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PENINGKATAN HASIL BELAJAR KOGNITIF SISWA KELAS X-2 SMAN 1 MUARA PADA MATERI IPA KONSEP EKOSISTEM MENGGUNAKAN MODEL PEMBELAJARAN KOOPERATIF TIPE NHT Nana Citrawati Lestari; Akhmad Riyadi
Cendekia: Jurnal Pendidikan dan Pembelajaran Vol. 9 No. 2 (2015): Oktober 2015
Publisher : Center of Language and Cultural Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (136.901 KB) | DOI: 10.30957/cendekia.v9i2.39

Abstract

The objective of this study is to see the process of improvement of cognitive achievement on sciences of ecosystem subject using cooperative model of NHT.  The study used classroom action research and assigned the tenth graders of SMAN 1 Muara as the subject.  The study took action for two cycles.  The study revealed that cooperative learning type NHT improves students achievement. Students’ participation in cycle I 45% increased into 70% at the second cycle, and average percentage of mastery in cycle I 85% increased into 95% in cycle II. 
Developing Learning Material for Animation 2D Instruction in Vocational High Schools Septian Rheno Widianto; Rahmatiah; B. Syukroni Baso; Nana Citrawati Lestari; Arifin
Jurnal Mantik Vol. 6 No. 3 (2022): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Changes in information and communication technology necessitate rapid adaptation in the application of technology to the learning process in education. As participants in learning activities, teachers are required to be able to develop engaging, technology-based learning models, one of which is the use of interactive multimedia learning resources. In vocational high school learning, there are 2D animation courses that teach the fundamentals of creating 2D animation. This subject is interesting because it can be a forum for students' creative skills; therefore, it is highly appropriate to use Interactive Learning media, which can reduce a static atmosphere and create an effective, interesting, interactive, and enjoyable learning process. In this study, interactive multimedia learning is implemented in 2D animation classes in vocational high schools by modifying the 2D animation learning curriculum. The approach of application development employs the Multimedia Development Life Cycle model, which comprises of the steps of concept, design, material collecting, assembly, and testing. The concept of multimedia design employs the notion of simplicity, which tries to make the material's content not overly complex, concise, clear, instructive, and convincing in order to pique students' interest. Testing the program utilizing a blackbox technique that demonstrates the application has functioned properly and is in compliance with the user needs analysis.
PEMBINAAN DAN PEMBAGIAN MASKER DI MAJELIS TAKLIM DARUL IDRUS BANJARMASIN Yulianti Hidayah; Rabiatul Adawiyah; Nana Citrawati Lestari; Rahmita Yuliana Gazali; Winda Agustina; Ria Mayasari
SWARNA: Jurnal Pengabdian Kepada Masyarakat Vol. 1 No. 3 (2022): SWARNA: Jurnal Pengabdian Kepada Masyarakat, November 2022
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi 45 Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/swarna.v1i3.91

Abstract

STKIP PGRI Banjarmasin terus berperan aktif untuk menanggulangi pandemi Covid-19 banyak berdampak terhadap kesehatan masyarakat. Salah satunya ialah dengan melaksanakan kegiatan pengabdian kepada masyarakat berupa sosialisasi, pembinaan, dan pembagian masker kepada masyarakat yang menjadi sasaran kegiatan. Sasaran kegiatan pengabdian ini ialah nggota Majelis Taklim Darul Idrus Banjarmasin, baik anak-anak, ustadz, dan pengelola. Tujuan dari kegiatan Pengabdian kepada Masyarakat ini adalah untuk memberikan edukasi kepada seluruh jamaah Majelis Taklim Darul Idrus Banjarmasin untuk memakai masker pada saat pandemi. Bentuk kegiatan pengabdian kepada masyarakat ini adalah pembinaan. Adapun pelaksanaan kegiatan antara lain berupa: (1) Survei awal tempat kegiatan untuk mengetahui apakah jamaah sudah menerapkan protokol kesehatan di setiap aktivitas majelis taklim tersebut apa belum; (2) Pembinaan awal pentingnya menggunakan masker saat pandemi Covid-19; (3) Pembagian masker; dan (4) Pembinaan lanjutan. Berdasarkan hasil evaluasi kegiatan, diketahui bahwa seluruh anggota jamaah Majelis Taklim Darul Idrus Banjarmasin sudah tertib memakai masker di hari tersebut. Meskipun para jamaah sudah tertib dalam menggunakan masker. Tim pengabdian tetap memberikan pembinaan lanjutan kepada para peserta kegiatan agar mempertahankan kebiasaan baik ini meskipun nanti jika kasus Covid-19 sudah mengalami penurunan karena mencegah jauh lebih baik daripada mengobati.
Pendidikan Inspiratif Era Cybernetics (Strategi Menjadikan Iklim Pembelajaran Bermakna di Era Digital) Akhmad Riandy Agusta; Nana Citrawati Lestari; Ahmad Suriansyah; Nofirman Nofirman; Trisna Rukhmana
Jurnal Pendidikan dan Konseling (JPDK) Vol. 4 No. 5 (2022): Jurnal Pendidikan dan Konseling
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpdk.v4i5.7307

Abstract

Penelitian ini bertujuan untuk mendeskripsikan dan menganalisis strategi dalam mewujudkan iklim pembelajaran bermakna di era digital. Dimana pendidikan yang bermaknan nantinya bisa memberikan inspirasi bagi peserta didik dalam dunia pendidikan di era serba digital, guna membangun suatu iklim pembelajaran yang menyenangkan, menginspirasi, bermakna serta terlaksana dengan efektif dan efiseien. Untuk mewujudkan tujuan penelitian diatas, maka peneliti memilih jenis penelitian studi pustaka dengan pendekatan filosofis atau analisis konten dengan mengumpulkan literatur terkait baik buku, artikel dan literasi terkait lainnya sebagai sumber data. Adapun hasil penelitian ini menunjkan bahwa dalam menjadikan iklim pembelajaran yang bersifat bermakna dan inspiratif di era digital ini, maka aspek yang paling dasar yang wajib dipahami oleh para pendidik ialah bagaimana para pendidik bisa mendorong serta menarik minat untuk menyukai serta senang terhadap kegiatan pembelajaran serta materi yang disampaika. Untuk mewujudkan hal itu, guru harus menyiapkan beberapa strategi yaitu, inovasi pada model pembelajaran era digital, menguasai konten knowledge dan teknologi knowledge serta menjalankan evaluasi serta inovasi dalam pembelajaran dengan bantuan media digital.
Implementation of youtube as a learning media in the new normal era Dahlan Abdullah; Achmad Harristhana Mauldfi Sastraatmadja; Nana Citrawati Lestari; Nanda Saputra; Gamar Al Haddar
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 13 No 3 (2023): Januari: Education Science
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/cendikia.v13i3.3464

Abstract

The world of education must be able to adjust to new typical conditions, such that some schools use online learning, blended learning, and face-to-face instruction. Currently, the transition period from pandemic to new normal is known as the period of adjusting government policies and the management capabilities of each school, so that in the transition of this condition in the world of education, it is necessary to change learning procedures, including the original learning media. Internet is a technological innovation that can be utilized to facilitate distance learning. The internet facilitates human communication, information access, and entertainment. YouTube, which is a social media network but also has advantages as a learning medium, is one of the most popular platforms. The objective of this research is to investigate and assess the current application of YouTube as a learning medium in the new normal era. The research technique employs a literature review of YouTube's implementation and usage as a learning medium in order to create an analysis of YouTube's implementation and use from the perspectives of educators and students at varying levels of education in order to facilitate learning.
Penerapan Metode Pembelajaran Permainan Edukatif Terhadap Hasil Belajar IPA di SDN Sungai Miai 7 Banjarmasin Nana Citrawati Lestari; Yulianti Hidayah; Fathul Zannah
Journal on Education Vol 5 No 3 (2023): Journal on Education: Volume 5 Nomor 3 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i3.1497

Abstract

The use of various learning methods is naturally carried out by teachers as educators. Learning science in elementary schools requires the use of interesting learning methods to have a positive impact on learning outcomes. One of the learning methods that can be used by teachers for science learning is the educational game method. Several studies using the game method in learning activities show satisfactory results. However, very few studies with the title application of educational games to elementary science learning are found on the Google Scholar search page. Therefore researchers are interested in conducting research with the title "Application of Educative Game Learning Methods on Science Learning Outcomes at SDN Sungai Miai 7 Banjarmasin". Based on the title, the purpose of this research is to find out whether the application of educative game learning methods can improve learning outcomes. As per the title, this research was conducted at SDN Sungai Miai 7 Banjarmasin. This research method is classroom action research (CAR). Data was collected through test and non-test techniques by filling out a questionnaire. Tests are used to collect data on learning outcomes. The data obtained was then analyzed in a quantitative descriptive manner. The results of learning science by applying the educational game method at SDN Sungai Miai 7 Banjarmasin have increased from each meeting based on the average value and percentage of classical completeness.
The Influence of Learning Styles (Visual, Kinesthetic and Auditory) on the Independence of Elementary Students’ Learning Muhammad Mujtaba Mitra Zuana; Sumarni Rumfot; Firman Aziz; Eka Selvi Handayani; Nana Citrawati Lestari
Journal on Education Vol 5 No 3 (2023): Journal on Education: Volume 5 Nomor 3 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i3.1585

Abstract

The purpose of this research is to explain the effect of visual, auditory, and kinesthetic learning styles on the learning independence of elementary school students in one of the public schools in Jakarta. This research is a quantitative research with linear regression research method. Quantitative research according to Sugiyono can be interpreted as a research method based on the philosophy of positivism, used to examine certain populations or samples, sampling techniques are generally carried out randomly, data collection uses research instruments, data analysis is quantitative/statistical in nature with the aim of testing hypotheses which has been set. In this study using the linear regression method, namely statistical techniques to create a model and investigate the effect of one or several independent variables on one response variable. Based on the results of the research, data analysis, and discussion that was carried out in the previous chapter, it can be concluded from 112 respondents that students with dominant visual learning styles are 56 students, auditory learning styles are 21 students, kinesthetic learning styles are 13 students, visual learning styles and auditory as many as 10 students, visual and kinesthetic learning styles as many as 6 students, auditory and kinesthetic learning styles as many as 4 students, and students with the three dominant learning styles as many as 2 students
Internet-based learning in improving student digital literacy Apriani Riyanti; Unggul Sagena; Nana Citrawati Lestari; Susatyo Adhi Pramono; Gamar Al Haddar
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 13 No 4 (2023): Maret: Education Science
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/cendikia.v13i4.3598

Abstract

Internet-based education has become an integral aspect of contemporary education and plays a crucial role in enhancing the digital literacy of elementary school students. With learning tools and applications, elementary school kids can enhance their digital abilities and comprehend topics and principles in a more dynamic, entertaining, and efficient manner. In addition, internet-based learning helps students prepare for an increasingly technological future and improves their teamwork and communication abilities. Nonetheless, schools and educational institutions must ensure that students receive the required training and direction to enhance their digital literacy through internet-based learning. The purpose of this research is to identify factors that influence the digital literacy of elementary school students through internet-based learning, analyze the information synthesis, and provide recommendations and suggestions for schools and educational institutions to improve the digital literacy of elementary school students through internet-based learning, namely the development of internet-based learning media in an effort to evaluating and comprehending how internet-based learning influences the digital literacy of elementary school students is necessary for research purposes to determine the function of internet-based learning in enhancing the digital literacy of primary school students.
PEMBINAAN DAN PEMBAGIAN MASKER DI MAJELIS TAKLIM DARUL IDRUS BANJARMASIN Yulianti Hidayah; Rabiatul Adawiyah; Nana Citrawati Lestari; Rahmita Yuliana Gazali; Winda Agustina; Ria Mayasari
SWARNA: Jurnal Pengabdian Kepada Masyarakat Vol. 1 No. 3 (2022): SWARNA: Jurnal Pengabdian Kepada Masyarakat, November 2022
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi 45 Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/swarna.v1i3.91

Abstract

STKIP PGRI Banjarmasin terus berperan aktif untuk menanggulangi pandemi Covid-19 banyak berdampak terhadap kesehatan masyarakat. Salah satunya ialah dengan melaksanakan kegiatan pengabdian kepada masyarakat berupa sosialisasi, pembinaan, dan pembagian masker kepada masyarakat yang menjadi sasaran kegiatan. Sasaran kegiatan pengabdian ini ialah nggota Majelis Taklim Darul Idrus Banjarmasin, baik anak-anak, ustadz, dan pengelola. Tujuan dari kegiatan Pengabdian kepada Masyarakat ini adalah untuk memberikan edukasi kepada seluruh jamaah Majelis Taklim Darul Idrus Banjarmasin untuk memakai masker pada saat pandemi. Bentuk kegiatan pengabdian kepada masyarakat ini adalah pembinaan. Adapun pelaksanaan kegiatan antara lain berupa: (1) Survei awal tempat kegiatan untuk mengetahui apakah jamaah sudah menerapkan protokol kesehatan di setiap aktivitas majelis taklim tersebut apa belum; (2) Pembinaan awal pentingnya menggunakan masker saat pandemi Covid-19; (3) Pembagian masker; dan (4) Pembinaan lanjutan. Berdasarkan hasil evaluasi kegiatan, diketahui bahwa seluruh anggota jamaah Majelis Taklim Darul Idrus Banjarmasin sudah tertib memakai masker di hari tersebut. Meskipun para jamaah sudah tertib dalam menggunakan masker. Tim pengabdian tetap memberikan pembinaan lanjutan kepada para peserta kegiatan agar mempertahankan kebiasaan baik ini meskipun nanti jika kasus Covid-19 sudah mengalami penurunan karena mencegah jauh lebih baik daripada mengobati.
Analysis Of The Effectiveness Of Audio Visual Learning Media Based On Macromedia Flash Usage On School Program Of Increasing Student Learning Motivation Henny Sanulita; Donny Hendriyanto; Nana Citrawati Lestari; Akhmad Ramli; Opan Arifudin
Journal on Education Vol 6 No 2 (2024): Journal on Education: Volume 6 Nomor 2 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i2.5121

Abstract

The purpose of this study is to investigate the potential impact of flash multimedia audiovisual learning materials on students' motivation to learn. Quantitative and semi-experimental methodologies are used in this kind of research. An experimental design with just a post-test control group is used in this study. The population is represented by all study participants. The technique for gathering samples is called purposeful sampling. For the purposes of this sampling procedure, we selected two classes: class A served as the experimental group and class B as the control group. There were about a hundred pupils in the sample. Questionnaires were employed in order to gather data. The data analysis for this study included descriptive analysis. Students in the experimental class scored higher on the average for learning motivation than those in the control class, according to the findings of the descriptive statistical analysis. The significance level of 0.05 is not as great as the significance coefficient value of 0.000, according to the results of the t test hypothesis test. The findings of the t-test indicated that the experimental class was more driven to read documents regarding enthalpy changes than the control class. The impact of macromedia flash-based audio-visual learning materials on students' motivation to learn is probably the cause of this discrepancy.
Co-Authors Achmad Harristhana Mauldfi Sastraatmadja Affandy Agusman Aris Ahmad Suriansyah Ahmad Tohir Akhmad Ramli Akhmad Riandy Agusta Akhmad Riyadi Ali Muhammad Almir Ulimaz Almira Ulimaz ANDRI KURNIAWAN Apriliyani, Eka Suci Arief Rahman Arifin Arifin Arifin, Arifin Arifudin, Opan Arina Wulandari Aristanto, Aristanto B. Syukroni Baso Bambang Purwoko Citra Siwi Hanayanti Dahlan Abdullah Dasep Supriatna Devin Mahendika Dewantara, Rizki Dewantara, Rizki Donny Hendriyanto Efendi, Nofriza Efrina, Gusnita Eka Selvi Handayani Eri Mardiani Fathul Zannah Fathul Zannah Fatulloh, M. Amin Fauzi, Muhammad Sukron Firman Aziz Fita Dwi Mahisti Fitria Meisarah Fujianor Maulana Fujiono Fujiono Gamar Al Haddar Gamar Al Haddar, Gamar Al Gingga Prananda Hendrilia, Yudi Hendy Tannady Henny Sanulita Hidayah, Yulianti Isna Kamilawati Isna Kasmilawati Judijanto, Loso Lagiono Lagiono Lili Agustina Loso Judijanto Lukmanul Hakim, Alif Maryam Agustina Mashuri, Mohan Taufiq Muhammad Arsyad MUHAMMAD HENDRA Muhammad Mujtaba Mitra Zuana Mumu Muzayyin Maq Naheria Nanny Mayasari Nida Humaida Nisa, Rafika Nofirman, Nofirman Nuryenda, Endang Yuda Paulina Erawati Paramita Petrus Jacob Pattiasina PRIHANTINI Prihantini Prihantini Putri Hana Pebriana Qamariah Qamariah Rabiatul Adawiyah Rabiatul Adawiyah Rabiatul Adawiyah Rachman, Reza Saeful Rahmatiah Rahmita Yuliana Gazali Ramadhona, Rossa Rezky Nefianthi Rezky Nefianthi Rezky Nefianthi, Rezky Ria Mayasari Ria Mayasari Risnawati, Yun Riyanti, Apriani Rossa Ramadhona Rukhmana, Trisna Saidatun Ni'mah Saputra, Nanda Satria, Erwinsyah Septian Rheno Widianto Stavinibelia Sumarni Rumfot Suryati Susatyo Adhi Pramono, Susatyo Adhi Sutarto Sutarto Tamaulina Br Sembiring Trimey Liria Hutauruk Unggul Sagena Virgina Maria Louisa Winda Agustina Yoesoep Edhie Rachmad Yoesoep Edhie Rachmad Yulianti Hidayah Yulianti Hidayah Zahmi, April