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Fostering Environmental Awareness Through Poster Media: A Case Study at SD Inpres 3 Talise Gustina M Yusup; Azizah Azizah; Khairunnisa Khairunnisa; Abdul Rahman; Sukri Sukri
Journal of Innovation and Research in Primary Education Vol. 5 No. 1 (2026)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v5i1.3219

Abstract

Environmental awareness among elementary students remains inadequate despite its critical importance for sustainable development. This qualitative case study investigated poster media implementation to foster environmental awareness at SD Inpres 3 Talise, examining implementation processes, behavioral changes, and obstacles encountered by educators. Twenty-four students from grades III, IV, and V, three homeroom teachers, and the school principal participated. Data were collected through systematic observations, semi-structured interviews, and documentary evidence, analyzed using the Miles and Huberman framework with triangulation for validity. Results revealed that strategically positioned posters combined with peer modeling effectively enhanced environmental awareness, with fifth-grade students demonstrating autonomous environmental behaviors, fourth-grade students showing consistent conduct requiring occasional reinforcement, and third-grade students displaying gradual improvements with substantial teacher guidance. Unexpected findings included spontaneous peer mentoring dynamics and location-dependent poster effectiveness. Seven implementation obstacles emerged: inconsistent student attention, attitude-behavior gaps, novelty effects, suboptimal placement, resource limitations, inadequate pedagogical integration, and limited teacher understanding of visual media pedagogy. Findings align with Mayer's Cognitive Theory of Multimedia Learning, Bandura's Social Learning Theory, and Ajzen's Theory of Planned Behavior, demonstrating that posters function optimally as pedagogically integrated tools requiring strategic placement, content refreshment, and instructional reinforcement rather than passive displays. This study contributes practical insights for implementing cost-effective visual media interventions in resource-constrained educational settings.
Examining Concrete Manipulative Effectiveness: Magic Glass Media in Fourth-Grade Multiplication Instruction Devinta Tri Utami Geger Haryanto; Azizah Azizah; Nuraini Nuraini; Nurul Fitriah Aras; Sukri Sukri
Journal of Innovation and Research in Primary Education Vol. 5 No. 1 (2026)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v5i1.3274

Abstract

Multiplication instruction in elementary schools often relies on abstract presentations without adequate concrete support, resulting in low student achievement. This study investigated the effect of magic glass learning media on fourth-grade students' multiplication learning outcomes at SD Inpres 1 Tondo. A pre-experimental one-group pretest-posttest design was employed with 26 fourth-grade students selected through saturated sampling. Data were collected using a 20-item multiple-choice test with established content validity (CVI > 0.78) and reliability (α = 0.82). Students completed a pretest, participated in four instructional sessions using magic glass media representing multiplication as repeated addition through cups and counting sticks, then completed a posttest. Data analysis utilized descriptive statistics and paired-samples t-test (α = 0.05) following Shapiro-Wilk normality testing. Mean scores increased significantly from 35.40 (SD = 15.19) to 75.78 (SD = 18.65), representing a 114% improvement. The paired-samples t-test revealed statistically significant differences (t = -11.251, df = 25, p < 0.001). Low-performing students demonstrated particularly dramatic gains, while engagement remained consistently high throughout treatment sessions. Findings confirm that magic glass media effectively enhances multiplication learning by aligning with students' concrete operational developmental stage, consistent with Piagetian and Brunerian theories. The media facilitates meaningful conceptual understanding through hands-on manipulation, particularly benefiting struggling learners. Magic glass learning media represents an accessible, evidence-based intervention for improving elementary mathematics instruction.
Problem-Based Learning Implementation to Enhance Sixth-Grade Students' Science Learning Outcomes: An Action Research Study Reni Atika; Azizah Azizah; Nuraini Nuraini; Zulnuraini Zulnuraini; Dyah Aini Purbarani
Journal of Innovation and Research in Primary Education Vol. 5 No. 1 (2026)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v5i1.3276

Abstract

Low IPAS learning outcomes among sixth-grade students at Alkhairaat Tondo Elementary School, attributed to conventional teacher-centered instruction, necessitated pedagogical intervention to enhance student achievement and engagement. This study aimed to improve IPAS learning outcomes through systematic implementation of the Problem-Based Learning (PBL) model. Employing classroom action research based on the Kemmis and McTaggart model, this study was conducted across two cycles with 26 sixth-grade students during October-November 2025. Data were collected through criterion-referenced achievement tests (20 items, KR-20 = 0.82) and validated observation sheets (Cohen's kappa = 0.85) documenting teacher and student activities. Analysis utilized both quantitative descriptive statistics and qualitative rubric-based assessment. Classical completeness increased significantly from 58% in Cycle I to 88% in Cycle II, representing a 30 percentage point improvement. Concurrently, teacher activity performance improved from 66% (adequate) to 91% (very good), while student engagement advanced from 64% to 89%. Notably, mid-range achievers (initial scores 60-75) demonstrated greater gains (average 18 points) compared to lower-achieving students (average 12 points), suggesting differential PBL impact across performance levels. Systematic PBL implementation effectively improves IPAS learning outcomes while enhancing teacher facilitation quality and student engagement. The iterative action research process enabled progressive refinement of instructional practices, though lower-achieving students may require additional scaffolding for equitable outcomes.
Puzzle Media as an Instructional Intervention for Early Reading Development: Evidence from Third-Grade Students in Indonesia Miftanul Jannah; Azizah Azizah; Nuraini Nuraini; Yusdin bin M Gagaramusu; Kasmawati Kasmawati
Journal of Innovation and Research in Primary Education Vol. 5 No. 2 (2026)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v5i2.3589

Abstract

Low early reading proficiency among elementary school students remains a persistent challenge in Indonesian primary education, particularly with respect to oral reading dimensions such as pronunciation, intonation, voice clarity, and fluency. Puzzle media has emerged as a promising interactive instructional tool; however, empirical evidence of its effectiveness among third-grade students — a transitional learner cohort — remains limited. This study employed a quantitative quasi-experimental design with a pretest–posttest control group arrangement. The participants comprised 40 third-grade students at SDN Inpres 1 Lasoani, divided equally into an experimental class (n = 20) and a control class (n = 20) using a saturated sampling technique. Data were collected through a validated early reading performance test (reliability coefficient r = .87) assessing four reading aspects, and analysed using a Paired Sample T-Test following confirmed normality (Shapiro-Wilk) and homogeneity (Levene's) assumptions. The experimental class demonstrated a statistically significant improvement in reading skills, with mean scores increasing from 76.97 (pretest) to 96.22 (posttest), yielding t(37) = −2.155 and p = .038 (< .05). Gains were consistent across all four assessed reading dimensions. The findings confirm that puzzle media effectively improves holistic oral reading competencies in Grade 3 students, extending prior research predominantly focused on Grade 1 and Grade 2 learners. The results are interpretable through dual coding theory and support the integration of puzzle media as a structured reading intervention aligned with the Merdeka Belajar differentiated learning framework.
Pengaruh Penggunaan Media Audio-visual Berbantuan Powtoon terhadap Minat Belajar Siswa pada Pembelajaran IPAS Kelas V SD Inpres 3 Talise Kariani, Kadek Dwi; Zulnuraini, Zulnuraini; Asriani, Asriani; Azizah, Azizah; Putriwanti, Putriwanti
Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Vol. 6 No. 2 (2026): Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 2026 (2)
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jppi.v6i2.3975

Abstract

Minat belajar merupakan pondasi utama dalam mencapai keberhasilan proses pendidikan, namun rendahnya minat belajar siswa terhadap pembelajaran konvensional menjadi tantangan nyata yang dihadapi pendidik diera digital ini. Pembelajaran pada mata pelajaran IPAS khususnya disekolah dasar kerap berlangsung monoton dan kurang mampu membangkitkan antusiasme siswa, sehingga diperlukan inovasi media pembelajaran yang mampu menjawab kebutuhan generasi visual-digital saat ini. Penelitian ini mengkaji pengaruh materi audio-visual yang diperkaya dengan powtoon terhadap minat belajar siswa kelas lima dalam kurikulum IPAS. Menggunakan Desain Kelompok Nonequivalent Control Group Design, eksperimen ini membandingkan kelompok eksperimen dengan kelompok kontrol. Peserta penelitian terdiri dari 42 siswa dari SD Inpres 3 Talise, yang dibagi secara merata sehingga setiap kelompok terdiri dari 21 siswa. Pengumpulan data dilakukan melalui administrasi instrumen pretest dan posttets. Sementara kelompok eksperimen mengikuti pembelajaran yang diperkaya dengan bahan audio-visual berbasis powtoon, kelompok kontrol diajarkan menggunakan teknik pedagogis konvensional. Untuk mengukur minat siswa, digunakan kuesioner yang telah tervalidasi dengan koefisien reliabilitas 0.856. Prosedur analitis melibatkan Uji T dan N-gain. Hasil penelitian menunjukkan perbedaan antara kedua kelompok. Secara spesifik, Uji T menghasilkan nilai p sebesar 0.000, sehingga Hₐ diterima. Hasil ini membuktikan adanya dampak nyata dari media yang terintegrasi dengan powtoon terhadap minat siswa. Selain itu, skor N-gain menunjukkan perbedaan yang signifikan: kelompok eksperimen mencapai peningkatan rata-rata sebesar 75,74, sedangkan kelompok kontrol hanya mencatat 15,98. Hasil ini mendukung teori pembelajaran multimedia, yang menyatakan bahwa peserta didik memperoleh manfaat lebih besar ketika informasi disajikan melalui dua saluran visual dan auditif menggunakan media yang diperkaya dengan powtoon.
Pengaruh Penggunaan Game Edukatif Berbasis Baamboozle terhadap Motivasi Belajar Siswa pada Pembelajaran IPAS Kelas IV SD Inpres 3 Talise Katrin, Ketut; Zulnuraini, Zulnuraini; Asriani, Asriani; Azizah, Azizah; Putriwanti, Putriwanti
Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Vol. 6 No. 2 (2026): Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 2026 (2)
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jppi.v6i2.3976

Abstract

Penelitian ini mengkaji korelasi antara penggunaan Baamboozle sebagai alat pembelajaran berbasis permainan dan motivasi belajar siswa kelas IV IPAS di SD Inpres 3 Talise. Dengan menggunakan pendekatan kuantitatif, penelitian ini mengikuti desain Quasi-Experimental. Penelitian ini melibatkan 50 siswa yang dibagi menjadi dua kelompok : 25 siswa dari Kelas IV A ditunjuk sebagai kelompok eksperimen, sementara 25 siswa dari Kelas IV B bertindak sebagai kelompok kontrol. Data dikumpulkan menggunakan kuesioner motivasi belajar siswa yang telah tervalidasi dan terpercaya. Setelah uji validitas, tiga item dibuang, sehingga tersisa 17 pertanyaan yang valid. Uji reliabilitas selanjutnya menghasilkan nilai Cronbach's Alpha sebesar 0.863, yang menunjukkan konsistensi internal yang tinggi di antara item-item tersebut. Analisis statistik termasuk uji normalitas dan homogenitas, uji hipotesis, serta perhitungan N-Gain dilakukan menggunakan SPSS 25. Uji prasyarat menunjukkan bahwa data terdistribusi secara normal, dengan uji homogenitas mengonfirmasi varians yang konsisten di antara kelompok sampel. Dalam penilaian pasca-tes, kelas eksperimen yang menerima instruksi yang diperkaya dengan permainan berbasis Baamboozle mencapai skor rata-rata 64,52, dibandingkan dengan rata-rata kelas kontrol sebesar 53,48. Nilai p yang dihitung sebesar 0.000 dari uji t sampel independen menunjukkan adanya perbedaan yang secara statistik signifikan antara hasil kedua kelompok. Akibatnya, Hₐ diterima, dan H₀ ditolak. Temuan ini menunjukkan bahwa pengintegrasian permainan edukatif berbasis Baamboozle secara signifikan meningkatkan motivasi siswa dalam pembelajaran IPAS di kelas IV SD Inpres 3 Talise. Sifat interaktif dan menarik dari permainan ini menciptakan lingkungan kelas yang lebih menyenangkan, secara efektif merangsang motivasi intrinsik dan partisipasi siswa.
Pengaruh Model Pembelajaran Discovery Learning Terhadap Kemampuan Berpikir Kritis Siswa: The Effect of Discovery Learning Model on Students' Critical Thinking Ability Nurul Amalia Tamsir; Sarintan N. Kaharu; Nurul Kami Sani; Azizah Azizah; Nuraini Nuraini; Sri Wahyuni
Attadrib: Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol. 8 No. 1 (2025): Islamic Primary Education based on Islamic values
Publisher : Institut Agama Islam Daruttaqwa Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54069/attadrib.v8i1.844

Abstract

This study aims to determine the effect of the Discovery Learning model on the critical thinking skills of fifth-grade students at SD Inpres 2 Besusu. The research employed a quantitative method with a one-group pretest-posttest design. The population of this study consisted of all fifth-grade students at SD Inpres 2 Besusu, totaling 19 students. The sampling technique used was saturated sampling, in which the entire population was used as the sample due to its relatively small size (fewer than 30 individuals). Therefore, the sample in this study was all 19 fifth-grade students at SD Inpres 2 Besusu. Data collection techniques included a critical thinking skills test, observation sheets, and interviews. The data analysis used in this study comprised descriptive and inferential statistical analysis, assisted by the IBM SPSS Statistics version 30 application. Based on the results and analysis of the research data, it can be concluded that there is an influence of the Discovery Learning model on the students' critical thinking skills in class V at SD Inpres 2 Besusu. This can be seen from the posttest results in the IPAS subject, where the average score was 88.37. The Paired Sample T-Test analysis showed a significance value of 0.000, which is less than 0.05, indicating that the null hypothesis (Ho) is rejected and the alternative hypothesis (Ha) is accepted. This demonstrates that the Discovery Learning model has a positive effect on the critical thinking skills of fifth-grade students at SD Inpres 2 Besusu. This research implies that the implementation of the Discovery Learning model can enhance students' critical thinking skills. Therefore, this model can be more widely integrated into the learning process at SD Inpres 2 Besusu to help students develop analytical and more creative problem-solving skills. Additionally, the findings of this study provide a basis for teachers to use more interactive and discovery-based teaching models to improve the quality of education and students' critical thinking abilities in the future.
Meningkatkan Hasil Belajar Matematika Siswa Melalui Model Pembelajaran Make A Match Berbantuan Barang Bekas Salsa Bhila; Sarintan N.Kaharu; Nuraini Nuraini; Azizah Azizah; Khairunnisa Khairunnisa
Attadrib: Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol. 8 No. 1 (2025): Islamic Primary Education based on Islamic values
Publisher : Institut Agama Islam Daruttaqwa Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54069/attadrib.v8i1.882

Abstract

This study aims to improve students mathematatics learning outcomes by using the make a match learining model assisted by concrete media made from used goods in class 3 of SD Negeri Watusampu. The research method used in this study is classroom action research (CAR) which is carried out cyclically. The subjects in this study were 23 students of class 3 of SD Negeri Watusampu. The instruments used by researchers in collecting data were observation  sheets, evaluation test questions, interviews and documentation. The data analysis techniques used in this study were quantitative data analysis and qualitative data analysis. The result of the study showed that using the make a match learning model assisted by concrete media made from used goods can improve the mathematics learning outcomes of class 3 students of SD Negeri Watusampu. The average value of classical learning completeness in cycle I was 52,17% then in cycle II there was an increase of 34,78% to 86,95%. The number of students who completed cycle I was 12 people, then in cycle II it increased to 20 students. The number of students who did not complete cycle I was 11 people, then in cycle II it decreased to 3 people. Based on the results and discussions that have been described above, it was obtained that by implementing the make a match learing model assisted by concrete media made from used goods, it can improve students’ mathematics learning outcomes in grade 3 of SD Negeri Watusampu. This is indicated by the classical learning completion achieved in cycle I of 52.17% rhen in cycle II it increased to 86,95%.
Flashcard Learning Media Improves Mathematics Outcomes in Elementary Students: Media Pembelajaran Flashcard Meningkatkan Hasil Belajar Matematika Siswa Sekolah Dasar Febrianti, Febrianti; Zulnuraini, Zulnuraini; Khairunnisa, Khairunnisa; Azizah, Azizah; Purbarani, Dyah Aini
Academia Open Vol. 11 No. 1 (2026): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.11.2026.13905

Abstract

General Background: Mathematics learning in elementary schools often involves abstract concepts that are difficult for students to understand, requiring appropriate instructional media to support conceptual clarity. Specific Background: Fourth-grade students at SD Inpres Perumnas demonstrated low mathematics learning outcomes due to conventional teaching methods and limited use of interactive media. Knowledge Gap: Previous studies have not specifically examined the use of flashcard learning media in the context of Grade IV students at SD Inpres Perumnas, particularly for semi-abstract mathematical content such as geometric shapes. Aims: This study aims to determine the role of flashcard learning media in improving students’ mathematics learning outcomes. Results: Using a quantitative quasi-experimental design with a one-group pretest–posttest approach involving 28 students, the findings show a substantial increase in mean scores from 38.21 to 86.78, supported by paired sample t-test results with significance <0.001, indicating a statistically significant improvement. Novelty: The study provides empirical evidence within a specific local context and grade level, focusing on visual-concrete learning media for more complex elementary mathematics topics. Implications: Flashcard media can serve as an alternative instructional strategy to facilitate visual understanding, increase student engagement, and support improved learning outcomes in elementary mathematics education. Highlights• Significant score increase observed between pretest and posttest results• Visual-concrete media supports clearer understanding of geometric concepts• Student engagement during learning activities becomes more active and participatory KeywordsFlashcard Learning Media; Mathematics Learning Outcomes; Elementary Education; Visual Learning; Quasi Experimental Design    
Improved Science Learning Outcomes through Technology Assisted Experimentation: Peningkatan Hasil Belajar IPAS melalui Eksperimen Berbantuan Teknologi Sahra, Aulia Az.; Rahman, Abdul; Pendit, Sinta Satria Dewi; Azizah, Azizah; Rini, Eva Setya
Academia Open Vol. 11 No. 1 (2026): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.11.2026.14087

Abstract

General Background: Elementary science learning requires active and contextual strategies to develop conceptual understanding and scientific skills. Specific Background: Classroom practice remains teacher-centered, limiting student engagement and resulting in low achievement levels, as indicated by pretest scores below the expected standard. Knowledge Gap: Limited integration of simple experimental activities with accessible digital support restricts opportunities for experiential and repeatable learning processes. Aims: This study aims to examine the role of technology-assisted simple experimental learning in improving science learning outcomes. Results: Using a pre-experimental design with one group pretest-posttest involving 16 students, the findings show an increase in mean scores from 49.22 to 80.36, supported by paired sample t-test results (t = -7.347; p = 0.001), indicating a statistically significant difference. Novelty: The integration of QR Code technology as procedural scaffolding enables repeated access to experimental steps, supporting independent and flexible learning. Implications: The findings suggest that combining simple experiments with accessible digital tools can support active learning, improve conceptual understanding, and offer a practical instructional alternative in resource-limited contexts, while highlighting the need for broader designs to strengthen generalizability. Highlights• Mean score progression demonstrates substantial academic improvement after intervention• Statistical testing confirms significant difference between initial and final assessment• Digital scaffolding supports procedural clarity and autonomous engagement KeywordsExperimental Learning; Technology Integration; Science Education; Learning Outcomes; QR Code
Co-Authors Abdul Rahman Abdul Rahman Abdul Rahman Abdul Rahman Aditya, Asania Dwi Afifah, Mar’atul Agnes Wanda Sari Aisha Rachma Andini Akina, Akina Alam, Samsu Andi Alfia Muthmainnah Tanra Andi Imrah Dewi Andi Mustika Andi Nur Isnayanti Andi Sulistya Wahyu Ningsih Aprilina Rizqi Auliya Arianto Asriani Asriani Asriani, Asriani Asriani, Asriani Astri Dwi Wulandari Atira Permata Delima Azzahra Nabilla Atmajanti Christin Rony Nayoan Danti Indriastuti Purnamasari Delisna Takuno Devinta Tri Utami Geger Haryanto Dikrawansa Ma&#039;asi Dilla Gresika Bintri Dyah Aini Purbarani Ega Trisnawati Elvira, Dwi Nandita Enny Rahayu Eva Setya Rini Fadilah, Andi Febrianti Febrianti Gita Khairunnisa Gustina M Yusup Haerrurasikin , Haerrurasikin Haifaturrahmah, Haifaturrahmah Hairun nisa Halimah Tussa’diah Harisma, Rita Herlina Herlina Herlina Herlina Herlina Herlina, Herlina Hermin Hermin Hidayat Hidayat Indriyani Nur Intan Nuri Yana Jeisi Riska S Mentu Kadek Hariana Kamisani, Nurul Kariani, Kadek Dwi Karmila Kasmawati Kasmawati Kasmudin Mustapa Katrin, Ketut Khairunnisa Khairunnisa Khairunnisa Khairunnisa Komang Rizki Zunaedi Kristiyanti Kristiyanti Lisnasari, Srie Faizah Lukman Hakim Magfirah, Delfia Mandjoro, Iis Agustin Mardiyah , Ainul Melyani Sari Sitepu Melyani Sari Sitepu, Melyani Sari Mewalo, Wulandari Mhd Isman Miftanul Jannah Moh Rifaldi Mubarik Mubarik Mufidah Mufidah Mufidah Mufidah Muhammad Aqil Muhammad Isman Muhammad Nazimuddin Al Kamil Mutia Febriyana Nadlrah Naimi Nafis Nurvita Kasyanto Nashrullah, Nashrullah Nasution, Mawaddah Ni Made Erviniati Ni Made Erviniati Ni Putu Devi Handayani Niluh Dewi Martini Ningsih, Ni Komang Ayu Novia Dewi Santika Tanggolu Noviana, Firta Nur Istiqamah Nur Rahma Nur Rahma Putri Nur Syamsi Nuraini Nuraini Nuraini Nuraini Nuraini Nuraini Nuraini Nuraini Nur’izzani, Nur’izzani Nurlia Nurmiwati, Nurmiwati Nursafitri Nursakinah , Nursakinah Nursakinah, Nursakinah Nurul Amalia Tamsir Nurul Fatimah Nurul Fitria Aras Nurul Fitriah Aras Nurul Fitriah Aras Pahriadi Puji Winarti Putriwanti Putriwanti Putriwanti Rahayu, Adelya Putri Rahma Safira Rahmalia Putri Aras Rahman H Iklas Rahman Rahman rahmatia Raodatul Jannah Ratman Ratman Regita Maulinda Reni Atika Rhino Ayu Primandani Ria Utami Hairullah Ririn Sari Mawar Dani Rizal Rizal Rizal, Rizal Rolly Bolalong, Roberto Romi Hidayatullah Rosnadi Rosnadi Rosnadi Rosnadi Rosnadi, Rosnadi Rubiyanto Rubiyanto Ryan Andhika Pratama Sahra, Aulia Az. Sakinah Sakinah Salsa Bhila Sandryna S. Butudoka Sani, Nurul Kami Sarintan N Kaharu Sarintan N.Kaharu Sarintan Nurcahyati Kaharu Shalehuddin Shalehuddin Sinta Reski Sinta Satria Dewi Pendit Sinta Satria Dewi Pendit Sinta Satria Dewi Pendit Siska Ananda Sisriawan Lapasere Siti Fajeriah Siwi Astuti Tri Rudiani Rudiani Sri Alvina A Tacaali Sri Hardianti Sri Maryani Sri Wahyuni Sri Wahyuni Sri Wahyuni Sry Wahyuni Suharyanto Sukmah Idayanti Sukri Sukri Sukri Sukri Sukri Sukri Surahman Surahman Surahman Wilade Syahrir, Fitriani Theresya, Nurdiana Tri Andri Magfira Tussa’diah, Halimah Widiani, Ni Nyoman Wijaya, Vindy Arhi Wirdana Wolingalo, Anggita Frestianingsih Yun Ratna Lagandesa Yurni Lahinta Yusdin Bin M Gagaramusu Yusdin Gagaramusu Zaqia, Jiran Zulnuraini