Articles
The Effectiveness of the Internet of Things in Increasing Students Creativity
Enos Lolang;
Suyahman Suyahman;
Made Darmiati;
Heru Widoyo;
Dewi Maharani Rachmaningsih;
Tomi Apra Santosa
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang
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DOI: 10.33487/edumaspul.v7i2.7529
This study aims to determine the effectiveness of the Internet of Things to increase student creativity. This type of research is a meta-analysis. The research data came from searching the databases of Google Scholar, ScienceDirect, Researchgate and Springer. The inclusion criteria in the research are research published in international journals or proceedings indexed by Scopus, Wos and Sinta, Research related to the Internet of Things to increase student creativity, research must be published 2020-2024, and research has complete data to calculate the value of effect size. Statistical analysis in research with JSAP application .0.8.5. The results of the study concluded that the implementation of the Internet of Things (IoT) had a significant effect on student creativity with a very high summary effect size (rRE = 1.117) in the effect size category. These findings explain that the Internet of Things is effective in helping students increase their learning creativity in schools.
The Effect of Edmodo-Based Project Based Learning on Students' Critical Thinking Skills: Meta-analysis
Bucky Wibawa Karya Guna;
Abdullah Ardi;
Khaerudin Khaerudin;
Bachtiar Nasution;
Andri Kurniawan;
Jumadi Nur;
Tomi Apra Santosa
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang
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DOI: 10.33487/edumaspul.v7i2.7542
This study aims to determine the effect of project-based learning edmodo on students' critical thinking skills. This is a meta-analysis. Data sources come from 11 national and international journals published in 2019-2024. The process of searching for data sources through the databases of google scholar, ERIC, ScienceDirect, Researchgate and Taylor of Francis. Search keywords are learning through edmodo, Project Based Learning, Etnomodo based project based learning, and the influence of edmodo based project based learning on students' critical thinking skills. Data selection through PRISMA 2020 method. Analyze data with SAP applications. The results of the study concluded that the application of project-based learning edmodo had a significant effect on students' critical thinking skills with an average effect size value of 1.03 with high criteria. This finding shows that project-based learning edmodo has a positive influence on improving students' critical thinking skills in schools.
The Effectiveness of Edmodo- Based Project Based Learning on Students HOTS
Albadri Albadri;
Suyahman Suyahman;
Sutarto Sutarto;
Normansyah Normansyah;
Ranat Mulia Pardede;
Mohammad Edy Nurtamam;
Tomi Apra Santosa
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang
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DOI: 10.33487/edumaspul.v8i1.7563
Abstract The 21st century has a significant impact on the development of education. 21st century education directs students to have higher order thinking skills (HOTS). Furthermore, project-based learning is one of the learning models that is highly recommended to encourage students' HOTS skills. Many applications of project-based learning models have not found the effect of edmodo-based project-based learning on students' HOTS skills. This study aims to determine the effect of edmodo-based project-based learning model on students' Higher Order Thinking Skills (HOTS). This type of research is a meta-analysis. The data source comes from the analysis of 10 national journals indexed by SINTA. Data sources were searched through Researcgate, Google Scholar, DOAJ and Mendeley. Inclusion criteria are that the research comes from SINTA indexed journals, the research must be experimental, the research was published in 2021-2023 and reports complete data for calculating effect size. Statistical analysis using JASP assistance. The results concluded that the edmodo-based project-based learning model had a significant effect on students' HOTS with an average effect size of 1.097 with high effect size criteria. This finding explains that the edmodo-based project-based learning model is effective in improving students' higher order thinking skills (HOTS) with a z value = 6.474; P < 0.001
The Influence of the Flipped Learning Model on Creative Thinking Ability in the Revolution 4.0 era
Aloisius Harso;
Miftachul Amri;
Riyanti Susiloningtyas;
Henny Sanulita;
Hadi Widodo;
Tomi Apra Santosa
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang
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DOI: 10.33487/edumaspul.v8i1.7664
Many applications of flipped learning have a huge impact on students' creative thinking ability in learning. However, no deep conclusions have been found and are still subjective. This study aims to determine the influence of flipped learning to improve students' creative thinking skills in the era of the industrial revolution 4.0. This type of research is a meta-analysis. The research data came from google scholar, Researchgaet, ScienceDirect and ERIC. The inclusion criteria in this study are research from SINTA and Scopus indexed journals; Research must be experimental or quasi-experimental; Research related to flipped learning models on students' creative thinking skills; Research published in 2020-2024; The study must have complete data to calculate the value of effect size; sample size (N) > 25 students. The results of the analysis of 15 journals concluded that there was a significant influence on students' creative thinking ability with a high mean effect size (ES = 1.12) criterion. These findings explain the application of flipped learning effectively helps teachers and students in improving creative thinking skills in the learning process.
Effectiveness of IoT Integrated Problem Based Learning Model on Students Creative Thinking Skills Abilities
Asrul Sani;
Dewanto Dewanto;
Heppy Sapulete;
Via Yustitia;
Adrie Oktavio;
Tomi Apra Santosa;
Ellina Rienovita
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang
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DOI: 10.33487/edumaspul.v8i1.7715
This study aims to determine the effectiveness of the Internet of Things (IoT) integrated problem-based learning model on students' creative thinking abilities. This type of research is a meta-analysis research by evaluating the effect of the size of IoT-based problem-based learning models on students' creative thinking skills. Data search keywords are problem-based learning models; IoT-based problem-based learning model; and Students' creative thinking skills. Data collection techniques are through direct observation of journal databases and documentation. The eligibility criterion is that research comes from journals indexed by SINTA, Scopus and Web of Science; Research must be published in 2020-2024; Research obtained through mendeley database, google scholar, Researchgate; ERIC, and ScienceDirect, research related to the effectiveness of IoT-based problem-based learning models on students' creative thinking skills and research has complete data to calculate the value of effect size. Data analysis is a quantitative analysis by calculating the effect size value with the Microsoft Excel 2020 application. The results of the study concluded from 12 journals analyzed the application of the Internet of Things (IoT)-based problem-based learning model had a significant influence on students' creative thinking ability with an average value of effect size of 0.942 This finding provides important information for teachers, the application of the problem-based learning model exerts a high category of influence to improve creative thinking skills in the learning process.
Effectiveness of the STEAM based SETS Learning Model to Increase Student's Scientific Literacy in Science Learning
Dalimawaty Kadir;
Tomi Apra Santosa;
Iswanto Iswanto;
Kartini Marzuki;
Bucky Wibawa Karya Guna;
Miftachul Amri;
Hadi Widodo;
Suyahman Suyahman
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang
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DOI: 10.33487/edumaspul.v8i1.7725
The purpose of this study was to determine the effectiveness of STEAM-based SETS learning to improve students' science literacy in science learning. This type of research is a meta-analysis of data collection through the analysis of 11 national and international journals published in 2021-2024. Data sampling techniques through purposive sampling techniques. The inclusion criteria in this study are research accessed through the google scholar database; ERIC, Sciencedirect and Wiley, research related to the STEAM-based SETS model to improve students' science literacy in science learning, Research must be indexed by SINTA, Scopus and WOS and research has complete data to calculate effect size. Data search keywords are SETS learning models, STEAM, Science literacy and Science learning. Data selection process through PRISMA method. Data analysis is quantitative analysis with the help of Microsoft Excel application. The results concluded that the STEM-based SETS learning model had a significant effect on students' science literacy skills with an average value of effect size (ES= 0.834) in the high effect size category. The findings provide important information that STEM-based STEM learning modes are effective for improving students' science literacy in science learning with N-gain = 0.41.
Meta-analysis of The Ethopedagogical Based Blended Learning Model on Students' Problem Solving Ability
Loso Judijanto;
Andrie Oktavio;
Jeheskial Saudale;
Rian Mitasari;
Sutarto Sutarto;
Miftachul Amri;
Tomi Apra Santosa
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang
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DOI: 10.33487/edumaspul.v8i1.7738
The 21st century has had such a big influence on the development of the world of education. Education today has been based on technology which is very helpful for teachers in carrying out learning activities. Blended learning is a learning model that utilizes technology. However, the many applications of the blended learning model have not reached in-depth conclusions related to ethnopedagogy-based blended learning models on students' problem-solving abilities. This study aims to determine the effect of ethnopedagogy-based blended learning models on students' problem-solving skills. This study is a type of meta-analysis research. The research data comes from an analysis of 17 national and international journals that have been published in 2019-2024. The criteria for data eligibility are that research must be experimental methods or quasi-experiments; Research comes from national and international journals indexed by SINTA and Scopus, Research related to ethnopedagogy-based blended learning models on students' problem-solving abilities, research data obtained through trusted databases namely mendeley, ERIC, ScienceDirect, Wiley and Google Scholar. The technique of displaying data samples is purposive sampling. Data analysis in research is quantitative data analysis by calculating the value of effect size with the help of the OpenMEE application. The results showed that the application of ethnopedagogy-based blended learning models had a significant effect on students' problem-solving abilities with an average effect size value of 0.927 with a high effect size category.
The Impact of Gamification on Problem Solving Skills in STEM Education: A Meta-analysis
Ellina Rienovita;
Arifin Arifin;
Venty Sopacua;
Wahyu Kumala Sari;
Bambang Mardi Sentosa;
Mia Aina;
Hersiyati Palayukan;
Tomi Apra Santosa
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang
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DOI: 10.33487/edumaspul.v8i1.7843
This meta-analysis aimed to investigate the impact of gamification on problem-solving skills in STEM education. The study analyzed 16 studies that compared gamification-based interventions with traditional teaching methods in primary and early secondary education. The results showed moderate positive effects of gamification on problem-solving skills, with a weighted mean effect size of 0.67. Additionally, the analysis revealed significant heterogeneity between studies, suggesting that the effectiveness of gamification varied across different contexts. Moderator analyses indicated that primary school students benefited more from gamification-based interventions than secondary school students, but gender did not have a significant moderating effect. The study highlights the potential benefits of gamification in enhancing problem-solving skills in STEM education, particularly for primary school students. However, the findings also suggest that the effectiveness of gamification may depend on various factors, such as the specific context and student demographics, which warrants further investigation.
Meta-Analysis of Discovery Learning Interventions in Higher Eduaction
Fahmi Qodrul Asphar;
Asmawati Asmawati;
Dawi Yanti;
Sukini Sukini;
Mohammad Edy Nurtamam;
Hadi Widodo;
Tomi Apra Santosa
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang
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DOI: 10.33487/edumaspul.v8i1.7900
Discovery learning is an active, student-centered teaching method, where students are encouraged to independently explore and build their own understanding of a topic. This model can improve student learning at various levels of Education including higher education. However, there is no comprehensive meta-analysis of the effect size of research models in higher education. This study aims to conduct a meta-analysis of discovery learning interventions in higher education. Data sources come from 13 national and international journals published in 2022-2024. The source data was obtained through the scientific journal database google scholar, ScienceDirect, Wiley and ERIC. The inclusion criteria in this meta-analysis are that the research must be an experimental method; research comes from SINTA or Scopus indexed journals; Research must be relevant to the discovery learning model in higher education; Journals must be open access and have complete data to calculate the effect size. The results of this study concluded that the Discovery learning model had a significant impact applied to universities with an effect size value of 1,062; p < 0.001) with very high effect size criteria. The findings of this study support the use of discovery learning interventions in higher education.
The Impact of Flipped Classroom Model on Student’s Learning : Study Meta-analysis
Fryan Sopacua;
Loso Judijanto;
Ellina Rienovita;
Sukini Sukini;
Nenni Triana Sinaga;
Mohammad Edy Nurtamam;
Novianty Djafri;
Tomi Apra Santosa
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang
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DOI: 10.33487/edumaspul.v8i1.8023
The flipped classroom model has become a popular learning model in recent years. This model reverses the traditional concept of learning by moving key learning activities outside the classroom, allowing students to learn independently through videos, modules, or other learning resources. This study aims to analyze the impact of the flipped classroom model on student learning through meta-analysis. The meta-analysis was conducted by collecting and analyzing the results of 14 primary studies examining the effectiveness of the flipped classroom model compared to traditional learning methods. Data analysis is a quantitative analysis with a JSAP application. The results of this study concluded that the meta-analysis results showed that the flipped classroom model had a significant positive impact on student learning with an overall effect size of 0.826; P < 0.001 is included in the high effect size category. The findings show that students who participate in learning with the flipped classroom model have better learning outcomes compared to students who follow traditional learning.