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All Journal JDM (Jurnal Dinamika Manajemen) Dinamika Pendidikan Edukasi Jurnal Penelitian Pendidikan WALISONGO MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman Jurnal Pendidikan Islam Walisongo: Jurnal Penelitian Sosial Keagamaan Management Analysis Journal Educational Management Journal of Economic Education Jurnal Bisnis dan Manajemen Jurnal Penelitian Pendidikan IPA (JPPIPA) Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Pendekar : Jurnal Pendidikan Berkarakter Cetta: Jurnal Ilmu Pendidikan Journal of Education and Instruction (JOEAI) JETL (Journal Of Education, Teaching and Learning) Jurnal Pendidikan Bahasa dan Sastra Indonesia Metalingua Journal of Primary Education Bahtera Indonesia; Jurnal Penelitian Bahasa dan Sastra Indonesia Community Engagement and Emergence Journal (CEEJ) Abdimasku : Jurnal Pengabdian Masyarakat Journal of Educational Review and Research Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Inovasi Kurikulum DECODE: Jurnal Pendidikan Teknologi Informasi Brilliance: Research of Artificial Intelligence Journal of Integrated Elementary Education International journal of education and learning Jurnal Puan Indonesia Jurnal Didactical Mathematics MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman Prosiding Seminar Nasional Pascasarjana Proceeding of International Conference on Science, Education, and Technology Jurnal Pendidikan Sultan Agung Proceeding Seminar Nasional IPA Jurnal Pengabdian Masyarakat dan Riset Pendidikan The Journal of Educational Development Educational Management Journal of Economic Education
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IMPLEMENTASI MODEL PjBL BERBANTUAN MOBILE LEARNING TERHADAP KETERAMPILAN BERPIKIR KRITIS PEMBELAJARAN IPAS SISWA KELAS 5 SDN PENDRIKAN LOR KOTA SEMARANG Utomo, Eko Prasetyo; Sutopo, Yeri; Yulianto, Arief; Sumartiningsih, Sri; Yuwono, Agus
MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman Vol 15, No 2 (2024)
Publisher : Universitas Wahid Hasyim Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31942/mgs.v15i2.12472

Abstract

Kurikulum Merdeka is a replacement for the 2013 curriculum, this curriculum contains planning in learning activities and a process of gaining knowledge, as well as experience that we get from learning activities. This curriculum change requires teachers to readjust the learning model that appropriate with Kurikulum Merdeka, where teachers are facilitators and students are active in the learning process. This study aims to analyze the implementation of Kurikulum Merdeka and the application of Project Based Learning (PJBL) help by mobile learning in IPAS Learning in Elementary School. The method used in this study is descriptive qualitative with a case study approach. Data collection techniques used interviews and observations. The subjects in this study were the Principal and Class V Teachers of SDN Pendrikan Lor. Data analysis starts with data reduction, data presentation, and conclusion. The results of this study indicate that the Kurikulum Merdeka and Project Based Learning (PjBL) with mobile learning has been implemented in Class V. The implementation of Project Based Learning in mathematics learning is carried out in several stages, namely preparation stage and implementation stage. This learning model involves many student roles to create an interesting and attractive learning process
Optimalisasi Desain UI/UX Prototype untuk perancangan Aplikasi Interaktif dalam Pengembangan Digital Pariwisata Berkelanjutan Sepeda Onthel di Towilfiets Yulianto, Arief; Putri, I Gusti Ayu Agung Aristi; Khaer, Ananda Fiky Dibanu
Decode: Jurnal Pendidikan Teknologi Informasi Vol. 4 No. 3: NOVEMBER 2024
Publisher : Program Studi Pendidikan Teknologi Infromasi UMK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51454/decode.v4i3.840

Abstract

Penelitian ini bertujuan mengoptimalkan desain prototipe UI/UX dalam aplikasi interaktif untuk mendukung digitalisasi pariwisata berkelanjutan pada sepeda onthel di Towilfiets, Yogyakarta. Metode yang digunakan adalah prototyping dengan pendekatan kualitatif deskriptif melalui wawancara, survei, dan Focus Group Discussion (FGD). Validasi dilakukan menggunakan System Usability Scale (SUS), menghasilkan skor rata-rata 74 yang termasuk kategori "Good," menunjukkan aplikasi dapat diterima oleh pengguna. Hasil ini mendukung pengembangan digitalisasi ekonomi pariwisata di Towilfiets. Namun, penelitian menemukan kendala seperti keterbatasan sumber daya manusia dan kurangnya pemahaman tentang pariwisata berkelanjutan. Untuk mengatasi hal ini, direkomendasikan pengembangan lebih lanjut, termasuk pelatihan lokal dan pemeliharaan aplikasi guna memastikan keberlanjutannya. Penelitian ini memberikan kontribusi signifikan dalam mendukung digitalisasi pariwisata berkelanjutan dan memperkuat peran teknologi dalam memajukan ekonomi lokal di Towilfiets.
Semiotic Analysis of Twitter Logo Change to Logo X: User Interface (UI) Design and User Psychological Perspectives Yulianto, Arief; Putri, I Gusti Ayu Agung Aristi
Brilliance: Research of Artificial Intelligence Vol. 4 No. 1 (2024): Brilliance: Research of Artificial Intelligence, Article Research May 2024
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v4i1.4037

Abstract

The development of a logo has become a visual identity for big brands. Some brands create logos to be the biggest promotional resource to attract the mindset of their customers. In the context of technology applications, a logo is not just a symbol, but also an integral part of the User Interface (UI) that influences user interaction and engagement. Twitter, as one of the largest social media platforms in the world, has undergone a significant change in its visual identity by replacing its iconic logo to a new logo known as X. This research uses a descriptive analysis research method with comparative analysis from the researcher himself and data approaches carried out with the 5W + 1H theory. Semiotic Theory using Roland Barthes theory which explains that the first stage of signification is the relationship of signifier (expression) and signified (content) in a sign to external reality. In addition, this analysis also looks at the UI Design side and the user psychology side with the Gestalt Psycholgy theory. The results and findings viewed in the context of UI design, these changes present new challenges and opportunities to create a consistent and engaging user experience. Users' psychological reactions were mixed, indicating that the logo change had a major impact on users' perception and engagement with the app. Through the 5W+1H concept and personal analysis, this research provides a comprehensive understanding of the meaning and impact of the logo change.
Parenting Management Strategies for the Cultivation of Disciplined Character at the Police Academy Susilo, Sigit; Yulianto, Arief; Raharjo, Tri Joko
The Journal of Educational Development Vol. 13 No. 1 (2025): June 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/

Abstract

In today's global era, the demand for professionalism and discipline in law enforcement is increasing, so the Police Academy plays a vital role in instilling kebhayangkaraan values to form cadets who can face security challenges with discipline, integrity, ethics, and strong leadership. This study profoundly analyses how the parenting management model instils the main kebhayangkaraan character in the discipline character. The research method used is qualitative with a phenomenological approach, where data are obtained through in-depth interviews, participatory observation, and documentation. The results showed that parenting with a structured schedule and consistent enforcement of rules succeeded in instilling discipline in cadets. Intensive physical exercise, discipline classes, and character-building sessions significantly improve cadets' discipline and mental endurance. Periodic evaluations and feedback from cadets help improve parenting programs continuously. In conclusion, holistic and integrated parenting management effectively instils disciplinary character in Level I Cadets of the Police Academy.
Analysis UI Website Design Based on Local Wisdom Visual for Green Economy Education on Javara Website Yulianto, Arief; Gunawan, Dany Kurnia; Putri, I Gusti Ayu Agung Aristi; Keban, Kwirinov Kuma; Khaer, Ananda Fiky Dibanu
Brilliance: Research of Artificial Intelligence Vol. 4 No. 2 (2024): Brilliance: Research of Artificial Intelligence, Article Research November 2024
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v4i2.5375

Abstract

This research analyzes the local wisdom-based user interface (UI) design on Javara Indonesia's website to support green economy education. A qualitative approach with case study method was used to explore the impact of visual elements, such as color, typography, and traditional patterns, in raising users' awareness of sustainability. Data was collected through in-depth interviews and participatory observation to identify the most effective design elements. Results show that the integration of local elements not only strengthens cultural identity, but also increases user engagement and supports digital economic literacy. In addition, the potential use of interactive technologies, such as augmented reality (AR), was identified to enrich the user experience. This research makes an important contribution to the visual communication design literature by emphasizing the importance of culture-based approaches in promoting sustainability. However, limitations of the research include the limited scope of a single case and the need for quantitative studies to further support the results. Recommendations include expanding the integration of innovative technologies and exploring cross-sector study objects to increase the impact of research on sustainable design.
IMPLEMENTATION OF GAMIFICATION-BASED MEDIA AND ITS IMPLICATIONS FOR COLLABORATIVE LEARNING IN ELEMENTARY SCHOOLS Kurniawan, Wibisono Yudhi; Yulianto, Arief; Sarwi, Sarwi; Subali, Bambang; Avrilianda, Decky
Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Vol 16, No 2 (2025): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/paedagoria.v16i2.28659

Abstract

Abstrak: Pembelajaran gamifikasi untuk meningkatkan keterlibatan dan motivasi siswa telah banyak dilakukan, namun kajian tentang pengaruh gamifikasi terhadap pembelajaran kolaboratif belum banyak dikaji. Penelitian ini bertujuan untuk mengkaji dan memahami implementasi media berbasis gamifikasi serta implikasinya terhadap pembelajaran kolaboratif siswa kelas IV di SDN 2 Kentengsari. Jenis penelitian ini adalah penelitian kualitatif. Teknik pengumpulan data dilaksanakan melalui observasi, wawancara, dan dokumentasi. Hasil peneltian ini menunjukkan bahwa penggunaan gamifikasi oleh guru memberikan keuntungan dengan kemudahan dalam mengakses konten, terjalinnya interaksi dan komunikasi yang baik dengan siswa, dan peningkatan motivasi, dan hasil belajar siswa. Penggunaan media ini dapat membuat siswa antusias untuk mengikuti pembelajaran dan siswa dapat menyerap materi pembelajaran dengan lebih baik. Dari penelitian ini dapat disimpulkan bahwa penggunaan gamifikasi dalam pembelajaran kolaboratif memberikan banyak manfaat, termasuk peningkatan keterlibatan, motivasi, dan hasil belajar siswa.  Abstract:  Gamification learning to increase student engagement and motivation has been widely used, but studies on the influence of gamification on collaborative learning have not been widely studied. This study aims to examine and understand the implementation of gamification-based media and its implications for collaborative learning of grade 4 students at SDN 2 Kentengsari. This type of research is qualitative research. Data collection techniques are carried out through observation, interviews, and documentation. The results of this study indicate that the use of gamification by teachers provides benefits such as ease of accessing content, good interaction and communication with students, and increased motivation and student learning outcomes. This media can make students enthusiastic about participating in learning and help them absorb learning materials better. From this study, it can be concluded that gamification in collaborative learning provides many benefits, including increased student engagement, motivation, and learning outcomes.
Penggunaan Media Pembelajaran Interaktif dalam Mata Pelajaran Bahasa Inggris di Sekolah Dasar Madina Agustina; Suwito Eko Pramono; Arief Yulianto; Sri Sumartiningsih Sumartiningsih; Agus Yuwono
Journal of Education and Instruction (JOEAI) Vol. 8 No. 1 (2025): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v8i1.14581

Abstract

Bahasa asing yang dipakai sebagai penghubung manusia di seluruh dunia ialah bahasa Inggris. Dalam pendidikan sekolah dasar, penggunaan media interaktif sering digunakan dalam pengembangan pembelajaran. Penggunaan media interaktif dalam mata pelajaran bahasa Inggris sekolah dasar digunakan guru untuk meningkatkan kualitas pembelajaran. Tujuan penulisan artikel ini untuk pengkajian literature tentang penggunaan media pembelajaran interaktif dalam mata pelajaran bahasa inggris sekolah dasar. Jenis artikel ini dituliskan dengan metode Systematic Literature Review (SLR). Data dikumpulkan dengan mengkaji artikel yang terpublikasi pada database google scholar antara tahun 2020-2024 dengan bantuan kata kunci berupa media interaktif, pembelajaran bahasa Inggris, dan sekolah dasar. Selanjutnya artikel yang didapatkan diinklusi dan eksklusi sesuai dengan ketentuan yaitu kata kunci dan artikel publikasi terindeks sinta 1-6. Peneliti mengumpulkan 10 artikel yang akan dikaji secara mendalam. Berdasarkan kajian literature, penelitian ini mengungkapkan bahwa media interaktif yang digunakan dari berbagai macam aplikasi (media digital) dan permainan edukatif dalam pemebelajaran bahasa inggris berupa Microsoft Powerpoint, Multimedia Micro flash, Game Edukasi berbasis Canva, Articulate Multimedia Authoring, Ular tangga, dan Train-Word Card. Kata Kunci: media interaktif; pembelajaran bahasa inggris; sekolah dasar.
Smart Learning from a Young Age : A Systematic Review of Digital Technology Integration for Cognitive Development Nabil Fikri Adam; Suwito Eko Pramono; Arief Yulianto; Bambang Subali; Nuni Widiarti
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 2 (2025): June
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i2.15666

Abstract

This study aims to analyze the effectiveness of digital technology-based interactive learning media on cognitive enhancement in elementary education, thereby providing actionable insights to optimize teaching practices in the digital era. Employing a systematic literature review adapted from the PRISMA framework, the study conducted a structured search across three databases (Scopus, Web of Science, and Google Scholar) and identified 26 eligible articles that met predefined inclusion criteria related to digital technology use and quantitative cognitive outcome measures in elementary settings. The collected data were analyzed using content analysis, a systematic method for categorizing, quantifying, and synthesizing textual data to identify patterns, frequencies, and relationships across the included studies. The results revealed that digital technology integration positively impacts cognitive learning outcomes, with video and animation-based approaches being most prevalent (26.92%), followed by virtual/augmented reality, interactive applications, and educational games (19.23% each). The most significant advancements were observed in problem-solving and spatial reasoning skills, particularly when technologies incorporated constructivist principles, interactive engagement strategies, adaptive feedback mechanisms, and collaborative opportunities. This review confirms digital technology's effectiveness in enhancing elementary students' cognitive learning while emphasizing the importance of pedagogical approach and technology design; stakeholders should prioritize models that foster meaningful technology interactions emphasizing student empowerment, while future research should explore long-term cognitive effects and address limitations in study design heterogeneity and generalizability across diverse contexts.
Transforming Elementary Literacy Education Through Digital Innovation and Fiction Comprehension Strategies Rahma, Yeny; Handoyo, Eko; Mulyono, Sungkowo Edy; Yulianto, Arief
Journal of Integrated Elementary Education Vol. 5 No. 2 (2025): April-September
Publisher : Universitas Islam Negeri Walisongo Semarang in collaboration with PD PGMI Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/jieed.v5i2.26174

Abstract

This study aims to analyze the utilization of Information and Communication Technology in literacy education within elementary schools and elementary students' literary comprehension of fictional texts. The study used a mixed-method design and involved 160 students and 20 teachers from eight schools, with the public elementary school of Kuningan 01 Semarang having the most significant student representation. The research found that educators frequently integrate laptops, projectors, and digital applications into literacy instruction, though limited connectivity and inadequate infrastructure regularly present implementation challenges. Similarly, an investigation of students' fiction comprehension shows that primary learners consistently display positive reading behaviors and generally demonstrate solid abilities in fundamental literary understanding tasks. The study recommends comprehensive strategies for literacy improvement through infrastructure development, teacher training, careful text selection, reading strategy integration, and reflective practices that address diverse learning needs.
Perancangan Branding Visual untuk Meningkatkan Brand Awareness Gerbang Taru Bali: Pengabdian I Gusti Ayu Agung Aristi Putri; Arief Yulianto
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 3 No. 4 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 3 Nomor 4 (April 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v3i4.1251

Abstract

The growth of the creative economy in Indonesia positions visual communication design as a strategic element in strengthening the image and identity of various entities, including Micro, Small, and Medium Enterprises (MSMEs). Gerbang Taru Bali, an MSME engaged in agriculture and based in Denpasar, Bali, faces challenges in building brand awareness due to the absence of a structured visual branding system. This community service project aims to design the visual identity of Gerbang Taru Bali through a participatory design approach that actively involves the partner. The methods used include observation, reference study, concept development, testing, education, and evaluation. The outcomes of this activity include the development of visual identity elements and usage guidelines that are designed consistently and contextually. Through the application of this visual branding, Gerbang Taru Bali is expected to enhance its visual appeal, strengthen public perception, and establish a professional and competitive image. Furthermore, this initiative contributes to providing visual solutions, improving visual literacy, and increasing the partner’s capacity to manage branding independently and sustainably.
Co-Authors - Kardoyo Adam, Nabil Fikri Agung Yulianto Agus Wahyudin Agus Yuwono Agus Yuwono Alfiyaturrohmah, Rifka Alif, M. Hessal Almira Jovankova Yunan Amin Pujiati Anak Agung Gede Sugianthara Andhi Wijayanto Andi Mursidi Andreanna Kusuma Wardhani Andryan Setyadharma Angga Pandu Wijaya, Angga Pandu Anggara, Aldias wahyu Anggara, Aldias wahyu Anggoro, Haris Dwi Aprilia Anita, Aprilia Ariyana Luthfiyani, Dewi Ashari, Teguh Ashari, Teguh Astyandini, Budi Bambang Subali Belita Yoan Intania Budi Susanto Dayona Ismail, Gurawan Decky Avrilianda Dewi Riyanti, Dewi Dwi Indah Putrianingsih, Dwi Indah Dwi Ratnasari Dyah Rachmawatie, Agnees Eko Handoyo Fahrur Rozi Fakhruddin Fakhruddin Febriana, Devita Febriyanti, Diah Fuchs, Philip X. Gofar, Abdul Gunawan, Dany Kurnia Haekase, Yongky Defridus Hakim Natigor Sipahutar, Dayan Haryono Haryono Heri yanto Heryanti, Yudina Tri I Gusti Ayu Agung Aristi Putri Ida Royani Ida Zulaeha Imam, Atfalul Indah Kusumaningrum Irwan Irwan Junipah, Junipah Keban, Kwirinov Kuma Khaer , Ananda Fiky Dibanu Khaer, Ananda Fiky Dibanu Kris Brantas Abiprayu, Kris Brantas Kurniawan, Wibisono Yudhi Laras Setianingrum Lestari, Tika Ayu Lestari, Tika Ayu Madina Agustina Maemonah, Maemonah Marifah, Maulina Zaidatul Marinda, Aryanti Melati, Inaya Mokhamat Mukhlisin, Mokhamat Muchsin Muchsin Muhammad Khafid Mukhayanah Mukhayanah Murtiana, Suci Murtiana, Suci Murwatiningsih Murwatiningsih Murwatiningsih Murwatiningsih, Murwatiningsih Nabil Fikri Adam Nasrun Nasrun Noor Hudallah Nuni Widiarti Nurlaily Mauludiyah, Nurlaily Octaviana, Irma Oktia Woro Kasmini Handayani Panca Dewi Purwati, Panca Pertiwi, Meilinda Brielyan Plangsorn, Boonrat Prasastine, Sachqnava Aguesta Prasetyo, Benedictus Singgih Pratiwi, Yosi Setya Pudjiastuti, RR Endang Sri Putri, I Gusti Ayu Agung Aristi Putri, Pavita Bayu Qarasyi, Achmad Qhuzairy Rafika Pratiwi, Rafika Rahayu, Rizki Kusumaning Rahman, Fernanda Alfian Ratieh Widhiastuti Ratih Diyah Safitri, Ratih Diyah Ratna Yunita Ruchman Basori Rusdarti - Sarida Nur Asani Sarwi - Septio Bintoro Andani, Yan Septio Bintoro Andani, Yan Sheila Erdi El-Majid Shinta Ayu Devi Nurmalasari, Shinta Ayu Devi Sibuea, Ely Yulianita Sibuea, Ely Yulianita Sintya Hayaturrohmah Siti Fiki Ikmah, Siti Fiki Siti Handayani Soesanto Soesanto Sri Sumartiningsih Sri Sumartiningsih Sumartiningsih Subronto, Subronto Sugiyo Sugiyo Sugiyo Sugiyo, Sugiyo Sulhadi - Sungkowo Edy Mulyono Susi Tursilowati Susilo, Sigit Suwito Eko Pramono Titi Prihatin Titi Prihatin Totok Sumaryanto Florentinus, Totok Sumaryanto Tri Joko Raharjo Utomo, Eko Prasetyo Vanditta, Ryni Widiyanto Widiyanto wulandari, innayah Yeny Rahma Yeri Sutopo Yoyo Sudaryo Yuli Pendriana Yulianto, Agung Yunita, Elok Arina