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Pengenalan & Pelatihan Kewirausahaan dengan Membuat Buket Snack untuk Anak Usia Remaja di Panti Asuhan Kasih Ibu Bangkinang Rahmad Akbar; Dzulhijjah Yetti; Merlia Rahmayani; Harmi Yelmi; Andri Nofiar. Am; Antoni Pribadi; Nurbit Nurbit
Indonesia Bergerak : Jurnal Hasil Kegiatan Pengabdian Masyarakat Vol. 2 No. 1 (2024): Januari : Indonesia Bergerak: Jurnal Hasil Kegiatan Pengabdian Masyarakat
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/inber.v2i1.144

Abstract

Giving gifts or souvenirs among young people with flower bouquets has become common place, unfortunately the flower bouquets we give often wither and become trash. One alternative substitute for souvenirs or flower bouquet gifts is a snack bouquet. Giving a snack bouquet not only cheap and affordable, it also provides more benefits because we can eat the snacks. The Trend of giving souvenirs or gifts in the form of a bouquet of snacks can be a form of business for young people, especially for the teenagers of the Kasih Ibu Bangkinang Orphanage. After this activity, it is hoped that teenagers can develop an entrepreneurial spirit and will grow into creative individuals. The problem of teenagers at Kasih Ibu Orphanage is that they do not have insight into entrepreneurship and there is a lack of activities that build their creativity and skills. Therefore, training is needed to increase understanding of education about entrepreneurship and a spirit of creativity that is trained at an early age, which is the main capital for their productivity and independence when they grow up. For sustainability programs, because children's entrepreneurship cannot be carried out alone, guidance and support from adults, assistants in orphanages and teachers are needed. Providing opportunities for teenagers to learn to do business (entrepreneurship) from a young age is not oriented towards making money, but rather to train independence, by relying on their creativity.
Pengaruh Language Games Terhadap Kemampuan Berbicara Bahasa Inggris Mahasiswa Administrasi Bisnis Internasional Politeknik Kampar Dzulhijjah Yetti; Rahmad Akbar; Merlia Rahmayani; Andri Nofiar. Am; Antoni Pribadi
Guruku: Jurnal Pendidikan dan Sosial Humaniora Vol. 1 No. 4 (2023): GURUKU : Jurnal Pendidikan dan Sosial Humaniora
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/guruku.v2i4.775

Abstract

In the process of language learning, particularly English, there are various methods and strategies that can be applied. One interesting approach is through language games. This study aims to examine the impact of using language games on students' English-speaking skills. The subjects of the study involved 19 students from classes 1 to 4 of the International Business Administration Program at Kampar Polytechnic. The results revealed that the use of language games significantly improved students' speaking abilities, including pronunciation, fluency, and sentence accuracy. Additionally, student participation, discipline, and responsiveness also showed improvement. Based on the questionnaire results, all students agreed that language games were not only enjoyable but also highly motivating, encouraging them to engage more actively in class activities.
Designing Innovative Packaging to Enhance the Appeal of Adifidz Putra's Small and Medium Enterprises Products habibie, indra; Akbar, Rahmad; Nurkholis, Nurkholis; Yetti, Dzulhijjah; Am, Andri Nofiar; Febrianton, Adi; Kurniaty, Tri
SITEKIN: Jurnal Sains, Teknologi dan Industri Vol 22, No 1 (2024): December 2024
Publisher : Fakultas Sains dan Teknologi Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/sitekin.v22i1.33150

Abstract

The rapid development of the global market is in the global industry where companies must have the ability to compete globally in the face of advancing times. Therefore, this global market development becomes a challenge for companies, including the Adifidz Putra beef skin cracker Small and Medium Enterprises (SMEs) in Bangkinang City, which must be able to compete by offering their consumers the best taste, quality, service, price, and packaging design compared to other competing products, so that they can continue to maintain their performance. Therefore, it is necessary to develop the packaging design for the skin cracker products from SMEs Adifidz Putra in Bangkinang City by applying the Kansei Engineering approach. This approach takes into account the emotional and psychological aspects of product packaging with the aim of creating a positive experience for consumers. The Kansei Engineering method will be used to link the physical characteristics of the packaging with the emotional responses expected from consumers. It is hoped that the results of this research will enhance product appeal and consumer satisfaction, while helping SMEs Adifidz Putra to improve their marketing efforts and increase the competitiveness of their products.
Upaya Meningkatkan Vocabulary Mastery dalam Pembelajaran Bahasa Inggris Melalui Metode Running Dictation Game Dzulhijjah Yetti; Rahmad Akbar; Merlia Rahmayani; Andri Nofiar. Am; Antoni Pribadi
Guruku: Jurnal Pendidikan dan Sosial Humaniora Vol. 1 No. 2 (2023): GURUKU : Jurnal Pendidikan dan Sosial Humaniora
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/guruku.v1i2.776

Abstract

The objective of this study is to assess the improvement of English vocabulary mastery through the implementation of the running dictation game method among fifth-grade students at SDN 005 Langgini. This research adopts a Classroom Action Research (CAR) approach, conducted in two cycles with stages of planning, implementation, observation, and reflection. Data collection methods included observation, documentation, and question-and-answer sessions. The participants of the study were 31 fifth-grade students at SDN 005 Langgini. The data analysis techniques employed were descriptive qualitative and descriptive quantitative. The findings of the study reveal that the use of the running dictation game method significantly improved English vocabulary mastery among the fifth-grade students in class V C at SDN 005 Langgini. This improvement is evident in the increase in average student scores and the overall enhancement of vocabulary mastery. In the pre-cycle, the classical completeness rate was 20.42%, classified as Not Developing. The completeness rate improved to 52.63% in Cycle I, meeting the criterion of Developing as Expected. As the results from Cycle I did not meet the established success criteria, the study proceeded to Cycle II. In Cycle II, student completeness increased to 81.71%, meeting the criterion of Developing Very Well. In both written and oral tests, students demonstrated strong proficiency in mastering English vocabulary, including their ability to write, pronounce, and translate vocabulary accurately.
Implementasi Sistem Pelayanan Publik di Kantor Desa Kumantan Nasari, Fina; Oktorina, Fenty Kurnia; Ridwan, Muhammad; Putri, Tara Liana Ramadhani; Fitri; Nofiar. AM, Andri; Antoni Pribadi
AJAD : Jurnal Pengabdian kepada Masyarakat Vol. 4 No. 3 (2024): DECEMBER 2024
Publisher : Divisi Riset, Lembaga Mitra Solusi Teknologi Informasi (L-MSTI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59431/ajad.v4i3.359

Abstract

Kumantan Village is a village administratively located in Bangkinang District, Kampar Regency. Kumantan Village has an area of 16 km² with a population of 6,146 people. The dissemination of information in Kumantan Village has not been digitalized, where information is distributed through RW and RT assistance or directly to residents. Public service activities in Kumantan Village are still conducted manually. This situation results in suboptimal public services and information dissemination. The proposed solution to address this issue is the development of a public service information system to streamline correspondence management and broaden information dissemination. The community service program for implementing the public service information system has been conducted and is expected to resolve the identified problems.
Implementation of the Luther Method in Virtual Reality Designing of the Flow of Making a Driver's License (SIM) at the Traffic Unit (Satlantas) of the Kampar Regency Regional Police . Am, Andri Nofiar; Pribadi, Antoni; Rukhshah, Muhammad; Zulfikar, Zulfikar; Nurkholis, Nurkholis
ABEC Indonesia Vol. 12 (2024): 12th Applied Business and Engineering Conference
Publisher : Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

SIM issuance is carried out by the Polres traffic unit, including Satlantas Polres Kampar, which currently stilluses banners to convey information about the flow of SIM issuance. This problem can be overcome by making a websitebased Virtual Tour of the Flow of Making a Driver's License. This Virtual Tour was developed using the PHPprogramming language, CodeIgniter v3 framework, MySQL database, Apache, jQuery, and hardware in the form of InstaNano 360 cameras and iPhone cellphones, as well as software such as Adobe Photoshop. This research aims to facilitatethe public in finding information about the flow of making a driver's license since it can be accessed anytime andanywhere without having to come or ask directly to the location. The method used in this research is the Luther method,which consists of six stages: concept, design, material collection, manufacture, testing, and distribution. The results ofthis study successfully created a Virtual Tour of the flow of making a driver's license that can be accessed through thewebsite, and serves as information that makes it easier for the public to find out the flow of making a driver's license atSatlantas Polres Kampar, with the results of user response reaching an average value of 90.15%.
Analisis Pengaruh Kualitas Produk dan Strategi Pemasaran Instagram terhadap Keputusan Pembelian Yourdayflower Bouquet Kecamatan Bangkinang Kota Rahmad Akbar; Yetti, Dzulhijjah; Nofiar.Am, Andri; Perdana, M. Alkadri; Nurkholis; Habibie, Indra
Masip: Jurnal Manajemen Administrasi Bisnis dan Publik Terapan Vol. 3 No. 1 (2025): Maret: MASIP: Jurnal Manajemen Administrasi Bisnis dan Publik Terapan
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/masip.v3i1.942

Abstract

This study aims to analyze the influence of product quality and Instagram marketing strategies on purchasing decisions for bouquets at Yourdayflower Bouquet, Bangkinang Kota District. The data collection methods used in this study are questionnaires and documentation. Data analysis was conducted quantitatively using multiple linear regression tests. Based on the partial test results (T-test), Instagram marketing strategies have a significant influence on bouquet purchasing decisions at Yourdayflower Bouquet. Meanwhile, the simultaneous test results (F-test) indicate that product quality and Instagram marketing strategies collectively impact purchasing decisions. The findings of this study confirm that both product quality and digital marketing strategies through Instagram play a crucial role in increasing consumer attraction and influencing their decision to purchase bouquets at Yourdayflower Bouquet. Therefore, optimizing digital marketing strategies and improving product quality can be strategic steps to enhance sales
Pelatihan Pemanfaatan Limbah Plastik Menjadi Produk Kerajinan Tangan Bernilai Ekonomis di Tim PKK RT 001 RW 008 Dusun Pulau Sialang Kampar Rahmad Akbar; Dzulhijjah Yetti; Nurbit Nurbit; Harmi Yelm; Indra Habibi; Andri Nofiar Am; Nurkholis Nurkholis; Tri Kurniaty; Santri Utami Ms
ABDIMAS TERAPAN : Jurnal Pengabdian Kepada Masyarakat Terapan Vol. 2 No. 2 (2024): Desember: ABDIMAS TERAPAN: Jurnal Pengabdian Kepada Masyarakat Terapan
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/abdimasterapan.v2i2.842

Abstract

This training activity on the use of plastic waste into economically valuable handicraft products is a community service program which aims to provide solutions to the problem of managing plastic waste in the community. The main problem faced is the low level of utilization of plastic waste which has the potential to pollute the environment. This training was carried out with the aim that members of the PKK Team RT 001 RW 008 Dusun Pulau Sialang, Kampar, could understand and practice processing plastic waste into handicraft products such as bags, flower vases and home decorations. These products not only have aesthetic value but also economic value, so they can increase people's productivity and financial independence. In addition, this activity is expected to contribute to reducing the volume of plastic waste that ends up in final disposal sites (TPA). Through this training, participants also gain additional knowledge and skills in managing plastic waste, especially used packaging waste such as plastic bags, drink bottles and detergent packaging, into creative and innovative products. Thus, this activity is able to have a positive impact both economically and environmentally for the people of Sialang Island Hamlet.
Pemberian bimbingan belajar Bahasa Inggris Bagi Siswa Sekolah Dasar di Desa Ridan Permai Kecamatan Bangkinang Kota Yetti , Dzulhijjah; Rahmad Akbar; Nofiar.Am, Andri; Pribadi, Antoni; Habibie, Indra; Nurkholis; Febrianton, Adi; Kurniaty, Tri
ABDIMAS TERAPAN : Jurnal Pengabdian Kepada Masyarakat Terapan Vol. 2 No. 2 (2024): Desember: ABDIMAS TERAPAN: Jurnal Pengabdian Kepada Masyarakat Terapan
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/abdimasterapan.v2i2.946

Abstract

This Community Service Program aims to provide English tutoring for elementary school students in Ridan Permai Village, Bangkinang Kota District. The program is designed to help students master basic English skills, considering the low level of English proficiency among students in the village. Additionally, the lack of interest in learning English outside school hours presents a challenge that needs to be addressed. Through this program, it is hoped that students will develop awareness to study independently at home and improve their English skills, including listening, reading, speaking, and writing, as well as mastery of grammar and vocabulary. Evaluation results indicate a significant improvement in the students' English proficiency, with an attendance rate of 100%. It is hoped that this program will be sustainable and continued by the local community after the program ends.
Career Prediction of Informatics Engineering Alumni Using Naïve Bayes Algorithm Nurkholis, Nurkholis; Am, Andri Nofiar.
Internet of Things and Artificial Intelligence Journal Vol. 5 No. 1 (2025): Volume 5 Issue 1, 2025 [February]
Publisher : Association for Scientific Computing, Electronics, and Engineering (ASCEE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/iota.v5i1.897

Abstract

Alumni are an important part of education, especially in higher education where alumni can be a reference for the quality of the majors, the more alumni graduates who can get jobs in accordance with their majors, the better the teaching and learning process in the majors, but if the opposite happens, the university needs to evaluate the teaching and learning process so that the students produced can keep up with the times, during the process of finding work in accordance with the alumni's majors. Uin Suska Riau informatics engineering alumni are no exception where analyzing alumni careers is important to be able to improve the quality of Uin Suska Riau in producing alumni who are able to compete in the future. The Naïve Bayes algorithm is a branch of machine learning that can make predictions using classification techniques in predicting the career data of informatics engineering alumni. In the study there was alumni data to carry out the prediction process on career suitability with majors using 275 data and divided into training data and testing data resulting in an accuracy of 75%.