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All Journal INOTEKS : Jurnal Inovasi Ilmu Pengetahuan, Teknologi, dan Seni J@TI (TEKNIK INDUSTRI) Journal of Education and Learning (EduLearn) Jurnal Filsafat Industrial and Systems Engineering Assessment Journal (INASEA) Al-Ulum Jurnal technoscientia Jurnal Teknologi Jurnal Promosi Pendidikan Ekonomi REKAYASA Semesta Teknika Jurnal Ilmiah Teknik Industri Jurnal Ekonika : Jurnal Ekonomi Universitas Kadiri International Humanities and Applied Science Journal BENTANG : Jurnal Teoritis dan Terapan Bidang Rekayasa Sipil JEM17: Jurnal Ekonomi Manajemen NUSANTARA : Jurnal Ilmu Pengetahuan Sosial Warta Penelitian Perhubungan International Journal of Science, Engineering and Information Technology JURNAL TEKNOLOGI TECHNOSCIENTIA Didaktika: Jurnal Kependidikan International Journal of Business, Law, and Education Jurnal Pengabdian dan Pemberdayaan Nusantara (JPPNu) Bulletin of Community Engagement PRIMA : Portal Riset dan Inovasi Pengabdian Masyarakat AKM: Aksi Kepada Masyarakat Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan JUSTER: Jurnal Sains dan Terapan Makara Human Behavior Studies in Asia Lamahu: Jurnal Pengabdian Masyarakat Terintegrasi Makara Journal of Technology Jurnal Pengabdian Masyarakat Bhinneka International Education Trend Issues Jurnal Pengabdian Masyarakat Bangsa Synergy : Jurnal Ilmiah Multidisiplin Nusantara Journal of Multidisciplinary Science IIJSE Majapahit Journal of Islamic Finance and Management Majapahit Journal of Islamic Finance dan Management Jurnal Ar Ro'is Mandalika (Armada) Journal of Innovation and Teacher Professionalism Nusantara Economics and Entrepreneurships Journals International Journal of Social Science and Community Service Aksi Kita: Jurnal Pengabdian Kepada Masyarakat JURNAL MANAJEMEN DAN BISNIS INDONESIA
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Improving employee performance at traditional jamu centers in madura in the era of industrial revolution 4.0 Alvin Arifin; Hidayat, Rachmad; Hadiyati, Ernani; Suswati, Endang
Nusantara Journal of Multidisciplinary Science Vol. 2 No. 3 (2024): NJMS - Oktober 2024
Publisher : PT. Inovasi Teknologi Komputer

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Abstract

This research aimed to investigate the effects of leadership style and empowerment on job satisfaction and performance in Madura's traditional jamu centres. The study employed a questionnaire to collect data from 69 workers. The findings, with T-Statistics (3.755) > T-Table (1.96), demonstrated that leadership style had a favourable and substantial impact on performance. However, according to T-Statistics (0.843) < T-Table (1.96), leadership style did not significantly impact satisfaction. T-Statistics (11.138) exceeded T-Table (1.96), suggesting a significant and positive influence of empowerment on performance. T-Statistics (1.167) revealed that empowerment had no discernible impact on commitment. < T-Table 1.96. T-Statistics (3.459) > T-Table (1.96) indicates a positive and significant relationship between job satisfaction and performance. Job satisfaction was a major mediating factor in the effect of empowerment on performance, but it was not a mediating factor in the impact of leadership style on performance. Madura's traditional jamu centres could benefit from this research by selecting a leadership style and giving their staff more authority.
The Effectiveness of Rewards And Incentives In Increasing The Performance of Retail Employees In Pamekasan Regency Khas, As'adi; Hidayat, Rachmad; Alvin Arifin
Nusantara Journal of Multidisciplinary Science Vol. 2 No. 3 (2024): NJMS - Oktober 2024
Publisher : PT. Inovasi Teknologi Komputer

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Abstract

The objective of this research is to determine the impact of incentives and remuneration on the performance of employees in retail enterprises located in Pamekasan Regency. The research utilises quantitative methodologies such as surveys and multiple linear regression analysis. The research used a population of 364 retail workers in Pamekasan Regency and selected a sample of 191 employees using the Slovin algorithm. The research findings suggest that partial incentives have a beneficial and substantial impact on performance. Incentives have a favourable and substantial impact on performance. Additionally, this research discovered that incentives and remuneration had a substantial impact on employee performance. The findings of this research have practical relevance for retail firm management in formulating incentive and pay strategies to enhance employee performance.
PEMANFAATAN HOLOGRAM UNTUK PEMBANGUNAN INFRASTRUKTUR WISATA EDUKASI DI KAMPUNG INDUSTRI TEMPE SANAN Hidayat, Rachmad; Aulia Martha, Jefry; Hari, Mohammad; Agustin Ningrum, Linda; Putri Surya, Eka; Ayu Salsabila, Annisa; Marcelliantika, Adinda; Aruna, Alby
NUSANTARA : Jurnal Ilmu Pengetahuan Sosial Vol 11, No 9 (2024): NUSANTARA : Jurnal Ilmu Pengetahuan Sosial
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jips.v11i9.2024.3724-3736

Abstract

Pemanfaatan teknologi visualisasi hologram dalam pembangunan infrastruktur wisata edukasi merupakan inovasi penting yang dapat meningkatkan daya tarik dan efektivitas penyampaian informasi kepada pengunjung. Studi ini berfokus pada penerapan teknologi hologram di Kampung Industri Tempe Sanan sebagai katalis infrastruktur wisata edukasi. Melalui pendekatan ini, diharapkan wisatawan tidak hanya memperoleh pengalaman yang lebih mendalam mengenai proses pembuatan tempe, tetapi juga meningkatkan daya tarik wisata lokal. Metode yang digunakan meliputi survei lapangan, wawancara dengan pemangku kepentingan, dan evaluasi efektivitas teknologi hologram dalam konteks edukasi dan pariwisata. Hasil penelitian menunjukkan bahwa penerapan hologram berhasil meningkatkan minat dan partisipasi pengunjung, serta memberikan nilai tambah bagi kampung industri ini. Dengan demikian, teknologi hologram tidak hanya berperan sebagai alat edukasi yang inovatif tetapi juga sebagai pendorong pengembangan ekonomi lokal melalui pariwisata edukasi.
PELATIHAN INTENSIF BARBERSHOP UNTUK MENINGKATKAN JIWA KEWIRAUSAHAAN SANTRI DI PONPES JAWA TIMUR (TATA RIAS KECANTIKAN RAMBUT) Wardana, Ludi Wishnu; Murwani, F Danardana; Hidayat, Rachmad; Martha, Jefry Aulia; Choirunnisa, Salsabila Safitri; A, Prihastya Raehana
Jurnal Abdimas UNU Blitar Vol 6 No 2 (2024): Vol 6 No 2 (2024): Volume 6 Nomor 2 : Desember 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jppnu.v6i2.309

Abstract

Laporan ini menyajikan kegiatan pengabdian masyarakat yang bertujuan untuk meningkatkan jiwa perusahaan santri di pondok pesantren melalui pelatihan barbershop intensif. Kegiatan ini melibatkan sosialisasi, pelatihan praktis, dan pelatihan oleh praktisi tukang cukur untuk memberikan pengetahuan dan keterampilan dalam memotong rambut secara modern. Dengan pelatihan ini, diharapkan siswa dapat mengembangkan keterampilan profesional yang bermanfaat setelah lulus, serta mengurangi tingkat pengangkutan di masyarakat mereka. Selain itu, kegiatan ini juga berfungsi sebagai bagian dari Tri Dharma Perguruan Tinggi, yang bertujuan untuk meningkatkan kualitas pendidikan dan kerjasama antara Universitas Negeri Malang dan pondok pesantren. Melalui pendekatan ini, diharapkan para santri dapat lebih siap menghadapi tantangan di dunia kerja dan berkontribusi positif bagi masyarakat sekitar. Hasil pelatihan barbershop dalam kegiatan pengabdian masyarakat ini berjalan sukses, dengan peserta sangat antusias dan mengusulkan kegiatan serupa diadakan kembali, meskipun materi pemotongan rambut tidak sepenuhnya dapat disampaikan secara detail karena keterbatasan waktu, namun semangat dan keterampilan peserta dalam mencoba teknik pemotongan rambut terlihat sangat baik, sehingga tujuan penumbuhan jiwa kewirausahaan dapat tercapai dengan baik.
Evaluating pedagogical approaches in business education: a comparative analysis Suharsono, Naswan; Hidayat, Rachmad; Zen, Fadia; Rusmana, Dede; Permansah, Sigit
Journal of Education and Learning (EduLearn) Vol 19, No 2: May 2025
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/edulearn.v19i2.21819

Abstract

The emergence of entrepreneurial groups from university students and alumni can trigger the nation's economic advancement. This study investigated the impact of project-based learning (PJBL) models in enhancing students' business management abilities, integrating components such as resource management, financial-administrative structuring, production, marketing, and business development planning. The research aimed to analyze the most effective teaching methods for business education students to improve learning outcomes in business management skills. The research design adopted a pre-post test format with three phases: treatment phase, test phase, and data analysis phase. The data analysis techniques used included Spearman and Kendall's correlation, Friedman, Kendall's W, Kruskal-Wallis, U test, and Wilcoxon test. The results indicated a significant difference, p0.05, between treatments. Based on the mean rank, the PJBL treatment had the highest mean rank value (3.77; 3.77; 110.40), followed by the problem-based learning (PBL) treatment (2.94; 2.94; 87.14), problem-solving (PS) treatment (1.83; 1.83; 50.67), and finally the traditional learning (TL) treatment (1.46; 1.46; 33.79). This research serves as a recommendation policymaker, educators, students, and any individual aiming to enhance business management skills consider PJBL as a primary treatment or PBL and PS as alternative options.
Efektivitas Perendaman Ekstrak Daun Jeruk Purut (Citrus hystrix) Sebagai Larutan Precuring Terhadap Kualitas Dendeng Daging Ayam Broiler Masyitah, Masyitah; Nupus, Hayatun; Hidayat, Rachmad; Isramaturrahmi, Isramaturrahmi
JUSTER : Jurnal Sains dan Terapan Vol. 3 No. 3 (2024): JUSTER: Jurnal Sains dan Terapan
Publisher : Jompa Research and Development

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57218/juster.v3i3.1238

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh perendaman ekstrak daun jeruk purut sebagai bahan pengawet pada konsentrasi yang berbeda terhadap kadar air dan organoleptik dendeng sayat ayam broiler. Rancangan percobaan yang digunakan adalah Rancangan Acak Lengkap (RAL) dengan empat perlakuan dan lima kali ulangan. Perlakuan yang diberikan adalah konsentrasi ekstrak daun jeruk purut 0%, 5%, 10%, dan 15%. Variabel yang dievaluasi adalah kadar air dan organoleptik yang meliputi warna, rasa, aroma dan tekstur dendeng ayam. Data dianalisis sidik ragam (Anova), dan jika berpengaruh nyata dilanjutkan dengan Uji Beda Nyata Terkecil. Hasil penelitian ini menunjukkan bahwa perendaman ekstrak daun jeruk nipis dengan konsentrasi yang berbeda tidak berpengaruh nyata (P>0,05) terhadap kadar air dan organoleptik. Respon perendaman ekstrak daun jeruk purut dengan konsentrasi 15% menunjukkan pengaruh yang paling baik terhadap kadar air. Hasil perendaman ekstrak daun jeruk purut dengan konsentrasi 5% menunjukkan pengaruh terbaik terhadap organoleptik dendeng sayat ayam broiler.
Utilization of Gamification-Based Media in an Effort to Make Learning Fun and Change the Mindset of Parents About the Importance of Children's Education Rahayu, Wening Patmi; Hidayat, Rachmad
International Journal of Social Science and Community Service Vol. 2 No. 4 (2024): OCTOBER
Publisher : CV. Proaksara Global Transeduka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70865/ijsscs.v2i4.53

Abstract

The use of technological and informational developments in education today needs to be implemented selectively. This selective approach aims to make educational activities more meaningful and help achieve desired learning goals. One such technological development is the utilization of gamification-based learning media. Gamification media is designed to be engaging, combining games with educational content. This approach benefits students during learning activities, as they remain engaged and understand the material better. In this context, parental involvement in children's education is equally important in supporting the development of learning activities. Community service activities integrated into learning programs help maintain quality standards and positively impact educational outcomes. Quality education, in turn, helps create quality human resources. Teachers can effectively utilize gamification media to enhance their lesson material. The success of these community service activities represents one approach to improving the distribution of quality education for all.
Pengembangan Asesmen Digital Berbasis Game Edukatif Quizizz pada Mata Pelajaran Marketing Azizah, Nofa Nur; Hidayat, Rachmad
Journal of Innovation and Teacher Professionalism Vol. 2 No. 2 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um084v2i22024p195-209

Abstract

Penelitian ini didorong oleh pandemi COVID-19 yang mengharuskan pemerintah Indonesia melakukan perubahan ekstrem dengan menerbitkan Surat Edaran Menteri Pendidikan, Kebudayaan, Riset, dan Teknologi Nomor 2 Tahun 2022 yang mengatur Panduan Pelaksanaan Pembelajaran pada Masa Pandemi COVID-19. Kebijakan ini disertai dengan petunjuk pelaksanaan pembelajaran tatap muka terbatas atau pembelajaran daring. Selain itu, di abad ke-21, siswa dituntut untuk menguasai kompetensi 4C, yaitu kreativitas dan inovasi, berpikir kritis, komunikasi, dan kolaborasi. Penelitian ini bertujuan untuk menghasilkan asesmen digital berbasis permainan edukatif Quizizz yang dapat mengukur pencapaian kompetensi siswa dan mengembangkan keterampilan abad ke-21, menguji kelayakan, serta menentukan tanggapan siswa. Metode penelitian yang digunakan adalah R&D yang diadaptasi dari Borg dan Gall yang dimodifikasi. Teknik pengumpulan data menggunakan kuesioner validasi. Instrumen penelitian berupa lembar validasi dan kuesioner tanggapan siswa. Hasil validasi oleh ahli media memperoleh persentase 98 persen (sangat valid) dan hasil validasi oleh ahli asesmen memperoleh persentase 91 persen (sangat valid). Sementara itu, tanggapan siswa terhadap asesmen digital berbasis permainan edukatif Quizizz memperoleh persentase 86 persen (sangat menarik). Dengan demikian, asesmen digital yang telah dikembangkan layak digunakan. Penelitian ini menunjukkan bahwa asesmen digital berbasis permainan edukatif tidak hanya efektif dalam mengukur kompetensi siswa, tetapi juga dapat meningkatkan keterlibatan dan motivasi belajar siswa. Implementasi asesmen digital seperti ini dapat menjadi solusi inovatif dalam menghadapi tantangan pembelajaran di masa pandemi dan di era digital saat ini. Kata kunci: asesmen digital; permainan edukatif; Quizizz The Quizz Educational Game Based Digital Assessment Development for Marketing Class This research was motivated by the COVID-19 pandemic, which required the Indonesian government to make significant changes by issuing the Circular Letter of the Minister of Education and Culture, Research and Technology Number 2 of 2022. This letter provides guidelines for the implementation of learning during the COVID-19 pandemic, with instructions for limited face-to-face or online learning. Additionally, in the 21st century, students are required to master the 4C competencies: creativity and innovation, critical thinking, communication, and collaboration. This study aims to develop a digital assessment based on the educational game Quizizz, which can measure student competency achievement and enhance 21st-century skills, test its feasibility, and determine student responses. The research method used was Research and Development (R&D) adapted from Borg and Gall, which was modified accordingly. Data collection techniques involved using validation questionnaire sheets. The research instruments included validation sheets and student response questionnaires. The validation results from media experts showed a percentage of 98 percent (very valid), and validation from assessment experts showed a percentage of 91 percent (very valid). Meanwhile, student responses to the Quizizz educational game-based digital assessment showed a percentage of 86 percent (very engaging). Therefore, the developed digital assessment is deemed feasible for use. This research indicates that digital assessments based on educational games are not only effective in measuring student competencies but also in enhancing student engagement and motivation. Implementing such digital assessments can provide an innovative solution to the challenges of learning during the pandemic and in the current digital era. Keywords: digital assessment; educational game; Quizizz
PENDIDIKAN KETERAMPILAN HIDUP (LIFE SKILL): PROGRAM PELATIHAN PENGELASAN LISTRIK BAGI TENAGA PRODUKTIF PENGANGGURAN DI KABUPATEN BANGKALAN Hidayat, Rachmad
INOTEKS: Jurnal Inovasi Ilmu Pengetahuan,Teknologi, dan Seni Vol 15, No 1 (2011)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/ino.v15i1.2303

Abstract

Electric welding training held for 20 days, where participants will be given motivation to work and welding techniques. Activities carried out by focusing the skills, so 70% of the activity, an internship, 20% is the deepening of the theory of welding, and 10% is enlightenment activities to increase motivation.  Instructors part  of the permanent  faculty Trunojoyo  University, others are practitioners in the field of electric welding. The result of this activity are: (1) to produce 40 skilled people who can perform the electric welding, which already has a local certified welding, electrical (2) to produce 40 skilled people who can compete with other workers (3) produces 40 skilled people who can be channeled directly to work as an electric welding workers
Pemanfaatan Teknologi AI untuk Meningkatkan Branding Digital UMKM di Kabupaten Malang Khoiril Mala, Iva; Winarno, Agung; Abdul Fattah, Fuad; Hidayat, Rachmad; Ima Oktavia, Anastasya Putri; Distina, Cahya
AKM Vol 6 No 1 (2025): AKM : Aksi Kepada Masyarakat Jurnal Pengabdian Kepada Masyarakat - Juli 2025
Publisher : Sekolah Tinggi Ekonomi dan Bisnis Syariah (STEBIS) Indo Global Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36908/akm.v6i1.1489

Abstract

Kegiatan pengabdian masyarakat ini bertujuan meningkatkan daya saing UMKM di Kecamatan Bantur, Kabupaten Malang, melalui pemanfaatan kecerdasan buatan (AI) dalam strategi branding digital. UMKM di Kecamatan Bantur, Kabupaten Malang, menghadapi tantangan serius berupa rendahnya literasi digital, dominasi strategi pemasaran konvensional, serta lemahnya kapasitas manajerial. Berdasarkan survei awal terhadap 30 pelaku usaha, 87% di antaranya belum pernah menggunakan platform digital untuk branding, dan 92% masih mengandalkan pemasaran dari mulut ke mulut. Menanggapi permasalahan tersebut, kegiatan pengabdian ini dirancang untuk meningkatkan kompetensi branding digital melalui pemanfaatan kecerdasan buatan (AI). Sebanyak 25 pemilik UMKM mengikuti pelatihan intensif yang mencakup penggunaan ChatGPT untuk pembuatan brand story, Canva AI untuk desain visual, serta Pictory AI dan Lumen5 untuk produksi konten video promosi. Hasil evaluasi pasca-pelatihan menunjukkan bahwa 80% peserta mengalami peningkatan signifikan dalam keterampilan branding digital, dan 65% mampu memproduksi konten secara mandiri. Selain itu, program ini meningkatkan kesadaran peserta terhadap pentingnya perlindungan Hak Kekayaan Intelektual (HaKI). Temuan ini membuktikan bahwa integrasi teknologi AI dalam strategi branding UMKM desa merupakan pendekatan yang efektif, adaptif, dan berkelanjutan dalam mendorong transformasi ekonomi lokal
Co-Authors A, Prihastya Raehana A.A. Ketut Agung Cahyawan W Abdul Fattah, Fuad Agung Firdausi Ahsan Agung Winarno Agus Hery Supadmi Irianti Agustin Ningrum, Linda Ahmadi, Raden Khaeru Akmalia, Robiyatul Ali Imron Alvin Arifin Anam, Hoirul Andiani, Lia Andreas Triwiyono Anis Arenda Anis Arendra Aruna, Alby Aulia Martha, Jefry Ayu Salsabila, Annisa Azizah, Nofa Nur Budi Wibowotomo Budyi Suswanto Choirunnisa, Salsabila Safitri Dadang Redantan, Dadang Dede Rusmana Distina, Cahya Endang Suswati Ernani Hadiyati Fadia Zen Faikul Umam Fajarwati, Ferisia Dwi Fajarwati, Ferisia Dwi Fitri Agustina Fitrianty, Rifda Fulgentius Danardana Murwani Hairil Budiarto Haryono Haryono Heri Pratikto Husna, Niki Asma’ul Ima Oktavia, Anastasya Putri Imam Mukhlis Imania, Ekklesia Indarwati, Rila Ayu Agnes Isramaturrahmi, Isramaturrahmi Iva Khoiril Mala Jenie, Yazdi Ibrahim Khas, As'adi Khisbullah Hudha, Khisbullah Khoiril Mala, Iva Kukuh Winarso Lisa Rokhmani Ludi Wishnu Wardana Mahfirman, Mahfirman Malikul Adil Marcelliantika, Adinda Mardiyatul Husna, Safira Martha, Jefry Aulia Masyitah Masyitah Mohammad Hari, Mohammad Mu?alim, Mu?alim Mu’alim Mu’alim, Mu’alim Mufti, Aya Shofia Muslikh Muslikh Nachnul Ansori Naswan Suharsono Nugroho, Agung Nupus, Hayatun Oktavia Sulistina Pratiwi, Titania Putri Purba, Moden Putri Lestari, Tiwi Putri Surya, Eka Rahmadani, Sri Suci Rahman, Zeinor RAHMATIKA, FERIZKA Ratna Dewi Sabarudin Akhmad Sigit Permansah Siti Rochani, Siti SRI RAHAYU Studiviani, Pramita Sufi, Lintang Sugiarti Sugiarti Sujito Sujito Suprapto Suprapto Sutantri Tanggono, Aninda Wening Patmi Rahayu Yadi, Muhammad Bahri Yanti, Dewi Yudha Herlambang Yuli Soesetio Yuni Rahmawati Zumroh, Siti Zusi, H Zutiasari, Ika