Articles
Design and Validity of Interactive Multimedia Based on Cognitive Conflict Using Adobe Animate CC on the Concept of Circular Motion
Suhadah, Olivia;
Mufit, Fatni
Physics Education Research Journal Vol 5, No 1 (2023)
Publisher : Faculty of Science and Education, UIN Walisongo Semarang
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DOI: 10.21580/perj.2023.5.1.12773
High school students' understanding of circular motion material is still low. One solution to this problem is to design interactive multimedia based on the cognitive conflict in the theory of circular motion to enhance the conceptual understanding of high school students. This study aims to determine the characteristics and validity of interactive multimedia based on cognitive conflict. The research follows the development research approach using the Plomp model. This study is limited to the preliminary study phase and the development phase, up to the validity test through expert review. The learning instruments include journal analysis sheets, teacher questionnaires, self-evaluation sheets, and expert review sheets. Data were analyzed using the percentage technique and the V-Aiken formula. The introductory study identified several issues in teaching circular motion, such as low understanding levels, teacher-centered physics instruction, lack of experimental activities, and a lack of interactive multimedia teaching materials. During the development stage, multimedia was designed with the following characteristics: the use of Adobe Animate CC 2019 application to support interactivity through students' smartphones. The multimedia was also structured according to the four learning model syntax based on cognitive conflict (CCBL model). The results of the self-evaluation test met the criteria for a very good rating, while the expert review test indicated a valid category. It can be concluded that the cognitive conflict-based interactive multimedia on circular motion material is valid and can proceed to the practical and effective testing stage.
META-ANALYSIS OF THE EFFECT OF PROBLEM-BASED LEARNING MODEL ON CRITICAL THINKING SKILLS
Fitri, Aidina Milla;
Mufit, Fatni
Journal of Learning and Technology in Physics Vol 2, No 1
Publisher : Universitas Negeri Medan
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DOI: 10.24114/jltp.v2i1.56668
This study aims to analyze the effect of the Problem Based Learning (PBL) learning model in improving critical thinking skills, the influence of PBL in education labels and subject matter. This research compares the PBL learning model with the conventional one. This research is a meta-analysis study. By finding the effect size value. The average value of the effect size or critical thinking skills was 0.52 in the medium category. At the level of education, it is more effective learning materials on Optical instruments material at the high school education level. The conclusion of this research is that Problem Based Learning can improve critical thinking and problem solving skills.Keywords: Problem Based Learning and Critical Thinking
THE VARIATIONS OF CLINKER SUPERPARAMAGNETIC VALUE FROM PT. SEMEN PADANG BY USING A BARTINGTON MAGNETIC SUSCEPTIBILITY METER SENSOR TYPE B
rina, rina novita;
Rifai, Hamdi;
Dwiridal, Letmi;
Mufit, Fatni
JRFES (Jurnal Riset Fisika Edukasi dan Sains) Vol 11, No 1 (2024): Jurnal Riset Fisika Edukasi dan Sains
Publisher : Universitas PGRI Sumatera Barat
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DOI: 10.22202/jrfes.2024.v11i1.7986
Clinker is a significant material in the cement manufacturing process. Before clinker formation, the raw material is burned in a Rotary Kiln with a temperature of up to 1450℃. After that, it is cooled in a Greet Cooler to a temperature of 100℃ and produces clinker. During the clinker manufacturing process, always being test on samples, but there has been no test based on magnetic susceptibility. The purpose of this research is to know the variation of the superparamagnetic clinker value based on the magnetic susceptibility value. The method used is the rock magnetism method using a Bartington Magnetic Susceptibility Meter MS2B Type. A sampling of clinker is taken hourly every day from PT. Padang Cement. From the value of magnetic susceptibility based on low-field magnetic susceptibility , it was obtained that the values varied from 3.2 × 10-8m3/kg to 22.6 ×10-8m3/kg. The frequency of dependents is also diverse, ranging from 0.0% to 7.4%. Based on the obtained, the type of grain produced also varies. 136 samples of clinker containing less than 10% superparamagnetic grains, and 32 samples belonging to Medium have a percentage of 2%-10% where the sample comprises superparamagnetic grains. Between 10% and 75% is a mixture of fine and coarse superparamagnetic grains.
Entrepreneurship Opportunities in Electronic Physics Learning Media: A Literature Review
Anjani, Hilmi Rizki;
Nilyani, Korry;
Mufit, Fatni;
Desnita, Desnita
KONSTAN - JURNAL FISIKA DAN PENDIDIKAN FISIKA Vol 9 No 02 (2024): KONSTAN (Jurnal Fisika dan Pendidikan Fisika)
Publisher : Universitas Islam Negeri (UIN) Mataram
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DOI: 10.20414/konstan.v9i02.311
Electronic physics learning is one of the rapidly growing fields in the current digital era. Electronic physical science learning media has turned into a compelling option in the growing experience. The point of this examination is to lead a writing survey on business venture potential to open doors in electronic material science learning media. Descriptive analysis is used as the research method, and secondary data is utilized. Entrepreneurship opportunities refer to the chance to run a profitable business. An entrepreneur needs to possess creative and innovative thinking, as well as the ability to take risks and seize business opportunities. Physics learning media is a tool used in the learning process to clarify the messages conveyed by teachers. Learning media that aligns with technological advancements, such as computer-based learning media and animations, can enhance students' interest in studying physics. Electronic-based learning (e-learning) utilizes information and communication technology for flexible learning, involving networks, learning support services, and tutor assistance. Through e-learning, students can learn anytime and anywhere. The development of digital media in e-learning can leverage the latest technologies, such as animations, Android-based applications, and augmented reality.
META-ANALISIS PENGARUH MODEL-MODEL PEMBELAJARAN FISIKA DALAM MENINGKATKAN KEMAMPUAN BERFIKIR KRITIS SISWA PADA MATERI FISIKA
Zurhaimi, Tri Zeni Adha;
Mufit, Fatni
EduFisika: Jurnal Pendidikan Fisika Vol 6 No 2 (2021): Edufisika: Jurnal Pendidikan Fisika Volume 6 Nomor 02, Desember 2021
Publisher : Program Studi Pendidikan Fisika FKIP Universitas Jambi
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DOI: 10.59052/edufisika.v6i2.13468
In today's world of education, students are required to think critically. Therefore, a learning process is needed that can improve students' critical thinking skills, one of which is in choosing a learning model. The chosen learning model certainly has its advantages and disadvantages. So in this study aims to analyze or compare several studies that have been conducted related to the most influential learning model to improve students' critical thinking skills. The model in this study is a meta-analysis. From the results of the analysis of the highest effect size value based on the learning model, namely the guided discovery learning model, namely 1.13 with a very high category. The highest effect size value based on educational level, namely at the tertiary education level, 1.19 is in the very high category. And the effect size value is based on the learning material used, namely environmental physics material, 1.19, very high category.
ONLINE LAERNING: PENGGUNAAN GOOGLE CLASSROOM DAN DAMPAKNYA DALAM PEMBELAJARAN FISIKA
Yanuar, Dinda;
Mufit, Fatni
EduFisika: Jurnal Pendidikan Fisika Vol 6 No 2 (2021): Edufisika: Jurnal Pendidikan Fisika Volume 6 Nomor 02, Desember 2021
Publisher : Program Studi Pendidikan Fisika FKIP Universitas Jambi
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DOI: 10.59052/edufisika.v6i2.13469
Penelitian ini bertujuan untuk mengetahui penggunaan google classroom dan dampaknya dalam pembelajaran fisika, serta mengidentifikasi model yang cocok digunakan pada pembelajaran fisika. Jenis penelitian ini deskriptif menggunakan metode literatur review. Hasil penelitian menunjukkan bahwa jumlah penggunaan google classroom berdasarkan tingkatan satuan pendidikan untuk jenjang SMP masih sedikit, jenjang SMA termasuk sedang, dan pada jenjang Universitas temasuk sedikit. Hasil belajar peserta didik pada pembelajaran fisika yang menggunakan google classroom termasuk kategori kurang baik. Model pembelajaran yang cocok menggunakan google classroom yaitu model blanded learning. Sehingga dapat disimpulkan bahwa dampak penggunaan google classroom terhadap kompetensi belajar fisika peserta didik masih rendah.
EFEKTIVITAS PENERAPAN MEDIA PEMBELAJARAN FISIKA BERBASIS AUGMENTED REALITY: STUDI LITERATUR
Socrates, Tegar Putra;
Mufit, Fatni
EduFisika: Jurnal Pendidikan Fisika Vol 7 No 1 (2022): Edufisika: Jurnal Pendidikan Fisika Volume 7 Nomor 01, Juni 2022
Publisher : Program Studi Pendidikan Fisika FKIP Universitas Jambi
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DOI: 10.59052/edufisika.v7i1.19219
This study aims to describe the effectiveness of the application of augmented reality-based learning media in physics learning. This effectiveness is in terms of increasing understanding of concepts, interest in learning, learning outcomes, and students' critical thinking skills. This research is due to the lack of understanding of physics by students at various levels of education. Learning physics is considered difficult because of the abstract concept and the lack of innovation in learning so that it affects the ability of students. Therefore, we need an innovation in the physics learning process in the form of augmented reality-based learning media. Quantitative approach is the approach used in this research and literature study as a data collection method. The literature sources used are from the indexing portals Google Scholar, Sinta, Garuda and others. Researchers obtained 10 references related to study objectives from 2014 to 2022. From the analysis of the literature study conducted, it was found that the use of augmented reality in learning physics can increase conceptual understanding, increase interest in learning, and improve students' critical thinking skills in learning physics.
KEPRAKTISAN BAHAN AJAR BERBASIS KONFLIK KOGNITIF MENGGUNAKAN SOFTWARE TRACKER UNTUK MENGKONSTRUK KONSEP MOMENTUM DAN IMPULS
Fitri, Atikah Dian;
Mufit, Fatni
EduFisika: Jurnal Pendidikan Fisika Vol 7 No 2 (2022): Edufisika: Jurnal Pendidikan Fisika Volume 7 Nomor 02 Desember 2022
Publisher : Program Studi Pendidikan Fisika FKIP Universitas Jambi
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DOI: 10.59052/edufisika.v7i2.20372
The problem of low understanding of concepts in physics learning is still common, including the concepts of momentum and impulse. The use of technology such as Tracker software in building concepts in physics learning is still very lacking. One solution for this problem is to develop physics teaching materials based on cognitive conflicts using tracker software on momentum and impulse materials. This study aims to analyze the practicality of impulse-momentum teaching material products based on cognitive conflicts. This study reported the development stage in the Plomp development model, namely small group evaluation (practicality test). This study's instrument is a questionnaire sheet for practicality tests, which were analyzed by percentage techniques. The results of the practicality test of teaching material products obtained an average percentage of 87.76 with very practical criteria. The cognitive conflict-based impulse momentum teaching materials using tracker software have been practical for students in terms of ease, attractiveness, benefits, and efficiency.
PENGGUNAAN APLIKASI ADOBE ANIMATE CC DALAM MENDESAIN MULTIMEDIA INTERAKTIF BERBASIS KONFLIK KOGNITIF MATERI ALAT-ALAT OPTIK
Ina, Felina Ardini;
Mufit, Fatni
EduFisika: Jurnal Pendidikan Fisika Vol 7 No 2 (2022): Edufisika: Jurnal Pendidikan Fisika Volume 7 Nomor 02 Desember 2022
Publisher : Program Studi Pendidikan Fisika FKIP Universitas Jambi
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DOI: 10.59052/edufisika.v7i2.20814
Certain of research show that misconceptions be found in the material of optical instrument. The use of interactive multimedia is also lacking in supporting 21st-century learning. This study aims to produce an interactive multimedia design based on cognitive conflict using adobe animate cc valid optical tools. The stage of this research includes the preliminary research and development stage or prototyping, which is limited to expert review evaluation. Data sources were obtained from questionnaires, journal analysis, and validation of experts by three physics lecturers. The data analysis technique uses percentages and the V’aiken formula. Preliminary research found that student's understanding of concepts was low on optical instruments, and IT-Based teaching materials were not available to improve conceptual understanding. In the development or prototyping phase, interactive multimedia has been designed according to the syntax of the cognitive conflict-based learning model. The results of the self-evaluation were obtained with excellent criteria. The validity results in the test obtained an average of 0.86 with a very valid category. They concluded that interactive multimedia based on cognitive conflict, especially on the material of optical devices, is valid with aspects of material substance, material design, learning design, visual communication display, and software use.
MULTIMEDIA INTERAKTIF BERBASIS KONFLIK KOGNITIF MENGGUNAKAN SMARTPHONE PADA MATERI KARAKTERISTIK GELOMBANG MEKANIK
Indriyani, Ririn;
Mufit, Fatni
EduFisika: Jurnal Pendidikan Fisika Vol 8 No 1 (2023): EduFisika: Jurnal Pendidikan Fisika Volume 8 Nomor 1 April 2023
Publisher : Program Studi Pendidikan Fisika FKIP Universitas Jambi
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DOI: 10.59052/edufisika.v8i1.24038
Almost all students already have a smartphone, but it has not been maximally used for media of learning. This problem was to develop interactive multimedia based on the conflict of cognitive using a smartphone. The study's purpose was to describe the characteristics and produce multimedia of interactive based on a conflict of cognitive that was valid on the material of mechanical wave characteristics. The research conducted was a research of development using the Plomp model. The research procedure consists of preliminary research and development/prototyping phases. This limited research was in the expert review stage. The data collection instruments from this study were the educator's questionnaire sheet, the literature study sheet, the self-evaluation questionnaire sheet, and the validity test sheet. The data analysis techniques used were the percentage technique and the V Aiken technique. In the Develop / Prototyping Phase, interactive multimedia has been designed based on the syntax of the conflict of the cognitive model in learning. The self-evaluation result was obtained with very valid criteria. The validity result of the test obtained an average of 0.77 with a valid category. Therefore, multimedia of interactive based on the conflict of cognitive on mechanical wave characteristics material has been valid in terms of the substance of the material, design of learning, display of visual communication, and utilization of software.