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PENGARUH PENERAPAN APLIKASI GAMES WORDWALL TERHADAP KTERAMPILAN MENYIMAK SISWA KELAS V SDN 105292 BANDAR KLIPPA T.A 2023/2024 Rini Agustina; F Faisal; Sorta Simanjuntak; Albert Sirait; Try Wahyu Purnomo
Jurnal Merah Putih Sekolah Dasar Vol. 1 No. 5 (2024): MEI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i5.58844

Abstract

This research aims to determine the effect of implementing the Games Wordwall application on listening skills in class V students at SDN 105292 Bandar Klippa, based on problems in the field in the learning process of students not listening well and teachers still using teacher center learning, so the learning process becomes monotonous. This type of research is a quasi-experiment with a Quasi Experimental Design type. Data collection techniques use tests. The subjects in the research consisted of two classes, namely the VA class as the experimental class which would be treated using the Games Wordwall application, totaling 34 and the VB class as the control class not given the same treatment, totaling 32. The average score obtained for the pretest and posttest for the experimental class was from the 40.292 to 81.471 and the average pretest and posttest scores for the control class were from 34.688 to 74.063. The results of this research show that there is an influence of implementing the Wordwall Games application on the listening skills of class V students at SDN 105292 Bandar Klippa. Data analysis used the independent sample T-Test, from the calculation results obtained tcount 4.245 and ttable 1.997 (4.245>1.997), so Ho was rejected and Ha was accepted. However, if we look further at the average pretest and posttest scores, we actually don't see a significant influence between the implementation of the Wordwall Games application and teacher center learning, because they have almost the same range of degrees of improvement.Keywords: Wordwall Games, Listening Skills, Learning Media
PENGEMBANGAN MEDIA VIDEO ANIMASI BERBASIS WEBSITE RENDERFOREST UNTUK MENINGKATKAN KETERAMPILAN BERBICARA SISWA KELAS IV UPT SD NEGERI 064992 T.A 2023/2024 Nathalia Hizkia Rumahorbo; F Faisal; Eva Betty Simanjuntak; Dr. Halimatussakdiah; Sri Mustika Aulia
Jurnal Merah Putih Sekolah Dasar Vol. 1 No. 6 (2024): JULI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i6.60122

Abstract

This study was conducted with the aim of knowing the validity, practicality, and effectiveness of animated video media based on the renderforest website on the material of likes and dislikes in improving speaking skills in grade IV elementary school students. This research was conducted in class IV of SD Negeri 064992 which amounted to 19 students. The implementation time of this research was carried out in the even semester of T.A 2023/202. The type of research used in this study is Research and Development using the ADDIE model. The data collection techniques used are interviews, observations, questionnaires and documentation. The data analysis techniques used are qualitative data analysis and quantitative data analysis. Qualitative data analysis techniques include the results of interviews, observations, questionnaires, and documentation while quantitative data analysis techniques include media design experts, material experts, questionnaire results and speaking ability assessment rubrics. The results of research and development that have been carried out obtained a percentage of media design expert validation of 86% in the œVery Valid category, material expert validation value of 100% in the œVery Valid category, practicality test based on educator responses of 93% in the œVery Practical category, practicality test based on student responses of 90% in the œVery Practical category and effectiveness test on pretest of 60% and posttest of 89% in the œVery Effective category. Thus it can be concluded that the renderforest-based animated video media developed is valid, practical, and effective in improving the speaking skills of grade IV students.
KAJIAN KEPUSTAKAAN: PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE STAD TERHADAP HASIL BELAJAR SISWA PADA MATERI MAKNA NEGARA KESATUAN REPUBLIK INDONESIA KELAS IV SD Nanda Ayu Lestari; Naeklan Simbolon; Dr. Nurmayani; F Faisal; Waliyul Maulana Siregar
Jurnal Merah Putih Sekolah Dasar Vol. 2 No. 1 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i1.60217

Abstract

This research aims to determine the effect of student learning outcomes using the STAD type cooperative learning model on the material on the meaning of the Unitary State of the Republic of Indonesia in class IV SDN 106810 Sampali T.A 2023/2024. This research uses quantitative research methods. The type of research is Quasi Experiment in the form of Nonequivalent Multiple Group Design. The population and sample in this research were class IV students at SDN 106810 Sampali, totaling 40 students. This research sample uses a sample sampling technique. The tool used in data collection in this research was a multiple choice test. The data analysis technique in this research uses hypothesis testing using the t-test. Based on data analysis, the average value of learning outcomes for the STAD learning model is 82.25 and the value of learning outcomes using the conventional model is 77.25. From the test results of the data analysis requirements, the population is normally distributed and has a homogeneous variance and the results of hypothesis testing obtained a value of Sig. 0.000 where the Sig value. < (0.05), indicating H0 is rejected and Ha is accepted. So it can be concluded that there is an influence using the STAD model on student learning outcomes in the material on the meaning of the Unitary State of the Republic of Indonesia in class IV SDN 106810 Sampali T.A 2023/2024.
PENGEMBANGAN MEDIA KOTAK CITA-CITA PORTABEL UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS III SD Rizka Khoirina Harahap; F Faisal
Jurnal Merah Putih Sekolah Dasar Vol. 2 No. 1 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i1.60707

Abstract

This research aims to determine the validity, practicality, and effectiveness of developing dream box media to increase learning motivation for class III of PAB 23 Patumbak Private Elementary School. This research is to provide a solution for students, namely that there are still many who do not focus on learning, they spend more time on unproductive things, this is due to the lack of motivation from teachers.  The provision of motivation carried out by teachers is still not able to arouse students' enthusiasm for learning so that teaching and learning activities do not run as expected, efforts to clarify learning objectives and efforts to create a pleasant learning atmosphere are still not optimal, this is due to the limited capabilities and costs of teachers. This research is research and development (Research and Development) using the ADDIE Analysis, Design (Planning), Development (Development), Implementation (Implementation), and Evaluation (Evaluation) development model. The subjects in this research were students and teachers of class III of PAB 23 Patumbak Private Elementary School. Based on the research results obtained, media content expert validation in stage I obtained a score of 68.33% in the "decent" category, for media content expert validation in stage II obtained a score of 90.21% in the "very feasible" category. Based on the media design expert's validation in stage I, they obtained a score of 67.91% "within the "decent" category, for validation the media design expert in stage II obtained a score of 75.83% in the "decent" category. From the results of the practicality test, the teacher's response received a score of 90% in the "very practical" category and the results of the practicality test of student responses obtained a score of 75.67% in the "practical" category. The results of the analysis of the effectiveness of the questionnaire to increase learning motivation obtained a score of 91.38% "very effective", and for the questions results obtained a score of 64.17% in the "effective" category. It is known that the effectiveness of the portable dream box game has a positive impact and can be used as a motivational tool to increase students' enthusiasm for achieving their goals.  
PENGARUH PENGGUNAAN METODE SHOW AND TELL TERHADAP KETERAMPILAN BERBICARA SISWA KELAS IV SD Sarah Heirene Naibaho; F Faisal
Jurnal Merah Putih Sekolah Dasar Vol. 2 No. 1 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i1.61306

Abstract

The purpose of this study is to find out whether or not there is an influence and effectiveness of the use of the show and tell method on the speaking skills of grade IV students of SDN 104208 Cinta Rakyat. This study is a quantitative research with pre-experimental design (nondesigns) and one group pretest posttest form. The research population is all grade IV students of SDN 104208 Cinta Rakyat totaling 65 people divided into three classes. The experimental class used is class IVB. The technique for determining samples is by purposive sampling, where samples are determined through certain requirements and criteria. Through data analysis, it was shown that the results of students' speaking skills were categorized as good, meaning that students' speaking skills were influenced by the show and tell learning method, which occurred due to the increase in the average score of students' speaking skills.Based on the average pre-test score obtained by grade IVB students, which was 43.35 and the average post-test score of 86.53, there was an improvement in speaking skills. Supported by hypothesis testing the t-test shows Asymp.Sig.( Two-Sided)= 0.001 is smaller than α=0.05. Through the N-Gain Test with the calculation of N-Gain, the minimum score of 0.60 and the maximum score of 1.00 resulted in a mean score of 0.7721 so that it is in the high or increasing category. Therefore, it can be concluded that the show and tell method has an effect and is effective on the speaking skills of grade IV students of SDN 104208 Cinta Rakyat.  
Analisis Minat Belajar Siswa Pada Pembelajaran Bahasa Indonesia di SD Negeri 174530 Siambolas Nisa Teresia Four Nigerls Situmeang; Dody Feliks Pandimun Ambarita; Nurmayani Nurmayani; Faisal Faisal; Masta Marselina Sembiring
Jurnal Pendidikan Tambusai Vol. 10 No. 2 (2026): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v10i2.42146

Abstract

Penelitian ini bertujuan untuk menganalisis minat belajar siswa pada pembelajaran Bahasa Indonesia di SD Negeri 174530 Siambolas. Jenis penelitian yang digunakan adalah penelitian kualitatif dengan pendekatan deskriptif. Subjek dalam penelitian ini adalah siswa kelas IV yang berjumlah 14 orang. Instrumen penelitian yang digunakan adalah angket. Hasil penelitian menunjukkan bahwa: (1) Aspek perasaan senang meliputi indikator frekuensi kehadiran yang berada pada butir 1 sebesar 79% (sebagian besar), butir 26 sebesar 50% (setengahnya). Indikator keinginan untuk terus belajar yang berada pada butir 3 sebesar 43%, 5 sebesar 35%, 28 sebesar 43% (kurang dari setengahnya), dan butir 30 sebesar 58% (lebih dari setengahnya). Indikator antusias belajar yang berada pada butir 7 sebesar 43%, 9 sebesar 43%, 32 sebesar 43%, 34 sebesar 43% (kurang dari setengahnya), butir 11 sebesar 57% (lebih dari setengahnya), butir 36 sebesar 50% (setengahnya). Indikator tidak merasa bosan belajar yang berada pada butir 13 sebesar 43%, 15 sebesar 43%, 40 sebesar 36% (kurang dari setengahnya), dan butir 38 sebesar 50% (setengahnya). (2) Aspek memperhatikan pelajaran meliputi indikator mendengarkan penjelasan guru berada pada butir 17 sebesar 63% (lebih dari setengahnya) dan butir 42 sebesar 50% (setengahnya). Indikator mencatat materi pada butir 19 sebesar 43% dan 44 sebesar 36% (kurang dari setengahnya). Indikator membaca catatan di papan tulis pada butir 2 sebesar 64%, 48 sebesar 57% (lebih dari setengahnya), butir 21 sebesar 29%, 23 sebesar 43%, 25 sebesar 36%, 46 sebesar 43% (kurang dari setengahnya). Indikator konsentrasi dalam belajar pada butir 27 dan 24 sebesar 43% (kurang dari setengahnya). (3) Aspek partisipasi dalam proses pembelajaran meliputi indikator bertanya pada butir 29 sebesar 36% (kurang dari setengahnya), dan butir 6 sebesar 78% (Sebagian besar). Indikator menjawab pertanyaan pada butir 8 sebesar 50%, 31 sebesar 50% (setengahnya), butir 10 sebesar 57%, 33 sebesar 43% (kurang dari setengahnya). Indikator mengerjakan tugas pada butir 12 sebesar 63%, 14 sebesar 57% (lebih dari setengahnya), butir 35 sebesar 43%, 37 sebesar 36% (kurang dari setengahnya). Indikator mengaitkan teori dengan kehidupan sehari-hari pada butir 16 sebesar 57% (lebih dari setengahnya), butir 39 sebesar 50% (setengahnya). (4) Aspek kemauan untuk tahu lebih banyak meliputi indikator mengunjungi perpustakaan pada butir 18 sebesar 57% dan 41 sebesar 63% (lebih dari setengahnya). Indikator bertanya dan berdiskusi pada butir 20 sebesar 50% dan 22 sebesar 50% (setengahnya), butir 43 sebesar 36% (kurang dari setengahnya), dan butir 45 sebesar 72% (lebih dari setengahnya). Indikator menelaah buku tentang Pelajaran Bahasa Indonesia pada butir 24 sebesar 57% (lebih dari setengahnya), butir 47 sebesar 36%, 49 sebesar 36%, 50 sebesar 36%, 51 sebesar 36% dan 52 sebesar 36% (kurang dari setengahnya). Artinya variasi minat belajar siswa sangat ditentukan oleh bagaimana kemauan untuk lebih banyak memperhatikan pelajaran dalam proses pembelajaran.
Pengembangan Media Pembelajaran Flashcard untuk Meningkatkan Keterampilan Membaca Siswa kelas IV MIS Al-Hidayah Namorambe T. A. 2023/2024 Rachma Al Adawiyah Arman; Erlinda Simanungkalit; Naeklan Simbolon; Halimatussakdiah Halimatussakdiah; Faisal Faisal
Jurnal Pendidikan Tambusai Vol. 8 No. 2 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran Flashcard dalam meningkatkan keterampilan membaca siswa kelas IV MIS Al-Hidayah Namorambe. Tujuan lainnya adalah menilai kelayakan dan keefektifan media flashcard yang dikembangkan. Penelitian ini menggunakan metode Research and Development (R&D) dengan menggunakan proses pengembangan ADDIE (Analyze, Design, Development, Implementation, Evaluation). Data dikumpulkan melalui teknik observasi, wawancara, angket, dan tes. Sebanyak 22 peserta didik kelas IV MIS Al-Hidayah Namorambe menjadi subjek penelitian. Validasi dilakukan oleh ahli materi yang memberikan skor 58 dengan persentase 85%, kategori "sangat layak", dan validator ahli media dengan skor 90, persentase 90%, kategori "sangat layak". Efektivitas media dinilai melalui Pretest dan Posttest. Sebanyak 60,23% siswa tidak mencapai KKM pada Pretest, namun setelah penerapan media flashcard, tingkat ketuntasan meningkat menjadi 85,00% pada Posttest. Uji coba siswa menunjukkan respon yang sangat positif, dengan skor 1870 dari total 198, atau persentase 98%, kategori "Sangat Layak". Dengan demikian, hasil penelitian menunjukkan bahwa pengembangan media Flashcard untuk meningkatkan keterampilan membaca siswa kelas IV MIS Al-Hidayah Namorambe, Kabupaten Deli Serdang, T.A 2023/2024, sangat layak digunakan dalam proses pembelajaran.
Co-Authors Ahmad Hidayat Albert Sirait Ambarita, Doddy Feliks P Ambarita, Dody Feliks Pandimun Andika, Putra Dwi Apiek Gandamana Astri Siregar Ayu Sutrisna, Annisya Budiarta, Kustoro Charles Fransiscus Ambarita Citra Lestari DAMAIWATY RAY Damanik, Suri Handayani Dede Ruslan Diningrat, Diky Setya Dody F Pandimun Ambarita Dody Feliks Pandimun Ambarita Dody Feliks Pandimun Ambarita Doharma Evita Mayasari Sidabutar Dr. Halimatussakdiah Dr. Nurmayani Edizal Hatmi ELVI MAILANI Eounike Trifena Br Ginting erlinda simanungkalit Erlinda Simanungkalit EVA BETTY SIMANJUNTAK Eva Betty Simanjuntak Fahrur Rozi Feriyansyah Feriyansyah Halimatusakdiah Halimatusakdiah Halimatusakdiah Halimatussakdiah Halimatussakdiah Halimatussakdiah Halimatussakdiah Hatmi, Edizal Hongli Adriana Sitanggang Ibrahim Gultom Ibrahim Gultom Imelda Free Unita Manurung Indah Amaliyah Siregar Ines Oktarita Sihite Irsan Irsan Irsan Irsan Irsan Irsan Irsan Rangkuti Kustoro Budiarta Ladin, Che Aleha Binti Lala Jelita LALA JELITA ANANDA Latifah Utami Siregar Lidia Simanihuruk maharaja, loviana Masta Marselina Sembiring Melinna Harefa N Nurmayani Naeklan Simbolon Nanda Ayu Lestari Nanni Rizki Dahlia Nasrun Nasrun Nasution, Yusra Nathalia Hizkia Rumahorbo Nella Adelina Br. Tarigan Neni Mariana Nisa Teresia Four Nigerls Situmeang Nurhayati Nurhayati Nurmayani Nurmayani Nurmayani Nurmayani NURMAYANI NURMAYANI Putri Miftahul Jannah Rachma Al Adawiyah Arman Rasita Karina Br Manulang Rati Ramalia Napitupulu Raysha, Defina Regita Cahyani Reni Violina Simanjuntak Rini Agustina Risma Sitohang Rita Puspita Rizka Khoirina Harahap ROBENHART TAMBA Robenhart Tamba Sarah Heirene Naibaho SEMBIRING, MASTA MARSELINA Sihombing, Mona Teheresa Simanjuntak, Yesika D. Sinaga, Arya Novanta Sirait, Albert Pauli Siregar, Batumahadi Sorta Simanjuntak Sri Mustika Aulia Sriadhi Sriadhi Stelly Martha Lova Suci Frisnoiry Syafrida Rahmi Syarifah, Aulia Tambunan, Husna Parluhutan Taufina Taufina Tiarnita Maria Sarjani Br. Siregar Trisni Andayani Try Wahyu Purnomo Waliyul Maulana Siregar Waliyul Waliyul Wildansyah Lubis Wildansyah lubis, Wildansyah Winara Winara Winara, Winara Yana Faudhani Zarima, Putri