Articles
Pengaruh Pendekatan Inquiry Untuk Meningkatkan Kemampuan Berpikir Kritis Pada Siswa Sekolah Dasar
Sabila, Diah;
Widiyono, Aan
BASICA Journal of Arts and Science in Primary Education Vol 3 No 2 (2023)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah INSURI Ponorogo
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.37680/basica.v3i2.4293
The research was carried out to answer problems found from the results of a preliminary study carried out by researchers when conducting observations at SDN 02 Tedunan. A problem was found, namely that in this learning process it would cause students to become less active and there were no student activities that really made a difference. The aim of this research was to see whether or not there was any influence of inquiry approach on improving the critical thinking skills of Class IV students of SDN 2 Tedunan. This research is classified as experimental research which uses quasi-experimental methods, one group pre-test and post-test design. The entire class IV of SDN 02 Teduhan is the population in this study. Data was collected through critical thinking ability tests. Based on this research, the results obtained from hypothesis testing are tcount of 10.648 and ttable of 1.729 because tcount 10.648 > ttable 1.729, so that Ho can be accepted and Ha is rejected,, that there is an influence of the inquiry approach to improve critical thinking skills in class IV students at SDN 2 Tedunan.
Pengaruh Pembelajaran STEAM Terhadap Karakter Kreatif Ditinjau Jenis Kelamin Anak Usia 5-6 Tahun
Amalia, Dina;
Widiyono, Aan
AWLADY : Jurnal Pendidikan Anak Vol 10, No 2 (2024)
Publisher : Jurusan PIAUD UIN Siber Syekh Nurjati Cirebon
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.24235/awlady.v10i2.13212
Pembelajaran berbasis STEAM dapat membantu anak-anak mengembangkan kreatifitas dalam proses belajar interaktif sesuai dengan ide-ide yang mereka miliki khususnya di abad 21. Tujuan penelitian adalah untuk mengetahui pengaruh pembelajaran STEAM terhadap karakter kreatif ditinjau dari jenis kelamin anak usia 5-6 tahun. Penelitian ini menggunakan jenis deskriptif kuantitatif. Hasil penelitian ini menunjukkan bahwa karakter kreatif anak dalam pembelajaran STEAM mendapatkan nilai F sejumlah 59 skor 81-90 (42.1%). Untuk karakter kreatif anak dengan jenis kelamin laki-laki tergolong lebih kreatif dibanding dengan anak perempuan. Berdasarkan hasil ini tentunya guru diharapkan lebih mengoptimalkan pembelajaran STEAM khususnya pada anak perempuan supaya lebih lancar dalam berpikir, fleksibel, mandiri, dan mengelaborasi secara kreatif.
Pengaruh Model Teams Games Tournament Berbantuan Puzzle Ragam Budaya untuk Meningkatkan Keterampilan Berpikir Kritis di Sekolah Dasar
Naufal Baitusasti, Alif;
Widiyono, Aan
Eduka : Jurnal Pendidikan, Hukum, dan Bisnis Vol. 9 No. 2 (2024): Eduka: Jurnal Pendidikan, Hukum dan Bisnis
Publisher : Pamulang university
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
Penelitian ini bertujuan untuk mengetahui pengaruh model Teams Games Tournament (TGT) berbantuan media puzzle ragam budaya untuk meningkatkan keterampilan berpikir kritis kelas IV SDN 1 Pekalongan. Populasi dalam penelitian ini adalah kelas IV SDN 1 Pekalongan yang berjumlah 37 siswa. Metode yang digunakan metode pra-eksperimental dengan desain One Group pretest-posttest. Teknik analisis data berupa tes 15 soal pilihan ganda dan 10 soal uraian. Hasil keterampilan berpikir kritis model pembelajaran TGT rata-rata nilai pretest 65,00. kemudian setelah menggunakan model TGT nilai posttest 81,49. Hasil data paired sample t tets diperoleh nilai sig (2 tailed) sebesar 0,000 lebih kecil dari taraf signifikansi (α) 0,05 sehingga Ho ditolak. Artinya terdapat perbedaan signifikan antara pretest dan posttest. Dilihat t hitung nilai negatifnya sebesar -15,356 artinya nilai pretest lebih rendah dibandingkan nilai posttest. dapat disimpulkan bahwa terdapat pengaruh model pembelajaran Teams Games Tournament (TGT) berbantuan media Paraya (puzzle ragam budaya) terhadap peningkatan keterampilan berpikir kritis peserta didik kelas IV SDN 1 Pekalongan.
Model Teams Games Tournament (TGT) Berbasis Kahoot Terhadap Motivasi Belajar Siswa Sekolah Dasar
Adelia Ristyanti;
Aan Widiyono
Jurnal Riset Pendidikan Dasar (JRPD) JRPD Volume 5 Nomor 1, Maret 2024
Publisher : Jurnal Riset Pendidikan Dasar (JRPD)
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.30595/jrpd.v5i1.17385
Penelitian ini bertujuan untuk mengetahui seberapa besar pengaruh penerapan model kooperatif TGT berbasis aplikasi kahoot terhadap motivasi belajar siswa pada materi IPA kelas V SDN 01 Banyumanis Jepara. Penerapan metode dilakukan melalui kuantitatif eksperimen desain one group pre-test and post-test. Subjek penelitian sejumlah 13 siswa di kelas V. Teknik pengumpulan Pengumpulan data menggunakan data hasil angket motivasi berjumlah 25 butir untuk melihat hasil skor pre-test dan post-test. Analisis data menerapkan uji prasyarat dan uji hipotesis. Hasil penelitian diperoleh adanya signikansi perbedaan antara hasil skor pre-test dan post-test motivasi belajar siswa sebelum dan sesudah diberi perlakuan. Melalui nilai rata-rata pre-test diperoleh nilai sejumlah 47,8 sedangkan post-test memperoleh nilai rata-rata sejumlah 83,3. Hasil uji-t diperoleh nilai signifikan (2-tailed) < 0,05 atau 0,000 < 0,005 sehingga Ho ditolak dan Ha diterima. Hasil penelitian ini memberikan kesimpulan bahwa penerapan model Teams Games Tournament (TGT) yang disertai dengan aplikasi kahoot mampu meningkatkan hasil motivasi belajar yang cukup besar sejumlah 35,5%.
PEMBENTUKAN KARAKTER MANDIRI DAN TANGGUNG JAWAB ANAK MELALUI COOKING CLASS DI RA IMAMA MIJEN SEMARANG
Aan Widiyono;
Erna Zumrotun;
Siti Istiqomah.
Al Hikmah: Indonesian Journal of Early Childhood Islamic Education (IJECIE) Vol 6 No 1 (2022): ijecie
Publisher : Universitas Al-Hikmah Indonesia
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.35896/ijecie.v6i1.268
Character education values need to be developed through independence and responsibility. Independence is defined as the attitude or behavior of individuals who are not easily dependent on others, while responsibility is an attitude or behavior to carry out activities seriously and be prepared to take all risks and actions. This study aims to determine the process of forming independent and responsible characters through cooking class activities which are carried out regularly every year. In addition, this research is expected to be able to describe the results of the process of cooking class activities at home and outside of school. This research is a quantitative descriptive study using a survey method via an online google form. The population of this study were parents of children in grade A3 at RA Imama. Cooking class activities are carried out directly at home and outside the school by taking into account the participation of parents in accompanying children's activities. The results showed that parental assistance was very influential on the independence and responsibility of children in cooking class activities, namely 93.75% more independent children, and 87.5% more responsible children. In addition, the response of parents in accompanying children in cooking class activities was in the very fun category, namely 87.5%.
Pengembangan Media Pembelajaran Pop-Up Book Crossword Puzzle untuk Meningkatkan Hasil Belajar IPAS Siswa Kelas V SD
Muna, Naili Faizatul;
Widiyono, Aan;
Efendi, Abdullah
INKUIRI: Jurnal Pendidikan IPA Vol 13, No 2 (2024): INKUIRI: Jurnal Pendidikan IPA
Publisher : Magister Pendidikan Sains Universitas Sebelas Maret
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.20961/inkuiri.v13i2.88656
Penelitian ini dilaksanakan dengan latar belakang rendahnya hasil belajar serta kepahaman siswa pada materi ekosistem alam, disebabkan karena pembelajaran yang dilangsungkan belum memanfaatkan media pembelajaran yang sesuai. Fokus penelitian ini yaitu mengembangkan media pembelajaran Pop-Up Book Crossword Puzzle guna meningkatkan hasil belajar IPAS siswa SDN 8 Suwawal kelas V. Tujuan penelitian ini yaitu, mendorong pada hasil tingkat kesesuaian media pembelajaran Pop-Up Book Crossword Puzzle yang diikembangkan guna mengukur keefektifan media pembelajaran Pop-Up Book Crossword Puzzle pada hasil belajar. Jeniss penelitian ini ialah Research and Development (R&D) dan menerapkan model ADDIE. Penelitian diselenggarakan di SDN 8 Suwawal dengan siswa kelas V sebanyak 15 anak yang menjadi subjek penelitian. Kevalidan media dicapai dari hasil pemeringkatan ahli media beserta ahli materi. Hasil penelitian ini menyatakan: (1) hasil uji validasi kelayakan produk oleh 2 ahli media beserta 1 ahli materi memperoleh skor akhir 93%, hingga media pembelajaran Pop-Up Book Crossword Puzzle layak diimplementasikan menjadi sebuah media pembelajaran. (2) hasil pretest-posttest memperlihatkan bahwa terdapat peningkatan sebanyak 52%. Hasil akhir penelitian menyatakan media pembelajaran Pop-Up Book Crossword Puzzle berhasil meningkatkan hasil belajar materi ekosistem alam siswa kelas V di SDN 8 Suwawal.This research was carried out against the background of low learning outcomes and students' understanding of natural ecosystem material, due to the fact that the learning that took place had not utilized appropriate learning media. The focus of this research is to develop Pop-Up Book Crossword Puzzle learning media to improve the learning outcomes of SDN 8 Suwawal grade V students. The purpose of this research is to encourage the results of the level of suitability of the Pop-Up Book Crossword Puzzle learning media developed to measure the effectiveness of the Pop-Up Book Crossword Puzzle learning media on learning outcomes. This research is Research and Development (R&D) and applies the ADDIE model. The research was conducted at SDN 8 Suwawal with 15 fifth grade students as the research subjects. The validity of the media was achieved from the ratings of media experts and material experts. The results of this study state: (1) the results of the product feasibility validation test by 2 media experts and 1 material expert obtained a final score of 93%, so that the Pop-Up Book Crossword Puzzle learning media is feasible to be implemented into a learning media. (2) the pretest-posttest results showed that there was an increase of 52%. The final result of the study stated that the Pop-Up Book Crossword Puzzle learning media succeeded in improving the learning outcomes of natural ecosystem material for grade V students at SDN 8 Suwawal.
Implementasi Learning Cycle 5E Terhadap Kemampuan Berpikir Kritis Peserta Didik pada Mapel IPA di Sekolah Dasar
Maula, Ahmad Niamul;
Widiyono, Aan
Jurnal Pendidikan Ilmu Pengetahuan Alam (JP-IPA) Vol 5, No 2 (2024): November 2024
Publisher : STKIP HARAPAN BIMA
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.56842/jp-ipa.v5i2.304
Model learning cycle 5E ialah salah satu model pembelajaran yang mampu menunjang keterampilan berpikir kritis siswa. Tujuan penelitian ini ialah guna melihat implementasi model pembelajaran Learning Cycle 5E pada perkembangan kemampuan berpikir kritis siswa muatan pembelajaran IPA di SDN Batukali. Sampel yang diambil adalah kelas VA dengan jumlah 21 siswa. Metode pengumpulan data yaitu melalui tes, guna mengaktifkan kemampuan berpikir kritis siswa. Hasil penelitian memperlihatkan adanya peningkatan dengan rata-rata nilai pretest 64,7 dan nilai posttest 73,6. Hal ini  memperlihatkan terdapat peningkatan keterampilan menalar atau berpikir kritis siswa setelah menerapkan model learning cycle 5E. Dari temuan ini, bisa disimpulkan model learning cycle 5E mampu mendorong serta mengembangkan kemampuan berpikir kritis siswa sekolah dasar.
Implementasi Metode Montessori dalam Meningkatkan Hasil Belajar PKn Kelas I SD Negeri 4 Dongos Kedung Jepara
Naim, Jannatun;
Widiyono, Aan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 1 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.54373/imeij.v5i1.849
This study aims to determine the implementation of the Montessori method, learning outcomes and things that influence the implementation of the Montessori method in improving Civics learning outcomes at SD Negeri 4 Dongos. The research method used is qualitative descriptive. Data collection techniques are interviews, observations and documentation. The analysis method used is crossite analysis. The results of the analysis showed that the implementation of the Montessori method in Civics subjects of grade I semester 1 students of SD Negeri 4 Dongos was quite good. The teacher provides a carefully scientific environment and gives children direction or tutorials in that environment. Teachers constantly monitor children's growth and record their progress so that they can design children's activities to prepare for the next development, step by step. The learning outcomes of Civics at SD Negeri 4 Dongos class I semester 1 of the 2023/2024 academic year are quite good. Factors that influence the implementation of the Montessori method include a negative environment that cannot make student activities to learn, lack of parental supervision for example when students are not in school and lack of attention from teachers other than Civics subject teachers who view Civics subjects as just an ordinary lesson
Improving Creative Thinking Skills Through the PjBL-STEM Model assisted by LKPD Life Cycle Diology
Widiyono, Aan;
Ghufron, Anik
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23887/jpp.v57i3.80865
This study was motivated by the low creative thinking skills of students in elementary schools. This study aims to analyze the effect of the PjBL-STEM learning model assisted by Life Cycle Diology LKPD on students' creative thinking skills. This study used a quantitative approach with an experimental design (one group pretest-posttest design). The subjects of this study were 30 fifth-grade students who were selected using the saturated sample technique. Data were collected through essay tests that measured indicators of creative thinking skills, namely fluency, flexibility, originality, and elaboration. The research instrument used was an essay test. Data analysis was conducted through prerequisite tests (normality and homogeneity) and hypothesis testing with a t-test. This study found that applying the PjBL-STEM model assisted by Life Cycle Diology LKPD positively impacted student creative thinking skills development. The PjBL-STEM model provides a structured framework for students to combine knowledge from various disciplines, solve problems creatively, and produce original work. Thus, the PjBL-STEM learning model assisted by Life Cycle Diology LKPD effectively improves students' creative thinking skills. The implications of this study indicate that applying the PjBL-STEM model assisted by Life Cycle Diology LKPD effectively develops students' creative thinking skills, which are essential skills of the 21st century. This research significantly improves education quality through innovative and effective learning approaches.
PEMBERDAYAAN SEKOLAH PENGGERAK DALAM PEMBUATAN PAKAN IKAN BERBAHAN BAKU LOKAL DALAM PENUNJANG P5 TEMA KEWIRAUSAHAAN
Setyowati, Desti;
Komaryatin, Nurul;
Widiyono, Aan;
Ayuni, Najwa Tri;
Hermawan, Ahmad Bagus Bambang Heri
Jurnal Berdaya Mandiri Vol. 6 No. 3 (2024): JURNAL BERDAYA MANDIRI (JBM)
Publisher : Universitas PGRI Yogyakarta
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.31316/jbm.v6i3.7013
Permasalahan utama pada Komunitas Belajar (Kombel) Al Sasa Gema di SDN Sarirejo 1 adalah rendahnya produktivitas budidaya ikan nila akibat kurangnya pengetahuan dan keterampilan dalam pembuatan pakan berkualitas serta pengelolaan budidaya ikan secara efektif. Tujuan pengabdian ini adalah untuk meningkatkan produktivitas budidaya ikan nila melalui penerapan Teknologi Tepat Guna (TTG) dan pendampingan berkelanjutan, sehingga para guru dan siswa dapat memproduksi pakan ikan berkualitas tinggi dari bahan baku lokal serta mengoptimalkan pengelolaan budidaya ikan nila. Metode pengabdian meliputi perencanaan, sosialisasi, pelatihan pembuatan pellet ikan, penerapan teknologi, pendampingan intensif, dan evaluasi. Kegiatan dimulai sosialisasi dan pelatihan pada guru dan tenaga pendidik tentang budidaya ikan nila dan pembuatan pakan, diikuti dengan penerapan teknologi secara langsung di lapangan, serta pendampingan berkelanjutan untuk memastikan implementasi yang efektif. Hasil yang dicapai menunjukkan peningkatan signifikan dalam pemahaman dan keterampilan para mitra dalam memproduksi pakan ikan nila secara mandiri menggunakan alat TTG-APPIN, yang berdampak peningkatan kapasitas produksi ikan nila di sekolah. Evaluasi program mengungkapkan respon positif dari para mitra, dengan sebagian besar menyatakan bahwa program ini berhasil meningkatkan kemampuan mereka dan mendukung keberlanjutan budidaya ikan nila di lingkungan sekolah. Program berhasil menjadikan SDN Sarirejo 1 sebagai model sekolah percontohan penerapan teknologi tepat guna bidang budidaya perikanan. Kata Kunci: Pakan Ikan Nila, alat TTG-APPIN, Bahan Baku Lokal, Tema Kewirausahaan