Articles
ENKULTURASI NILAI BUDAYA ANYAMAN BAMBU BESEK UNTUK ANAK DI DESA JEPANG
Anggun Kharisma Sari;
Nur Fajrie;
Siti Masfuah
Jurnal Prasasti Ilmu Vol. 4 No. 2 (2024): Jurnal Prasasti Ilmu
Publisher : Universitas Muria Kudus
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DOI: 10.24176/jpi.v4i2.12268
Tujuan penelitian ini untuk mendeskripsikan proses enkulturasi nilai budaya anyaman bambu besek terhadap anak-anak di Desa Jepang. Metode penelitian ini menggunakan metode kualitatif dengan pengumpulan data dilakukan melalui observasi, wawancara dan dokumentasi. Analisis data dilakukan dengan pendekatan diskriptif kualitatif yang dilandasi teori Milles dan Huberman. Hasil penelitian menunjukkan bahwa nilai-nilai budaya yang terkandung dalam budaya besek masyarakat Desa Jepang meliputi, nilai peduli lingkungan, nilai disiplin, dan nilai tanggung jawab. Sementara proses enkulturasi melalui kegiatan interaksi, observasi, hingga imitasi. Proses enkulturasi yang terjadi dipengaruhi beberapa faktor. Faktor-faktor yang mempengaruhi proses enkulturasi yang berlangsung sebagai nilai budaya pada masyarakat Desa Jepang adalah faktor internal, faktor ekternal, dan faktor permintaan pasar atas barang hasil produksi. Inovasi fungsi dilakukan dengan mengalihkan fungsi besek yang awalnya sebagai pembungkus nasi jadi tempat saouvenir dll yang sebelumnya dibuat dari plastik. Selain itu besek dengan dekorasi ini juga dimanfaatkan sebagai wadah cinderamata dalam pernikahan atau acara lainnya di Kudus.
THE INTENSITY OF USING GADGETS AND PARENT CONTROLS IN RT 02 / RW 04 DESA TAMBAHAGUNG
Windi Widyayati;
Deka Setiawan;
Siti Masfuah
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 3 (2021): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i3.8221
This study aimed to analyze the social interactions in using gadgets of 10-year-old children in Desa Tambahagung viewed from the control and the intensity of using gadget. The benefit of this study was analyzing the form of changes in social interactions that occurred in children aged 10 years who used gadgets. This study described 10 years old children affected by the gadget. This study used a qualitative phenomenological method, which was conducted in Desa Tambahagung RT 04/RW 02. The objects of this research were ten 10-year-old children in the area who were already familiar with gadgets, especially during the Covid 19 pandemic, in which they were closer and often used gadgets as a means of communication and learning because schools had switched to online learning. Data were collected through observation, interviews, documentation, and recording. The results showed that using gadgets on the interaction of children aged 10 years did not show a significant problem because on average children were extrovert or open to others. They generally played gadgets together with their friends so that the communication and interaction was still good. The phenomenon that emerged in this study was that the device had an effect on children's emotions, nomophobia, children's self-disclosure with parents, and children's language.
Implementation of SSP (Subject-Specific Pedagogy) Based on TPACK for Students' Scientific Literacy Skills
F. Shoufika Hilyana;
Fina Fakhriyah;
Siti Masfuah;
Nordin Mamat
Publisher :
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DOI: 10.46843/jpm.v5i3.590
This study aims to examine the effect of implementing Subject-Specific Pedagogy (SSP) based on the Technological Pedagogical Content Knowledge (TPACK) framework on students' scientific literacy skills in science learning. The study employed a quantitative experimental design with a one-group pre-test–post-test. The participants were students from the Elementary Teacher Education Program at Universitas Muria Kudus, selected using a simple random sampling technique. Data were collected using a scientific literacy test covering scientific knowledge, scientific competence, and contextual understanding. The data were analyzed using descriptive statistics, normalized gain (N-gain), and a paired sample t-test. The results showed that students' scientific literacy skills increased significantly after the implementation of a TPACK-based SSP, as indicated by an improvement in the average score from the medium category in the pre-test to the very high category in the post-test, with an N-gain in the moderate category and a statistically significant difference between pre-test and post-test scores. These findings indicate that integrating pedagogy, content, and technology through TPACK-based SSP effectively enhances students' scientific literacy. This study contributes to science education by providing empirical evidence that a TPACK-based SSP can be an effective instructional approach to strengthen scientific literacy among pre-service elementary school teachers and to support the development of science learning aligned with the demands of the digital era.
Efektivitas Model Learning Cycle 7E Berbantuan Media Pop-Up Book Terhadap Pemahaman Konsep IPAS Siswa Kelas IV SD 4 Dersalam
Malichatuz Zahro Assaidah;
Siti Masfuah;
Ika Oktavianti
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University
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DOI: 10.29303/goescienceed.v7i3.2293
This study was motivated by students’ low conceptual understanding in science education. The study aimed to examine the difference in mean pretest and posttest scores after implementing the 7E Learning Cycle model aided by a Pop-Up Book, as well as to determine the improvement in students’ conceptual understanding through the N-Gain test. The study employed a quantitative approach with a one-group pretest-posttest design. The study subjects consisted of 24 fourth-grade students at SD 4 Dersalam, selected using saturation sampling. Data were collected through tests, observations, and interviews, then analyzed using normality tests, the Paired Sample t-test, and the N-Gain test. The results showed that the 7E Learning Cycle model supported by Pop-Up Book media had a significant effect on students’ conceptual understanding of IPAS. The results indicated that students’ average scores increased from 60.9 on the pretest to 85.8 on the posttest. The N-Gain test result of 0.6461 falls into the moderate category with an effectiveness of 64.6% (moderately effective). These findings indicate that the 7E Learning Cycle model supported by Pop-Up Book media can serve as an alternative learning approach to enhance students’ understanding of IPAS concepts and support active, meaningful, and student-centered learning.
The Effectiveness of a Technological Pedagogical Content Knowledge Based Somatic, Auditory, Visual, Intellectual Learning Model in Developing Self Regulated Learning Among Pre-Service Elementary Teachers
Fina Fakhriyah;
Siti Masfuah;
Mark Jhon R. Prestoza;
Putri Alifia Nur Meidina
Jurnal Pendidikan Sains Indonesia Vol 13, No 4 (2025): OCTOBER 2025
Publisher : Universitas Syiah Kuala
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DOI: 10.24815/jpsi.v13i4.49340
Self-regulated learning is a crucial competency that pre-service elementary teachers must possess, particularly in the face of the challenges of education in the digital era. This study aims to: (1) analyse the level and development of students' self-regulated learning (SRL), and (2) test the effectiveness of somatic, auditory, visual, and intellectual learning models based on technological pedagogical content knowledge in improving SRL. This study used a quasi-experimental design with an unequal control group. The sample consisted of 143 students in the Biophysics course. Data were collected through pre- and post-tests and an SRL questionnaire, and then analysed using paired sample t-tests and n-gain tests. The results showed a significant increase in SRL scores in the experimental group (gain = 12.7; p = 0.002), while the control group showed no significant changes. Although there was no significant difference in the final learning outcome scores, the technological pedagogical content knowledge (TPACK)-based somatic, auditory, visual, intellectual (SAVI) learning model was proven to be effective in improving SRL components, particularly in the application of learning strategies and planning. This study recommends the use of the SAVI learning model based on TPACK in pre-service teacher education
Penguatan Literasi dalam Pembelajaran dengan Optimalisasi Media Melalui Lesson Study
Siti Masfuah;
Fina Fakhriyah;
Ika Ari Pratiwi;
Fitriyah Amaliyah
Jurnal Muria Pengabdian Masyarakat Vol. 2 No. 2 (2025): Juli
Publisher : Universitas Muria Kudus
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DOI: 10.24176/jmpm.v2i2.15493
Implementasi kurikulum merdeka seharusnya mengakomodir guru dan siswa bebas melaksanakan pembelajaran sesuai karakteristik sesuai koridor undang-undang yang berlaku, namun hal itu membuat sebagian guru mengalami kesulitan dalam implementasinya, diantaranya terkait pemenuhan kebutuhan media pembelajaran sesuai karkateristik siswa. Salah satu kegiatan yang dilakukan adalah pelatihan interaktif dan pendampingan pembuatan skenario pembelajaran berbasis lesson study guna menghasilkan media pembelajaran interaktif berbasis literasi yang mampu membantu guru dalam memaksimalkan pembelajaran deferensiasi. Kegiatan pengabdian IbM bertujuan memberikan pendampingan pembuatan skenario pembelajaran berbasis lesson study guna menghasilkan media pembelajaran interaktif berbasis literasi yang mampu membantu guru dalam memaksimalkan pembelajaran deferensiasi yang dimulai dengan 1) analisis kesulitan guru dalam penerapan kurikulum merdeka, 2) pembuatan media pembelajaran interaktif berbasis literasi untuk pembelajaran deferensiasi, 3) follow-up, 4) implementasi media dalam pembelajaran tematik di SD 1 Bakalan Krapyak, 5) evaluasi kegiatan. Metode yang digunakan dalam pengabdian ini memberikan pendampingan dan pelatihan interaktif dengan studi kasus, tanya jawab, diskusi, curah pendapat, praktik pembuatan produk dan observasi lapangan dengan mitra. Hasil pengabdian menunjukkan guru mampu membuat media pembelajaran IPA dan matematika melalui proses lesson study.
Efektivitas Model Teams Games Tournament Berbantuan Game Radio-Quest terhadap Pemahaman Hasil Belajar IPAS Siswa
Putri Ayu Sekarwangi;
Siti Masfuah;
Yuni Ratnasari
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 1 (2026): Februari
Publisher : Mataram University
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DOI: 10.29303/goescienceed.v7i1.1720
This study aimed to analyze the effectiveness of the teams games tournament (TGT) learning model assisted by the radio-quest game in improving students’ learning outcomes in IPAS. The research employed a quantitative approach using a pre-experimental method with a one-group pretest–posttest design. The participants were all 20 sixth-grade students of SD 2 Bae. Data were collected through observation, interviews, documentation, and written tests in the form of pretest and posttest. Data analysis was conducted using the Shapiro–Wilk normality test and N-Gain analysis. The results showed that the average pretest score was 65, while the average posttest score increased to 84.5. The N-Gain score obtained was 0.5707, which is categorized as a moderate improvement, while the N-Gain percentage was 57.0685, indicating that the learning model was sufficiently effective. The analysis of cognitive indicators (C1–C6) also showed a moderate increase in all aspects. These findings indicate that the application of the teams games tournament model assisted by the radio-quest game is sufficiently effective in improving the IPAS learning outcomes of sixth-grade students at SD 2 Bae.
PENINGKATAN KOMPETENSI LITERASI DIGITAL GURU DI SD 1 KANDANG MAS MELALUI PENDAMPINGAN DESAIN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS CANVA
Fina Fakhriyah;
Siti Masfuah
Azam Insan Cendikia Vol. 4 No. 2 (2025): Jurmas Azam Insan Cendikia
Publisher : Yayasan Azam Insan Cendikia
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DOI: 10.62833/pkm.v4i2.218
Pendidikan di era digital menuntut guru untuk memiliki kompetensi dalam menciptakan media pembelajaran yang inovatif dan menarik secara visual. Namun, guru di tingkat sekolah dasar seringkali menghadapi kendala dalam penguasaan perangkat lunak desain yang kompleks. Kegiatan Pengabdian ini bertujuan untuk meningkatkan literasi dan keterampilan digital guru di SD Negeri 1 Kandang Mas melalui pelatihan pemanfaatan platform Canva. Permasalahan utama yang diidentifikasi adalah rendahnya pengetahuan dan keterampilan guru dalam membuat media ajar digital yang visual. Metode yang digunakan adalah Participatory Action Learning, yang mencakup sosialisasi, pelatihan teknis, praktik langsung, dan pendampingan intensif. Evaluasi kegiatan menggunakan angket pra-kegiatan dan pasca-kegiatan. Hasil menunjukkan peningkatan kompetensi yang signifikan: sebelum pelatihan, 50% guru belum mengenal Canva, dan setelahnya, 90% guru menyatakan mampu dan percaya diri untuk mendesain poster pembelajaran secara mandiri. Kegiatan ini berhasil menjembatani kesenjangan keterampilan digital dan memberdayakan guru untuk menjadi kreator konten pembelajaran yang lebih efektif, kreatif, dan sesuai dengan tuntutan pembelajaran abad ke-21.
Keefektifan Model Pembelajaran Cooperative Integrated Reading and Composition Berbantu Pop-Up Digital dalam Meningkatkan Pemahaman Konsep IPAS Kelas V SDN Getas Pejaten
Ema Rosilia;
Siti Masfuah;
Eka Zuliana
INKUIRI: Jurnal Pendidikan IPA Vol 14, No 3 (2025): INKUIRI: Jurnal Pendidikan IPA
Publisher : Magister Pendidikan Sains Universitas Sebelas Maret
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DOI: 10.20961/inkuiri.v14i3.107014
Penelitian ini dilatar belakangi oleh permasalahan yaitu kegiatan belajar kurang bervariatif, siswa dari kedua kelas kurang minat dalam membaca dan kemampuan pemahaman konsep yang rendah. Tujuan penelitian ini adalah untuk menguji tingkat keefektifan penggunaan model pembelajaran CIRC berbantu Pop-Up Digital dalam meningkatkan pemahaman konsep IPAS siswa. Penelitian ini adalah pada penelitian kuantitatif Quasi Experimental Design dengan desain penelitian Pretest-Posttest Control Group Design. Populasi dan sampel pada penelitian ini adalah siswa kelas V SDN 01 Getas Pejaten yang berjumlah 39 siswa dan siswa kelas V SDN 2 Getas Pejaten yang berjumlah 34 siswa. Teknik pengumpulan data yang digunakan yaitu tes tertulis dan dokumentasi. Adapun teknik analisis data yang digunakan adalah uji Independent Sample T-Test, dan N-Gain. Hasil uji Independent Sampel T-Test menunjukkan nilai Sig. (2-tailed) 0.000 yang mana angka tersebut < 0,05 sehingga terdapat perbedaan rata-rata posttest pada kelas kontrol dan eksperimen. Hasil uji N-Gain diperoleh nilai 0.62 yang mana angka tersebut tergolong pada indeks 0,30 < N-Gain < 0,70 dengan kategori peningkatan “sedang”. Presentase N-Gain 62,75% , jadi dapat disimpulkan jika peningkatan pada penelitian ini tergolong “cukup efektif”.This research is based on the problem of a lack of variety; students from both classes exhibit a lack of interest in reading and low comprehension skills. The purpose of this study is to test the level of effectiveness of the use of the Pop-Up Digital Pop-Up assisted CIRC learning model in improving students' understanding of IPAS concepts. This research employs a quantitative quasi-experimental design with a Pretest-Posttest Control Group design. The sample in this study consisted of 39 grade V students from SDN 01 Getas Pejaten and 34 grade V students from SDN 2 Getas Pejaten. The data collection techniques used are written tests and documentation. The data analysis techniques used are the Independent Sample T-Test and the N-Gain tests. The results of the Independent Sample T-Test showed a Sig. (2-tailed) value of 0.000, which is < 0.05, so that there was a difference in the average posttest in the control and experimental classes. The results of the N-Gain test obtained a value of 0.59, which is classified as an index of 0.30 < N-Gain < 0.70. With a "moderate" upgrade category. The percentage of N-Gain is 59.27%, so it can be concluded that the improvement in this study is classified as "quite effective".
Efektifitas Model Problem Based Learning Berbantuan Video Interaktif Terhadap Hasil Belajar Pendidikan Pancasila Kelas IV
Shinta Meyza Putri Putri;
Ika Ari Pratiwi;
Siti Masfuah
JURNAL JENDELA PENDIDIKAN Vol. 5 No. 04 (2025): Jurnal Jendela Pendidikan: Edisi November 2025
Publisher : CV. Jendela Edukasi Indonesia
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DOI: 10.57008/jjp.v5i04.1760
Penelitian ini bertujuan untuk mengetahui efektivitas model Problem Based Learning (PBL) berbantuan video interaktif terhadap hasil belajar Pendidikan Pancasila siswa kelas 4 SD N Plosojenar. Rendahnya hasil belajar siswa akibat pembelajaran yang masih berpusat pada guru dan minimnya penggunaan media interaktif. Model PBL dipilih karena dapat meningkatkan keterlibatan, pemikiran kritis, dan kemandirian siswa, sedangkan video interaktif membantu visualisasi materi secara menarik.Penelitian ini menggunakan metode kuantitatif dengan desain pre-eksperimental tipe one group pretest-posttest. Berdasarkan hasil pengujian hipotesis dengan menggunakan rumus uji paired sample t-test diperoleh hasil dengan nilai Sig (2-tailed) yaitu sebesar ,000< 0,05 maka dinyatakan bahwa H0 ditolak dan Ha diterima. Selanjutnya menggunakan uji N-Gain untuk mengetahui peningkatan hasil belajar Pendidikan Pancasila. Hasil dari uji N-Gain diperoleh nilai sebesar sebesar 0,582 dengan kategori sedang. Berdasarkan hasil perhitungan uji normalitas memperoleh hasil sig> 0,05 dengan data pretest 0,960 < 0,05 dan data posttest 0,967 > 0,05. Maka, dapat disimpulkan bahwa hasil ananlisis pada setiap uji dapat meningkatkan hasil belajar pendidikan pancasila dengan menggunakan model Problem Based Learning(PBL) berbantuan video interaktif.