Articles
Integrasi Nilai Karakter Religius Siswa Melalui Pembiasaan Pembacaan Asmaul Husna di SD Supriyadi 02 Semarang
Septianingsih, Khoirunnisa;
Azizah, Mira;
Sofiati, Ranto Netty;
Nuroso, Harto
Jurnal Penelitian Multidisiplin Ilmu Vol 3 No 2 (2024): Agustus 2024
Publisher : Melati Institute
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This study aims to determine the process of implementing the habituation of reciting asmaul husna and the supporting factors of the process of implementing asmaul husna habituation, in order to instill the religious character of students at SD Supriyadi 02 Semarang. The type of research used is field research with a qualitative descriptive approach. The data collection method was carried out in three stages, namely: Observation, interview and documentation. While the data analysis techniques are: Data reduction, data presentation, and conclusion drawing. The results of this study found that: 1) The formation of students' religious character in SD Supriyadi 02 Semarang is carried out by habituation of reciting asmaul husna every morning before learning begins 2) Supporting factors in the formation of students' religious character in SD Supriyadi 02 Semarang are: with adequate facilities, diligent and consistent teachers.
INTEGRASI KARAKTER CINTA TANAH AIR MELALUI PEMBIASAAN PAGI BERBAHASA JAWA DI SDN PANDEANLAMPER 01 SEMARANG
Sabila, Fika Ayuni;
Azizah, Mira;
Paryati, Paryati
JS (JURNAL SEKOLAH) Vol 8, No 3 (2024): JUNI 2024
Publisher : Universitas Negeri Medan
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DOI: 10.24114/js.v8i3.58340
Abstract: This research aims to analyze the morning habit of speaking Javanese in building the character of love for the country, which aims to ensure that children do not forget their regional culture and maintain their original culture. In this research, researchers used qualitative research methods by collecting data through observation and interviews at SDN Pandeanlamper 01 Semarang. The results of the research show that morning lessons in Javanese are carried out regularly and involve the entire school community. This morning Javanese language habituation activity includes using Javanese sentences in daily conversations and singing Javanese songs. This morning habituation in Javanese language aims to instill the character value of love for the country, through this habituation the children continue to know their culture, namely the Javanese language. It is hoped that instilling the values of love for one's country can preserve Indonesian culture. Morning practice in elementary school is the first step in building good character in students. Keyword: Character, Love for the Motherland, Morning Habits in Javanese Abstrak: Penelitian ini bertujuan untuk menganalisis pembiasaan pagi Berbahasa Jawa dalam membangun karakter cinta tanah air yang bertujuan agar anak tidak melupakan budaya daerahnya dan mempertahankan budaya asli. Pada penelitian ini, peneliti menggunakan metode penelitian kualitatif dengan pengumpulan data melalui observasi dan wawancara di SDN Pandeanlamper 01 Semarang. Hasil penelitian menunjukkan bahwa pembiasaan pagi berbahasa jawa dilaksanakan secara rutin dan melibatkan seluruh warga sekolah. Kegiatan pembiasaan pagi berbahasa jawa ini meliputi kegiatan berkalimat dengan bahasa jawa dalam percakapan sehari-hari dan bernyanyi lagu bahasa jawa. Pembiasaan pagi berbahasa jawa ini bertujuan untuk menanamkan nilai karakter cinta tanah air, melalui pembiasan tersebut membuat anak tetap mengenal budaya mereka yaitu bahasa jawa. Penanaman nilai-nilai karakter cinta tanah air diharapkan dapat menjaga kelestarian budaya Indonesia. Pembiasaan pagi di sekolah dasar merupakan langkah awal dalam membangun karakter yang baik pada peserta didik.Kata Kunci: Karakter, Cinta Tanah Air, Pembiasaan Pagi Berbahasa Jawa
Pengaruh Model Problem Based Learning Berbasis Culturally Responsive Teaching Terhadap Hasil Belajar Kognitif pada Materi Letak Posisi Benda
Karlina, Dwi Atik;
Suyoto, Suyoto;
Farkhahani, Afina;
Azizah, Mira
Jurnal Penelitian Inovatif Vol 4 No 3 (2024): JUPIN Agustus 2024
Publisher : CV Firmos
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DOI: 10.54082/jupin.657
Permasalahan yang dialami dunia pendidikan adalah lemahnya proses pembelajaran. Peserta didik kurang berperan aktif dalam proses pembelajaran karena strategi pembelajaran yang diterapkan guru di kelas masih bersifat konvensional dan berpusat pada guru (teacher centered). Dampaknya adalah rendahnya tingkat keberhasilan dalam belajar. Sedangkan seiring perkembangan zaman perubahan teknologi yang pesat menjadi tantangan bagi guru untuk menyesuaikan pembelajaran agar peserta didik mampu menghadapi tantangan global abad 21. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Problem Based Learning berbasis Culturally Responsiive Teaching terhadap hasil belajar kognitif pada materi letak dan posisi benda. Penelitian dilaksanakan dengan metode pre-eksperimen menggunakan teknik pengambilan sampel purposive random sampling, melalui one group prettest post-test design. Subjek penelitian ini melibatkan peserta didik kelas IB SDN Sarirejo Semarang. Penelitian ini menggunakan instrument test (pretest-post-test ) yang digunakan untuk mengukur hasil belajar. Hasil belajar pretest diperoleh rata-rata yaitu 36. Sedangkan hasil belajar post-test didapatkan nilai rata-rata kelas yaitu 80. Hasil uji hipotesis menggunakan uji paired sample t test mendapatkan nilai signifikan 0,000, sehingga dapat dikatakan bahwa terdapat perbedaan yang signifikan antara hasil belajar kognitif pada materi Letak dan Posisi Benda sebelum dan sesudah menggunakan model pembelajaran Problem Based Learning berbasis Culturally Responsive Teaching. Hasil tersebut menunjukkan bahwa model dan pendekatan pembelajaran yang telah digunakan berpengaruh terhadap hasil belajar peserta didik pada materi Letak dan Posisi Benda.
Bahasa Indonesia BahDevelopment of Augmented Reality (AR) Based Minibook Media on Solar System Material for Grade VI Elementary Schoolasa Indonesia
Suryani, Safira;
Atharina, Filia Prima;
Azizah, Mira
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 10 No 1 (2024): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri
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DOI: 10.29407/jpdn.v10i1.23211
This research is motivated by the challenges in learning the Solar System at SD Negeri 2 Gedangalas. These learning students' difficulties in understanding science learning about the Solar System in class VI, the lack of use of technology-based learning media, limitations in learning media that can support learning, as well as the lack of application of active and innovative learning in science learning about the Solar System in class VI. Therefore, the aim of this research is to develop Minibook Learning Media Based on Augmented Reality (AR) as an effort to overcom the challenges of learning the Solar System at SD Negeri 2 Gedangalas. This research is included in the Research and Development (R&D) category. Validation is carried out by material experts and media experts. The subjects of this research were students at SD Negeri 2 Gedangalas, with a small-scale trial involving 16 students and a large-scale trial involving 30 students . Data collection used an instrument in the form of a questionnaire. Data analysis was carried out descriptively qualitatively and descriptively quantitatively in the form of percentages. The research results showed that the validation of material experts in all aspects was rated "Very Good" with an average score of 93,35%. Media experts also gave a rating of "Very Good" with an average score of 95,37%. Small group testing showed student ratings of “Very Good” with an average score of 87,75. Thus, it can be concluded that the results of this research have produced an Augmented Reality (AR)-based Minibook learning media product that is effectively used by elementary school students.
Need Assessment Pengembangan Model Permainan Berbasis Outbound di Sekolah Dasar
Ardiyanto, Asep;
Sukamto;
Purnamasari, Veryliana;
Setianingsih, Eka Sari;
Azizah, Mira;
Puspitasari, Nova Indah
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 7 No 1 (2024): Maret
Publisher : STKIP Andi Matappa Pangkep
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DOI: 10.31100/dikdas.v7i1.3477
Background research students who are often not enthusiastic during the learning process in class. The development of students' creative character is still not optimal, especially in 4th grade. This is because there have been no references and innovations for teachers in instilling students' character values. The aim of this research is to see to what extent this game model can improve the character of grade 4 students. The method that will be used is the research and development method.This research also uses descriptive analysis techniques. Data was taken from questionnaire responses from students, material experts and model experts. This research is the result of an outbound-based game model in the creative dimension of the Pancasila student profile to help improve students' creative character. The results of the needs assessment are in the form of interviews and observations of outbound-based game models in class 4 of SD N Karangtengah 01. The results of interviews and observations, students are often not enthusiastic during the learning process in the classroom, the development of creative character in students is still not optimal. There is no innovation and references for teachers regarding cultivating creative character in students are still less than optimal.
Analisis Implementasi P5 Dimensi Berakhlak Mulia Pada Siswa Kelas II SDN Pedurungan Lor 02
Sari, Tri Hesti Puspita;
Azizah, Mira;
Purwaningrum, Monica Ratih
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 7 No 1 (2024): Maret
Publisher : STKIP Andi Matappa Pangkep
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DOI: 10.31100/dikdas.v7i1.3510
The implementation of the Pancasila Student Profile is important to shape the character of students in accordance with the values of Pancasila and prepare them as the next generation of the nation who are pious, reliable, professional, and highly ethical. This study aims to analyze how the implementation of the Pancasila Student Profile on the noble moral dimension of grade II students at SDN Pedurungan Lor 02. This study used a descriptive qualitative approach in the form of written words observed. This research involved teachers and grade II students of SDN Pedurungan Lor 02 Semarang City through field observation techniques, direct interviews as data sources, and documentation. The results of the study found that the implementation of P5 dimensions of noble morals in grade II SDN Pedurungan Lor 02 has gone well because some students have been able to develop noble moral characters optimally and are able to apply them in everyday life. However, some students still find a lack of self-awareness that requires additional motivation and lack of cooperation of all parents in carrying out these activities at home.
Implementasi Media Pembelajaran Pop Up Dalam Menumbuhkan Literasi Membaca Siswa Kelas II
Huwaida Nahdah;
Ngurah Ayu Nyoman Murniati;
Mira Azizah;
Ri’ah Nurhayati
Jurnal Riset Pendidikan Dasar (JRPD) JRPD Volume 5 Nomor 2, September 2024
Publisher : Jurnal Riset Pendidikan Dasar (JRPD)
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DOI: 10.30595/jrpd.v5i2.23351
This research discusses the implementation of pop up learning media in increasing the reading literacy of class II students. This research aims to obtain an overview of the application of pop up learning media in improving students reading literacy, where this research method with a descriptive qualitative approach, where the researcher makes factual, accurate, and systematic descriptions of the event being researched. This research data collection used observation, interviews, and documentation. The data sources for this research are class II students and class teachers. The result of this research conclusion show that the implementation of pop up learning media in increasing the reading literacy of class II students can be said to be successful in using pop up learning media in a real way which can increase students reading literacy where the application of pop up learning media c
Menumbuhkan Literasi Baca Melalui Model Pembelajaran PBL Berbantu Media PANSI
Iklil Imtinan;
Husni Wakhyudin;
Ri’ah Nurhayati;
Mira Azizah
Jurnal Riset Pendidikan Dasar (JRPD) JRPD Volume 5 Nomor 2, September 2024
Publisher : Jurnal Riset Pendidikan Dasar (JRPD)
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DOI: 10.30595/jrpd.v5i2.23188
Penelitian ini dilatarbelakangi oleh rendahnya literasi baca peserta didik dalam pembelajaran Bahasa Indonesia materi profesi. Penelitian bertujuan untuk menumbuhkan literasi baca melalui model pembelajaran PBL berbantu media PANSI pada peserta didik kelas 1 sekolah dasar. Jenis penelitian termasuk Pre-Experimental Designs dengan desain One Group Pre-test Post-test Design dengan metode pengumpulan data observasi dan lembar tes evaluasi yang menggunakan statistik rata-rata, presentase dan t-test. Penelitian ini dilaksanakan di SD Negeri Sarirejo Semarang dengan subjek peserta didik kelas 1 sejumlah 27 peserta didik yang diberikan 2 variabel yaitu variabel O1 sebagai pre-test sebelum diberikan perlakuan dan variabel O2 sebagai post-test setelah diberikan perlakuan. Berdasarkan hasil penelitian menunjukkan persentase pre-test sebesar 61% dan persentase post-test sebesar 85%, sedangkan uji-t didapatkan hasil H0 ditolak dan H1 diterima. Dari hasil tersebut dapat disimpulkan bahwa terdapat adanya perbedaan secara signifikan terhadap minat literasi baca sebelum dan sesudah diberikan perlakuan melalui model pembelajaran PBL berbantu media PANSI.
MEDIA PEMBELAJARAN FUN THINKERS BOOK MATERI IPAS BAGIAN TUMBUH TUMBUHAN DAN FUNGSINYA KELAS
Rahmadani Kaneka Putri;
Husni Wakhyudin;
Mira Azizah
Literasi (Jurnal Pendidikan Dasar) Vol 4, No 2 (2024)
Publisher : Fakultas Ilmu Pendidikan, Universitas Persatuan Guru Republik Indonesia Semarang
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DOI: 10.26877/literasi.v4i2.20497
Tujuan penelitian ini yaitu a) mengetahui karakteristik pengembangan media pembelajaran fun thinkers book pada materi bagian tumbuh tumbuhan dan fungsinya kelas IV di SD Negeri 1 Tanjungsari Rembang. b) menguji kevalidan pengembangan media pembelajaran fun thinkers book pada materi bagian tumbuh tumbuhan dan fungsinya kelas IV di SD Negeri 1 Tanjungsari Rembang. c) menguji kepraktisan guru dari pengembangan media pembelajaran fun thinkers book pada materi bagian tumbuh tumbuhan dan fungsinya kelas IV di SD Negeri 1 Tanjungsari Rembang. d) menguji keberterimaan siswa dari pengembangan media pembelajaran fun thinkers book pada materi bagian tumbuh tumbuhan dan fungsinya kelas IV di SD Negeri 1 Tanjungsari Rembang. Jenis penelitian yaitu research & development dengan menggunakan model ADDIE. Hasil perhitungan dari validasi terhadap ahli media dan materi yaitu rata-rata ahli media diperoleh kevalidan media sebesar 89% dan rata-rata validasi ahli materi diperoleh kevalidan materi sebesar 89% termasuk dalam kategori “Sangat Layak”. Hasil ratarata Persentase dari angket respon guru memperoleh sebesar 95% dalam kategori “Sangat Layak” dan rata-rata Persentase angket respon peserta didik memperoleh sebesar 97,5% dalam kategori “Sangat Layak”. Dapat disimpulkan bahwa pengembangan media pembelajaran fun thinkers book ini dinyatakan dalam kategori layak digunakan sebagai media pembelajaran.
PENGEMBANGAN MEDIA PEMBELAJARAN SCRAMBLE WORDS PADA MATA PELAJARAN BAHASA INGGRIS KELAS IV A SD ISLAM DARUL HUDA SEMARANG
Andina Isna Ghani Saputri;
Muhammad Arief Budiman;
Mira Azizah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang
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DOI: 10.36989/didaktik.v9i04.1628
The problem was found that 57% of students found it difficult to learn English. Especially in writing and reading skills, learning media is limited. The aims of this research are 1) to know the characteristics of Scramble Words media, 2) to know the validity of Scramble Words media, 3) to know the practicality of Scramble Words media. This study uses the Research and Development (RnD) method. Data collection techniques using interviews and questionnaires. Data analysis using descriptive qualitative and descriptive quantitative. The results showed that the Scramble Words media was declared valid with a very feasible category with the results of the analysis of the media expert validation of 97.5% and the results of the analysis of material expert validation of 100%. The Scramble Words media was declared practical by obtaining a percentage of 82% in the strongly agree category, through the results of the student response questionnaire analysis. Through the results of the teacher's response questionnaire analysis, a percentage of 80% was obtained in the strongly agree category. Based on the results of this study the Scramble Words media developed was stated to be valid and practical to use in the learning process.