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All Journal Jurnal Pendidikan Vokasi Jurnal Pendidikan Teknologi dan Kejuruan Voteteknika (Vocational Teknik Elektronika dan Informatika) JTEV (Jurnal Teknik Elektro dan Vokasional Jurnal Pendidikan Indonesia Proceeding of the Electrical Engineering Computer Science and Informatics JURNAL KEPEMIMPINAN DAN PENGURUSAN SEKOLAH JOIV : International Journal on Informatics Visualization Al Ishlah Jurnal Pendidikan Sinkron : Jurnal dan Penelitian Teknik Informatika JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING INVOTEK: Jurnal Inovasi Vokasional dan Teknologi Jurnal Penelitian Pendidikan IPA (JPPIPA) ALGORITMA : JURNAL ILMU KOMPUTER DAN INFORMATIKA JURNAL PENDIDIKAN TAMBUSAI Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) JETL (Journal Of Education, Teaching and Learning) JTP - Jurnal Teknologi Pendidikan Jurnal Teknologi Informasi dan Pendidikan PAKAR Pendidikan Suluah Bendang: Jurnal Ilmiah Pengabdian Kepada Masyarakat INCARE Journal of Innovation in Educational and Cultural Research Jurnal Pengabdian UNDIKMA Jurnal Vokasi Informatika (JAVIT) Abdimas Indonesian Journal Scientica: Jurnal Ilmiah Sains dan Teknologi Jurnal Teknik Komputer dan Informatika (JTeKI) Journal of Hypermedia & Technology-Enhanced Learning Jurnal Informatika: Jurnal Pengembangan IT Journal of Innovative and Creativity The Indonesian Journal of Computer Science HUMANIORASAINS Merkurius: Jurnal Riset Sistem Informasi dan Teknik Informatika Akademika Dinasti Information and Technology Menulis: Jurnal Penelitian Nusantara
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Teacher Competency Training in Developing Construct 3 Educational Games for the English MGMP of Lima Puluh Kota Yeka Hendriyani; Hansi Effendi; Lise Asnur
Suluah Bendang: Jurnal Ilmiah Pengabdian Kepada Masyarakat Vol 26, No 1 (2026): Suluah Bendang: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/sb.07030

Abstract

This community service activity aimed to improve the competencies of English MGMP teachers in Lima Puluh Kota Regency in developing Construct 3-based educational games. The partners’ main problems were limited information technology skills, minimal experience in designing interactive learning media, and the dominant use of conventional media such as textbooks, whiteboards, and simple presentations. The solution offered was a structured training program covering the introduction to educational game concepts, interface design, game development using Construct 3, as well as testing and independent assignments. The implementation method included preparation, face-to-face training, online mentoring, and evaluation using pre-tests, post-tests, observations, and perception questionnaires. The results showed that the training helped teachers understand the workflow of developing game-based learning media, improved their skills in using Construct 3, and encouraged the creation of more interactive learning media products. This activity demonstrates that practice-based training and continuous mentoring are effective in strengthening teachers’ capacity to produce digital learning media that are relevant to students’ needs.
Optimization of Digital Technology Utilization for Improving the Skills of Karang Taruna in Nagari Sungai Beringin, 50 Kota Regency yeka Hendriyani; Syafrijon Syafrijon; Yudhi Diputra
Suluah Bendang: Jurnal Ilmiah Pengabdian Kepada Masyarakat Vol 26, No 1 (2026): Suluah Bendang: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/sb.07020

Abstract

This community service activity aimed to optimize the use of digital technology to improve the skills of Karang Taruna members in Nagari Sungai Beringin, 50 Kota Regency. The activity was motivated by several problems, including limited access to digital technology, low digital skills among youth, and the absence of structured skill development programs relevant to current needs. The solution offered was training on the use of Canva for social media content design and logo creation to support youth creativity and entrepreneurship. The program involved 22 participants and was conducted on September 6–7, 2024. The implementation methods included preparation, pretest, training sessions, guided practice, independent assignments, posttest, and participant response questionnaires. The results showed that the training was carried out well and received positive responses from participants. The activity increased participants’ interest, confidence, and practical skills in designing digital content. Participants were able to produce valid and usable social media designs and logo products for Karang Taruna. This activity demonstrates that digital technology-based training can be an effective strategy for strengthening youth capacity, encouraging productive creativity, and supporting community empowerment at the village level.
Evaluating the Flipped Classroom for Enhancing Student Collaboration: A Systematic Literature Review Mhd Arya Dhaifullah; Resmi Darni; Yeka Hendriyani; M Giatman
AL-ISHLAH: Jurnal Pendidikan Vol 18, No 1 (2026): MARCH 2026
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v18i1.8536

Abstract

The flipped classroom (FC) model has gained prominence in higher education, yet its effectiveness in fostering student collaboration remains inconclusive. This study systematically reviews existing literature to examine how FC implementation influences collaborative learning outcomes. A systematic literature review was conducted following the PRISMA framework. Ten empirical studies published between 2015 and 2023 were selected based on predefined inclusion criteria. The studies were analyzed with a focus on instructional design, assessment alignment, and the operationalization of collaboration. The findings reveal that while FC approaches are widely adopted, their impact on collaboration varies considerably. Studies that explicitly structured collaborative roles and aligned collaboration with assessment practices reported stronger outcomes. In contrast, studies that treated collaboration implicitly or descriptively demonstrated weaker or inconsistent results. Additionally, collaboration was often insufficiently defined or measured as a primary learning outcome. The review identifies significant gaps in the literature, including limited conceptualization and measurement of collaboration, as well as a lack of longitudinal and discipline-specific research, particularly in Informatics Engineering. These findings suggest that FC environments do not inherently enhance collaboration. More rigorous research designs that explicitly integrate and assess collaboration are needed to better understand and optimize its role within flipped learning contexts.
Pengaruh Penerapan Aplikasi Google Classroom Terhadap Motivasi Belajar, Minat Belajar dan Hasil Belajar Peserta Didik Pada Mata Pelajaran Prakarya dan Kewirausahaan Ponimin, Ponimin; Mukhaiyar, Riki; Hendriyani, Yeka; Maksum, Hasan
The Indonesian Journal of Computer Science Vol. 12 No. 4 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i4.3293

Abstract

Kemajuan teknologi di era modern ini memberikan kesempatan kepada guru untuk mengembangkan kemampuannya dalam penggunaan media dan bahan ajar. Mengubah paradigma yang digunakan oleh instruktur dalam melaksanakan proses pembelajaran di sekolah sangat penting untuk menyelaraskan proses modernisasi dan kualitas pembelajaran. Saat ini, guru juga harus mahir dalam menggunakan dan mengoperasikan teknologi informasi sehingga mereka dapat menggunakannya untuk meningkatkan pembelajaran di kelas. Pengetahuan kewirausahaan ditemukan dalam mata pelajaran seperti kerajinan dan kewirausahaan, antusiasme yang besar untuk memahaminya. Oleh karena itu, media pembelajaran perlu didukung dengan media yang dapat digunakan dalam pembelajaran kerajinan dan kewirausahaan. Penelitian dilakukan sebagai upaya untuk mengetahui pengaruh Google Classroom terhadap motivasi belajar, minat belajar dan hasil belajar peserta didik, kemudian Penelitian dilaksanakan di SMK Negeri 1 Tualang Kecamatan Tualang Kabupaten Siak dengan subjek penelitian siswa kelas XI yang berjumlah 95 peserta didik. Data dikatakan valid dan reliabel pada pengaruh Google Classroom terhadap motivasi belajar, minat belajar dan hasil belajar peserta didik. Sedangkan hasil penelitian melalui kuesioner dengan jumlah responden sebanyak 33 orang diperoleh data variabel Google Classroom dengan skor sebesar 40. Sedangkan hasil perhitungan Mean yaitu 33,18, Median adalah 33, dan Modus berjumlah 29. Dari hasil tersebut maka dapat disimpulkan bahwa kecenderungan penggunaan Google Classroom berbanding lurus dengan skor yang diperoleh. diketahui bahwa tanggapan responden tentang Minat belajar sebelum pembelajaran, dimana dari 33 responden yaitu 21 responden atau sebanyak 63,6% responden menyatakan sangat setuju, 12 responden atau sebanyak 36,4%.Hal ini ditunjukkan menggunakan regresi linear berganda diperoleh nilai r 0.847, Nilai Adjusted R2 sebesar 0.688, dan nilai thitung ttabel (2,357 2,045) dengan signifikansi 0.025 (pengujian dua sisi), Penggunaan Google Classroom berpengaruh positif terhadap hasil belajar peserta didik pada mata pelajaran prakarya dan kewirausahaan menggunakan regresi logistik ordinal diperoleh nilai R2 (Nagelkerke) sebesar 0.746, dan nilai estimate sebesar 0.892 yang dieksponensialkan menjadi 2.44 dengan signifikansi 0.016 0.05. Pada penggunaan Google Classroom maka akan semakin baik motivasi belajar dan minat pula hasil belajar peserta didik pada mata pelajaran prakarya dan kewirausahaan kelas XI di SMK Negeri 1 Tualang Kabupaten Siak.
Development of a Local Area Network with Netsupport in Learning in a Computer Laboratory Putra, La Ode Alwin Syahputra; Effendi, Hansi; Hendriyani, Yeka; Ambiyar
The Indonesian Journal of Computer Science Vol. 12 No. 4 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i4.3327

Abstract

Technological developments are increasingly advanced so as to increase the use of computer laboratories in higher education, especially in the learning process. However, this is not matched by the completeness of adequate infrastructure, which causes problems when using the laboratory. This study aims to develop and update a local area network with net support for learning in computer labs 5 and 6. This research uses the network development life cycle (NDLC) method. Data collected by questionnaire technique. The results of this study indicate that the validator test assessment from the innovation aspect of the IT infrastructure component is 89.17% so that the level of validity can be interpreted as valid in use, from the information system aspect it is 93.55%, so it can be interpreted as valid in use, practicality (group A) practicality test of 92.60%, so that it can be interpreted as practical to use, practicality (group B) practicality test is 94%, so the level of practicality can be interpreted as practical to use, practicality (Lecturer) practicality test is 95.23%, so that the practicality level can be interpreted as practical used, the effectiveness (group A) of the effectiveness test was 94.55%, so that the level of effectiveness could be interpreted as effectively used, the effectiveness (group B) of the effectiveness test was 93.70%, so the level of effectiveness could be interpreted as effectively used, effectiveness (labor assistant ) effectiveness test of 93.58%, so that the level of effectiveness can be interpreted as effectively used. So that it can be concluded that the development of a local area network network with netsupport in computer laboratory learning is feasible to use.
Decision Support System for Determining the Best Online Learning Application Using the Weighted Product Method (WPM) Yeka Hendriyani; Mariani; Rahmatika, Hayati; Akbar Ilahi; Hardeyenti, Dessy
The Indonesian Journal of Computer Science Vol. 12 No. 4 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i4.3352

Abstract

This article discusses the use of the Weighted Product (WP) Method in a Decision Support System to determine the best online learning application. The goal is to help users choose a learning app that suits their needs and preferences. Relevant criteria, such as user interface, learning content, interactive features, difficulty level, and subscription price, are identified and assigned relative weights. This study uses data from various online learning apps to train the WP model and rank the apps based on the highest scores. The experimental results show that the WP method successfully identifies the best online learning apps with high accuracy, allowing users to have an effective and efficient learning experience according to their individual goals. Thus, this SDM can be an effective guide for users in making informed decisions to meet their education and learning needs
Co-Authors Afifah Rizki, Putri Agariadne Dwinggo Samala Agung Gemilang Agung Pranata Ahmaddul Hadi Ahmaddul Hadi, Ahmaddul Akbar Ilahi Akbar Ilahi Almasri Almasri Ambiyar, Ambiyar Amelia Zahra Anni Faridah Annisa Saputri Ardiyanti, Sri Arifin, Ari Syaiful Rahman Arita Arita Arita, Arita Ariyadi Armi Asmar Yulastri Asmara, Delvi Asrul Huda Aswardi Aswardi Aulia Putri, Rahilla Azmi, Arafil Bayu Ramadhani Fajri Bobby Rachman Budayawan, Khairi Budayawan, Khairi Cheng-Hong Yang Cheng-Hong Yang, Cheng-Hong Chintia Ningsih, Nur Dedy Irfan Dekry, Muhammad Reviza Delvi Asmara Deny Kurniadi Desi Susanti Dessy Hardeyenti Dhanil, Muhammad Dina Febrianti Dini Sumanti Dony Novaliendry Dony Novaliendy Edi Prasetio Effendi, Hastria Elfi Tasrif Emelsy, Nalurry Fadhilah Fadhilah Fadhli Ranuharja Fahlevi, Muhammad Farel Fahmi Rizal Fajri, Bayu Ramadhani Fanny Oktavia Farizi, Habib Al Fatni Mufit Fauzan Jamza Fauzana Azizah Firdaus Firdaus Firza, Fahira Utami Fitri, Yolanda Idha Ganefri . Geovanee Farell Geovanne Farell Giatman, M Hadi Kurnia Saputra Hadi, Ahmadul Hafilah Hamimi Hafilah Hamimi Hafilah Hamimi, Hafilah Hamdani . Hamimi, Hafilah Hansi Effendi Hardeyenti, Dessy Hasan Maksum Hasnita, Sri Hastria Effendi Hatta, Mega Amelia Prihatini Hayati Rahmatika Hendra Hidayat Henny Yustisia Huda, Asrul Huda, Asrul Huda, Yasdinul Igor Novid Ika Parma Dewi Insan, Khoirul Irma Delianti , Vera Irma Delianti, Vera Islapirna Islapirna Jayadi, Ridho Dimas Tri Prasetyo Jayandra Jayandra Jefry Herianto Juanda, Yeni Marita Jusmardi Karmila Sari, Nanda Kasman Rukun Kasman Rukun Khairi Budayawan Khairy, Mubarakh Hayatna Kurniadi, Denny La Ode Alwin Syahputra Putra Laila Fajri Lathifah, Ulfi Latifah Annisa Lativa Mursyida Lativa Mursyida Legiman Slamet Lise Asnur Lusi Tridarni M. Fikri Mariani Mariani Mariani Mariani Masrizal Masrizal Maulana Putra, Risky Mawarni, Junia Melri Deswina Mhd Arya Dhaifullah Muadzah, Kayla Nahda Muhammad Adri Muhammad Anwar Muhammad Anwar Muhammad Decky Andani Muhammad Rasyid Ridha Mukhaiyar, Riki Muskhir, Mukhlidi Mutiara Pertiwi Nabila Azzahra Shammi Nasution, Marsinah Dewi Feiyska Nizwardi Jalinus Nobi Albion Ziqkra Novaldi, Farhan Novaliendy, Dony Nurindah Dwiyani Nursyafti, Yolana Parma Dewi, Ika Pepi Resmanti Ponimin Purwanto, Wawan Putra, La Ode Alwin Syahputra Putra, Meiyaldi Eka Putri Khairunisak Putri, Alfiola Eka Putri, Dessy Hardeyenti Rahmatika, Hayati Rahmi Ramadhani Rahmi, Salsabila Tri Rahmiati Rahmiati Rakhel Cakra Sandika Ramadhan, Heri Resmi Darni Resmidarni, Resmidarni Reza Aurora Rizkayeni Marta Rizki Kurniawan, Rizki Rizky Ananda Ronaldo Ronaldo Saari, Erni Marlina SABRINA, ELSA Sandika, Rakhel Cakra Santuni, Nofrizal Silvia Gina Rahayu Alvi Sri Ardiyanti Sri Muliani Sianipar Suciko, Adelina Sukmawati, Murni Suriyani, Cici Syafrijon , Syafrijon Syafrijon Syafrijon Syafrijon, Syafrijon Ta’ali Ta’ali Titin Sriwahyuni Vera Indriani Vera Irma Delianti Vera Irma Delianti Wakhinuddin Waskito Waskito Yang, Cheng-Hong Yolanda Idha Fitri Yones, Indra Yuda Putra Utama Yudhi Diputra Yuliarnis, Sri Kurnia Yusmerita Yusmerita Zulhendra Zulhendra Zulhendra Zulhendra Zulhijra Rahma Dia Zulmi Arifah