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All Journal Jurnal Pendidikan dan Pengajaran JIPTEK : Jurnal Ilmiah Pendidikan Teknik dan Kejuruan KOMUNITAS: INTERNATIONAL JOURNAL OF INDONESIAN SOCIETY AND CULTURE Abdimas Jurnal Ilmu Komunikasi WIDYATAMA ELINVO (Electronics, Informatics, and Vocational Education) Jurnal Penelitian Humaniora IJIE (Indonesian Journal of Informatics Education) Indonesian Journal Of Civil Engineering Education Pendas : Jurnah Ilmiah Pendidikan Dasar Al Qalam: Jurnal Ilmiah Keagamaan dan Kemasyarakatan Journal of Educational Research and Evaluation Journal of Education Technology Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Gelar : Jurnal Seni Budaya Cakrawala: Jurnal Litbang Kebijakan Voices of English Language Education Society JTP - Jurnal Teknologi Pendidikan Social, Humanities, and Educational Studies (SHEs): Conference Series Jurnal Abdidas Journal of Informatics and Vocational Education Kawruh : Journal of Language Education, Literature and Local Culture Journal La Edusci JURNAL ILMIAH GLOBAL EDUCATION Journal of Education Research Educenter: Jurnal Ilmiah Pendidikan Journal of Educational Sciences Prosiding SNPBS (Seminar Nasional Pendidikan Biologi dan Saintek) Journal of International Conference Proceedings Buletin Riset Psikologi dan Kesehatan Mental (BRPKM) Journal of Pedagogy and Education Science JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah Proceeding of International Conference on Special Education in South East Asia Region Al Waraqah: Jurnal Pendidikan Bahasa Arab EDUCENTER JURNAL PENDIDIKAN JSEHT Cognitive Development Journal Dinamika Rekasatwa: Jurnal Ilmiah (e-Journal) JGHTT Indonesian Journal of Learning and Instructional Innovation Sutasoma : Jurnal Sastra Jawa Proceeding of International Conference on Biology Education, Natural Science, and Technology
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Comparison of Application of Jigsaw IV and Reverse Jigsaw Methods based on Students’ Participation and Achievement Dewati, Komang Talita Putri Sri; Basori, Basori; Efendi, Agus
Journal of Informatics and Vocational Education Vol 2, No 2 (2019): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v2i2.35750

Abstract

The purpose of this research is to study the effects of Jigsaw IV and Reverse Jigsaw cooperative learning model from participation and achievement (cognitive abilities). The method used in this research was the experiment 2x2 factorial design. The population was students (X Class) of SMK N 3 Surakarta. This research used a cluster random sampling technique. The techniques of collecting data of this research were the interview, observation, questionnaire, and testing. The techniques of data analysis were used as a two-way analysis of variance. Based on this research, it could be concluded as follows: (1) there is a different influence between application of Jigsaw IV and Reverse Jigsaw cooperative learning model based on students' cognitive ability (Sig. = 0,045 < 0,05), (2) there is a different influence between the high and low category of students' participation toward cognitive ability (Sig. = 0,000 < 0,05), (3) there is an interaction between the influence of cooperative learning type Jigsaw IV and Reverse Jigsaw application and students' participation toward students' cognitive ability (Sig. = 0,027 < 0,05). The result of this research could be put into consideration for the teacher to application Jigsaw IV and Reverse Jigsaw cooperative learning model in the learning activity.
The Influence of Student Teams Achievement Division combined with Discovery Learning to Improve Student Learning Outcomes and Activeness Hermanto, Arief; Efendi, Agus; Prakisya, Nurcahya Pradana Taufik
Journal of Informatics and Vocational Education Vol 3, No 3 (2020): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v3i3.48388

Abstract

This research aims to find out the influence of learning outcomes as well as the activeness of students in the classroom who apply the learning model of student teams achievement division combined with discovery learning with classes that apply conventional learning models. The method used is a quantitative quasi-experimental design using pretest-posttest control. The sample used in this study was 72 students consisting of 2 classes. The sampling techniques in this study used total sampling. Data is obtained from pretest and posttest results based on indicators of student learning outcomes and activeness. The results showed differences and improved learning outcomes and student activity that implemented the student teams achievement division learning model combined with discovery learning compared to conventional learning models. This is evidenced by the results of the first hypothesis test using a t-test that confirms that the posttest result is 0.00 which means the value is less than the error level of 0.05 so it can be concluded that the two classes have a significant difference (H0 rejected). Furthermore, the results of the second hypothesis test used again to test showed a score of 0.52 in the experiment class and a score of 0.28 in the control class which meant there was an increase in learning outcomes and liveliness in the experiment and control classes.
The Influence of Technology Based Learning Facilities to Student Learning Achievement Aziz, Muhamad Havid Abdul; Efendi, Agus; Basori, Basori
Journal of Informatics and Vocational Education Vol 2, No 1 (2019): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v2i1.35698

Abstract

Education is very important for us, the country can go forward because the people are educated. The success of education is determined by the quality of education itself. To know the quality of education required a result or achievement. One of the factors affecting achievement is the facility. The purpose of this study is to determine whether there is influence of learning facilities on student achievement. Sampling using simple random sampling system as much as 58 people from the total population as much as 70 people at the level of formal education. The method used in data collection that is using quisioner, observation and documentation. Data analysis technique used is using simple linear regression analysis. Based on the results of data analysis and hypothesis testing it is known that the two variables of learning facilities (X) and student learning achievement (Y) have a positive influence, this is evidenced by r = 0.277 where the guidelines used to provide interpretation proposed by Sugiyono are at intervals 0.20 - 0.399 which fall into the low category[18]. Based on the results of research that has been put forward by the authors which there is influence between learning facilities on learning achievement with low categories, it is necessary to improve the effectiveness of the use of learning facilities and conducted other research on other factors that affect student achievement in addition to learning facilities.
Development of Augmented Reality Learning Media for Plantae Material in Class X Biology Subjects Using Arttoolkit Jaya, Yoga Putra; Efendi, Agus; Wihidayat, Endar Suprih
Journal of Informatics and Vocational Education Vol 6, No 1 (2023): Journal of Informatics and Vocational Education - March
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v6i1.64253

Abstract

A lot of material discusses Plantae, so interesting learning is needed so that students can easily accept and understand the material provided. AR technology can facilitate learning Plantae in the classroom. This research develops AR-based "Plantar" media. The application was developed based on Android to make it easier for students to learn plantae material in biology subjects. Plantar was developed using the Ionic platform and ARToolkit as the AR feature development library. Plantar uses a PWA (Progressive Web App) type to open its use via a browser. Field tests were conducted on 36 Kebakkramat SMA students to assess presence, affordance, and usability. The results showed that the Plantar media received a very good rating and did not require repair. So that the general public can use the Plantar application, especially high school students, to study Plantae material in an exciting way using the AR feature. In the future, it is hoped that the Plantar application will be useful in helping the learning process of Plantae material. Keywords: Learning Media, Augmented Reality, ARToolkit
The Influence of Learning Model Problem Based Learning in Group Investigation Against Learning Outcomes And Activeness Basic Computers and Networks Utomo, Firmansyah Nur; Efendi, Agus; Wihidayat, Endar Supri
Journal of Informatics and Vocational Education Vol 2, No 3 (2019): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v2i3.37975

Abstract

This study aims to find out (1) whether there are differences in learning outcomes in the application of learning models Problem Based Learning in Group Investigation with conventional learning models; (2) Are there differences in student learning activeness in the application of learning models Problem Based Learning in Group Investigation with conventional learning models (3) Is the application of learning models Problem Based Learning in Integrated Group Investigation more effective than conventional learning. This study used the quasi-experimental design method with a pretest-posttest control group design model. The population in this study were students of X Axioo class and X RPL B of SMK Negeri 5 Surakarta. The sample used was 70 people. The sampling technique used is total sampling. Data collection techniques using pretest-posttest and observation sheet. The data analysis technique used is balanced test, normality test, homogeneity test, and hypothesis test. The results of the study are as follows. First, there are differences in learning outcomes between learning models of Problem Based Learning in conventional Group Investigation and Learning. Second, there are differences in learning activeness between learning models of Problem Based Learning in conventional Group Investigation and Learning. Third, the effectiveness of the learning model of Problem Based Learning in Group Investigation is higher than conventional Learning in improving learning outcomes.Keywords: Problem Based Learning, Group Investigation, Conventional Learning, Learning Outcomes, Activity
Teacher’s Efforts to Improve the Moral Development of Vocational School Students Novianingsih, Affifah; Efendi, Agus; Khurniawati, Wiji
Journal of Informatics and Vocational Education Vol 6, No 3 (2023): Journal of Informatics and Vocational Education - November
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v6i3.81705

Abstract

There is no denying that teens' morals are impacted by globalization. This phenomena highlights the need for moral education, particularly at the vocational school level, where students will eventually enter the workforce. As such, moral education is extremely important because it focuses on improving character and ethics in addition to competency development. The role of instructors becomes crucial in promoting ethics, morals, and character. This study aims to describe teacher's efforts to increase the moral development of students at the vocational school level and impact its implementation. Data collection techniques use observation and interviews. The research method uses descriptive qualitative. Participants were chosen with the technique of purposive sampling. Data analysis using data reduction, data presentation, conclusions, and verification. Research results show teachers’ efforts to increase the moral development of students at the vocational school level are carried out during learning to become exemplary, instill Pancasila values, habituation culture work, push learning peers, and gift constructive feedback proven own impact positive to the moral development of students with indication that students showing moral values according to Thomas Lickona. This research gives the line bottom importance of teachers' efforts to improve participant morale in vocational high school education as preparation for facing current globalization and the demands of the world of work.Keywords: Moral Development, Students, Teacher Efforts, Vocational School Students
Comparison of Learning Cooperative Type NHT (Numbered Heads Together) with Conventional Learning Against The Results of The Study in The Review of The Interest Students of Class X Mayzura, Ineza Ghaisani; Efendi, Agus; A.G Tamrin, A G
Journal of Informatics and Vocational Education Vol 1, No 1 (2018): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v1i1.35745

Abstract

This research aims to know (1) what is the difference between the influence of the application of the learning model NHT (Numbered Heads Together) with the conventional model against the results of student learning; (2) whether there is influence of interest in student learning outcomes; (3) whether there is a iteraksi between the model of learning with student learning interest against the results of student learning. The selected sample was 72 students of class X 2017/2018 school year. This research uses descriptive types of quantitative research. Data collection is done by the spread of the question form and documentation. Data analysis variansi Analysis using two directions with the same cells. The research results obtained explains that (1) the learning approach with NHT and conventional produce learning material on the same virtual classroom (2) learning Interest of students who follow learning learning model with more NHT high compared to the interest of students who follow the conventional learning content virtual classroom discussion (3) there is no significant interaction between the approach of learning and learning interest of students towards the learning results in the subject class Maya. The students, who follow learning approach to learning that results had NHT equals celebrates student learning model with conventional lessons. High interest has more students for lessons on the virtual classroom learning model with NHT.
Implementation of SQ6R Learning Model to Improve Reading Comprehension of Algorithm on Basic Programming Subjects Wiyana, Ranu Putra; Basori, Basori; Efendi, Agus
Journal of Informatics and Vocational Education Vol 2, No 1 (2019): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v2i1.35701

Abstract

The purpose of this research is to improve students' reading comprehension of algorithm on basic programming subjects, especially on basic competence of branch control structure by using SQ6R learning model (Survey, Question, Read, Reflect, Review, Rehash, Rethink, Reevaluate). Research began with identifying problems that occured in the classroom. Then designed an action to overcome it in an action cycle. In this research the administration of action takes place in 2 cycles. Each cycle consists of the stages of planning, implementing, observing, and reflecting. The technique of data collection has been done through reading comprehension test of student and observation of learning activity. Analysis of the data was carried out using quantitative and qualitative analysis. The results showed that the SQ6R learning model can improve students' reading comprehension algorithm. This is indicated by the percentage of completeness of student learning outcomes by 38.9% in pre-cycle, 47.2% in cycle 1 and 83.3% in cycle 2.
RANCANG BANGUN APLIKASI PEMBUATAN LAPORAN PRAKTIKUM BERBASIS WEB PADA SMK Khusnia, Riezka Layli; Tamrin, A.G; Efendi, Agus
Journal of Informatics and Vocational Education Vol 2, No 3 (2019): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v2i3.38047

Abstract

Penelitian ini bertujuan untuk membangun aplikasi pembuatan laporan praktikum yang berguna untuk memudahkan siswa dalam membuat laporan praktikum. Aplikasi ini dibuat untuk digunakan di lembaga pendidikan, terutama pada siswa Sekolah Menengah Kejuruan (SMK) yang sering terjun untuk melakukan praktik. Aplikasi ini berbasis web yang langsung terkoneksi dengan guru, sehingga hasil laporan siswa dapat dilihat dan dinilai oleh guru. Metode yang digunakan dalam penelitian ini adalah metode penelitian dan pengembangan (R&D) menggunakan model pengembangan Borg & Gall. Penelitian ini dilaksanakan di SMK Negeri 1 Sawit. Teknik pengumpulan data yaitu melalui wawancara, menyebarkan lembar penilaian dan dokumentasi. Rancang bangun aplikasi pembuatan laporan praktikum berbasis web pada SMK melalui sepuluh tahap yaitu: (1) Potensi dan masalah. (2) Pengumpulan data. (3) Desain produk, berupa membuat rancangan use case diagram, flowchart, DFD, ERD, pembuatan desain tampilan, pembuatan basis data dan pembuatan aplikasi. (4) Validasi desain, berupa pengujian yang dilakukan oleh ahli media. (5) Revisi desain, yaitu revisi dari ahli media. (6) Uji coba produk, berupa pengujian perorangan. (7) Revisi produk, yaitu revisi tahap I. (8) Uji coba pemakaian,  berupa pengujian oleh kelompok kecil. (9) Revisi produk, yaitu revisi tahap II.  (10) Produk akhir aplikasi, yaitu hasil akhir aplikasi pembuatan laporan praktikum berbasis web pada SMK. Hasil penelitian dari aplikasi pembuatan laporan praktikum mendapatkan nilai dalam bentuk persentase sebesar 89% dari ahli media, 91% dari kelompok kecil dan 81% dari kelompok luas. Sehingga, aplikasi pembuatan laporan praktikum berbasis web pada SMK masuk dalam kategori sangat layak digunakan dalam pembuatan laporan praktikum.Kata Kunci: praktik, laporan praktikum, SMK, berbasis web
BASIC COMPUTER NETWORKING TRAINER: HOW DOES THE EFFECTIVENESS TOWARDS LEARNING OUTCOMES IMPROVEMENTS? Bagaskara, Khrisna; Efendi, Agus; Hatta, Puspanda
Journal of Informatics and Vocational Education Vol 2, No 3 (2019): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v2i3.37976

Abstract

Learning media like simulator application was used in many learning processes at education institutes such as school and university. Based on observation, practicing using real equipment such as trainer media more effective than using the simulator as learning media to improving students comprehension in the learning process. On the previous work, Basic Computer Networking Trainer was developed that aims to improve students learning outcomes. This study aims to find out: The effectiveness of Basic Computer Networking Trainer towards learning outcomes at Computer Networking 1 subjects. This study using the experimental method with Quasi-Experimental Design. This study was done within 2 groups divided into experiment group treated using Basic Computer Networking Trainer and control group treated using Cisco Packet Tracer. Both groups were given by writing test. First was pre-test that given before treatment and post-test given after treatment. The sample of this study was 42 students 2nd grades of Information Technology and Computer Education, Teacher Training and Education Faculty of Sebelas Maret University, Surakarta.Keywords: effectiveness, basic computer networking trainer, learning outcomes
Co-Authors A.G Tamrin A.G Tamrin, A G Abidin*, Zainul Ahoen, Bahori Akhmad Arif Musadad Al Anshori, Ahmad Zakariya Alfi Sahri Amrina, Ismi Andrik Purwasito Anggoro Pudyastowo, Purbo Anryza, Anryza anugerah, yope bintang Anwar Efendi Ardi, Isnaini Anisa Arief Hermanto Aris Budianto, Aris Aris Setiawan Ariyanto, Yuyun Asfihani, Muhammad Lutfi Astuti, Puwani Indri Auliyani, Zalfa Aziz, Muhamad Havid Abdul badriyah, Nurul lailatul Bagaskara, Khrisna Bambang Ikhwanto Bani Sudardi Basori Basori Budi Siswanto Budihardjo, Billy Cahyono, Budi Tri Caroline, Reza Cucuk Wawan Budiyanto Deny Tri Ardianto Deswijaya, Adi Deswijaya, R Adi Deswijaya, R. Adi Deswijaya, R.Adi Dewati, Komang Talita Putri Sri Dwi Maryono Endrayani, Iin Erika Laras Astutiningtyas Fadhilah, Roni Yudi Fatma Sukmawati, Fatma Febri Liantoni, Febri Fitriani, Migut Gunarhadi Gunarhadi Gunarhadi, Gunarhadi Hamas, Abu Handayani, Agustia Hapsari, Pradnya Paramita Harsono Harsono Harsono Hornay, Nandito Fernandes Januar Budi Asmari Jaya, Yoga Putra Khurniawati, Wiji Khusnia, Riezka Layli Kusumawardani, Seftia Kusumawati, Nuur Roofiah Leonardo, Julio Maf'ulah, Maf'ulah Maf’ulah, Ismi Amrina Masruri, Muhammad Agil Maulana, Iwan Mayang, Gendhis Cikal Mayzura, Ineza Ghaisani Moh. Muchtarom Mohamad Zain Musa, Mohamad Zain Muhammad Akhyar Muhammad Farid Wadjdi Muhammad Hafidz, Muhammad Munawir Yusuf Nisma Dwi Yulikartika Prasetyaningrum Novianingsih, Affifah Nur Atikasari Nur Auliyani, Zalfa Zahiroh Nurdin, Alla’ Junia Nurul Humaidah Nuryani Tri Rahayu Nuryani Tri Rahayu Palupi, Dian Exsi Pambudi, Nugroho Agung Pardyatmoko , Pardyatmoko Pardyatmoko, Pardyatmoko Pradnya Paramita Hapsari Prakisya, Nurcahya Pradana Taufik Pramono, Sidik Pratama, Alvonda Rizqi Pratiwi, Intan Ajeng Prihatiningrum, Meida Priyatiningsih, Nurpeni Purnandita, Fajar Purwaningsih, Lisa Purwanto, Andrias Puspanda Hatta Putri, Kharisma Rosyiana Putro, Ismoyo Qodr, Taufiq Subhanul R. Adi Deswijaya Rahmana, Jaka Rahmatullah, Putera Islamiyadi Rahmawati, Alfi Nur Fitria Rima Sri Agustin Rizkiana, Ajeng Roemintoyo Roemintoyo Samin Santosa, Eka Budhi Santosa, Eka Budi Saputri, Winda Prasiska Sari, Damar Fatika Septiana, Rahma Setianingrum, Theresi Setianti, Suci Rhamadani Setiyawati, Sulis Setyarto Setyarto Setyowati, Anisa Singgih Subiyantoro Siswandari Siswandari, Siswandari Sri Sumarni Sri Sumaryati Sri Yamtinah Sudianto, Sudianto Sulistiyo, Budi Susanti, Anita Dian Syafi'uddin, Mochkammad Tabah Syahidah, Izzanatun Ulfa Tamrin, A G. Taufik Hidayat Taufik Lilo Adi Sucipto Taufik Prakisya, Nurcahya Pradana Tigowati Tigowati, Tigowati Tiyarno, Raka Pratama Tri Murwaningsih, Tri Tri Widiatmi Tri Widiatmi Tyas, Niken Widowati Setyaning Utomo, Firmansyah Nur Vitariyanti, Diyan Wakit Abdullah Rais Widyaloka, Dhagan - Wihidayat, Endar Supri Wihidayat, Endar Suprih Wiyana, Ranu Putra Wulansari, Puput Yudianto Sujana Yudianto Yudianto Yusfia Hafid Aristyagama Zainul Abidin