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All Journal Primary: Jurnal Pendidikan Guru Sekolah Dasar SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Jurnal Pendidikan Matematika RAFA JIPFRI (Jurnal Inovasi Pendidikan Fisika dan Riset Ilmiah) Jurnal Penelitian Pendidikan IPA (JPPIPA) Momentum: Physics Education Journal ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Pendas : Jurnah Ilmiah Pendidikan Dasar Al Qalam: Jurnal Ilmiah Keagamaan dan Kemasyarakatan Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah Journal of Education and Instruction (JOEAI) Martabe : Jurnal Pengabdian Kepada Masyarakat JURNAL PETIK JURNAL PENDIDIKAN TAMBUSAI Jurnal Basicedu Journal on Education EDUKATIF : JURNAL ILMU PENDIDIKAN Islamika: Jurnal Keislaman dan Ilmu Pendidikan Didaktik : Jurnal Ilmiah PGSD STKIP Subang Eduproxima : Jurnal Ilmiah Pendidikan IPA Journal of Educational Experts (JEE) Pedagogika : Jurnal Pedagogik dan Dinamika Pendidikan Ideguru: Jurnal Karya Ilmiah Guru Ainara Journal (Jurnal Penelitian dan PKM Bidang Ilmu Pendidikan) Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Didaktika: Jurnal Kependidikan Pekemas IPI Garut JagoMIPA: Jurnal Pendidikan Matematika dan IPA Afeksi: Jurnal Penelitian dan Evaluasi Pendidikan Nama jurnal : International Journal of Education and Humanities JURNAL PENDIDIKAN DAN ILMU FISIKA Indo-MathEdu Intellectuals Journal J-KIP (Jurnal Keguruan dan Ilmu Pendidikan) Pendikdas: Jurnal Pendidikan Dasar Jurnal Kiprah Pendidikan Tarbiyah Wa Ta'lim: Jurnal Penelitian Pendidikan dan Pembelajaran Jurnal Cakrawala Pendas Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Edu Research : Jurnal Penelitian Pendidikan Jurnal Basicedu Journal of Innovation and Research in Primary Education JGK (Jurnal Guru Kita) Innovative: Journal Of Social Science Research Prosiding Seminar Nasional Pengabdian Masyarakat Research in Physics Education Badranaya: Jurnal Pengabdian kepada Masyarakat Walada: Journal of Primary Education JPK: Jurnal Pendidikan dan Kebudayaan Proceedings Series of Educational Studies EduBase: Journal of Basic Education Konstruktivisme : Jurnal Pendidikan dan Pembelajaran Lensa Pendas Jurnal Pendidikan Progresif JIPFRI (Jurnal Inovasi Pendidikan Fisika dan Riset Ilmiah) Jurnal kiprah pendidikan
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DEVELOPMENT OF ANDROID-BASED PETA (PENJELAJAHAN MATEMATIKA) LEARNING MEDIA ON SPEED LEARNING MATERIALS AT A FIFTH-GRADE ELEMENTARY SCHOOL Salsabila Baliani Putri Sopian; I. Isrokatun; Ali Ismail
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 2 (2023): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i2.9650

Abstract

This paper describes the developmental process of PETA (Penjelajahan Matematika)learning media based on the Android application on speed learning materials at a fifth-gradeelementary school, determines the feasibility of the application through the validation process ofexperts, and finds out the compatibility of applications in several devices with different Androidversions. The research uses a research and Development (RnD) method with the ADDIE model(Analysis, Design, Development, Implementation, Evaluation). The results of the research are (1) thedevelopment of the PETA application is relevant to the needs of the mathematics learning process onspeed learning material at class V SD, (2) the design of the PETA application is adopted from theconcept of exploring games with various forms of presentation, (3) the PETA application design thathas been made is developed into file.apk., (4) the PETA application has the feasibility of the content inthe very feasible category with a percentage of 97%, the feasibility of the media in the very feasiblecategory with a percentage of 92.75%, and already fulfilled the standard of portability on adaptabilityand installability aspects with a testing percentage of 100%, and (5) the final product of the PETAapplication is developed based on the evaluation results at the testing stage of functional suitabilityand portability by making minor improvements to the instruction aspects of the use and the additionalmenu of an "additional information" to make it easier for users to get information about latest updatesof the PETA application.
Penggunaan Video Animasi untuk Meningkatkan Pengetahuan dan Kesadaran Siswa Sekolah Dasar Terhadap Perundungan Anisa Fiola Karimah; Julia Julia; Prana Dwija Iswara; Ali Ismail; Diah Gusrayani; Isrokatun Isrokatun
Ideguru: Jurnal Karya Ilmiah Guru Vol. 9 No. 1 (2024): Edisi Januari 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i1.841

Abstract

Bullying is a problem that can occur in educational settings. The existence of bullying in primary education can be the seed of other forms of violence. The role of educators in schools is needed in an effort to reduce the number of bullying through various strategies. This study aims to determine the effect of using character education-based animated videos on students' understanding based on two aspects, namely knowledge and awareness of bullying. The research subjects were high school students in Sumedang Regency. This study used a quantitative approach with a one group pretest-posttest design. The data collection instrument was a test administered to 96 students to measure the level of knowledge and awareness about bullying. The results of the paired t-test showed that the knowledge aspect obtained a value of p<0.05 (0.00<0.05) and the awareness aspect obtained a value of p<0.05 (0.00<0.05), meaning that there was a difference between the average score of the pre-test and post-test scores from the knowledge and awareness aspects. The use of character education-based animated videos significantly improved the knowledge and awareness of high school students towards bullying behavior.
Pengembangan Media Pembelajaran VG-Plant Berbasis Articulate Storyline 3 pada Materi Perkembangbiakan Tumbuhan Kelas IV Viena Aunillah Carl Vinson; I. Isrokatun; Ali Ismail
Ideguru: Jurnal Karya Ilmiah Guru Vol. 9 No. 2 (2024): Edisi Mei 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i2.871

Abstract

This study describes the process of developing VG-Plant learning media based on articulate storyline 3 on plant reproduction material in class IV elementary school. The purpose of this research is to determine the feasibility of VG-Plant media through the validation process of experts, measure the perception of media usability, and determine the compatibility of media on several different android version devices. The research was conducted using the Research and Development (R&D) method and the ADDIE model which goes through five stages, namely the analysis, design, development, implementation, and evaluation stages. The subject of this research was 32 fourth grade students and the feasibility of material and media was taken from the validation of experts. The results of this study are VG-Plant learning media relevant to the needs of the science learning process in grade IV on plant reproduction material. VG-Plant media design is made in the form of a.apk file. VG-Plant media is calculated using the Content Validity Index (CVI) and has the feasibility of content and media quality with a scale of 1 and in the "relevant and feasible to use" category. Then, the usability of VG-Plant media is categorized as "Excellent" with a value of 88 which is calculated using the System Usability Scale (SUS) questionnaire. And VG-Plant media has met compatibility standards in the aspects of adaptability and installability with a test percentage of 100% on several android versions. Thus, it can be concluded that VG-Plant media is feasible to use and can be operated on all devices with android specifications version 6 to android version 13.
Pengembangan Media Bomb-Bomb Car pada Materi ASEAN Kelas VI SD Dika Esa Putra; Nurdinah Hanifah; Ali Ismail
Ideguru: Jurnal Karya Ilmiah Guru Vol. 9 No. 2 (2024): Edisi Mei 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i2.884

Abstract

Research and Development (RnD) is the method used in this study with the aim of determining the feasibility of using bomb-bomb car media in ASEAN class VI SD material. The research model used is ADDIE which consists of five stages, namely Analysis, Design, Development, Implementation and Evaluatuion. The results of this study are that after passing a validation process by 4 media experts and 5 material experts, this media gets an i-CVI and s-CVI value of 1 both in terms of media and material so that the bomb-bomb car media can be declared valid or suitable for use. Then, after the validation process, the bomb-bomb car media was also implemented to 27 grade VI elementary school students in Sumedang Regency and received an average SUS score of 94 with the category of "Best Imaginable" or has a very high level of usability. Thus, the data can prove that the bomb-bomb car media is valid or suitable for use in ASEAN class VI elementary school material.
Pengembangan Media Kampanye Sekolah Sehat Berbasis Teknologi pada Siswa Kelas Tinggi Sekolah Dasar Aulia Rahmawati; Ani Nur Aeni; Ali Ismail
Ideguru: Jurnal Karya Ilmiah Guru Vol. 9 No. 2 (2024): Edisi Mei 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i2.911

Abstract

The health of school-age children is one of the big problems facing Indonesia. School Health Efforts (UKS) aim to improve student health, but UKS is not yet running as optimally as possible. Innovations are needed that can optimize the implementation and achievements of school health, especially in improving student health. This research aims to develop Healthy School Campaign media for high-class students at SDN Gudang Kopi II. This research uses the Research and Development (RnD) method with the ADDIE development model flow. This research was carried out at Gudang Kopi II Elementary School, Sumedang Regency. The type of data collected is qualitative and quantitative data. This research and development produced Healthy School Campaign media in the form of an e-flipbook with product specifications including: 1) Health material and information with 3 main focuses, namely healthy nutrition, physical health, and immunization health, 2) Healthy canteen educational videos, 3) Movement videos and healthy school songs, 4) Application to scan nutritional information from barcodes on food or beverage product packaging, 5) Crossword puzzle games. Based on validation results by experts and student questionnaire responses, this e-flipbook is in the very good category for use as Healthy School Campaign Media.
Pengaruh Model PjBL terhadap Keterampilan Kolaborasi Siswa pada Pembelajaran IPA di Kelas V Ajeng Anggraeni; Ani Nur Aeni; Ali Ismail
Ideguru: Jurnal Karya Ilmiah Guru Vol. 9 No. 3 (2024): Edisi September 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i3.1131

Abstract

The purpose of this study is to understand the impact of the PjBL paradigm on student collaboration. This study employs a quantitative approach using the kind of study design that just uses a posttest control group. The instruments used in this study are the angket and lembar observation instruments. The sample selection technique used in this study is the jenuh sample since all of the population was designated as the study sample. The sample for this study is all students in class 5 SDN 2 Tawangbanteng for experiential learning and all students in class 5 SDN 1 Sukaratu for control. Data analysis is conducted using both descriptive and inferential statistics. The independent sample test, homogeneity test, and normality test comprise the inferential statistical test. Subsequently, to reduce some significant effects, use effect size in conjunction with Cohen's law. Based on the results of the deskriptif statistical analysis, 15 students with highly collaborative criteria were evaluated in the experimental class, while 9 students in the control group were evaluated with collaborative criteria. The results of the inferential statistical test show that Ho is not supported by H1, with a sig value of 0,003<0,05. There are differences in the collaborative learning outcomes between students using the PjBL model and students using the conventional model. Based on the uji impact size results, the category sedang has a nilai of 0.79. Due to this, it can be inferred that the PjBL model has an adverse effect on student collaboration in IPA classes in grade 5.
Analisis Keefektifan Implementasi Game Based Learning dalam Meningkatkan Pemahaman Siswa Materi Sistem Tata Surya Indri Rahayu Septiani; Enjang Yusuf Ali; Ali Ismail
Ideguru: Jurnal Karya Ilmiah Guru Vol. 9 No. 3 (2024): Edisi September 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i3.1171

Abstract

This research discusses the impact of the model chosen by the teacher on students' understanding during the learning process. The effectiveness of the model used also determines the success of the learning process. Based on observations in class IV of Sukasari Elementary School in June 2023, researchers found problems in the learning mechanism that had a negative effect on students' understanding results. This problem is caused by the lack of effectiveness of conventional learning models which are teacher-centered, less varied and uninteresting. Therefore, researchers recommend Game Based Learning as an alternative to traditional teaching to improve students' understanding of the material. The target of this research is to analyze the effectiveness of Game Based Learning in increasing students' understanding of the concept of solar system material in class VI SDN Sukasari by research using the quasi experimental design method with a two group pre-test-post-test design. The results of the research show that the application of Game Based Learning in schools is effective in increasing students' understanding of the concept of solar system material. The effect is classified as moderate with the N-gain value in the experimental class using Game Based Learning at Sukasari Elementary School being 0.6357 and the n-gain percent being 0.6357. 63.5659%. The effectiveness of the n-gain score is classified as moderate because it is higher than 0.30 and lower than 0.70. Therefore, this research proves that the application of Game Based Learning in schools is effective in increasing students' understanding of the concept of solar system material.
Peningkatan Literasi Sains Pada Materi Tata Surya Melalui Penerapan Model Problem Based Learning Berbantuan Augmented Reality Amalia Yoharti; Ali Ismail; Cucun Sunaengsih
JGK (Jurnal Guru Kita) Vol. 10 No. 3: Juni 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jgk.v10.i3.74864

Abstract

Penelitian ini bertujuan meningkatkan literasi sains siswa kelas V pada mata pelajaran IPAS melalui model Problem Based Learning berbantuan Augmented Reality. Menggunakan pendekatan kuantitatif dengan metode quasi experimental tipe non-equivalent control group, penelitian ini melibatkan masing-masing 30 siswa pada kelas eksperimen dan kontrol di Kecamatan Dukupuntang, Kabupaten Cirebon. Instrumen yang digunakan berupa 16 butir tes uraian dan lembar observasi. Analisis data dilakukan secara deskriptif dan inferensial menggunakan uji nonparametrik Mann Whitney karena data tidak memenuhi asumsi parametrik. Hasil penelitian menunjukkan nilai rata-rata kelas eksperimen melonjak dari 46,00 menjadi 81,57, sedangkan kelas kontrol hanya dari 45,43 menjadi 57,57. Hal ini diperkuat uji N-Gain, di mana kelas eksperimen mencapai 66% (kriteria sedang) dan kelas kontrol 21% (kriteria rendah). Uji Mann Whitney menghasilkan nilai Sig. 2-tailed 0,000 (< 0,05), membuktikan adanya perbedaan signifikan. Kesimpulannya, model Problem Based Learning berbantuan Augmented Reality efektif meningkatkan literasi sains siswa.
Pengembangan Media Pembelajaran Diorama Augmented Reality (AR) pada Materi Harmoni dalam Ekosistem Siswa Kelas V SD Fatima Zamzam; Ali Ismail; Cucun Sunaengsih
PEDAGOGIKA: Jurnal Pedagogik dan Dinamika Pendidikan Vol 14 No 1 (2026): Pedagogika: Jurnal Pedagogik dan Dinamika Pendidikan
Publisher : Prodi Pendidikan Guru Sekolah Dasar (PGSD) FKIP Universitas Pattimura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/pedagogikavol14issue1page159-174

Abstract

Penelitian ini dilatarbelakangi oleh pembelajaran IPA masih menghadapi kendala dalam menyajikan konsep-konsep abstrak secara konkret. Media digital yang tersedia umumnya belum mengintegrasikan objek nyata dengan visualisasi interaktif sehingga pemahaman siswa terhadap materi ekosistem masih terbatas. Tujuan penelitian ini untuk mengembangkan media pembelajaran diorama augmented reality (AR) pada materi harmoni dalam ekosistem untuk siswa kelas V SD. Media diorama augmented reality (AR) merupakan media 3D dalam Assemblr Edu berbentuk digital dengan berbasis tautan. Metode yang digunakan adalah D&D dengan model 4D yang meliputi tahapan define, design, develop, dan disseminate. Subjek penelitian terdiri atas satu ahli materi, satu ahli media, satu guru kelas V, dan 39 siswa kelas V SDN Mekarjaya yang dipilih menggunakan teknik sampling jenuh. Data dikumpulkan melalui wawancara, angket validasi, dan angket respons. Pada penelitian hanya menilai kelayakan produk melalui validasi ahli dan respons pengguna. Hasil penelitian menunjukkan bahwa yang dikembangkan memperoleh persentase kelayakan sebesar 94,44% dari ahli materi dan 90,15% dari ahli media, yang keduanya termasuk dalam kategori sangat layak. Respons siswa memperoleh persentase 85,38% dengan kategori sangat baik, yang menunjukkan bahwa media mudah digunakan, menarik, dan membantu memvisualisasikan konsep-konsep ekosistem secara lebih konkret. Penelitian ini memberikan kontribusi mengenai penerapan teknologi augmented reality (AR) dalam pembelajaran IPA pada materi harmoni dalam ekosistem yang membantu memvisualisasikan konsep secara lebih konkret.
Literasi Digital Siswa Kelas V pada Materi Bencana Alam Melalui Pembelajaran Gamifikasi Risma Rosmayanti; Atep Sujana; Ali Ismail
Jurnal Kiprah Pendidikan Vol. 5 No. 3 (2026): Jurnal Kiprah Pendidikan | July 2026 (in press)
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v5i3.p226-234

Abstract

Penelitian ini bertujuan untuk mengetahui adanya pengaruh yang signifikan mengenai pemahaman literasi digital siswa kelas V melalui pembelajaran berbasis gamifikasi pada materi bencana alam. Penelitian ini menggunakan metode eksperimen dengan pendekatan kuantitatif. Instrumen penelitian yang digunakan adalah instrumen tes sebanyak 22 soal essay. Hasil penelitian menunjukkan bahwa pembelajaran gamifikasi pada kelas eksperimen dapat meningkatkan pemahaman literasi digital siswa secara signifikan dibandingkan pada kelas kontrol. Nilai signifikansi pada kelas eksperimen sebesar 0,000 < 0,05 sedangkan pada kelas kontrol sebesar 0,240 > 0,05. Hal ini menunjukkan bahwa pembelajaran berbasis gamifikasi merupakan salah satu alternatif strategi pembelajaran yang efektif untuk meningkatkan literasi digital siswa sekolah dasar.
Co-Authors Aah Ahmad Syahid Aah Ahmad Syahid Aah Ahmad Syahid, Aah Ahmad Adinda Nurul Annisa Adrian, Karan Bagas Agustina, Rizka Agustina, Shofia Ahmad, Ikhsan Ibrahim Ainny, Tunny Nur Ajeng Anggraeni Alam Gymnastiar aldi, Muhammad Fadzillah Fuadi Ali Topan, Rexsa Ali, Enjang Yusuf Ali, Enjang Yusup Amalia Yoharti Amalia, Irma Fitria Andini Nurul Allika Andri Suryadi Andri Suryadi, Andri Ani Nur Aeni Ani Nur Aeni Ani Nur Aeni Ani Nur Aeni, Ani Nur Anisa Fiola Karimah Anisa Rahma Salsabilah Ardi Apriansah Arfah Arfah Arip Nurahman Arip Nurahman Astri Oktavia Atep Sujana Aufa, Ismi Nabila Aulia Rahmawati AYU LESTARI Ayu Lestari Az-Zahra, Lumenia Cucun Sunaengsih Cucun Sunaengsih, Cucun Dadan Djuanda Dadan Nugraha Dalfa Darul Wasilah Daniya Anggraeni Darul Wasilah, Dalfa Dea Ifadah Delia Citra Sulistyawati Demmy Dharma Bhakti Desi Marliani Rahmania Dety Amelia Karlina Dewi Nur Putri Purnamasari Dheliati Fikriyah Diah Gusrayani, Diah Dika Esa Putra Dini Andriani Dini Andriani Dwi Kemaliah, Lula Eka Cahya Prima Endi Suhendi Enjang Yusuf Ali Enjang Yusuf Ali Fatima Zamzam Firanty Hafidzah Alqirany Gunadi, Radila Putri Gunawan, Rendra Hamdani, Nizar Alam Hanbali, Ayala Paska Holillah, Aulia I. Isrokatun I. Isrok’atun, I. Isrok’atun Ida Kaniawati Ikhlas, Putri Nur Iman Nasrulloh Indri Rahayu Septiani Intan Fauziyah Irma F A Irma Fitria Irma Fitria Amalia Irma Fitria Amalia Irma Fitria Amalia Isrokatun Isrokatun Isrok’ atun, I. Jamahsyari, Yolan Faiz Julia Julia Julia Julia Julia Julia Julia Junianti, Chealsy Khaerunnisa, Via Khairunnisa Kurnia Jayadinata, Asep Kusman Rukmana Lasmita Sari Lasmita Sari Lasmita sari Lichteria Panjaitan, Regina Lula Dwi Kemalia Marlinda Salwa Talitha Tsany Maulana Maulana Maulana Maulana, Maulana Muhammad Fadzillah Fuadi aldi Nadiya Nurul Aghniya Nasrulloh, iman Nasution, Qonita Nurhamidah Nela Nurmalasari Neliana Neng Nitalia Neng Siti Nopitasari, Eva Nurahman, Zulfan Nurdinah Hanifah Nurhalimah, Hani Nurhayati . Nurramdiani, Nurramdiani Nurul Agniya, Nadia Oktaladi, Fajar Olisna, Olisna Pakpahan, Alvin Yunus Christofer Pebriyani, Putri Pelawi, Eko Lawianta Permata, Vina Nova Pradana, Fahmi Prana Dwija Iswara, Prana Dwija Purnomo Sidiq Putri, Rika Hayani Putri, Tasya Aprillianti Rafika Nur'azizah Rana Gustian Nugraha Rana Gustian Nugraha Rana Gustian Nugraha, Rana Gustian Regina Lichteria Panjaitan Regina Lichteria Panjaitan Regina Lichteria Panjaitan, Regina Lichteria Risma Rosmayanti Rizal Adimayuda Rizal Adimayuda Salsabila Aulia Putri Salsabila Baliani Putri Sopian Salsabila Baliani Putri Sopian Saprudin, Saprudin sari, Lasmita Septi Aditia Ahmad Setiawardani, Wawan Sidqia Nurfadilah Silpia Pirgianti Silvia Nurshobah Nasution Siregar, Nurmelina Sisca Yus Astuti Siti Afifah Khoirul Muslim Siti Alwa Siti Rahmawati, Mely Siti Rukhoyah Fitriyah Siti Sarah Siti Sarah, Siti Sopari Sopiatunnisa Sopiatunnisa Sri Rizki Juniati Surya Gumilar Surya Gumilar Surya Gumilar Surya Gumilar Surya Gumilar Surya Gumilar, Surya Syifa Dwi Chayrani Sihaloho Syifa Fauziyah, Syifa Tetep, Dr Vera Hagita Sari Viena Aunillah Carl Vinson Viona Ratna Sariputri Wawan Setiawardani Widia Rahmawati, Widia Yani, Sindi Zahra Aghniya, Hawa Zahra Saleha Zahro, Nur Shoviatul Zulaikha