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Workshop Pengembangan Media Pembelajaran Berbentuk Komik Berbasis Artificial Intelligence (AI) Pada Calon Guru SD Muhammad Syazali; Mohammad Irawan Zain; Lalu Hamdian Affandi; Ibrahim Ibrahim; Gita Prima Putra; Ni Made Yeni Suranti; Lalu Wira Zain Amrullah
Indonesian Journal of Education and Community Services Vol. 5 No. 1 (2025): Edisi: Januari - Juni 2025
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The results of a preliminary study conducted through a survey of 104 respondents showed that the majority of them (90.4%) had never developed comic-based media. This was due to difficulties in writing the story script (26%), creating character illustrations (74%), and combining story writing with illustration (12%). A total of 65% encountered obstacles in scriptwriting, 35% faced difficulties in drawing, and 10% experienced challenges in both areas. Therefore, we organized an activity entitled “Workshop on the Development of Comic-Based Learning Media Using Artificial Intelligence (AI) for Prospective Primary School Teachers.” The methods applied in this activity included a combination of lectures, Q&A sessions, demonstrations, and hands-on practice in developing AI-based comic media. The goal of this community service activity was to improve the knowledge and skills of prospective primary school teachers in developing AI-based comic learning media. The workshop, held on July 20, 2024, was carried out smoothly. The participants consisted of 23 students from the PGMI Program at UIN Mataram, with 65.2% female and 34.8% male. Based on their academic year, 13.04% were first-year students, 30.43% were second-year students, and 56.52% were third-year students. The workshop, conducted through presentations and demonstrations, successfully enhanced participants' knowledge and skills in developing AI-based comic learning media.
PEMANFAATAN DAUN SEKITAR SEBAGAI MOTIF PADA KAIN DI SDN 24 MATARAM Rahmadani , Novia Dian; Olivia, Mareta; Faridatul Aulia, Nanda; Nurizzaty, Reza; Satialini Pujiyantari, Ni Ketut; Wira Zain Amrullah, Lalu
Jurnal Interaktif: Warta Pengabdian Pendidikan Vol 5 No 2 (2025): Edisi Desember 2025
Publisher : Jurusan Ilmu Pendidikan, FKIP, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/interaktif.v5i2.518

Abstract

Indonesia has abundant biodiversity, thus providing great potential to utilize natural materials such as leaves as motifs in textile art through ecoprint techniques. This community service aims to describe the use of leaves found around the school environment as ecoprint motifs on fabrics at SDN 24 Mataram. This community service uses a training approach so that students are directly involved in ecoprint making activities. The ecoprint process includes leaf selection, arrangement on fabric, printing through pressure and evaporation, and color fixation using natural mordants. The results of the community service show that various leaves available around the school can be used effectively to produce ecoprint motifs with varying levels of clarity and color intensity. The success of the motif is influenced by leaf thickness, leaf vein structure, printing technique, fixation process, and heating method. In addition, ecoprint activities provide positive educational benefits by increasing students' creativity, observation skills, and environmental awareness. Thus, the use of surrounding leaves as ecoprint motifs can function as a creative, contextual, and environmentally friendly activity in elementary schools.
MENINGKATKAN WAWASAN MAHASISWA PRA-SKRIPSI TENTANG MANAJEMEN REFERENSI OTOMATIS BERBASIS MENDELEY Oktaviyanti, Itsna; Maulyda, Mohammad Archi; Amrullah, Lalu Wira Zain; Nurmawanti, Iva; Erfan, Muhammad
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 4, No 1 (2021): Martabe : Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v4i1.41-47

Abstract

The purpose of these community services activities was to solve the problem of writing references and bibliography for students who start writing their thesis. To achieve this purpose, community service is carried out in several stages, namely the preparation of webinars, Mendeley-based Automatic Reference Management webinars and evaluation of webinar activities. Preparation of webinar activities including coordination, preparation of zoom accounts and flyers for students, then the Mendeley-based Automatic Reference Management webinar as the core activity of this community service. The webinar evaluation is carried out by posttest. The service activities that have been carried out are considered successful shown by activities that have been done, the enthusiasm of the participants is quite high and the insight into writing references and making student bibliography increases. This is evident from the time the webinar activity was according to plan, the webinar participants reached 96 students and the posttest results showed that students' understanding of automatic reference management had increased by up to 77.5%.
Pengaruh Penerapan Metode Permainan Ranking 1 dalam Pembelajaran IPA terhadap Kemampuan Kerja Sama Siswa Kelas 4 SDN 36 Cakranegara Khasanah, Syayarathul; Tahir, Muhammad; Amrullah, Lalu Wira Zain
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 1 (2026): Februari
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i1.1644

Abstract

This study aimed to examine the effect of the Ranking 1 game method in science learning on the cooperative skills of fourth-grade students at SDN 36 Cakranegara. The research employed a pre-experimental design using the one-group pretest–posttest model, in which only a single class was involved without a comparison group. The research sample consisted of 20 fourth-grade students. Data were collected using a questionnaire designed to measure students’ cooperative skills. Prior to hypothesis testing, prerequisite tests including normality and homogeneity tests were conducted. The hypothesis was tested using a t-test to determine the significance of the difference between pretest and posttest results. The results of the hypothesis test indicated that the calculated t-value (11.055) was greater than the t-table value (1.725), leading to the acceptance of the alternative hypothesis and the rejection of the null hypothesis. These findings demonstrate that the Ranking 1 game method has a significant effect on improving students’ cooperative skills in science learning. Therefore, the implementation of game-based learning methods such as Ranking 1 can be considered an effective instructional strategy to enhance student cooperation in elementary science classrooms.
Pengembangan Media Voice Book Cerita Bergambar Untuk Meningkatkan Pemahaman Soal Cerita Matematika Siswa Sekolah Dasar Bunga Safira Anggrawan; Heri Hadi Saputra; Lalu Wira Zain Amrullah
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 4 (2025): November
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i4.4120

Abstract

Kemampuan memahami soal cerita matematika merupakan aspek penting dalam pembelajaran, namun masih banyak siswa yang mengalami kesulitan akibat rendahnya kemampuan membaca dan metode pembelajaran yang kurang menarik. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis voice book cerita bergambar guna meningkatkan kemampuan memahami soal cerita matematika siswa kelas IV SDN 14 Cakranegara. Model pengembangan yang digunakan adalah ADDIE (Analysis, Design, Development, Implementation, dan Evaluation) dengan subjek penelitian siswa kelas IV dan objek berupa voice book cerita bergambar pada materi piktogram. Teknik pengumpulan data meliputi wawancara, angket, tes, dan dokumentasi. Hasil validasi menunjukkan bahwa media yang dikembangkan sangat valid, dengan nilai validasi ahli media sebesar 95% dan ahli materi sebesar 85%. Kepraktisan media memperoleh respons sangat baik dari guru (92,5%) dan siswa (90,2%). Uji efektivitas menggunakan paired sample t-test menghasilkan nilai signifikansi 0,001 (p < 0,05), yang menunjukkan adanya perbedaan signifikan antara hasil pre-test dan post-test. Dengan demikian, media voice book cerita bergambar dinyatakan layak, praktis, dan efektif untuk meningkatkan kemampuan memahami soal cerita matematika siswa.
Workshop Pembelajaran Mendalam Dan Manajemen Kelas Untuk Meningkatkan Kompetensi Guru SD Islam Ali Bin Abi Thalib Ilham Handika; Lalu Wira Zain Amrullah; Asri Fauzi; Aisa Nikmah Rahmatih
Dedikasi Cendekia: Warta Pengabdian Pendidikan Vol. 3 No. 1 (2026)
Publisher : Educational Consultant & Counseling Career (EC3) Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66653/dedikasicendekia.v3i1.64

Abstract

This community service activity aims to improve teachers' pedagogical competence through a workshop on deep learning and classroom management at Ali Bin Abi Thalib Islamic Elementary School. The background to this activity is based on teachers' limited understanding of the implementation of deep learning and the suboptimal application of classroom management strategies in the learning process. This condition results in learning still tending to be teacher-centered and not fully encouraging active student engagement and critical thinking skills. The implementation method consisted of preparation, workshop implementation, learning simulations, practical development of learning materials, and activity evaluation. The workshop was conducted using lectures, discussions, simulations, and mentoring methods. The results showed an increase in teachers' understanding and skills in implementing deep learning and effective classroom management strategies. Teachers were able to design more active, reflective, and student-centered lessons. Furthermore, participants responded positively to the workshop because the material provided was relevant to the learning needs of elementary schools. Therefore, the workshop on deep learning and classroom management can be one way to improve teachers' pedagogical competence and the quality of learning in elementary schools
Pengaruh Model PjBL dengan Eksperimen Sains Sederhana terhadap Keterampilan Proses Sains Siswa Kelas V Sekolah Dasar Galang Ijtihad; Aisa Nikmah Rahmatih; Lalu Wira Zain Amrullah
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 2 (2026): May
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i2.1935

Abstract

Science process skills are essential for students to analyze information and solve problems effectively. This study aims to determine the effect of the Project-Based Learning (PJBL) model combined with simple science experiments on the science process skills of fifth-grade elementary school students. This study employed a quantitative approach using a quasi-experimental design with the Nonequivalent Control Group Design. The research subjects consisted of an experimental class treated using the PJBL model with simple science experiments and a control class using a conventional learning model. Data collection techniques employed a multiple-choice test on science process skills that had been tested for validity and reliability. The results showed a significant difference in students’ science process skills between the two classes, indicating that Ha was accepted and H0 was rejected. The highest improvement occurred in the classifying indicator, while the lowest improvement was found in the observing indicator. Therefore, the PJBL model combined with simple science experiments had a positive effect on students’ science process skills in the IPAS subject, particularly on the topic “What Are Magnets and Why Were They Created?” for fifth-grade students at SDN 1 Midang, with a p-value of 0.008 < 0.05.  
Pengaruh Metode KWL (Know, Want, Learned) Berbantuan Media Kartu Kata terhadap Keterampilan Membaca Pemahaman Siswa Kelas IV di Sekolah Dasar Rita Septiana; Muhammad Tahir; Lalu Wira Zain Amrullah
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 2 (2026): May
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i2.1986

Abstract

This study aims to determine the effect of the KWL (Know, Want, Learned) method assisted by word card media on the reading comprehension skills of fourth-grade elementary school students. This research is a quantitative study using a Quasi-Experimental approach with a Nonequivalent Control Group design. The research subjects consisted of 60 fourth-grade students from SDN 34 Ampenan and SDN 12 Ampenan. Data collection techniques were conducted through reading comprehension skill tests and observation sheets to measure the implementation of learning. The obtained data were analyzed using inferential statistical tests, namely normality and homogeneity tests, which indicated that the data were normal and homogeneous, as well as the Independent Sample T-test. The results show that there is a significant difference after the KWL method assisted by word card media was applied. This is indicated by the higher average posttest score of the experimental class compared to the control class, as well as the T-test results conducted at a 5% significance level, which obtained a sig (two-sided p) value of 0.001 < 0.05, indicating a significant difference. Thus, it can be concluded that the KWL method assisted by word card media influences the reading comprehension skills of fourth-grade elementary school students.
Co-Authors Adelia Noviyanti Aisa Nikmah Rahmatih Aisa Nikmah Rahmatih Aisa Nikmah Rahmatih Anggrawan, Bunga Safira Arif Widodo Asri Fauzi Asri Fauzi Asri Fauzi Asrin Asrin Asrin Asrin Aulia Dwi Amalina Wahab Aulia, Vila Awal Nur Kholifatur Rosyidah Ayu Aina Nilna Nur Baiq Niswatul Khair Bunga Safira Anggrawan Dewa Ayu Citra Rasmi Dewi, Eva Rosdiana Diana Novita Putri Dwina Angga, Prayogi Dyah Indraswati Faridatul Aulia, Nanda Fauzi, Asri Fazriyanti, Vita Febriliana, Weni Filsa Era Sativa, Agil Al Idrus, Gito Hadiprayitno Galang Ijtihad Gita Prima Putra Hadiyati, Syafira Hasnawati Hasnawati Hasnawati Hasnawati Hasnawati Hasnawati Heri Hadi Saputra Husniati Husniati, Husniati I Ketut Widiada I Nyoman Karma I Nyoman Karma I Nyoman Karna Ibrahim Ida Bagus Kade Gunayasa Ida Ermiana Ilham Handika Indraswati, Dyah Itsna Karma Itsna Oktaviyanti Karma, I Nyoman Kartika Astuti, Nofita Kelandia, Isfawani Khairun Nisa Khairun Nisa Khasanah, Syayarathul Kusuma, Tiara Lalu Hamdian Affandi Lalu Zulkifli Lalu Zulkifli Linda Feni Haryati Liwa Ilhamdi, Mohammad Maftuhah, Tauri Makki, Muhammad Mansur Hakim Moh. Irawan Zain Mohammad Archi Maulyda Muhammad Erfan Muhammad Erfan Muhammad Erfan, Muhammad Muhammad Irawan Zain Muhammad Sobri Muhammad Sobri Muhammad Sobri Muhammad Syazali Muhammad Tahir Muhammad Tahir Muhammad Tahir Musaddat, Syaiful Ni Made Yeni Suranti Novitasari, Setiani Nur'aini Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurizzaty, Reza Nurmawanti, Iva Nurul Kemala Dewi Nurwahidah Nurwahidah Olivia, Mareta Prapti Sedijani Putra, Gita Prima Putri, Hikmah Ramdhani Qadrifuddin, Taufiq Al Ashfahani Raden Mohamad Herdian Bhakti Radiusman Radiusman Radiusman, Radiusman Rahmadani , Novia Dian Rahmatih, Aisa Nikmah Rahmawati Ramadhani, Miatun Rita Septiana Rizaldi, Imam Robiah, Hanifatul Saskia, Ainur Satialini Pujiyantari, Ni Ketut Setiani Setiani Novitasari Siti Istiningsih Siti Istiningsih, Siti Sudirman Sudirman Sudirman Sukri sukri Sukri, sukri Syazali, Muhammad Thaharah, Ainun Tia Ilda Annisa Umar Umar Umar Umar Vira Sasmita Vivi Rachmatul Hidayati Widodo, Arif Wijaya, Tami Amalia Zain, Muhammad Irawan