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All Journal Jurnal Pendidikan Vokasi Jurnal Pendidikan Teknologi dan Kejuruan Voteteknika (Vocational Teknik Elektronika dan Informatika) JTEV (Jurnal Teknik Elektro dan Vokasional Jurnal Pendidikan Indonesia Proceeding of the Electrical Engineering Computer Science and Informatics JURNAL KEPEMIMPINAN DAN PENGURUSAN SEKOLAH JOIV : International Journal on Informatics Visualization Al Ishlah Jurnal Pendidikan Sinkron : Jurnal dan Penelitian Teknik Informatika JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING INVOTEK: Jurnal Inovasi Vokasional dan Teknologi Jurnal Penelitian Pendidikan IPA (JPPIPA) ALGORITMA : JURNAL ILMU KOMPUTER DAN INFORMATIKA JURNAL PENDIDIKAN TAMBUSAI Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) JETL (Journal Of Education, Teaching and Learning) JTP - Jurnal Teknologi Pendidikan Jurnal Teknologi Informasi dan Pendidikan PAKAR Pendidikan Suluah Bendang: Jurnal Ilmiah Pengabdian Kepada Masyarakat INCARE Journal of Innovation in Educational and Cultural Research Jurnal Pengabdian UNDIKMA Jurnal Vokasi Informatika (JAVIT) Abdimas Indonesian Journal Scientica: Jurnal Ilmiah Sains dan Teknologi Jurnal Teknik Komputer dan Informatika (JTeKI) Journal of Hypermedia & Technology-Enhanced Learning Jurnal Informatika: Jurnal Pengembangan IT Journal of Innovative and Creativity Journal of Authentic Research The Indonesian Journal of Computer Science HUMANIORASAINS Merkurius: Jurnal Riset Sistem Informasi dan Teknik Informatika Akademika Dinasti Information and Technology Menulis: Jurnal Penelitian Nusantara
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Rancang Bangun Game Edukasi Pada Mata Pelajaran Informatika Kelas X SMK N 4 Padang Hasnita, Sri; Irma Delianti , Vera; Hendriyani, Yeka; Dwinggo Samala, Agariadne
Jurnal Pendidikan Tambusai Vol. 8 No. 2 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Game edukasi merupakan suatu permainan yang dirancang sebagai bahan belajar yang bukan hanya sekedar untuk menghibur. Melalui game edukasi ini diharapkan dapat meningkatkan pengetahuan dan pemahaman seseorang dalam pembelajaran. Kelebihan utama game edukasi adalah memungkinkan pengguna melihat masalah secara nyata. Contoh game edukasi yang bersifat mendidik adalah game edukasi teka-teki silang. Penelitian ini memiliki tujuan agar dapat mengembangkan aplikasi game edukasi sebagai media belajar mata pelajaran informatika dengan menggunakan software adobe animate. Metode yang digunakan oleh penulis yaitu Multimedia Development Life Cycle (MDLC). Tahap-tahap yang dilakukan yaitu Concept, Design, Material Collecting, Assembly, Testing, dan Distribution. Berikutnya terdapat uji validitas media yang dilakukan oleh ahli media dan ahli materi. Hasil uji validitas ahli media yaitu 0,97 dinyatakan “valid” sedangkan penilaian ahli materi diperoleh 0,96 dinyatakan “valid”. Respon penilaian pengguna dari siswa kelas X mendapatkan nilai praktis sebesar 90,87 dan termasuk ke dalam kategori “sangat praktis”. Tersedianya aplikasi pembelajaran berupa game edukasi teka-teki silang pada mata pelajaran informatika yang berfungsi sebagai alternatif sumber pendidikan yang dapat digunakan kapanpun.
Implementasi Computer Vision pada Media Trainer Kode Semaphore Pramuka Berbasis YOLO-Pose Khairy, Mubarakh Hayatna; Hendriyani, Yeka; Hadi, Ahmadul; Saputra, Hadi Kurnia
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.31202

Abstract

Semaphore merupakan salah satu jenis sandi dalam kegiatan Pramuka yang digunakan sebagai media komunikasi visual jarak jauh. Namun, pembelajaran semaphore masih menghadapi kendala dalam mengenali gerakan dengan cepat dan tepat. Penelitian ini bertujuan untuk merancang dan membangun media trainer gerakan semaphore berbasis YOLO-Pose, sebuah metode deteksi objek yang dikombinasi dengan Human Pose Estimation. Sistem dilatih menggunakan 649 data citra huruf A–Z dan diuji pada epoch 150. Hasil menunjukkan bahwa model mampu mengenali gerakan dengan tingkat akurasi tinggi, precision mencapai 91–94%, recall 89–93%, dan mAP-50 sebesar 95%. Sistem ini berhasil mengklasifikasikan huruf secara real-time dan menunjukkan potensi sebagai media pembelajaran interaktif dalam kegiatan Pramuka.
Pengembangan Aplikasi Deteksi Kualitas Green Bean Kopi Menggunakan Yolov8 Berbasis Progressive Web App (PWA) Dekry, Muhammad Reviza; Hendriyani, Yeka; Sriwahyuni, Titi; Samala, Agariadne Dwinggo
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.31220

Abstract

Proses grading manual green bean kopi di Indonesia yang lambat dan inkonsisten menjadi tantangan utama bagi industri. Penelitian ini mengatasi masalah tersebut dengan mengembangkan "BeanSense", sebuah Progressive Web App (PWA) yang mengimplementasikan algoritma deteksi objek YOLOv8 untuk otomatisasi penilaian kualitas. Menggunakan metode pengembangan prototipe, model YOLOv8 dilatih secara spesifik pada dataset citra biji kopi yang diklasifikasikan sebagai 'fine' dan 'defect'. Hasil pengujian menunjukkan performa model yang sangat baik, dengan nilai presisi mencapai 95,2% dan mAP50 sebesar 94,1%. Aplikasi "BeanSense" yang dihasilkan terbukti menjadi solusi teknologi yang efektif, akurat, dan efisien untuk membantu para pelaku industri kopi dalam mempercepat dan menstandarisasi proses grading.
Implementasi Sistem Rekomendasi Pemilihan Mata Pelajaran Pada Kurikulim Merdeka Menggunakan Metode TOPSIS Farizi, Habib Al; Saputra, Hadi Kurnia; Hendriyani, Yeka; Budayawan, Khairi
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.31314

Abstract

Kurikulum Merdeka memberi kebebasan bagi siswa dalam memilih mata pelajaran sesuai minat, bakat, dan tujuan karier. Namun, proses pemilihan sering tidak berbasis data. Penelitian ini mengembangkan sistem rekomendasi berbasis web bernama Mapick yang membantu siswa memilih mata pelajaran secara objektif menggunakan metode TOPSIS. Sistem memproses tiga kriteria: nilai akademik, hasil tes minat bakat (RIASEC), dan prospek karier dari guru, dengan bobot yang dapat diatur dinamis. Hasil implementasi pada dua siswa menunjukkan bahwa sistem mampu memberikan rekomendasi yang sesuai dengan karakteristik individu. Sistem ini juga telah dilengkapi fitur Progressive Web App (PWA) untuk meningkatkan aksesibilitas. Mapick diharapkan dapat mendukung pelaksanaan Kurikulum Merdeka dan membantu siswa mengambil keputusan akademik yang tepat dan terarah.
Enhancing ICT Teachers' Competence with Nearpod : Transforming Interactive Learning Media in the Digital Age Effendi, Hastria; Effendi, Hansi; Hendriyani, Yeka; Ranuharja, Fadhli; Novid, Igor; Saari, Erni Marlina
Jurnal Pengabdian UNDIKMA Vol. 6 No. 1 (2025): February
Publisher : LPPM Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jpu.v6i1.13553

Abstract

This community service program aimed to enhance junior high school teachers' understanding and ability to utilize interactive learning media through the Nearpod platform conducted in collaboration with the Technology and Information Communication Subject Teacher Consultation (MGMP TIK) in the Fifty Cities Regency, involving 25 teachers from junior high schools and Islamic junior high schools as participants. The initiative employed the ABCDE method, encompassing five stages: (1) Assessment, (2) Building, (3) Collaboration, (4) Delivery, and (5) Evaluation. Data analysis included pre- and post-test comparisons, descriptive statistics, and questionnaire evaluations to assess knowledge improvement, performance, and interest in adopting Nearpod Evaluation results indicated a high level of interest and readiness among teachers to implement Nearpod in their instructional practices. The results showed a significant increase in post-test scores compared to pre-test scores, meeting the target of a minimum of 20% knowledge improvement. A total of 80% of participants were able to apply Nearpod effectively, and 75% demonstrated a high interest in integrating this technology into their teaching These findings suggest that Nearpod-based training is effective in improving teachers' competencies and digital skills, thereby holding the potential to strengthen educational quality in the digital era.
PERANCANGAN MOBILE APPLICATION PADA MATA PELAJARAN KOMPUTER DAN JARINGAN BERBASIS ANDROID Arita, Arita; Hendriyani, Yeka
INCARE, International Journal of Educational Resources Vol. 1 No. 3 (2020): October 2020
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/incare.v1i3.98

Abstract

This final project aims to make it easier for users to explore learning materials and stimulate the mindset of users in accessing and receiving information quickly and in real time. This application was created using professional adobeflash with action script 3.0. The results of the interface design are implemented in interactive learning media in the form of Android-based learning applications on Computer and Networking Subjects in class X SMK. Flash projects are stored as * .exe files so that they can be run on a computer or laptop without having to install the adobeflash application and later publish them in a * .apk file so that they can be installed on an Android smartphone. With the application of Digital Simulation learning media for class X based on the android platform, it can help students add insight and sharpen their understanding of class X students regarding Digital Simulation subjects.
Optimizing Educational Assessment: The Practicality of Computer Adaptive Testing (CAT) with an Item Response Theory (IRT) Approach Huda, Asrul; Firdaus, Firdaus; Irfan, Dedy; Hendriyani, Yeka; Almasri, Almasri; Sukmawati, Murni
JOIV : International Journal on Informatics Visualization Vol 8, No 1 (2024)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.1.2217

Abstract

This research aims to develop a Computer Adaptive Test (CAT) system using the Items Response Theory (IRT) approach. This study is part of developing a web-based system using the Research and Development (R&D) method, employing the Four-D (4-D) model. At its core, this system is similar to a Computer-Based Test (CBT). Still, the critical difference lies in its ability to randomize and provide questions that align with the test-taker's skill levels using the Items Response Theory (IRT) algorithm. The system employs the 3-PL model from the Items Response Theory, considering the difficulty level of questions, the discriminative power of questions, and the likelihood of guessing or interference in the questions. The examination system randomly assigns questions to students based on their responses to previous questions, ensuring that each test-taker receives a unique question sequence. The exam concludes when a test-taker accurately estimates their ability, i.e., SE <= 0.01, or when all questions have been answered. The outcome of this research is a Computer Adaptive Test (CAT) system based on the Items Response Theory (IRT), which can be used to assess students' learning outcomes. This research was implemented in the Multimedia Department of SMK Negeri 1 Gunung Talang, with 90 students as the research sample. The evaluation of the practicality of this system received very high scores, indicating that the Computer Adaptive Test (CAT) system based on the Items Response Theory (IRT) is considered highly practical and effective in achieving the established measurement goals.
Effect of Implementing the Google Classroom Based on Learning Motivation, Interest in Learning and Student Learning Outcomes in Craft and Entrepreneurship Subjects Ponimin; Riki Mukhaiyar; Yeka Hendriyani; Hasan Maksum
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 3 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i3.44965

Abstract

Advancements in modern technology provide teachers with opportunities to develop their skills in using media and teaching materials. This shift helps transform the instructional paradigms used in school learning processes, making education more modern and high-quality. Therefore, teachers need to be proficient in using information technology to enhance classroom learning, especially in subjects like crafts and entrepreneurship. This study is a quantiative research that focuses on examining the impact of Google Classroom on students' learning motivation, interest, and outcomes. The research was conducted at SMK Negeri 1 Tualang, Tualang District, Siak Regency, with a sample size of 95 eleventh-grade students. The data collected from this study were deemed valid and reliable, particularly concerning the influence of Google Classroom on learning motivation. The research findings were obtained through the use of questionnaires, with 33 respondents, providing data on the Google Classroom variable with a maximum score of 40. This indicates that there is a significant difference between the learning outcomes of students who were taught using the Online Google Classroom Learning Method and those taught using the conventional learning model in the subject of Crafts and Entrepreneurship for the 10th-grade students of SMK Negeri 1 Tualang in the Odd Semester of the Academic Year 2023/2024.
Application of data mining for analysis of consumer purchase data on sales transaction data at Halal Mart Hni Hpai Dharmasraya Yuliarnis, Sri Kurnia; Hendriyani, Yeka; Kurniadi, Denny; Giatman, M
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Reguler Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v3i1.6923

Abstract

The sales strategy determines the continuity of the business being run. The problems that occur are the sales archive data has not been analyzed in-depth, the information system has not been integrated with applications for sales data analysis, online media promotion has not been maximized, inadequate stock of goods, the layout of goods is not optimal, and the combination of the number of products is not optimal. This study aims to extract hidden information in the sales database using Data Mining. From the information generated, sales strategy recommendations are developed relating to promotions, inventory, catalogue design, item layout, and the combination of product quantities. The method used is the association rule with Apriori algorithm to find consumer purchase patterns through the resulting association. The importance of association can be identified by two benchmarks, namely support and confidence. The sales strategy analyzed includes product promotion, catalogue design, product layout, stock predictions, and product combinations for sale. Based on the research produced 7 strong rules which are the highest association rules which are then developed into a sales strategy recommendation.
Designing PBL-Based Mobile Learning: A Needs Analysis for Enhancing 21st Century Skills in Vocational Schools Yolanda Idha Fitri; Yeka Hendriyani; Muhammad Giatman; Resmi Darni
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 2 (2025): JUNE 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i2.6699

Abstract

Advancements in information and communication technology have significantly transformed educational practices, including those in vocational high schools. Preparing students with 21st-century competencies—such as creativity, critical thinking, collaboration, and communication—has become increasingly essential, particularly in the digital era. This study aimed to assess the need for developing a mobile learning application using a problem-based learning (PBL) approach for the static routing topic within the Network Infrastructure Administration course at vocational high schools (SMK). The research involved both students and teachers as respondents to identify learning gaps, assess student competencies, and determine the desired features for an effective mobile learning tool. Findings revealed that a mobile learning solution incorporating the PBL approach holds significant potential to enhance students’ understanding of static routing concepts. The analysis indicated that learners struggle with abstract technical content and benefit from interactive and contextualized learning strategies. The study highlights that mobile learning applications designed with PBL principles can bridge existing instructional gaps by fostering self-directed learning and critical thinking. Key considerations for development include accessibility, engaging interactive features, and integration of problem-solving tasks aligned with real-world scenarios.
Co-Authors Ade Kurniawan Afifah Rizki, Putri Agariadne Dwinggo Samala Agung Gemilang Agung Pranata Ahmaddul Hadi Ahmaddul Hadi, Ahmaddul Akbar Ilahi Akbar Ilahi Almasri Almasri Ambiyar, Ambiyar Amelia Zahra Amin, Rudi Kurnia Al Anni Faridah Annisa Saputri Ardiyanti, Sri Arita Arita Arita, Arita Ariyadi Armi Asmar Yulastri Asmara, Delvi Asrul Huda Aswardi Aswardi Aulia Putri, Rahilla Aulia, Vikri Azmi, Arafil Bayu Ramadhani Fajri Bobby Rachman Budayawan, Khairi Budayawan, Khairi Cheng-Hong Yang Cheng-Hong Yang, Cheng-Hong Chintia Ningsih, Nur Dedy Irfan Dekry, Muhammad Reviza Delianti , Vera Irma Delvi Asmara Deny Kurniadi Desi Susanti Dessy Hardeyenti Desy Wulan Dari Dhanil, Muhammad Dina Febrianti Dini Sumanti Dony Novaliendry Dony Novaliendy Edi Prasetio Effendi, Hastria Elfi Tasrif Elsa Sabrina Emelsy, Nalurry Erni Marlina Saari Fadhilah Fadhilah Fadhli Ranuharja Fahlevi, Muhammad Farel Fahmi Rizal Fajri, Bayu Ramadhani Fanny Oktavia Farell, Geovanee Farizi, Habib Al Fatmi, Yulia Fatni Mufit Fauzan Jamza Fauzana Azizah Firdaus Firdaus Firza, Fahira Utami Fitrah, Zhulma Fitri, Yolanda Idha Ganefri . Geovanne Farell Giatman, M Hadi Kurnia Saputra Hadi, Ahmadul Hafilah Hamimi Hafilah Hamimi Hafilah Hamimi, Hafilah Hamdani . Hamimi, Hafilah Hansi Effendi Hardeyenti, Dessy Hasan Maksum Hasnita, Sri Hastria Effendi Hatta, Mega Amelia Prihatini Hayati Rahmatika Hendra Hidayat Henny Yustisia Huda, Asrul Huda, Asrul Huda, Yasdinul Igor Novid Ika Parma Dewi Indra Yones Insan, Khoirul Irma Delianti , Vera Irma Delianti, Vera Islapirna Islapirna Jayadi, Ridho Dimas Tri Prasetyo Jayandra Jayandra Jefry Herianto Juanda, Yeni Marita Jusmardi Jusmardi Jusmardi Karmila Sari, Nanda Kasman Rukun Kasman Rukun Khairi Budayawan Khairy, Mubarakh Hayatna Kurniadi, Denny La Ode Alwin Syahputra Putra Laila Fajri Lathifah, Ulfi Latifah Annisa Lativa Mursyida Lativa Mursyida Legiman Slamet Lise Asnur Lusi Tridarni M. Fikri Mahendra, Jimmy Mahesi Agni Zaus Mariani Mariani Mariani Mariani Marta, Rizkayeni Maulana Ihsan Maulana Putra, Risky Mawarni, Junia Melri Deswina Mhd Arya Dhaifullah Muadzah, Kayla Nahda Muhammad Adri Muhammad Adri Muhammad Anwar Muhammad Anwar Muhammad Decky Andani Muhammad Rasyid Ridha Mukhaiyar, Riki Muskhir, Mukhlidi Mutiara Pertiwi Nabila Azzahra Shammi Najna, Kimi Maulana Nasution, Marsinah Dewi Feiyska Nizwardi Jalinus Nobi Albion Ziqkra Novaldi, Farhan Novaliendy, Dony Nurindah Dwiyani Nursyafti, Yolana Pardjono, P. Parma Dewi, Ika Pepi Resmanti Ponimin Purwanto, Wawan Putra, La Ode Alwin Syahputra Putri Khairunisak Putri, Adelya Destriana Putri, Alfiola Eka Putri, Dessy Hardeyenti Putry, Shalshabila Shafa Rahman Arifin, Ari Syaiful Rahmatika, Hayati Rahmi Ramadhani Rahmi, Salsabila Tri Rahmiati Rahmiati Rakhel Cakra Sandika Ramadhan, Heri Resmi Darni Resmidarni Resmidarni Resmidarni, Resmidarni Reza Aurora Rizkayeni Marta Rizki Kurniawan, Rizki Rizky Ananda Ronaldo Ronaldo Saari, Erni Marlina Sandika, Rakhel Cakra Santuni, Nofrizal Silvia Gina Rahayu Alvi Sri Ardiyanti Sri Muliani Sianipar Suciko, Adelina Sukmawati, Murni Suriyani, Cici Syafrijon , Syafrijon Syafrijon Syafrijon Syafrijon, Syafrijon Syarif, Zamir Ta’ali Ta’ali Titi Sriwahyuni Titin Sriwahyuni Vera Indriani Vera Irma Delianti Vera Irma Delianti Wakhinuddin Waskito Waskito Yang, Cheng-Hong Yolanda Idha Fitri Yones, Indra Yuda Putra Utama Yudhi Diputra Yulia Fatmi Yuliarnis, Sri Kurnia Yusmerita Yusmerita Zulhendra Zulhendra Zulhendra Zulhendra Zulhijra Rahma Dia Zulmi Arifah