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PENGEMBANGAN MODUL PRAKTIKUM LAPANGAN BERBASIS VIRTUAL LIFE PADA MATERI TUMBUHAN PAKU (PTERIDOPHYTA) UNTUK SISWA KELAS X SMA MADANI, SUKRAN; LESTARI, TRI AYU; HANDAYANI, BAIQ SRI
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 4 No. 2 (2024)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v4i2.3060

Abstract

Practicum is a learning activity in the form of observation of experiments in the laboratory and in the field. Currently, many field practicums using Virtual Life  are developed as a technology that can display a virtual environment to users so that users can feel the environment and feel as if they are in the environment. This study aims to determine the development of a virtual life-based field practicum module on fern material (Pteridophyta) that is valid for high school grade X students and to find out the development of a virtual life-based field practicum module on fern material that is practical for high school grade X students. This research uses the research and development method. Research and Development is a research method used to develop and validate products used in education and learning (Sugiyono, 2013). The design of this study uses ADDIE (Analyze, Design, Development, Implementation, Evalutation). The development of learning media in the results of this study is focused on three stages as follows: 1) Analysis, 2) Design, 3) Development. The results of this study show that the development of a virtual life-based field practicum module  on Fern Plant (Pteridophyta) material for high school grade X students is declared valid and practical to be used in Biology learning at school. The average result of module validation by media experts was 82.7% and material experts was 85.0% with the conclusion that it was valid and suitable for use. And the results of the student response questionnaire test to 24 students in class MIA 3 showed very good results, with an average score of 89.42 which showed very good results so that it can be concluded that the virtual life-based field practicum module  can be used appropriately. ABSTRAKPraktikum merupakan kegiatan pembelajaran yang berbentuk pengamatan terhadap percobaan di dalam laboratorium maupun di lapangan. Saat ini banyak dikembangkan praktikum lapangan dengan menggunakan Virtual Life adalah teknologi yang dapat menampilkan suatu lingkungan maya kepada pengguna sehingga pengguna dapat merasakan lingkungan tersebut dan seolah olah berada di dalam lingkungan tersebut. Penelitian ini bertujuan untuk mengetahui pengembangan modul praktikum lapangan berbasis virtual life pada materi tumbuhan paku (Pteridophyta) yang valid untuk siswa kelas X SMA dan mengetahui pengembangan modul praktikum lapangan berbasis virtual life pada materi tumbuhan paku yang praktis untuk siswa kelas X SMA. Penelitian ini menggunakan metode pengembangan dan penelitian (Research and Development). Research and Development yaitu metode penelitian yang digunakan untuk mengembangkan dan memvalidasi suatu produk-produk yang digunakan dalam pendidikan dan pembelajaran (Sugiyono, 2013). Desain penelitian ini menggunakan ADDIE (Analyze, Design, Development, Implementation, Evalutation). Pengembangan media pembelajaran pada hasil penelitian ini terfokus di tiga tahapan sebagai berikut: 1) Analisis, 2) Desain, 3) Pengembangan. Hasil penelitian ini menunjukkan bahwa pengembangan modul praktikum lapangan berbasis virtual life pada materi Tumbuhan Paku (Pteridophyta) untuk siswa kelas X SMA dinyatakan valid dan praktis untuk digunakan dalam pembelajaran Biologi di sekolah. Rata-rata hasil validasi modul oleh ahli media sebesar 82,7% dan ahli materi sebesar 85,0 % dengan kesimpulan valid dan layak digunakan. Serta hasil uji coba angket respon siswa kepada 24 orang siswa kelas MIA 3 menunjukan hasil  sangat baik, dengan nilai rata-rata 89,42 yang menunjukan hasil sangat sehingga dapat disimpulkan modul praktikum lapangan berbasis virtual life dapat digunakan  dengan layak.
The Effect of STEM Learning in Building Creative Dispositions and Creative Thinking Skills of Junior High School Students Sawu, Maria Rosalinda Febrianti; Sukarso, AA; Lestari, Tri Ayu; Handayani, Baiq Sri
Jurnal Penelitian Pendidikan IPA Vol 9 No 8 (2023): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i8.4180

Abstract

Education in the 21st century, students need to be equipped with life skills, one of which is creative thinking skills. Creative thinking skills cannot be separated from creative dispositions or what can be called creative character and habits. This study aims to determine the effect of using the STEM learning approach in building creative dispositions and creative thinking skills of junior high school students. The research design used was Nonequivalent control group design and the sampling technique was random sampling method. The independent variables of the research are the STEM learning approach (experimental class) and the scientific learning approach with verification practicum methods (control class). The dependent variable of the research is creative disposition and students' creative thinking skills. Data on students' creative dispositions were obtained from a creative disposition questionnaire while data on students' creative thinking skills were obtained from tests of creative thinking skills which were compiled based on indicators of creative thinking skills. Hypothesis testing in this study used the ANACOVA test. The results of the research on students' creative dispositions obtained the value of Sig. (α) = 0.000 <0.05 while creative thinking skills obtained Sig. (α) = 0.005 < 0.05. The results of the study showed that students who were taught using the STEM learning approach were better than students who were taught with a scientific learning approach using the verification practicum method.
Pengembangan Komik Sains Cacing Nyale Sebagai Media Pembelajaran Pendukung Materi Biologi di Sekolah Menengah Pertama Handayani, Baiq Sri; Bachtiar, Imam; Japa, Lalu; Bahri, Syamsul; Sukma, Izza Melati
Jurnal Penelitian Pendidikan IPA Vol 10 No 6 (2024): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i6.7123

Abstract

Media that discusses Nyale worm material in detail and clearly has never been developed before. This research aims to develop Nyale worm science comics as supporting media for biology learning in schools. The type of research used is research and development (R&D) using the Plomp model which consists of 5 stages. However, this research was only carried out up to stage 4, namely preliminary investigation, design, realization/construction, as well as tests, evaluation and revision. The subjects of this research were MTs Nurul Jannah students for the 2022/2023 academic year, totaling 35 students. The data collection technique uses a questionnaire sheet to obtain validity data and student responses. The data obtained was then analyzed descriptively. The research results show that science comics and nyale worms received an average of 83.93% based on material experts, 91.20% based on media experts with a very decent category. Based on user responses, the Nyale Worms comic received a score of 71.92% in the decent category. This research concludes that the Nyale worm science comic is suitable for use in the learning process to increase students' interest in learning.
Penyuluhan tentang sains cacing nyale pada guru-guru Sekolah Dasar di sekitar Kawasan Ekonomi Khusus Mandalika, Lombok Tengah Bachtiar, Imam; Japa, Lalu; Bahri, Syamsul; Handayani, Baiq Sri; Mawaddah, Usratul; Sopiyani, Nuzula; Budiawan, Budiawan
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 9, No 3 (2025): May
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v9i3.30773

Abstract

Abstrak Tradisi bau nyale merupakan peristiwa budaya terbesar di Provinsi Nusa Tenggara Barat. Setahun sekali, puluhan ribu masyarakat Lombok pergi menangkap nyale yang lokasinya di dalam Kawasan Ekonomi Khusus (KEK) Mandalika. Walaupun tradisi ini sudah berjalan ratusan tahun, sains tentang nyale dan cacing nyale tidak pernah diajarkan di sekolah. Pengajaran tentang nyale di dalam IPA di sekolah dasar hanya membahas tentang legenda Putri Mandalika, bahwa nyale merupakan penjelmaan dari putri yang cantik dan berbudi luhur. Survei terhadap guru IPA SMP dan guru Biologi SMA di Lombok menunjukkan bahwa para guru kekurangan informasi tentang sains atau biologi dari cacing nyale. Penyuluhan terhadap guru-guru SD diperlukan agar para guru dapat menyajikan sains tentang cacing nyale. Metode penyuluhan menggunakan sosialisasi, diskusi, dan demonstrasi. Peserta penyuluhan terdiri dari 22 guru SD di bawah Kelompok Kerja Guru Gugus  10, Kecamatan Pujut. Hasil-hasil penyuluhan menunjukkan bahwa guru-guru SD mengalami peningkatan pengetahuan yang sangat besar (antara 50-90%) dalam 6 (enam) aspek sains dari cacing nyale. Guru peserta penyuluhan juga berpendapat bahwa video pembelajaran dan komik yang dihasilkan oleh tim penelitian Universitas Mataram akan bermanfaat di dalam pengajaran IPA di sekolah mereka. Sebagian guru menyatakan keraguan untuk mengajarkan sains cacing nyale karena khawatir terlibat konflik dengan wali murid yang mempercayai legenda dan mitos Putri Nyale. Kata kunci: sains; bau nyale; cacing; sekolah dasar; penyuluhan AbstractThe “bau nyale” tradition is the largest cultural event in the province of West Nusa Tenggara. Tens of thousands of Lombok people annually go to harvest “nyale”, the epitokes of eunicid worms (Phyllum Polychaeta). Although this tradition has been going on for hundreds of years, the science of nyale and nyale worms has never been taught in schools. The teaching about nyale in elementary school science only discusses the legend of Princess Mandalika (Princess Nyale), that nyale is the embodiment of a beautiful and virtuous princess. Previous surveys on science and biology teachers in Lombok showed that the teachers lacked information about the science or biology of nyale worms. The present university outreach aims to improve knowledge of the elementary school teachers so that they can teach the science of nyale worms in their schools. The  targeted outreach audiences were 22 Elementary School teachers in  the Teacher Working Group X, Kecamatan Pujut. The results of the outreach showed that elementary school teachers experienced a very significant increase (between 50-90%) in knowledge of all six aspects on the science of nyale worms. The teachers participating in the outreach also believed that learning videos and comics, produced by the University of Mataram, will be beneficial in teaching science at their schools. Some teachers expressed hesitation in teaching the science of nyale worms because they were worried about getting into conflict with parents who believed in the legend and myth of Princess Nyale. Keywords: science; harvest nyale; worms; elementary school; outreach
PENGEMBANGAN DAN EFEKTIVITAS MEDIA PEMBELAJARAN VR (VIRTUAL REALITY) BERBASIS GAYA BELAJAR VISUAL UNTUK SISWA DI KOTA MATARAM Lestari, Tri Ayu; Mukhlis, Mukhlis; Jamaluddin, Jamaluddin; Handayani, Baiq Sri; Setiawan, Heru; Madani, Sukran
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 5 No. 4 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v5i4.7538

Abstract

The use of Virtual Reality (VR) in education continues to develop amid rapid technological changes, offering opportunities to revolutionize the way learning materials are explored and understood. VR is a technology capable of presenting immersive digital environments, allowing users to feel as though they are directly within the learning setting. This study aimed to develop and examine the effectiveness of a VR-based learning medium tailored to students’ visual learning styles at the junior and senior high school levels in Mataram City. The research employed a Research and Development (R&D) design using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The findings revealed that the VR-based learning medium was valid and practical for use in biology learning. Media expert validation yielded an average score of 82.7%, while material expert validation scored 85.0%, both of which fall into the “valid” and “feasible” categories. In addition, a trial involving 24 tenth-grade students showed a very positive response, with an average score of 89.42. The effectiveness test indicated that VR-based learning was superior to conventional learning methods. At the junior high school level, the experimental group’s average gain score (20.19) was higher than the control group’s (9.88), with a significant difference. Similarly, at the senior high school level, the experimental group (19.89) outperformed the control group (11.86), also with a significant difference. These results confirm that the developed VR learning medium is not only valid and feasible but also effective and engaging in enhancing students’ learning outcomes. ABSTRAKPenggunaan VR dalam pendidikan masih terus berkembang di tengah perubahan teknologi yang cepat sehingga memiliki kesempatan untuk merevolusi cara mempelajari dan memahami materi. Virtual Reality (VR) merupakan teknologi yang mampu menyajikan lingkungan digital secara imersif sehingga pengguna merasa seolah-olah berada langsung di dalam lingkungan tersebut. Penelitian ini bertujuan untuk untuk mengembangkan dan menguji keefektivan media pembelajaran VR (Virtual Reality) berbasis gaya belajar visual untuk siswa SMP dan SMA di Kota Mataram. Metode yang digunakan dalam penelitian ini adalah Research and Development (R&D), dengan pendekatan model pengembangan ADDIE, yang meliputi lima tahap: Analisis (Analyze), Desain (Design), Pengembangan (Development), Implementasi (Implementation), dan Evaluasi (Evaluation). Hasil penelitian menunjukkan bahwa media pembelajaran Virtual Reality berbasis gaya belajar visual ini dinyatakan valid dan praktis untuk digunakan dalam proses pembelajaran Biologi di sekolah. Validasi dari ahli media memperoleh skor rata-rata 82,7%, sedangkan validasi dari ahli materi memperoleh skor 85,0%, yang keduanya termasuk dalam kategori “valid” dan “layak digunakan”. Selain itu, hasil uji coba terhadap 24 siswa kelas X menunjukkan respons yang sangat baik, dengan skor rata-rata 89,42. Hasil analisis menunjukkan bahwa pembelajaran dengan model SrVER (Virtual Reality) lebih efektif dibandingkan pembelajaran konvensional. Pada jenjang SMP, rata-rata peningkatan skor kelas eksperimen (20,19) lebih tinggi daripada kontrol (9,88), dengan perbedaan signifikan. Demikian pula pada SMA, kenaikan skor kelas eksperimen (19,89) melebihi kontrol (11,86) dan signifikan. Temuan ini menegaskan bahwa penggunaan VR berkontribusi nyata dalam meningkatkan hasil belajar siswa. Hal ini mengindikasikan bahwa media pembelajaran yang dikembangkan tidak hanya layak, tetapi juga efektif dan menarik bagi siswa.
Sosialisasi Pembelajaran Visual Model SrVER Berbantukan AR untuk Guru IPA di Kabupaten Lombok Timur Handayani, Baiq Sri; Suyantri, Eni; Lestari, Tri Ayu; Adawiyah, Marosa Robi’atul; Lianto
Jurnal Pengabdian Magister Pendidikan IPA Vol 8 No 4 (2025): Oktober-Desember 2025
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpmpi.v8i4.13408

Abstract

kegiatan pengabdian kepada masyarakat bertujuan untuk meningkatkan wawasan guru mengenai model pembelajaran SrVER (Screening, Visualization, Elaboration, dan Reflection). Berbantukan media Augmented Reality (AR). Kegiatan dilaksanakan di SMP Negeri 1 Sukamulia pada tanggal 24 Juli 2025 dan diikuti oleh 39 guru anggota MGMP IPA. Metode pelaksanaan kegiatan meliputi survei awal untuk memetakan pengetahuan awal guru, penyampaian materi sosialisasi dengan sistem panel, serta diskusi dan simulasi penggunaan media AR. Hasil survei awal menunjukkan bahwa sebagian besar guru belum mengenal dan memahami langkah penerapan model SrVER, serta masih mengalami kendala dalam menerapkan pembelajaran interaktif. Pelaksanaan sosialisasi berjalan dengan antusias, guru menunjukkan minat terhadap penerapan AR dalam pembelajaran, meskipun sebagian guru masih menghadapi keterbatasan sarana dan keterampilan penggunaan teknologi. Kegiatan ini memberikan kontribusi nyata dalam memperluas wawasan guru mengenai inovasi model dan media pembelajaran yang dapat diimplementasikan di kelas, serta membuka peluang untuk tindak lanjut berupa pelatihan dan pendampingan lanjutan.
Co-Authors A. D. Corebima A. Wahab Jufri A. Wahab Jufri AA Sukarso Abdul Syukur Adawiyah, Marosa Robi’atul Adelina Rosidi Aeni, Saofiatul Agil Al Idrus Agil Al Idrus Agil Al Idrus Agil Al Idrus, Agil Al Agus Ramdani Agustini, Putu Linda Ahmad Raksun, Ahmad Ahmadin Ahmadin Anak Agung Gede Sugianthara Ananda, Sri Devi Anggriani, Shintya Putri Ardani, Sarwan Aziz, Lalu Moh Baiq Lili Kartin Aprilia Budiawan Budiawan Dadi Setiadi Dari, Sri Wulan Dewa Ayu Citra Rasmi DIDIK SANTOSO Ellynd Dwi Kurnia Elva Elvina Nabila Elynati, Muslimah Endah Kurnia Widaswara Eni Suyantri Eni Suyantri Eva Sujiati Fahira Putri Utami Fenysia Alfiana Fitri, Novita Mariana Gito Hadiprayitno Gito Hadiprayitno Hadratullaili, Hadratullaili Haryati, Riri Tri Endri Hatami, Muhamad Heru Setiawan Hidayat, Sugih Akbar Hidayat, X.Zardht Alex Hijaziah, Hijaziah I Gde Mertha I Wayan Merta I Wayan Merta I Wayan Merta Ilhamdi, Mohammad Liwa Imam Bachtiar Imam Bachtiar Jamaluddin Jamaluddin Jamaluddin Jamaluddin Jamaluddin Juhaeri'ah Juhaeri'ah Karnan Karnan Khairuddin - Kurniawan, Ramdani Kusmiyati Kusmiyati Kusmiyati Kusmiyati Kusuma, Anindita SHM Lalu Japa Lalu Japa Lalu Japa, Lalu LALU ZULKIFLI Larasati, Sri Aprilia Nur Lestari, Tri Ayu Lianto MADANI, SUKRAN Mahrus Mahrus Manisa, Safariyanti Marwatun, Fatmi Maryam, Natasya Oktavianil Mawaddah, Usratul Mohammad Liwa Ilhamdi Muazzasari, Fitra Muhammad Liwa Ilhamdi Muhlis Muhlis Muhlis Mukhlis Mukhlis Mukminah Muliani Muliani, Muliani Nana Eliana Nazifa, Syuhada Ni Luh Putu Pebri Artayani . Ningsih, Widia Ayu Nining Purwati Nisa, Saskia Hairun Nur Lestari Nur Lestari Oktaviani, Nur Padia Pebrianti, Hasita Permatasari, Dian Dwi Prapti Sedijani Purnamawati, Rena Putu Artayasa Qudraty, Harsa Naunik Ralia Happy Aprilla Ramdani, Novia Rika Harnita Samarina, Sisi Sanirim, Sanirim Sawu, Maria Rosalinda Febrianti Septiani Purnama Sari Sesareny, Nadiya Sofian, M. Sopiyani, Nuzula Suhelmi Suhelmi Sukarso, Aa Sukma, Izza Melati Sukmayanti Sulistianawati, Nadia Evi SUYANTRI, ENI Syamsul Bahri Syamsul Bahri Syamsul Bahri Tasya Nurul Aulia Tia Fitriani Tri Ayu Lestari Tri Ayu Lestari Tri Ayu Lestari Tri Ayu Lestari Umami, Lia Wati, Siskawati Siska Yasina Balqis Yuliana, Baiq Fadilla Yusri Hayati Zohiro, M Qamaruzzam Alawiyyin Batin