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Meningkatkan Kreativitas Siswa SMP dengan Menerapkan Model Pembelajaran Mind Mapping Sindi Apriliyanti; Maya Dewi Kurnia; Jaja, Jaja; Cahyo Hasanudin
Jurnal Pendidikan dan Sastra Inggris Vol. 2 No. 3 (2022): Desember: Jurnal Pendidikan dan Sastra Inggris
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v2i3.645

Abstract

Kreativitas adalah kemampuan untuk menciptakan suatu hal yang baru. Bertujuan untuk melatih kemampuan dan keterampilan siswa untuk menghasilkan sesuatu hal yang baru. Metode yang digunakan dalam penelitian ini adalah metode literatur review karena literatur review adalah suatu teknik keterampilan yang menggunakan teori praktik dan menganalisis data. Dalam penelitian ini peneliti menggunakan model pembelajaran mind mapping, dalam proses pembuatan mind mapping ada beberapa Langkah, yaitu 1) menyiapkan alat tulis, 2) menuliskan topik utama, 3) menambahkan sub topik dan kata kunci disetiap cabang sub topik, 4) mambahkan simbol – simbol atau hiasan yang menarik agar hasil mind mapping tersebut dapat diingat dengan baik. Penelitian ini menjelaskan bahwa model pembelajaran mind mapping sangat penting diterapkan dikelas karena dianggap efektif dan efisien untuk meningkatkan kreativitas siswa disekolah.
Pendampingan Anak Berkebutuhan Khusus dalam Membaca Permulaan Dengan Bantuan Aplikasi Si Raca Cahyo Hasanudin; Ayu Fitrianingsih; Muhamad Sholehhudin; Ida Zulaeha; Kundharu Saddhono; Bagas Romadhoni Sugiarto
Jurnal Masyarakat Mengabdi Nusantara Vol. 3 No. 3 (2024): September : Jurnal Pengabdian Kepada Masyarakat
Publisher : STIPAS Tahasak Danum Pambelum Keuskupan Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58374/jmmn.v3i3.270

Abstract

Children with special needs refer to they who had educational need and additional needs because of certain physical, mental, or emotional condition. They needed special teaching approach and additional sources to support their learning process. Therefore, this community service aimed to teach student using Si Raca App. The method consisted of three main stages, namely 1) preparation stage, 2) implementation stage, and 3) evaluation stage. The subjects of this community service were children with special needs who got difficulties in early reading. The subjects were 4 students with different special needs. This service was conducted at SLB Negeri Tambahrejo. Data was collected using observation, interview, and documentation. Results of this community service showed that in the preparation stage, initial assessment about students' backgrounds was conducted. In the implementation stage, it was focused on the use of Si Raca App. It was started from introducing alphabets using visual and audio media. In the evaluation stage, it utilized word puzzles in Si Raca App. These puzzles were designed to test children's skill in recognizing and arranging words. It could be concluded that three stages of this comnunity service supported the reading skill development of children with special needs using Si Raca App.
TEACHING MATERIAL ON MOBILE LEARNING-BASED DIGITAL LITERACY AS A PREVENTIVE MEASURE FOR SOCIAL MEDIA CONFLICT Ida Zulaeha; Lispridona Diner; Suratno Suratno; Cahyo Hasanudin; Areni Yulitawati Supriyono
RETORIKA: Jurnal Bahasa, Sastra, dan Pengajarannya Vol 17, No 1 (2024)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/retorika.v17i1.54033

Abstract

This research was conducted with the aim of producing instructional materials on mobile learning-based digital literacy skills as a preventive measure for social media conflicts. The researchers conducted this study using a research and development (R&D) design.  We conduct data collection through the techniques of observation, interview, and validation testing. Researchers use the qualitative analysis method to analyze data on instructional needs and validation.  Based on the analysis of the collected data, researchers are able to draw conclusions. Media experts and subject matter experts present prominent findings and corrections, from which conclusions are derived. that the instructional materials on digital literacy based on mobile learning are suitable for use as a preventive measure for social media conflicts.
Designing Learning Materials of Indonesian Language Course based on Augmented Reality and Interactive Website for Blind Students Hasanudin, Cahyo; Fitrianingsih, Ayu; Sholehhudin, Muhamad; Ulfaida, Nabila
KEMBARA: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya Vol. 10 No. 2 (2024): October
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kembara.v10i2.36109

Abstract

Indonesian language is a compulsory subject in university level. This subject has been taken by all Indonesian university students with or without disabilities. This study aimed to design Indonesian Language course based on Augmented Reality (AR) and interactive website that were adapted for blind students. This study was developmental research using ADDIE model. The subjects of this study were students with disabilities in private universities at East Java, Indonesia. Result of study showed that in analysis stage there were five things needed by disability students. In the design stage, flowchart and storyboard were made. In the developmental stage, website structures were built using WordPress; while Augmented Reality was designed using Unity platform. In the implementation stage, limited and extensive trial tests were conducted. In the evaluation stage, there were two main activities. First, students were given tests. Second, product was revised. Conclusion of this study was learning materials of Indonesian language course could be developed by implementing ADDIE model, so it could be used by blind students.
INTEGRASI PEMBELAJARAN BERDIFERENSIASI DENGAN PROBLEM-BASED LEARNING UNTUK MENINGKATKAN KEAKTIFAN DAN PRESTASI BELAJAR Hermawan, Dandi; Chamalah, Evi; Sudiyati, Sudiyati; Tasai, Jittipong; Hasanudin, Cahyo
Jurnal Pendidikan Bahasa Indonesia Vol 12, No 2 (2024): Juli - Desember 2024
Publisher : PBSI, FKIP UNISSULA, Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/jpbi.12.2.95-105

Abstract

Pendidikan memiliki peran strategis dalam membentuk sumber daya manusia yang unggul dan berdaya saing yang merupakan fondasi utama pembangunan bangsa. Salah satu tantangan signifikan dalam sistem pendidikan di Indonesia adalah rendahnya minat belajar siswa, termasuk dalam mata pelajaran bahasa Indonesia yang sering disebabkan oleh pendekatan pengajaran yang kurang menarik. Dengan menerapkan metode pembelajaran yang inovatif, proses pembelajaran dapat lebih relevan, interaktif, dan mendukung pengembangan potensi siswa secara optimal. Penelitian ini bertujuan untuk meningkatkan keaktifan dan prestasi belajar peserta didik pada mata pelajaran Bahasa Indonesia dengan mengintegrasikan pembelajaran berdiferensiasi ke dalam model Problem-Based Learning (PBL) pada materi teks berita. Penelitian ini termasuk penelitian tindakan kelas (PTK) menggunakan metode model Kemmis dan Mc Taggart yang terdiri dari dua siklus. Data dikumpulkan melalui tes, observasi, dan dokumentasi. Subjek penelitian adalah peserta didik kelas XI K SMA Negeri 6 Semarang yang berjumlah 36 orang. Hasil penelitian menunjukkan bahwa integrasi pembelajaran berdiferensiasi dengan model PBL meningkatkan keaktifan belajar dari 67% pada prasiklus menjadi 78% pada siklus pertama, dan 84% pada siklus kedua. Demikian pula, ketuntasan belajar meningkat dari 56% pada prasiklus menjadi 69% pada siklus pertama, dan 89% pada siklus kedua. Kesimpulannya, integrasi pembelajaran berdiferensiasi dengan model PBL efektif dalam meningkatkan kualitas pembelajaran Bahasa Indonesia. Education plays a strategic role in shaping superior and competitive human resources, which are the foundation of national development. One significant challenge in Indonesia's education system is the low student interest in learning, particularly in Indonesian language subjects, often caused by less engaging teaching approaches. By implementing innovative teaching methods, the learning process can become more relevant, interactive, and supportive of students' potential development. This study aims to enhance student engagement and academic achievement in Indonesian language subjects by integrating differentiated instruction into the Problem-Based Learning (PBL) model for news text materials. This classroom action research (CAR) follows the Kemmis and McTaggart model, consisting of two cycles. Data were collected through tests, observations, and documentation. The research subjects comprised 36 students from Class XI K at SMA Negeri 6 Semarang. The results indicated that integrating differentiated instruction with the PBL model increased student engagement from 67% in the pre-cycle to 78% in the first cycle and 84% in the second cycle. Similarly, learning mastery improved from 56% in the pre-cycle to 69% in the first cycle and 89% in the second cycle. In conclusion, the integration of differentiated instruction with the PBL model is effective in improving the quality of Indonesian language learning.
Scratch-based Game Design of KaKu to Improve Students’ Ability in Distinguishing Indonesian Formal Words at Primary School Linda Rahma Dhani Saputri; Tutut Septia Wati; Cahyo Hasanudin; Ayu Fitrianingsih
International Journal of Educational Evaluation and Policy Analysis Vol. 2 No. 1 (2025): January : International Journal of Educational Evaluation and Policy Analysis
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/ijeepa.v2i1.115

Abstract

Formal words are words which follow the language rules that have been determined in formal situations both in oral and written. The purpose of this study is to improve the ability of primary school students in distinguishing formal words. The method used is SDLC (System Development Life Cycle) in waterfall model. The result of this study is the design of a scratch-based game design of KaKu to improve students’ ability to distinguish formal words at primary school has code blocks on 1) Teacher’s sprite, 2) Easy quiz, 3) Medium quiz, 4) Hard quiz, 5) Tick sprite, 6) Cross sprite, 7) Easy sprite, 8) Medium sprite, and 9) Hard sprite. The conclusion of this study is that there are 9 scratch-based game designs of KaKu (formal words) to improve students’ ability to distinguish formal words at primary school.
The Design of Interactive Listening Quiz for Students using Scratch Ayu Fitrianingsih; Devina Dwi Saskia; Umi Nur Kholisah; Cahyo Hasanudin; Oktha Ika Rahmawati
International Journal of Educational Technology and Society Vol. 2 No. 1 (2025): International Journal of Educational Technology and Society
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/ijets.v2i1.253

Abstract

Scratch is a visual programming platform that allows people without advanced programming knowledge to create interactive projects such as games, animations, and quizzes. The purpose of this research is to create an interactive listening quiz design for university students using the scratch website. The method in this research is using SDLC with waterfall model. The results of this study was the design of interactive listening quizzes by applying the SDLC-Waterfall model by involving five stages, namely 1) requirement (Planning), 2) design (design), 3) Implementation (implementation), 4) Verification (operation), and 5) Maintenance (maintenance). The conclusion of this study is that there were five stages in designing interactive listening quizzes for students using the scratch website.
Pelatihan Penggunaan Bahasa Komunikatif: Membekali Siswa Kuliner dengan Keterampilan Kewirausahaan yang Kompetitif Aida Azizah; Evi Chamalah; Cahyo Hasanudin; Heru Muh Yasin
J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat) Vol 9, No 1 (2025): April 2025
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/j-abdipamas.v9i1.5128

Abstract

ABSTRACT Training on the use of communicative language in creative project product packaging is a strategic effort to equip culinary students with competitive entrepreneurial skills. Product packaging not only functions as a protector, but also as an effective communication medium to attract consumer attention and build brand image. Through this training, students are invited to understand the importance of clear, persuasive, and informative language in product packaging. The training methods used include direct practice with the aim of providing students with a deep understanding of the importance of effective communication in packaging creative project products produced by culinary students. This can also improve students' ability to design attractive and communicative packaging. The results of the training showed a significant increase in the skills of using communicative language in product packaging.Keywords:    Communicative Language; Product Packaging; Culinary Students ABSTRAK Pelatihan penggunaan bahasa komunikatif dalam kemasan produk projek kreatif merupakan upaya strategis untuk membekali siswa kuliner dengan keterampilan kewirausahaan yang kompetitif. Kemasan produk tidak hanya berfungsi sebagai pelindung, tetapi juga sebagai media komunikasi yang efektif untuk menarik perhatian konsumen dan membangun citra merek. Melalui pelatihan ini, siswa diajak untuk memahami pentingnya bahasa yang jelas, persuasif, dan informatif dalam kemasan produk. Metode pelatihan yang digunakan meliputi praktik langsung dengan tujuan untuk memberikan pemahaman yang mendalam kepada siswa tentang pentingnya komunikasi yang efektif dalam mengemas produk projek kreatif yang diproduksi oleh siswa kuliner. Hal ini juga dapat meningkatkan kemampuan siswa dalam merancang kemasan yang menarik dan komunikatif. Hasil pelatihan menunjukkan peningkatan yang signifikan dalam keterampilan menggunakan Bahasa komunikatif pada kemasan produk.Kata Kunci: Bahasa Komunikatif; Kemasan Produk; Siswa Kuliner
Pendampingan Guru dalam Menyusun Media 3D dengan Konsep Kartun berbantuan Meta AI Dan Chat GPT untuk Pembelajaran di Sekolah Dasar Cahyo Hasanudin; Ayu Fitrianingsih; Masnuatul Hawa; Sutrimah Sutrimah; Syahrul Udin; Bagas Romadhoni Sugiarto; Natasya Erdina Zilla; Ali Noeruddin
J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat) Vol 9, No 1 (2025): April 2025
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/j-abdipamas.v9i1.5090

Abstract

ABSTRACTAssisting teachers in compiling cartoon-based 3D media using Meta AI and ChatGPT was innovative step in improving the learning quality in primary school. This activity aimed to equip teachers withskill in developing interactive learning media based on students' needs. There were 3 main stages in it, namely identifying needs and situation analysis, designing training program, conducting training and mentoring. Results of this activity showed that teachers were able to understand and utilize Meta AI and ChatGPT in creating 3D cartoon illustrations. Moreover, they were able to develop pop-up media using various mechanism, such as V-fold, rotary, and mouth mechanism. Result of evaluation showed that teachers' creativities were improved in compiling interesting and applicative learning media. It could be concluded that the utilization of AI technology and 3D media were potential to improve learning effectivity, motivate the students, and support teachers in delivering learning materials in more innovative ways.Keywords: 3D media, Meta AI, ChatGPT, primary school ABSTRAKPendampingan guru dalam menyusun media 3D berbasis kartun dengan bantuan Meta AI dan ChatGPT merupakan langkah inovatif untuk meningkatkan kualitas pembelajaran di sekolah dasar. Kegiatan ini bertujuan untuk membekali guru dengan keterampilan dalam mengembangkan media pembelajaran interaktif dan sesuai dengan kebutuhan siswa. Metode yang digunakan mencakup tiga tahap utama, meliputi identifikasi kebutuhan dan analisis situasi, perancangan program pelatihan, pelaksanaan pelatihan dan pendampingan. Hasil kegiatan menunjukkan bahwa guru mampu memahami dan memanfaatkan teknologi Meta AI serta ChatGPT dalam menciptakan ilustrasi kartun 3D. Selain itu, mereka berhasil mengembangkan media pop-up menggunakan berbagai mekanisme, seperti V-fold, rotary, dan mouth mechanism. Evaluasi menunjukkan peningkatan kreativitas guru dalam menyusun media pembelajaran yang menarik dan aplikatif. Simpulan dari kegiatan ini adalah pemanfaatan teknologi AI dan media 3D berpotensi meningkatkan efektivitas pembelajaran, memotivasi siswa, serta mendukung guru dalam menyampaikan materi secara lebih inovatif.Kata Kunci: media 3D, kartun, meta AI, Chat GPT, sekolah dasar
The role of si raca app in quantum learning to improve students' motivation and reading achievement Cahyo Hasanudin; Ayu Fitrianingsih; Nofia Fitriyana; Moh. Dika Hermanto; Heny Kusuma Widyaningrum
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol. 13 No. 2 (2023)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/pe.v13i2.17418

Abstract

Abstract: Quantum learning is very popular in educational field. It can be implemented easily in elementary school. It will be more interesting when it is collaborated with an application as a learning media. This study aims to investigate the design of quantum learning which is collaborated with Si Raca app and to investigate students’ motivation and reading achievements in it. This study is classroom action research that involves 24 students in the first grade of SD Islam Darussalam Kedungrejo, Sumberrejo, Bojonegoro Regency, East Java. This study utilizes research instruments in form of observation sheets which implement the aspect of ARCH and reading tests with indicators of fluency, accuracy, pronunciation, and intonation. Research procedures are started from analyzing problems, designing actions, implementing actions, and reflecting. The data is analyzed using likert scale and it is calculated using simple formula. Moreover, it is consulted with interval scores. Results of study show that the quantum learning collaborated with Si Raca app in early reading is designed using innovative and interactive approach which implements the syntax of TANDUR. There are 50% of students who improve their motivation and reading achievements very well. It can be concluded that Si Raca app has important role in quantum learning. This application is a learning media which is useful for students in improving their motivation and reading achievements.
Co-Authors Abather Saadoon Abdul Ghoni Asror, Abdul Ghoni Afifah, Ning Imas Ati Zuhrotul Afifah Afifatur Rosyidah Agus Darmuki Agustina, Reva Amelia AHMAD KHOLIQUL AMIN Aida Azizah Aida Azizah, Aida Ali Mujahidin Ali Noeruddin Anita Dewi Utami Areni Yulitawati Supriyono Arianti, Fitria Febri Arrosyid, M. Abdul Khalim Ayu Fitrianigsih Ayu Fitrianingsih Ayu Fitrianingsih Azeta Fatha Zuhria Bagas Romadhoni Sugiarto Bagas Romadhoni Sugiarto Baihaqi, M. Abu Rizal Bella Ika Novillia Widyaning Putri Bintang Puspita Sari Brillianing Pratiwi Cahyani, Felisia Enggita Cerianing Putri Pratiwi Choirunnisa, Indah Devina Dwi Saskia Dewangga Adimas Saputra Dina Fitria Ningrum Dwi Novitasari Dwi Nur Afifah Dwi Setiawan Dwi Setiawan Ega Wahyu Mahardika Ernia Duwi Saputri Ernia Duwi Saputri Erviana Erviana Evi Chamalah Evi Chamalah Evi Chamalah Fadlillah, M Fathia Rosyida Fatikhaturrohmah, Nurul Fauziyyah, Sabrina Ghina Filynesia, Dayang Ratna Fitri Rahmawati Fitrianingsih, Ayu Fitriyana, Nofia Fitriyana, Novia Froilan D. Mobo Harbeng Masni, Harbeng Haris, M. Alfan Hendinata, Dimas Rizqia Heni Novitasari Heny Kusuma Widyaningrum Hermawan, Dandi Heru Muh Yasin Hidaya, Kamalin Naufi Hidayat, Anwarul Hidayatusholikah, Ning Hima Nur Kasanah Ida Yeni Rahmawati Ida Zulaeha Ida Zulaeha Iib Marzuki Inayatul Muyassaroh Indrawati, Sri Sunarti Isnani, Salsabila Nurhaliza Putri Istiqlal, Ima Jaja Jaja JAJA, JAJA Jayanti, Rani Joko Setiyono Junarti Junarti Juwanda, Juwanda Kevin William Andri Siahaan Khoirul Latifah Kundharu Saddhono Kurnia, Laila Dwi Kurnia, Maya Dewi Lailatunnihayah, Lailatunnihayah Laily Zaitin Nukha Leli Nisfi Setiana Lestari, Puji Ayu Lina Yuliawati Linda Rahma Dhani Saputri Lisa Anggriani Lispridona Diner Luthfir Rohmatun M. Iham Pratama M. Zainudin Maharani, Tyas Ayu Mahfirotul Fitria Mariyanti Mariyanti Masnuatul Hawa Maula, Tri Inayah Maya Dewi Kurnia Maya Dewi Kurnia Maya Liani Siswanto Mei Indra Dewi Meiga Ratih Tirtanawati Meilan Arsanti Meilan Arsanti Meilan Arsanti, Meilan Micco Selamat Agkisda Mobo, Froilan D. Moh. Dika Hermanto Moh. Rofiki Muhamad Frananda Muhamad Sholehhudin Muhamad Sholehhudin Muthowiatin, Aini Nur mutiah, siti Nabila Ulfaida Nabila Ulfaida Nadrah Nadrah Nas Haryati Setyaningsih Natasya Erdina Zilla Neli Aprillia Ayu Puspitasari Ningsih, Eliana Fitriyani Dewi Nofia Fitriyana Novi Mayasari NOVITASARI, DESI Nur Aidatus Syarifah Nur Rohman Nur Rohman Oktarina Puspita Wardani oktha ika rahmawati Oktha Ika Rahmawati Pradika Kuthut Dwi Mahendra Pramesti, Rindu Ajeng Priyantoko Priyantoko Priyantoko Priyantoko Priyantoko, P Priyantoko, Priyantoko Puput Indriani Puput Suriya Puput Suriyah Puspita, Erna Linda Putri Andhini Putri Andhini Ragilia Nurul Fadlilah Rahayu Pristiwati Rahmawati, Zulia Angel Raya Nurlianharkah Rina Tri Wahyuni Riris Nur Hidayah Rizki Ananda Romadhoni, Muchamad Baharudin Rosidah, Siti Roisatun Nada Rosita Ambarwati Rosyida, Fathia Sa'diyah, Aminatus Saadoon, Abather Sabrina Ghina Fauziyyah Santi Pratiwi Tri Utami Saputra, Martinus Seriandika Saputri, Linda Rahma Dhani Sari, Bintang Puspita Sari, Dwi Kumala Saskia, Devina Dwi Silfia Nur Kamila Sindi Apriliyanti Sindi Apriliyanti Siti Ana Nur Alfiaturrohmah Siti Ermawati Subyantoro Sudiyati Sudiyati Sugiarto, Bagas Romadhoni Suhada, Dadang Sumaryanti, Eko Dwi Supriyono, Areni Yulitawati Suratno Suratno Suratno Suratno Suratno Sutrimah - Suttrisno Suwito, Wagiran Suwito, Wagiran Syahrul Udin Syahrul Udin Tara, Firman Tasai, Jittipong Taufiq Hidayat Taufiqur Rohmah, Ima Isnaini Teguh Supriyanto Timurrana Dilematik Tri Ratna Rinayuhani Tryas Mutoharoh Turahmat Turahmat, Turahmat Tutut Septia Wati Ulfa Rosyidah Ulfa Rosyidah, Ulfa Ulfaida, Nabila Umi Nur Kholisah Utomo, Dicky Nuri Prasetyo Wagiran Wanda Ayu Salsabila Wati, Tutut Septia Yayang Kristiana Yayang Widjiana Nanda Pratama Yuliana, Elsa Yuliawati, Lina Yulistya, Yulistya Yustiyawati Yustiyawati Yustiyawati, Yustiyawati Zilla, Natasya Erdina Zulia Angel Rahmawati Zuliyanti, Zuliyanti Zumara, Ana Yudhika Aidatuz