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Development Of Multimedia Based Learning Media Using Powtoon To Increase Students Learning Interest Muzayyanah, Ismi Alfi; Asrul; Andhany, Ella
Mahir : Jurnal Ilmu Pendidikan dan Pembelajaran Vol 1 No 2 (2022): Mahir : Jurnal Ilmu Pendidikan dan Pembelajaran
Publisher : Yana Research

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop mathematics learning media using Powtoon on set material in class VII SMP IT AL FAKHRI. This research also aims to find out the validity, practicality and effectiveness of the media in increasing students' interest in learning. This type of research is research development or Research and Development which refers to the ADDIE development model which stands for Analysis, Design, Development Implementation and Evaluation. VII grade students of SMP IT AL FAKHRI, totaling 22 people. The instrument used in this research is a validation sheet to measure the validity of the learning media developed by the response questionnaire sheet, the rest of the teacher response questionnaire sheet. The results of the study show (1) the validity of the learning media based on the assessment of media experts is 90% and by material experts is 85% with a very feasible category (2) the practicality of learning media based on the assessment by the teacher is 89% with a very practical category (3) the effectiveness of the media learning based on student learning interest questionnaires using tons obtained 83% with very high or very interested categories.
TRANSFORMASI PENDIDIKAN AGAMA ISLAM MELALUI SISTEM PEMBELAJARAN BERBASIS IT: SEBUAH PENDEKATAN FILOSOFIS ahmad; Asrul
Al-Miskawaih Vol 5 No 1 (2024): Edisi Mei 2024
Publisher : Sekolah Tinggi Ilmu Tarbiyah (STIT) Pemalang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58410/.v5i1.881

Abstract

The transformation of Islamic religious education through information technology (IT)-based learning systems has a significant impact on the quality of education.This research is motivated by the need to adapt religious education methods and curricula to remain relevant in the digital era.The aim is to analyze the impact of IT usage in Islamic religious education and how a philosophical approach can maintain the balance between technology and religious values.The research method used is a qualitative study with a literature and philosophical approach, which includes the analysis of various sources related to the integration of technology in religious education.The discussion results show that technology enables more flexible and personalized learning, enhancing students' understanding of religious teachings.However, the challenge of maintaining the quality and integrity of digital educational materials requires collaboration between technology experts and religious educators.The conclusion of this research states that the integration of IT in Islamic religious education improves the quality of learning and prepares students to face the challenges of the modern world.The importance of strict oversight mechanisms and continuous training for educators to ensure the wise use of technology and support broader educational goals.Keywords: Transformation of Islamic religious education, information technology, philosophical approach.
Global Research on Augmented Reality in Education: Bibliometrics Analysis Ramadhani, Indri Anugrah; Asrul
JTP - Jurnal Teknologi Pendidikan Vol. 27 No. 1 (2025): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v27i1.54078

Abstract

This research aims to analyze bibliometrics related to Augmented Reality (AR) in the field of education which focuses on the number of citations, classification based on aspects (field, journal, researcher), the relationship between augmented reality topics and other topics, and the relationship between authors who research on the topic augmented reality. The method used in this research uses the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) method. The research results show that the number of citations on the topic of Augmented Reality is 48,823. Quality Education is ranked first based on the field of (SDGs) with a total of 2461 articles and the journal AIP Conference Proceedings is the journal that publishes the most articles on the topic of augmented reality. The results of visualization analysis using Vosviewer, produce the latest research topic trends such as augmented reality being linked to medical education, and some topics have not been widely researched such as augmented reality being linked to preschool children.
Development of Arithmetic Congklak Media (CONGKARIT) to Improve Learning Outcomes of Class VIII Students: Pengembangan Media Congklak Aritmatika (CONGKARIT) Untuk Meningkatkan Hasil Belajar Siswa Kelas VIII Anisah Putri Br Munthe; Asrul
SOSIOEDUKASI Vol 14 No 1 (2025): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v14i1.5392

Abstract

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ETHNOMATHEMATICAL EXPLORATION IN THE ARCHITECTURE OF THE ICONIC BUILDING OF SOPO PARTUNGKOAN CITY OF TARUTUNG: EKSPLORASI ETNOMATEMATIKA PADA ARSITEKTUR BANGUNAN IKONIK SOPO PARTUNGKOAN KOTA TARUTUNG Dhevy Kartika Ayu Angkat; Asrul
SOSIOEDUKASI Vol 14 No 1 (2025): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v14i1.5408

Abstract

The concept of mathematics will always be found in daily life. The concept of mathematics is then associated with a culture, so it is called Ethnomathematics. Ethnomathematics is one of the scientific research methods that connects an ethnicity with mathematical concepts, this research contains an exploration of what mathematical elements are found in the architecture of the iconic building of Sopo Partungkoan Tarututung City. The purpose of this research is to find out the mathematical elements that exist in the architecture of Sopo Partungkoan. This research is a type of descriptive qualitative research that obtains data sources through observations, documentation and interviews related to the Sopo Partungkoan building. This research was carried out at the Sopo Partungkoan Building, Tarutung City in April 2025. The results of this study show that the architecture of the sopo partungkoan building contains a lot of mathematical elements including, Triangle, square, rectangle, parallelogram, circle, coherence and congruence, reflection and fibbonaci concept
Penerapan Metode EOQ dalam Pengaturan Persediaan Bahan Bakar Pertamax Pada CV. Cahaya Abadi Asrul
Jurnal Pustaka Aktiva (Pusat Akses Kajian Akuntansi, Manajemen, Investasi, dan Valuta) Vol 5 No 1 (2025): Jurnal Pustaka Aktiva (Pusat Akses Kajian Akuntansi, Manajemen, Investasi, dan Va
Publisher : Pustaka Galeri Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55382/jurnalpustakaaktiva.v5i1.1237

Abstract

CV. Cahaya Abadi merupakan perusahaan yang bergerak dibidang perdagangan ritel produk Pertamina non subsidi yaitu bahan bakar Pertamax sebagai bahan bakar alat transportasi. Dalam melakukan kegiatan penjualan perusahaan sangat berkaitan dengan persediaan bahan bakar. Dimana persediaan ini merupakan salah satu kegiatan manajemen yang berhubungan dengan biaya penyimpanan dan biaya pemesanan sehingga diperlukan optimalisasi persediaan. Dalam penelitian ini penulis menggunakan metode Economic Order Quantity untuk mengoptimalkan persediaan tersebut. Penelitian ini bertujuan untuk mengetahui optimalisasi persediaan bahan bakar minyak pada CV. Cahaya Abadi yang akan dibandingkan dengan optimalisasi persediaan bahan bakar minyak menggunakan metode Economic Order Quantity. Hasil penelitian menunjukan bahwa jika perhitungan menggunakan metode EOQ lebih efisien dan mampu menghemat biaya persediaan. CV. Cahaya Abadi menetapkan jumlah pemesanan setiap kali pesan sebesar 2.103 liter dengan jumlah pemesanan sebanyak 37 kali per tahun dan total biaya persediaan sebesar Rp.208.795.206,13409,-sedangkan bila menggunakan metode EOQ jumlah pemesanan nya sebesar 2.240 liter dengan jumlah pemesanan sebanyak 34 kali per tahun dan total biaya persediaan nya sebesar Rp.208.376.510,19248,-.Jadi didapatkan selisih biaya dari kebijakan perusahaan bila menggunakan metode EOQ yaitu sebesar Rp. 418.695,94161 pada tahun 2022-2023
PENGEMBANGAN VIDEO ANIMASI PADA MODEL PEMBELAJARAN FLIPPED CLASSROOM TERHADAP PEMAHAMAN KONSEP MATEMATIS SISWA An Nabani, Ahmad; Asrul; Narpila, Suci Dahlya
Relevan : Jurnal Pendidikan Matematika Vol 5 No 4 (2025): Relevan : Jurnal Pendidikan Matematika
Publisher : Yayasan Amanah Nur Aman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58432/relevan.v5i4.1605

Abstract

Penelitian ini bertujuan mengembangkan media pembelajaran berupa video animasi berbasis model Flipped Classroom pada materi barisan aritmatika serta menguji kevalidan, kepraktisan, dan keefektifannya dalam meningkatkan pemahaman konsep matematis siswa. Metode penelitian menggunakan Research and Development (R&D) dengan model 4-D (Define, Design, Develop, dan Disseminate). Produk yang dihasilkan berupa RPP, LKPD, instrumen tes, dan video animasi. Validasi dilakukan oleh ahli materi dan media, sedangkan uji coba dilakukan pada kelompok kecil (6 siswa) dan kelompok besar (36 siswa) di SMAN 1 Selesai. Hasil validasi memperoleh skor rata-rata 83,3% (sangat valid). Uji coba kelompok kecil memperoleh skor 86,7% dan kelompok besar 83,3%, sedangkan respon guru 84%, sehingga perangkat termasuk kategori “sangat praktis”. Keefektifan ditunjukkan melalui ketuntasan klasikal 86%, dengan 31 dari 36 siswa mencapai nilai ≥ 85 sesuai KKM. Dengan demikian, media video animasi berbasis Flipped Classroom dinyatakan valid, praktis, dan efektif, sehingga dapat menjadi alternatif media pembelajaran untuk meningkatkan pemahaman konsep matematis siswa. ABSTRACT This study aims to develop learning media in the form of animated videos based on the Flipped Classroom model for arithmetic sequences and to test its validity, practicality, and effectiveness in improving students' understanding of mathematical concepts. The research method used Research and Development (R&D) with the 4-D model (Define, Design, Develop, and Disseminate). The products produced were lesson plans, student worksheets, test instruments, and animated videos. Validation was carried out by subject matter and media experts, while trials were conducted on a small group (6 students) and a large group (36 students) at SMAN 1 Selesai. The validation results obtained an average score of 83.3% (highly valid). The small group trial obtained a score of 86.7% and the large group 83.3%, while the teacher response was 84%, so the tools were categorized as “very practical”. Effectiveness was demonstrated through a classical completion rate of 86%, with 31 out of 36 students achieving a score of ≥ 85 according to the minimum passing grade. Thus, the Flipped Classroom-based animated video media was declared valid, practical, and effective, making it an alternative learning media to improve students' understanding of mathematical concepts.
Implementation of Random Shuffle Algorithm to Randomize Questions in Anti-Corruption Prevention Game Askar; Pasnur; Asrul; Amiruddin, Amran; Resha, Muhammad; Wijaya T, Andri
Brilliance: Research of Artificial Intelligence Vol. 3 No. 2 (2023): Brilliance: Research of Artificial Intelligence, Article Research November 2023
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v3i2.3126

Abstract

Socializing anti-corruption education in Indonesia is crucial to fostering public aversion towards corruption. Games are a highly effective medium for disseminating anti-corruption prevention during school years. This research aims to implement anti-corruption education within a game using the shuffle random algorithm to ensure the successful randomization of anti-corruption questions. This data was obtained through a literature review. The method used in this study is the Multimedia Development Life Cycle (MDLC). The results of this research indicate that the testing yielded a 100% accuracy rate for the shuffle random algorithm in randomizing the questions. The accuracy rate demonstrates that the shuffle random algorithm can effectively randomize the questions and is easy to implement.
Penerapan Pembelajaran Lapangan Melalui Kampus Mengajar Angkatan 3 di UPT SD Negeri 81 Kalukubodo Kabupaten Takalar Asrul; Alam, Sahrul; Moh Ahsan S Mandra; Arham; Andika; Nurfadillah; Ramdani
Jurnal Mitra Pengabdian Farmasi Vol. 2 No. 2 (2023): Februari 2023
Publisher : Akademi Farmasi YPPM Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Education is a system created and developed to create superior Human Resources to strengthen the nation's competitiveness. But in its development there are various problems, one of which is the uneven distribution of facilities and infrastructure, the application of learning methods and models that are not in accordance with the times and the participation of the community and all stakeholders have not optimally contributed to the development of the education system in Indonesia. The Teaching Campus Program batch 3 is one of the MBKM activities which is a solution to address various educational problems in Indonesia, especially education at the Elementary School level and Junior High School education units. Apart from that, campus teaching is also a form of empowering students to gain field learning and at the same time a form of real contribution as an Agent of Change in the world of education, as well as a forum for the development of student Soft Skills and Hard Skills. The results obtained in the implementation of KM 3 are: (1) has provided training on the adaptation and application of learning technology to teachers and students, (2) the application of learning methods and models that are in accordance with the times, (3) the application of learning that is oriented towards increasing literacy and student numeracy, (4) assisting teachers in school administration and (5) there is an increase in literacy, numeracy, student motivation and the ability to adapt technology by teachers and students.
Rancang Bangun Mesin Pencacah Rumput dan Pelepah Kelapa Sawit dengan Penggerak Motor Bensin Sebagai Pakan Ternak Hasbi Assiddiq S; Asrul; Pratama Hermanto
Infotekmesin Vol 13 No 2 (2022): Infotekmesin: Juli, 2022
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v13i2.1530

Abstract

In increasing cattle productivity by using the cage method, adequate feed availability is needed. Farmers in Mandala Village still use the traditional method of chopping feed during the process of providing feed, which requires a lot of energy and time. The purpose of this research is to make a chopping machine for animal feed and to find out the results of the machine chopping. The method used is observation, literature review, experimental method, and design method. The grass chopper machine as a result of the research has a chopping chamber size of 360 x 360 x 490 mm, blade 270 x 50 x 10 mm, with a gasoline motor drive of 5,5 HP, transmission pulley, and V-belt type A-45. The chopping results obtained were 5,75 kg of palm fronds and leaves, 19,25 kg of trees and banana leaves, and 5 kg of grass in the chopping time of 02.00 minutes each at an average engine speed of 2100 rpm with the size of the chopped results between 3-6 cm
Co-Authors A. Fitriani Achmad Dahlan Adela Anggraini Adi Pradana, Mahatva Yoga Agus Halid, Agus Ahmad Ahmad Fajrin Ahmad Iskandar Ainun Lubis , Nur Akriandi Amin Alam, Sahrul Aliem Bahri, Aliem Amiruddin Amiruddin, Amran Amran Amiruddin An Nabani, Ahmad Ananda, Restu Andhany, Ella Andi Muhammad Sadli ANDIKA Angga Nugraha Anggi Dwi Wahyuningsih Anggriyani, Hafifiah Ani Deswita Chaniago Anisa Anisah Putri Br Munthe Annisa Nurul Puteri Arham Asani, Nur Lina Putri Asbui Askar Awal, Samsi Bahar, Harmiaty Baiduri Siregar, Riani Bao, Frederius Burithnaban, Yacob M. Catootjie L. Nalle, Catootjie L. Cytske Sabuna, Cytske Deby Handayani Desy Ayu Andhira Dewi, Asriani Puspita Dewi, Winona Kumara Dhevy Kartika Ayu Angkat Dian Permana Dini Ikayanti Djabbar, Asdar Dwi Utari, Dyajeng Bagus Ega, Maria E. Ernawati Fachri Amsury Fahlevi, Agamsyah Fajarudddin Fajri Rakhmat Umbara Fathiah Fauziah Nasution Fitriana M. Sabir Habib Muhammad Halima Hanan Asrowy Hans Gery, Mexano Harianto Haryanti Butar-Butar, Maria Hasbi Assiddiq S Hasddin Hasddin, Hasddin Hasibuan, Eka Khairani Haslinda Haydir Helda Hikma Jaya, Andi Ida Ayu Putu Sri Widnyani Ika Kurniawati Imar Pratama, Marshall Indri Anugrah Ramadhani Indriyanti Irawan, Rifal Irmawati Irni Yusnita Julfikar Kamur, Sudarwin Karolina Rumadas Khaerunnizah Khairani, Eka Kusumaningrum, Syams Lainatussyifah, Putri Latif, Nuraida Lema, Abner T. M. Husnullail M. Syahran Jailani Mades Fifendy Magfirah, Nurul Mahatva Yoga Adi Pradana Makmur Mariana Marjani Marshal Imar Pratama Mashud Masni Mawar Mexano Hans Gery Mia, Hendrika Mifta Fadhli As’ad Mirad Mochamad Nurdin Moh Ahsan S Mandra Muh Amar Muhamad Fadli Muhammad Amar MUHAMMAD LUTFI Muhammad Mansur Muhlis Hajar Adiputra Murini Musdalifa Mansur Mutia, Farah MUTMAINAH Muzayyanah, Ismi Alfi nanang ruhyana Nasution, Siti Suhaila Ndolu, Devi A.J. Nichy Oktaviani Novardhan, Rifky Triadi Novianti, Winda Nugroho, Dwi Kristiana Nur Amin Nurfadillah Nurlina Nurlina Nurnawaty Nurul Fadhilah Oktoria, Pegi Partini, Dwi Pasnur Pratama Hermanto Purwana, Rudi Putri Daulay, Chantika Dinda Putri, Chelita Vero Anggia Putri, Nelliani Rahmayani, Ainun Nur Ramdani Randy Angriawan Reflina Relsas Yogica, Relsas Resha, Muhammad Resti Fauzia, Luri Ridha Rizkyati Risnita Rizki Fahdia, Muhammad Rudi Purwana rusdiana Rusni Sabir, Fitriana M. Sabri, Hatta Saifuloh, Nur Imam Sandi Kurniawan Sani, Mutiara Nabila Purnama Santoso, Agung Iman Saputra, Febri Hidayat Saputra, Heri Saputra, Irwansyah Sari, Mayang Bintan Sidik Sakti Patalangi Sihotang, Taufik Maulana Siregar, Fitri Hariani Siregar, Khairunnisa Qawy Siti Maysarah Sitti Fatimah Sri Mulyani Sri Rezeki, Putri Suci Dahlya Narpila, Suci Dahlya SUCI FAJRINA Sudirman Syaukani Thahir, Rahmatia Theresia Nur Indah Koni Tulsa’dia, Nurhalimah Una, Klara Susanti Ito Vega Ersalina Viana, Marcelina Wale, Lodovikus Weko, Maria Rosalia Wijaya T, Andri Wina Witanti Winadia Yasnida Yolan Marjuk YOLANDA, PUTRI YULIANI Zahratur Rofiqah Mochamad Sandisi Zaki