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Enhancing High School Critical Thinking in Geography through Genially-Assisted Game-Based Learning Acmad Zainur Risla; Fatiya Rosyida; Agung Setiawan
Future Space: Studies in Geo-Education Vol. 3 No. 2 (2026): Future Space: Studies in Geo-Education
Publisher : CV Bumi Spasial

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69877/fssge.v3i2.120

Abstract

This research addresses a critical gap in digital geography pedagogy by evaluating the implementation of a Genially-integrated Game-Based Learning (GBL) framework. A primary novelty of this study lies in the technical differentiation of Genially from standard gamified interfaces, such as Kahoot or Wordwall while the latter often emphasize linear rote retrieval, Genially facilitates the synthesis of multi-layered interactive mapping and complex spatial simulations essential for advanced geographic interpretation. The investigation specifically operationalizes critical thinking within the thematic context of Indonesia’s Strategic Position, a topic strategically selected for its inherent spatial complexity and capacity to trigger higher-order cognitive processes. Utilizing a quantitative pseudo-experimental design with a pretest-posttest control group , the study sampled two cohorts (N=71) at SMAN 2 Sumenep: class XI–8 (experimental) and XI–7 (control). Data were collected via essay instruments aligned with C4 (Analysis), C5 (Evaluation), and C6 (Creation) cognitive levels. Analytical procedures involved N-Gain scores and Independent Sample T-tests to quantify shifts in student proficiencies. Empirical findings demonstrate the superior efficacy of Genially-assisted GBL. The experimental group achieved a posttest mean of 81.87, significantly outperforming the control group’s 60.37. Standardized metrics via N-Gain analysis confirmed a moderate growth coefficient of 0.53 for the experimental cohort compared to a negligible 0.06 for the control. Statistical significance (p=0.000) suggests that the Genially-integrated framework serves as a robust catalyst for enhancing analytical reasoning. These results indicate the potential of GBL-driven interventions to facilitate a sophisticated understanding of spatial dynamics, providing a viable evidence-based pathway for modernizing geographic instruction.
Transformasi Digital dalam Pendidikan: Pendampingan Penyusunan Modul Ajar Berbasis Deep Learning untuk Memperkuat Geocapability di MGMP Kabupaten Banyuwangi Tuti Mutia; Fatiya Rosyida; Imam Rofiki; Novika Adi Wibowo; Martha Abymanyu Ragil Atmaja
Aksiologiya: Jurnal Pengabdian Kepada Masyarakat Vol 10 No 1 (2026): Februari
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/aks.v10i1.27740

Abstract

Kegiatan pengabdian ini bertujuan meningkatkan kompetensi guru MGMP Geografi Kabupaten Banyuwangi dalam menyusun modul ajar berbasis deep learning yang berorientasi pada penguatan geocapability. Program ini dirancang untuk mengatasi rendahnya ketersediaan perangkat ajar yang inovatif secara teknologi, kaya akan muatan lokal, serta mampu mendorong keterampilan berpikir tingkat tinggi pada siswa. Kegiatan dilaksanakan melalui metode pelaksanaan meliputi identifikasi kebutuhan, pelatihan konsep deep learning dan geocapability, pendampingan penyusunan modul ajar. Kegiatan dilaksanakan di SMA Negeri 1 Rogojampi sebagai sekolah mitra sekaligus pusat koordinasi MGMP Geografi Banyuwangi. Hasil kegiatan menunjukkan bahwa guru geografi mampu mengembangkan modul ajar yang lebih Relevan, lebih kritis, merefleksikan kurikulum geografi abad 21, serta memadukan isu ketahanan dan kerawanan terkini di Banyuwangi. Kegiatan pengabdian ini memperkuat kolaborasi MGMP, serta memperkuat kompetensi guru untuk melaksanakan pembelajaran berbasis deep learning dalam konteks geocapability. Kegiatan pendampingan di harapkan dapat dijadikan model pengembangan profesional berkelanjutan bagi komunitas MGMP, dan membantu mengangkat tren pembelajaran geografi berbasis kompetensi di masa mendatang.
Unity-based interactive learning media untuk pengenalan microsoft excel di sekolah menengah pertama Angga Pratama Priga Putra; Fatiya Rosyida; Muhammad Syarif Hidayatullah
Wiyata Dharma: Jurnal Penelitian dan Evaluasi Pendidikan Vol 13 No 2 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/wd.v13i2.21000

Abstract

Penelitian ini bertujuan mengembangkan media pembelajaran interaktif berbasis Unity untuk membantu siswa kelas 7 memahami dasar-dasar Microsoft Excel secara lebih efektif. Metode Research and Development digunakan dengan model ADDIE yang meliputi analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian terdiri atas 22 siswa SMP Negeri 6 Malang. Data diperoleh melalui observasi, tes pretest–posttest, dan angket respons siswa. Hasil penelitian menunjukkan peningkatan pemahaman siswa, dengan skor rata-rata meningkat dari 71,3 pada pretest menjadi 92,9 pada posttest. Respons siswa menunjukkan tingkat persetujuan tinggi pada aspek desain visual (89,4%), kemudahan navigasi (85,2%), kualitas materi (87,1%), efektivitas pemahaman (81,8%), dan daya tarik pembelajaran (90,2%). Temuan ini menegaskan bahwa media berbasis Unity dapat menjadi solusi inovatif dalam pembelajaran informatika, khususnya untuk mengenalkan Microsoft Excel secara interaktif.   Unity-based interactive learning media for introducing Microsoft Excel in junior high schools   Abstract: This study aims to develop Unity-based interactive learning media to support seventh-grade students in understanding the fundamentals of Microsoft Excel more effectively. The Research and Development method was employed using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The participants were 22 students from SMP Negeri 6 Malang selected purposively. Data were collected through observations, pretest–posttest assessments, and student response questionnaires. Quantitative descriptive analysis was used to determine learning improvement and evaluate student perceptions. The results show a substantial increase in students’ understanding, with average scores rising from 71.3 on the pretest to 92.9 on the posttest. Student responses indicated high approval across five aspects: visual design (89.4%), navigation (85.2%), content quality (87.1%), learning effectiveness (81.8%), and engagement and motivation (90.2%). The study concludes that Unity-based interactive media offers an innovative and engaging alternative for teaching Microsoft Excel in secondary informatics education.
Implementasi Model Pembelajaran Kolaboratif untuk Meningkatkan Kompetensi Guru Calon dalam Program PPG Tuti Mutia; Alfi Sahrina; Fatiya Rosyida; Adip Wahyudi; Riska Aprilia; Nita Laura Pratama
Educatio Vol 20 No 1 (2025): Educatio
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edc.v20i1.30040

Abstract

The Teacher Professional Education Program (PPG) has an important role in improving the competency of prospective teachers to meet professional demands. This research aims to analyze the implementation of the collaborative learning (CL) model in improving the competency of Pre-Service Teacher Education students during Field Experience Practices (PPL). The CL model implemented integrates three main approaches: co-teaching, coaching, and consulting, involving students, tutors (GP), and field supervisors (DPL) in one collaborative team. The research method used is descriptive qualitative with a classroom action approach, collecting data through observation, interviews, and questionnaires before and after implementing the model. The research results showed a significant increase in students' pedagogical, personality, professional and social competencies. The implementation of the collaborative model succeeded in increasing the average score of students' pedagogical abilities from 3.08 to 3.86. Additionally, 80% of students reported increased self-confidence and interpersonal skills. In terms of classroom management, 80% of students were able to create an active learning atmosphere after the program. Improvements in social skills were also visible, with the average score increasing from 3.5 to 4.2, reflecting students' ability to share ideas and collaborate. Collaborative learning not only improves academic skills, but also supports the development of teacher candidates' personality and social skills, preparing them for challenges in the dynamic world of education
Penguatan Etika dan Profesionalisme Guru melalui Game Interaktif Etprof Muhammad Alfan; Fatiya Rosyida; Dedi Prestiadi; Herlina Ike Oktaviani; PaundraWangsa Fajar Kusuma
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 6, No 1 (2026): Abdira, Januari
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v6i1.1183

Abstract

The issue of low ethical literacy and teacher professionalism at SMP Negeri 28 Kota Malang served as the foundation for implementing this community service program. Some teachers still perceive teaching merely as an administrative duty rather than a moral calling, and they lack innovation in both instructional practices and the use of technology. This program aims to strengthen teacher ethics and professionalism through the development and training of the interactive game Etprof. The community service activities were carried out using a participatory approach through three stages: socialization, training (workshops), and evaluation using questionnaires. The results indicate that participants showed very positive perceptions of Etprof’s effectiveness in enhancing understanding of teaching ethics, professionalism, and self-reflection. The percentage of “agree” and “strongly agree” responses ranged from 88% to 100% across aspects such as material usefulness, media effectiveness, and training relevance. Etprof was considered effective as it provides realistic ethical simulation scenarios, facilitates reflective thinking, and encourages the integration of technology in teaching practices. Consequently, the use of Etprof strengthens ethical awareness, professional attitudes, and teacher readiness to face educational challenges in the Society 5.0 era. This innovation holds potential for further development and replication as a technology-based community service model in other schools.
KONSEP KARAKTER LUHUR GURU MELALUI PESAN MORAL TARI TOPENG MALANGAN Salsabila Farodis Yusman; Rifqi Bafadal; Johandi Rahma Rafani; Ni Luh Gede Anik Novi Asri; Revi Wahyuni; Adelliya Melyanawati; Salsabila Farodis Yusman; Rifqi Bafadal; Johandi Rahma Rafani; Ni Luh Gede Anik Novi Asri; Revi Wahyuni; Adelliya Melyanawati; Fatiya Rosyida
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 4 No. 6 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065.v4.i6.2024.6

Abstract

Pendidikan karakter di Indonesia kian menjadi fokus utama. Guru dengan karakter luhur menjadi pondasi penting dalam mewujudkan pendidikan karakter yang berkualitas. Penelitian ini mengkaji konsep karakter luhur guru melalui pesan moral topeng Malangan, budaya lokal Jawa Timur. Metode yang digunakan adalah kualitatif studi pustaka, dengan data dikumpulkan melalui kajian literatur. Hasil penelitian menunjukkan bahwa karakter luhur guru tergambar dalam topeng Malangan dan dapat dijadikan contoh dalam proses pembelajaran. Topeng Malangan memiliki berbagai karakter yang mewakili sifat-sifat manusia, seperti Panji Asmoro Bangun (kebaikan hati, kejujuran, kesabaran), Gunung Sari (kejujuran, kebijaksanaan), Dewi Ragil Kuning (keaktifan, kebahagiaan, keberanian), dan Bapang (keberanian, kesetiaan). Karakter-karakter tersebut dapat ditanamkan kepada peserta didik melalui pembelajaran kreatif, inovatif, dan menyenangkan. Guru dapat menggunakan topeng Malangan sebagai media pembelajaran untuk menyampaikan nilai-nilai karakter. Penelitian ini menunjukkan bahwa budaya lokal seperti topeng Malangan dengan karakter-karakter luhurnya dapat menjadi sumber berharga dalam menanamkan pendidikan karakter kepada peserta didik.
PENGEMBANGAN MEDIA PEMBELAJARAN GAME “TRADEQUEST” MATERI PERDAGANGAN INTERNASIONAL IPS KELAS 8 SMP Johandi Rahma Rafani; Johandi Rahma Rafani; Fatiya Rosyida
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 4 No. 7 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065.v4.i7.2024.3

Abstract

Abstract: In providing the best learning, teachers must have good and professional competence in providing learning such as understanding students, using innovative media, and providing learning that suits students' interests. This research aims to develop RPGM game-based learning media called Trade Quest: International Trade in international trade material for grade 8 middle school. Learning media was developed using the ADDIE development model which contains procedures in the form of Analysis, Design, Development, Implementation and Evaluation. The resulting media can be opened on students' computers or smartphones. The results of the media evaluation show that the media is suitable for use with revisions and the implementation results show that students are enthusiastic and interested in using the learning media TradeQuest: International Trade
Co-Authors Abdul Kodir Acmad Zainur Risla Adelliya Melyanawati Adelliya Melyanawati Adilah, Gina Putri Adinda Aprilia Putri Adip Wahyudi Agung Setiawan Ainul Labib, Mohammad Akbar Wiguna Alfian Nur Muzaki Alfyananda Kurnia Putra Amatullah, Aulia Andarukmi, Nur Fitri Andika Aulia Ahmad Angga Pratama Priga Putra Anggara, Arik Ardiansyah, Ahmad Irfan Ardyanto Tanjung Arif, Mohamad Arsya Fitrilia Ladisha Audy Bintang Tantular Aulia Nindy Fadila Gastama Aulia Winan Yanuariska Bagus Setiabudi Wiwoho Berty Zulfa Nur Azizah Betty Masruroh Budi Handoyo Budijanto Cahyaning Wulan Ciptaningrat Erdi Pamungkas Dedi Prestiadi Desinta Dwi Rapita Devi Prasetyo Devy Prasetyono Devy Prasetyono Dian Nofita Sari Dicky Arinta Diya, Nuris Syilvina Dwi Rosita, Febty Andini Dwiyono Hari Utomo Dya Wahyu Kusumaningtyas Eka Anita Putri El Hayati, Putri Avivah Fadila Sugi Muliawati Fadlan, Muhammad Sainul Farah Nurin Shabrina Febrian Arrya Withuda Feny Panjerina Ferryati Masitoh Galih Fajar Sukoco Galih Sukoco Hadi Soekamto Hani Fuddin Hasna Indriani Herlina Ike Oktaviani Hidayatullah, M Syarif I Komang Astina Idris Idris Idris Ifan Deffinika Ika Alfiyatus Sa’adah Ilham Adenan Hidayatullah Imam Rofiki Indah Suprehhati Indana Zulfiya Indayani, Ninik Sri Indra Dwi Prasetya Irmansyah, Kevin Ian Islami, Miranda Ivan Sulistio Johandi Rahma Rafani Johandi Rahma Rafani Joice Zhenrike Memmase Khairul Naafi, Ahmad Khofifatu Rohmah Adi Kiki Febrianti Labib, Mohammad Ainul Lai Chin Wei Lailatul Fitriyah Laily Fitriani Listyo Yudha Irawan M. Syahidan Wahdin Wijaya Maria Yovita Evinsia Martha Abymanyu Ragil Atmaja Masruroh, Heni Mawaddah, Addina Nurul Mayasari, Devy Meilawati, Dian Mohammad Ainul Labib Mohammad Ainul Labib Mohammad Ainul Labib Mohammad Yusril Abidin Mohammad Yusril Abidin Muhamad Fuad Chabib Muhammad Afkaar Aafaani Muhammad Alfan Muhammad Frenki Yandi Muhammad Rafif Fadihilah Muhammad Sainul Fadlan Muhammad Syarif Hidayatullah Munasifah, Ika Laily Lailatun Nabila Laila Hartini Nadia Jamila Nailul Insani Nantana, M. Gebryna Rizki Neni Wahyuningtyas, Neni Ngoc, Ho Nhu Ni Luh Gede Anik Novi Asri Ni Luh Gede Anik Novi Asri Ninik Sri Indayani Nita Laura Pratama Novika Adi Wibowo Nur Fitri Andarukmi PaundraWangsa Fajar Kusuma Purnamasari Safriani Wulan Purwanto Purwanto Purwanto Putri Mahanani, Putri Ramadhan, Aditya Ranida Seviana Ranida Seviana Revi Wahyuni Revi Wahyuni Rifdah Ananda Baharuddin Rifqi Bafadal Rifqi Bafadal Rimayanti, Ika Nova Riska Aprilia Riskananda Adekanti Atmoko Rissa Permata Sari Rivaldi, Cintya Fandani Rudi Hartono Sahrina, Alfi Salsabila Farodis Yusman Salsabila Farodis Yusman Satti Wagistina Sazali, Syazwani Binti Sevalen Adista Luta D Soelistijo, Djoko Sugeng Utaya Sumarmi Suyadi, Slamet Syazwani Binti Sazali Syazwanti, Ita Tuti Mutia Wahyu Pratama, Bima Wahyuni, Revi Wahyuningsih, Niken Waladul Mufid, M. Khoirul Annas Wei, Lai Chin Yusman, Salsabila Farodis Yustina Sari, Ninik Yusuf Suharto Yuswanti Ariani Wirahayu Zutiasari, Ika