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All Journal Jurnal IPTA Corak : Jurnal Seni Kriya JADECS (Journal of Art, Design, Art Education and Culture Studies) JKTP: Jurnal Kajian Teknologi Pendidikan Jurnal Invensi (Jurnal Penciptaan dan Pengkajian Seni) Martabe : Jurnal Pengabdian Kepada Masyarakat NUSANTARA : Jurnal Ilmu Pengetahuan Sosial Jurnal Basicedu Jurnal Penelitian dan Pengabdian Kepada Masyarakat UNSIQ Jurnal Karinov EDUTEC : Journal of Education And Technology Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Asatiza: Jurnal Pendidikan Bubungan Tinggi: Jurnal Pengabdian Masyarakat Community Development Journal: Jurnal Pengabdian Masyarakat Belantika Pendidikan Jurnal Graha Pengabdian Jurnal Pendidikan dan Penciptaan Seni Abdimas Awang Long: Jurnal Pengabdian dan Pemberdayaan Masyarakat International Journal of Education and Social Science (IJESS) Sci-Tech Journal Journal of Language, Literature, and Arts (JoLLA) Jurnal Basicedu Abdimas Indonesian Journal ABDINE Jurnal Pengabdian Masyarakat Education Journal: Journal Educational Research and Development Sepakat : Sesi Pengabdian Kepada Masyarakat VISA: Journal of Vision and Ideas Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam RESLAJ: Religion Education Social Laa Roiba Journal El-Mujtama: Jurnal Pengabdian Masyarakat EduInovasi: Journal of Basic Educational Studies Prosiding Seminar Nasional Unimus Jurnal Medika: Medika Journal of Innovation and Teacher Professionalism Jurnal Abdimas Peradaban Journal of Ekonomics, Finance, and Management Studies Indonesian Journal of Humanities and Social Sciences Innovative Journal of Community Engagement (IJCE) Prosiding Seminar Nasional Pengabdian Masyarakat
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Program Pembinaan UMKM Desa Sidodadi: Membangun Kunci Sukses Warga dalam Berwirausaha Enanto Harun Satrio; UM, Bagas Dwi Ardianto; UM, Dina Shofiana; Karina Aurel Naviezenia; Muhammad Zainur Rifqi; Meyshela Gracia; Wildan Kanzul Fikri; Dika Aurelya Aleandra Taroreh; Reihan Fitroh Aldisar; Abdul Rahman Prasetyo
Innovative Journal of Community Engagement Vol. 1 No. 2 (2025): Innovative Journal of Community Engagement
Publisher : Nexus Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63011/ijce.v1i2.7

Abstract

The development of Usaha Mikro, Kecil, dan Menengah (UMKM) is an important step in improving the economic welfare of rural communities, such as in Sidodadi Village, which is rich in local businesses such as chip, tempeh, tofu, and dairy production. This program was designed to address various challenges faced by UMKM, particularly in the areas of marketing, access to technology, and business management. Through training methods involving entrepreneurship experts, the activities provided knowledge about digital marketing strategies and sales techniques, such as closing techniques via WhatsApp and selling on e-commerce platforms. Evaluation results showed an increase in residents’ understanding of digital marketing as well as better collaboration among UMKM actors. Through a participatory approach, residents were actively involved and encouraged to innovate and collaborate in reducing production costs. This program had a positive impact on enhancing the competitiveness of UMKM in Sidodadi Village in broader markets and is expected to serve as a foundation for the sustainability of the village economy.
Pendataan Masyarakat sebagai Fondasi Perencanaan SDGs di Desa Sidodadi, Kecamatan Ngantang, Kabupaten Malang Taroreh, Dika Aurelya Aleandra; Dina Shofiana; Karina Aurel Naviezenia; Bagas Dwi Ardianto; Muhammad Zainur Rifqi; Meyshela Gracia; Wildan Kanzul Fitri; Enanto Harun Satrio; Reihan Fitroh Aldisar9; Abdul Rahman Prasetyo
Innovative Journal of Community Engagement Vol. 1 No. 2 (2025): Innovative Journal of Community Engagement
Publisher : Nexus Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63011/ijce.v1i2.8

Abstract

The community survey in RT 12, Sidodadi Village, Ngantang District, Malang Regency, was carried out to obtain a comprehensive overview of the social, economic, and demographic conditions as a foundation for planning village development programs in line with the Sustainable Development Goals (SDGs). Using a quantitative method through door-to-door interviews, a total of 47 households participated in the survey, which collected data related to employment, health status, education level, household conditions, and social assistance received. The findings show that the majority of respondents work in the agricultural sector and dairy cattle farming, with some households recorded as recipients of social assistance, and relatively low levels of education, which indicates an urgent need to improve access to education and skills training. Although there were challenges such as respondents’ limited time and their lack of understanding of the survey’s purpose, the collected data is sufficiently representative to support more effective planning of the Village SDGs program. Thus, focusing on the agricultural and dairy farming sectors, improving access to education, and encouraging active community participation are essential to enhance the quality of life in Sidodadi Village.
Analysis of Digital Illustrator Nathaniel Jonathan's Responsibility from the Perspective of Work Originality Robhani, Shidqan Aulia; Prasetyo, Abdul Rahman
IJESS International Journal of Education and Social Science Vol. 6 No. 2 (2025): VOL 6 NO 2 OCTOBER 2025
Publisher : INTERNATIONAL PENELITI EKONOMI, SOSIAL, DAN TEKNOLOGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56371/ijess.v6i2.534

Abstract

The rapid development of Generative AI has intensified the unauthorized extraction of digital artwork as training data, creating vulnerabilities that threaten the integrity and career sustainability of young digital artists. This urgency is reinforced by the limited legal and practical protections available to prevent data scraping, style imitation, and attribution loss in the digital environments. This research aims to describe the creative process, publication strategies, copyright-related experiences, and the forms of artistic responsibilities demonstrated by digital artist Nathaniel Jonathan in maintaining the originality of his work within the development of technology. Employing qualitative research with a single case study approach, data is collected through in-depth interviews, online observation, and documentation study, which were then analyzed using Miles and Huberman's interactive model with source triangulation validation and member check. The findings show that Nathaniel’s creative process is done systematically and research based, while his publication practices emphasize transparency through process documentation, Creative commons licensing, and the routine inclusion of detailed tool and software descriptions in social media posts as informal markers of authorship. His encounters with plagiarism and AI reflect a critical yet pragmatic stance, where AI is used only for early ideation and always subjected to substantial modification and explicit disclosure. Overall, the study demonstrates that contemporary artistic responsibility involves integrating personal accountability, ethical communication, and community education to reinforce originality and support a sustainable digital art ecosystem in the era of generative technology.
Strategi Penerapan Creative Paint Kits untuk Penguatan Literasi Kreativitas dan Pencapaian SDGS di Komunitas Pacitan Cerdas Prasetyo, Abdul Rahman; Kusumaningrum, Shirly Rizki; Fajarianto, Otto; Ikhwan, Muhammad Zaenal; Al-Haq, Zulfikar
VISA: Journal of Vision and Ideas Vol. 5 No. 3 (2025): Journal of Vision and Ideas (VISA)
Publisher : IAI Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/visa.v5i3.9420

Abstract

This study aims to describe the strategy of implementing Creative Paint Kits in improving creativity literacy and its contribution to the achievement of the Sustainable Development Goals (SDGs), especially in the aspects of quality education (SDG 4) and sustainable community development (SDG 11). This study was carried out in the Pacitan Smart Community which focuses on developing children's creativity through an art-based educational and participatory approach. The method used is qualitative descriptive with data collection techniques through participatory observation, in-depth interviews, and documentation of activities. The results of the study show that Creative Paint Kits not only play a role as a medium of visual exploration, but also as an educational tool that is able to encourage children's active participation in learning through art. The implementation strategy carried out includes the preparation of locally-based thematic modules, facilitator tr(Cahya & Purnanto, 2023)aining, and the involvement of parents and the surrounding community. This application directly encourages children to develop self-expression, improve fine motor skills, and understand socio-cultural issues contextually through visual works. Thus, the use of Creative Paint Kits makes a real contribution to the development of children's creative literacy, while encouraging the creation of a sustainable and inclusive learning community.
Gangguan Mental Pada Remaja Era Gen Z Sebagai Ide Penciptaan Karya Seni Lukis Digital Prasetyo, Venessa Rahma; Prasetyo, Abdul Rahman
Jurnal Pendidikan dan Penciptaan Seni Vol 5, No 2 (2025): Jurnal Pendidikan dan Penciptaan Seni
Publisher : Mahesa Research Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34007/jipsi.v5i2.875

Abstract

Gen Z teens are prone to mental disorders such as anxiety and depression due to social pressure and digital exposure. The lack of mental health awareness exacerbates their emotional state. This research aims to realize the issue into digital painting artworks. This study tries to define the concept, method, and depict the notion idea of digital painting with the theme of mental disorders in Gen Z teenagers.  The method used is the creation of works based on the Alma M. Hawkins model which consists of three stages: exploration, improvisation, and realization. Visualization was done using Clip Studio Paint and Adobe Illustrator software to produce six digital paintings. These works depict various mental disorders such as depression, bipolar, trauma, insomnia, anxiety, and eating disorders, which are applied in the form of stickers on laptop covers. This media was selected since it is related to our everyday life of Gen Z teenagers and effective as a means of self-expression. Practically, this creation can be utilized in art-based education and therapy for teenagers. Theoretically, this work enriches the study of digital art that is contextual to the psychological issues of Gen Z.
Kasus Korupsi Sebagai Inspirasi Seni Stencil Graffiti di Media Akrilik Wanis, Risa Azahro; Prasetyo, Abdul Rahman
Jurnal Pendidikan dan Penciptaan Seni Vol 5, No 2 (2025): Jurnal Pendidikan dan Penciptaan Seni
Publisher : Mahesa Research Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34007/jipsi.v5i2.926

Abstract

In 2024, Indonesia was ranked 99th out of 180 countries with the highest level of corruption. It has become a serious, deeply rooted problem in the Indonesian system and has become a phenomenon that causes various concerns and anxieties among the public. One means of expressing criticism and anxiety about social issues is through graffiti art. This research project aims to describe the sources of ideas, the process of visualizing, and present the results of creating graffiti art. Using a method based on Alma M. Hawkins’ theory, this creation process involves three stages: 1) exploration of sources of ideas, 2) visual improvisation, and 3) formation/realization of the work. The result of this creation is six graffiti works on acrylic media using the stencil technique, representing six corruption cases in Indonesia. These works offer a new approach and innovation in the medium of graffiti art for expressing ideas. Additionally, these works can serve as an educational tool to raise public awareness about corrupt behavior and are hoped to provide criticism or perspective on corrupt behavior.
Rancang Desain Sistem Informasi Produk Unggulan Desa Pakisjajar, Kabupaten Malang, Jawa Timur Berbasis Progresive Web-App Ica Purnamasari; Zihan Novita Sari; Abdul Rahman Prasetyo; Adinda Marcelliantika; Alby Aruna; Eka Putri Surya
Prosiding Seminar Nasional Pengabdian Masyarakat Vol. 1 (2023): Prosiding Seminar Nasional Pengabdian Masyarakat
Publisher : CV. Dharma Samakta Edukhatulistiwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61142/psnpm.v1.93

Abstract

Desa Pakisjajar, yang terletak di Kabupaten Malang, Jawa Timur, sedang giat mengembangkan konsep desa wisata. Upaya ini didorong oleh inisiatif untuk meningkatkan dan mempersiapkan infrastruktur, baik digital maupun konvensional. Meskipun demikian, tim pelaksana kegiatan infrastruktur digital belum menemukan strategi efektif untuk meningkatkan citra produk unggulan desa tersebut. Menyadari kebutuhan mendesak tersebut, kami mengusulkan pendekatan Asset Based Community Development (ABCD) untuk mempercepat proses informasi mengenai potensi desa. Pengembangan sistem informasi berbasis Progressive Web App ini dirancang untuk mengakomodir informasi produk unggulan desa, dengan melibatkan 50 pelaku UMKM selama 16 pekan. Keefektifan dan kelayakan media ini telah diuji dan mendapatkan hasil positif. Dalam validasi oleh ahli media, sistem informasi ini meraih nilai 93,6% dan uji praktikalitas media menunjukkan hasil 92,56%. Hasil tersebut menegaskan bahwa perangkat lunak yang dikembangkan efisien, praktis, dan mampu memenuhi kebutuhan eksposur produk unggulan Desa Pakisjajar.Implementasi ini akan memberikan eksposur yang lebih luas dan mendalam tentang produk unggulan desa, sehingga menarik lebih banyak pengunjung dan investor, memacu pertumbuhan ekonomi dan meningkatkan kesejahteraan masyarakat Desa Pakisjajar.
Educational Game Design “Napak Tilas Panji Asmorobangun” in “Wayang Beber” Story Alby Aruna; Nadiya Faydinda Putri Ishlah; Laila Inayah; Abdul Rahman Prasetyo
EDUTEC : Journal of Education And Technology Vol. 5 No. 1 (2021): September 2021
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29062/edu.v5i1.268

Abstract

The process of digitizing historical learning in Indonesia in times of emergency, the learning media used today is predominantly conventional. With regard to conventional learning media, the contribution of digitalization of learning media to provide direction for modernization of historical learning media in solving the lack of exploration, elaboration, critical thinking skills, the flow of historicallearning concepts, and the lack of touch to local wisdom is needed. Using ADDIE Model, the design of the educational game of Panji Asmorobangun in the story of puppets beber Pacita nfocus is implemented in Vocational HighSchool (SMK) State 1 Pacitan gained 87.5% in the validation of media experts, 91.1% in validation of material experts. With regards to expert validation, this media also scored 87.22% in a group trial of 50 students andsaid it is very feasible to implementunder the name of superpanji media branding. The historical learning media of Panji Asmorobangun figures in puppet stories beber Pacitan Regency supports the game flow process with (High Order Thinking Skils) HOTS through the 5M tifical design approach(enjoy,menanya, collect information, socialize, and communicate).
Potensi dan Dampak Model Pembelajaran Berbasis Integrasi Media Card Game Interaktif Audio Visual dalam Penguatan Kreativitas dan Implementasi Project-Based Learning pada Materi Seni Rupa Dua Dimensi dalam Sekolah Mitra Pendidikan Profesi Guru Abdul Rahman Prasetyo; Fikri Aulia; Otto Fajarianto
Reslaj: Religion Education Social Laa Roiba Journal Vol. 7 No. 10 (2025): RESLAJ: Religion Education Social Laa Roiba Journal
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/reslaj.v7i10.9421

Abstract

This study aims to explore the potential and impact of the learning model based on the integration of interactive audio visual card game media in increasing creativity and implementation of Project-Based Learning (PBL) in Two-Dimensional Fine Arts materials at Teacher Professional Education Partner Schools (PPG). This model is designed to integrate technology in fine arts learning by using audio-visual-based interactive card games to enrich students' learning experiences. With a qualitative approach, this study collects data through interviews, observations, and documentation analysis. The results of the study show that the integration of this interactive media can stimulate students' creativity, increase collaboration in teams, and strengthen understanding of art concepts in the context of PBL. This model has proven to be effective in creating a more interactive and collaborative learning environment, as well as providing a more enjoyable and meaningful learning experience. This research provides recommendations for the use of technology in art education and introduces more innovative methods in two-dimensional art learning.
Co-Authors Adinda Marcelliantika Adinda Marcelliantika Afis Baghiz Syafruddin Agus Purnomo Agusta Rakhmat Taufani Al-Haq, Zulfikar Alby Aruna Alby Aruna Alby Aruna Alfahrezal, M. Febian Anak Agung Gde Rai Arimbawa Andi Basuki Andi Basuki, Andi Anggia Erdi Pratiwi Anggraeni, Sefira Oktavia Annisa Ayu Salsabila Annisaa Hammidah Imaduddina Ari Gunawan Ari Gunawan Arianesya, Nadia Aruna, Alby Atma Wijaya, Ginanjar Ayu Pramudya Kusumanada Ayunin, Qurrota Azie, Nanda Safiira Azizah, Wanda Violita Alfi Bagas Dwi Ardianto Busthomi, M. Nur Yazid Cahya Indraswari, Dinda Cassandra Permata Nusa Dewi, Seryawati Kusuma Dika Aurelya Aleandra Taroreh Dina Shofiana Dwi Wulandari Dwi Wulandari Efendi, Miftakhul Firman Ferdiansyah Eka Putri Surya Eka Putri Surya Elvira Kurnia Ramadhani Enanto Harun Satrio Encik Muhammad Hawari Bin Berahim Fathimah Soraya Fauziyah, Wahyu Dirga Fikri Aulia Firstyan Artista Sakti Firzon Ainur Roziqin, Mohamad Fitriana, Ilma Franciscus Xaverius Langga Friscana, Dhini Fuad Indra Kusuma Gde Rai Arimbawa, Anak Agung Ginanjar Atma Wijaya Hamdani, Ardiansyah Yusuf Hana, Shohwatul HARIYANTO HARIYANTO Hartono Hartono Hidayatullah, M. Refqi Hidayatulloh, M. Refqi Ike Ratnawati Ike Ratnawati Ikhwan, Muhammad Zaenal Ilham Fatkhu Romadho Ilma Fitriana Inayah, Laila Iraji Iriaji Joko Sayono Joni Agung Sudarmanto Kamaliah, Aulan Nisa Ulil Karima, Ummul Karina Aurel Naviezenia Laila Inayah Linda Afriani Linda Agustin Ningrum Marcelliantika, Adinda Mas'udah, Nabillah Raihanah Maulita, Jharotul Nur Meyshela Gracia Mitra Istiar Wardhana, Mitra Istiar Mohamad Firzon Ainur Roziqin Mohamad Firzon Ainur Roziqin Mohammad Sihabuddin Muhammad Syifa'ul Qolbi Muhammad Zainur Rifqi Nadiya Faydinda Putri Ishlah Nasrullah, Yusuf Nazwa, Venina Nabilla Nidhom, Ahmad Mursyidun NILA RAHMAWATI Nila Rahmawati Nila Rahmawati Ningrum, Linda Agustin Ningsih, Putri Nonny Aji Sunaryo Oktaviani, Puteri Anisah Otto Fajarianto Pramana Putra, Bryan Pramodana, Ahmad Faiz Fuady Prasetya, Mohammad Zidane Eka Prasetyo, Venessa Rahma Pratama, Deryan Angger Prianto, Tatag Dwi Purnamasari, Ica Purnomo Putra Hilmi Prayitno Putra, Suhanda Ade Putri Surya, Eka Qolbi, Muhammad Syifa'ul Rai Arimbawa, Anak Agung Gde Ramdhani, Hikmat Reihan Fitroh Aldisar Reihan Fitroh Aldisar9 Riana Nurmalasari Robhani, Shidqan Aulia Rohman, Moch. Abdul Rohman, Mohammad Alfan Abdul Roziqin, Mohamad Firzon Ainur Salsabila, Annisa Ayu Saputri, Anggi MJ Saputri, Dela Refi Novi Sari, Vinda Aulia Shirly Rizki Kusumaningrum Sidyawati, Lisa Simonne Andrean Crisdion Siti Nurhidayah Soraya, Fathimah Sumarwahyudi Surya, Eka Putri Susiati, Susiati Swastika Dhesti Anggriani Syabila, Rifka Komala Syafruddin, Afis Baghiz Syai'in, Ahmad Syaifruddin, Afis Baghiz Taroreh, Dika Aurelya Aleandra Triyono Triyono UM, Bagas Dwi Ardianto UM, Dina Shofiana Wanis, Risa Azahro Wening Patmi Rahayu Widari, Maeyrena Ika Widodo, Triyono Wijaya, Ginanjar Atma Wijaya, Satria Aji Wikan Budi Utami Wildan Kanzul Fikri Wildan Kanzul Fitri Wulandari, Widia Ayu Zihan Novita Sari