Mahmud Murti, Pramustia Musliha, Rina Ningsi, Ira Syahya Nirmala Noni, Nurdin NUR AENI Nur Aeni Nur Alya Triana Nur Lindawati Nur, Rafi'ah Nurdin Noni Nurhidayati Nurhikmah H Nurul Annisa Mahmud Nurul Fadhilah Suardi Nurul Wahyuni Ilham P, Resky Amalia Patak, Andi Anto Pertiwi, Rasyita Pilu, Reski Putri, Santi Amelia Rahman, Muliana Rahmawati, Upa Riani, Nindi Rika Risman, Muhammad Rosmaladewi, Rosmaladewi Ruing, Fentry Hernaningsi Ryan Agung Kurnia Sadaruddin, Sadaruddin Safitri, Citra Dwi Sahril Nur Sahril Nur Sahril Sahril Said, Nursakinah Alsavirah Salsabila, Almeira Samanta, Samanta Samtidar Samtidar Samtidar, Samtidar Sehuddin, Muh. Farid Siti Suwadah Rimang Sitti Rahmawati Rau Sukardi Weda Sukardi Weda Sultan Baa Sunra, La Suradi Tahmir, Suradi Syahrir, Masitha Syahrani Syamsinar Syamsir bin Ukka Syamsuardi Saodi Syarifuddin Dollah Taperiani, Andi Tut Wuri Handayani Ulfa Kurnia Citra Ulfa, Andi Afifatul Usman Usman Waliana, Andi Bunga Wirawati, Nur wiwi satriani Yunitari Mustikawati Yusril, Ulfa Sakinah Zalza Putri Nabila