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PROFIL PENGAJAR PERGURUAN TINGGI DALAM MELAKSANAKAN KINERJA PENELITIAN Astyandini, Budi; Pramono, Suwito Eko; Yulianto, Arief; Pudjiastuti, RR Endang Sri
Proceeding Seminar Nasional IPA 2024
Publisher : LPPM UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pengajar diperguruan tinggi memiliki peran penting sebagai sumber daya manusia di institusi pendidikan. Peran penting Pengajar atau dosen sebagai seorang profesional adalah melaksanakan penelitian. Kinerja penelitian didasari aturan yang ditetapkan tiap institusi dalam mendukung visi misi institusi. Pengelola institusi pendidikan perlu menilai semua dimensi kinerja penelitian dosen untuk meningkatkan kinerja penelitian. Penelitian ini dilakukan untuk mengetahui profil kinerja penelitian dosen di jurusan kebidanan meliputi kualitas, kemampuan, kuantitas, kerjasama, tanggung jawab serta kemandirian. Penelitian ini merupakan penelitian deskriptif kuantitatif menggunakan google form. Responden adalah 79 dosen mengajar di jurusan kebidanan Kemenkes Poltekkes Semarang, Indonesia. Hasil penelitian menunjukkan bahwa secara keseluruhan kinerja penelitian dosen dalam kategori sedang, dimensi yang paling rendah pada kerja sama ( 2,97%). Kinerja penelitian dosen perlu dikembangkan untuk melakukan kerja sama penelitian didalam tim dan penelitian kerjasama diluar institusi. Beberapa dosen merasa kesulitan melakukan penelitian bersama dengan institusi lain karena pembatasan standar akreditasi. Kami menyarankan agar kinerja penelitian dosen perlu ditingkatkan dengan menambah kerjasama institusi pendidikan dengan institusi lain yang memiliki akreditasi Unggul serta institusi pendidikan di luar negeri, meningkatkan kemampuan dosen dengan pendampingan dari dosen yang telah memiliki pengalaman dengan yang kurang memiliki pengalaman, pedoman penelitian dan monitoring evaluasi mulai awal penyusunan proposal.
Penerapan Media Edugames Jelajah Jawa Tengah Berbasis Articulate Storyline3 Terhadap Literasi Digital Abad 21 Marifah, Maulina Zaidatul; Raharjo, Tri Joko; Yulianto, Arief; Subronto, Subronto
Jurnal Pendidikan Sultan Agung Vol 4, No 1 (2024)
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/jp-sa.v4i1.34123

Abstract

The low level of digital literacy of students in the 21st century has resulted in formative learning outcomes in science and science learning that are not in accordance with the criteria for achieving learning objectives (KKTP). The low formative learning outcomes are caused by students' lack of enthusiasm in learning science and technology. To overcome these problems, learning media are needed that are appropriate to the characteristics of students. The use of Edugames Media based on Articulate Storyline 3 is considered as one of the learning media that suits the characteristics of students in science learning. The aim of the research is to apply the application of edugames. The method used in research is R&D. The method used is to collect various relevant sources so as to obtain the essence of previous research and then analyze it. The research trial subjects were 4th grade students at SD Negeri 1 Gubug. The results of this research obtained validator results from media expert 1 with a percentage of 95% and media expert 2 with a percentage of 94%. And material expert validator with a percentage of 905% and e material expert 2 with a percentage of 89%. So it can be concluded that the application of articulate story line 3 based educational media is effective in science and science learning so that it has an effect on increasing digital literacy and improving students' cognitive learning outcomes which can be proven through the achievement of KKTM.
Penguatan Literasi Keuangan Bagi Guru di Kota Semarang Yulianto, Arief; Pramono, Suwito Eko; Wijaya, Angga Pandu
ABDIMASKU : JURNAL PENGABDIAN MASYARAKAT Vol 7, No 3 (2024): SEPTEMBER 2024
Publisher : LPPM UNIVERSITAS DIAN NUSWANTORO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62411/ja.v7i3.2538

Abstract

Literasi keuangan merupakan aspek penting dalam kehidupan masyarakat modern, memainkan peran krusial dalam pengelolaan keuangan dan investasi yang optimal. Namun, di Indonesia, tingkat literasi keuangan masih perlu ditingkatkan untuk memperkuat pemahaman yang memadai untuk mengambil keputusan finansial. Guru merupakan pengajar yang menjadi segmen untuk memperkuat literasi keuangan, agar dapat diintegrasikan dalam proses pembelajaran. Metode pengabdian yang dipergunakan terdiri atas penyampaian materi, diskusi interaktif, dan studi kasus. Kegiatan ini diselenggarakan dengan melibatkan 76 guru di Kota Semarang sebagai peserta. Kegiatan pengabdian berisi pemahaman atas profil risiko dan instrumen investasi yang sesuai dengan tujuan keuangan. Hasil dari pengabdian ini adalah peningkatan pemahaman dan keterampilan peserta dalam mengelola keuangan dan membuat keputusan investasi yang tepat. Peserta mampu mengidentifikasi jenis-jenis investasi yang sesuai dengan profil risiko masing-masing.
Penggunaan Moodle untuk Keterampilan Menulis Teks Eksposisi dalam Inovasi Pembelajaran Bahasa Rahma, Yeny; Handoyo, Eko; Yulianto, Arief; Zulaeha, Ida; Purwati, Panca Dewi; Sumartiningsih, Sri; Widiarti, Nuni
Jurnal Pendidikan Bahasa dan Sastra Indonesia Metalingua Vol 9, No 2 (2024): Metalingua, Edisi Oktober 2024
Publisher : Program Studi Pendidikan Bahasa dan Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/metalingua.v9i2.25324

Abstract

Telah banyak dilakukan penelitian mengenai Moodle, LMS terkenal, dan pengaruhnya terhadap berbagai aspek pendidikan. Akan tetapi, terdapat kekurangan yang signifikan dalam literatur mengenai penggunaan Moodle secara spesifik untuk meningkatkan kemampuan menulis teks eksposisi. Penelitian ini untuk mengetahui bagaimana pemahaman dan kemampuan siswa menulis teks eksposisi dan bagaimana penggunaan Moodle dalam meningkatkan kemampuan menulis teks eksposis. Melalui metode penelitian literatur review, penulis memilih 2 artikel dari 19 artikel terkait Moodle dan memilih 6 artikel dari 18 artikel terkait penulisan teks eksposisi untuk dianalisa. Dari hasil penelitian ini, siswa mampu menulis teks eksposisi dengan baik dengan pemahaman yang baik juga. Di samping itu, penggunaan Moodle dapat meningkatkan kemampuan menulis siswa bahasa Inggris. Penggunaa Moodle lebih efektif daripada metode konvensional dalam meningkatkan kemampuan menulis siswa, dengan hasil yang menguntungkan kelompok eksperimen. Implikasinya adalah peneliti lain bisa meneliti dampak penggunaan Moodle  untuk meningkatkan kemampuan teks eksposisi di sekolah dasar.
IMPLEMENTASI MODEL PjBL BERBANTUAN MOBILE LEARNING TERHADAP KETERAMPILAN BERPIKIR KRITIS PEMBELAJARAN IPAS SISWA KELAS 5 SDN PENDRIKAN LOR KOTA SEMARANG Utomo, Eko Prasetyo; Sutopo, Yeri; Yulianto, Arief; Sumartiningsih, Sri; Yuwono, Agus
MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman Vol 15, No 2 (2024)
Publisher : Universitas Wahid Hasyim Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31942/mgs.v15i2.12472

Abstract

Kurikulum Merdeka is a replacement for the 2013 curriculum, this curriculum contains planning in learning activities and a process of gaining knowledge, as well as experience that we get from learning activities. This curriculum change requires teachers to readjust the learning model that appropriate with Kurikulum Merdeka, where teachers are facilitators and students are active in the learning process. This study aims to analyze the implementation of Kurikulum Merdeka and the application of Project Based Learning (PJBL) help by mobile learning in IPAS Learning in Elementary School. The method used in this study is descriptive qualitative with a case study approach. Data collection techniques used interviews and observations. The subjects in this study were the Principal and Class V Teachers of SDN Pendrikan Lor. Data analysis starts with data reduction, data presentation, and conclusion. The results of this study indicate that the Kurikulum Merdeka and Project Based Learning (PjBL) with mobile learning has been implemented in Class V. The implementation of Project Based Learning in mathematics learning is carried out in several stages, namely preparation stage and implementation stage. This learning model involves many student roles to create an interesting and attractive learning process
IMPLEMENTASI MODEL PjBL BERBANTUAN MOBILE LEARNING TERHADAP KETERAMPILAN BERPIKIR KRITIS PEMBELAJARAN IPAS SISWA KELAS 5 SDN PENDRIKAN LOR KOTA SEMARANG Utomo, Eko Prasetyo; Sutopo, Yeri; Yulianto, Arief; Sumartiningsih, Sri; Yuwono, Agus
MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman Vol 15, No 2 (2024)
Publisher : Universitas Wahid Hasyim Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31942/mgs.v15i2.12472

Abstract

Kurikulum Merdeka is a replacement for the 2013 curriculum, this curriculum contains planning in learning activities and a process of gaining knowledge, as well as experience that we get from learning activities. This curriculum change requires teachers to readjust the learning model that appropriate with Kurikulum Merdeka, where teachers are facilitators and students are active in the learning process. This study aims to analyze the implementation of Kurikulum Merdeka and the application of Project Based Learning (PJBL) help by mobile learning in IPAS Learning in Elementary School. The method used in this study is descriptive qualitative with a case study approach. Data collection techniques used interviews and observations. The subjects in this study were the Principal and Class V Teachers of SDN Pendrikan Lor. Data analysis starts with data reduction, data presentation, and conclusion. The results of this study indicate that the Kurikulum Merdeka and Project Based Learning (PjBL) with mobile learning has been implemented in Class V. The implementation of Project Based Learning in mathematics learning is carried out in several stages, namely preparation stage and implementation stage. This learning model involves many student roles to create an interesting and attractive learning process
Semiotic Analysis of Twitter Logo Change to Logo X: User Interface (UI) Design and User Psychological Perspectives Yulianto, Arief; Putri, I Gusti Ayu Agung Aristi
Brilliance: Research of Artificial Intelligence Vol. 4 No. 1 (2024): Brilliance: Research of Artificial Intelligence, Article Research May 2024
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v4i1.4037

Abstract

The development of a logo has become a visual identity for big brands. Some brands create logos to be the biggest promotional resource to attract the mindset of their customers. In the context of technology applications, a logo is not just a symbol, but also an integral part of the User Interface (UI) that influences user interaction and engagement. Twitter, as one of the largest social media platforms in the world, has undergone a significant change in its visual identity by replacing its iconic logo to a new logo known as X. This research uses a descriptive analysis research method with comparative analysis from the researcher himself and data approaches carried out with the 5W + 1H theory. Semiotic Theory using Roland Barthes theory which explains that the first stage of signification is the relationship of signifier (expression) and signified (content) in a sign to external reality. In addition, this analysis also looks at the UI Design side and the user psychology side with the Gestalt Psycholgy theory. The results and findings viewed in the context of UI design, these changes present new challenges and opportunities to create a consistent and engaging user experience. Users' psychological reactions were mixed, indicating that the logo change had a major impact on users' perception and engagement with the app. Through the 5W+1H concept and personal analysis, this research provides a comprehensive understanding of the meaning and impact of the logo change.
Analysis UI Website Design Based on Local Wisdom Visual for Green Economy Education on Javara Website Yulianto, Arief; Gunawan, Dany Kurnia; Putri, I Gusti Ayu Agung Aristi; Keban, Kwirinov Kuma; Khaer, Ananda Fiky Dibanu
Brilliance: Research of Artificial Intelligence Vol. 4 No. 2 (2024): Brilliance: Research of Artificial Intelligence, Article Research November 2024
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v4i2.5375

Abstract

This research analyzes the local wisdom-based user interface (UI) design on Javara Indonesia's website to support green economy education. A qualitative approach with case study method was used to explore the impact of visual elements, such as color, typography, and traditional patterns, in raising users' awareness of sustainability. Data was collected through in-depth interviews and participatory observation to identify the most effective design elements. Results show that the integration of local elements not only strengthens cultural identity, but also increases user engagement and supports digital economic literacy. In addition, the potential use of interactive technologies, such as augmented reality (AR), was identified to enrich the user experience. This research makes an important contribution to the visual communication design literature by emphasizing the importance of culture-based approaches in promoting sustainability. However, limitations of the research include the limited scope of a single case and the need for quantitative studies to further support the results. Recommendations include expanding the integration of innovative technologies and exploring cross-sector study objects to increase the impact of research on sustainable design.
IMPLEMENTATION OF GAMIFICATION-BASED MEDIA AND ITS IMPLICATIONS FOR COLLABORATIVE LEARNING IN ELEMENTARY SCHOOLS Kurniawan, Wibisono Yudhi; Yulianto, Arief; Sarwi, Sarwi; Subali, Bambang; Avrilianda, Decky
Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Vol 16, No 2 (2025): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/paedagoria.v16i2.28659

Abstract

Abstrak: Pembelajaran gamifikasi untuk meningkatkan keterlibatan dan motivasi siswa telah banyak dilakukan, namun kajian tentang pengaruh gamifikasi terhadap pembelajaran kolaboratif belum banyak dikaji. Penelitian ini bertujuan untuk mengkaji dan memahami implementasi media berbasis gamifikasi serta implikasinya terhadap pembelajaran kolaboratif siswa kelas IV di SDN 2 Kentengsari. Jenis penelitian ini adalah penelitian kualitatif. Teknik pengumpulan data dilaksanakan melalui observasi, wawancara, dan dokumentasi. Hasil peneltian ini menunjukkan bahwa penggunaan gamifikasi oleh guru memberikan keuntungan dengan kemudahan dalam mengakses konten, terjalinnya interaksi dan komunikasi yang baik dengan siswa, dan peningkatan motivasi, dan hasil belajar siswa. Penggunaan media ini dapat membuat siswa antusias untuk mengikuti pembelajaran dan siswa dapat menyerap materi pembelajaran dengan lebih baik. Dari penelitian ini dapat disimpulkan bahwa penggunaan gamifikasi dalam pembelajaran kolaboratif memberikan banyak manfaat, termasuk peningkatan keterlibatan, motivasi, dan hasil belajar siswa.  Abstract:  Gamification learning to increase student engagement and motivation has been widely used, but studies on the influence of gamification on collaborative learning have not been widely studied. This study aims to examine and understand the implementation of gamification-based media and its implications for collaborative learning of grade 4 students at SDN 2 Kentengsari. This type of research is qualitative research. Data collection techniques are carried out through observation, interviews, and documentation. The results of this study indicate that the use of gamification by teachers provides benefits such as ease of accessing content, good interaction and communication with students, and increased motivation and student learning outcomes. This media can make students enthusiastic about participating in learning and help them absorb learning materials better. From this study, it can be concluded that gamification in collaborative learning provides many benefits, including increased student engagement, motivation, and learning outcomes.
Smart Learning from a Young Age : A Systematic Review of Digital Technology Integration for Cognitive Development Nabil Fikri Adam; Suwito Eko Pramono; Arief Yulianto; Bambang Subali; Nuni Widiarti
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 2 (2025): June
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i2.15666

Abstract

This study aims to analyze the effectiveness of digital technology-based interactive learning media on cognitive enhancement in elementary education, thereby providing actionable insights to optimize teaching practices in the digital era. Employing a systematic literature review adapted from the PRISMA framework, the study conducted a structured search across three databases (Scopus, Web of Science, and Google Scholar) and identified 26 eligible articles that met predefined inclusion criteria related to digital technology use and quantitative cognitive outcome measures in elementary settings. The collected data were analyzed using content analysis, a systematic method for categorizing, quantifying, and synthesizing textual data to identify patterns, frequencies, and relationships across the included studies. The results revealed that digital technology integration positively impacts cognitive learning outcomes, with video and animation-based approaches being most prevalent (26.92%), followed by virtual/augmented reality, interactive applications, and educational games (19.23% each). The most significant advancements were observed in problem-solving and spatial reasoning skills, particularly when technologies incorporated constructivist principles, interactive engagement strategies, adaptive feedback mechanisms, and collaborative opportunities. This review confirms digital technology's effectiveness in enhancing elementary students' cognitive learning while emphasizing the importance of pedagogical approach and technology design; stakeholders should prioritize models that foster meaningful technology interactions emphasizing student empowerment, while future research should explore long-term cognitive effects and address limitations in study design heterogeneity and generalizability across diverse contexts.
Co-Authors - Kardoyo Abdul Muklis Adam, Nabil Fikri Agung Yulianto Agus Wahyudin Agus Yuwono Agustina, Madina Alfiyaturrohmah, Rifka Ali Formen Alif, M. Hessal Almira Jovankova Yunan Amin Pujiati Anak Agung Gede Sugianthara Andhi Wijayanto Andi Mursidi Andreanna Kusuma Wardhani Andryan Setyadharma Angga Pandu Wijaya, Angga Pandu Anggara, Aldias wahyu Anggara, Aldias wahyu Anggoro, Haris Dwi Aprilia Anita, Aprilia Aprilia Susanti Ariyana Luthfiyani, Dewi Ashari, Teguh Ashari, Teguh Asrori Astuti, Heni Purwo Astyandini, Budi Atri Liani Bambang Subali Belita Yoan Intania Budi Susanto Caridah, Caridah Ciar Eka Wigiani Dayona Ismail, Gurawan Decky Avrilianda Dewi Riyanti, Dewi Dwi Indah Putrianingsih, Dwi Indah Dwi Ratnasari Dyah Rachmawatie, Agnees Edi Yulianto Eko Handoyo Eny Lestari Erisa Aprilia Wicaksari Fahrur Rozi Fakhruddin Fakhruddin Fakhruddin Fathur Rokhman Febi Ramadhani Rusdin Febriana, Devita Febriyanti, Diah Fitri Nurjannah Fredianaika Istanti Gatot Hadi Prasetyo Gofar, Abdul Gunawan, Dany Kurnia Haekase, Yongky Defridus Hakim Natigor Sipahutar, Dayan Haryono Haryono Hasanuddin Hasanuddin Heri yanto Heryanti, Yudina Tri I Gusti Ayu Agung Aristi Putri I gusti Ayu Aristi Putri Ida Zulaeha Ilmi Sila Ayu Imam, Atfalul Indah Lestari, Indah Isdaryanti, Barokah Iwan Kurniawan Jarodi, Odi Junipah, Junipah Keban, Kwirinov Kuma Khaer , Ananda Fiky Dibanu Khaer, Ananda Fiky Dibanu Kris Brantas Abiprayu, Kris Brantas Kurniawan, Wibisono Yudhi Kusumaningrum, Indah Lestari, Tika Ayu Lestari, Tika Ayu Lutfi , Fuad M. Yogi Riyantama Isjoni Maemonah, Maemonah Maria Amelia Marifah, Maulina Zaidatul Marinda, Aryanti Masrukhi Masrukhi Megawati Idris Melati, Inaya Mihardja, Soma Mokhamat Mukhlisin, Mokhamat Muchsin Muchsin Muhammad Khafid Mukhayanah Mukhayanah Murtiana, Suci Murtiana, Suci Murwatiningsih Murwatiningsih Murwatiningsih Murwatiningsih, Murwatiningsih Nabil Fikri Adam Nasrun Nasrun Nina Oktarina Noor Hudallah Nuni Widiarti Nurlaily Mauludiyah, Nurlaily Octaviana, Irma Oktavianoor, M. Rezki Oktia Woro Kasmini Handayani Panca Dewi Purwati, Panca Pendriana, Yuli Pertiwi, Meilinda Brielyan Plangsorn, Boonrat Prasastine, Sachqnava Aguesta Prasetyo, Benedictus Singgih Pratiwi, Yosi Setya Pudjiastuti, RR Endang Sri Pudjiastuti, RR Sri Endang Putit, Lennora Putri, I Gusti Ayu Agung Aristi Putri, Pavita Bayu Qarasyi, Achmad Qhuzairy Rafika Pratiwi, Rafika Rahayu, Rizki Kusumaning Rahman, Fernanda Alfian Ratieh Widhiastuti Ratih Diyah Safitri, Ratih Diyah Ratna Yunita Rubiyo Rubiyo Ruchman Basori Rudy Tobing, Rudy Rusdarti - Sandy Arief Santoso, Seno Sarida Nur Asani Sarwi - Septio Bintoro Andani, Yan Septio Bintoro Andani, Yan Setianingrum, Laras Sheila Erdi El-Majid Shinta Ayu Devi Nurmalasari, Shinta Ayu Devi Sibuea, Ely Yulianita Sibuea, Ely Yulianita Sintya Hayaturrohmah Siti Fiki Ikmah, Siti Fiki Siti Handayani Slamet Lestari Soesanto Soesanto Sri Sumartiningsih Subronto, Subronto sugi Sugiyo Sugiyo Sugiyo Sugiyo, Sugiyo Sulhadi - Sumartiningsih, Sri Sumartiningsih Sungkowo Edy Mulyono Susi Tursilowati Suwito Eko Parmono Suwito Eko Pramono Titi Prihatin Titi Prihatin Totok Sumaryanto Florentinus, Totok Sumaryanto Tri Joko Raharjo Ulfah Mediaty Arief Utomo, Eko Prasetyo Vanditta, Ryni Veryliana Purnamasari, Veryliana Vini Wiratno Putri Wahyono Wahyono Wasino Widi Triana Widiyanto Widiyanto Widiyanto Yeny Rahma Yeri Sutopo Yoyo Sudaryo Yuli Pendriana Yulianto, Agung Yunita, Elok Arina